<754/758hp 425/572m 526/543mv>
You are standing at the entrance of a beautiful grove of trees, and
your heart is filled with pure, peaceful thoughts. This looks like
f-f-f a safe place to recover from the wounds of adventuring. A faint
| path through the grove lies to the north, and you can see the eastern
@ road to the south.
|
[Exits: north south]
Vic the Master Crime Lord is here.
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
<754/758hp 425/572m 525/543mv>
You yell 'Help! I am being attacked by Gorgite!'
Gorgite's sting DISEMBOWELS you!
Gorgite's sting misses you.
You do the best you can!
Gorgite has a few scratches.
<705/758hp 425/572m 525/543mv>
Gorgite has a few scratches.
<705/758hp 425/572m 525/543mv>
Silent Path
The path is surrounded by foliage of all colors and description. All
of the plant life is in full bloom, which is odd, seeing as how there
are plants which prefer different seasons than others. One might
| think that there is a mystical quality to life in this area which
o-o-@ helps it thrive. The path is neatly bordered by green moss covered
stones. A glyph appears to be chiselled into each. To the north you can
see a grove of some sort.
[Exits: north west]
<705/758hp 425/572m 524/543mv>
You wield a Frostbrand Sword.
A Frostbrand Sword feels like a part of you!
<705/758hp 425/572m 524/543mv>
You ready some mithril pilums behind your shield.
<705/758hp 425/572m 524/543mv>
The path is surrounded by foliage of all colors and description. All
of the plant life is in full bloom, which is odd, seeing as how there
are plants which prefer different seasons than others. One might
| think that there is a mystical quality to life in this area which
o-@-o helps it thrive. The path is neatly bordered by green moss covered
| stones. A glyph appears to be chiselled into each.
+
[Exits: east west]
<705/758hp 425/572m 523/543mv>
The path is surrounded by foliage of all colors and description. All
of the plant life is in full bloom, which is odd, seeing as how there
are plants which prefer different seasons than others. One might
think that there is a mystical quality to life in this area which
@-o-o helps it thrive. The path is neatly bordered by green moss covered
| stones. A glyph appears to be chiselled into each. To the south
+-+-+ you can see a wide road.
|
+
[Exits: east south]
<705/758hp 425/572m 522/543mv>
The path is surrounded by foliage of all colors and description. All
of the plant life is in full bloom, which is odd, seeing as how there
are plants which prefer different seasons than others. One might
| think that there is a mystical quality to life in this area which
o-@-o helps it thrive. The path is neatly bordered by green moss covered
| stones. A glyph appears to be chiselled into each.
+
[Exits: east west]
<705/758hp 425/572m 521/543mv>
Gorgite walks in.
Gorgite yells 'Help! I am being attacked by Sanary!'
You hurl a javelin as you close in to attack Gorgite.
Gorgite thrusts your pierce aside in a skillful parry.
Your freezing bite DISMEMBERS Gorgite!
Gorgite has a few scratches.
<705/758hp 425/572m 521/543mv>
You parry Gorgite's sting.
Gorgite's sting DISMEMBERS you!
Your freezing bite DISMEMBERS Gorgite!
The sky is getting cloudy.
Smoke from the Demonflame fills the surroundings.
Gorgite has some small wounds and bruises.
<667/758hp 432/572m 543/543mv>
Gorgite has fled!
Gorgite walks west.
<667/758hp 432/572m 543/543mv>
The path is surrounded by foliage of all colors and description. All
of the plant life is in full bloom, which is odd, seeing as how there
are plants which prefer different seasons than others. One might
| think that there is a mystical quality to life in this area which
o-o-@ helps it thrive. The path is neatly bordered by green moss covered
stones. A glyph appears to be chiselled into each. To the north you can
see a grove of some sort.
[Exits: north west]
<667/758hp 432/572m 542/543mv>
You are standing at the entrance of a beautiful grove of trees, and
your heart is filled with pure, peaceful thoughts. This looks like
f-f-f a safe place to recover from the wounds of adventuring. A faint
| path through the grove lies to the north, and you can see the eastern
@ road to the south.
|
[Exits: north south]
<667/758hp 432/572m 541/543mv>
<667/758hp 432/572m 541/543mv>
<667/758hp 432/572m 541/543mv>
<667/758hp 432/572m 541/543mv>
You stop using a Golden Aegis as a shield.
You wield an icy blue dagger in your off-hand.
An icy blue dagger feels like a part of you!
<667/758hp 432/572m 541/543mv>
The path is surrounded by foliage of all colors and description. All
of the plant life is in full bloom, which is odd, seeing as how there
are plants which prefer different seasons than others. One might
| think that there is a mystical quality to life in this area which
wo-o-@ helps it thrive. The path is neatly bordered by green moss covered
stones. A glyph appears to be chiselled into each. To the north you can
see a grove of some sort.
[Exits: north west]
<667/758hp 432/572m 540/543mv>
The path is surrounded by foliage of all colors and description. All
of the plant life is in full bloom, which is odd, seeing as how there
are plants which prefer different seasons than others. One might
| think that there is a mystical quality to life in this area which
o-@-o helps it thrive. The path is neatly bordered by green moss covered
| stones. A glyph appears to be chiselled into each.
+
[Exits: east west]
<667/758hp 432/572m 539/543mv>
The path is surrounded by foliage of all colors and description. All
of the plant life is in full bloom, which is odd, seeing as how there
are plants which prefer different seasons than others. One might
think that there is a mystical quality to life in this area which
@-o-o helps it thrive. The path is neatly bordered by green moss covered
| stones. A glyph appears to be chiselled into each. To the south
+-+-+ you can see a wide road.
|
+
[Exits: east south]
<667/758hp 432/572m 538/543mv>
You reach the checkpoint of the Eastern Road. This point serves
as both a guardpost for keeping the road safe from highway robbery
o-o and also is the main means of checking the smoothness of trade
| flowing in and out of the two hometowns. The post is guarded
+-+-@-+-+ day and night by heavily armored knights that are ever vigilant
| and alert.
+
|
+
[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
<667/758hp 432/572m 537/543mv>
You scan north.
You scan east.
You scan south.
You scan west.
<667/758hp 432/572m 537/543mv>
<PK> Gorgite On the Eastern Road
<PK> Sanary The Checkpoint
Vic On the Eastern Road
<667/758hp 432/572m 537/543mv>
<667/758hp 432/572m 537/543mv>
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has
o stood up to the bustle of tradefair passing through here. The road
| back to Seringale is to the west of you, while to the east of here
+-@-+-+ you can see a heavily guarded checkpoint. To the south you see a
| | dirt path wandering off towards a small village, away from the busy
+ + road.
[Exits: east west]
<667/758hp 432/572m 536/543mv>
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle,
small and yet clearly aristocrital in design. The road is forced
to travel south due to the presence of a playground of some sort
@-+-+ to the west of here. It seems to be unoccupied, at least from this
| viewpoint. The road continues eastwards, travelling towards the
+-+ City of Timaran.
[Exits: east south]
<667/758hp 432/572m 535/543mv>
The road takes a sudden swift turn here as it makes its way around
the outskirts of a small village, populated by gnomes. Its light
+-+ but resilient surface has grown brittle and hard from the many
| days of beautiful sunshine that have been experienced by it. Despite
+-+-@ this it has managed to remain in good shape, looking more than
adequate for its function as a trade route.
[Exits: north west]
<667/758hp 432/572m 534/543mv>
The road travels from east to west here, spanning out for miles in
both directions. It has been constructed of a light resilient
+ stone that has slowly worn away from the passing by of many travellers
| and tourists alike down this trade road. Far off to the south
+-+-@-+ you can see a river meandering its way through a fairly barren
looking forest.
[Exits: east west]
A tall signpost has been erected here.
Vic the Master Crime Lord is here.
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
<667/758hp 432/572m 533/543mv>
<667/758hp 432/572m 533/543mv>
The resilient stone of the Eastern Road stretches out in both east
and west directions for as far as you can see, eventually turning
+ off its track out of sight. Either side of the road is surrounded
| by foresty terrain that looks fairly impassible and perhaps not worthwhile
+-@-+-+ to try to do so. To the east you see a signpost reaching high overhead.
[Exits: east west]
<667/758hp 432/572m 532/543mv>
<667/758hp 432/572m 532/543mv>
The road travels from east to west here, spanning out for miles in
both directions. It has been constructed of a light resilient
+ stone that has slowly worn away from the passing by of many travellers
| and tourists alike down this trade road. Far off to the south
+-+-@-+ you can see a river meandering its way through a fairly barren
looking forest.
[Exits: east west]
A tall signpost has been erected here.
Vic the Master Crime Lord is here.
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
<667/758hp 432/572m 531/543mv>
You dodge Gorgite's sting.
You dodge Gorgite's sting.
Gorgite has some small wounds and bruises.
<667/758hp 432/572m 531/543mv>
Gorgite has some small wounds and bruises.
<667/758hp 432/572m 531/543mv>
Gorgite has some small wounds and bruises.
<667/758hp 432/572m 531/543mv>
Gorgite's sting DISEMBOWELS you!
You parry Gorgite's sting with a hasty swing from your off-hand weapon.
Gorgite's shield absorbs the impact of your freezing bite easily.
Gorgite blocks your attack with his shield.
Gorgite has some small wounds and bruises.
<617/758hp 432/572m 531/543mv>
Your kicked dirt scratches Gorgite.
Gorgite has some small wounds and bruises.
<617/758hp 432/572m 531/543mv>
Vic looks at you.
Gorgite has some small wounds and bruises.
<617/758hp 432/572m 531/543mv>
Gorgite has fled!
Gorgite walks east.
<617/758hp 432/572m 531/543mv>
Gorgite walks in.
<620/758hp 434/572m 533/543mv>
The road takes a sudden swift turn here as it makes its way around
the outskirts of a small village, populated by gnomes. Its light
+-+ but resilient surface has grown brittle and hard from the many
| days of beautiful sunshine that have been experienced by it. Despite
+-+-@ this it has managed to remain in good shape, looking more than
adequate for its function as a trade route.
[Exits: north west]
<620/758hp 434/572m 532/543mv>
<620/758hp 434/572m 532/543mv>
The road travels from east to west here, spanning out for miles in
both directions. It has been constructed of a light resilient
+ stone that has slowly worn away from the passing by of many travellers
| and tourists alike down this trade road. Far off to the south
+-+-@-+ you can see a river meandering its way through a fairly barren
looking forest.
[Exits: east west]
A tall signpost has been erected here.
<620/758hp 434/572m 531/543mv>
The resilient stone of the Eastern Road stretches out in both east
and west directions for as far as you can see, eventually turning
+ off its track out of sight. Either side of the road is surrounded
| by foresty terrain that looks fairly impassible and perhaps not worthwhile
+-@-+-+ to try to do so. To the east you see a signpost reaching high overhead.
[Exits: east west]
<620/758hp 434/572m 530/543mv>
<620/758hp 434/572m 530/543mv>
<620/758hp 434/572m 530/543mv>
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and
+-+-+ neatly. To the south of here you can see a dark forest, looking fairly
| barren in population and its trees stunted. It looks very dwarven.
n @-+-+ Eastwards the road continues, its resilient surface resisting the
erosion caused by the bustle of trade passing through the area.
[Exits: north east]
<620/758hp 434/572m 529/543mv>
The road heads southwards from here, meandering its way slowly around
the outskirts of the dwarven kingdom. Its resilient stone path
has resisted much of the wear created by the bustle of traders
and merchants travelling in between the two cities. To the northeast
+-+-@-+ you see a huge monastery, built inside a grove and surrounded by
| a patch of grass.
+-+
[Exits: east south west]
<620/758hp 434/572m 528/543mv>
You are walking along a well-travelled road between Seringale and
lands east. A northern road crosses this one to the west, towards
o Seringale. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| | Thera's busiest trade routes.
+ +
[Exits: east west]
(Charmed) A kitten is here following its master.
<620/758hp 434/572m 527/543mv>
You scan east.
You scan west.
*** Range 4 (west) ***
Vic the Master Crime Lord is here.
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
<620/758hp 434/572m 527/543mv>
<PK> Gorgite Along the Eastern Road
<PK> Sanary Along the Eastern Road
Vic Along the Eastern Road
<620/758hp 434/572m 527/543mv>
o Here, the great eastern road intersects with an older road between
| the mines of Moria and the ruined city of Thalos. The outskirts
o of Seringale lie to your west, and the highway continues to the
| east. An old northern road leads to the dwarven kingdom and
+-+-@-+-+ the abandoned mines, while the southern road shows the scars
| of the war which destroyed Thalos.
+
|
+
[Exits: north east south west]
<620/758hp 434/572m 526/543mv>
You are traveling along a well-travelled road between Seringale
and the lands to the east. A northern road crosses this one
o to the east. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| Thera's busiest trade routes.
+
[Exits: east west]
<620/758hp 434/572m 525/543mv>
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
+-+-@-+-+ Thera's busiest trade routes.
[Exits: east west]
<620/758hp 434/572m 524/543mv>
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
+-+-@-+-+ Thera's busiest trade routes.
[Exits: east west]
Vic the Master Crime Lord is here.
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
<620/758hp 434/572m 523/543mv>
Gorgite awkwardly parries your freezing bite with a loud clang.
Gorgite deflects your freezing bite aside in an ungraceful parry.
Gorgite couldn't dodge your freezing bite but you miss by inches.
Gorgite has some small wounds and bruises.
<620/758hp 434/572m 523/543mv>
Gorgite raises aloft the Spine of Schwartzer for a mighty overhead attack!
Gorgite rubs the dirt out of his eyes.
Gorgite's sting DISEMBOWELS you!
Gorgite's sting DISMEMBERS you!
You parry Gorgite's sting.
Gorgite deflects your freezing bite aside in an ungraceful parry.
Your freezing bite DISMEMBERS Gorgite!
Gorgite has some small wounds and bruises.
<509/758hp 434/572m 523/543mv>
The sun slowly disappears in the west.
The white aura around Gorgite fades.
The Demonflame emits a cloud of light blue smoke.
Gorgite has some small wounds and bruises.
<517/758hp 442/572m 543/543mv>
Gorgite has some small wounds and bruises.
<517/758hp 442/572m 543/543mv>
Your two weapons are overpowered by Gorgite's overhead crush.
Gorgite's overhead crush MASSACRES you!
Gorgite disarms you and sends your secondary weapon flying!
Gorgite disarms you and sends your weapon flying!
You are knocked to your knees.
Gorgite has some small wounds and bruises.
<443/758hp 442/572m 543/543mv>
Gorgite's sting DISMEMBERS you!
Gorgite deflects your punch aside in an ungraceful parry.
Gorgite dodges your punch.
Gorgite has some small wounds and bruises.
<387/758hp 442/572m 543/543mv>
Gorgite's sting DISEMBOWELS you!
Gorgite concentrates on his combat style to prevent you from dodging.
Gorgite's sting DISEMBOWELS you!
Your punch MUTILATES Gorgite!
Your punch MUTILATES Gorgite!
Gorgite parries your punch.
Gorgite has quite a few wounds.
<298/758hp 442/572m 543/543mv>
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
+-+-@-+-+ Thera's busiest trade routes.
[Exits: east west]
<298/758hp 442/572m 542/543mv>
You are traveling along a well-travelled road between Seringale
and the lands to the east. A northern road crosses this one
o to the east. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| Thera's busiest trade routes.
+
[Exits: east west]
<298/758hp 442/572m 541/543mv>
o Here, the great eastern road intersects with an older road between
| the mines of Moria and the ruined city of Thalos. The outskirts
o of Seringale lie to your west, and the highway continues to the
| east. An old northern road leads to the dwarven kingdom and
+-+-@-+-+ the abandoned mines, while the southern road shows the scars
| of the war which destroyed Thalos.
+
|
+
[Exits: north east south west]
<298/758hp 442/572m 540/543mv>
A Frostbrand Sword feels like a part of you!
<298/758hp 442/572m 540/543mv>
You ready some mithril pilums behind your shield.
<298/758hp 442/572m 540/543mv>
You are walking along a well-travelled road between Seringale and
lands east. A northern road crosses this one to the west, towards
o Seringale. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| | Thera's busiest trade routes.
+ +
[Exits: east west]
(Charmed) A kitten is here following its master.
<298/758hp 442/572m 539/543mv>
Spell: cabal sanctuary: lasts for 1 hours
Skill: warcry : modifies save_vs_spell by -6 for 18 hours
: modifies hitroll by 6 for 18 hours
<298/758hp 442/572m 539/543mv>
You scan east.
You scan west.
*** Range 5 (west) ***
Vic the Master Crime Lord is here.
(ANATHEMA) Gorgite the Battlemaster is here.
<298/758hp 442/572m 539/543mv>
The road heads southwards from here, meandering its way slowly around
the outskirts of the dwarven kingdom. Its resilient stone path
has resisted much of the wear created by the bustle of traders
and merchants travelling in between the two cities. To the northeast
s+-+-@-+ you see a huge monastery, built inside a grove and surrounded by
| a patch of grass.
+-+
[Exits: east south west]
<298/758hp 442/572m 538/543mv>
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and
+-+-+ neatly. To the south of here you can see a dark forest, looking fairly
| barren in population and its trees stunted. It looks very dwarven.
@-+-+ Eastwards the road continues, its resilient surface resisting the
erosion caused by the bustle of trade passing through the area.
[Exits: north east]
<298/758hp 442/572m 537/543mv>
The resilient stone of the Eastern Road stretches out in both east
and west directions for as far as you can see, eventually turning
+ off its track out of sight. Either side of the road is surrounded
| by foresty terrain that looks fairly impassible and perhaps not worthwhile
+-@-+-+ to try to do so. To the east you see a signpost reaching high overhead.
[Exits: east west]
<298/758hp 442/572m 536/543mv>
The road travels from east to west here, spanning out for miles in
both directions. It has been constructed of a light resilient
+ stone that has slowly worn away from the passing by of many travellers
| and tourists alike down this trade road. Far off to the south
+-+-@-+ you can see a river meandering its way through a fairly barren
looking forest.
[Exits: east west]
A tall signpost has been erected here.
<298/758hp 442/572m 535/543mv>
<384/758hp 221/572m 267/543mv>
The resilient stone of the Eastern Road stretches out in both east
and west directions for as far as you can see, eventually turning
+ off its track out of sight. Either side of the road is surrounded
| by foresty terrain that looks fairly impassible and perhaps not worthwhile
+-@-+-+ to try to do so. To the east you see a signpost reaching high overhead.
[Exits: east west]
<385/758hp 223/572m 269/543mv>
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and
+-+-+ neatly. To the south of here you can see a dark forest, looking fairly
| barren in population and its trees stunted. It looks very dwarven.
@-+-+ Eastwards the road continues, its resilient surface resisting the
erosion caused by the bustle of trade passing through the area.
[Exits: north east]
<385/758hp 223/572m 268/543mv>
The road heads southwards from here, meandering its way slowly around
the outskirts of the dwarven kingdom. Its resilient stone path
has resisted much of the wear created by the bustle of traders
and merchants travelling in between the two cities. To the northeast
+-+-@-+ you see a huge monastery, built inside a grove and surrounded by
| a patch of grass.
+-+
[Exits: east south west]
<385/758hp 223/572m 267/543mv>
You are walking along a well-travelled road between Seringale and
lands east. A northern road crosses this one to the west, towards
o Seringale. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
w+-+-@-+-+ flow of traffic that has passed through here. This is one of
| | Thera's busiest trade routes.
+ +
[Exits: east west]
(Charmed) A kitten is here following its master.
<385/758hp 223/572m 266/543mv>
o Here, the great eastern road intersects with an older road between
| the mines of Moria and the ruined city of Thalos. The outskirts
o of Seringale lie to your west, and the highway continues to the
| east. An old northern road leads to the dwarven kingdom and
+-+-@-+-+ the abandoned mines, while the southern road shows the scars
| of the war which destroyed Thalos.
+
|
+
[Exits: north east south west]
Vic the Master Crime Lord is here.
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
<385/758hp 223/572m 265/543mv>
You scan north.
You scan east.
*** Range 1 (east) ***
(Charmed) A kitten is here following its master.
You scan south.
*** Range 1 (south) ***
A fearless adventurer is here asking for a group to explore Haon Dor.
You scan west.
<385/758hp 223/572m 265/543mv>
<PK> Gorgite The Crossroads
<PK> Sanary The Crossroads
Vic The Crossroads
<385/758hp 223/572m 265/543mv>
They aren't here.
<385/758hp 223/572m 265/543mv>
<385/758hp 223/572m 265/543mv>
<PK> Gorgite A Bump in the Road
<PK> Sanary The Crossroads
Vic A Bump in the Road
<385/758hp 223/572m 265/543mv>
You are walking along a well-travelled road between Seringale and
lands east. A northern road crosses this one to the west, towards
o Seringale. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| | Thera's busiest trade routes.
+ +
[Exits: east west]
(Charmed) A kitten is here following its master.
<385/758hp 223/572m 264/543mv>
The road heads southwards from here, meandering its way slowly around
the outskirts of the dwarven kingdom. Its resilient stone path
has resisted much of the wear created by the bustle of traders
and merchants travelling in between the two cities. To the northeast
+-+-@-+ you see a huge monastery, built inside a grove and surrounded by
| a patch of grass.
+-+
[Exits: east south west]
<385/758hp 223/572m 263/543mv>
<385/758hp 223/572m 263/543mv>
<385/758hp 223/572m 263/543mv>
<385/758hp 223/572m 263/543mv>
The road ends here suddenly, its builders having failed to compensate
for the plans to build a monastery across it. A bypass has been
built slightly back west, going southwards and around the gigantic
structure.
+-+-@
|
+
[Exits: west]
Vic the Master Crime Lord is here.
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
<385/758hp 223/572m 262/543mv>
You hurl a javelin as you close in to attack Gorgite.
Gorgite couldn't dodge your pierce but you miss by inches.
Gorgite's shield jolts under your freezing bite, but holds.
Gorgite has quite a few wounds.
<385/758hp 223/572m 262/543mv>
Gorgite's sting MUTILATES you!
Your shield absorbs the impact of Gorgite's sting easily.
Your freezing bite DISMEMBERS Gorgite!
Gorgite blocks your attack and attempts to strike at the brief opening.
Gorgite's riposte MUTILATES you!
Gorgite has quite a few wounds.
<306/758hp 223/572m 262/543mv>
Gorgite stops using the red dragon shield as a shield.
Gorgite wields a fiery dagger in his off-hand.
Gorgite has quite a few wounds.
<306/758hp 223/572m 262/543mv>
Vic looks at Gorgite.
Gorgite has quite a few wounds.
<306/758hp 223/572m 262/543mv>
Along the Eastern Road
The road heads southwards from here, meandering its way slowly around
the outskirts of the dwarven kingdom. Its resilient stone path
has resisted much of the wear created by the bustle of traders
and merchants travelling in between the two cities. To the northeast
+-+-@-+ you see a huge monastery, built inside a grove and surrounded by
| a patch of grass.
+-+
[Exits: east south west]
<306/758hp 223/572m 261/543mv>
You stop using a Golden Aegis as a shield.
You stop wielding a Frostbrand Sword.
You wield an effigy of belligerent phantoms.
An effigy of belligerent phantoms feels like a part of you!
<306/758hp 223/572m 261/543mv>
The road ends here suddenly, its builders having failed to compensate
for the plans to build a monastery across it. A bypass has been
built slightly back west, going southwards and around the gigantic
structure.
+-+-@
|
murder $$ +
[Exits: west]
Vic the Master Crime Lord is here.
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
<306/758hp 223/572m 260/543mv>
Gorgite blocks your attack and attempts to strike at the brief opening.
Gorgite's riposte mauls you.
Gorgite parries your phantom dragon's breath with an easy flourish.
Gorgite has quite a few wounds.
<283/758hp 223/572m 260/543mv>
Gorgite's sting MUTILATES you!
You deflect Gorgite's flaming bite aside in an ungraceful parry.
You parry Gorgite's flaming bite.
Gorgite's sting MUTILATES you!
Your phantom dragon's breath MASSACRES Gorgite!
Gorgite dodges your phantom dragon's breath.
Gorgite has quite a few wounds.
<204/758hp 223/572m 260/543mv>
The night has begun.
The ash falls from the tip of the Demonflame.
Gorgite has quite a few wounds.
<219/758hp 227/572m 313/543mv>
Vic looks at you.
Gorgite has quite a few wounds.
<219/758hp 227/572m 313/543mv>
Gorgite has fled!
Gorgite walks west.
<219/758hp 227/572m 313/543mv>
<219/758hp 227/572m 313/543mv>
The road heads southwards from here, meandering its way slowly around
the outskirts of the dwarven kingdom. Its resilient stone path
has resisted much of the wear created by the bustle of traders
and merchants travelling in between the two cities. To the northeast
+-+-@-+ you see a huge monastery, built inside a grove and surrounded by
| a patch of grass.
+-+
[Exits: east south west]
Vic the Master Crime Lord is here.
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
<219/758hp 227/572m 312/543mv>
Gorgite's sting maims you!
You sure are BLEEDING!
Gorgite's flaming bite maims you!
You sure are BLEEDING!
You dodge Gorgite's sting.
Gorgite's flaming bite maims you!
You sure are BLEEDING!
Gorgite has quite a few wounds.
<114/758hp 227/572m 312/543mv>
Gorgite has quite a few wounds.
<114/758hp 227/572m 312/543mv>
Gorgite has quite a few wounds.
<114/758hp 227/572m 312/543mv>
Gorgite has quite a few wounds.
<114/758hp 227/572m 312/543mv>
On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and
+-+-+ neatly. To the south of here you can see a dark forest, looking fairly
| barren in population and its trees stunted. It looks very dwarven.
@-+-+ Eastwards the road continues, its resilient surface resisting the
erosion caused by the bustle of trade passing through the area.
[Exits: north east]
<114/758hp 227/572m 311/543mv>

