- 508/508hp 735/735m 340mv 8805tnl - dusk city calm - who
- 508/508hp 735/735m 340mv 8805tnl - dusk city calm - [41 Avian Inv] <PK> Phuth the Master of Frost
[ Drow ] Zaahgu Mystaga the Delver of Illusion
[ Human ] Mystearica the Illusionist
[ Dwarf ] <PK> Forgrim the Militant
[ Human ] Sadomaru the Spy
[ Duerg ] Akzeriuth the Spy
[ Human ] Serisaydz the Master Golem Maker
[ Minot ] Ses the Brawler
[ Human ] Frup the Mistress of Taisabaki
[ Fire ] Drigomas the Berserker
Players found: 10
There are 10 characters on; the most on since startup was 25.
- 508/508hp 735/735m 340mv 8805tnl - dusk city calm - af
- 508/508hp 735/735m 340mv 8805tnl - dusk city calm - You are affected by the following:
Set : Malicious Beast: modifies damroll by 3 permanently
: modifies hitroll by 3 permanently
: modifies hp by 55 permanently
Spell: detect invis : lasts for 12 hours
Spell: armor : modifies ac by -20 for 8 hours
Spell: shield : modifies ac by -20 for 40 hours
Spell: invisibility : lasts for 39 hours
Spell: sanctuary : lasts for 5 hours
Spell: pass door : lasts for 10 hours
- 508/508hp 735/735m 340mv 8805tnl - dusk city calm - who gr
- 508/508hp 735/735m 340mv 8805tnl - dusk city calm - [41 Avian Inv] <PK> Phuth the Master of Frost
[ Dwarf ] <PK> Forgrim the Militant
Players found: 2
There are 10 characters on; the most on since startup was 25.
- 508/508hp 735/735m 340mv 8805tnl - dusk city calm - where
- 508/508hp 735/735m 340mv 8805tnl - dusk city calm - Players near you:
<PK> Phuth A Small Burnt Field
Zaahgu Illusionist Guildhall
Mystearica Mundo's Novelty Shop
<PK> Forgrim Inside the South Gate
Sadomaru Mundo's Novelty Shop
Serisaydz The Chamber of Decay
- 508/508hp 735/735m 340mv 8805tnl - dusk city calm -
The night has begun.
- 508/508hp 735/735m 340mv 8805tnl - night city calm - wo
- 508/508hp 735/735m 340mv 8805tnl - night city calm - You have 2985 gold, and 372295 experience (8805 exp to level).
- 508/508hp 735/735m 340mv 8805tnl - night city calm - target forgrim
- 508/508hp 735/735m 340mv 8805tnl - night city calm - Your new target is : forgrim
- 508/508hp 735/735m 340mv 8805tnl - night city calm - af
- 508/508hp 735/735m 340mv 8805tnl - night city calm - You are affected by the following:
Set : Malicious Beast: modifies damroll by 3 permanently
: modifies hitroll by 3 permanently
: modifies hp by 55 permanently
Spell: detect invis : lasts for 11 hours
Spell: armor : modifies ac by -20 for 7 hours
Spell: shield : modifies ac by -20 for 39 hours
Spell: invisibility : lasts for 38 hours
Spell: sanctuary : lasts for 4 hours
Spell: pass door : lasts for 9 hours
- 508/508hp 735/735m 340mv 8805tnl - night city calm - who
- 508/508hp 735/735m 340mv 8805tnl - night city calm - [41 Avian Inv] <PK> Phuth the Master of Frost
[ Drow ] Zaahgu Mystaga the Delver of Illusion
[ Human ] Mystearica the Illusionist
[ Dwarf ] <PK> Forgrim the Militant
[ Human ] Sadomaru the Spy
[ Duerg ] Akzeriuth the Spy
[ Human ] Serisaydz the Master Golem Maker
[ Minot ] Ses the Brawler
[ Human ] Frup the Mistress of Taisabaki
[ Fire ] Drigomas the Berserker
Players found: 10
There are 10 characters on; the most on since startup was 25.
- 508/508hp 735/735m 340mv 8805tnl - night city calm - st
- 508/508hp 735/735m 340mv 8805tnl - night city calm - You are already standing.
- 508/508hp 735/735m 340mv 8805tnl - night city calm - eq
- 508/508hp 735/735m 340mv 8805tnl - night city calm - You are using:
- 508/508hp 735/735m 340mv 8805tnl - night city calm - i
- 508/508hp 735/735m 340mv 8805tnl - night city calm - You are carrying:
a mysterious bag of the Magi
- 508/508hp 735/735m 340mv 8805tnl - night city calm - l in bag
- 508/508hp 735/735m 340mv 8805tnl - night city calm - A mysterious bag of the Magi holds:
a major potion of recall
an admission ticket
a tin canteen
- 508/508hp 735/735m 340mv 8805tnl - night city calm - where
- 508/508hp 735/735m 340mv 8805tnl - night city calm - Players near you:
<PK> Phuth A Small Burnt Field
Zaahgu Illusionist Guildhall
Mystearica Mundo's Novelty Shop
<PK> Forgrim Inside the South Gate
Sadomaru Mundo's Novelty Shop
Serisaydz The Chamber of Decay
- 508/508hp 735/735m 340mv 8805tnl - night city calm - u
- 508/508hp 735/735m 340mv 8805tnl - night city calm - There is no roof here, but you still can't fly out in that direction.
- 508/508hp 735/735m 340mv 8805tnl - night city calm - st
- 508/508hp 735/735m 340mv 8805tnl - night city calm - You are already standing.
- 508/508hp 735/735m 340mv 8805tnl - night city calm - l
- 508/508hp 735/735m 340mv 8805tnl - night city calm - A Small Burnt Field
You are standing in the middle of a small, open field surrounded by
a picket fence that appears to be made from mahogany. The field
is covered in lush grass which is scarred in various places by huge,
black marks that cut their way their way through the field. There
@ is a distinct smell of burning in the air, and charred fragments
| sometimes rain down around you. Looking up, the weather seems unstable
+-G above this field, as though many different forces are trying to make
it do what they command. This obviously is where the Invokers practice their
powerful magic, controlling the raw forces of the realm as only they know how.
The only apparent exit is south, into the guildhall.
[Exits: south]
A coffer for donations has been left here.
(Charmed) Covered in scars, this dwarven brawler looks like he knows how to fight.
(White Aura) Jerold the invoker guildmaster is here displaying his pyrotechnics.
- 508/508hp 735/735m 340mv 8805tnl - night city calm - ward
- 508/508hp 735/735m 340mv 8805tnl - night city calm - You lost your concentration.
- 508/508hp 725/735m 340mv 8805tnl - night city calm - af
where
- 508/508hp 725/735m 340mv 8805tnl - night city calm - You are affected by the following:
Set : Malicious Beast: modifies damroll by 3 permanently
: modifies hitroll by 3 permanently
: modifies hp by 55 permanently
Spell: detect invis : lasts for 11 hours
Spell: armor : modifies ac by -20 for 7 hours
Spell: shield : modifies ac by -20 for 39 hours
Spell: invisibility : lasts for 38 hours
Spell: sanctuary : lasts for 4 hours
Spell: pass door : lasts for 9 hours
- 508/508hp 725/735m 340mv 8805tnl - night city calm - Players near you:
<PK> Phuth A Small Burnt Field
Zaahgu Illusionist Guildhall
Mystearica Mundo's Novelty Shop
<PK> Forgrim Inside the South Gate
Sadomaru Mundo's Novelty Shop
Serisaydz The Chamber of Decay
- 508/508hp 725/735m 340mv 8805tnl - night city calm - ward
- 508/508hp 725/735m 340mv 8805tnl - night city calm - A fiery dagger glows as it is imbued by a weapon ward.
You have become better at casting weapon ward!
- 508/508hp 705/735m 340mv 8804tnl - night city calm - ishi
- 508/508hp 705/735m 340mv 8804tnl - night city calm - You lost your concentration.
- 508/508hp 670/735m 340mv 8804tnl - night city calm - ishi
- 508/508hp 670/735m 340mv 8804tnl - night city calm - An icy cold shell revolves around you.
- 508/508hp 570/735m 340mv 8804tnl - night city calm - prsh
- 508/508hp 570/735m 340mv 8804tnl - night city calm - You surround yourself in a protective shell of magic.
You have become better at casting protective shield!
- 508/508hp 500/735m 340mv 8803tnl - night city calm - s
where
- 508/508hp 500/735m 340mv 8803tnl - night city calm - Invoker Guildhall
[Exits: north west]
(Pink Aura) Vixa the trainee is here, perfecting her incantations.
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 500/735m 339mv 8803tnl - night inside calm - Players near you:
<PK> Phuth Invoker Guildhall
Zaahgu Illusionist Guildhall
Mystearica The North Road
<PK> Forgrim Inside the South Gate
Sadomaru The North Road
Serisaydz The Chamber of Decay
- 508/508hp 500/735m 339mv 8803tnl - night inside calm - w
- 508/508hp 500/735m 339mv 8803tnl - night inside calm - Entrance of the Invoker Guild
[Exits: east south]
(White Aura) Kanizares the invoker guild guardian is here guarding his guild.
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 500/735m 338mv 8803tnl - night city calm - s
- 508/508hp 500/735m 338mv 8803tnl - night city calm - The North Road
[Exits: north east west]
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 500/735m 337mv 8803tnl - night road calm - w
w
- 508/508hp 500/735m 337mv 8803tnl - night road calm - The North Road
[Exits: east south west]
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 339mv 8803tnl - night road calm - w
- 508/508hp 501/735m 339mv 8803tnl - night road calm - The North Road
[Exits: east south west]
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 338mv 8803tnl - night road calm - where
- 508/508hp 501/735m 338mv 8803tnl - night road calm - North Square
[Exits: north east south west]
A brass finger post points down the surrounding streets.
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 337mv 8803tnl - night city calm - Players near you:
<PK> Phuth North Square
Zaahgu Illusionist Guildhall
Mystearica North of Market Square
<PK> Forgrim Inside the South Gate
Sadomaru North of Market Square
Serisaydz The Chamber of Decay
- 508/508hp 501/735m 337mv 8803tnl - night city calm - s
- 508/508hp 501/735m 337mv 8803tnl - night city calm - The Main Street
[Exits: north south west]
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 336mv 8803tnl - night road calm - s
- 508/508hp 501/735m 336mv 8803tnl - night road calm - The Main Street
[Exits: north east south west]
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 335mv 8803tnl - night road calm - s
s
- 508/508hp 501/735m 335mv 8803tnl - night road calm - The Main Street
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 334mv 8803tnl - night road calm - North of Market Square
[Exits: north east west]
A half-elf city guard of Seringale stands watch here.
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 333mv 8803tnl - night city calm - e
- 508/508hp 501/735m 333mv 8803tnl - night city calm - Northeast of Market Square
[Exits: south west]
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 332mv 8803tnl - night inside calm - s
s
- 508/508hp 501/735m 332mv 8803tnl - night inside calm - East of Market Square
[Exits: north east south]
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 331mv 8803tnl - night city calm - w
- 508/508hp 501/735m 331mv 8803tnl - night city calm - Southeast of Market Square
[Exits: north west]
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 330mv 8803tnl - night inside calm - s
- 508/508hp 501/735m 330mv 8803tnl - night inside calm - South of Market Square
[Exits: east south west]
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 329mv 8803tnl - night city calm - s
s
- 508/508hp 501/735m 329mv 8803tnl - night city calm - The Main Street
[Exits: north east south west]
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 328mv 8803tnl - night road calm - s
- 508/508hp 501/735m 328mv 8803tnl - night road calm - The Main Street
[Exits: north east south west]
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 327mv 8803tnl - night road calm - The Main Street
[Exits: north east south west]
A slith city guard of Seringale stands watch here.
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 326mv 8803tnl - night road calm - where
- 508/508hp 501/735m 326mv 8803tnl - night road calm - South Square
[Exits: north east south west]
A brass finger post points down the surrounding streets.
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 325mv 8803tnl - night city calm - Players near you:
<PK> Phuth South Square
Zaahgu Illusionist Guildhall
Mystearica The South Main Street
<PK> Forgrim Inside the South Gate
Sadomaru The South Main Street
Akzeriuth The East Common Road
Serisaydz The Chamber of Decay
Frup The East Common Road
- 508/508hp 501/735m 325mv 8803tnl - night city calm - s
- 508/508hp 501/735m 325mv 8803tnl - night city calm - The South Main Street
[Exits: north east south west]
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 324mv 8803tnl - night road calm - s
- 508/508hp 501/735m 324mv 8803tnl - night road calm - The South Main Street
[Exits: north east south]
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 323mv 8803tnl - night road calm - s
- 508/508hp 501/735m 323mv 8803tnl - night road calm - The South Main Street
[Exits: north south]
The goblin extermination task force is here hunting down goblins.
Thuhp the battle-scarred dwarf walks in.
The goblin extermination task force says 'Seen any goblins? I'll give money for goblin corpses.'
- 508/508hp 501/735m 322mv 8803tnl - night road calm - s
- 508/508hp 501/735m 322mv 8803tnl - night road calm - A Small Bridge
[Exits: north south down]
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 321mv 8803tnl - night road calm - s
- 508/508hp 501/735m 321mv 8803tnl - night road calm - The South Main Street
[Exits: north south]
A refugee is here, wandering through the streets.
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 320mv 8803tnl - night road calm - s
- 508/508hp 501/735m 320mv 8803tnl - night road calm - Inside the South Gate
[Exits: north (south) up]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
A filthy beggar is here asking for your spare gold.
Forgrim is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Thuhp the battle-scarred dwarf walks in.
- 508/508hp 501/735m 319mv 8803tnl - night city calm - 1
- 508/508hp 501/735m 319mv 8803tnl - night city calm - You lost your concentration.
Forgrim yells 'Help! someone is attacking me!'
Forgrim's sting misses you.
Forgrim's sting mauls you.
You fade into existence.
Your ice shield decimates Forgrim!
Forgrim has a few scratches.
- 485/508hp 479/735m 319mv 8803tnl - night city aggressive -
Forgrim's sting mauls you.
Forgrim's sting decimates you!
Your ice shield maims Forgrim!
Thuhp the battle-scarred dwarf's pound maims Forgrim!
Forgrim's shield jolts under your flaming bite, but holds.
Forgrim deflects your flaming bite aside in an ungraceful parry.
Forgrim has some small wounds and bruises.
- 437/508hp 479/735m 319mv 8803tnl - night city aggressive -
Forgrim's sting decimates you!
Forgrim's sting mauls you.
Your ice shield DISEMBOWELS Forgrim!
Your flaming bite decimates Forgrim!
Your flaming bite decimates Forgrim!
Forgrim has quite a few wounds.
- 388/508hp 479/735m 319mv 8803tnl - night city aggressive - flee
- 388/508hp 479/735m 319mv 8803tnl - night city aggressive - You flee from combat!
You lost 10 experience points.
Atop the South Gate
[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A slith battlement guard is here.
- 388/508hp 479/735m 318mv 8813tnl - night city aggressive - w
- 388/508hp 479/735m 318mv 8813tnl - night city aggressive - On the Southern Battlements
[Exits: east]
A gnomish battlement guard is here.
- 398/508hp 498/735m 339mv 8813tnl - night city aggressive - 1
- 398/508hp 498/735m 339mv 8813tnl - night city aggressive - They aren't here.
- 398/508hp 498/735m 339mv 8813tnl - night city aggressive - e
d
- 398/508hp 498/735m 339mv 8813tnl - night city aggressive - Atop the South Gate
[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A slith battlement guard is here.
- 398/508hp 498/735m 338mv 8813tnl - night city aggressive - 1
- 398/508hp 498/735m 338mv 8813tnl - night city aggressive - Inside the South Gate
[Exits: north (south) up]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
A filthy beggar is here asking for your spare gold.
Forgrim is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
- 398/508hp 498/735m 337mv 8813tnl - night city aggressive - Forgrim yells 'Help! Phuth is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Forgrim is caught in a searing beam of arcane light.
Your hellstream === OBLITERATES === Forgrim!
Forgrim has some big nasty wounds and scratches.
- 398/508hp 453/735m 337mv 8813tnl - night city aggressive -
Forgrim's sting mauls you.
Forgrim's sting decimates you!
Forgrim's sting decimates you!
Your ice shield maims Forgrim!
Forgrim parries your flaming bite.
Forgrim parries your flaming bite.
Forgrim has some big nasty wounds and scratches.
- 324/508hp 453/735m 337mv 8813tnl - night city aggressive - flee
- 324/508hp 453/735m 337mv 8813tnl - night city aggressive -
Forgrim's sting mauls you.
Forgrim's sting mauls you.
Your ice shield injures Forgrim.
Your flaming bite devastates Forgrim!
Forgrim has some big nasty wounds and scratches.
- 280/508hp 453/735m 337mv 8813tnl - night city aggressive - You flee from combat!
You lost 10 experience points.
Outside the South Gate
[Exits: (north) south]
- 280/508hp 453/735m 336mv 8823tnl - night city aggressive - n
- 280/508hp 453/735m 336mv 8823tnl - night city aggressive - Inside the South Gate
[Exits: north (south) up]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
A filthy beggar is here asking for your spare gold.
Forgrim is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
- 280/508hp 453/735m 335mv 8823tnl - night city aggressive - 1
- 280/508hp 453/735m 335mv 8823tnl - night city aggressive - Forgrim yells 'Help! Phuth is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Forgrim is caught in a searing beam of arcane light.
Your hellstream MASSACRES Forgrim!
Forgrim looks pretty hurt.
- 280/508hp 408/735m 335mv 8823tnl - night city aggressive -
Forgrim's sting mauls you.
Forgrim's sting mauls you.
Your ice shield MUTILATES Forgrim!
Forgrim awkwardly parries your flaming bite with a loud clang.
Forgrim looks pretty hurt.
- 235/508hp 418/735m 340mv 8823tnl - night city aggressive - hell
- 235/508hp 418/735m 340mv 8823tnl - night city aggressive - You bow your head as you call forth the full power of the arcane.
The ground erupts as Forgrim is caught in a searing beam of arcane light.
Your hellstream MASSACRES Forgrim!
Forgrim is in awful condition.
- 235/508hp 373/735m 340mv 8823tnl - night city aggressive -
Forgrim's sting mauls you.
Your ice shield wounds Forgrim.
Your flaming bite devastates Forgrim!
Forgrim has fled!
Forgrim crawls north.
- 213/508hp 373/735m 340mv 8823tnl - night city aggressive - n
n
- 213/508hp 373/735m 340mv 8823tnl - night city aggressive - The South Main Street
[Exits: north south]
Frup is here.
Forgrim is here.
(Charmed) Covered in scars, this dwarven brawler looks like he knows how to fight.
- 213/508hp 373/735m 339mv 8823tnl - night road aggressive - A Small Bridge
[Exits: north south down]
A refugee is here, wandering through the streets.
Thuhp the battle-scarred dwarf walks in.
- 213/508hp 373/735m 338mv 8823tnl - night road aggressive - s
1
- 213/508hp 373/735m 338mv 8823tnl - night road aggressive - The South Main Street
[Exits: north south]
Frup is here.
Forgrim is here.
Thuhp the battle-scarred dwarf walks in.
- 213/508hp 373/735m 337mv 8823tnl - night road aggressive - Forgrim yells 'Help! Phuth is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Forgrim is caught in a searing beam of arcane light.
Your hellstream *** DEVASTATES *** Forgrim!
Forgrim is hurled up and then slammed into the ground with deadly force.
Forgrim is DEAD!!
Forgrim's leg is dismembered from his dead body.

