<748/748hp 536/537m 465/488mv>
+ You stand at the base of a tall watchtower built to protect the city
| from invaders. The top of the watchtower silhouettes strangely against
+ the moon.
|
+-+-@
[Exits: north west up]
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
A strange lamia stands here waiting for her next meal.
<748/748hp 536/537m 464/488mv>
Your kicked dirt misses Gorgite.
Gorgite is in excellent condition.
<748/748hp 536/537m 464/488mv>
Your phantom dragon's breath misses Gorgite.
Your phantom dragon's breath DISMEMBERS Gorgite!
Gorgite manages to dodge your phantom dragon's breath with a lot of effort.
Gorgite deflects your phantom dragon's breath aside in an ungraceful parry.
Gorgite's acidic bite misses you.
Gorgite's torrent MUTILATES you!
You couldn't dodge Gorgite's torrent but he misses by inches.
Gorgite's acidic bite maims you!
Gorgite has a few scratches.
<677/748hp 536/537m 464/488mv>
Gorgite has fled!
Gorgite walks north.
<677/748hp 536/537m 464/488mv>
Gorgite walks in.
<677/748hp 536/537m 464/488mv>
Gorgite scans all around.
<677/748hp 536/537m 464/488mv>
You yell 'Help! I am being attacked by Gorgite!'
Gorgite's acidic bite DISEMBOWELS you!
Gorgite has a few scratches.
<631/748hp 536/537m 464/488mv>
Gorgite has a few scratches.
<631/748hp 536/537m 464/488mv>
Gorgite has a few scratches.
<631/748hp 536/537m 464/488mv>
Your phantom dragon's breath misses Gorgite.
Gorgite's acidic bite DISEMBOWELS you!
You couldn't dodge Gorgite's acidic bite but he misses by inches.
You couldn't dodge Gorgite's acidic bite but he misses by inches.
Gorgite has a few scratches.
<587/748hp 536/537m 464/488mv>
A back alley
+ A narrow alley leads south to one of the city watchtowers.
|
+-+
|
@
|
+-+
[Exits: north south]
<587/748hp 536/537m 463/488mv>
You wield a lightning spear as a favoured weapon.
A lightning spear feels like a part of you!
<587/748hp 536/537m 463/488mv>
An icy blue dagger feels like a part of you!
<587/748hp 536/537m 463/488mv>
Under a ruined watchtower
+ You stand at the base of a tall watchtower built to protect the city
| from invaders. The top of the watchtower silhouettes strangely against
+ the moon.
|
+-+-@
[Exits: north west up]
A strange lamia stands here waiting for her next meal.
<587/748hp 536/537m 462/488mv>
<587/748hp 536/537m 462/488mv>
A narrow alley leads east to a wider street and west to one of the
city watchtowers.
+ +
| |
+-+-@-+
|
+
[Exits: east west]
<587/748hp 536/537m 461/488mv>
+ You are at the end of a long street leading to the center of the
| city. A long dark alley runs east and west.
+-+-+
|
+-+-@-+-+
|
+
[Exits: north east south west]
A pretty scarlet and blue stone has been dropped here.
<587/748hp 536/537m 460/488mv>
A narrow alley leads east to a wider street and west to one of the
city watchtowers.
+ +
| |
+-@-+-+
|
+
[Exits: east west]
A strange lamia stands here waiting for her next meal.
<587/748hp 536/537m 459/488mv>
<606/748hp 537/537m 488/488mv>
You wear a Golden Aegis as a shield.
You ready some mithril pilums behind your shield.
<606/748hp 537/537m 488/488mv>
+ You are at the end of a long street leading to the center of the
| city. A long dark alley runs east and west.
+-+-+
|
+-+-@-+-+
|
+
[Exits: north east south west]
A pretty scarlet and blue stone has been dropped here.
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
<606/748hp 537/537m 487/488mv>
Gorgite walks west.
A back alley
A narrow alley leads east to a wider street and west to one of the
city watchtowers.
+ +
| |
+-+-@-+
|
+
[Exits: east west]
<606/748hp 537/537m 486/488mv>
<606/748hp 537/537m 486/488mv>
+ You are at the end of a long street leading to the center of the
| city. A long dark alley runs east and west.
+-+-+
|
+-+-@-+-+
|
+
[Exits: north east south west]
A pretty scarlet and blue stone has been dropped here.
<606/748hp 537/537m 485/488mv>
<606/748hp 537/537m 485/488mv>
You scan north.
*** Range 2 (north) ***
A strange lamia stands here waiting for her next meal.
*** Range 5 (north) ***
A strange lamia stands here waiting for her next meal.
You scan east.
*** Range 2 (east) ***
A strange lamia stands here waiting for her next meal.
You scan south.
*** Range 1 (south) ***
A strong chest lies in one corner of the room.
You scan west.
*** Range 1 (west) ***
A strange lamia stands here waiting for her next meal.
*** Range 2 (west) ***
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
A strange lamia stands here waiting for her next meal.
<606/748hp 537/537m 485/488mv>
<606/748hp 537/537m 485/488mv>
<606/748hp 537/537m 485/488mv>
A narrow alley leads east to a wider street and west to one of the
city watchtowers.
+ +
| |
+-@-+-+
|
+
[Exits: east west]
A strange lamia stands here waiting for her next meal.
<606/748hp 537/537m 484/488mv>
+ You stand at the base of a tall watchtower built to protect the city
| from invaders. From the looks of things, it did not do a good job.
+ The top of the watchtower silhouettes strangely against the moon.
|
@-+-+
[Exits: north east up]
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
A strange lamia stands here waiting for her next meal.
<606/748hp 537/537m 483/488mv>
<606/748hp 537/537m 483/488mv>
You hurl a javelin as you close in to attack Gorgite.
Gorgite parries your pierce.
Gorgite dodges your shocking bite.
Gorgite has a few scratches.
<606/748hp 537/537m 483/488mv>
Your shocking bite maims Gorgite!
You block Gorgite's attack with your shield.
Gorgite's acidic bite DISEMBOWELS you!
Gorgite has a few scratches.
<560/748hp 537/537m 483/488mv>
Gorgite hammers your shield repeatedly with his weapons.
Gorgite's barrage hits you.
Your shield arm is numbed.
Gorgite's barrage grazes you.
Your shield arm is numbed.
Gorgite's barrage hits you.
Gorgite's barrage hits you.
Your shield arm is numbed.
Gorgite's barrage wounds you.
Your shield arm is numbed.
Gorgite has a few scratches.
<501/748hp 537/537m 483/488mv>
A back alley
A narrow alley leads east to a wider street and west to one of the
city watchtowers.
+ +
| |
+-@-+-+
|
+
[Exits: east west]
A strange lamia stands here waiting for her next meal.
<501/748hp 537/537m 482/488mv>
+ You are at the end of a long street leading to the center of the
| city. A long dark alley runs east and west.
+-+-+
|
+-+-@-+-+
|
+
[Exits: north east south west]
A pretty scarlet and blue stone has been dropped here.
<501/748hp 537/537m 481/488mv>
A narrow alley leads east to a wider street and west to one of the
city watchtowers.
+ +
| |
+-+-@-+
|
+
[Exits: east west]
<501/748hp 537/537m 480/488mv>
+ You stand at the base of a tall watchtower built to protect the city
| from invaders. The top of the watchtower silhouettes strangely against
+ the moon.
|
+-+-@
[Exits: north west up]
A strange lamia stands here waiting for her next meal.
<501/748hp 537/537m 479/488mv>
+ A narrow alley leads south to one of the city watchtowers.
|
+-+
|
@
|
+-+
[Exits: north south]
<501/748hp 537/537m 478/488mv>
+ A narrow alley leads north to the main street, and south toward a tall
| watchtower. A ruined building is to the west.
+-+-+
|
+-@
|
+
|
+
[Exits: north south west]
<501/748hp 537/537m 477/488mv>
<PK> Gorgite Under a ruined watchtower
<PK> Sanary A back alley
<501/748hp 537/537m 477/488mv>
+ This was once a magnificent street, but now is in total ruin. The
| streets are barren and windswept and the silence is unending.
+ + A dark alley leads north and south. Howls and screams echo
| | through the deserted city.
+-+-@-+-+
|
+-+
|
+
[Exits: north east south west]
A battered golden harp has been tipped over.
A bright pink and green stone has been left here.
<501/748hp 537/537m 476/488mv>
You stand in the archway of a gigantic stone archway. The two steel
gates have been forced open and have rusted in place. A hollow
+ gust of wind blows by you into the deserted, and seemingly destroyed,
| city.
+-+-@-+-+
|
+
[Exits: east west]
<501/748hp 537/537m 475/488mv>
An old road leads between the thick dwarf forest and the city limits
of Thalos, the once great but now ruined city. It seems to have
been left unmaintained for centuries, slowly descending into ruin.
Some animal tracks lead into the city, and appear to be made fairly
+-+-@-+-+ recently.
[Exits: east west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A large, hairy looking humanoid is here.
<501/748hp 537/537m 474/488mv>
<PK> Gorgite A side street
<PK> Sanary A Ruined Trade Route
<501/748hp 537/537m 474/488mv>
You are on an old abandoned trade road leading out of Thalos.
The earth here appears to have been scorched and is scarred with
+ ruin. Some of it has been upturned, perhaps the site of a hasty
| burial. The road has been all but destroyed, just the thin remnants
e+-+-@-+-f of a path leading west towards the town. To the east is an intersection.
[Exits: east west]
<501/748hp 537/537m 473/488mv>
+ A small intersection has been placed here, where the forest meets
| the trade route of Old Thalos. It has been poorly maintained,
+ its condition clearly having slid over the past few centuries.
| The trail continues to the west into Thalos, while eastwards
+-+-@-f-f leads deeper into the dwarf forest. To the north the old trade
road motions for the Crossroads.
[Exits: north east west]
<501/748hp 537/537m 472/488mv>
<PK> Gorgite Under a ruined watchtower
<PK> Sanary The T-Intersection
<501/748hp 537/537m 472/488mv>
+ An old road leads through the stunted trees of the dwarf forest, its
| centre marked with overgrown grass and weeds. The road has been
+ left to ruin, clearly untravelled by traders in centuries. Some
| of the grass on the side of the road appears to be scarred by fire
@ and has died.
|
+-+-f
[Exits: north south]
<501/748hp 537/537m 471/488mv>
The road through the forest has been weathered heavily, but judging
from the amount of disarrayed stones led over it, its clear that
+- it hasn't been maintained in a while. It looks like an old trade
| route that long since been left to ruin. Grass grows in the centre
@ of the track, more than a few feet high. To the sides of the roads
| grow trees that seem to have stunted.
+
|
+
[Exits: north south]
<501/748hp 537/537m 470/488mv>
<PK> Gorgite Under a ruined watchtower
<PK> Sanary A Road through the Dwarf Forest
<503/748hp 537/537m 472/488mv>
<503/748hp 537/537m 472/488mv>
You are on a road leading from the crossroads of Seringale into a deep
forest. The trees surrounding the round are strangely shorter than
those of common breed. A thin pine scent on the air draws your attention
a little as you walk by. The road has been made hurriedly, small
@- clumps of grass growing from its centre. It looks like it was designed
| for a horse and cart, weathered heavily and abandoned.
+
|
+
[Exits: east south]
<503/748hp 537/537m 471/488mv>
The path continues upwards if one wished to use roots and tree branches
for support as they climbed the trail. To the east is a wide path
which appears to be passing into a forest. To each side of this
trail are dark, grim trees. The trees are so close to one another
-@ that very little light gets through. The path, however, is free
of foliage.
[Exits: west up]
<503/748hp 537/537m 470/488mv>
<PK> Sanary Path into Dwarf Forest
<503/748hp 537/537m 470/488mv>
To each side of this trail are dark, grim trees. The trees are so
close to one another that very little light gets through. The path,
however, is free of foliage. To the west you can see the path continue.
There is a sharp decline in the path leading downwards.
+-@
[Exits: west down]
<503/748hp 537/537m 469/488mv>
To each side of this trail are dark, grim trees. The trees are so
close to one another that very little light gets through. The path,
however, is free of foliage. To the east you can see the path continune.
There is a sharp incline in the path leading upwards.
@-+
[Exits: east up]
<503/748hp 537/537m 468/488mv>
To each side of this trail are dark, grim trees. The trees are so
close to one another that very little light gets through. The path,
+ however, is free of foliage. To the east you can see the path continue.
| There is a sharp downturning in the path leading down.
@-+
[Exits: east down]
<503/748hp 537/537m 467/488mv>
+ To each side of this trail are dark, grim trees. The trees are so
| close to one another that very little light gets through. The path,
+ however, is free of foliage. To the west you can see the path continue.
| To the north you can see a large, wide road.
+-@
[Exits: north west]
<503/748hp 537/537m 466/488mv>
o To each side of this trail are dark, grim trees. The trees are so
| close to one another that very little light gets through. The path,
+-+-+ however, is free of foliage. To the south you can see the path continue.
| To the north you can see the Eastern Road.
@
|
+-+
[Exits: north south]
<503/748hp 537/537m 465/488mv>
o Here, the great eastern road intersects with an older road between
| the mines of Moria and the ruined city of Thalos. The outskirts
o of Seringale lie to your west, and the highway continues to the
| east. An old northern road leads to the dwarven kingdom and
+-+-@-+-+ the abandoned mines, while the southern road shows the scars
| of the war which destroyed Thalos.
+
|
+
[Exits: north east south west]
<503/748hp 537/537m 464/488mv>
<503/748hp 537/537m 464/488mv>
<503/748hp 537/537m 464/488mv>
Skill: arm distension : lasts for 1 rounds
Spell: cabal sanctuary: lasts for 4 hours
Skill: warcry : modifies save_vs_spell by -6 for 7 hours
: modifies hitroll by 6 for 7 hours
<503/748hp 537/537m 464/488mv>
<503/748hp 537/537m 464/488mv>
Skill: arm distension : lasts for 0 rounds
Spell: cabal sanctuary: lasts for 4 hours
Skill: warcry : modifies save_vs_spell by -6 for 7 hours
: modifies hitroll by 6 for 7 hours
<503/748hp 537/537m 464/488mv>
<503/748hp 537/537m 464/488mv>
<503/748hp 537/537m 464/488mv>
<503/748hp 537/537m 464/488mv>
Spell: cabal sanctuary: lasts for 4 hours
Skill: warcry : modifies save_vs_spell by -6 for 7 hours
: modifies hitroll by 6 for 7 hours
<503/748hp 537/537m 464/488mv>
<595/748hp 537/537m 488/488mv>
<595/748hp 537/537m 488/488mv>
You dodge Gorgite's slash.
Gorgite has a few scratches.
<595/748hp 537/537m 488/488mv>
<PK> Gorgite The Crossroads
<PK> Sanary The Crossroads
Gorgite has a few scratches.
<595/748hp 537/537m 488/488mv>
Your shocking bite DISMEMBERS Gorgite!
Your wild shocking bite DISEMBOWELS Gorgite!
You dodge Gorgite's slash.
Gorgite has some small wounds and bruises.
<595/748hp 537/537m 488/488mv>
Along the Eastern Road
You are traveling along a well-travelled road between Seringale
and the lands to the east. A northern road crosses this one
o to the east. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| Thera's busiest trade routes.
+
[Exits: east west]
<595/748hp 537/537m 486/488mv>
o Here, the great eastern road intersects with an older road between
| the mines of Moria and the ruined city of Thalos. The outskirts
o of Seringale lie to your west, and the highway continues to the
| east. An old northern road leads to the dwarven kingdom and
+-+-@-+-+ the abandoned mines, while the southern road shows the scars
| of the war which destroyed Thalos.
+
|
+
[Exits: north east south west]
(ANATHEMA) Gorgite the Battlemaster is here.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
<595/748hp 537/537m 484/488mv>
<595/748hp 537/537m 484/488mv>
<595/748hp 537/537m 484/488mv>
<595/748hp 537/537m 484/488mv>
You are traveling along a well-travelled road between Seringale
and the lands to the east. A northern road crosses this one
o to the east. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| Thera's busiest trade routes.
+
[Exits: east west]
<595/748hp 537/537m 483/488mv>
<595/748hp 537/537m 483/488mv>
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
+-+-@-+-+ Thera's busiest trade routes.
[Exits: east west]
<595/748hp 537/537m 482/488mv>
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
+-+-@-+-+ Thera's busiest trade routes.
[Exits: east west]
<595/748hp 537/537m 481/488mv>
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
-+-@-+-+ Thera's busiest trade routes.
[Exits: east west]
<595/748hp 537/537m 480/488mv>
You scan east.
You scan west.
*** Range 3 (west) ***
(ANATHEMA) Gorgite the Battlemaster is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
An avian city guard of Seringale stands watch here.
<595/748hp 537/537m 480/488mv>
You stand on the outskirts of Seringale, the capital of this land.
The road leads east along a dusty road, while to the west it becomes
the main street of the town, surrounded by a mass confusion of shops,
bars, and market places. The east gates of the town lie directly
-@-+-+ to the west of here.
[Exits: east west]
<595/748hp 537/537m 479/488mv>
You are outside the East Gate of Seringale. Before you is a great
wall. It is made of huge slabs of white stones with various figures
+ of birds, beasts, and dragons carved into it. The great wall soars
| over your head at over 30 spans tall. You see the entrance into
+-+-@- the city of Seringale to the west and a road travelling out of
| the city to the east.
+
[Exits: east west]
<595/748hp 537/537m 478/488mv>
+ You are inside the East Gate of Seringale. All around you are people
| travelling in and out of the city. The great wall of Seringale
+ soars over your head at over 30 spans tall. You see the city
| to the west, the east gate above you, and the city walls lead
w+-+-@-+- to the north and south.
|
+
|
+
[Exits: north east south west]
A paladin's polearm lies here unattended.
(ANATHEMA) Gorgite the Battlemaster is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<595/748hp 537/537m 477/488mv>
Gorgite walks east.
The East Common Road
You are on the Common Road of Seringale. All around you are busy
people hurrying along minding their own business. The Common
S + Road continues to the east and the west.
| |
+-+-@-+-+
| |
* +
[Exits: east west]
An avian city guard of Seringale stands watch here.
<595/748hp 537/537m 476/488mv>
Rhaech Mercenary Bar
<PK> Sanary The East Common Road
<595/748hp 537/537m 476/488mv>
+ You are inside the East Gate of Seringale. All around you are people
| travelling in and out of the city. The great wall of Seringale
+ soars over your head at over 30 spans tall. You see the city
| to the west, the east gate above you, and the city walls lead
+-+-@-+- to the north and south.
|
+
|
+
[Exits: north east south west]
A paladin's polearm lies here unattended.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<595/748hp 537/537m 475/488mv>
<595/748hp 537/537m 475/488mv>
Rhaech walks in.
You scan all around.
You scan north.
*** Range 1 (north) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (north) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
*** Range 4 (east) ***
(ANATHEMA) Gorgite the Battlemaster is here.
You scan south.
*** Range 1 (south) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (south) ***
A stone giant perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
An avian city guard of Seringale stands watch here.
<595/748hp 537/537m 475/488mv>
You are outside the East Gate of Seringale. Before you is a great
wall. It is made of huge slabs of white stones with various figures
+ of birds, beasts, and dragons carved into it. The great wall soars
| over your head at over 30 spans tall. You see the entrance into
+-+-@- the city of Seringale to the west and a road travelling out of
| the city to the east.
+
[Exits: east west]
<595/748hp 537/537m 474/488mv>
<595/748hp 537/537m 474/488mv>
You stand on the outskirts of Seringale, the capital of this land.
The road leads east along a dusty road, while to the west it becomes
the main street of the town, surrounded by a mass confusion of shops,
bars, and market places. The east gates of the town lie directly
-@-+-+ to the west of here.
[Exits: east west]
<595/748hp 537/537m 473/488mv>
<595/748hp 537/537m 473/488mv>
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
-+-@-+-+ Thera's busiest trade routes.
[Exits: east west]
<598/748hp 537/537m 474/488mv>
<598/748hp 537/537m 474/488mv>
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
+-+-@-+-+ Thera's busiest trade routes.
[Exits: east west]
<598/748hp 537/537m 473/488mv>
<598/748hp 537/537m 473/488mv>
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
+-+-@-+-+ Thera's busiest trade routes.
[Exits: east west]
<598/748hp 537/537m 472/488mv>
<598/748hp 537/537m 472/488mv>
You are traveling along a well-travelled road between Seringale
and the lands to the east. A northern road crosses this one
o to the east. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| Thera's busiest trade routes.
+
[Exits: east west]
<598/748hp 537/537m 471/488mv>
Rhaech walks in.
The Crossroads
o Here, the great eastern road intersects with an older road between
| the mines of Moria and the ruined city of Thalos. The outskirts
o of Seringale lie to your west, and the highway continues to the
| east. An old northern road leads to the dwarven kingdom and
+-+-@-+-+ the abandoned mines, while the southern road shows the scars
| of the war which destroyed Thalos.
+
|
+
[Exits: north east south west]
<598/748hp 537/537m 470/488mv>
Rhaech walks in.
Players near you:
Rhaech The Crossroads
<PK> Gorgite A Bump in the Road
<PK> Sanary The Crossroads
<598/748hp 537/537m 470/488mv>
Rhaech walks east.
<598/748hp 537/537m 470/488mv>
You are walking along a well-travelled road between Seringale and
lands east. A northern road crosses this one to the west, towards
o Seringale. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| | Thera's busiest trade routes.
+ +
[Exits: east west]
(Charmed) A drow mercenary is here serving his employer.
Rhaech the Violent is here.
<598/748hp 537/537m 469/488mv>
<598/748hp 537/537m 469/488mv>
The road heads southwards from here, meandering its way slowly around
the outskirts of the dwarven kingdom. Its resilient stone path
has resisted much of the wear created by the bustle of traders
and merchants travelling in between the two cities. To the northeast
+-+-@-+ you see a huge monastery, built inside a grove and surrounded by
| a patch of grass.
+-+
[Exits: east south west]
(Charmed) A drow mercenary is here serving his employer.
Rhaech the Violent is here.
<598/748hp 537/537m 468/488mv>
Gorgite walks in.
<598/748hp 537/537m 468/488mv>
Gorgite is blinded by the dirt in his eyes!
Your kicked dirt scratches Gorgite.
Gorgite has some small wounds and bruises.
<598/748hp 537/537m 468/488mv>
Gorgite scans all around.
Gorgite has some small wounds and bruises.
<598/748hp 537/537m 468/488mv>
Gorgite takes a vicious swipe at you with his shield.
Gorgite's sideswipe collides harmlessly into your shield.
Gorgite blocks your attack and attempts to strike at the brief opening.
Gorgite's riposte DISEMBOWELS you!
Gorgite couldn't dodge your shocking bite but you miss by inches.
Gorgite blocks your attack with his shield.
You block Gorgite's attack with your shield.
Gorgite has some small wounds and bruises.
<551/748hp 537/537m 468/488mv>
Gorgite couldn't dodge your shocking bite but you miss by inches.
Gorgite manages to dodge your shocking bite with a lot of effort.
You couldn't dodge Gorgite's beating but he misses by inches.
Gorgite's beating misses you.
Gorgite has some small wounds and bruises.
<551/748hp 537/537m 468/488mv>
Gorgite has some small wounds and bruises.
<551/748hp 537/537m 468/488mv>
Along the Eastern Road
You are walking along a well-travelled road between Seringale and
lands east. A northern road crosses this one to the west, towards
o Seringale. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| | Thera's busiest trade routes.
+ +
[Exits: east west]
<551/748hp 537/537m 467/488mv>
Gorgite walks in.
<551/748hp 537/537m 467/488mv>
Gorgite walks west.
You do not have that item.
<573/748hp 537/537m 488/488mv>
You stop using a Golden Aegis as a shield.
You wield an icy blue dagger in your off-hand.
An icy blue dagger feels like a part of you!
<573/748hp 537/537m 488/488mv>
o Here, the great eastern road intersects with an older road between
| the mines of Moria and the ruined city of Thalos. The outskirts
o of Seringale lie to your west, and the highway continues to the
| east. An old northern road leads to the dwarven kingdom and
+-+-@-+-+ the abandoned mines, while the southern road shows the scars
| of the war which destroyed Thalos.
+
|
+
[Exits: north east south west]
<573/748hp 537/537m 487/488mv>
<573/748hp 537/537m 487/488mv>
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 4 (west) ***
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
<573/748hp 537/537m 487/488mv>
Rhaech Along the Eastern Road <== Yay newbie vultures!
<PK> Gorgite City Entrance
<PK> Sanary The Crossroads
<573/748hp 537/537m 487/488mv>
You are traveling along a well-travelled road between Seringale
and the lands to the east. A northern road crosses this one
o to the east. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| Thera's busiest trade routes.
+
[Exits: east west]
<573/748hp 537/537m 486/488mv>
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
+-+-@-+-+ Thera's busiest trade routes.
[Exits: east west]
<573/748hp 537/537m 485/488mv>
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
+-+-@-+-+ Thera's busiest trade routes.
[Exits: east west]
<573/748hp 537/537m 484/488mv>
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
-+-@-+-+ Thera's busiest trade routes.
[Exits: east west]
<573/748hp 537/537m 483/488mv>
<573/748hp 537/537m 483/488mv>
You scan east.
You scan west.
*** Range 3 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
An avian city guard of Seringale stands watch here.
<573/748hp 537/537m 483/488mv>
Rhaech Along the Eastern Road
<PK> Sanary Along the Eastern Road
***Chase***
<594/748hp 537/537m 446/488mv>
Rhaech walks in.
Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can
see. Due north of you is a huge monastery, just barely visible through
a blanket of trees. To the south you see a village, fairly small.
Further south of the village, in the far distance, you see a river
+-+-@-+-+ running through the dwarf forest. Eastwards the city of Timaran
looms on the horizon.
[Exits: east west]
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
<605/748hp 537/537m 488/488mv>
Gorgite parries your phantom dragon's breath with an easy flourish.
Gorgite parries your phantom dragon's breath.
Gorgite has some small wounds and bruises.
<605/748hp 537/537m 488/488mv>
Gorgite dodges your phantom dragon's breath.
Gorgite dodges your phantom dragon's breath.
Gorgite blocks your attack and attempts to strike at the brief opening.
Gorgite's riposte MUTILATES you!
You dodge Gorgite's slash.
Gorgite has some small wounds and bruises.
<563/748hp 537/537m 488/488mv>
Gorgite strikes you with his weapon and attempts to hobble you.
Gorgite's hobble decimates you!
Gorgite has some small wounds and bruises.
<536/748hp 537/537m 488/488mv>
Your kicked dirt scratches Gorgite.
Gorgite has some small wounds and bruises.
<536/748hp 537/537m 488/488mv>
Gorgite couldn't dodge your phantom dragon's breath but you miss by inches.
Your phantom dragon's breath MASSACRES Gorgite!
You couldn't dodge Gorgite's slash but he misses by inches.
Gorgite's slash DISEMBOWELS you!
You dodge Gorgite's slash.
Gorgite has some small wounds and bruises.
<493/748hp 537/537m 488/488mv>
Your phantom dragon's breath DISMEMBERS Gorgite!
Gorgite manages to dodge your phantom dragon's breath with a lot of effort.
Gorgite's slash DISEMBOWELS you!
Gorgite's slash DISEMBOWELS you!
Gorgite has quite a few wounds.
<400/748hp 537/537m 488/488mv>
Gorgite sends you sprawling with a powerful bash!
Gorgite's bash maims you!
Gorgite has quite a few wounds.
<365/748hp 537/537m 488/488mv>
Gorgite rubs the dirt out of his eyes.
Your phantom dragon's breath DISMEMBERS Gorgite!
Gorgite's slash DISMEMBERS you!
Gorgite's slash DISEMBOWELS you!
Gorgite's wild slash MANGLES you!
You sure are BLEEDING!
Gorgite has quite a few wounds.
<173/748hp 537/537m 488/488mv>
Your phantom dragon's breath MASSACRES Gorgite!
Your phantom dragon's breath DISEMBOWELS Gorgite!
Gorgite's slash misses you.
Gorgite's slash DISEMBOWELS you!
You sure are BLEEDING!
Gorgite has quite a few wounds.
<130/748hp 537/537m 488/488mv>
Rhaech walks in.
Gorgite has quite a few wounds.
<136/748hp 537/537m 488/488mv>
Rhaech walks east.
Gorgite has quite a few wounds.
<136/748hp 537/537m 488/488mv>
Gorgite sends you sprawling with a powerful bash!
Gorgite's bash maims you!
You sure are BLEEDING!
Gorgite has quite a few wounds.
<100/748hp 537/537m 488/488mv>
Rhaech walks in.
Your phantom dragon's breath DISMEMBERS Gorgite!
Gorgite couldn't dodge your phantom dragon's breath but you miss by inches.
Gorgite's slash DISEMBOWELS you!
You sure are BLEEDING!
Gorgite's slash MUTILATES you!
You sure are BLEEDING!
Gorgite has some big nasty wounds and scratches.
<10/748hp 537/537m 488/488mv>
Rhaech looks at Gorgite.
Gorgite has some big nasty wounds and scratches.
<10/748hp 537/537m 488/488mv>
Gorgite's riposte DISMEMBERS a golden Asc'Liena stallion!
Your phantom dragon's breath DISEMBOWELS Gorgite!
Gorgite parries your phantom dragon's breath.
Gorgite's slash MUTILATES you!
You have been KILLED!!
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.


...
And why do you think giants bash is so good? I guess you are looking at obvious. Large and strong, can't go wrong with that right? But you see its only the strength that matters for lagging the opponent part. It is same with overheads. Usually you bash for lag, so better to just say "bash is better with high strength characters". And with spin bash its high dex that makes it come out more often and work better.