Herald vs. Legion

posted on 2007-12-11 07:09:06
Whoops, missed the first part of the fight.

Sifia, 48 werebeast ranger vs. Urkxu 50 drow ninja

<702/702hp 565/649m 182/502mv 19313tnl><. .> nThe Lane
x You are strolling along a pleasant, shady lane. The road is lined on
| both sides by tall, stately trees which lend the scene with a sense
o of quiet serenity. You can follow the road north or south.
|
@
|
+-+-+
|
+

[Exits: north south]
A large wolf walks in.

<702/702hp 565/649m 180/502mv 19313tnl><. .> whePlayers near you:
<PK> Sifia The Lane

<702/702hp 565/649m 180/502mv 19313tnl><. .> sThe Crossroads
o Here, the great eastern road intersects with an older road between
| the mines of Moria and the ruined city of Thalos. The outskirts
o of Seringale lie to your west, and the highway continues to the
| east. An old northern road leads to the dwarven kingdom and
+-+-@-+-+ the abandoned mines, while the southern road shows the scars
| of the war which destroyed Thalos.
+
|
+

[Exits: north east south west]
Urkxu the Mistress of the Miyama Ryu is here.
A large wolf walks in.

<702/702hp 565/649m 178/502mv 19313tnl><. .> wAlong the Eastern Road
You are traveling along a well-travelled road between Seringale
and the lands to the east. A northern road crosses this one
o to the east. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| Thera's busiest trade routes.
+

[Exits: east west]
A large wolf walks in.

<702/702hp 565/649m 176/502mv 19313tnl><. .> whePlayers near you:
<PK> Urkxu Road to the Dwarven Mines
<PK> Sifia Along the Eastern Road

<702/702hp 565/649m 176/502mv 19313tnl><. .> eThe Crossroads
o Here, the great eastern road intersects with an older road between
| the mines of Moria and the ruined city of Thalos. The outskirts
o of Seringale lie to your west, and the highway continues to the
| east. An old northern road leads to the dwarven kingdom and
+-+-@-+-+ the abandoned mines, while the southern road shows the scars
| of the war which destroyed Thalos.
+
|
+

[Exits: north east south west]
Urkxu the Mistress of the Miyama Ryu is here.
A large wolf walks in.

<702/702hp 565/649m 174/502mv 19313tnl><. .> l ruYou do not see that here.

<702/702hp 565/649m 174/502mv 19313tnl><. .> whePlayers near you:
<PK> Urkxu The Crossroads
<PK> Sifia The Crossroads

<702/702hp 565/649m 174/502mv 19313tnl><. .> wYou yell 'Help! Urkxu tried to assassinate me!'
You aim a shot at Urkxu as she closes in on you.
Your snap shot MASSACRES Urkxu!
Urkxu's assassination attempt *** DEVASTATES *** you!
You are envenomed by Urkxu's poison mastery.
the Sphere of a Death Maiden is too heavy for you to wield.
Your poison MASSACRES you!
No way! You are still fighting!
Urkxu has some small wounds and bruises.

<494/702hp 535/649m 174/502mv 19313tnl><| *>
Your punch maims Urkxu!
Urkxu deftly performs a counterbalance evasion.
Urkxu manages to dodge your punch with a lot of effort.
Urkxu's shocking bite DISMEMBERS you!
Urkxu's wild shocking bite devastates you!
A large black panther's claw devastates Urkxu!
Urkxu has some small wounds and bruises.

<415/702hp 547/649m 224/502mv 19313tnl><| *> flYou flee from combat!
You lost 10 experience points.
Along the Eastern Road
You are walking along a well-travelled road between Seringale and
lands east. A northern road crosses this one to the west, towards
o Seringale. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| | Thera's busiest trade routes.
+ +

[Exits: east west]

<415/702hp 547/649m 222/502mv 19323tnl><. .> quaf purYou do not have that potion.

<415/702hp 547/649m 222/502mv 19323tnl><. .> esAlong the Eastern Road
The road heads southwards from here, meandering its way slowly around
the outskirts of the dwarven kingdom. Its resilient stone path
has resisted much of the wear created by the bustle of traders
and merchants travelling in between the two cities. To the northeast
+-+-@-+ you see a huge monastery, built inside a grove and surrounded by
| a patch of grass.
+-+

[Exits: east south west]

<415/702hp 547/649m 220/502mv 19323tnl><. .> eOn the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and
+-+-+ neatly. To the south of here you can see a dark forest, looking fairly
| barren in population and its trees stunted. It looks very dwarven.
@-+-+ Eastwards the road continues, its resilient surface resisting the
erosion caused by the bustle of trade passing through the area.

[Exits: north east]

<415/702hp 547/649m 218/502mv 19323tnl><. .> On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east
and west directions for as far as you can see, eventually turning
+ off its track out of sight. Either side of the road is surrounded
| by foresty terrain that looks fairly impassible and perhaps not worthwhile
+-@-+-+ to try to do so. To the east you see a signpost reaching high overhead.


[Exits: east west]

<415/702hp 547/649m 216/502mv 19323tnl><. .> g pur sacYou can't carry that many items.

<415/702hp 547/649m 216/502mv 19323tnl><. .> quaf purYou do not have that potion.

<415/702hp 547/649m 216/502mv 19323tnl><. .> eOn the Eastern Road
The road travels from east to west here, spanning out for miles in
both directions. It has been constructed of a light resilient
+ stone that has slowly worn away from the passing by of many travellers
| and tourists alike down this trade road. Far off to the south
+-+-@-+ you can see a river meandering its way through a fairly barren
looking forest.

[Exits: east west]
A tall signpost has been erected here.

<415/702hp 547/649m 214/502mv 19323tnl><. .> sc
/@============================================================-
| \\
| Sifia the Shield of the Forest, High Herald of Thera |
| Rank High Herald of , 27 years old (207 hours). |
| |
| Race: Werebeast Hometown: Seringale Health: 415/702 |
| Sex: Female Alignment: Neutral Mana: 547/649 |
e| Class: Ranger Ethos: Chaotic Move: 214/502 |
\\ -------------------------------------------/
| |
| Streng: 11 (20-9) Rating: Good Weight: 298/235 |
| Intell: 20 (20+0) Level: 48 Pracs: 34 |
| Wisdom: 20 (20+0) Exp tnl: 19323 Trains: 2 |
| Dexter: 11 (20-9) Quests: 38/49 Items: 27/25 |
| Consti: 20 (20+0) Gold: 34930 Wimpy: 30 hp |
| Luck: Changing Hunger: [***--] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \\
/ |
| Armor Vs Pierce: -78 Saving Throws |
| Hitroll: 16 Vs Bash: -84 Afflictive: -11 |
| Damroll: 12 Vs Slash: -88 Maledictive: -19 |
| Vs Exotic: -30 Mental: -11 |
\\==========================================================-/
You are affected by the following:
Spell: poison : modifies dexterity by -9 for 4 hours
: modifies strength by -9 for 4 hours
Skill: barkskin : modifies ac by -72 for 19 hours
Spell: detect magic : lasts for 1 hours
Spell: detect invis : lasts for 1 hours
Spell: detect evil : lasts for 1 hours
Skill: warcry : modifies save_vs_spell by -6 for 9 hours
: modifies hitroll by 6 for 9 hours
Skill: transform : lasts for 10 hours

<415/702hp 547/649m 214/502mv 19323tnl><. .> On the Eastern Road
The road takes a sudden swift turn here as it makes its way around
the outskirts of a small village, populated by gnomes. Its light
+-+ but resilient surface has grown brittle and hard from the many
| days of beautiful sunshine that have been experienced by it. Despite
+-+-@ this it has managed to remain in good shape, looking more than
adequate for its function as a trade route.

[Exits: north west]

<415/702hp 547/649m 212/502mv 19323tnl><. .> nAlong the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle,
small and yet clearly aristocrital in design. The road is forced
to travel south due to the presence of a playground of some sort
@-+-+ to the west of here. It seems to be unoccupied, at least from this
| viewpoint. The road continues eastwards, travelling towards the
+-+ City of Timaran.

[Exits: east south]

<415/702hp 547/649m 210/502mv 19323tnl><. .> eAlong the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has
o stood up to the bustle of tradefair passing through here. The road
| back to Seringale is to the west of you, while to the east of here
+-@-+-+ you can see a heavily guarded checkpoint. To the south you see a
| | dirt path wandering off towards a small village, away from the busy
+ + road.

[Exits: east west]

<415/702hp 547/649m 208/502mv 19323tnl><. .> eThe Checkpoint
You reach the checkpoint of the Eastern Road. This point serves
as both a guardpost for keeping the road safe from highway robbery
o-o and also is the main means of checking the smoothness of trade
| flowing in and out of the two hometowns. The post is guarded
+-+-@-+-+ day and night by heavily armored knights that are ever vigilant
| and alert.
+
|
+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

<415/702hp 547/649m 206/502mv 19323tnl><. .> whePlayers near you:
<PK> Sifia The Checkpoint

<415/702hp 547/649m 206/502mv 19323tnl><. .> nSilent Path
The path is surrounded by foliage of all colors and description. All
of the plant life is in full bloom, which is odd, seeing as how there
are plants which prefer different seasons than others. One might
think that there is a mystical quality to life in this area which
@-o-o helps it thrive. The path is neatly bordered by green moss covered
| stones. A glyph appears to be chiselled into each. To the south
+-+-+ you can see a wide road.
|
+

[Exits: east south]

<415/702hp 547/649m 204/502mv 19323tnl><. .> eSilent Path
The path is surrounded by foliage of all colors and description. All
of the plant life is in full bloom, which is odd, seeing as how there
are plants which prefer different seasons than others. One might
| think that there is a mystical quality to life in this area which
o-@-o helps it thrive. The path is neatly bordered by green moss covered
| stones. A glyph appears to be chiselled into each.
+

[Exits: east west]

<415/702hp 547/649m 202/502mv 19323tnl><. .> eSilent Path
The path is surrounded by foliage of all colors and description. All
of the plant life is in full bloom, which is odd, seeing as how there
are plants which prefer different seasons than others. One might
| think that there is a mystical quality to life in this area which
o-o-@ helps it thrive. The path is neatly bordered by green moss covered
stones. A glyph appears to be chiselled into each. To the north you can
see a grove of some sort.

[Exits: north west]

<415/702hp 547/649m 200/502mv 19323tnl><. .> nAt the edge of the grove
You are standing at the entrance of a beautiful grove of trees, and
your heart is filled with pure, peaceful thoughts. This looks like
f-f-f a safe place to recover from the wounds of adventuring. A faint
| path through the grove lies to the north, and you can see the eastern
@ road to the south.
|

[Exits: north south]

<415/702hp 547/649m 199/502mv 19323tnl><. .> grnSifia's group:
[48 Chm] A large wolf 100% hp 100% mana 100% mv (in Eastern Road)
[48 Chm] A large black panther 100% hp 100% mana 100% mv (in Eastern Road)
[48 Ran] Sifia 59% hp 84% mana 39% mv 19323 tnl
[ 7 Pet] Ocelittle the kitten 100% hp 100% mana 100% mv 2270 tnl

<415/702hp 547/649m 199/502mv 19323tnl><. .> Inside the grove
As you walk among the stately oaks of this grove, you feel at peace
and in harmony with this beautiful forest. If only the rest
f of the lands were so tranquil. The trail turns towards the
| east, leading into the secluded trees of the druids' holy grove,
f-f-@-f-f and a path back to the eastern road lies south. To the west
| | lies a secluded monastery.
f f
|

[Exits: east south west]
A small snake slithers between the grass.

<415/702hp 547/649m 196/502mv 19323tnl><. .> herbYou search the area for some herbs.
You feel much better.
You feel less sick.

<608/702hp 497/649m 196/502mv 19323tnl><. .> sswear rangerwear rangerAt the edge of the grove
You are standing at the entrance of a beautiful grove of trees, and
your heart is filled with pure, peaceful thoughts. This looks like
f-f-f a safe place to recover from the wounds of adventuring. A faint
| path through the grove lies to the north, and you can see the eastern
@ road to the south.
|

[Exits: north south]

<610/702hp 498/649m 197/502mv 19323tnl><. .> Silent Path
The path is surrounded by foliage of all colors and description. All
of the plant life is in full bloom, which is odd, seeing as how there
are plants which prefer different seasons than others. One might
| think that there is a mystical quality to life in this area which
o-o-@ helps it thrive. The path is neatly bordered by green moss covered
stones. A glyph appears to be chiselled into each. To the north you can
see a grove of some sort.

[Exits: north west]

<610/702hp 498/649m 196/502mv 19323tnl><. .> wYou wield a ranger's bow.
A ranger's bow feels like a part of you!

<610/702hp 498/649m 196/502mv 19323tnl><. .> wYou do not have that item.

<610/702hp 498/649m 196/502mv 19323tnl><. .> Silent Path
The path is surrounded by foliage of all colors and description. All
of the plant life is in full bloom, which is odd, seeing as how there
are plants which prefer different seasons than others. One might
| think that there is a mystical quality to life in this area which
o-@-o helps it thrive. The path is neatly bordered by green moss covered
| stones. A glyph appears to be chiselled into each.
+

[Exits: east west]

<610/702hp 498/649m 194/502mv 19323tnl><. .> swSilent Path
The path is surrounded by foliage of all colors and description. All
of the plant life is in full bloom, which is odd, seeing as how there
are plants which prefer different seasons than others. One might
think that there is a mystical quality to life in this area which
@-o-o helps it thrive. The path is neatly bordered by green moss covered
| stones. A glyph appears to be chiselled into each. To the south
+-+-+ you can see a wide road.
|
+

[Exits: east south]

<610/702hp 498/649m 192/502mv 19323tnl><. .> whoThe Checkpoint
You reach the checkpoint of the Eastern Road. This point serves
as both a guardpost for keeping the road safe from highway robbery
o-o and also is the main means of checking the smoothness of trade
| flowing in and out of the two hometowns. The post is guarded
+-+-@-+-+ day and night by heavily armored knights that are ever vigilant
| and alert.
+
|
+

[Exits: north east south west]
(White Aura) (Red Aura) Urkxu the Mistress of the Miyama Ryu is here.
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

<610/702hp 498/649m 190/502mv 19323tnl><. .> wheAlong the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has
o stood up to the bustle of tradefair passing through here. The road
| back to Seringale is to the west of you, while to the east of here
+-@-+-+ you can see a heavily guarded checkpoint. To the south you see a
| | dirt path wandering off towards a small village, away from the busy
+ + road.

[Exits: east west]

<610/702hp 498/649m 188/502mv 19323tnl><. .> [ Gnome ] [JUSTICE] Mizphixil Rynke the Master of Divination
[ Human ] Marisca the Grand Sorceror
[ Elf ] Edilif the Champion
[ Elf ] Denuci the Champion
[ Drow ] <PK> [LEGION] Urkxu the Mistress of the Miyama Ryu
[ H-Elf ] Teaka the Trainee of the Notched Arrow
[48 Beast Ran] <PK> (High Herald) Sifia Arborshate the Shield of the Forest, High Herald of Thera
Players found: 7
There are 7 characters on; the most on since startup was 22.

<610/702hp 498/649m 188/502mv 19323tnl><. .> Players near you:
<PK> Urkxu Silent Path
<PK> Sifia Along the Eastern Road

<610/702hp 498/649m 188/502mv 19323tnl><. .> wAlong the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle,
small and yet clearly aristocrital in design. The road is forced
to travel south due to the presence of a playground of some sort
s @-+-+ to the west of here. It seems to be unoccupied, at least from this
| viewpoint. The road continues eastwards, travelling towards the
+-+ City of Timaran.

[Exits: east south]

<610/702hp 498/649m 186/502mv 19323tnl><. .> wOn the Eastern Road
The road takes a sudden swift turn here as it makes its way around
the outskirts of a small village, populated by gnomes. Its light
+-+ but resilient surface has grown brittle and hard from the many
| days of beautiful sunshine that have been experienced by it. Despite
+-+-@ this it has managed to remain in good shape, looking more than
adequate for its function as a trade route.

[Exits: north west]

<610/702hp 498/649m 184/502mv 19323tnl><. .> wOn the Eastern Road
The road travels from east to west here, spanning out for miles in
both directions. It has been constructed of a light resilient
+ stone that has slowly worn away from the passing by of many travellers
| and tourists alike down this trade road. Far off to the south
w+-+-@-+ you can see a river meandering its way through a fairly barren
looking forest.

[Exits: east west]
A tall signpost has been erected here.

<610/702hp 498/649m 182/502mv 19323tnl><. .> wheOn the Eastern Road
The resilient stone of the Eastern Road stretches out in both east
and west directions for as far as you can see, eventually turning
+ off its track out of sight. Either side of the road is surrounded
| by foresty terrain that looks fairly impassible and perhaps not worthwhile
+-@-+-+ to try to do so. To the east you see a signpost reaching high overhead.


[Exits: east west]

<610/702hp 498/649m 180/502mv 19323tnl><. .> nOn the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and
+-+-+ neatly. To the south of here you can see a dark forest, looking fairly
| barren in population and its trees stunted. It looks very dwarven.
@-+-+ Eastwards the road continues, its resilient surface resisting the
erosion caused by the bustle of trade passing through the area.

[Exits: north east]

<610/702hp 498/649m 178/502mv 19323tnl><. .> wPlayers near you:
<PK> Sifia On the Eastern Road

<610/702hp 498/649m 178/502mv 19323tnl><. .> wAlong the Eastern Road
The road heads southwards from here, meandering its way slowly around
the outskirts of the dwarven kingdom. Its resilient stone path
has resisted much of the wear created by the bustle of traders
and merchants travelling in between the two cities. To the northeast
+-+-@-+ you see a huge monastery, built inside a grove and surrounded by
| a patch of grass.
+-+

[Exits: east south west]

<610/702hp 498/649m 176/502mv 19323tnl><. .> wheAlong the Eastern Road
You are walking along a well-travelled road between Seringale and
lands east. A northern road crosses this one to the west, towards
o Seringale. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| | Thera's busiest trade routes.
+ +

[Exits: east west]

<610/702hp 498/649m 174/502mv 19323tnl><. .>
The sun slowly disappears in the west.

<621/702hp 510/649m 227/502mv 19323tnl><. .> The Crossroads
o Here, the great eastern road intersects with an older road between
| the mines of Moria and the ruined city of Thalos. The outskirts
o of Seringale lie to your west, and the highway continues to the
| east. An old northern road leads to the dwarven kingdom and
+-+-@-+-+ the abandoned mines, while the southern road shows the scars
| of the war which destroyed Thalos.
+
|
+

[Exits: north east south west]
Urkxu the Mistress of the Miyama Ryu is here.

<621/702hp 510/649m 225/502mv 19323tnl><. .> wPlayers near you:
<PK> Sifia The Crossroads

<621/702hp 510/649m 225/502mv 19323tnl><. .> wAlong the Eastern Road
You are traveling along a well-travelled road between Seringale
and the lands to the east. A northern road crosses this one
o to the east. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| Thera's busiest trade routes.
+

[Exits: east west]
(Charmed) A large black panther poises here.

<621/702hp 510/649m 223/502mv 19323tnl><. .> Along the Eastern Road
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
+-+-@-+-+ Thera's busiest trade routes.

[Exits: east west]

<621/702hp 510/649m 221/502mv 19323tnl><. .> whePlayers near you:
<PK> Sifia Along the Eastern Road

<621/702hp 510/649m 221/502mv 19323tnl><. .> eAlong the Eastern Road
You are traveling along a well-travelled road between Seringale
and the lands to the east. A northern road crosses this one
o to the east. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| Thera's busiest trade routes.
+

[Exits: east west]

<621/702hp 510/649m 219/502mv 19323tnl><. .> eeThe Crossroads
o Here, the great eastern road intersects with an older road between
| the mines of Moria and the ruined city of Thalos. The outskirts
o of Seringale lie to your west, and the highway continues to the
| east. An old northern road leads to the dwarven kingdom and
+-+-@-+-+ the abandoned mines, while the southern road shows the scars
| of the war which destroyed Thalos.
+
|
+

[Exits: north east south west]
Urkxu the Mistress of the Miyama Ryu is here.

<621/702hp 510/649m 217/502mv 19323tnl><. .> wheAlong the Eastern Road
You are walking along a well-travelled road between Seringale and
lands east. A northern road crosses this one to the west, towards
o Seringale. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| | Thera's busiest trade routes.
+ +

[Exits: east west]

<621/702hp 510/649m 215/502mv 19323tnl><. .> Players near you:
<PK> Sifia Along the Eastern Road

<621/702hp 510/649m 215/502mv 19323tnl><. .> lead $$They aren't here.

<621/702hp 510/649m 215/502mv 19323tnl><. .> eAlong the Eastern Road
The road heads southwards from here, meandering its way slowly around
the outskirts of the dwarven kingdom. Its resilient stone path
has resisted much of the wear created by the bustle of traders
and merchants travelling in between the two cities. To the northeast
+-+-@-+ you see a huge monastery, built inside a grove and surrounded by
| a patch of grass.
+-+

[Exits: east south west]

<621/702hp 510/649m 213/502mv 19323tnl><. .> sOn the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and
+-+-+ neatly. To the south of here you can see a dark forest, looking fairly
| barren in population and its trees stunted. It looks very dwarven.
@-+-+ Eastwards the road continues, its resilient surface resisting the
erosion caused by the bustle of trade passing through the area.

[Exits: north east]

<621/702hp 510/649m 211/502mv 19323tnl><. .> whePlayers near you:
<PK> Sifia On the Eastern Road

<621/702hp 510/649m 211/502mv 19323tnl><. .> eOn the Eastern Road
The resilient stone of the Eastern Road stretches out in both east
and west directions for as far as you can see, eventually turning
+ off its track out of sight. Either side of the road is surrounded
| by foresty terrain that looks fairly impassible and perhaps not worthwhile
+-@-+-+ to try to do so. To the east you see a signpost reaching high overhead.


[Exits: east west]

<621/702hp 510/649m 209/502mv 19323tnl><. .> eOn the Eastern Road
The road travels from east to west here, spanning out for miles in
both directions. It has been constructed of a light resilient
+ stone that has slowly worn away from the passing by of many travellers
| and tourists alike down this trade road. Far off to the south
+-+-@-+ you can see a river meandering its way through a fairly barren
looking forest.

[Exits: east west]
A tall signpost has been erected here.

<621/702hp 510/649m 207/502mv 19323tnl><. .> whePlayers near you:
<PK> Urkxu On the Eastern Road
<PK> Sifia On the Eastern Road

<621/702hp 510/649m 207/502mv 19323tnl><. .> enOn the Eastern Road
The road takes a sudden swift turn here as it makes its way around
the outskirts of a small village, populated by gnomes. Its light
+-+ but resilient surface has grown brittle and hard from the many
| days of beautiful sunshine that have been experienced by it. Despite
+-+-@ this it has managed to remain in good shape, looking more than
adequate for its function as a trade route.

[Exits: north west]
(White Aura) (Red Aura) Urkxu the Mistress of the Miyama Ryu is here.

<621/702hp 510/649m 205/502mv 19323tnl><. .> eAlong the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle,
small and yet clearly aristocrital in design. The road is forced
to travel south due to the presence of a playground of some sort
@-+-+ to the west of here. It seems to be unoccupied, at least from this
| viewpoint. The road continues eastwards, travelling towards the
+-+ City of Timaran.

[Exits: east south]
(White Aura) (Red Aura) Urkxu the Mistress of the Miyama Ryu is here.

<621/702hp 510/649m 203/502mv 19323tnl><. .> Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has
o stood up to the bustle of tradefair passing through here. The road
| back to Seringale is to the west of you, while to the east of here
+-@-+-+ you can see a heavily guarded checkpoint. To the south you see a
| | dirt path wandering off towards a small village, away from the busy
+ + road.

[Exits: east west]
(White Aura) (Red Aura) Urkxu the Mistress of the Miyama Ryu is here.

<621/702hp 510/649m 201/502mv 19323tnl><. .> eThe Checkpoint
You reach the checkpoint of the Eastern Road. This point serves
as both a guardpost for keeping the road safe from highway robbery
o-o and also is the main means of checking the smoothness of trade
| flowing in and out of the two hometowns. The post is guarded
+-+-@-+-+ day and night by heavily armored knights that are ever vigilant
| and alert.
+
|
+

[Exits: north east south west]
(White Aura) (Red Aura) Urkxu the Mistress of the Miyama Ryu is here.
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

<621/702hp 510/649m 199/502mv 19323tnl><. .> affYou yell 'Help! Urkxu kicked dirt into my eyes!'
Urkxu kicks dirt in your eyes!
Urkxu's kicked dirt scratches you.
You can't see a thing!

<618/702hp 510/649m 199/502mv 19323tnl> You are affected by the following:
Skill: dirt kicking : modifies hitroll by -3 for up to 5 rounds
Skill: herb : lasts for 10 hours
Skill: barkskin : modifies ac by -72 for 18 hours
Spell: detect magic : lasts for 0 hours
Spell: detect invis : lasts for 0 hours
Spell: detect evil : lasts for 0 hours
Skill: warcry : modifies save_vs_spell by -6 for 8 hours
: modifies hitroll by 6 for 8 hours
Skill: transform : lasts for 9 hours

<618/702hp 510/649m 199/502mv 19323tnl> eNo way! You are still fighting!

<618/702hp 510/649m 199/502mv 19323tnl>
Someone deftly performs a counterbalance evasion.
Someone dodges your arrow.
Your pierce decimates someone!
You couldn't dodge someone's shocking bite but she misses by inches.
Someone's shocking bite MASSACRES you!
Someone's claw wounds someone.

<549/702hp 510/649m 199/502mv 19323tnl>
Someone dodges your arrow.
Someone's shocking bite DISMEMBERS you!
You deflect someone's shocking bite aside in an ungraceful parry.
Someone's claw wounds someone.
Someone's claw injures someone.

<500/702hp 515/649m 224/502mv 19323tnl>
A dark vortex appears, tearing space and time in front of you.
Someone steps into the vortex, dragging you along with her!
You yell 'Help! someone is abducting me!'
You can't see a thing!

<500/702hp 515/649m 224/502mv 19313tnl>
You rub the dirt out of your eyes.
You stab at Urkxu with an arrow at point blank range.
Your pierce devastates Urkxu!
Your pierce MUTILATES Urkxu!
Your pierce MUTILATES Urkxu!
Your pierce misses Urkxu.
You dodge Urkxu's shocking bite.
You parry Urkxu's shocking bite.
Urkxu deftly performs a counterbalance evasion.
Urkxu deftly performs a counterbalance evasion.
A large black panther gets a wild look in its eyes.
Urkxu looks pretty hurt.

<500/702hp 515/649m 224/502mv 19313tnl><| *>
Urkxu dodges your arrow.
Urkxu's shocking bite misses you.
You couldn't dodge Urkxu's shocking bite but she misses by inches.
A large black panther's claw wounds Urkxu.
Urkxu looks pretty hurt.

<500/702hp 515/649m 224/502mv 19313tnl><| *> dir
Urkxu has fled!
But you aren't in combat!

<500/702hp 515/649m 224/502mv 19313tnl><. .> quaf purYou do not have that potion.

<500/702hp 515/649m 224/502mv 19313tnl><. .> g pur sacYou get a purple potion from a Big Ol'Pack Sack.

<500/702hp 515/649m 224/502mv 19313tnl><. .> quaf purYou quaff a purple potion.
g 'purple potion' sackYou aren't blind.
You are surrounded by a white aura.

<500/702hp 515/649m 224/502mv 19313tnl><. .> l
A large black panther looks uncomfortable in these surroundings.
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain mauls you.
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain wounds you.
You can no longer sense magical auras.
You no longer see invisible objects.
The red in your vision disappears.

<458/702hp 515/649m 250/502mv 19313tnl><. .> mYou get a purple potion from a Big Ol'Pack Sack.

<458/702hp 515/649m 250/502mv 19313tnl><. .> The Dark Rift
All your normal senses abandon you here. Nothing feels famliar to
/ you here, nothing resembles the world you know. Your body feels
*=*=* extraordinarily light, to the point of making you uncomfortable.
| / The burden of gravity no longer weighs you down. Everything is
=@-*=* covered by a thick gray haze, obscuring your field of vision greatly.
/ / Oddly enough, it isn't completely dark, a faint light permeates
the air, reminding you of your world by the light of the moon. Yet, as you
look around, you can't seem to find the source of the light. The air is heavy,
your breathing is a constant toil to take in precious life-sustaining air.
You can make out gray shapes in the haze, resembling uneven terrain. Things
here appear to be only shadows of what you'd see in your own world. As you
begin to move, you are reminded of the lack of gravity, and find yourself swimming
through the air more than walking, an odd sensation. Obscurity extends in
every direction, making you feel extremely lost. Your sense of direction is
completely shot here.

[Exits: north east south west up down]
(Charmed) A large black panther poises here.

<458/702hp 515/649m 250/502mv 19313tnl><. .> / / /
<*-*=*=
/ | | /
=@-*-*=
/ / /

<458/702hp 515/649m 250/502mv 19313tnl><. .> whescanPlayers near you:
<PK> Urkxu The Dark Rift
<PK> Sifia The Dark Rift

<458/702hp 515/649m 250/502mv 19313tnl><. .> You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 2 (south) ***
(White Aura) A treant guardian is here, protecting its home.
*** Range 3 (south) ***
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
*** Range 4 (south) ***
A sapling is here, trying to find sunlight.
*** Range 5 (south) ***
A sapling is here, trying to find sunlight.
You scan west.
You scan up.
*** Range 2 (up) ***
(Charmed) A large black panther poises here.
*** Range 3 (up) ***
(White Aura) Urkxu the Mistress of the Miyama Ryu is here.
*** Range 4 (up) ***
(Charmed) A large black panther poises here.
You scan down.
*** Range 1 (down) ***
(Charmed) A large black panther poises here.
*** Range 2 (down) ***
(Charmed) A large black panther poises here.
*** Range 3 (down) ***
(Charmed) A large black panther poises here.
*** Range 4 (down) ***
(Charmed) A large black panther poises here.
*** Range 5 (down) ***
(Charmed) A large black panther poises here.

<458/702hp 515/649m 250/502mv 19313tnl><. .> uuThe Dark Rift
All your normal senses abandon you here. Nothing feels famliar to
/ you here, nothing resembles the world you know. Your body feels
=*=* extraordinarily light, to the point of making you uncomfortable.
/ | The burden of gravity no longer weighs you down. Everything is
<*-@= covered by a thick gray haze, obscuring your field of vision greatly.
/ / Oddly enough, it isn't completely dark, a faint light permeates
the air, reminding you of your world by the light of the moon. Yet, as you
look around, you can't seem to find the source of the light. The air is heavy,
your breathing is a constant toil to take in precious life-sustaining air.
You can make out gray shapes in the haze, resembling uneven terrain. Things
here appear to be only shadows of what you'd see in your own world. As you
begin to move, you are reminded of the lack of gravity, and find yourself swimming
through the air more than walking, an odd sensation. Obscurity extends in
every direction, making you feel extremely lost. Your sense of direction is
completely shot here.

[Exits: north east south west up down]

<458/702hp 515/649m 249/502mv 19313tnl><. .> uThe Dark Rift
All your normal senses abandon you here. Nothing feels famliar to
/ you here, nothing resembles the world you know. Your body feels
*=*=* extraordinarily light, to the point of making you uncomfortable.
| / The burden of gravity no longer weighs you down. Everything is
murder $$ =@-*=* covered by a thick gray haze, obscuring your field of vision greatly.
/ / Oddly enough, it isn't completely dark, a faint light permeates
the air, reminding you of your world by the light of the moon. Yet, as you
look around, you can't seem to find the source of the light. The air is heavy,
your breathing is a constant toil to take in precious life-sustaining air.
You can make out gray shapes in the haze, resembling uneven terrain. Things
here appear to be only shadows of what you'd see in your own world. As you
begin to move, you are reminded of the lack of gravity, and find yourself swimming
through the air more than walking, an odd sensation. Obscurity extends in
every direction, making you feel extremely lost. Your sense of direction is
completely shot here.

[Exits: north east south west up down]

<458/702hp 515/649m 248/502mv 19313tnl><. .> The Dark Rift
All your normal senses abandon you here. Nothing feels famliar to
/ you here, nothing resembles the world you know. Your body feels
=*=* extraordinarily light, to the point of making you uncomfortable.
/ | The burden of gravity no longer weighs you down. Everything is
<*-@= covered by a thick gray haze, obscuring your field of vision greatly.
/ / Oddly enough, it isn't completely dark, a faint light permeates
the air, reminding you of your world by the light of the moon. Yet, as you
look around, you can't seem to find the source of the light. The air is heavy,
your breathing is a constant toil to take in precious life-sustaining air.
You can make out gray shapes in the haze, resembling uneven terrain. Things
here appear to be only shadows of what you'd see in your own world. As you
begin to move, you are reminded of the lack of gravity, and find yourself swimming
through the air more than walking, an odd sensation. Obscurity extends in
every direction, making you feel extremely lost. Your sense of direction is
completely shot here.

[Exits: north east south west up down]

<458/702hp 515/649m 247/502mv 19313tnl><. .> uYour pierce maims Urkxu!
Your pierce maims Urkxu!
Urkxu is in awful condition.

<458/702hp 515/649m 247/502mv 19313tnl><| *> murder $$
Urkxu has fled!

<458/702hp 515/649m 247/502mv 19313tnl><. .> scanwheThe Dark Rift
All your normal senses abandon you here. Nothing feels famliar to
/ you here, nothing resembles the world you know. Your body feels
*=*=* extraordinarily light, to the point of making you uncomfortable.
| / The burden of gravity no longer weighs you down. Everything is
=@-*=* covered by a thick gray haze, obscuring your field of vision greatly.
/ / Oddly enough, it isn't completely dark, a faint light permeates
the air, reminding you of your world by the light of the moon. Yet, as you
look around, you can't seem to find the source of the light. The air is heavy,
your breathing is a constant toil to take in precious life-sustaining air.
You can make out gray shapes in the haze, resembling uneven terrain. Things
here appear to be only shadows of what you'd see in your own world. As you
begin to move, you are reminded of the lack of gravity, and find yourself swimming
through the air more than walking, an odd sensation. Obscurity extends in
every direction, making you feel extremely lost. Your sense of direction is
completely shot here.

[Exits: north east south west up down]

<458/702hp 515/649m 246/502mv 19313tnl><. .> They aren't here.

<458/702hp 515/649m 246/502mv 19313tnl><. .> You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Urkxu the Mistress of the Miyama Ryu is here.
*** Range 2 (north) ***
(White Aura) Urkxu the Mistress of the Miyama Ryu is here.
*** Range 3 (north) ***
(White Aura) Urkxu the Mistress of the Miyama Ryu is here.
*** Range 5 (north) ***
(White Aura) Urkxu the Mistress of the Miyama Ryu is here.
You scan east.
You scan south.
*** Range 2 (south) ***
(White Aura) A treant guardian is here, protecting its home.
*** Range 3 (south) ***
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
*** Range 4 (south) ***
A sapling is here, trying to find sunlight.
*** Range 5 (south) ***
A sapling is here, trying to find sunlight.
You scan west.
You scan up.
*** Range 2 (up) ***
(Charmed) A large black panther poises here.
*** Range 4 (up) ***
(Charmed) A large black panther poises here.
You scan down.
*** Range 1 (down) ***
(Charmed) A large black panther poises here.
*** Range 2 (down) ***
(Charmed) A large black panther poises here.
*** Range 3 (down) ***
(Charmed) A large black panther poises here.
*** Range 4 (down) ***
(Charmed) A large black panther poises here.
*** Range 5 (down) ***
(Charmed) A large black panther poises here.

<458/702hp 515/649m 246/502mv 19313tnl><. .> Players near you:
<PK> Sifia The Dark Rift

<458/702hp 515/649m 246/502mv 19313tnl><. .> nmurder $$The Dark Rift
All your normal senses abandon you here. Nothing feels famliar to
you here, nothing resembles the world you know. Your body feels
* extraordinarily light, to the point of making you uncomfortable.
/ / / The burden of gravity no longer weighs you down. Everything is
<*-@-*=* covered by a thick gray haze, obscuring your field of vision greatly.
/ / / Oddly enough, it isn't completely dark, a faint light permeates
* the air, reminding you of your world by the light of the moon.
Yet, as you look around, you can't seem to find the source of the light.
The air is heavy, your breathing is a constant toil to take in precious life-sustaining
air. You can make out gray shapes in the haze, resembling uneven terrain.
Things here appear to be only shadows of what you'd see in your own world.
As you begin to move, you are reminded of the lack of gravity, and find yourself
swimming through the air more than walking, an odd sensation. Obscurity
extends in every direction, making you feel extremely lost. Your sense of direction
is completely shot here.

[Exits: north east south west up down]
(White Aura) Urkxu the Mistress of the Miyama Ryu is here.

<458/702hp 515/649m 245/502mv 19313tnl><. .> Your pierce devastates Urkxu!
Urkxu is mortally wounded, and will die soon, if not aided.
Urkxu is bleeding to death.

<461/702hp 517/649m 246/502mv 19313tnl><| *>
Your pierce misses Urkxu.
Your pierce DISMEMBERS Urkxu!
Urkxu is DEAD!!
Urkxu's head is shattered, and her brains splash all over you.
Armor and entrails decorate the skies as an unfortunate is torn asunder.

<461/702hp 517/649m 246/502mv 19313tnl><. .> exa corThe corpse of Urkxu holds:
4569 gold coins

<461/702hp 517/649m 246/502mv 19313tnl><. .> g gold corYou get 4569 gold coins from the corpse of Urkxu.

<461/702hp 517/649m 246/502mv 19313tnl><. .> who[ Gnome ] [JUSTICE] Mizphixil Rynke the Master of Divination
[ Human ] Marisca the Grand Sorceror
[ Elf ] Edilif the Champion
[ Elf ] Denuci the Champion
[ Drow ] [LEGION] Urkxu the Mistress of the Miyama Ryu
[ H-Elf ] Teaka the Trainee of the Notched Arrow
[48 Beast Ran] <PK> (High Herald) Sifia Arborshate the Shield of the Forest, High Herald of Thera
Players found: 7
There are 7 characters on; the most on since startup was 22.

<461/702hp 517/649m 246/502mv 19313tnl><. .> whePlayers near you:
<PK> Sifia The Dark Rift


<425/702hp 517/649m 301/502mv 19313tnl><. .> Urkxu tells you 'AAHH!"

You tell Urkxu 'No calling Heralds wimps now, please?'

<425/702hp 517/649m 301/502mv 19313tnl><. .> Urkxu tells you 'I'm leaving to go sob!'

<565/702hp 609/649m 363/502mv 19313tnl><. .> Urkxu tells you 'Damn..'
  1. davor Herald vs. Legion -
    could have at least used a purple to not embarass him completely...
  2. retard Herald vs. Legion -
    clobber the bow instead of dirt? dirt doesnt really faze a ranger
  3. retard Herald vs. Legion -
    also stop trying to gayunk with abduct, if you can't win without assassinating them at least do that well
  4. murfin Herald vs. Legion -
    hahaha. go sifia!
  5. Vertas Herald vs. Legion -
    Yeah abductions a bad idea unless you know you can win...i almost never abducted unless i landed a lucky blasphemy or something....sooo like once.
  6. green Herald vs. Legion -
    wooo! Go Sifia!
  7. Sifia Yep, Heralds pwn -
    And still Dav berates Heralds for sucking:

    Davairus wrote:
    ...I think at lowest level play (Heralds & newbies/ trash)...

    When will the injustice end? *sob*
  8. Vertas Herald vs. Legion -
    It doesn't count when its only "Herald" and beastie one at that...lol
  9. erlwith Herald vs. Legion -
    Obviously Urxu either sucks or plays stoned. Abduct must be on a macro for this one.

  10. deauja Herald vs. Legion -
    playing stoneds not a good idea, it kindof puts a lag in your brain...
  11. Kessor Herald vs. Legion -
    How did Urkxu get kicked out of Legion?