Can anyone help me out since stat rolling is (regrettably) very important for the game...and there don't seem to be any rollers for G-mud
cactus G-Mud Stat Roller. -
use stick in the mud to roll your character. moonflare.com/sitm/stickin.exe
Set triggers so that [81] - [92] all trigger no, so that you can get the roll you want. If you don't want any 80's, use [8 triggers no. my advice: don't set anything to trigger yes, because sometimes even if you get max roll it yields less than max with the 2-point trains
green G-Mud Stat Roller. -
Yep. Tried that and it doesn't work on G-mud for me...for some reason. No clue why but it doesn't I did exactly that and it wouldn't continue. It'd do 5-6 but then stop so...Yeah.
green G-Mud Stat Roller. -
Ah I figured out why.
When the roller does the same thing twice in a row like
[83] [83]
the trigger puts out 'nono' instead of one no...but I've no clue how to fix that
cactus G-Mud Stat Roller. -
hit enter after the no then. that should work
green G-Mud Stat Roller. -
It does...but for some reason it doens't work on a pair of [85] 's and I've seen it deny [90] 's when I only want it to say no to all the 80's...
:(
bassball G-Mud Stat Roller. -
The problem with GMud is exactly as green said, it puts a nono when there is a pair of numbers. Except the fix of "hit enter after the no" doesn't solve the problem because it is then a step ahead of itself and it responds with a no, to the set that hasn't even come up yet, for example
an [87] comes up, the trigger will respond with no but because of the previous enter it will happen after the [87] has already been responded to, so it will say no to the next set, which could be a [92] then it will respond with "nothing" so the sequence will stop with the following set of numbers, resulting in you skipping the SUPER SWEET set of numbers that you wanted
I know from much experience of trying to get it to work, problem is, I don't know how to fix it
moonflare.com/sitm/stickin.exe
Set triggers so that [81] - [92] all trigger no, so that you can get the roll you want.
If you don't want any 80's, use [8 triggers no. my advice: don't set anything to trigger yes, because sometimes even if you get max roll it yields less than max with the 2-point trains
When the roller does the same thing twice in a row like
[83]
[83]
the trigger puts out 'nono' instead of one no...but I've no clue how to fix that
:(
an [87] comes up, the trigger will respond with no but because of the previous enter it will happen after the [87] has already been responded to, so it will say no to the next set, which could be a [92] then it will respond with "nothing" so the sequence will stop with the following set of numbers, resulting in you skipping the SUPER SWEET set of numbers that you wanted
I know from much experience of trying to get it to work, problem is, I don't know how to fix it