Stanislaus 38 vs Claetorn 40

posted on 2007-05-13 10:40:41
Sorry I don't have the full log ... and it's my first post =) I am not really a fantastic player or anything .. just learning along the way...feel free to give pointers

<153hp/718hp 262m/566m 116mv 8661tnl 648gold><> gr

Claetorn walks in.

<153hp/718hp 262m/566m 116mv 8661tnl 648gold><> Stanislaus's group:
[38 Chm] A constable 100% hp 100% mana 100% mv
[38 War] Stanislaus 21% hp 46% mana 36% mv 8661 tnl

<153hp/718hp 262m/566m 116mv 8661tnl 648gold><>
You yell 'Help! I am being attacked by Claetorn!'
Claetorn's actions have been reported to the constabulary!
You manage to dodge Claetorn's thwack with a lot of effort.
Claetorn's thwack mauls you.
You sure are BLEEDING!
You flee from combat!
You lost 10 experience points.
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A constable walks in.

<129hp/718hp 262m/566m 115mv 8671tnl 648gold><> west
Bank of the Panther
You are at the bank of Seringale. The room is very spacious with high a
ceiling. Carvings of panthers decorate the ivory walls. Smooth marble
floor lies under your feet. Here is where people throughout the realm come
and deposit their gold. A large counter made of marble lies at the back of
the room. You see a doorway leading out of the bank to the east.

[Exits: east]
A notice has been pinned to the wall.
Mirari the banker is here keeping watch over the gold stored in his bank.
A constable walks in.

<129hp/718hp 262m/566m 114mv 8671tnl 648gold><> east
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
Claetorn the Master of the Night is here.
A constable walks in.

<129hp/718hp 262m/566m 113mv 8671tnl 648gold><> south
south
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A constable walks in.

<129hp/718hp 262m/566m 111mv 8671tnl 648gold><> North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west.

[Exits: north east south west]
A brass finger post points down the surrounding streets.
A fire giant city guard of Seringale stands watch here.
A constable walks in.

<129hp/718hp 262m/566m 109mv 8671tnl 648gold><> south
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the North Square to the
north, the Temple Square to the east, the Main Street continues to the
south, and the Mockers Tavern inn to the west.

[Exits: north south west]
A constable walks in.

<129hp/718hp 262m/566m 107mv 8671tnl 648gold><> where
Players near you:
<PK> Stanislaus The Main Street
<PK> Claetorn North Square

<129hp/718hp 262m/566m 107mv 8671tnl 648gold><>
Claetorn walks in.

<129hp/718hp 262m/566m 107mv 8671tnl 648gold><> south
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see a shop with a sign of a
map to the east, a shop with a sign of a bottle of wine to the west, and
the Main Street continues to the north and the south.

[Exits: north east south west]
A constable walks in.
Claetorn walks in.

<129hp/718hp 262m/566m 105mv 8671tnl 648gold><> open sack
get purple sack
hold purple
quaff purple
wear shield
It's already open.
You yell 'Help! I am being attacked by Claetorn!'
You dodge Claetorn's thwack.
You block Claetorn's attack with your shield.
Claetorn has some big nasty wounds and scratches.

<129hp/718hp 262m/566m 105mv 8671tnl 648gold><> You get a purple potion from a Big Ol'Pack Sack.
Claetorn has some big nasty wounds and scratches.

<129hp/718hp 262m/566m 105mv 8671tnl 648gold><> You stop using the red dragon shield as a shield.
You hold a purple potion in your hand.
Claetorn has some big nasty wounds and scratches.

<129hp/718hp 262m/566m 105mv 8671tnl 648gold><> You quaff a purple potion.
You aren't blind.
You are already in sanctuary.
Claetorn's thwack devastates you!
You sure are BLEEDING!
You dodge Claetorn's thwack.
Your drowning MASSACRES Claetorn!
Claetorn deflects your drowning aside in an ungraceful parry.
Claetorn looks pretty hurt.

<100hp/718hp 262m/566m 105mv 8671tnl 648gold><> You wear the red dragon shield as a shield.
Claetorn looks pretty hurt.

<100hp/718hp 262m/566m 105mv 8671tnl 648gold><> dirt
Your kicked dirt misses Claetorn.
Claetorn's kicked dirt misses you.
Claetorn looks pretty hurt.

<100hp/718hp 262m/566m 105mv 8671tnl 648gold><>
You awkwardly parry Claetorn's thwack with a loud clang.
Your drowning MASSACRES Claetorn!
Your drowning MANGLES Claetorn!
Claetorn is mortally wounded, and will die soon, if not aided.
Your drowning *** DEMOLISHES *** Claetorn!
Claetorn is DEAD!!
You hear Claetorn's death cry.

  1. exuu Now I die to him -

    where
    North Square
    You are at the North Square of Seringale. It is peaceful and quiet here.
    The square is a large opening space surrounded by grand buildings made by
    fanciful stonework. You see the Main Street to the north and the south and
    the North Road to the east and the west.

    [Exits: north east south west]
    A brass finger post points down the surrounding streets.
    A storm giant citizen of Seringale strolls about.
    A constable walks in.
    Polik the citizen of Seringale says 'Do you want to join the New Order, Stanislaus?'
    Polik the citizen of Seringale offers a prayer to Myria.

    Players near you:
    Stanislaus North Square

    sl
    You go to sleep.

    who
    [51 Elf HER] Taleroth the Reborn of the Ancients
    [38 Gnome War] Stanislaus Zlaonin the Captain of Weaponry
    [ Duerg ] Claetorn Pfivren the Master of the Night
    Players found: 3
    There are 3 characters on; the most on since startup was 22.

    gr
    Stanislaus's group:
    [38 Chm] A constable 100% hp 100% mana 100% mv
    [38 War] Stanislaus 32% hp 54% mana 60% mv 8699 tnl

    who
    [51 Elf HER] Taleroth the Reborn of the Ancients
    [38 Gnome War] Stanislaus Zlaonin the Captain of Weaponry
    [ Duerg ] Claetorn Pfivren the Master of the Night
    Players found: 3
    There are 3 characters on; the most on since startup was 22.

    eq
    You are using:
    (Glowing) a blood candle
    a carved wooden ring
    a carved wooden ring
    a spiked collar
    a black plate neckguard
    a mithril helm
    a mithril vest
    living wood arm plates
    a pair of black-tear gauntlets
    red dragonscale leggings
    a pair of mithril boots
    the red dragon shield
    a thick animal hide
    (Humming) a spiderweb sash
    a living wood wrist guard
    a living wood wrist guard
    (Glowing) a water cube
    a deep red stone

    inv
    You are carrying:
    magic dust
    (Glowing) a sword with a swiftbird hilt
    an old, dusty druid's robe
    a major potion of recall
    a monstrous steel pike
    a Hell-Blade
    a Big Ol'Pack Sack
    a seashell ring
    a barrel

    gr
    Stanislaus's group:
    [38 Chm] A constable 100% hp 100% mana 100% mv
    [38 War] Stanislaus 32% hp 54% mana 60% mv 8699 tnl

    who pk
    [38 Gnome War] Stanislaus Zlaonin the Captain of Weaponry
    [40 Duerg Thi] Claetorn Pfivren the Master of the Night
    Players found: 2
    There are 3 characters on; the most on since startup was 22.

    gr

    The white aura around your body fades.

    Stanislaus's group:
    [38 Chm] A constable 100% hp 100% mana 100% mv
    [38 War] Stanislaus 41% hp 58% mana 78% mv 8699 tnl

    st
    You wake and stand up.

    where
    Players near you:
    Stanislaus North Square

    sca a
    You scan all around.
    You scan north.
    *** Range 1 (north) ***
    A fearless adventurer is here asking for a group to explore Haon Dor.
    You scan east.
    *** Range 1 (east) ***
    Dagnir the enforcer of law is here searching for criminals.
    *** Range 2 (east) ***
    A slith city guard of Seringale stands watch here.
    You scan south.
    *** Range 1 (south) ***
    A fire giant city guard of Seringale stands watch here.
    *** Range 4 (south) ***
    A fearless adventurer is here asking for a group to explore Haon Dor.
    You scan west.
    *** Range 3 (west) ***
    A slith city guard of Seringale stands watch here.

    north
    The North Main Street
    You are on the Main Street of Seringale. It is a wide street with lots
    of space to both sides. It is peaceful and quiet here. Around you are
    magnificent buildings made of fanciful stonework. The Main Street
    continues to the north, the North Square is to the south, and the
    Training Grounds is to the west.

    [Exits: north south west]
    A fearless adventurer is here asking for a group to explore Haon Dor.
    A constable walks in.

    north
    The North Main Street
    You are on the Main Street of Seringale. It is a wide street with lots
    of space to both sides. It is peaceful and quiet here. Around you are
    magnificent buildings made of fanciful stonework. You see the entrance
    of the Cityguard Headquarters to the east and the Main Street continues
    to the north and the south.

    [Exits: north east south west]
    A constable walks in.

    north
    The North Main Street
    You are on the Main Street of Seringale. It is a wide street with lots
    of space to both sides. It is peaceful and quiet here. Around you are
    magnificent buildings made of fanciful stonework. You see the entrance of
    the City Hall to the east, and the Main Street continues to the north and
    the south.

    [Exits: north east south]
    A constable walks in.

    south
    east
    The North Main Street
    You are on the Main Street of Seringale. It is a wide street with lots
    of space to both sides. It is peaceful and quiet here. Around you are
    magnificent buildings made of fanciful stonework. You see the entrance
    of the Cityguard Headquarters to the east and the Main Street continues
    to the north and the south.

    [Exits: north east south west]
    A constable walks in.

    Cityguard Headquarters
    You are inside a quiet office. The air is heavy and solemn here with the
    numerous guards here prepared to react to any misfit. A counter is here
    where citizens can file their complaints. Several pictures hang upon the
    walls of the current most notorious and elusive criminals in Thera, several
    of them with reward amounts beneath them for the more serious offenders.
    You see the entrance of a jail to the south and the exit to the Main Street
    to the west.

    [Exits: west]
    A gnomish city guard of Seringale stands watch here.
    Tir the captain of the guards of Seringale stands on guard here.
    A constable walks in.
    Tir the captain says 'The Law never sleeps. If you need work, I have tasks for you.'
    Tir the captain says 'Or you can hire one of my constables to guard you in Seringale.'

    where
    Players near you:
    Stanislaus Cityguard Headquarters

    sl
    You go to sleep.

    who
    [51 Elf HER] Taleroth the Reborn of the Ancients
    [38 Gnome War] Stanislaus Zlaonin the Captain of Weaponry
    [ Duerg ] Claetorn Pfivren the Master of the Night
    Players found: 3
    There are 3 characters on; the most on since startup was 22.

    gr
    Stanislaus's group:
    [38 Chm] A constable 100% hp 100% mana 100% mv
    [38 War] Stanislaus 41% hp 58% mana 75% mv 8699 tnl

    gr
    Stanislaus's group:
    [38 Chm] A constable 100% hp 100% mana 100% mv
    [38 War] Stanislaus 41% hp 58% mana 75% mv 8699 tnl

    who
    [51 Elf HER] Taleroth the Reborn of the Ancients
    [38 Gnome War] Stanislaus Zlaonin the Captain of Weaponry
    [ Duerg ] Claetorn Pfivren the Master of the Night
    Players found: 3
    There are 3 characters on; the most on since startup was 22.

    gr
    Stanislaus's group:
    [38 Chm] A constable 100% hp 100% mana 100% mv
    [38 War] Stanislaus 41% hp 58% mana 75% mv 8699 tnl

    af
    You are affected by the following:
    Skill: berserk : modifies save_vs_mental by -7 for 0 hours
    : modifies ac by 30 for 0 hours
    : modifies damroll by 2 for 0 hours
    : modifies hitroll by 4 for 0 hours
    Skill: warcry : modifies save_vs_spell by -4 for 13 hours
    : modifies hitroll by 4 for 13 hours

    gr
    Stanislaus's group:
    [38 Chm] A constable 100% hp 100% mana 100% mv
    [38 War] Stanislaus 48% hp 62% mana 93% mv 8699 tnl

    af
    You are affected by the following:
    Skill: berserk : modifies save_vs_mental by -7 for 0 hours
    : modifies ac by 30 for 0 hours
    : modifies damroll by 2 for 0 hours
    : modifies hitroll by 4 for 0 hours
    Skill: warcry : modifies save_vs_spell by -4 for 13 hours
    : modifies hitroll by 4 for 13 hours

    gr
    Stanislaus's group:
    [38 Chm] A constable 100% hp 100% mana 100% mv
    [38 War] Stanislaus 48% hp 62% mana 93% mv 8699 tnl


    Claetorn's actions have been reported to the constabulary!
    Claetorn's clobber MANGLES you!
    A long, extremely rigid cane dislodges your weapon!
    Claetorn disarms you and sends your weapon flying!
    wear 1.
    Claetorn kicks dirt at you while you are sprawled.
    Claetorn's kicked dirt misses you.
    Claetorn has quite a few wounds.


    You grip your shield firmly, staving off Claetorn's thwack.
    You couldn't dodge Claetorn's thwack but he misses by inches.
    Your punch decimates Claetorn!
    Your punch mauls Claetorn.
    Claetorn has some big nasty wounds and scratches.

    You wield a water cube as a favoured weapon.
    A water cube feels like a part of you!
    Claetorn has some big nasty wounds and scratches.

    flee
    You couldn't escape!
    Claetorn has some big nasty wounds and scratches.

    open sack
    get purple sack
    hold purple
    quaff purple
    wear shield
    It's already open.
    Claetorn's weapon advantage overcomes your parry attempt.
    Claetorn's thwack DISMEMBERS you!
    Your drowning maims Claetorn!
    Claetorn has some big nasty wounds and scratches.

    You get a purple potion from a Big Ol'Pack Sack.
    Claetorn has some big nasty wounds and scratches.

    You stop using the red dragon shield as a shield.
    You hold a purple potion in your hand.
    Claetorn has some big nasty wounds and scratches.

    You quaff a purple potion.
    You aren't blind.
    You are surrounded by a white aura.
    Claetorn slips in close and clobbers you with a long, extremely rigid cane, sending you flying!
    Claetorn's clobber MUTILATES you!
    You sure are BLEEDING!
    A long, extremely rigid cane dislodges your weapon!
    Claetorn disarms you and sends your weapon flying!
    wear 1.
    Claetorn kicks dirt at you while you are sprawled.
    Claetorn kicks dirt in your eyes!
    Claetorn's kicked dirt grazes you.
    You sure are BLEEDING!
    You can't see a thing!

    dirt

    Someone's thwack mauls you.
    You sure are BLEEDING!
    Someone's thwack decimates you!
    You sure are BLEEDING!
    Your punch mauls someone.

    You do not have that item.

    You do not have that item.

    Someone is blinded by the dirt in his eyes!
    Your kicked dirt scratches someone.


    Someone's thwack misses you.
    Someone deflects your punch aside in an ungraceful parry.
    Someone awkwardly parries your punch with a loud clang.


    You rub the dirt out of your eyes.
    Claetorn rubs the dirt out of his eyes.
    You dodge Claetorn's thwack.
    Claetorn dodges your punch.
    Your punch decimates Claetorn!
    Claetorn dodges your punch.
    Claetorn has some big nasty wounds and scratches.


    You feel your pulse slow down.
    Claetorn has some big nasty wounds and scratches.

    wear 1.

    Claetorn has fled!
    Claetorn walks west.

    You wield a water cube as a favoured weapon.
    A water cube feels like a part of you!


    Claetorn walks in.

    ber

    Claetorn's actions have been reported to the constabulary!
    You yell 'Help! Claetorn is clobbering me!'
    Claetorn fails to slip in close on you.
    Claetorn's clobber misses you.
    Claetorn has some big nasty wounds and scratches.

    Your pulse races as you are consumed by rage!
    Claetorn has some big nasty wounds and scratches.


    Claetorn's thwack decimates you!
    You sure are BLEEDING!
    Claetorn's thwack maims you!
    You sure are BLEEDING!
    You flee from combat!
    You lost 10 experience points.
    The North Main Street
    You are on the Main Street of Seringale. It is a wide street with lots
    of space to both sides. It is peaceful and quiet here. Around you are
    magnificent buildings made of fanciful stonework. You see the entrance
    of the Cityguard Headquarters to the east and the Main Street continues
    to the north and the south.

    [Exits: north east south west]
    A constable walks in.

    north
    The North Main Street
    You are on the Main Street of Seringale. It is a wide street with lots
    of space to both sides. It is peaceful and quiet here. Around you are
    magnificent buildings made of fanciful stonework. You see the entrance of
    the City Hall to the east, and the Main Street continues to the north and
    the south.

    [Exits: north east south]
    A constable walks in.

    north
    The North Main Street
    You are on the Main Street of Seringale. It is a wide street with lots
    of space to both sides. It is peaceful and quiet here. Around you are
    magnificent buildings made of fanciful stonework. You see the Main
    Street continues to the north and the south.

    [Exits: north south]
    A constable walks in.

    north
    Inside the North Gate
    You are inside the North Gate of Seringale. All around you are people
    travelling in and out of the city. The great wall of Seringale soars over
    your head at over 30 spans tall. You see the city to the south, the
    north gate to the north, and the battlement of the city above you.

    [Exits: north south up]
    A gnomish city guard of Seringale stands watch here.
    A gate guard is here guarding the gates of Seringale.
    A gate guard is here guarding the gates of Seringale.
    A constable walks in.

    north
    Outside the North Gate
    You are outside the North Gate of Seringale. Before you is a great wall.
    It is made of huge slabs of white stones with various figures of birds,
    beasts, and dragons carved into it. The great wall soars over your head
    at over 30 spans tall. You see the beginnings of a grass field to the
    north and the entrance into the city of Seringale to the south.

    [Exits: north south]
    A fire giant city guard of Seringale stands watch here.
    A constable walks in.

    north
    Path in the plains
    You are walking on a faint path leading into the plains. You feel a
    silent whisper as the gentle breeze blows through your hair as you ponder
    what created this beautiful place. As you glance around you see a huge
    mountain covered with elegant white clouds to the distant north. The path
    continues to the east through some high grass in the plains.

    [Exits: north east south west]

    north
    Gallow hill
    You walk in the grassy plains. On this little hill you can see two
    gallows, with rotting human tissue hanging from the ropes. There is a sign
    here.

    [Exits: north east south west]
    The disfigured corpse of Harlen hangs from the gallows.
    (White Aura) A black veiled female figure waits here patiently.

    scan all
    You scan all around.
    You scan north.
    *** Range 3 (north) ***
    A cute rabbit is here.
    A cute rabbit is here.
    A cute rabbit is here.
    You scan east.
    You scan south.
    *** Range 2 (south) ***
    (Charmed) A lanky constable stands here, viligantly watching the town.
    A fire giant city guard of Seringale stands watch here.
    *** Range 3 (south) ***
    A gnomish city guard of Seringale stands watch here.
    A gate guard is here guarding the gates of Seringale.
    A gate guard is here guarding the gates of Seringale.
    You scan west.
    *** Range 1 (west) ***
    A cute rabbit is here.
    A cute rabbit is here.
    A cute rabbit is here.

    sca s
    You scan south.
    *** Range 2 (south) ***
    (Charmed) A lanky constable stands here, viligantly watching the town.
    A fire giant city guard of Seringale stands watch here.
    *** Range 3 (south) ***
    (White Aura) Claetorn the Master of the Night is here.
    A gnomish city guard of Seringale stands watch here.
    A gate guard is here guarding the gates of Seringale.
    A gate guard is here guarding the gates of Seringale.


    Claetorn walks in.

    south
    south
    dirt Claetorn
    Path in the plains
    You are walking on a faint path leading into the plains. You feel a
    silent whisper as the gentle breeze blows through your hair as you ponder
    what created this beautiful place. As you glance around you see a huge
    mountain covered with elegant white clouds to the distant north. The path
    continues to the east through some high grass in the plains.

    [Exits: north east south west]

    Outside the North Gate
    You are outside the North Gate of Seringale. Before you is a great wall.
    It is made of huge slabs of white stones with various figures of birds,
    beasts, and dragons carved into it. The great wall soars over your head
    at over 30 spans tall. You see the beginnings of a grass field to the
    north and the entrance into the city of Seringale to the south.

    [Exits: north south]
    (Charmed) A lanky constable stands here, viligantly watching the town.
    A fire giant city guard of Seringale stands watch here.

    north
    They aren't here.

    dirt Claetorn
    Path in the plains
    You are walking on a faint path leading into the plains. You feel a
    silent whisper as the gentle breeze blows through your hair as you ponder
    what created this beautiful place. As you glance around you see a huge
    mountain covered with elegant white clouds to the distant north. The path
    continues to the east through some high grass in the plains.

    [Exits: north east south west]
    Claetorn walks in.

    Claetorn yells 'Help! Stanislaus kicked dirt into my eyes!'
    Claetorn is blinded by the dirt in his eyes!
    Your kicked dirt scratches Claetorn.
    Claetorn has some big nasty wounds and scratches.


    Claetorn's thwack devastates you!
    You sure are BLEEDING!
    Claetorn's thwack mauls you.
    You sure are BLEEDING!
    Your drowning maims Claetorn!
    Your drowning devastates Claetorn!
    Claetorn looks pretty hurt.


    Claetorn's kicked dirt misses you.
    Claetorn looks pretty hurt.


    Claetorn rubs the dirt out of his eyes.
    Claetorn's thwack MUTILATES you!
    You sure are BLEEDING!
    Claetorn's thwack mauls you.
    You sure are BLEEDING!
    Your drowning devastates Claetorn!
    Claetorn looks pretty hurt.

    dirt
    Claetorn's eyes are too watery to be dirted again.
    Your kicked dirt misses Claetorn.
    You dodge Claetorn's thwack.
    Claetorn's thwack decimates you!
    You are mortally wounded, and will die soon, if not aided.


    The white aura around your body fades.
    You are mortally wounded, and will die soon, if not aided.


    You have been KILLED!!

    Seems I really do need more practice...
  2. Laban Oni Hmmm -
    Well, I'm no pro, but a few suggestions from my point of view? Well before that, see about keeping your prompt in the logs, makes it easier to see what is happening. On that note, a suggestion reguarding that would be to skip the max hp in the prompt, since that doesn't change too often, and you'll probably be more concerned with what you have now. I try to keep my promp as simple as possible, I have enough to worry about in a fight already. So, and then %A %W works good. I noticed you using a cube/shield against him. Was he two handing the twacking weapon? As in, he wasnt' counter balanced? I couldn't tell from your log, if that was the case, flee off rest up, hobble and sideswipe him. Hobble is your friend against a rogue, make sure you have combat superiority for landing it. If he was counter balanced, go dual wielding cubes, hobble and bash/trip his arse to death. One other observation? I'd suggest against quaffing a purple while in battle. Flee, run a few steps and quaff, then lead back into a battle with him with a murder. I'd highly suggest setting up a few macro's F1-F5 with some common initiative moves, and move with the number pad set to macros. That way, your right hand moves you, your left hand lets you insta initiate what you need without typing. So, one button to flee, move a few steps with direction macros, hit + or something to quaff a purple, and lead with a trip or dirt, or murder with F1-F5 respectively. Out of all that ramble though, my main suggestion is hobble him next time. It will lower his dodging, and screw up counter balance/his fleeing. Feel free to flee and initiate with some murders. It will let you get a few 4 or so attacks in, which can quickly sway a battle. As for the F1-5 macros, set them up with a variable like @prey or something. So, all you have to do is alter the variable with an alias and you insta have all your bottons set for smacking said person around. :) Have fun, and look slike you're learning.
  3. exuu thanks -
    well the warrior skills are something i am trying to add to my dimension of pk, i already have all the macros set up... i couldn't initiate on him as he was in town and I am lawful so thats the reason ... till i fled to the northern plains.
  4. Cythlan Stanislaus 38 vs Claetorn 40 -
    If you don't wanna be clobbered, stay in weapon advantage. The preferred setup for you is actually probably segment, so he'll go for blades, but if he wants to sidestep, he'll be in defensive, which means your good to hobble, so if he's smart he won't want that, and he'll just probably try to dirt and disarm, which isn't as harmful to you.
  5. mullet Stanislaus 38 vs Claetorn 40 -
    Dude, Cythlan you are an idiot sometimes.
  6. Cythlan Stanislaus 38 vs Claetorn 40 -
    Thats weird I didn't even know that posted...