my first fire giant berserker kill!

posted on 2007-03-22 17:51:00
I never level fire giant beserker so high before, I was always afraid of the vuln, but I wanted to test it to see if I could use it and not die a lot. this speaks for itself. this fight proved how great flee/murder is and gave me good insights into tracking, etcs..

A maiden is here waiting for a suitor.

<401/417hp 167/203m 58/252mv 10268tnl>w
The main path
You are on a wide dirt road with polished wooden railings. Many people
walk to and fro here causing the bustle of business. Each is going to
see the glorious king about whom legends are told. He has blessed this
land with his goodness, allowing no evil to come here.

[Exits: east west]

<401/417hp 167/203m 56/252mv 10268tnl>w
The main path
You are on a wide dirt road with polished wooden railings. Many people
walk to and fro here causing the bustle of business. Each is going to
see the glorious king about whom legends are told. He has blessed this
land with his goodness, allowing no evil to come here.

[Exits: north east]

<401/417hp 167/203m 54/252mv 10268tnl>n

The sun slowly disappears in the west.

<410/417hp 170/203m 80/252mv 10268tnl>mi
Weeds everywhere
One of the few places here which are not perfectly kept to extreme beauty.
Purplish weeds grow in abundance killing off anything that seems to have
a will to live. You almost feel as if something hidden somewhere is
gonna jump out and scare you.

[Exits: north south (west)]

<410/417hp 170/203m 78/252mv 10268tnl> +
|
+
|
f-+-+-+
|
@
|
+-+-+-+-+
|
o-o
|
o
|
o-o-o-o-o-o-f

<410/417hp 170/203m 78/252mv 10268tnl>op w
w
You open the weeds west of you.

<410/417hp 170/203m 78/252mv 10268tnl>wher
Weeds everywhere
You have managed to push through a small opening in the weeds. There is a
strange smell in the air that fills your thoughts with evil. There is a swift
breeze that whips the tall weeds against your face making it uncomfortable
to sit or stand in one place.

[Exits: east west]
A carving dagger lies on the ground.

<410/417hp 170/203m 75/252mv 10268tnl>Players near you:
<PK> Nydigom Weeds everywhere

<410/417hp 170/203m 75/252mv 10268tnl>w
Amidst Tall Weeds
The weeds are so thick that you have to force your way through. They are
taller than you are and very thick. So thick that visibility is limited in
any direction. Something in the air makes you shudder.

[Exits: east west]

<410/417hp 170/203m 73/252mv 10268tnl>w
Amidst Tall Weeds
Tall weeds move freely in the gentle breeze. Lurking over you they block
most of the sunlight making the way dark and somewhat eerie. The ends
of the weeds prick the side of your face making you very uncomfortable.

[Exits: north east]

<410/417hp 170/203m 71/252mv 10268tnl>n
The Grand Gates
These large gates were once magnificent and grand. People once entered
these gates to be entertained by the wealthy that inhabited this area.
They are now merely rusted iron entanglements of iron. As you peer
through the gates, you can see a mansion lurking in a thick mist.

[Exits: north south]

<410/417hp 170/203m 69/252mv 10268tnl>n
A Cluttered Sidewalk
The sidewalk hasn't seen a set of feet in a long time. The branches
from the nearby trees have fallen over the years leaving little room for
sure-footed walking. Just ahead you can see the stairs leading into the
mansion. In a corner window you see a faint glow could someone still
live here?

[Exits: south up]
A dead butler is here, staked to the ground.

<410/417hp 170/203m 67/252mv 10268tnl>u
The Front Stairs
As you walk up the stairs leading to the front door, there are leaves
rusting at your feet. The porch has been swept in a very long time.
Chairs line the front of the house longing to have one more chance to
be sat in. The railing along the front of the mansion is all but gone,
leaving bits and pieces behind to toy with the imagination of what it
used to look like.

[Exits: north down]

<410/417hp 170/203m 66/252mv 10268tnl>op n
It's already open.

<410/417hp 170/203m 66/252mv 10268tnl>wher
Players near you:
<PK> Nydigom The Front Stairs

<410/417hp 170/203m 66/252mv 10268tnl>n
The Vestibule
Used as a cloakroom of sorts, this little room serves as a welcome
to this glorious mansion. On the walls hang the hats and coats of
the wealthy that once celebrated various events. Strange how there
are so many of them though. Guess they were in a hurry to get out.

[Exits: north south]
A butler stands here making sure the guests of the house are taken care of.

<410/417hp 170/203m 65/252mv 10258tnl>wher
Players near you:
<PK> Nydigom The Vestibule
<PK> Peli Behind the Mansion
Lethan Behind the Mansion

<410/417hp 170/203m 65/252mv 10258tnl>s
The Front Stairs
As you walk up the stairs leading to the front door, there are leaves
rusting at your feet. The porch has been swept in a very long time.
Chairs line the front of the house longing to have one more chance to
be sat in. The railing along the front of the mansion is all but gone,
leaving bits and pieces behind to toy with the imagination of what it
used to look like.

[Exits: north down]

<410/417hp 170/203m 64/252mv 10258tnl>wher
Players near you:
<PK> Nydigom The Front Stairs

<410/417hp 170/203m 64/252mv 10258tnl>n
The Vestibule
Used as a cloakroom of sorts, this little room serves as a welcome
to this glorious mansion. On the walls hang the hats and coats of
the wealthy that once celebrated various events. Strange how there
are so many of them though. Guess they were in a hurry to get out.

[Exits: north south]
A butler stands here making sure the guests of the house are taken care of.

<410/417hp 170/203m 63/252mv 10258tnl>wher
Players near you:
<PK> Nydigom The Vestibule
<PK> Peli Behind the Mansion
Lethan Behind the Mansion

<410/417hp 170/203m 63/252mv 10258tnl>n
The Grand Hallway
You are standing in the middle of a huge hallway. It is so big that
balls and dances could have easily been held here. The walls are finished
with the best wood that could come out of The Emerald Forest. From the
ceiling hang astonishing crystal chandeliers dwarfed only by the stained
glass skylight. On the walls hang beautiful paintings of the scenery that
could once be viewed out of the windows covering the mansion.

[Exits: north east south west]
There is a beautiful girl here dancing about the room.

<410/417hp 170/203m 62/252mv 10258tnl>e
e
The Grand Hallway
You are standing in the middle of a huge hallway. It is so big that
balls and dances could have easily been held here. The walls are finished
with the best wood that could come out of The Emerald Forest. From the
ceiling hang astonishing crystal chandeliers dwarfed only by the stained
glass skylight. On the walls hang beautiful paintings of the scenery that
could once be viewed out of the windows covering the mansion.

[Exits: east west]

<410/417hp 170/203m 61/252mv 10258tnl>The Grand Hallway
You are standing in the middle of a huge hallway. It is so big that
balls and dances could have easily been held here. The walls are finished
with the best wood that could come out of The Emerald Forest. From the
ceiling hang astonishing crystal chandeliers dwarfed only by the stained
glass skylight. On the walls hang beautiful paintings of the scenery that
could once be viewed out of the windows covering the mansion.

[Exits: north east west]
A ghostly creature from the Churel tribe of vampires floats before you.

<410/417hp 170/203m 60/252mv 10258tnl>n
n
The Eastern Hallway
This hallway has seen much travel. The floor is worn by the many
servants who run about the mansion ensuring that the needs of the guests
are met. With each step you take, the floor creaks and gives you a much
clearer idea of the age of the mansion.

[Exits: north south]

<410/417hp 170/203m 59/252mv 10258tnl>n
The Eastern Hallway
This hallway has seen much travel. The floor is worn by the many
servants who run about the mansion ensuring that the needs of the guests
are met. With each step you take, the floor creaks and gives you a much
clearer idea of the age of the mansion.

[Exits: north south]

<410/417hp 170/203m 58/252mv 10258tnl>n
n
The Eastern Hallway
This hallway has seen much travel. The floor is worn by the many
servants who run about the mansion ensuring that the needs of the guests
are met. With each step you take, the floor creaks and gives you a much
clearer idea of the age of the mansion.

[Exits: north south west]

<410/417hp 170/203m 57/252mv 10258tnl>The Eastern Hallway
This hallway has seen much travel. The floor is worn by the many
servants who run about the mansion ensuring that the needs of the guests
are met. With each step you take, the floor creaks and gives you a much
clearer idea of the age of the mansion.

[Exits: north south]

<410/417hp 170/203m 56/252mv 10258tnl>n
The Kitchen
Large cutting boards sit along the counter top. There is dried blood
covering most of them. The knives used for carving still sit in along
side each cutting board. Still sitting on the largest cutting board
sits a human hand.

[Exits: north south west]

<410/417hp 170/203m 55/252mv 10258tnl>n
The Kitchen
Large cutting boards sit along the counter top. There is dried blood
covering most of them. The knives used for carving still sit in along
side each cutting board. Still sitting on the largest cutting board
sits a human hand.

[Exits: north south west]
There is a beautiful girl here dancing about the room.

<410/417hp 170/203m 54/252mv 10258tnl>The Kitchen
As you walk along the wall looking back into this massive kitchen
reminders of good food and exquisite taste fills your senses. This
once glorious kitchen has been left in shambles.

[Exits: east south west]
A ghostly creature from the Churel tribe of vampires floats before you.

<410/417hp 170/203m 53/252mv 10258tnl>n
Alas, you cannot go that way.

<410/417hp 170/203m 53/252mv 10258tnl>w
The Kitchen
As you walk along the wall looking back into this massive kitchen
reminders of good food and exquisite taste fills your senses. This
once glorious kitchen has been left in shambles.

[Exits: north east south west]

<410/417hp 170/203m 52/252mv 10258tnl>n
The Back of the Mansion
The weeds have overtaken what used to be a very nice yard. There is a
little trail cut out through the tall weeds that has been traveled upon
quite a bit, and seemingly recent. Off in the corner of the yard you can
see a small fenced in area with a single row of tombstones.

[Exits: east south]

<410/417hp 170/203m 51/252mv 10258tnl>e
Behind the Mansion
The weeds have overtaken what used to be a very nice yard. There is a
little trail cut out through the tall weeds that has been traveled upon
quite a bit, and seemingly recent. Off in the corner of the yard you can
see a small fenced in area with a single row of tombstones.

[Exits: east west]
A butler stands here making sure the guests of the house are taken care of.
The night has begun.

<417/417hp 173/203m 76/252mv 10258tnl>wher
Players near you:
<PK> Nydigom Behind the Mansion
<PK> Peli Behind the Mansion
Lethan Behind the Mansion

<417/417hp 173/203m 76/252mv 10258tnl>Peli targetted.
e

A twice-bitten butler walks west.

<417/417hp 173/203m 76/252mv 10258tnl>Behind the Mansion
The weeds have overtaken what used to be a very nice yard. There is a
little trail cut out through the tall weeds that has been traveled upon
quite a bit, and seemingly recent. Off in the corner of the yard you can
see a small fenced in area with a single row of tombstones.

[Exits: east west]

<417/417hp 173/203m 74/252mv 10258tnl>e
Behind the Mansion
The weeds have overtaken what used to be a very nice yard. There is a
little trail cut out through the tall weeds that has been traveled upon
quite a bit, and seemingly recent. Off in the corner of the yard you can
see a small fenced in area with a single row of tombstones.

[Exits: east west]

<417/417hp 173/203m 72/252mv 10258tnl>e
Behind the Mansion
The weeds have overtaken what used to be a very nice yard. There is a
little trail cut out through the tall weeds that has been traveled upon
quite a bit, and seemingly recent. Off in the corner of the yard you can
see a small fenced in area with a single row of tombstones.

[Exits: south west]

<417/417hp 173/203m 70/252mv 10258tnl>e
Alas, you cannot go that way.

<417/417hp 173/203m 70/252mv 10258tnl>s
Behind the Mansion
It is very dark on this side of the mansion. The trees and weeds have
overtaken what little light had once shown through. The ground is bare
in front of the cellar doors from all the walking back and forth from
the kitchen.

[Exits: north (down)]
(Charmed) Porsulin the wolf is here, fighting a talamaur.
Lethan is here, fighting a talamaur.
Peli is here, fighting a talamaur.
A talamaur is here, fighting Peli.
A Gayal wanders around looking for his final resting place.

<417/417hp 173/203m 68/252mv 10258tnl>murder Peli
Peli yells 'Help! I am being attacked by Nydigom!'
Your slash misses Peli.
Peli is in excellent condition.

<417/417hp 173/203m 68/252mv 10258tnl a talamaur: 23%hp>
A talamaur's punch misses Peli.
Porsulin the wolf's bite hits a talamaur.
Lethan's pierce mauls a talamaur.
Peli's flaming bite DISEMBOWELS a talamaur!
Peli's flaming bite maims a talamaur!
Your slash misses Peli.
Your slash misses Peli.
Peli is in excellent condition.

<417/417hp 173/203m 68/252mv 10258tnl a talamaur: 2%hp>rage
You tense up for a moment, but relax again.
Peli is in excellent condition.

<417/417hp 173/203m 68/252mv 10258tnl a talamaur: 2%hp>
A talamaur's punch misses Peli.
Porsulin the wolf's bite hits a talamaur.
Porsulin the wolf's bite injures a talamaur.
A talamaur is SLAIN!!
You hear a talamaur's death cry.
A talamaur's body disintegrates into dust.
Peli gets 250 gold coins.
Your slash mauls Peli.
Your slash misses Peli.
Peli has a few scratches.

<417/417hp 173/203m 68/252mv 10258tnl>rage
You feel your veins course with power as the madness engulfs you!
The Gods protect Nydigom from Lethan.
The Gods protect Nydigom from Lethan.
Porsulin the wolf's bite misses you.
Porsulin the wolf's bite misses you.
Peli's flaming bite wounds you.
Your slash misses Peli.
Your slash MUTILATES Porsulin the wolf!
Your slash misses Peli.
Peli has a few scratches.

<566/585hp 173/203m 68/252mv 10258tnl>
The Gods protect Nydigom from Lethan.
The Gods protect Nydigom from Lethan.
Porsulin the wolf's bite misses you.
Porsulin the wolf's bite grazes you.
Peli's flaming bite injures you.
Your slash misses Peli.
Your pierce misses Peli.
Your slash misses Peli.
Peli has a few scratches.

<544/585hp 173/203m 68/252mv 10258tnl>
Peli has fled!
Lethan walks north.
Porsulin the wolf has fled!
Porsulin the wolf walks north.

<544/585hp 173/203m 68/252mv 10258tnl>bod
But you aren't fighting anyone!

<544/585hp 173/203m 68/252mv 10258tnl>n
Behind the Mansion
The weeds have overtaken what used to be a very nice yard. There is a
little trail cut out through the tall weeds that has been traveled upon
quite a bit, and seemingly recent. Off in the corner of the yard you can
see a small fenced in area with a single row of tombstones.

[Exits: south west]
(Charmed) A wolf is here following its master.
Lethan the Brigand is here.
Peli the Questor is here.

<553/585hp 176/203m 92/252mv 10258tnl>murder Peli
Peli yells 'Help! I am being attacked by Nydigom!'
Your slash misses Peli.
Your slash misses Peli.
Peli has a few scratches.

<553/585hp 176/203m 92/252mv 10258tnl>
The Gods protect Nydigom from Lethan.
The Gods protect Nydigom from Lethan.
Porsulin the wolf's bite grazes you.
Porsulin the wolf's bite misses you.
Peli's flaming bite mauls you.
You exploit your weapon advantage to deliver an unblockable wild attack.
Your wild slash DISMEMBERS Peli!
Your slash MUTILATES Peli!
Your slash devastates Peli!
Peli has some big nasty wounds and scratches.

<521/585hp 176/203m 92/252mv 10258tnl>
Peli has fled!
Lethan walks west.
Porsulin the wolf has fled!
Porsulin the wolf walks west.

<521/585hp 176/203m 92/252mv 10258tnl>w
Behind the Mansion
The weeds have overtaken what used to be a very nice yard. There is a
little trail cut out through the tall weeds that has been traveled upon
quite a bit, and seemingly recent. Off in the corner of the yard you can
see a small fenced in area with a single row of tombstones.

[Exits: east west]
(Charmed) A wolf is here following its master.
Lethan the Brigand is here.
Peli the Questor is here.

<521/585hp 176/203m 90/252mv 10258tnl>murder Peli
Peli yells 'Help! I am being attacked by Nydigom!'
Your slash misses Peli.
Your slash misses Peli.
Peli has some big nasty wounds and scratches.

<521/585hp 176/203m 90/252mv 10258tnl>
Peli has fled!
Porsulin the wolf walks west.
Lethan walks west.

<521/585hp 176/203m 90/252mv 10258tnl>w
murder Peli
Behind the Mansion
The weeds have overtaken what used to be a very nice yard. There is a
little trail cut out through the tall weeds that has been traveled upon
quite a bit, and seemingly recent. Off in the corner of the yard you can
see a small fenced in area with a single row of tombstones.

[Exits: east west]

<521/585hp 176/203m 88/252mv 10258tnl>They aren't here.

<521/585hp 176/203m 88/252mv 10258tnl>w
w
Behind the Mansion
The weeds have overtaken what used to be a very nice yard. There is a
little trail cut out through the tall weeds that has been traveled upon
quite a bit, and seemingly recent. Off in the corner of the yard you can
see a small fenced in area with a single row of tombstones.

[Exits: east west]

<521/585hp 176/203m 86/252mv 10258tnl>The Back of the Mansion
The weeds have overtaken what used to be a very nice yard. There is a
little trail cut out through the tall weeds that has been traveled upon
quite a bit, and seemingly recent. Off in the corner of the yard you can
see a small fenced in area with a single row of tombstones.

[Exits: east south]
Lethan the Brigand is here.
(Charmed) A wolf is here following its master.
Peli the Questor is here.
A butler stands here making sure the guests of the house are taken care of.

<521/585hp 176/203m 85/252mv 10258tnl>
Lethan walks south.
Porsulin the wolf walks south.

<521/585hp 176/203m 85/252mv 10258tnl>s
murder Peli
The Kitchen
As you walk along the wall looking back into this massive kitchen
reminders of good food and exquisite taste fills your senses. This
once glorious kitchen has been left in shambles.

[Exits: north east south west]
(Charmed) A wolf is here following its master.
Lethan the Brigand is here.
Peli the Questor is here.
Porsulin the wolf walks south.
Lethan walks south.

<521/585hp 176/203m 84/252mv 10258tnl>They aren't here.

<521/585hp 176/203m 84/252mv 10258tnl>murder Peli
s
They aren't here.

<521/585hp 176/203m 84/252mv 10258tnl>The Kitchen
Pots and pans hang from the center of the ceiling. You have to duck a
little to keep from hitting your head. The water pump beside the basin
is still running with clean fresh water. The counters are covered by a
blanket of dust that stirs as you walk by.

[Exits: north east south west]
A rusted spigot is still gushing fresh water.
A member of the clan known as Talamaur is here.

<521/585hp 176/203m 83/252mv 10258tnl>s
s
The Kitchen
Pots and pans hang from the center of the ceiling. You have to duck
so that your head doesn't hit any of them. The counters are covered
by a blanket of dust that stirs as you walk by. There are small holes
in the floor every few steps allowing you to peer into the basement
and allowing you to know where that retched smell is coming from.

[Exits: north east west]
(Charmed) A wolf is here following its master.
Lethan the Brigand is here.
Peli the Questor is here.

<521/585hp 176/203m 82/252mv 10258tnl>Alas, you cannot go that way.

<521/585hp 176/203m 82/252mv 10258tnl>murder Peli
Peli yells 'Help! I am being attacked by Nydigom!'
Your slash misses Peli.
The Gods protect Nydigom from Lethan.
The Gods protect Nydigom from Lethan.
The Gods protect Nydigom from Lethan.
Porsulin the wolf's bite hits you.
Porsulin the wolf's bite misses you.
Peli's flaming bite injures you.
Peli's flaming bite decimates you!
You exploit your weapon advantage to deliver an unblockable wild attack.
Your wild slash DISMEMBERS Peli!
Your slash DISEMBOWELS Porsulin the wolf!
Your pierce misses Peli.
Peli looks pretty hurt.

<469/585hp 176/203m 82/252mv 10258tnl>s

The Gods protect Nydigom from Lethan.
Peli looks pretty hurt.

<469/585hp 176/203m 82/252mv 10258tnl>
The Gods protect Nydigom from Lethan.
The Gods protect Nydigom from Lethan.
You deflect Porsulin the wolf's bite aside in an ungraceful parry.
Porsulin the wolf's bite hits you.
Peli's flaming bite mauls you.
Your slash misses Peli.
Your slash devastates Peli!
Your pierce misses Peli.
Peli is in awful condition.

<439/585hp 176/203m 82/252mv 10258tnl>No way! You are still fighting!
Peli is in awful condition.

<439/585hp 176/203m 82/252mv 10258tnl>
Peli has fled!
Lethan walks north.
Porsulin the wolf has fled!
Porsulin the wolf walks east.

<439/585hp 176/203m 82/252mv 10258tnl>s
Alas, you cannot go that way.

<439/585hp 176/203m 82/252mv 10258tnl>e
murder Peli
The Kitchen
Large cutting boards sit along the counter top. There is dried blood
covering most of them. The knives used for carving still sit in along
side each cutting board. Still sitting on the largest cutting board
sits a human hand.

[Exits: north south west]
(Charmed) A wolf is here following its master.

<439/585hp 176/203m 81/252mv 10258tnl>They aren't here.

<439/585hp 176/203m 81/252mv 10258tnl>w
s
The Kitchen
Pots and pans hang from the center of the ceiling. You have to duck
so that your head doesn't hit any of them. The counters are covered
by a blanket of dust that stirs as you walk by. There are small holes
in the floor every few steps allowing you to peer into the basement
and allowing you to know where that retched smell is coming from.

[Exits: north east west]

<439/585hp 176/203m 80/252mv 10258tnl>s
Alas, you cannot go that way.

<439/585hp 176/203m 80/252mv 10258tnl>Alas, you cannot go that way.

<439/585hp 176/203m 80/252mv 10258tnl>e
The Kitchen
Large cutting boards sit along the counter top. There is dried blood
covering most of them. The knives used for carving still sit in along
side each cutting board. Still sitting on the largest cutting board
sits a human hand.

[Exits: north south west]
(Charmed) A wolf is here following its master.

<439/585hp 176/203m 79/252mv 10258tnl>e
Alas, you cannot go that way.

<439/585hp 176/203m 79/252mv 10258tnl>s
The Eastern Hallway
This hallway has seen much travel. The floor is worn by the many
servants who run about the mansion ensuring that the needs of the guests
are met. With each step you take, the floor creaks and gives you a much
clearer idea of the age of the mansion.

[Exits: north south]

<439/585hp 176/203m 78/252mv 10258tnl>s
The Eastern Hallway
This hallway has seen much travel. The floor is worn by the many
servants who run about the mansion ensuring that the needs of the guests
are met. With each step you take, the floor creaks and gives you a much
clearer idea of the age of the mansion.

[Exits: north south west]
A butler stands here making sure the guests of the house are taken care of.

<439/585hp 176/203m 77/252mv 10258tnl>s
s
The Eastern Hallway
This hallway has seen much travel. The floor is worn by the many
servants who run about the mansion ensuring that the needs of the guests
are met. With each step you take, the floor creaks and gives you a much
clearer idea of the age of the mansion.

[Exits: north south]

<439/585hp 176/203m 76/252mv 10258tnl>s
The Eastern Hallway
This hallway has seen much travel. The floor is worn by the many
servants who run about the mansion ensuring that the needs of the guests
are met. With each step you take, the floor creaks and gives you a much
clearer idea of the age of the mansion.

[Exits: north south]

<439/585hp 176/203m 75/252mv 10258tnl>The Grand Hallway
You are standing in the middle of a huge hallway. It is so big that
balls and dances could have easily been held here. The walls are finished
with the best wood that could come out of The Emerald Forest. From the
ceiling hang astonishing crystal chandeliers dwarfed only by the stained
glass skylight. On the walls hang beautiful paintings of the scenery that
could once be viewed out of the windows covering the mansion.

[Exits: north east west]
A butler stands here making sure the guests of the house are taken care of.
A ghostly creature from the Churel tribe of vampires floats before you.

<439/585hp 176/203m 74/252mv 10258tnl>wher
Players near you:
<PK> Nydigom The Grand Hallway
<PK> Peli The Grand Hallway
Lethan The Grand Hallway

<439/585hp 176/203m 74/252mv 10258tnl>w
The Grand Hallway
You are standing in the middle of a huge hallway. It is so big that
balls and dances could have easily been held here. The walls are finished
with the best wood that could come out of The Emerald Forest. From the
ceiling hang astonishing crystal chandeliers dwarfed only by the stained
glass skylight. On the walls hang beautiful paintings of the scenery that
could once be viewed out of the windows covering the mansion.

[Exits: east west]

<439/585hp 176/203m 73/252mv 10258tnl>s
w
Alas, you cannot go that way.

<439/585hp 176/203m 73/252mv 10258tnl>The Grand Hallway
You are standing in the middle of a huge hallway. It is so big that
balls and dances could have easily been held here. The walls are finished
with the best wood that could come out of The Emerald Forest. From the
ceiling hang astonishing crystal chandeliers dwarfed only by the stained
glass skylight. On the walls hang beautiful paintings of the scenery that
could once be viewed out of the windows covering the mansion.

[Exits: north east south west]
There is a beautiful girl here dancing about the room.
Lethan walks in.

<439/585hp 176/203m 72/252mv 10258tnl>w

Lethan walks south.

<439/585hp 176/203m 72/252mv 10258tnl>The Grand Hallway
You are standing in the middle of a huge hallway. It is so big that
balls and dances could have easily been held here. The walls are finished
with the best wood that could come out of The Emerald Forest. From the
ceiling hang astonishing crystal chandeliers dwarfed only by the stained
glass skylight. On the walls hang beautiful paintings of the scenery that
could once be viewed out of the windows covering the mansion.

[Exits: east west]

<439/585hp 176/203m 71/252mv 10258tnl>e
s
The Grand Hallway
You are standing in the middle of a huge hallway. It is so big that
balls and dances could have easily been held here. The walls are finished
with the best wood that could come out of The Emerald Forest. From the
ceiling hang astonishing crystal chandeliers dwarfed only by the stained
glass skylight. On the walls hang beautiful paintings of the scenery that
could once be viewed out of the windows covering the mansion.

[Exits: north east south west]
There is a beautiful girl here dancing about the room.

<439/585hp 176/203m 70/252mv 10258tnl>s
The Vestibule
Used as a cloakroom of sorts, this little room serves as a welcome
to this glorious mansion. On the walls hang the hats and coats of
the wealthy that once celebrated various events. Strange how there
are so many of them though. Guess they were in a hurry to get out.

[Exits: north (south)]
Lethan the Brigand is here.
Peli the Questor is here.
A butler stands here making sure the guests of the house are taken care of.

<439/585hp 176/203m 69/252mv 10258tnl>s

Peli opens the gates south of you.

<439/585hp 176/203m 69/252mv 10258tnl>The Front Stairs
As you walk up the stairs leading to the front door, there are leaves
rusting at your feet. The porch has been swept in a very long time.
Chairs line the front of the house longing to have one more chance to
be sat in. The railing along the front of the mansion is all but gone,
leaving bits and pieces behind to toy with the imagination of what it
used to look like.

[Exits: north down]

<439/585hp 176/203m 68/252mv 10258tnl>wher
Alas, you cannot go that way.

<439/585hp 176/203m 68/252mv 10258tnl>Players near you:
<PK> Nydigom The Front Stairs

<439/585hp 176/203m 68/252mv 10258tnl>wher
Players near you:
<PK> Nydigom The Front Stairs
Lethan walks in.

<439/585hp 176/203m 68/252mv 10258tnl>d
A Cluttered Sidewalk
The sidewalk hasn't seen a set of feet in a long time. The branches
from the nearby trees have fallen over the years leaving little room for
sure-footed walking. Just ahead you can see the stairs leading into the
mansion. In a corner window you see a faint glow could someone still
live here?

[Exits: south up]
A dead butler is here, staked to the ground.

<439/585hp 176/203m 67/252mv 10258tnl>s
The Grand Gates
These large gates were once magnificent and grand. People once entered
these gates to be entertained by the wealthy that inhabited this area.
They are now merely rusted iron entanglements of iron. As you peer
through the gates, you can see a mansion lurking in a thick mist.

[Exits: north south]

<450/585hp 179/203m 91/252mv 10258tnl>murder Peli
They aren't here.

<450/585hp 179/203m 91/252mv 10258tnl>murder Peli
They aren't here.

<450/585hp 179/203m 91/252mv 10258tnl>murder Peli
They aren't here.

<450/585hp 179/203m 91/252mv 10258tnl>murder Peli
murder Peli
They aren't here.

<450/585hp 179/203m 91/252mv 10258tnl>They aren't here.

<450/585hp 179/203m 91/252mv 10258tnl>n
murder Peli
A Cluttered Sidewalk
The sidewalk hasn't seen a set of feet in a long time. The branches
from the nearby trees have fallen over the years leaving little room for
sure-footed walking. Just ahead you can see the stairs leading into the
mansion. In a corner window you see a faint glow could someone still
live here?

[Exits: south up]
A dead butler is here, staked to the ground.

<450/585hp 179/203m 89/252mv 10258tnl>murder Peli
They aren't here.

<450/585hp 179/203m 89/252mv 10258tnl>They aren't here.

<450/585hp 179/203m 89/252mv 10258tnl>u
murder Peli
The Front Stairs
As you walk up the stairs leading to the front door, there are leaves
rusting at your feet. The porch has been swept in a very long time.
Chairs line the front of the house longing to have one more chance to
be sat in. The railing along the front of the mansion is all but gone,
leaving bits and pieces behind to toy with the imagination of what it
used to look like.

[Exits: north down]
Lethan the Brigand is here.
Peli the Questor is here.

<450/585hp 179/203m 88/252mv 10258tnl>Peli yells 'Help! I am being attacked by Nydigom!'
Your slash maims Peli!
Peli is incapacitated and will slowly die, if not aided.
Your slash DISEMBOWELS Peli!
Peli is DEAD!!
You snap out of your madness at the death of your opponent.
Peli's eyes are pulled out of her head.
  1. ducman my first fire giant berserker kill! -
    how many ranks did you have on him it looked like it was a one sided fight.
  2. smush my first fire giant berserker kill! -
    1. a 21 to a 22

    and some paladin came after me for no reason today, so I smushed him right in front of justice before the justice could kill me lol. triple connect bodyslam raged ftw.