<758/758hp 565/572m 530/543mv>
x All around you are the mountains of the southern range, home of dwarves
| and giants. You can climb back down the mountains to the west and
z leave these realms, or seek riches in the northern mineshafts.
| A dirt road leads south, towards a small building. You can hear
-z-@ crying and shrieking coming from it.
[Exits: north west]
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
A dwarven mining worker is here.
<758/758hp 565/572m 529/543mv>
Gorgite scans all around.
Gorgite yells 'Help! I am being attacked by Sanary!'
You hurl a javelin as you close in to attack Gorgite.
Your pierce wounds Gorgite.
Gorgite turns your attack against you.
Gorgite's acidic bite DISEMBOWELS you!
Gorgite has a few scratches.
<715/758hp 565/572m 529/543mv>
Your freezing bite DISMEMBERS Gorgite!
Your freezing bite DISMEMBERS Gorgite!
You block Gorgite's attack with your shield.
You block Gorgite's attack with your shield.
Gorgite has some small wounds and bruises.
<715/758hp 565/572m 529/543mv>
Gorgite adopts a defensive posture.
Gorgite has some small wounds and bruises.
<715/758hp 565/572m 529/543mv>
Your freezing bite DISMEMBERS Gorgite!
Gorgite deflects your freezing bite aside in an ungraceful parry.
Your freezing bite DISMEMBERS Gorgite!
Gorgite's acidic bite MUTILATES you!
Gorgite has quite a few wounds.
<676/758hp 565/572m 529/543mv>
Gorgite's winding kick MUTILATES you!
You gasp for air as your breath is kicked out of you.
Gorgite has quite a few wounds.
<636/758hp 565/572m 529/543mv>
The mountains of the dwarven kingdom
You are standing at the foot of the mountains of the dwarven kingdom,
where dwarves and giants toil endlessly to pry gems and mithril from
z the mother earth. Here lies the palace of the dwarven queen, and
| untold riches. But beware, for the mines are said to be haunted
-@-z by demon and spirit alike. The dwarven kingdom lies to the east.
[Exits: east west]
There is dwarven plate mail laying here.
There is a dwarven hammer laying here.
<636/758hp 565/572m 336/543mv>
<637/758hp 568/572m 339/543mv>
You stop using a Golden Aegis as a shield.
You wield an icy blue dagger in your off-hand.
An icy blue dagger feels like a part of you!
<637/758hp 568/572m 339/543mv>
x All around you are the mountains of the southern range, home of dwarves
| and giants. You can climb back down the mountains to the west and
z leave these realms, or seek riches in the northern mineshafts.
| A dirt road leads south, towards a small building. You can hear
-z-@ crying and shrieking coming from it.
[Exits: north west]
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
A dwarven mining worker is here.
<637/758hp 568/572m 338/543mv>
Gorgite turns your attack against you.
Gorgite's acidic bite MUTILATES you!
Gorgite has quite a few wounds.
<597/758hp 568/572m 338/543mv>
Your freezing bite misses Gorgite.
Your weapon advantage overcomes Gorgite's parry attempt.
Your freezing bite DISEMBOWELS Gorgite!
Gorgite's acidic bite DISEMBOWELS you!
Gorgite's sting MUTILATES you!
Gorgite's acidic bite MUTILATES you!
Gorgite has quite a few wounds.
<475/758hp 568/572m 338/543mv>
Gorgite has fled!
Gorgite walks west.
<475/758hp 568/572m 338/543mv>
<475/758hp 568/572m 338/543mv>
You are standing at the foot of the mountains of the dwarven kingdom,
where dwarves and giants toil endlessly to pry gems and mithril from
z the mother earth. Here lies the palace of the dwarven queen, and
| untold riches. But beware, for the mines are said to be haunted
-@-z by demon and spirit alike. The dwarven kingdom lies to the east.
[Exits: east west]
There is dwarven plate mail laying here.
There is a dwarven hammer laying here.
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
<475/758hp 568/572m 337/543mv>
Gorgite tightens his grip around 'Un-Rkizk', Trident of Massacre.
<475/758hp 568/572m 337/543mv>
z You are on a worn cobble stone path leading up through the steep hills
| of the dwarven kingdom. All around you are the signs of an ancient
z battle broken weapons and armor clutter the hillsides and unmarked
| graves reside in this tragic place. Along the path lay shattered
-@- marking stones which used to mark the trail to the dwarven mines
to the far north.
[Exits: north east west]
<475/758hp 568/572m 336/543mv>
A narrow and swift moving stream bisects the path here. Evidence of
a small bridge litters each side of the stream. It is obviously
beyond repair. Walking through the stream appears to be futile as
it is very swift. Across the stream you can see the path continue
x-@- on the other side, rising into darkness. To the west the path descends
somewhat, towards the Eastern Road.
[Exits: east west]
<475/758hp 568/572m 335/543mv>
Gorgite swims in.
<475/758hp 568/572m 335/543mv>
Gorgite swims west.
Windswept Plateau of the Dwarven Mines
A stunning view of the Eastern Road is available to all who stand on
this ledge. The wind buffets even the most solidly built contraption.
There is no cover at all. The top of a ladder peeks up from over
the ledge, leading down into a difficult section of the trail that
@-~- appears impassible without the ladder. To the east, you can hear
the sound of gurgling water.
[Exits: east down]
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
<475/758hp 568/572m 334/543mv>
The trail rises very sharply at this point. Progress appears limited
to a ladder which leans against the side of the cliff. Without the
ladder, it appears one would need wings. To the east, the trail
sharply descends to the Eastern Road.
@-x
|
o
[Exits: east up]
<475/758hp 568/572m 333/543mv>
Gorgite climbs in.
Road to the Dwarven Mines
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern
road. To the south you can see the Eastern Road. To the west, you
can see a steeply rising trail.
x-@
|
o
|
o
[Exits: south west]
<475/758hp 568/572m 332/543mv>
Gorgite climbs in.
The Plains
You are standing on the plains. This is a vast desolate place where
the wind can howl undisturbed since nothing but you bars its way.
x-x However you are not the first to wander here. Before you somebody
| has left a small path. The path looks rather bewildered and is not
@ the kind of path to lead to anywhere significant or important but
| it seems to have made up its mind to enter the hills far away north.
o
|
+
[Exits: north south]
<475/758hp 568/572m 331/543mv>
x You are strolling along a pleasant, shady lane. The road is lined on
| both sides by tall, stately trees which lend the scene with a sense
o of quiet serenity. You can follow the road north or south.
|
@
|
+-+-+
|
+
[Exits: north south]
<475/758hp 568/572m 330/543mv>
o Here, the great eastern road intersects with an older road between
| the mines of Moria and the ruined city of Thalos. The outskirts
o of Seringale lie to your west, and the highway continues to the
| east. An old northern road leads to the dwarven kingdom and
+-+-@-+-+ the abandoned mines, while the southern road shows the scars
| of the war which destroyed Thalos.
+
|
+
[Exits: north east south west]
<475/758hp 568/572m 329/543mv>
You are traveling along a well-travelled road between Seringale
and the lands to the east. A northern road crosses this one
o to the east. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
+-+-@-+-+ flow of traffic that has passed through here. This is one of
| Thera's busiest trade routes.
+
[Exits: east west]
<475/758hp 568/572m 328/543mv>
Vic looks at you.
<475/758hp 568/572m 328/543mv>
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
+-+-@-+-+ Thera's busiest trade routes.
[Exits: east west]
<475/758hp 568/572m 327/543mv>
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
+-+-@-+-+ Thera's busiest trade routes.
[Exits: east west]
<475/758hp 568/572m 326/543mv>
<475/758hp 568/572m 326/543mv>
You wear a Golden Aegis as a shield.
You ready some mithril pilums behind your shield.
<475/758hp 568/572m 326/543mv>
Skill: winding kick : modifies dexterity by -3 for 6 rounds
: modifies strength by -1 for 11 rounds
Spell: sanctuary : lasts for 1 hours
Skill: warcry : modifies save_vs_spell by -6 for 23 hours
: modifies hitroll by 6 for 23 hours
<475/758hp 568/572m 326/543mv>
You are traveling along a well-travelled road between Seringale and
the lands to the east. The path has been created from a light stone
material that is very resilient. It has worn away over time from
the flow of traffic that has passed through here. This is one of
+-+-@-+-+ Thera's busiest trade routes.
[Exits: east west]
<475/758hp 568/572m 325/543mv>
You are traveling along a well-travelled road between Seringale
and the lands to the east. A northern road crosses this one
o to the east. The path has been created from a light stone material
| that is very resilient. It has worn away over time from the
e+-+-@-+-+ flow of traffic that has passed through here. This is one of
| Thera's busiest trade routes.
+
[Exits: east west]
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
<475/758hp 568/572m 324/543mv>
o Here, the great eastern road intersects with an older road between
| the mines of Moria and the ruined city of Thalos. The outskirts
o of Seringale lie to your west, and the highway continues to the
| east. An old northern road leads to the dwarven kingdom and
+-+-@-+-+ the abandoned mines, while the southern road shows the scars
| of the war which destroyed Thalos.
+
|
+
[Exits: north east south west]
<475/758hp 568/572m 323/543mv>
The sun slowly disappears in the west.
The tip of the Demonflame glows a dull red.
<495/758hp 572/572m 380/543mv>
You hurl a javelin as you close in to attack Gorgite.
Your pierce misses Gorgite.
Gorgite deflects your freezing bite aside in an ungraceful parry.
Your freezing bite DISMEMBERS Gorgite!
Gorgite couldn't dodge your freezing bite but you miss by inches.
Gorgite has quite a few wounds.
<495/758hp 572/572m 380/543mv>
Vic looks at Gorgite.
Gorgite has quite a few wounds.
<495/758hp 572/572m 380/543mv>
Gorgite has fled!
Gorgite walks east.
***Next fight***
<758/758hp 572/572m 519/543mv>
<PK> Gorgite Narrow Path
<PK> Sanary Path to Dwarven Village
Vic Path to Dwarven Village
<758/758hp 572/572m 519/543mv>
x Now you are at the bottom of a rugged mountain. The forest around
| you is very dense, and it seems very dark to the north.
x
|
@
|
z-z
[Exits: north south]
A dwarven mining worker is here.
<758/758hp 572/572m 518/543mv>
You are standing in the middle of the mountain. The turning point
is to the south, and the top of the mountain is very near to the
+-x-+ north.
|
@
|
z
|
z
[Exits: north south]
A dwarven mining worker is here.
A dwarven mining worker is here.
A dwarven mining worker is here.
<758/758hp 572/572m 520/543mv>
You are now on the top of the mountain. To the south lies a path
leading down the mountain. To the east and west you see light
+ coming from the entrances of what seems like mines.
|
*-+-@-+
|
x
|
z
[Exits: east south west]
There is a long, black stick here.
A dwarven mining worker is here.
<758/758hp 572/572m 519/543mv>
<758/758hp 572/572m 519/543mv>
| |
F-+ +
| |
S-+ +-+
| |
+ P
| |
*-*-+-@-+
|
x
|
z
|
-z-z
<758/758hp 572/572m 519/543mv>
+ The path is very well worn, and there is an entrance to the mines to
| the east.
+
|
+-x-@
|
x
[Exits: north (east) west]
There is a mining pick here.
There is a long, black stick here.
A dwarven guard is here.
A dwarven guard is here.
<758/758hp 572/572m 518/543mv>
This is a narrow path leading to the Dwarven Kingdom. It looks less
travelled than the others, and it is very creepy. The path opens
+-+ up to the south, and continues to the north.
|
@
|
x-+
[Exits: north south]
<758/758hp 572/572m 517/543mv>
Gorgite walks in.
Gorgite yells 'Help! I am being attacked by Sanary!'
You hurl a javelin as you close in to attack Gorgite.
Gorgite thrusts your pierce aside in a skillful parry.
Your shield arm is numbed.
Your freezing bite DISMEMBERS Gorgite!
Gorgite has some small wounds and bruises.
<758/758hp 572/572m 517/543mv>
You concentrate on your combat style to prevent Gorgite from dodging.
Your freezing bite DISMEMBERS Gorgite!
Gorgite blocks your attack and attempts to strike at the brief opening.
Gorgite's riposte DISEMBOWELS you!
Gorgite's acidic bite DISMEMBERS you!
Gorgite has some small wounds and bruises.
<654/758hp 572/572m 517/543mv>
Gorgite has fled!
Gorgite walks south.
<654/758hp 572/572m 517/543mv>
This is a narrow path that bends to the east here. You feel branches
whipping your face as you walk through. The narrow path continues
+ to the south and to the east.
|
@-+
|
+
|
+
[Exits: east south]
<654/758hp 572/572m 516/543mv>
Your shield arm regains its strength.
<654/758hp 572/572m 516/543mv>
+ This path is very narrow, and it continues to the north and west.
|
+
|
+-@
|
+
[Exits: north west]
<654/758hp 572/572m 515/543mv>
This is a narrow path that bends to the east here. You feel branches
whipping your face as you walk through. The narrow path continues
+ to the south and to the east.
|
@-+
|
+
|
+
[Exits: east south]
<654/758hp 572/572m 514/543mv>
This is a narrow path leading to the Dwarven Kingdom. It looks less
travelled than the others, and it is very creepy. The path opens
+-+ up to the south, and continues to the north.
|
@
|
x-+
[Exits: north south]
<654/758hp 572/572m 513/543mv>
+ The path is very well worn, and there is an entrance to the mines to
| the east.
+
|
+-x-@
|
x
[Exits: north (east) west]
There is a mining pick here.
There is a long, black stick here.
A dwarven guard is here.
A dwarven guard is here.
<654/758hp 572/572m 512/543mv>
<654/758hp 572/572m 512/543mv>
You are now on the top of the mountain. To the south lies a path
leading down the mountain. To the east and west you see light
+ coming from the entrances of what seems like mines.
|
*-+-@-+
|
x
|
z
[Exits: east south west]
There is a long, black stick here.
A dwarven mining worker is here.
<654/758hp 572/572m 511/543mv>
You scan east.
*** Range 1 (east) ***
A dwarven guard is here.
A dwarven guard is here.
You scan south.
*** Range 1 (south) ***
A dwarven mining worker is here.
A dwarven mining worker is here.
A dwarven mining worker is here.
*** Range 2 (south) ***
A dwarven mining worker is here.
*** Range 3 (south) ***
A dwarven mining worker is here.
You scan west.
*** Range 1 (west) ***
(White Aura) (ANATHEMA) Gorgite the Battlemaster is here.
A dwarven guard is here.
A dwarven guard is here.
*** Range 2 (west) ***
A giant lizard is here.
<654/758hp 572/572m 511/543mv>
<PK> Gorgite Inside the entrance
<PK> Sanary Top of mountain
Vic Top of mountain
<654/758hp 572/572m 511/543mv>
Here is an entrance to the mountain. The door looks very well
built, and you can hear noise coming from within.
+
|
*-*-@-x-+
|
x
[Exits: east west]
There is a long, black stick here.
A dwarven guard is here.
A dwarven guard is here.
<654/758hp 572/572m 510/543mv>
<654/758hp 572/572m 510/543mv>
+ Everything here is covered in soot and very grimy. The path continues
| to the east and north, and there is a door to the west.
+
|
*-@-+-x
[Exits: north east west]
There is a long, black stick here.
A giant lizard is here.
<654/758hp 572/572m 509/543mv>
<654/758hp 572/572m 509/543mv>
You hurl a javelin as you close in to attack Gorgite.
Gorgite parries your pierce.
Gorgite blocks your attack and attempts to strike at the brief opening.
Gorgite's riposte MUTILATES you!
Your freezing bite DISMEMBERS Gorgite!
Your freezing bite DISMEMBERS Gorgite!
Gorgite has quite a few wounds.
<615/758hp 572/572m 509/543mv>
Gorgite has fled!
Gorgite walks north.
***Chase to Shire***
<656/758hp 572/572m 503/543mv>
You are inside the finest weapons and armour shop in all of Shiredom.
Everything is locked up tight. Maybe you should come back during
the day.
@
|
+-+-+
|
+
[Exits: south]
(White Aura) (ANATHEMA) (Red Aura) Gorgite the Battlemaster is here.
The blacksmith bids you welcome to his humble store.
The blacksmith says 'What type of equipment are you looking for, Sanary?'
<656/758hp 572/572m 502/543mv>
Gorgite parries your rays.
Your rays DISMEMBER Gorgite!
The Sword of the Sun glows with a soft light.
You feel better.
Gorgite has quite a few wounds.
<681/758hp 572/572m 502/543mv>
Gorgite couldn't dodge your rays but you miss by inches.
Your rays DISMEMBER Gorgite!
Gorgite blocks your attack with his shield.
You dodge Gorgite's pestilence.
Gorgite has quite a few wounds.
<681/758hp 572/572m 502/543mv>
Vic slowly floats to the ground.
The ash falls from the tip of the Demonflame.
Gorgite has quite a few wounds.
<694/758hp 572/572m 543/543mv>
Gorgite takes a vicious swipe at you with his shield.
Gorgite's sideswipe DISMEMBERS you!
Gorgite's shield slams into your weapon and knocks it aside!
Gorgite rakes your weapon aside!
You are knocked off your feet.
Gorgite's winding kick mauls you.
You gasp for air as your breath is kicked out of you.
Gorgite has quite a few wounds.
<610/758hp 572/572m 543/543mv>
Your primary weapon has been raked aside!
Your primary weapon has been raked aside!
You gain control of your weapon.
Gorgite's pestilence misses you.
Gorgite's pestilence MUTILATES you!
Gorgite has quite a few wounds.
<570/758hp 572/572m 543/543mv>
Bywater Road
You stand on Bywater Road, the busiest street in all of Shiredom.
The road continues to the east and west. To the north, steps
S + lead to a weaponry/armory while you hear laughter coming from
| | the nursery to the south.
+-+-@-+-+
| |
+ +
[Exits: north east south west]
***Chase to Elemental Canyon***
<601/758hp 572/572m 373/543mv>
Gorgite's kicked dirt misses you.
Gorgite has quite a few wounds.
<601/758hp 572/572m 373/543mv>
Traggio A Blind Curve on the Mountain Path.
Twon The Floor of the Canyon
<PK> Gorgite The Floor of the Canyon
<PK> Sanary The Floor of the Canyon
Vic The Floor of the Canyon
Gorgite has quite a few wounds.
<601/758hp 572/572m 373/543mv>
Gorgite dodges your rays.
Gorgite dodges your rays.
Gorgite's acidic bite maims you!
Gorgite concentrates on his combat style to prevent you from dodging.
Gorgite's acidic bite DISEMBOWELS you!
Gorgite's acidic bite MUTILATES you!
Gorgite has quite a few wounds.
<481/758hp 572/572m 373/543mv>
Gorgite has quite a few wounds.
<481/758hp 572/572m 373/543mv>
Gorgite has quite a few wounds.
<481/758hp 572/572m 373/543mv>
Gorgite's shield jolts under your rays, but holds.
Gorgite's punch maims you!
Gorgite's punch MUTILATES you!
Gorgite's punch maims you!
Gorgite has quite a few wounds.
<372/758hp 572/572m 373/543mv>
Gorgite takes a vicious swipe at you with his shield.
Gorgite's sideswipe DISEMBOWELS you!
Gorgite's shield slams into your weapon and knocks it aside!
Gorgite rakes your weapon aside!
You are knocked off your feet.
Gorgite's winding kick devastates you!
You gasp for air as your breath is kicked out of you.
Your primary weapon has been raked aside!
Your primary weapon has been raked aside!
Your primary weapon has been raked aside!
You gain control of your weapon.
You dodge Gorgite's punch.
Gorgite's punch MUTILATES you!
Gorgite has quite a few wounds.
<257/758hp 572/572m 373/543mv>
Your rays DISEMBOWEL Gorgite!
Gorgite blocks your attack with his shield.
Gorgite grips his shield firmly, staving off your rays.
You dodge Gorgite's punch.
You dodge Gorgite's punch.
Gorgite has quite a few wounds.
<257/758hp 572/572m 373/543mv>
Gorgite has quite a few wounds.
<257/758hp 572/572m 373/543mv>
The Floor of the Canyon
f Various elemental forms wander the floor of the canyon. Some seem
| to be going about their business, while others seem to have no business
x-f-f at all. In general, it is calm, yet there is always an incessant
| | buzz of things going on about. The canyon floor extends off to the
@-f-f north, east, and south.
| |
f-f
[Exits: north east south]
(Red Aura) A little imp runs along being annoying.
A medium-sized elemental.
A frozen snowflake water elemental.
<257/758hp 572/572m 278/543mv>
The Demonflame emits a cloud of light blue smoke.
<270/758hp 572/572m 335/543mv>
Vic tells you 'Dirt.'
<270/758hp 572/572m 335/543mv>
You wield a Frostbrand Sword.
A Frostbrand Sword feels like a part of you!
<270/758hp 572/572m 335/543mv>
You wield an icy blue dagger in your off-hand.
An icy blue dagger feels like a part of you!
<270/758hp 572/572m 335/543mv>
<270/758hp 572/572m 315/543mv>
Vic tells you 'You had a chance.'
<270/758hp 572/572m 315/543mv>
<378/758hp 286/572m 157/543mv>
<379/758hp 288/572m 158/543mv>
You are on a road leading from the crossroads of Seringale into a deep
forest. The trees surrounding the round are strangely shorter than
those of common breed. A thin pine scent on the air draws your attention
a little as you walk by. The road has been made hurriedly, small
@- clumps of grass growing from its centre. It looks like it was designed
| for a horse and cart, weathered heavily and abandoned.
+
|
+
[Exits: east south]
<379/758hp 288/572m 157/543mv>
<PK> Gorgite The darker dwarf forest
<PK> Sanary A Road through the Dwarf Forest
Vic A Road through the Dwarf Forest
<379/758hp 288/572m 157/543mv>
The road through the forest has been weathered heavily, but judging
from the amount of disarrayed stones led over it, its clear that
+- it hasn't been maintained in a while. It looks like an old trade
| route that long since been left to ruin. Grass grows in the centre
@ of the track, more than a few feet high. To the sides of the roads
| grow trees that seem to have stunted.
+
|
+
[Exits: north south]
<379/758hp 288/572m 156/543mv>
+ An old road leads through the stunted trees of the dwarf forest, its
| centre marked with overgrown grass and weeds. The road has been
+ left to ruin, clearly untravelled by traders in centuries. Some
| of the grass on the side of the road appears to be scarred by fire
@ and has died.
|
+-+-f
[Exits: north south]
<379/758hp 288/572m 155/543mv>
Gorgite walks in.
<379/758hp 288/572m 155/543mv>
The road through the forest has been weathered heavily, but judging
from the amount of disarrayed stones led over it, its clear that
+- it hasn't been maintained in a while. It looks like an old trade
| route that long since been left to ruin. Grass grows in the centre
@ of the track, more than a few feet high. To the sides of the roads
| grow trees that seem to have stunted.
+
|
+
[Exits: north south]
<379/758hp 288/572m 154/543mv>
<379/758hp 288/572m 154/543mv>
You are on a road leading from the crossroads of Seringale into a deep
forest. The trees surrounding the round are strangely shorter than
those of common breed. A thin pine scent on the air draws your attention
a little as you walk by. The road has been made hurriedly, small
@- clumps of grass growing from its centre. It looks like it was designed
| for a horse and cart, weathered heavily and abandoned.
+
|
+
[Exits: east south]
<379/758hp 288/572m 153/543mv>
<379/758hp 288/572m 153/543mv>
Your weapon advantage overcomes Gorgite's parry attempt.
Your freezing bite MASSACRES Gorgite!
Your freezing bite MASSACRES Gorgite!
Gorgite has quite a few wounds.
<379/758hp 288/572m 153/543mv>
Gorgite raises aloft the Spine of Schwartzer for a mighty overhead attack!
Vic looks at Gorgite.
Your freezing bite DISEMBOWELS Gorgite!
Gorgite's sting MUTILATES you!
Gorgite has some big nasty wounds and scratches.
<337/758hp 288/572m 153/543mv>
A Road through the Dwarf Forest
The road through the forest has been weathered heavily, but judging
from the amount of disarrayed stones led over it, its clear that
+- it hasn't been maintained in a while. It looks like an old trade
| route that long since been left to ruin. Grass grows in the centre
@ of the track, more than a few feet high. To the sides of the roads
| grow trees that seem to have stunted.
+
|
+
[Exits: north south]
<337/758hp 288/572m 102/543mv>
Vic looks at you.
<337/758hp 288/572m 102/543mv>
<337/758hp 288/572m 102/543mv>
You wear a Golden Aegis as a shield.
You ready some mithril pilums behind your shield.
<337/758hp 288/572m 102/543mv>
You are on a road leading from the crossroads of Seringale into a deep
forest. The trees surrounding the round are strangely shorter than
those of common breed. A thin pine scent on the air draws your attention
a little as you walk by. The road has been made hurriedly, small
@- clumps of grass growing from its centre. It looks like it was designed
| for a horse and cart, weathered heavily and abandoned.
+
|
+
[Exits: east south]
<337/758hp 288/572m 101/543mv>
<337/758hp 288/572m 101/543mv>
The white aura around your body fades.
The tip of the Demonflame glows brightly.
<357/758hp 293/572m 158/543mv>
The path continues upwards if one wished to use roots and tree branches
for support as they climbed the trail. To the east is a wide path
which appears to be passing into a forest. To each side of this
trail are dark, grim trees. The trees are so close to one another
-@ that very little light gets through. The path, however, is free
of foliage.
[Exits: west up]
<357/758hp 293/572m 157/543mv>
<357/758hp 293/572m 157/543mv>
To each side of this trail are dark, grim trees. The trees are so
close to one another that very little light gets through. The path,
however, is free of foliage. To the west you can see the path continue.
There is a sharp decline in the path leading downwards.
+-@
[Exits: west down]
<357/758hp 293/572m 156/543mv>
To each side of this trail are dark, grim trees. The trees are so
close to one another that very little light gets through. The path,
however, is free of foliage. To the east you can see the path continune.
There is a sharp incline in the path leading upwards.
@-+
u[Exits: east up]
<357/758hp 293/572m 155/543mv>
To each side of this trail are dark, grim trees. The trees are so
close to one another that very little light gets through. The path,
+ however, is free of foliage. To the east you can see the path continue.
| There is a sharp downturning in the path leading down.
@-+
[Exits: east down]
<357/758hp 293/572m 154/543mv>
+ To each side of this trail are dark, grim trees. The trees are so
| close to one another that very little light gets through. The path,
+ however, is free of foliage. To the west you can see the path continue.
| To the north you can see a large, wide road.
+-@
[Exits: north west]
<357/758hp 293/572m 153/543mv>
g 'purple potion' sackYou aren't blind.
You are surrounded by a white aura.
<357/758hp 293/572m 153/543mv>
Twon limps in.
<357/758hp 293/572m 153/543mv>

