Jorunn blocks your attack with her shield.
Jorunn has some big nasty wounds and scratches.
<639/872hp 203/264m 219/350mv 13451tnl>
The town clock tolls once as the evening begins.
Jorunn has some big nasty wounds and scratches.
<668/872hp 204/264m 237/350mv 13451tnl>
Jorunn has some big nasty wounds and scratches.
<668/872hp 204/264m 237/350mv 13451tnl>
Laomagra looks at you.
Jorunn has some big nasty wounds and scratches.
<668/872hp 204/264m 237/350mv 13451tnl>
Jorunn narrows her eyes.
Jorunn's beating devastates you!
Your claw DISEMBOWELS Jorunn!
Your claw MUTILATES Jorunn!
Jorunn has some big nasty wounds and scratches.
<637/872hp 204/264m 237/350mv 13451tnl>
Jorunn's beating maims you!
Jorunn's beating devastates you!
Your claw decimates Jorunn!
Your claw MUTILATES Jorunn!
Jorunn looks pretty hurt.
<574/872hp 204/264m 237/350mv 13451tnl>
Jorunn has fled!
Jorunn limps east.
A blood fanged wolf walks east.
<574/872hp 204/264m 237/350mv 13451tnl>
Jorunn limps in.
A blood fanged wolf walks in.
<574/872hp 204/264m 237/350mv 13451tnl>
Jorunn limps west.
A blood fanged wolf walks west.
<574/872hp 204/264m 237/350mv 13451tnl>
<574/872hp 204/264m 237/350mv 13451tnl>
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.
[Exits: north east south west]
<574/872hp 204/264m 235/350mv 13451tnl>
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.
[Exits: east west]
A paladin's polearm lies here unattended.
Laomagra the Expositor is here.
<574/872hp 204/264m 233/350mv 13451tnl>
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Theran adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.
[Exits: east south west]
( 3) A paladin's polearm lies here unattended.
(Charmed) A beagle is here following its master.
<574/872hp 204/264m 231/350mv 13451tnl>
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a sword and an axe to
the south, and the Common Road continues to the east and the west.
[Exits: north east south west]
A paladin's polearm lies here unattended.
<574/872hp 204/264m 229/350mv 13451tnl>
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.
[Exits: north east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
<574/872hp 204/264m 227/350mv 13451tnl>
Players near you:
<PK> Nydigom The East Common Road
<PK> Jorunn South of Market Square
<PK> Gundar East of Market Square
Laomagra The Eastern Monument
<574/872hp 204/264m 227/350mv 13451tnl>
You are east of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the east.
[Exits: north east south]
Gundar the Claw of the Bear is here.
<574/872hp 204/264m 225/350mv 13451tnl>
Players near you:
<PK> Nydigom East of Market Square
<PK> Jorunn The Main Street
<PK> Gundar East of Market Square
Laomagra The East Common Road
Gundar yells 'Help! I am being attacked by Nydigom!'
Your claw MANGLES Gundar!
Gundar has some small wounds and bruises.
<574/872hp 204/264m 225/350mv 13451tnl>
A marvellous fountain has been walled off by a fence.
Laomagra walks in.
Fury the beagle walks in.
Gundar has some small wounds and bruises.
<574/872hp 204/264m 225/350mv 13451tnl>
Gundar has fled!
Gundar walks north.
<575/872hp 205/264m 228/350mv 13451tnl>
A marvellous fountain has been walled off by a fence.
<575/872hp 205/264m 228/350mv 13451tnl>
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.
[Exits: north west]
A paladin's polearm lies here unattended.
<575/872hp 205/264m 227/350mv 13451tnl>
s
South of Market Square
You are south of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.
[Exits: east south west]
An avian city guard of Seringale stands watch here.
<575/872hp 205/264m 226/350mv 13451tnl>
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sewing
needle to the east and to the west, the pet shop.
[Exits: north east south west]
<575/872hp 205/264m 224/350mv 13451tnl>
<PK> Nydigom The Main Street
<PK> Jorunn Edge of the Pond
<PK> Gundar The Main Street
Laomagra East of Market Square
<575/872hp 205/264m 224/350mv 13451tnl>
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.
[Exits: north east south west]
<575/872hp 205/264m 222/350mv 13451tnl>
s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.
[Exits: north east south west]
<575/872hp 205/264m 220/350mv 13451tnl>
You are at the South Square of Seringale. It is gloomy and dim here. The
square is a tiny opening in between a few broken down buildings. The air
is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, the South Road to the
east and west.
[Exits: north east south west]
A brass finger post points down the surrounding streets.
<575/872hp 205/264m 218/350mv 13451tnl>
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.
[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
<575/872hp 205/264m 216/350mv 13451tnl>
w
South Square
You are at the South Square of Seringale. It is gloomy and dim here. The
square is a tiny opening in between a few broken down buildings. The air
is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, the South Road to the
east and west.
[Exits: north east south west]
A brass finger post points down the surrounding streets.
<575/872hp 205/264m 214/350mv 13451tnl>
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.
[Exits: east west]
<575/872hp 205/264m 212/350mv 13451tnl>
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of the Boat Shop to the north,
the South Square to the east, and the South Road continues to the west.
[Exits: north east west]
A filthy beggar is here asking for your spare gold.
<575/872hp 205/264m 210/350mv 13451tnl>
Boat Shop
You walk though a shop with a wooden sign of a raft hanging above its
doorway. As you look around the shop, you notice small rafts hanging
on the walls. There is a large counter to the back of the store with
a pile of paper. Upon closer inspection, you realize that it is a pile
of orders for larger boats that are not currently stocked inside the
shop. There are various tools such as small hand-axes, hammers, and
chisels hanging behind the counter, ready to be used for minor adjustments
on watercrafts. The exit of the shop lies to the south.
[Exits: south]
An illithid city guard of Seringale stands watch here.
Undulav the boat dealer is here to serve those with aquatic travelling needs.
<575/872hp 205/264m 209/350mv 13451tnl>
<575/872hp 205/264m 209/350mv 13451tnl>
s
You notice several small rafts hanging on the wall here.
<575/872hp 205/264m 209/350mv 13451tnl>
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of the Boat Shop to the north,
the South Square to the east, and the South Road continues to the west.
[Exits: north east west]
A filthy beggar is here asking for your spare gold.
<575/872hp 205/264m 208/350mv 13451tnl>
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of a park to the north, the
entrance of the Berserker Guild to the south, and the South Road
continues to east and the west.
[Exits: north east south west]
<575/872hp 205/264m 206/350mv 13451tnl>
South Entrance of the Park
Amidst the sprawl of Seringale's populace blooms the large town park, a
reminder of nature's beauty and eternity. High metal bars encircle it on
all sides, with dim lanterns flickering atop each post. A gate of thick
black steel marks the southern entrance, its shiny surface reflecting the
cloudy moonlight. Upon the gate is a painted seal bearing a red sparrow
clutching a twig within its beak. The hoots of owls and chirps of nocturnal
insects emanate from within the darkened park, and to the south, the sleepy
clatter and subdued bustle of Seringale's southern street can be heard.
[Exits: north south]
<575/872hp 205/264m 204/350mv 13451tnl>
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A
vast collection of birds with different colors sits in the trees
singing, expressing the joy they have in their content existence. A
couple of brown squirrels with fluffy tails run across the forest
grounds gathering nuts for storage. You see the entrance of the park to
the south and a pond to the distant east.
[Exits: south west]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
<575/872hp 205/264m 202/350mv 13451tnl>
Players near you:
Zeyastraza The North Main Street
<PK> Serrepth Battle Arena
<PK> Nydigom Among the Trees
<PK> Jorunn Among the Trees
<PK> Gundar The North Main Street
Laomagra South of Market Square
<575/872hp 205/264m 202/350mv 13451tnl>
Edge of the Pond
You are at the edge of a small pond. A group of dark brown ducks with
green heads slowly swims across its surface, quacking in joy, without
any sign of worry. There are orange fishes beneath the surface, feeding
on the small organisms near the bottom. Tiny ripples are lifted by the
soft winds across the surface of the pond. You see some tall trees to
the north and the east and the edge of the pond continues to the south
and west.
[Exits: north east south west]
<575/872hp 205/264m 199/350mv 13451tnl>
You are at the edge of a small pond. A group of dark brown ducks with
green heads slowly swims across its surface, quacking in joy, without any
sign of worry. There are orange fishes beneath the surface, feeding on the
small organisms near the bottom. Tiny ripples are lifted by the soft winds
across the surface of the pond. You see the monastery gates to the west,
while the edge of the pond continues to the east and south.
[Exits: east south west]
<575/872hp 205/264m 196/350mv 13451tnl>
Players near you:
Zeyastraza The North Main Street
<PK> Serrepth Battle Arena
<PK> Nydigom Edge of the Pond
<PK> Jorunn North Entrance of the Park
<PK> Gundar The North Main Street
Laomagra South of Market Square
<575/872hp 205/264m 196/350mv 13451tnl>
The Monastery Gates
The gates of the monastery extend before you, more than twelve feet high
and made of a wrought iron metal that somehow has evaded the rusting of
weather and the brittling of strong winds. To the south is a small garden,
where the monks cultivate their food, while to the east a small basic path
leads around a pond. West takes you into the monastery.
[Exits: north east south west]
<575/872hp 205/264m 193/350mv 13451tnl>
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A vast
collection of birds with different colors sits in the trees singing,
expressing the joy they have in their content existence. A couple of brown
squirrels with fluffy tails run across the forest grounds gathering nuts for
storage. More trees lie to the west and the gates the monastery are to the
south.
[Exits: south west]
<575/872hp 205/264m 190/350mv 13451tnl>
+ *>S-*
|
+ S S S S S
| | | | | |
-+-+-+-+-+-+-+-+
| | | | | |
+ + *-* S F
| |
+ f-@ f-f-f
| | | |
+ *-f-f-f-f f
| | | | |
+ f f-f + S
| | |
+-+-+-+-+-+-+
| | | |
+ F S +
<575/872hp 205/264m 190/350mv 13451tnl>
n
n
wher
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A vast
collection of birds with different colors sits in the trees singing,
expressing the joy they have in their content existence. A couple of brown
squirrels with fluffy tails run across the forest grounds gathering nuts for
storage. A small grass field and a pond are to the east and a large metal
gate stands to the north.
[Exits: north east]
<575/872hp 205/264m 187/350mv 13451tnl>
A large metal gate stands 10 spans before you. The gate is black with
thick bars running up and down. There is a metal symbol of a bird in the
middle of the gate. Large trees soar into the skies beyond the gates of the
park. A small path leads from the gate into the trees. You can meet the
Common Road to the north or head into the forest to the south.
[Exits: north south]
<575/872hp 205/264m 185/350mv 13451tnl>
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the West Gate to the west.
[Exits: east south west]
A stone giant city guard of Seringale stands watch here.
A fearless adventurer is here asking for a group to explore Haon Dor.
<575/872hp 205/264m 183/350mv 13451tnl>
An adventurer walks west.
<575/872hp 205/264m 183/350mv 13451tnl>
Players near you:
Zeyastraza North of Market Square
Gjulh West of Market Square
<PK> Serrepth Battle Arena
<PK> Nydigom The West Common Road
<PK> Jorunn A Small Room
<PK> Gundar North of Market Square
Laomagra South of Market Square
<575/872hp 205/264m 183/350mv 13451tnl>
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.
[Exits: north east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<575/872hp 205/264m 181/350mv 13451tnl>
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the West Gate to the west.
[Exits: east south west]
A stone giant city guard of Seringale stands watch here.
<575/872hp 205/264m 179/350mv 13451tnl>
The sun slowly disappears in the west.
<588/872hp 208/264m 217/350mv 13451tnl>
Zeyastraza North of Market Square
Gjulh The Main Street
<PK> Serrepth Entrance of the Warrior Guild
<PK> Nydigom The West Common Road
<PK> Jorunn A Small Room
<PK> Gundar West of Market Square
Laomagra West of Market Square
<588/872hp 208/264m 217/350mv 13451tnl>
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.
[Exits: north east west]
<588/872hp 208/264m 215/350mv 13451tnl>
Jorunn walks in.
A blood fanged wolf walks in.
<588/872hp 208/264m 215/350mv 13451tnl>
Staves Shop
You are standing inside one of the stores in Seringale. Various staves
of different colors, shapes, and sizes surrounds you. A dim glow from
the staves illuminates this room. You see the Common Road to the
south and a small room above you.
[Exits: south up]
Dui the young spell student is here selling magical staves.
<588/872hp 208/264m 214/350mv 13451tnl>
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.
[Exits: north east west]
<588/872hp 208/264m 213/350mv 13451tnl>
They aren't here.
Gundar walks in.
<588/872hp 208/264m 213/350mv 13451tnl>
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.
[Exits: north east south west]
<588/872hp 208/264m 211/350mv 13451tnl>
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.
[Exits: north east south west]
An avian city guard of Seringale stands watch here.
<588/872hp 208/264m 209/350mv 13451tnl>
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.
[Exits: north east south west]
(Charmed) A beagle is here following its master.
Laomagra the Expositor is here.
A halfling citizen of Seringale strolls about.
Laomagra walks east.
Fury the beagle walks east.
<588/872hp 208/264m 207/350mv 13451tnl>
Potion Shop
You are standing in the middle of the Potion Shop. A pungent smell fills
your nose as you walk into this room. There is a big pot in the back of
the shop filled with a color changing liquid, bubbling above a small
burning fire. You see various different flasks of potions arranged on
the shelves in neat rows. The exit of this shop is to the south and a
ladder leads to a room upstairs.
[Exits: south up]
(Glowing) A plain staff made of bone is here.
A fearless adventurer is here asking for a group to explore Haon Dor.
Echuir the witch is here brewing potions for sale to the public.
Echuir the witch says 'Ach-ach-achach! There's a task awaiting you, but first...'
Echuir the witch says 'You must practice the cackle, like me!'
Echuir the witch throws back her head and cackles with insane glee!
<588/872hp 208/264m 206/350mv 13451tnl>
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.
[Exits: north east south west]
A halfling citizen of Seringale strolls about.
<588/872hp 208/264m 205/350mv 13451tnl>
n
Trading Post
You are inside the Trading Post. Here is where many people of Seringale
come to trade their miscellaneous possessions. Chests with various
sorts of things fill this room. Tall wooden shelves line the walls of
the shop filled with strange items. An old candle-stand covered with
drops of dry wax from all different sorts of candles stands at the edge
of the counter. You see the exit of the shop to the north and a small
opening leading to a room above the shop.
[Exits: north up]
Rimath the trader is here trading and selling various goods.
Rimath the trader says 'Return for reward once you complete all five tasks I've set.'
<588/872hp 208/264m 204/350mv 13451tnl>
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.
[Exits: north east south west]
A halfling citizen of Seringale strolls about.
<588/872hp 208/264m 203/350mv 13451tnl>
n
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.
[Exits: north east south west]
An avian city guard of Seringale stands watch here.
<588/872hp 208/264m 201/350mv 13451tnl>
You are in the Scroll Shop. There are paper parchments all over. You
see a sheet of paper pasted on the wall with words in a tongue that you
cannot read. There are scrolls made of paper and scrolls made of animal
skin wrapped with ribbons of various colors. You see the exit of this
shop to the south and a ladder leading up to a small room.
[Exits: south up]
A fearless adventurer is here asking for a group to explore Haon Dor.
Rin the elderly scribe is here selling scrolls he has recorded.
<588/872hp 208/264m 200/350mv 13451tnl>
Players near you:
Zeyastraza South Square
Gjulh The South Main Street
<PK> Serrepth Cityguard Headquarters
<PK> Nydigom Scroll Shop
<PK> Jorunn The North Main Street
Laomagra South of Market Square
<588/872hp 208/264m 200/350mv 13451tnl>
Players near you:
Zeyastraza South Square
Gjulh The Main Street
<PK> Serrepth Cityguard Headquarters
<PK> Nydigom Scroll Shop
<PK> Jorunn Cityguard Headquarters
Laomagra South of Market Square
<588/872hp 208/264m 200/350mv 13451tnl>
e
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.
[Exits: north east south west]
An avian city guard of Seringale stands watch here.
<588/872hp 208/264m 199/350mv 13451tnl>
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.
[Exits: north east south west]
A halfling citizen of Seringale strolls about.
<588/872hp 208/264m 197/350mv 13451tnl>
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.
[Exits: north east south west]
<588/872hp 208/264m 195/350mv 13451tnl>
Pharmacy
You are inside the Pharmacy. There are boxes of pills on the shelves,
waiting to be purchased. A large glass counter sits at the back of the
room, displaying some of the more potent pills that is in this shop. You
see the exit of this shop to the south and a ladder leading up to a small
cramped room above you.
[Exits: south up]
Miruvor the wizard is here making magical pills for sale.
<588/872hp 208/264m 194/350mv 13451tnl>
e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.
[Exits: north east south west]
<588/872hp 208/264m 193/350mv 13451tnl>
West of Market Square
You are west of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.
[Exits: north south west]
A duergar city guard of Seringale stands watch here.
<588/872hp 208/264m 191/350mv 13451tnl>
Northwest of Market Square
You are standing northwest of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.
[Exits: east south]
A human city guard of Seringale stands watch here.
<590/872hp 210/264m 193/350mv 13451tnl>
North of Market Square
You are north of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.
[Exits: north east west]
<590/872hp 210/264m 192/350mv 13451tnl>
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.
[Exits: north east south west]
<590/872hp 210/264m 190/350mv 13451tnl>
Players near you:
Zeyastraza South Square
Gjulh Outside Mocker's Tavern
<PK> Serrepth Cityguard Headquarters
<PK> Nydigom The Main Street
<PK> Jorunn Cityguard Headquarters
Laomagra The Main Street
<590/872hp 210/264m 190/350mv 13451tnl>
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see a shop with a sign of a
map to the east, a shop with a sign of a bottle of wine to the west, and
the Main Street continues to the north and the south.
[Exits: north east south west]
<590/872hp 210/264m 188/350mv 13451tnl>
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the North Square to the
north, the Temple Square to the east, the Main Street continues to the
south, and the Mockers Tavern inn to the west.
[Exits: north south west]
<590/872hp 210/264m 186/350mv 13451tnl>
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west.
[Exits: north east south west]
A brass finger post points down the surrounding streets.
<590/872hp 210/264m 184/350mv 13451tnl>
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.
[Exits: north south west]
<590/872hp 210/264m 182/350mv 13451tnl>
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.
[Exits: north east south west]
<590/872hp 210/264m 180/350mv 13451tnl>
Cityguard Headquarters
You are inside a quiet office. The air is heavy and solemn here with the
numerous guards here prepared to react to any misfit. A counter is here
where citizens can file their complaints. Several pictures hang upon the
walls of the current most notorious and elusive criminals in Thera, several
of them with reward amounts beneath them for the more serious offenders.
You see the entrance of a jail to the south and the exit to the Main Street
to the west.
[Exits: west]
(Charmed) A beagle is here following its master.
Laomagra the Expositor is here.
(Charmed) A lanky constable stands here, viligantly watching the town.
(Invis) (Charmed) A large wolf with razor sharp fangs dripping blood is here.
Jorunn the Wrath of the Blasphemers is here.
Serrepth the Militant is here.
A fire giant city guard of Seringale stands watch here.
A human citizen of Seringale wanders around aimlessly.
Tir the captain of the guards of Seringale stands on guard here.
A constable yells 'Help! I am being attacked by Nydigom!'
Your actions have been reported to the constabulary!
Tir the captain has fined you 5000 gold.
You may pay your fine at City Hall of Seringale.
Your claw MASSACRES a constable!
A constable couldn't dodge your claw but you miss by inches.
A constable has a few scratches.
<590/872hp 210/264m 179/350mv 13451tnl>
Laomagra looks at Jorunn.
A constable has a few scratches.
<590/872hp 210/264m 179/350mv 13451tnl>
Jorunn closes her eyes momentarily.
A constable has a few scratches.
<590/872hp 210/264m 179/350mv 13451tnl>
Your claw MASSACRES a constable!
A constable dodges your claw.
A constable dodges your claw.
A constable's slash MUTILATES you!
A constable's slash DISEMBOWELS you!
A constable has some small wounds and bruises.
<505/872hp 210/264m 179/350mv 13451tnl>
Jorunn closes her eyes momentarily.
A constable has some small wounds and bruises.
<505/872hp 210/264m 179/350mv 13451tnl>
Your claw DISMEMBERS a constable!
A constable's slash MUTILATES you!
A constable's slash MUTILATES you!
A constable has some small wounds and bruises.
<423/872hp 210/264m 179/350mv 13451tnl>
It's no good, all you want is MORE BLOOD!
A constable has some small wounds and bruises.
<423/872hp 210/264m 179/350mv 13451tnl>
A constable has some small wounds and bruises.
<423/872hp 210/264m 179/350mv 13451tnl>
Serrepth snickers softly.
A constable dodges your claw.
Your claw MASSACRES a constable!
A constable dances around your claw, easily dodging it.
A constable's slash MUTILATES you!
A constable's slash MUTILATES you!
A constable has some small wounds and bruises.
<339/872hp 210/264m 179/350mv 13451tnl>
Laomagra looks at you.
A constable has some small wounds and bruises.
<339/872hp 210/264m 179/350mv 13451tnl>
Jorunn closes her eyes momentarily and nods at a constable.
A constable gets a wild look in his eyes!
A constable has some small wounds and bruises.
<339/872hp 210/264m 179/350mv 13451tnl>
Serrepth falls down laughing.
A constable has some small wounds and bruises.
<339/872hp 210/264m 179/350mv 13451tnl>
Your claw DISEMBOWELS a constable!
A constable nimbly dodges your claw with a practiced maneuver.
A constable dodges your claw.
A constable's slash DISEMBOWELS you!
A constable's slash DISEMBOWELS you!
A constable has quite a few wounds.
<244/872hp 210/264m 179/350mv 13451tnl>
( 2) a wyvern's eye
( 3) a purple potion
(Humming) a thick belt wrought with blue stones
(Humming) a great axe of Mahn-Tor
the red dragon shield
an old boat
a barrel
(Humming) a rusty claymore
a Loot Sack
a huge, wicked-looking scythe
A constable has quite a few wounds.
<296/872hp 214/264m 216/350mv 13451tnl>
Your claw DISMEMBERS a constable!
Your claw DISEMBOWELS a constable!
A constable's slash MUTILATES you!
A constable's slash DISEMBOWELS you!
You sure are BLEEDING!
A constable has quite a few wounds.
<209/872hp 214/264m 216/350mv 13451tnl>
Jorunn closes her eyes momentarily and nods at a constable.
A constable has quite a few wounds.
<209/872hp 214/264m 216/350mv 13451tnl>
Tir the captain straightens his armor.
Your claw MASSACRES a constable!
Your claw MASSACRES a constable!
A constable's slash DISEMBOWELS you!
You sure are BLEEDING!
A constable's slash DISEMBOWELS you!
You sure are BLEEDING!
A constable has quite a few wounds.
<116/872hp 214/264m 216/350mv 13451tnl>
You do the best you can!
A constable has quite a few wounds.
<116/872hp 214/264m 216/350mv 13451tnl>
Your claw DISMEMBERS a constable!
Your claw MASSACRES a constable!
A constable's slash DISEMBOWELS you!
You sure are BLEEDING!
A constable's slash MUTILATES you!
You sure are BLEEDING!
A constable has some big nasty wounds and scratches.
<26/872hp 214/264m 216/350mv 13451tnl>
They aren't here.
A constable has some big nasty wounds and scratches.
<26/872hp 214/264m 216/350mv 13451tnl>
A constable has some big nasty wounds and scratches.
<26/872hp 214/264m 216/350mv 13451tnl>
Jorunn closes her eyes momentarily and nods at a constable.
A constable is surrounded by a white aura.
A constable has some big nasty wounds and scratches.
<26/872hp 214/264m 216/350mv 13451tnl>
You do the best you can!
Your claw MUTILATES a constable!
A constable dodges your claw.
A constable's slash MUTILATES you!
You sure are BLEEDING!
A constable's slash DISEMBOWELS you!
You sure are BLEEDING!
A constable has some big nasty wounds and scratches.
<-68/872hp 214/264m 216/350mv 13451tnl>
Serrepth looks at you.
A constable has some big nasty wounds and scratches.
<-68/872hp 214/264m 216/350mv 13451tnl>
Your claw misses a constable.
Your claw devastates a constable!
A constable's slash MUTILATES you!
You sure are BLEEDING!
A constable's slash DISEMBOWELS you!
You have been KILLED!!
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
<17/634hp 5/264m 237/338mv 13451tnl>
l
You stand up.
<17/634hp 5/264m 237/338mv 13451tnl>
A grand building with long luminous corridors stands before you. Torches
and lamps line the walls on either side of you. Golden pillars stand every
10 feet away from one another. It is a regal sight - much different than
the rest of the city which seems to be in utter ruin and despair. Evidence
gives that at one point in time, Darkhaven was rich and a beautiful seaport
filled with visitors and guests from all lands. The walls are a bright
white in color and in the center of it all stands a blue swirling orb that
has been broken by some unseen force. A blood stain is present upon the
orb.
A sign has been tacked onto the wall here.
[Exits: east west]
<17/634hp 5/264m 237/338mv 13451tnl>
You go to sleep.
<17/634hp 5/264m 237/338mv 13451tnl>


Bodyslam Jorunn;Kill Jorunn
How could you expect to just murder while you're in the middle of combat?
thats the whole basis of pets for rescuing, aiming at their owner again. This is a fucking level 40 ranking mob style pet, a shitload of hps and damage, for FREE, and you cant redirect.
I call bullshit.
Constable is
1. lawful only
2. does not assist when you are attacked
it is uberlimited version of special guard (fines people, and can apprehend criminals, stays in Seringale, has a duration)
and if you think they are the shit... feel free to play noncaballed lawful
2. You only attack npcs with rage like that if theyre a pet.
3. if you're attacked by someones pet youre supposed to be able to redirect, even if they turn autoassist off, or else how does that happen with the murder action against necromancers?
4. this proves it was their pet, and I shouldve been able to redirect when I couldn't. what do you mean does not assist when you are attacked? they're the guys fucking pet!
3. dumbass, autoassist/autopeace(actually obligatory for lawful characters such as Jorunn) prevents you from assisting your pet when it is attacked, or when you order him to attack. so when you attacked constable he Jorunn was not part of the fight, therefor you cannot REDIRECT, but must initiate the fight.
one would think this is simple
Didn't think I'd actually make another account just to make this post. Do I see a numbskull trying to flame everyone who posted how you got it wrong? Yeah.
Smush, you can't "murder" anyone when you're already fighting something. Try fighting a ranger then try murdering dryad/nymph. Never did that before, eh? You need a initiable combat skill to be able to attack someone while you're already fighting.
2, Pets can never initiate except special guard/constables as they're special case and that's because you're either wanted/fined and you probably did something nasty to earn that which you did, by attacking right infront of Tir.
This has NOTHING to do with the owner's autopeace/whatever status at all. Lawfuls have autopeace automatically on anyway, so they won't assist in any way at all.
3. Murder won't work against a necromancer who's using pets to tank, you can only use "kill Necro" when he's already attacking you. "Kill Necro" won't work if his
pets rescue and he isn't attacking you physically either.
4. Read 1, 2 and 3, dumbass.
i just think it's cool to see constables actually seem OK, i've never seen a constable kill myself