Grindner vs Zlaad

posted on 2008-01-09 19:47:08
no opponent . . . no opponent n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
(White Aura) Zlaad the Berserker of Strife is here.

<624/100%hp 284/100%m 252/82%mv 9621tnl
no opponent . . . no opponent look zl
Moist wisps of exhale rise from his flaring nostrils as his chest heaves
heavily to breath, clinking links of mail against each other. Huge, close
set bands of gold adorn his ears and eyebrows. His left horn is damaged and
looks splintered, if it looked like the other protuding from his skull he
would look grand indeed. Always his gaze seems to be a glare. He trods
heavily upon his hooves.

He has just opened up his eyes to the world.
Zlaad is in excellent condition.

Zlaad is using:
(Glowing) a mortuary lamp
a Red Claw signet ring
a webbed ring
a teeth necklace
a teeth necklace
a helm of the black-tear
a corroded chainmail shirt
some arm plates of dark oak
a pair of dragon skin gloves
a pair of black-tear leggings
a pair of black-tear boots
a thick animal hide
(Humming) a spiderweb sash
a bracer of dark thorns
a bracer of dark thorns
a bardiche
a pale blue stone

<624/100%hp 284/100%m 252/82%mv 9621tnl
no opponent . . . no opponent s
You yell 'Help! Zlaad just charged into me!'
You turn Zlaad's attack against him.
Your crush mauls Zlaad.
Your crush decimates Zlaad!
Your crush decimates Zlaad!
Zlaad manages to dodge your crush with a lot of effort.
Zlaad's cleave maims you!
Zlaad's cleave decimates you!
Zlaad has some small wounds and bruises.

<564/90%hp 269/94%m 252/82%mv 9621tnl
disadvantaged . - . inferior No way! You are still fighting!
Zlaad has some small wounds and bruises.

<574/91%hp 273/96%m 290/95%mv 9621tnl
disadvantaged . - . inferior flee
You flee from combat!
You lost 10 experience points.
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]

<574/91%hp 273/96%m 288/94%mv 9631tnl
no opponent . . . no opponent scan a
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) Zlaad the Berserker of Strife is here.

<574/91%hp 273/96%m 288/94%mv 9631tnl
no opponent . . . no opponent s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
(White Aura) Zlaad the Berserker of Strife is here.

<574/91%hp 273/96%m 286/94%mv 9631tnl
no opponent . . . no opponent w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<574/91%hp 273/96%m 284/93%mv 9631tnl
no opponent . . . no opponent w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<574/91%hp 273/96%m 282/92%mv 9631tnl
no opponent . . . no opponent quaff purp[
You do not have that potion.

<574/91%hp 273/96%m 282/92%mv 9631tnl
no opponent . . . no opponent quaff purp
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<574/91%hp 273/96%m 282/92%mv 9631tnl
no opponent . . . no opponent scan a
e
You scan all around.
You scan east.
You scan west.

<574/91%hp 273/96%m 282/92%mv 9631tnl
no opponent . . . no opponent The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<574/91%hp 273/96%m 280/92%mv 9631tnl
no opponent . . . no opponent murder zl
They aren't here.

<574/91%hp 273/96%m 280/92%mv 9631tnl
no opponent . . . no opponent where
Players near you:
Dryndel Outside the East Gate
Vilium North of Market Square
Farist Entrance to the Arena
Zlaad The Path of Honor
<PK> Grindner The Path of Devotion

<576/92%hp 274/96%m 282/92%mv 9631tnl
no opponent . . . no opponent scan a
You scan all around.
You scan east.
You scan west.

<576/92%hp 274/96%m 282/92%mv 9631tnl
no opponent . . . no opponent e
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]

<576/92%hp 274/96%m 280/92%mv 9631tnl
no opponent . . . no opponent where
Players near you:
Dryndel Outside the East Gate
Vilium Southeast of Market Square
Farist Entrance to the Arena
Zlaad The Path of Honor
<PK> Grindner The Path of Fury

<576/92%hp 274/96%m 280/92%mv 9631tnl
no opponent . . . no opponent n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]

<576/92%hp 274/96%m 278/91%mv 9631tnl
no opponent . . . no opponent n
Alas, you cannot go that way.

<576/92%hp 274/96%m 278/91%mv 9631tnl
no opponent . . . no opponent e
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]

<576/92%hp 274/96%m 276/90%mv 9631tnl
no opponent . . . no opponent n
Alas, you cannot go that way.

<576/92%hp 274/96%m 276/90%mv 9631tnl
no opponent . . . no opponent e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]

<576/92%hp 274/96%m 274/90%mv 9631tnl
no opponent . . . no opponent n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
(White Aura) Zlaad the Berserker of Strife is here.

<576/92%hp 274/96%m 272/89%mv 9631tnl
no opponent . . . no opponent n
Alas, you cannot go that way.

<576/92%hp 274/96%m 272/89%mv 9631tnl
no opponent . . . no opponent murder zl
Zlaad yells 'Help! I am being attacked by Grindner!'
Zlaad deflects your crush aside in an ungraceful parry.
Your crush devastates Zlaad!
Zlaad has some small wounds and bruises.

<576/92%hp 274/96%m 272/89%mv 9631tnl
neither . 0 . superior hobble

Your crush mauls Zlaad.
Zlaad's dreams MUTILATE you!
Zlaad's dreams decimate you!
Zlaad has some small wounds and bruises.

<509/81%hp 274/96%m 272/89%mv 9631tnl
neither . 0 . superior You strike Zlaad with your weapon and attempt to hobble him.
Your hobble grazes Zlaad.
Zlaad clutches his leg painfully as he begins to hobble.
Zlaad has some small wounds and bruises.

<509/81%hp 274/96%m 272/89%mv 9631tnl
neither . 0 . superior flee

Zlaad has fled!
Zlaad walks south.

<509/81%hp 274/96%m 272/89%mv 9631tnl
no opponent . . . no opponent s
murder zl

The town clock tolls twelve times as midnight arrives.

<519/83%hp 280/98%m 304/100%mv 9631tnl
no opponent . . . no opponent You aren't fighting anyone.

<519/83%hp 280/98%m 304/100%mv 9631tnl
no opponent . . . no opponent The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]

<519/83%hp 280/98%m 302/99%mv 9631tnl
no opponent . . . no opponent They aren't here.

<519/83%hp 280/98%m 302/99%mv 9631tnl
no opponent . . . no opponent w
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]

<519/83%hp 280/98%m 300/98%mv 9631tnl
no opponent . . . no opponent murder zl
w
They aren't here.

<519/83%hp 280/98%m 300/98%mv 9631tnl
no opponent . . . no opponent The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
(White Aura) Zlaad the Berserker of Strife is here.

<519/83%hp 280/98%m 298/98%mv 9631tnl
no opponent . . . no opponent murder zl
Zlaad yells 'Help! I am being attacked by Grindner!'
Your crush decimates Zlaad!
Your crush decimates Zlaad!
Your crush devastates Zlaad!
Your crush decimates Zlaad!
Your crush decimates Zlaad!
Zlaad parries your crush.
Zlaad's cleave mauls you.
Zlaad has quite a few wounds.

<498/79%hp 280/98%m 298/98%mv 9631tnl
disadvantaged . - . inferior
Zlaad raises aloft a bardiche for a mighty overhead attack!
Zlaad has quite a few wounds.

<498/79%hp 280/98%m 298/98%mv 9631tnl
disadvantaged . - . inferior
Zlaad deflects your crush aside in an ungraceful parry.
Zlaad parries your charge with an easy flourish.
Zlaad's cleave wounds you.
Zlaad has quite a few wounds.

<478/76%hp 280/98%m 298/98%mv 9631tnl
disadvantaged . - . inferior flee
You flee from combat!
You lost 10 experience points.
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]

<478/76%hp 280/98%m 296/97%mv 9641tnl
no opponent . . . no opponent scan a
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
(White Aura) Zlaad the Berserker of Strife is here.

<478/76%hp 280/98%m 296/97%mv 9641tnl
no opponent . . . no opponent w

The goblin leader yells 'Goblins...Attack!!'

<478/76%hp 280/98%m 296/97%mv 9641tnl
no opponent . . . no opponent The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
(White Aura) Zlaad the Berserker of Strife is here.

<478/76%hp 280/98%m 294/96%mv 9641tnl
no opponent . . . no opponent murder zl
Zlaad yells 'Help! I am being attacked by Grindner!'
Zlaad dances around your crush, easily dodging it.
Your crush decimates Zlaad!
Zlaad has some big nasty wounds and scratches.

<478/76%hp 280/98%m 294/96%mv 9641tnl
disadvantaged . - . inferior
Your crush decimates Zlaad!
Zlaad's cleave wounds you.
Zlaad's cleave injures you.
Zlaad has some big nasty wounds and scratches.

<446/71%hp 280/98%m 294/96%mv 9641tnl
disadvantaged . - . inferior
Zlaad has fled!
Zlaad walks east.

<446/71%hp 280/98%m 294/96%mv 9641tnl
no opponent . . . no opponent hobble
You aren't fighting anyone.

<446/71%hp 280/98%m 294/96%mv 9641tnl
no opponent . . . no opponent e

Zlaad walks in.

<446/71%hp 280/98%m 294/96%mv 9641tnl
no opponent . . . no opponent The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]

<446/71%hp 280/98%m 292/96%mv 9641tnl
no opponent . . . no opponent murder zl
They aren't here.

<446/71%hp 280/98%m 292/96%mv 9641tnl
no opponent . . . no opponent w
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]

<446/71%hp 280/98%m 290/95%mv 9641tnl
no opponent . . . no opponent murder zl
They aren't here.

<446/71%hp 280/98%m 290/95%mv 9641tnl
no opponent . . . no opponent s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]

<447/71%hp 283/99%m 290/95%mv 9641tnl
no opponent . . . no opponent murder zl
They aren't here.

<447/71%hp 283/99%m 290/95%mv 9641tnl
no opponent . . . no opponent w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<447/71%hp 283/99%m 288/94%mv 9641tnl
no opponent . . . no opponent murder zl
They aren't here.

<447/71%hp 283/99%m 288/94%mv 9641tnl
no opponent . . . no opponent where
Players near you:
Dryndel Outside the East Gate
Vilium The Main Street
Farist Entrance to the Arena
Zlaad The Path of War
<PK> Grindner The Path of Devotion

<447/71%hp 283/99%m 288/94%mv 9641tnl
no opponent . . . no opponent scan a
You scan all around.
You scan east.
You scan west.

<447/71%hp 283/99%m 288/94%mv 9641tnl
no opponent . . . no opponent e
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]

<447/71%hp 283/99%m 286/94%mv 9641tnl
no opponent . . . no opponent scan a
You scan all around.
You scan north.
You scan south.
You scan west.

<447/71%hp 283/99%m 286/94%mv 9641tnl
no opponent . . . no opponent s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]

<447/71%hp 283/99%m 284/93%mv 9641tnl
no opponent . . . no opponent scan a
You scan all around.
You scan north.
You scan south.

<447/71%hp 283/99%m 284/93%mv 9641tnl
no opponent . . . no opponent s
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east (south) west]

<447/71%hp 283/99%m 282/92%mv 9641tnl
no opponent . . . no opponent scan a
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 3 (west) ***
(White Aura) Zlaad the Berserker of Strife is here.

<447/71%hp 283/99%m 282/92%mv 9641tnl
no opponent . . . no opponent w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<447/71%hp 283/99%m 280/92%mv 9641tnl
no opponent . . . no opponent w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<447/71%hp 283/99%m 278/91%mv 9641tnl
no opponent . . . no opponent e
eThe Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<447/71%hp 283/99%m 276/90%mv 9641tnl
no opponent . . . no opponent
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east (south) west]

<447/71%hp 283/99%m 274/90%mv 9641tnl
no opponent . . . no opponent score

You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Skill: warcry : modifies save_vs_spell by -4 for 3 hours
: modifies hitroll by 4 for 3 hours
Set : Treant Thews : modifies constitution by 2 permanently
: modifies strength by 2 permanently
: modifies damroll by 1 permanently
: modifies hitroll by 1 permanently
: modifies hp by 10 permanently

<447/71%hp 283/99%m 274/90%mv 9641tnl
no opponent . . . no opponent n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]

<447/71%hp 283/99%m 272/89%mv 9641tnl
no opponent . . . no opponent s
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east (south) west]

<447/71%hp 283/99%m 270/88%mv 9641tnl
no opponent . . . no opponent n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]

<447/71%hp 283/99%m 268/88%mv 9641tnl
no opponent . . . no opponent
The white aura around your body fades.

<460/73%hp 284/100%m 304/100%mv 9641tnl
no opponent . . . no opponent quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<460/73%hp 284/100%m 304/100%mv 9641tnl
no opponent . . . no opponent s
wq
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east (south) west]

<460/73%hp 284/100%m 302/99%mv 9641tnl
no opponent . . . no opponent w
w
I don't know how to do that.

<460/73%hp 284/100%m 302/99%mv 9641tnl
no opponent . . . no opponent The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<460/73%hp 284/100%m 300/98%mv 9641tnl
no opponent . . . no opponent murder zl
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<460/73%hp 284/100%m 298/98%mv 9641tnl
no opponent . . . no opponent They aren't here.

<460/73%hp 284/100%m 298/98%mv 9641tnl
no opponent . . . no opponent scan a
You scan all around.
You scan east.
You scan west.

<460/73%hp 284/100%m 298/98%mv 9641tnl
no opponent . . . no opponent w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]

<460/73%hp 284/100%m 296/97%mv 9641tnl
no opponent . . . no opponent n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]

<460/73%hp 284/100%m 294/96%mv 9641tnl
no opponent . . . no opponent where
Players near you:
Dryndel Outside the East Gate
Vilium The South Main Street
Farist Entrance to the Arena
Zlaad The Path of Fury
<PK> Grindner The Path of War

<460/73%hp 284/100%m 294/96%mv 9641tnl
no opponent . . . no opponent s
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]

<460/73%hp 284/100%m 292/96%mv 9641tnl
no opponent . . . no opponent e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<460/73%hp 284/100%m 290/95%mv 9641tnl
no opponent . . . no opponent e
Zlaad walks in.

<460/73%hp 284/100%m 290/95%mv 9641tnl
no opponent . . . no opponent The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<460/73%hp 284/100%m 288/94%mv 9641tnl
no opponent . . . no opponent n
Alas, you cannot go that way.
The goblin extermination task force yells 'You will be exterminated!'

<460/73%hp 284/100%m 288/94%mv 9641tnl
no opponent . . . no opponent w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
(White Aura) Zlaad the Berserker of Strife is here.

<460/73%hp 284/100%m 286/94%mv 9641tnl
no opponent . . . no opponent murder zl
Zlaad yells 'Help! I am being attacked by Grindner!'
Your crush mauls Zlaad.
Your charge mauls Zlaad.
Your crush decimates Zlaad!
Zlaad has some big nasty wounds and scratches.

<460/73%hp 284/100%m 286/94%mv 9641tnl
disadvantaged . - . even hobble

Zlaad awkwardly parries your crush with a loud clang.
Your charge mauls Zlaad.
Zlaad's slice mauls you.
Zlaad has some big nasty wounds and scratches.

<438/70%hp 284/100%m 286/94%mv 9641tnl
disadvantaged . - . even
Zlaad's kicked dirt misses you.
You strike Zlaad with your weapon and attempt to hobble him.
Your hobble grazes Zlaad.
Zlaad clutches his leg painfully as he begins to hobble.
Zlaad has some big nasty wounds and scratches.

<438/70%hp 284/100%m 286/94%mv 9641tnl
disadvantaged . - . even
Your crush decimates Zlaad!
Zlaad's slice mauls you.
Zlaad's slice mauls you.
Zlaad has some big nasty wounds and scratches.

<397/63%hp 284/100%m 304/100%mv 9641tnl
disadvantaged . - . even berserk

Your crush decimates Zlaad!
Your charge mauls Zlaad.
Your crush devastates Zlaad!
Zlaad's slice mauls you.
Zlaad's slice decimates you!
Zlaad looks pretty hurt.

<349/55%hp 284/100%m 304/100%mv 9641tnl
disadvantaged . - . even Your pulse races as you are consumed by rage!
Your stonesplit shout devastates Zlaad!
Zlaad is in awful condition.

<411/65%hp 142/50%m 152/50%mv 9641tnl
disadvantaged . - . even Zlaad's eyes suddenly burn like hot coals as he is gripped by insanity!
Zlaad has some big nasty wounds and scratches.

<411/65%hp 142/50%m 152/50%mv 9641tnl
disadvantaged . - . even
Zlaad stops hobbling around.
Your crush decimates Zlaad!
Your crush misses Zlaad.
You manage to dodge Zlaad's slice with a lot of effort.
Zlaad has some big nasty wounds and scratches.

<411/65%hp 142/50%m 152/50%mv 9641tnl
disadvantaged . - . even
Your crush devastates Zlaad!
Zlaad's slice maims you!
You dodge Zlaad's slice.
Zlaad looks pretty hurt.

<375/60%hp 142/50%m 152/50%mv 9641tnl
disadvantaged . - . even snicker
You snicker softly.
Zlaad looks pretty hurt.

<375/60%hp 142/50%m 152/50%mv 9641tnl
disadvantaged . - . even
Your crush decimates Zlaad!
Your crush decimates Zlaad!
Zlaad's slice maims you!
Zlaad looks pretty hurt.

<341/54%hp 142/50%m 152/50%mv 9641tnl
disadvantaged . - . even
Zlaad's horned headbutt grazes you.
Zlaad's horned headbutt grazes you.
You feel dizzy from the massive blow to the head.
Zlaad looks pretty hurt.

<327/52%hp 142/50%m 152/50%mv 9641tnl
disadvantaged . - . even say good night
You say 'Good night.'
Zlaad looks pretty hurt.

<327/52%hp 142/50%m 152/50%mv 9641tnl
disadvantaged . - . even
Your crush decimates Zlaad!
Your charge decimates Zlaad!
Your crush decimates Zlaad!
Your crush decimates Zlaad!
Zlaad's slice mauls you.
You dodge Zlaad's dreams.
Zlaad is in awful condition.

<304/48%hp 142/50%m 152/50%mv 9641tnl
disadvantaged . - . even hobble
You strike Zlaad with your weapon and attempt to hobble him.
Your hobble grazes Zlaad.
Zlaad is in awful condition.

<304/48%hp 142/50%m 152/50%mv 9641tnl
disadvantaged . - . even
The Juggernaut yells 'Farist has bet 2000 gold coins on Grindner.'
The Juggernaut yells 'There are now 2000 gold coins on Grindner, and 0 on Zlaad.'
Zlaad is in awful condition.

<304/48%hp 142/50%m 152/50%mv 9641tnl
disadvantaged . - . even
The white aura around Zlaad fades.
The pain in your head stops and the dizziness clears up.
Zlaad is in awful condition.

<308/49%hp 144/50%m 171/56%mv 9641tnl
disadvantaged . - . even
Your crush DISMEMBERS Zlaad!
Your crush DISEMBOWELS Zlaad!
Zlaad is mortally wounded!!
Zlaad have yielded. You have won the challenge.
The Juggernaut yells 'Grindner has claimed victory over Zlaad.'
The Juggernaut yells 'The duel lasted 2 minutes.'

<308/49%hp 144/50%m 171/56%mv 9641tnl
no opponent . . . no opponent e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<308/49%hp 144/50%m 169/55%mv 9641tnl
no opponent . . . no opponent w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
Zlaad is kneeling on the ground.

<308/49%hp 144/50%m 167/54%mv 9641tnl
no opponent . . . no opponent say good fight
You say 'Good fight.'

<308/49%hp 144/50%m 167/54%mv 9641tnl
no opponent . . . no opponent nod zlaad
You nod at Zlaad.

<308/49%hp 144/50%m 167/54%mv 9641tnl
no opponent . . . no opponent look zl
Moist wisps of exhale rise from his flaring nostrils as his chest heaves
heavily to breath, clinking links of mail against each other. Huge, close
set bands of gold adorn his ears and eyebrows. His left horn is damaged and
looks splintered, if it looked like the other protuding from his skull he
would look grand indeed. Always his gaze seems to be a glare. He trods
heavily upon his hooves.

He has just opened up his eyes to the world.
Zlaad is in awful condition.

Zlaad is using:
(Glowing) a mortuary lamp
a Red Claw signet ring
a webbed ring
a teeth necklace
a teeth necklace
a helm of the black-tear
a corroded chainmail shirt
some arm plates of dark oak
a pair of dragon skin gloves
a pair of black-tear leggings
a pair of black-tear boots
a thick animal hide
(Humming) a spiderweb sash
a bracer of dark thorns
a bracer of dark thorns
(Humming) a thin-bladed axe
(Glowing) a dream catcher
a pale blue stone

<308/49%hp 144/50%m 167/54%mv 9641tnl
no opponent . . . no opponent say dream catcher
You say 'Dream catcher.'

<308/49%hp 144/50%m 167/54%mv 9641tnl
no opponent . . . no opponent say and thin bladed
You say 'And thin bladed.'

<311/49%hp 146/51%m 170/55%mv 9641tnl
no opponent . . . no opponent say im nice
You say 'Im nice.'

<311/49%hp 146/51%m 170/55%mv 9641tnl
no opponent . . . no opponent say i want your sash but not worth killing for it
You say 'I want your sash but not worth killing for it.'

<311/49%hp 146/51%m 170/55%mv 9641tnl
no opponent . . . no opponent smile
You smile happily.

<311/49%hp 146/51%m 170/55%mv 9641tnl
no opponent . . . no opponent nod zlaad
You nod at Zlaad.

<311/49%hp 146/51%m 170/55%mv 9641tnl
no opponent . . . no opponent
The white aura around your body fades.

<321/51%hp 151/53%m 209/68%mv 9641tnl
no opponent . . . no opponent say good duel
You say 'Good duel.'

<321/51%hp 151/53%m 209/68%mv 9641tnl
no opponent . . . no opponent report
You say 'I have 51% health 53% mana and 68% movement.'
  1. Kickemgood Grindner vs Zlaad -
    Anyone got any suggestions on ways to fight better? taking any criticism even if its not constructive!
  2. Esura Grindner vs Zlaad -
    Zlaad: Don't ever use physical weapons against a giant. Simple rule of thumb.

    Grindner: I saw no mistakes. When Zlaad was winding up for overhead, instead of fleeing you could have put on a shield in combat. But obviously you were doing just fine.