<474/474hp 209/766m 250/334mv 17804tnl>
Someone steps out of the shadows.
You yell 'Help! someone tried to assassinate me!'
Zau fades into existence.
Zau's assassination attempt devastates you!
You resist the venom of Zau's poison mastery.
Zau is in excellent condition.
<444/474hp 209/766m 250/334mv 17804tnl>
You flee from combat!
You lost 10 experience points.
Walkway of Magic
This is the Walkway of Magic, so called because of the magical shops
that lie on it. Glowing balls of light hang suspended outside the
entrances of two shops, burning steadily night and day without flicker.
To the west is a stone building with many vials and bottles in the window,
and a sign hanging above the door with a large group of bottles on it. To
the east is a shop with a rod painted on the sign. The road leads south to
a large archway, or continues to the north.
[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.
<444/474hp 209/766m 249/334mv 17814tnl>
A Timaran day watch guard walks north.
<444/474hp 209/766m 249/334mv 17814tnl>
They aren't here.
<444/474hp 209/766m 249/334mv 17814tnl>
They aren't here.
<444/474hp 209/766m 249/334mv 17814tnl>
They aren't here.
Zau yells 'Help! Daelon is attacking me with heavenly wrath!'
<444/474hp 209/766m 249/334mv 17814tnl>
City Alchemists
This shop is filled large wooden shelves, upon which are many different
bottles and vials of varying shapes and sizes. Red ones, blue ones, green
ones amongst others sit here awaiting a customer. The carpet covering the
floor is grey in color, and feels soft and comfortable to walk on. Muted
bangs and curses float from a back room, doubtless where the alchemist is
mixing new concoctions. Balls of light illuminate the room brightly
without fail. You can leave the store to the east.
A large sign hangs on the back door. It looks pretty important.
[Exits: east (west)]
( 2) A huge bone in the shape of a club with rudimentary tails lies here.
A magical spring flows from the ground here.
( 2) A purple potion is here.
(Glowing) (Humming) A frozen swirled potion is here trying to thaw out.
( 2) A cute, overstuffed toy bear is abandoned here.
Zau is here, fighting Daelon.
Viridis the Keeper of the Glade is here.
(White Aura) Daelon is here, fighting Zau.
Jemira the shopkeeper stands here, waiting to sell you the latest potions.
Jemira the potion seller says 'My monster potions help explore the lands.'
<444/474hp 209/766m 248/334mv 17814tnl>
Zau yells 'Help! Horec is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Zau is caught in a searing beam of arcane light.
Your hellstream MANGLES Zau!
Daelon is blinded by the dirt in his eyes!
Zau's kicked dirt scratches Daelon.
Zau has quite a few wounds.
<444/474hp 164/766m 248/334mv 17814tnl Daelon: 98%hp>
Viridis drops some ashen ranger javelins.
Zau has quite a few wounds.
<444/474hp 164/766m 248/334mv 17814tnl Daelon: 98%hp>
The Gods protect Zau from Viridis.
The Gods protect Zau from Viridis.
Daelon's wrath DISMEMBERS Zau!
Your slash maims Zau!
Zau manages to dodge your slash with a lot of effort.
Zau's pierce grazes Daelon.
Zau has some big nasty wounds and scratches.
<444/474hp 164/766m 248/334mv 17814tnl Daelon: 97%hp>
Daelon narrows his eyes.
Daelon's heavenly wrath *** DEVASTATES *** Zau!
Zau looks pretty hurt.
<444/474hp 164/766m 248/334mv 17814tnl Daelon: 97%hp>
The Gods protect Zau from Viridis.
The Gods protect Zau from Viridis.
Daelon's wrath misses Zau.
Zau dances around your slash, easily dodging it.
Zau dodges your slash.
Zau's flaming bite injures Daelon.
Zau's pierce misses Daelon.
Zau's flaming bite injures Daelon.
Zau's pierce grazes Daelon.
Zau looks pretty hurt.
<444/474hp 164/766m 248/334mv 17814tnl Daelon: 90%hp>
The ground erupts as Zau is caught in a searing beam of arcane light.
Your hellstream === OBLITERATES === Zau!
Zau is hurled up and then slammed into the ground with deadly force.
Zau is DEAD!!
You hear Zau's death cry.


It'd be a good way for a quick hit and run, you want to try to keep their attention at least and harass them enough so they'll separate to find you.