<100% 100% 48% >[city/calm]
w
Main Street
This was once a magnificent street, but now is in total ruin. The streets are
barren and windswept and the silence is unending. On one side is a collapsed
house while on the other is the entrance to a large ruined mansion. Eerie
sounds echo within the mansion. Near the center of town you see a large domed
building, relatively intact.
[Exits: north east south west]
( 3) A long slim dagger has been left here.
A pale blue stone sits here.
A stunning lavender and green stone rests on the ground.
A battered golden harp has been tipped over.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Green Aura) Aryan the Ranger of Botany is here.
A wild boar walks in.
<100% 100% 47% >[city/calm]
Aryan walks east.
A wild boar walks east.
A fighting falcon flies east.
<100% 100% 47% >[city/calm]
murder $$
Aryan walks in.
A fighting falcon flies in.
A wild boar walks in.
Aryan yells 'Help! I am being attacked by Tarkinth!'
Aryan's shield jolts under your slash, but holds.
Your stab maims Aryan!
Aryan has a few scratches.
<100% 100% 47% >[city/aggressive]
Your slash DISEMBOWELS Aryan!
You concentrate on your combat style to prevent Aryan from dodging.
Your stab DISEMBOWELS Aryan!
You parry Aryan's crush with a hasty swing from your off-hand weapon.
A fighting falcon's scratch grazes you.
A fighting falcon's scratch misses you.
A fighting falcon's scratch grazes you.
A wild boar's charge misses you.
You couldn't dodge a wild boar's charge but it misses by inches.
A wild boar's charge decimates Aryan!
Aryan has quite a few wounds.
<96% 100% 47% >[city/aggressive]
Aryan's kicked dirt misses you.
Aryan has quite a few wounds.
<96% 100% 47% >[city/aggressive]
Your slash DISEMBOWELS Aryan!
Your slash DISEMBOWELS Aryan!
Your stab DISEMBOWELS Aryan!
Aryan's crush injures you.
A fighting falcon's scratch hits you.
You awkwardly parry a fighting falcon's scratch with a loud clang.
A fighting falcon's scratch grazes you.
A wild boar's charge injures you.
A wild boar's charge hits you.
A wild boar's charge decimates Aryan!
Aryan looks pretty hurt.
<83% 100% 47% >[city/aggressive]
Aryan's shield jolts under your slash, but holds.
Aryan manages to dodge your slash with a lot of effort.
You concentrate on your combat style to prevent Aryan from dodging.
Your stab MUTILATES Aryan!
Aryan's crush wounds you.
A fighting falcon's scratch misses you.
You thrust a fighting falcon's scratch aside in a skillful parry.
You parry a fighting falcon's scratch.
You manage to dodge a wild boar's charge with a lot of effort.
You parry a wild boar's charge with a hasty swing from your off-hand weapon.
A wild boar's charge decimates Aryan!
Aryan is in awful condition.
<80% 100% 47% >[city/aggressive]
Aryan's kicked dirt misses you.
Aryan is in awful condition.
<80% 100% 47% >[city/aggressive]
Aryan couldn't dodge your slash but you miss by inches.
Aryan deflects your stab aside in an ungraceful parry.
Aryan's crush wounds you.
You dodge a fighting falcon's scratch.
A fighting falcon's scratch grazes you.
You couldn't dodge a fighting falcon's scratch but it misses by inches.
A wild boar's charge hits you.
You dodge a wild boar's charge.
A wild boar's charge decimates Aryan!
Aryan is mortally wounded, and will die soon, if not aided.
A wild boar's charge misses Aryan.
Aryan is bleeding to death.
<72% 100% 47% >[city/aggressive]
Your slash MANGLES Aryan!
Aryan is DEAD!!
Aryan spills his guts all over the floor.
A fighting falcon slowly disappears.
A wild boar slowly disappears.
<72% 100% 47% >[city/aggressive]
look in cor
The corpse of Aryan holds:
a strange amulet
(Glowing) (Humming) a chieftain's sceptre
black laminated armor
some black-tear sleeves
a black-tear girth
( 2) an opal ring
a pair of black-tear leggings
a pair of black-tear gauntlets
a helm of the black-tear
( 2) a pair of black-tear boots
(Glowing) a minor globe of invulnerability
some bladed arrows (14)
a teeth necklace
a guardian's shield
some birch ranger javelins (30)
( 2) an enchanted leather bracer
(Glowing) a hero's banner
( 2) a stained travelling cloak
a Big Ol'Pack Sack
a barrel
a minor potion of recall
a large raft
[Hit Return to continue]
a sandy keep key
a small stone key
(Glowing) a potion of monster resistance
( 3) (Glowing) a potion of travelers regeneration
139 gold coins
You are using:


Look back to the old Fianna vs Arkhalis and Mikhael RP.
All you did was attempt to RP, then cookie cutter cheese nuke evil right after. You made no name for yourself and garnered no respect there.
Mendek, youre out of the loop and don't know what you are talking about. Oath-forcing has been a staple squire task for a while, effectively forcing Legion apps all buying protection. It is not possible to have both together, so you show where you stand that way. This pk dynamic isnt meant to be just a simple cookie cutter. It just gets the ball rolling for the pk.
Knights eradicate evil.
In the end, which is more effective?
Oath is a promise to do no harm to Valourians. what do you do with someone who refuses to oath?
Natural evil class and race characters only come into existence by being evil from 17 years old and under. dont want to die for race or religion reasons, dont be natural evil. of course you can still oath with valour, which means they cant stop you from ranking up, something which I think can and should be roleplayed from level 1+. whenever i see those "the game is meant to be played at 50" arguments I simply roll my eyes at all the times I've heard this is an RP mud. drows hate elves and humans, duergars hate dwarves, and by association, dwarves hate duergar and can hate fire giants too, since the helpfile of fire giant says they get along well with duergar and even humans.
The HISTORY of Thera sets precedent for certain races automatically wanting to cleanse the other, simply out of racial tensions. if you dont like being taken down for who you are and what you represent, dont choose a natural evil.
by that theory, chaotic goods would be more evil types then. for AR, lawful-chaos scale is mostly about dealing with seringales laws, although theres certain other roleplay ideas in the helpfile for good/evil and chaotic.
Evil justices have to defend you if you're under attack, because thats what they believe in ethos-wise, and their position in that cabal allows them to do that, which is why an evil person who murders someone outside seringale to take advantage of laws by running inside seringale can be seen as justice protecting evils.