I'm sorry... what....
I think cabal powers have gotten a smidge out of hand.
Power: atonement : modifies hp by -80 for 4 hours
: modifies damroll by -20 for 4 hours
: modifies hitroll by -20 for 4 hours
This skill started with something like 24 hours for reference.


Knight skills? Did I miss something? What, imprison, squire, holy weapon, and mount? Those don't do much.
Never heard of purify, though. What's it do?
and you can't re-equip.
squire skill does really nothing, except the obvious.
Imprison is a balance issue versus abduct for legions, so needs to be teleport death on both, so all eq is scattered.
Holy weapon... doing nothing??? cure light in battle every 1 te 2 rounds. and extra damage if I am not mistaken.
mount. um, extra tank anyone? hey flee and they still have to flee to be able to chase. or any skill just entered will hit my mount so I can run in and get an extra 1-2 rounds. not to mention the movement thing with them.
So... Knights have stuff, and I am sure they have more than just that.
not saying other cabals don't.
For those I will just refer to the second line of the log.
and no, I won't make a caballed character because the game is hardly worth playing anymore anyway. So I will log on my ten hours (if AR is lucky) a month on my non caballed char.
and esura, enlighten us then.
--Counts--
Words: 60
Characters: 320
Paragraphs: 1
Sentences: 3
--Averages--
Sentences per paragraph: 3
Words per sentence: 20
Characters per word: 5.2
--Readability--
Passive sentences: 33%
Flesch reading ease: 41.3
Flesch-Kincaid reading level: 12
===========
2) Any uncaballed who basically does not want to fight, does not need to. On the other hand, an uncaballed will probably lose if they have incurred the flag. This is an appropriate disadvantage for somebody who has not got the vulnerabiilty of an area to defend.
2) I would not be opposed to nerfing powers if they seem too extreme. But people have been invited to complain about them and they just dont. In fact what people seem to want is "early second age AR" with wild, cake to use shit that pwns people in a simple matter of rounds. Cabals go well with that sort of player and they are designed to appeal. Legion is still considered a crap cabal despite extraordinary powers compared to when I played. That is because the bulk of the cabal players want superhero powers and they really dont have it that good. Neither does Knights, or even the Justice cabal. See point 1.
3) Much of cabal warfare stays largely between cabals, fights over items and grudges and whatnot. These are people who each have cabal powers at their disposal.
Purify's a pretty big SOB to deal with. 40 hours of sitting there, waiting for the time to dissolve so you can go get some anti-good armor again? That's pretty gay.
A) noncabal don't pk at all
B) people stop making noncabal chars and opt only for cabals.
I think B is what we've been seeing recently which is why there's almost no end game at this time.
Against players with no cabal I think both Knight and Keeper skills should be toned down. I understand how hard it may be for someone with no rares to defeat someone fully rared but isn't that what the whole idea for Keepers is? Using strategy and tact to make up for the lack of rares.
Cabals right now are a crutch imo. There may be the setback of an area to defend, but let's not forget the boons that often go unmentioned like defender potions and detect invis potions as well as medic scrolls and so forth. They have that system rigwarl thought up if they're outnumbered, plus their cabal minions to help them fight. Have you tried fighting a guardian recently to get dispelled and cursed within seconds of each other? To me these are ALL things to make up for having an area to defend and a 'job' to do. And all that is before we even mention actual cabal powers.
Cabals should be a place for the strongest players who don't need all these extras to win a fight. You think Sanary, for example, would be half as successful without exploiting stallions? It\x92s just not balanced, just like shamans or warriors used to have the edge, now anyone in the right cabal has the edge. The only difference is, any tom dick or harry can\x92t just get into a cabal like they could roll a shaman or warrior.
B) people stop making noncabal chars and opt only for cabals. "
which is exactly the opposite thing you see in real game terms currently. I like the 'info' command...