Nitirus

posted on 2008-02-22 21:35:33
Start logging: 09.02.2008 21:11
iYou are carrying:
a clear potion
( 4) a purple potion
a dangerous dagger
a long, extremely rigid cane
a Big Ol'Pack Sack
a barrel
daggers
a bartender's cleaning cloth
a glinting silver bracelet
a seashell ring

<505hp 323m 150mv no opponent no opponent calm> eqYou are using:
(Glowing) a blood candle
a studded skull ring
a studded skull ring
a spiked collar
a spiked collar
a black leather hood
a suit of spiked garde armor
some arm plates of dark oak
a pair of dark oak gauntlets
a pair of black leather pants
a pair of black-tear boots
a long black cape
(Humming) a thick belt wrought with blue stones
an onyx bracelet
an onyx bracelet
(Humming) a thin-bladed axe
(Glowing) a goblin's ankh

<505hp 323m 150mv no opponent no opponent calm> m+-+ +-+-+ +
, | | |
+ +-+-+-+ P-+
| | |
+-+ + +-+
| | |
* +-+-+-+-+-+-+-+
, |
+-* @
| |
P-+-+-+-+-+-+-+
| | | | |
F + + + +
| | | |
S +-T *-* f-f +
| |
S * * +

<505hp 324m 151mv no opponent no opponent calm>
Nitirus yells 'When you are ready.'

<505hp 324m 151mv no opponent no opponent calm> nCentre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east south west]
A stone giant mercenary walks in.

<505hp 324m 149mv no opponent no opponent calm> close sYou close the door south of you.

<505hp 324m 149mv no opponent no opponent calm> m +-+-+
| |
+-+ +-+-+ +
, | | |
+ +-+-+-+ P-+
| | |
+-+ + +-+
| | |
+-+-+-@-+-+-+-+

<505hp 324m 149mv no opponent no opponent calm> yell and youYou yell 'And you.'

The night is about to end.
The sky is getting cloudy.

<505hp 324m 188mv no opponent no opponent calm> m
+-+-+
| |
+-+ +-+-+ P
, | | |
+ +-+-+-+ +-+
| | |
+-+ + +-+
| | |
+-+-+-@-+-+-+-+

<505hp 324m 188mv no opponent no opponent calm> ee
Nitirus yells 'Alright then.'

<505hp 324m 188mv no opponent no opponent calm> eeThe Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A stone giant mercenary walks in.

<505hp 324m 186mv no opponent no opponent calm> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A stone giant mercenary walks in.

<505hp 324m 184mv no opponent no opponent calm> mThe Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A stone giant mercenary walks in.

<505hp 324m 182mv no opponent no opponent calm> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
A stone giant mercenary walks in.

<505hp 324m 180mv no opponent no opponent calm>
+-+-+
| |
+-+-+ P
| |
+ +-+
| |
+ +-+
| |
+-+-+-+-@

<505hp 324m 180mv no opponent no opponent calm>
Nitirus yells 'Go.'

<505hp 324m 180mv no opponent no opponent calm> nwThe Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: south west]
A stone giant mercenary walks in.

<505hp 324m 178mv no opponent no opponent calm> nThe Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north east]
A stone giant mercenary walks in.

<505hp 324m 176mv no opponent no opponent calm> eThe Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A stone giant mercenary walks in.

<505hp 324m 174mv no opponent no opponent calm> 0The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A stone giant mercenary walks in.

<505hp 324m 172mv no opponent no opponent calm> nThey aren't here.

<505hp 324m 172mv no opponent no opponent calm> The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A stone giant mercenary walks in.

0<505hp 324m 170mv no opponent no opponent calm> nThey aren't here.

<505hp 324m 170mv no opponent no opponent calm> 0The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A stone giant mercenary walks in.

<505hp 324m 168mv no opponent no opponent calm> They aren't here.

<505hp 324m 168mv no opponent no opponent calm> w0The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A stone giant mercenary walks in.

<505hp 324m 166mv no opponent no opponent calm> wThey aren't here.
A patient yells 'A miracle! Korvoduin the healer guildmaster has cured my ailments!'

<505hp 324m 166mv no opponent no opponent calm> 0The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
(White Aura) Nitirus the Communer of Famine is here.
A stone giant mercenary walks in.

<505hp 324m 164mv no opponent no opponent calm> sYou hit Nitirus on the back of the head with a lead filled sack.
Nitirus goes to sleep.

<505hp 324m 164mv no opponent no opponent aggressive> nl i corpseThe Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A stone giant mercenary walks in.

<505hp 324m 164mv no opponent no opponent aggressive> The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
(White Aura) Nitirus is sleeping here.
A stone giant mercenary walks in.

<505hp 324m 162mv no opponent no opponent aggressive> You do not see that here.

<505hp 324m 162mv no opponent no opponent aggressive> l nit
Nitirus is a long-haired dark dwarf with a lumpy face. He keeps you at
least in his periphery at all time. His long red hair cascades out of his
head-gear, partially obscuring his large grey eyes. Even though he doesn't
ever seem to look at you directly--almost like he was looking through you,
focusing elsewhere--you can sense the depth in his eyes. His manner
reinforces this depth... He seems distraught, but very aware of his
environment and skilled in manipulating it.
He has done a fair amount of traveling.
Nitirus is in excellent condition.

Nitirus is using:
(Glowing) a mortuary lamp
(Glowing) a melded ring
(Humming) a dark-mithril ring
a black velvet cloak
a black velvet cloak
a helm of dark oak
(Glowing) (Humming) a diamond earring
black laminated armor
(Glowing) a double plated arm guard
(Glowing) a pair of spiked gauntlets
some dark oak leg plates
a pair of black-tear boots
(Glowing) (Humming) a Warshield of Invulnerability
(Glowing) a minor globe of invulnerability
a black-tear girth
an onyx bracelet
an onyx bracelet
(Glowing) (Humming) a Whip of Torture
(Glowing) a blue gem

You peek at the inventory:
(Glowing) a double plated arm guard
the barrel
a long, extremely rigid cane
a seashell ring
a Big Ol'Pack Sack

<505hp 324m 162mv no opponent no opponent aggressive> steal cane niteThey aren't here.

<505hp 324m 162mv no opponent no opponent aggressive> steal cane nitGot it!

<505hp 324m 162mv no opponent no opponent aggressive> quaff purYou quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<505hp 324m 162mv no opponent no opponent aggressive>
The day has begun.

<505hp 324m 201mv no opponent no opponent aggressive> pry gauntlets nitOops.
Nitirus wakes and stands up.
You nimbly dodge Nitirus's beating with a practiced maneuver.
You dance around Nitirus's beating and easily dodge it.
Nitirus is in excellent condition.

<505hp 324m 201mv segment defensive aggressive>
Your slice decimates Nitirus!
Your slice decimates Nitirus!
You dance around Nitirus's beating and easily dodge it.
Nitirus's beating devastates you!
Nitirus has some small wounds and bruises.

<475hp 324m 201mv segment defensive aggressive> 6
Your slice mauls Nitirus.
Nitirus awkwardly parries your slice with a loud clang.
Your slice misses Nitirus.
You nimbly dodge Nitirus's beating with a practiced maneuver.
Nitirus's beating devastates you!
Nitirus has some small wounds and bruises.

<445hp 324m 201mv segment defensive aggressive>
Nitirus narrows his eyes.
Nitirus's continual wounds graze you.
Nitirus has some small wounds and bruises.

<440hp 324m 201mv segment defensive aggressive> You slip in close and clobber Nitirus with a thin-bladed axe, sending him flying!
Your clobber DISEMBOWELS Nitirus!
A thin-bladed axe dislodges Nitirus's weapon!
You disarm Nitirus!
Nitirus has some small wounds and bruises.

<440hp 324m 201mv none unarmed aggressive>
Nitirus's continual wounds graze you.
Your slice misses Nitirus.
Your slice decimates Nitirus!
Nitirus's shield jolts under your slice, but holds.
Nitirus's punch grazes you.
A stone giant mercenary's beating misses Nitirus.
Nitirus has quite a few wounds.

<427hp 324m 201mv none unarmed aggressive>
Nitirus narrows his eyes.
Your wounds continue to worsen.
Nitirus's harm spell MANGLES you!
Your slice decimates Nitirus!
Your slice devastates Nitirus!
You parry Nitirus's punch.
A stone giant mercenary's beating misses Nitirus.
A stone giant mercenary gets a wild look in his eyes.
A stone giant mercenary's stonesplit shout wounds Nitirus.
Nitirus has quite a few wounds.

<341hp 324m 201mv none unarmed aggressive> 6You slip in close and clobber Nitirus with a thin-bladed axe, sending him flying!
Your clobber DISEMBOWELS Nitirus!
Nitirus has some big nasty wounds and scratches.

<346hp 324m 219mv none unarmed aggressive>
Nitirus's shield fails to deflect the powerful cleave from your axe.
Your slice maims Nitirus!
Your slice decimates Nitirus!
Nitirus's punch misses you.
A stone giant mercenary's beating wounds Nitirus.
Nitirus has some big nasty wounds and scratches.

<346hp 324m 219mv none unarmed aggressive>
Your slice devastates Nitirus!
You nimbly dodge Nitirus's punch with a practiced maneuver.
Nitirus looks pretty hurt.

<346hp 324m 219mv none unarmed aggressive> 6You slip in close and clobber Nitirus with a thin-bladed axe, sending him flying!
Your clobber DISEMBOWELS Nitirus!
Nitirus looks pretty hurt.

<346hp 324m 219mv none unarmed aggressive>
Nitirus's shield wobbles and barely deflects your slice.
Nitirus's punch misses you.
Nitirus looks pretty hurt.

<346hp 324m 219mv none unarmed aggressive>
Your slice decimates Nitirus!
Nitirus's punch grazes you.
Nitirus is in awful condition.

<340hp 324m 219mv none unarmed aggressive> 6
Nitirus has fled!
Nitirus limps south.
Someone flies south.

<340hp 324m 219mv no opponent no opponent aggressive> But you aren't fighting anyone!

<340hp 324m 219mv no opponent no opponent aggressive> s1The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
(White Aura) Nitirus the Communer of Famine is here.
A stone giant mercenary walks in.

<340hp 324m 217mv no opponent no opponent aggressive>
The sun rises in the east.
The white aura around your body fades.
The town clock tolls once as the day begins.

<344hp 324m 236mv no opponent no opponent aggressive> Your slice maims Nitirus!
Nitirus is in awful condition.

<344hp 324m 236mv none unarmed aggressive>
Nitirus has fled!
Nitirus crawls west.
Someone flies west.

<344hp 324m 236mv no opponent no opponent aggressive> w1The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
A stone giant mercenary walks in.

<344hp 324m 234mv no opponent no opponent aggressive> They aren't here.

<344hp 324m 234mv no opponent no opponent aggressive> wThe Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
A stone giant mercenary walks in.

<344hp 324m 232mv no opponent no opponent aggressive> 1They aren't here.

<344hp 324m 232mv no opponent no opponent aggressive> m +-+-+
| |
+-+ @-+-+ +
| | |
+-+-+-P +-+
| | |
+-+ + +-+
| | |
+-+-+-+-+-+-+-+

<344hp 324m 232mv no opponent no opponent aggressive> s1The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A stone giant mercenary walks in.

<344hp 324m 230mv no opponent no opponent aggressive> They aren't here.

<344hp 324m 230mv no opponent no opponent aggressive> whePlayers near you:
Hrimoyan South Square
Changerang Entrance to the Arena
Nitirus The Path of Devotion
Groq Entrance to the Arena
<PK> Dryzlin The Path of Fury
Jadar South Square

<344hp 324m 230mv no opponent no opponent aggressive> m +-+-+
| |
+-+ +-+-+ +
| | |
P-+-+-@ +-+
| | |
+-+ + +-+
| | |
+-+-+-+-+-+-+-+

<344hp 324m 230mv no opponent no opponent aggressive> www1The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A stone giant mercenary walks in.

<344hp 324m 228mv no opponent no opponent aggressive> nThe Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A stone giant mercenary walks in.

<344hp 324m 226mv no opponent no opponent aggressive> 1The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
A stone giant mercenary walks in.

<344hp 324m 224mv no opponent no opponent aggressive> wwThey aren't here.

<344hp 324m 224mv no opponent no opponent aggressive> 1The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A stone giant mercenary walks in.

<344hp 324m 222mv no opponent no opponent aggressive> They aren't here.

<344hp 324m 222mv no opponent no opponent aggressive> sThe Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A stone giant mercenary walks in.

s<344hp 324m 220mv no opponent no opponent aggressive> 1The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A stone giant mercenary walks in.

<344hp 324m 218mv no opponent no opponent aggressive> eThey aren't here.

<344hp 324m 218mv no opponent no opponent aggressive> e1s1e1eThe Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
(White Aura) Nitirus the Communer of Famine is here.
A stone giant mercenary walks in.

<344hp 324m 216mv no opponent no opponent aggressive> 1The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A strange looking cigar, thicker than normal, lies here.
A stone giant mercenary walks in.

<345hp 324m 216mv no opponent no opponent aggressive> They aren't here.

<345hp 324m 216mv no opponent no opponent aggressive> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A stone giant mercenary walks in.

<345hp 324m 214mv no opponent no opponent aggressive> Alas, you cannot go that way.

<345hp 324m 214mv no opponent no opponent aggressive> They aren't here.

<345hp 324m 214mv no opponent no opponent aggressive> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A stone giant mercenary walks in.

<345hp 324m 212mv no opponent no opponent aggressive> They aren't here.

<345hp 324m 212mv no opponent no opponent aggressive> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A stone giant mercenary walks in.

<345hp 324m 210mv no opponent no opponent aggressive> They aren't here.

<345hp 324m 210mv no opponent no opponent aggressive> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A stone giant mercenary walks in.

<345hp 324m 208mv no opponent no opponent aggressive> They aren't here.

<345hp 324m 208mv no opponent no opponent aggressive> whePlayers near you:
Hrimoyan South Square
Changerang Entrance to the Arena
Nitirus The Path of Devotion
Groq Entrance to the Arena
<PK> Dryzlin The Path of War
Jadar South Square

<345hp 324m 208mv no opponent no opponent aggressive> m
+-+
|
+=+ +-+-+
| | |
+ P-+-+-+ +
| | |
+-+ + +
| |
+-+-@-+-+-+-+

<345hp 324m 208mv no opponent no opponent aggressive> wweeeThe Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A stone giant mercenary walks in.

<345hp 324m 206mv no opponent no opponent aggressive> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A stone giant mercenary walks in.

<345hp 324m 204mv no opponent no opponent aggressive> nnThe Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A stone giant mercenary walks in.

<345hp 324m 202mv no opponent no opponent aggressive> 1The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A stone giant mercenary walks in.

<345hp 324m 200mv no opponent no opponent aggressive> 1Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east (south) west]
A stone giant mercenary walks in.

<345hp 324m 198mv no opponent no opponent aggressive> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
A stone giant mercenary walks in.

<345hp 324m 196mv no opponent no opponent aggressive> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A stone giant mercenary walks in.

<345hp 324m 194mv no opponent no opponent aggressive> wheThey aren't here.

<345hp 324m 194mv no opponent no opponent aggressive> Groq tells you 'It's not to hard when they forget weapon ward eh?'
They aren't here.

<345hp 324m 194mv no opponent no opponent aggressive> Players near you:
Hrimoyan South Square
Changerang Entrance to the Arena
Nitirus The Path of Devotion
Groq Entrance to the Arena
<PK> Dryzlin The Path of Fury
Jadar South Square

<345hp 324m 194mv no opponent no opponent aggressive> m
+-+-+
| |
+-+ +-+-+ +
| | |
P-+-+-@ +-+
| | |
+-+ + +-+
| | |
+-+-+-+-+-+-+-+

<345hp 324m 194mv no opponent no opponent aggressive> quaff purwwYou quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<345hp 324m 194mv no opponent no opponent aggressive> 1The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A stone giant mercenary walks in.

<345hp 324m 192mv no opponent no opponent aggressive> wThe Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A stone giant mercenary walks in.

1<345hp 324m 190mv no opponent no opponent aggressive> They aren't here.

<345hp 324m 190mv no opponent no opponent aggressive> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
(White Aura) Nitirus the Communer of Famine is here.
A stone giant mercenary walks in.

<345hp 324m 188mv no opponent no opponent aggressive> Your slice devastates Nitirus!
Nitirus looks pretty hurt.

<345hp 324m 188mv none unarmed aggressive>
Nitirus's shield jolts under your slice, but holds.
You dance around Nitirus's punch and easily dodge it.
Nitirus's punch grazes you.
A stone giant mercenary's beating wounds Nitirus.
Nitirus looks pretty hurt.

<348hp 324m 225mv none unarmed aggressive> 6You slip in close and clobber Nitirus with a thin-bladed axe, sending him flying!
Your clobber DISEMBOWELS Nitirus!
Nitirus looks pretty hurt.

<348hp 324m 225mv none unarmed aggressive>
Nitirus's shield wobbles and barely deflects your slice.
You nimbly dodge Nitirus's punch with a practiced maneuver.
A stone giant mercenary's beating wounds Nitirus.
Nitirus is in awful condition.

<348hp 324m 225mv none unarmed aggressive>
Your slice maims Nitirus!
You nimbly dodge Nitirus's punch with a practiced maneuver.
Nitirus is in awful condition.

<348hp 324m 225mv none unarmed aggressive>
Nitirus closes his eyes momentarily.
Nitirus is in awful condition.

<348hp 324m 225mv none unarmed aggressive> 6You slip in close and clobber Nitirus with a thin-bladed axe, sending him flying!
Your clobber DISEMBOWELS Nitirus!
Nitirus is in awful condition.

<348hp 324m 225mv none unarmed aggressive>
Your slice devastates Nitirus!
Nitirus is DEAD!!
Nitirus have yielded. You have won the challenge.
The Juggernaut yells 'Dryzlin has claimed victory over Nitirus.'
The Juggernaut yells 'The duel lasted 2 minutes and 27 seconds.'
You hear Nitirus's death cry.

<348hp 324m 225mv no opponent no opponent aggressive> l i corpseget gaunt corpseThe corpse of Nitirus holds:
a Big Ol'Pack Sack
a pair of black-tear boots
black laminated armor
( 2) an onyx bracelet
a black-tear girth
(Glowing) a blue gem
(Glowing) a minor globe of invulnerability
a seashell ring
(Glowing) a mortuary lamp
(Glowing) (Humming) a diamond earring
(Glowing) a pair of spiked gauntlets
( 2) (Glowing) a double plated arm guard
( 2) a black velvet cloak
(Glowing) a melded ring
(Glowing) (Humming) a Warshield of Invulnerability
some dark oak leg plates
a helm of dark oak
the barrel
(Humming) a dark-mithril ring
(Glowing) (Humming) a Whip of Torture
9760 gold coins

<350hp 324m 226mv no opponent no opponent aggressive> You get a pair of spiked gauntlets from the corpse of Nitirus.

<350hp 324m 226mv no opponent no opponent aggressive>
Groq erupts into the room from the depths of the underworld.

<350hp 324m 226mv no opponent no opponent aggressive> reply nopeYou tell Groq 'Nope.'

<350hp 324m 226mv no opponent no opponent aggressive>
Groq looks in the corpse of Nitirus.

<350hp 324m 226mv no opponent no opponent aggressive> get coin corpseYou get 9760 gold coins from the corpse of Nitirus.

<350hp 324m 226mv no opponent no opponent aggressive> wear gauntYou slip a pair of dark oak gauntlets off your hands.
You slip a pair of spiked gauntlets onto your hands.

<350hp 324m 226mv no opponent no opponent aggressive>
The ground engulfs Groq as he leaves for the fiery depths.

<350hp 324m 226mv no opponent no opponent aggressive> drop gauntYou drop a pair of dark oak gauntlets.

<350hp 324m 226mv no opponent no opponent aggressive> l i corpseThe corpse of Nitirus holds:
a Big Ol'Pack Sack
a pair of black-tear boots
black laminated armor
( 2) an onyx bracelet
a black-tear girth
(Glowing) a blue gem
(Glowing) a minor globe of invulnerability
a seashell ring
(Glowing) a mortuary lamp
(Glowing) (Humming) a diamond earring
( 2) (Glowing) a double plated arm guard
( 2) a black velvet cloak
(Glowing) a melded ring
(Glowing) (Humming) a Warshield of Invulnerability
some dark oak leg plates
a helm of dark oak
the barrel
(Humming) a dark-mithril ring
(Glowing) (Humming) a Whip of Torture

<350hp 324m 226mv no opponent no opponent aggressive>
The white aura around your body fades.

<366hp 324m 265mv no opponent no opponent aggressive> tell nit I took your gold and one item. The rest you keep. And I replaced your item with mine.
You tell Nitirus 'I took your gold and one item. The rest you keep. And I replaced your item with mine.'

<368hp 324m 267mv no opponent no opponent aggressive> eqYou are using:
(Glowing) a blood candle
a studded skull ring
a studded skull ring
a spiked collar
a spiked collar
a black leather hood
a suit of spiked garde armor
some arm plates of dark oak
(Glowing) a pair of spiked gauntlets
a pair of black leather pants
a pair of black-tear boots
a long black cape
(Humming) a thick belt wrought with blue stones
an onyx bracelet
an onyx bracelet
(Humming) a thin-bladed axe
(Glowing) a goblin's ankh

<368hp 324m 267mv no opponent no opponent aggressive> reportYou say 'I have 72% health 100% mana and 89% movement.'

<368hp 324m 267mv no opponent no opponent aggressive> m +-+-+ +-+
| | |
+ @-+-+-+
| |
+-+ +
| |
+- -+-+-+-+

<368hp 324m 267mv no opponent no opponent aggressive> eesThe Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A stone giant mercenary walks in.

e<368hp 324m 265mv no opponent no opponent aggressive> sThe Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A stone giant mercenary walks in.

<368hp 324m 263mv no opponent no opponent aggressive> ssAlas, you cannot go that way.

<368hp 324m 263mv no opponent no opponent aggressive> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A stone giant mercenary walks in.

<368hp 324m 261mv no opponent no opponent aggressive> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
A stone giant mercenary walks in.

<368hp 324m 259mv no opponent no opponent aggressive> ope sCentre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east (south) west]
A stone giant mercenary walks in.

<379hp 324m 296mv no opponent no opponent aggressive> sThe door is closed.

<379hp 324m 296mv no opponent no opponent aggressive> You open the door south of you.

<379hp 324m 296mv no opponent no opponent aggressive> Entrance to the Arena
You are at the entrance to Seringale's acclaimed fighting arena. This is
where those who wish for a smaller battlegrounds come to test their will,
their courage and their metal against each other. A huge iron gate stands
just north of you, waiting to shut the next victim inside its confines. You
can leave this place back onto the north road to the south, or you can head
northwards and take up the challenge.

A sign on the wall outlines the rules of the arena.

[Exits: north south]
The corpse of the cow is lying here.
Groq is resting here.
The Juggernaut stands here with his arms folded across his chest.
A stone giant mercenary walks in.

<379hp 324m 294mv no opponent no opponent aggressive> shrugYou shrug.
  1. codael Nitirus -
    I like the whole non-looting idea. Only loot if there is an item or two that's really nice that you need, gold, and potions maybe.

    Full loot is only necessary when the other person is a complete douche or if it is important to your RP in some way, I think. Why full loot besides that?

    Makes you look cooler anyway.
  2. m1co Nitirus -
    Dryzlin, i'll be showing you something soon, Tezcatlipoca was only a warm-up:D
  3. lmauge Nitirus -
    wouldn't protective shield prevent him from clobbering? seems kinda lame to die that way