This log is nothing amazing or impressive, but better then nothing. I'm posting here so there is something to read.
*** Group of Gadeal, Cerin, and Etherabwyn ranking in Emerald on rangers when Siro (warrior) comes in an attacks Etherabwyn. I'm missing the initial attack round (or two) on Etherabwyn
<<401/401hp 348/377m 159/268mv>> Cerin: 86%hp (none)(mob)
Etherabwyn has fled!
Etherabwyn flies north.
Joker the everchanging coloured dragon flies north.
A ranger has quite a few wounds.
<<401/401hp 348/377m 159/268mv>> Cerin: 86%hp (none)(mob) flee
A ranger's punch injures Cerin.
Cerin's flaming bite maims a ranger!
Your thrust DISEMBOWELS a ranger!
Your thrust maims a ranger!
A ranger has some big nasty wounds and scratches.
<<401/401hp 348/377m 159/268mv>> Cerin: 83%hp (none)(mob) You flee from combat!
You lost 10 experience points.
A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.
[Exits: east south west]
(Charmed) A mighty dragon is here, its thick scales changing colour every moment.
Etherabwyn the Joker is here.
<<401/401hp 348/377m 156/268mv>> (no opponent)(no opponent)
Etherabwyn flies east.
Joker the everchanging coloured dragon flies east.
<<401/401hp 348/377m 156/268mv>> (no opponent)(no opponent) wield sw
Siro walks in.
A fire giant slave walks in.
You stop wielding a solid mithril staff.
You wield a serin longsword.
You feel quite confident with a serin longsword.
You are now counterbalanced.
<<401/401hp 348/377m 156/268mv>> (no opponent)(no opponent)
Etherabwyn flies in.
Joker the everchanging coloured dragon flies in.
<<401/401hp 348/377m 156/268mv>> (no opponent)(no opponent)
Etherabwyn yells 'Help! Siro just charged into me!'
Siro's charge attack *** DEMOLISHES *** Etherabwyn!
Etherabwyn is mortally wounded, and will die soon, if not aided.
A fire giant slave's punch hits Etherabwyn.
Etherabwyn is DEAD!!
Etherabwyn's head is shattered, and her brains splash all over you.
get brains
eat brains
The lightning has stopped.
<<401/401hp 351/377m 172/268mv>> (no opponent)(no opponent) You get the brains of Etherabwyn.
<<401/401hp 351/377m 172/268mv>> (no opponent)(no opponent) You eat the brains of Etherabwyn.
<<401/401hp 351/377m 172/268mv>> (no opponent)(no opponent) s
A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.
[Exits: north east south west]
(Green Aura) Cerin is here, fighting a ranger.
A ranger is here, fighting Cerin.
A nymph looks coyly at you, then winks mischievously and dances away.
<<401/401hp 351/377m 169/268mv>> (no opponent)(no opponent) w
A Fae Crossing
The path has taken you to a junction over which hangs the twisted
branches of two Blackthorn trees and an Elderwood tree. You remember
folktales which tell that spiteful faeries lurk under the meetings of
such trees to waylay and confound woodland travellers. Feeling a little
uncomfortable, you look south, where the forest seems to darken
menacingly. The east trail beckons you to the safety of the Emerald
Forest.
[Exits: east south]
A glinting object lies beneath a pile of moss here.
A long vine that has some thorns upon it is here.
(Hidden) (White Aura) Iachimo the Dour Spriggan hides behind a tree grinning maliciously.
<<401/401hp 351/377m 166/268mv>> (no opponent)(no opponent)
Etherabwyn tells the group 'Nice.'
<<401/401hp 351/377m 166/268mv>> (no opponent)(no opponent) e
A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.
[Exits: north east south west]
(Green Aura) Cerin is here, fighting a ranger.
A ranger is here, fighting Cerin.
A nymph looks coyly at you, then winks mischievously and dances away.
<<401/401hp 351/377m 163/268mv>> (no opponent)(no opponent) k ranger
A ranger dodges your slash.
A ranger has some big nasty wounds and scratches.
<<401/401hp 351/377m 163/268mv>> Cerin: 76%hp (segment)(defensive)
Cerin's flaming bite maims a ranger!
Your slash MUTILATES a ranger!
Your slash MUTILATES a ranger!
A ranger looks pretty hurt.
<<401/401hp 351/377m 163/268mv>> Cerin: 76%hp (segment)(defensive)
Cerin tells the group 'I can handle this, kill him.'
A ranger looks pretty hurt.
<<401/401hp 351/377m 163/268mv>> Cerin: 76%hp (segment)(defensive)
A ranger's whip injures Cerin.
Cerin's flaming bite maims a ranger!
A ranger couldn't dodge your slash but you miss by inches.
Your wild slash injures a ranger.
A ranger looks pretty hurt.
<<401/401hp 351/377m 163/268mv>> Cerin: 72%hp (segment)(defensive) where
Players near you:
<PK> Siro A Thickly-Wooded Dell
<PK> Gadeal A Signpost in the Enchanted Forests
<PK> Borax A Mountain Pass
Cerin A Signpost in the Enchanted Forests
A ranger looks pretty hurt.
<<401/401hp 351/377m 163/268mv>> Cerin: 72%hp (segment)(defensive)
Cerin sidesteps completely around a ranger to stab him from behind.
Cerin's sidestep *** DEMOLISHES *** a ranger!
As a ranger reels in pain, Cerin ducks in low to trip him.
Cerin's trip misses a ranger.
A ranger looks pretty hurt.
<<401/401hp 351/377m 163/268mv>> Cerin: 72%hp (segment)(defensive)
A ranger's whip injures Cerin.
Your slash DISEMBOWELS a ranger!
A ranger couldn't dodge your slash but you miss by inches.
A ranger looks pretty hurt.
<<401/401hp 353/377m 178/268mv>> Cerin: 69%hp (segment)(defensive) flee
Cerin's flaming bite maims a ranger!
A ranger couldn't dodge your slash but you miss by inches.
A ranger is in awful condition.
<<401/401hp 353/377m 178/268mv>> Cerin: 69%hp (segment)(defensive) You flee from combat!
You lost 10 experience points.
A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.
[Exits: east south west]
The corpse of Etherabwyn is lying here.
(Charmed) Kept fooled by promises of power, this giant loyally serves its master.
Siro the Crippler is here.
<<401/401hp 353/377m 175/268mv>> (no opponent)(no opponent)
Siro throws back his head and cackles with insane glee!
<<401/401hp 353/377m 175/268mv>> (no opponent)(no opponent) w
Road to the Vale of Clover
You are on an old road which runs alongside a clear stream. It leads
to the Vale of Clover, a small valley at the foot of the mountains.
Looking down the road, you see a small village nestled beside a bend
in the stream. Tall heather blows in the wind and you see some cows
grazing idly nearby. The road east runs down into a wooded dell.
[Exits: north east]
A worn and stained cloak is crumpled up on the floor.
A happy farmer is whistling happily away.
Young Jim sits here with a four leaf clover looking wistful.
<<401/401hp 353/377m 173/268mv>> (no opponent)(no opponent) open sack
get purple sack
quaff purple
It's already open.
<<401/401hp 353/377m 173/268mv>> (no opponent)(no opponent) You get a purple potion from a Big Ol'Pack Sack.
<<401/401hp 353/377m 173/268mv>> (no opponent)(no opponent) You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<<401/401hp 353/377m 173/268mv>> (no opponent)(no opponent) e
A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.
[Exits: east south west]
The corpse of Etherabwyn is lying here.
(Charmed) Kept fooled by promises of power, this giant loyally serves its master.
Siro the Crippler is here.
<<401/401hp 353/377m 171/268mv>> (no opponent)(no opponent) dirt siro
Siro yells 'Help! Gadeal kicked dirt into my eyes!'
Siro is blinded by the dirt in his eyes!
Your kicked dirt scratches Siro.
Siro has a few scratches.
<<401/401hp 353/377m 171/268mv>> (shaft)(two_handed)
A fire giant slave's punch misses you.
You parry Siro's stab.
Siro's stab decimates you!
Your slash MUTILATES Siro!
Your slash MUTILATES Siro!
Siro has some small wounds and bruises.
<<375/401hp 353/377m 171/268mv>> (shaft)(two_handed)
Siro tries to disarm you, but fails.
Siro has some small wounds and bruises.
<<375/401hp 353/377m 171/268mv>> (shaft)(two_handed)
A fire giant slave's punch misses you.
You dodge Siro's stab.
Your slash misses Siro.
Siro has some small wounds and bruises.
<<375/401hp 353/377m 171/268mv>> (shaft)(two_handed) cal
You don't have any idea how to go about that.
Siro has some small wounds and bruises.
<<375/401hp 353/377m 171/268mv>> (shaft)(two_handed)
A fire giant slave's punch misses you.
A fire giant slave's punch misses you.
You dodge Siro's stab.
Siro dances around your slash, easily dodging it.
Siro dodges your slash.
Siro has some small wounds and bruises.
<<375/401hp 353/377m 171/268mv>> (shaft)(two_handed) calt
You throw a handful of sharp spikes at the feet of Siro.
Your caltraps wound Siro.
Siro starts limping.
Siro has some small wounds and bruises.
<<375/401hp 353/377m 171/268mv>> (shaft)(two_handed)
Siro has fled!
Siro limps east.
A fire giant slave has fled!
A fire giant slave walks south.
<<375/401hp 353/377m 171/268mv>> (no opponent)(no opponent) murder siro
e
You hear something's death cry.
<<380/401hp 357/377m 187/268mv>> (no opponent)(no opponent) murder siro
They aren't here.
<<380/401hp 357/377m 187/268mv>> (no opponent)(no opponent) A Mountain Pass
The mountains part breathtakingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.
[Exits: north west]
A long vine that has some thorns upon it is here.
Siro the Crippler is here.
Borax the Hostile is here.
The mountain boogum jumps out and gets set to bite you.
<<380/401hp 357/377m 183/268mv>> (no opponent)(no opponent) Siro yells 'Help! I am being attacked by someone!'
Your slash MUTILATES Siro!
Your slash maims Siro!
Siro has quite a few wounds.
<<380/401hp 357/377m 183/268mv>> (shaft)(two_handed)
Siro's stab wounds you.
You parry Siro's stab.
Siro deflects your slash aside in an ungraceful parry.
Siro has quite a few wounds.
<<361/401hp 357/377m 183/268mv>> (shaft)(two_handed)
Siro rubs the dirt out of his eyes.
You dodge Siro's stab.
Your wild slash MANGLES Siro!
Siro dodges your slash.
Siro has some big nasty wounds and scratches.
<<361/401hp 357/377m 183/268mv>> (shaft)(two_handed)
dio
I don't think much is to be achieved by that.
Siro has some big nasty wounds and scratches.
<<361/401hp 357/377m 183/268mv>> (shaft)(two_handed) di
Siro's eyes are too watery to be dirted again.
Your kicked dirt misses Siro.
Siro has some big nasty wounds and scratches.
<<361/401hp 357/377m 183/268mv>> (shaft)(two_handed)
Siro has fled!
Siro flies north.
<<361/401hp 357/377m 183/268mv>> (no opponent)(no opponent)
Cerin flies in.
<<361/401hp 357/377m 183/268mv>> (no opponent)(no opponent) n
murder siro
Cerin scans all around.
<<364/401hp 359/377m 184/268mv>> (no opponent)(no opponent) where
A Mountain Pass
You are in a steep pass between mountain peaks. It descends sharply to
the south, while heading north towards a summit. All around you, you see
only the mountain rises and the wind-swept plateaus of these ancient
highlands.
A boulder on the pass looks strangely loose.
[Exits: north south]
Cerin flies in.
<<364/401hp 359/377m 178/268mv>> (no opponent)(no opponent) They aren't here.
<<364/401hp 359/377m 178/268mv>> (no opponent)(no opponent) n
Players near you:
<PK> Gadeal A Mountain Pass
<PK> Borax A Mountain Pass
Cerin A Mountain Pass
The wisps of the wilderness leave Cerin.
<<364/401hp 359/377m 178/268mv>> (no opponent)(no opponent) n
Near the Summit
It has become almost unbearably cold as you trek near the very summit
of the mountain. The bare and broken trees provide no cover for you as
a cold and gusty wind whips the falling snow harshly into your face.
A pine forest covers the slopes of the mountain, while to your south
you spot a narrow mountain pass.
[Exits: south down]
Cerin flies in.
<<364/401hp 359/377m 172/268mv>> (no opponent)(no opponent) Nothing but open air awaits your fall in that direction.
<<364/401hp 359/377m 172/268mv>> (no opponent)(no opponent) d
d
The Haunted Pine Forest
The snow begins to fall thickly as you enter a pine forest in the
mountains. The burnt remains of two log cabins lie in a clearing
about a dozen yards off the path. There is a disconcerting silence
in these woods, an oppressive lifelessness that makes you want to
leave them immediately. The trail stretches through these haunted
woods up the side of the mountain and down through the fog to the
foothills of the range.
[Exits: up down]
Cerin flies in.
<<364/401hp 359/377m 168/268mv>> (no opponent)(no opponent) A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.
[Exits: east up]
Cerin flies in.
<<364/401hp 359/377m 164/268mv>> (no opponent)(no opponent) e
The Trail
You are on a north-south trail through the woods. To the west, impassable
mountains glare at you, and the thick woods and undergrowth prevent any
movement westward. But as you look more closely toward the bushes, you
notice a faint outline of an opening and footsteps leading into the
mountains.
[Exits: north south west]
A magical spring flows from the ground here.
Cerin flies in.
<<364/401hp 359/377m 160/268mv>> (no opponent)(no opponent) where
Players near you:
<PK> Gadeal The Trail
Cerin The Trail
<<364/401hp 359/377m 160/268mv>> (no opponent)(no opponent) n
e
On a Small Path
A path is here, leading east and south through the dark woods of
Miden'nir. Mountains slash the scenery to the west of here.
[Exits: east south]
Cerin flies in.
<<364/401hp 359/377m 157/268mv>> (no opponent)(no opponent) The Miden'nir
The forest is deep here and the wind blows through the trees and through
your hair. To the north, the forest gets lighter. However, the southern
and western paths place you even deeper in the wood.
[Exits: north south west]
Cerin flies in.
<<364/401hp 359/377m 154/268mv>> (no opponent)(no opponent) n
Cerin says 'Don't let him escape.'
<<364/401hp 359/377m 154/268mv>> (no opponent)(no opponent) n
The Trail to Miden'nir
You are in a light forest. A path leads south, but the passage to the east
is easy enough. To the west, smoke can be seen rising above the treetops.
[Exits: north east south west]
Cerin flies in.
<<364/401hp 359/377m 151/268mv>> (no opponent)(no opponent) n
The Trail to Miden'nir
You are in a light forest. A path leads south, but the passage to the east
is easy enough. To the west, smoke can be seen rising above the treetops.
The sprawl of Seringale lies north of here.
[Exits: north south]
Cerin flies in.
<<364/401hp 359/377m 148/268mv>> (no opponent)(no opponent) where
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the north and the Miden'nir to the south.
[Exits: north south]
( 3) (Glowing) A glowing banner bearing the emblem of Seringale rests here.
Cerin flies in.
<<364/401hp 359/377m 146/268mv>> (no opponent)(no opponent) Players near you:
<PK> Siro On a Calm River
<PK> Gadeal Outside the South Gate
Etherabwyn The South Road
Cerin Outside the South Gate
<<364/401hp 359/377m 146/268mv>> (no opponent)(no opponent)
Cerin sits down and rests.
<<364/401hp 359/377m 146/268mv>> (no opponent)(no opponent) n
n
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<<364/401hp 359/377m 144/268mv>> (no opponent)(no opponent) who
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.
[Exits: north south]
<<364/401hp 359/377m 142/268mv>> (no opponent)(no opponent)
[ Avian ] <PK> Siro the Crippler
[ Human ] Barclay the Infamous
[27 Human Nin] <PK> Gadeal the Master of Kamae
[ Human ] [JUSTICE] Jorunn the Hand of an Immortal
[ Drow ] Borhok the Cut-Purse
[ Gnome ] Rimu Glimkin the Warden of the Ancient Grove
[ Undea ] Wuilan the Stalker of the Living
[ Avian ] Etherabwyn Derwitzbold the Joker
[ Minot ] <PK> Borax the Hostile
[ Human ] Bastiaan Titus the Keeper of the Glen
[ Dwarf ] [KNIGHT] Gizzeltu the Battlemaster, Footman of Valour
[ Avian ] Cerin the Master Crime Lord
Players found: 12
There are 12 characters on; the most on since startup was 26.
<<364/401hp 359/377m 142/268mv>> (no opponent)(no opponent) n
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.
[Exits: north south down]
<<364/401hp 359/377m 140/268mv>> (no opponent)(no opponent) n
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.
[Exits: north south]
The goblin extermination task force is here hunting down goblins.
The goblin extermination task force says 'Seen any goblins? I'll give money for goblin corpses.'
<<364/401hp 359/377m 138/268mv>> (no opponent)(no opponent) where
Players near you:
<PK> Siro On a Calm River
<PK> Gadeal The South Main Street
Etherabwyn The South Main Street
Cerin Outside the South Gate
<<364/401hp 359/377m 138/268mv>> (no opponent)(no opponent)
Etherabwyn flies in.
<<364/401hp 359/377m 138/268mv>> (no opponent)(no opponent) s
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.
[Exits: north south down]
<<364/401hp 359/377m 136/268mv>> (no opponent)(no opponent)
Etherabwyn flies in.
<<364/401hp 359/377m 136/268mv>> (no opponent)(no opponent)
Etherabwyn flies down.
<<364/401hp 359/377m 136/268mv>> (no opponent)(no opponent) d
Under a Small Bridge
A small bridge connecting the Main Street of Seringale spans over your
head. The bridge casts a shadow over this part of the river. A set of
posts on each bank of the river help support the bridge over your head.
Small pieces of drift wood flows by you at times. The aroma of the
algae and the various tiny life forms inside the river taints the once-
fresh smell of the water. The river extends to the east and the west.
A ladder leads up into the town of Seringale.
[Exits: east west up]
A small seashell has been left here.
( 2) (Glowing) A glowing banner bearing the emblem of Seringale rests here.
A helmet with sharp black horns sits here.
A long vine that has some thorns upon it is here.
( 2) A piece of fluff is lying here.
A small jar in a dark, red colour.
This diploma indicates graduation from the academy.
A funny-looking doodad lies on the ground.
Etherabwyn the Joker is here.
<<364/401hp 359/377m 135/268mv>> (no opponent)(no opponent) sca a
You scan all around.
You scan east.
*** Range 1 (east) ***
Siro the Crippler is here.
You scan west.
You scan up.
<<364/401hp 359/377m 135/268mv>> (no opponent)(no opponent)
Etherabwyn flies up.
<<364/401hp 359/377m 135/268mv>> (no opponent)(no opponent) e
On a Calm River
You are on a calm river inside Seringale. The cool waters of the river
flows smoothly along between the river banks to the sides. Small pieces
of drift wood flows by you at times. The aroma of the algae and the
various tiny life forms inside the river taints the once-fresh smell of
the water. The river extends to the east and the west.
[Exits: east west]
Siro the Crippler is here.
<<364/401hp 359/377m 134/268mv>> (no opponent)(no opponent)
The white aura around your body fades.
The town clock tolls once as the evening begins.
<<375/401hp 368/377m 166/268mv>> (no opponent)(no opponent) where
Players near you:
<PK> Siro On a Calm River
<PK> Gadeal On a Calm River
Etherabwyn Inside the South Gate
Cerin Outside the South Gate
<<375/401hp 368/377m 166/268mv>> (no opponent)(no opponent) w
Under a Small Bridge
A small bridge connecting the Main Street of Seringale spans over your
head. The bridge casts a shadow over this part of the river. A set of
posts on each bank of the river help support the bridge over your head.
Small pieces of drift wood flows by you at times. The aroma of the
algae and the various tiny life forms inside the river taints the once-
fresh smell of the water. The river extends to the east and the west.
A ladder leads up into the town of Seringale.
[Exits: east west up]
A small seashell has been left here.
( 2) (Glowing) A glowing banner bearing the emblem of Seringale rests here.
A helmet with sharp black horns sits here.
A long vine that has some thorns upon it is here.
( 2) A piece of fluff is lying here.
A small jar in a dark, red colour.
This diploma indicates graduation from the academy.
A funny-looking doodad lies on the ground.
<<375/401hp 368/377m 165/268mv>> (no opponent)(no opponent) open sack
get purple sack
quaff purple
It's already open.
<<375/401hp 368/377m 165/268mv>> (no opponent)(no opponent) You get a purple potion from a Big Ol'Pack Sack.
<<375/401hp 368/377m 165/268mv>> (no opponent)(no opponent) You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<<375/401hp 368/377m 165/268mv>> (no opponent)(no opponent) Siro flies in.
<<375/401hp 368/377m 165/268mv>> (no opponent)(no opponent) e
You yell 'Help! Siro just charged into me!'
You dodge Siro's stab.
Siro's charge attack misses you.
Siro has quite a few wounds.
<<375/401hp 368/377m 165/268mv>> (shaft)(two_handed) No way! You are still fighting!
You deftly perform a counterbalance evasion.
You couldn't dodge Siro's stab but he misses by inches.
Siro manages to dodge your slash with a lot of effort.
Your slash DISEMBOWELS Siro!
Siro has some big nasty wounds and scratches.
<<375/401hp 368/377m 165/268mv>> (shaft)(two_handed) blind
You fill the room with a cloud of dust.
Your blindness dust grazes Siro.
Siro is blinded by the dust in his eyes!
Siro has some big nasty wounds and scratches.
<<375/401hp 353/377m 165/268mv>> (shaft)(two_handed)
Siro's stab mauls you.
You dance around Siro's stab and easily dodge it.
Your slash maims Siro!
Your wild slash injures Siro.
Siro looks pretty hurt.
<<353/401hp 353/377m 165/268mv>> (shaft)(two_handed)
A patient yells 'A miracle! Korvoduin the healer guildmaster has cured my ailments!'
Siro looks pretty hurt.
<<353/401hp 353/377m 165/268mv>> (shaft)(two_handed)
Siro has fled!
Siro flies up.
<<353/401hp 353/377m 165/268mv>> (no opponent)(no opponent)
u
murder siro
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.
[Exits: north south down]
Siro the Crippler is here.
<<353/401hp 353/377m 164/268mv>> (no opponent)(no opponent) Siro yells 'Help! I am being attacked by someone!'
Your slash DISEMBOWELS Siro!
You exploit your weapon advantage to deliver an unblockable wild attack.
Your wild slash MANGLES Siro!
Siro is stunned, but will probably recover.
Siro is in awful condition.
<<353/401hp 353/377m 164/268mv>> (shaft)(two_handed)
Your slash MASSACRES Siro!
Siro is DEAD!!
You hear Siro's death cry.
<<353/401hp 353/377m 164/268mv>> (no opponent)(no opponent) get all corp
gt come
Cerin flies in.
<<354/401hp 354/377m 166/268mv>> (no opponent)(no opponent) You tell your group 'Come.'
<<354/401hp 354/377m 166/268mv>> (no opponent)(no opponent)
Borax limps in.
<<354/401hp 354/377m 166/268mv>> (no opponent)(no opponent)
Cerin gets 19369 gold coins from the corpse of Siro.
Cerin splits 19369 gold coins. Your share is 9684 gold coins.
<<354/401hp 354/377m 166/268mv>> (no opponent)(no opponent) l in corp
The corpse of Siro holds:
Nothing.
*** Guess he deleted\x85


freaky stuff
i guess i'll head over to official forum.
nice usage of weapon advantage/wild attacks.