anywho, input is appreciated
<100%hp 100%m 78%mv day>
Feathers grace her locks of gold that bounce lightly as she moves. Long
eylashes excentuate her eyes of deep blue. Her lips are full. She wears
leather dyed the color of sugar maple leaves in spring as the first sun
glances off the morning dew, yet it seems unbecoming of one so fair. She
seems quite unaware that she is so beautiful.
She has done a fair amount of traveling.
She is a person of unparalled integrity.
Fhantil has a few scratches.
Fhantil is using:
<100%hp 100%m 78%mv day>
Fhantil stops wielding a woodcrafted ranger bow.
Fhantil wields a sanctified mace.
<100%hp 100%m 78%mv day>
Fhantil stops wielding a sanctified mace.
Fhantil wields a woodcrafted ranger bow.
<100%hp 100%m 78%mv day>
Fhantil gallops north on a black Asc'Liena stallion.
A white quartz tiger walks north.
A wild boar walks north.
<100%hp 100%m 91%mv day>
You stop wielding a balance beam.
You wield a ceremonial lookout spear.
A ceremonial lookout spear feels like a part of you!
You are now counterbalanced.
<100%hp 100%m 92%mv day>
<97%hp 100%m 92%mv day>
<97%hp 100%m 92%mv day>
<PK> Barilth The Crossroads
<98%hp 100%m 100%mv day>
<PK> Barilth The Crossroads
<98%hp 100%m 100%mv day>
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.
[Exits: north south]
<98%hp 100%m 99%mv day>
<PK> Barilth The Lane
<98%hp 100%m 99%mv day>
The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.
[Exits: north south]
<98%hp 100%m 98%mv day>
<PK> Barilth The Plains
<98%hp 100%m 98%mv day>
<98%hp 100%m 98%mv day>
<PK> Barilth The Plains
<PK> Fhantil Base of the Ladder
<98%hp 100%m 98%mv day>
<PK> Barilth The Plains
<PK> Fhantil Base of the Ladder
<99%hp 100%m 99%mv day>
Road to the Dwarven Mines
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.
[Exits: south west]
<99%hp 100%m 98%mv day>
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.
[Exits: north south]
<99%hp 100%m 97%mv day>
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.
[Exits: north south]
<99%hp 100%m 97%mv day>
Here, the great eastern road intersects with an older road between the
mines of Moria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.
[Exits: north east south west]
<99%hp 100%m 96%mv day>
<99%hp 100%m 96%mv day>
<PK> Barilth The Crossroads
<PK> Fhantil Base of the Ladder
<99%hp 100%m 96%mv day>
<PK> Barilth The Crossroads
<PK> Fhantil Base of the Ladder
Gnorrak Along the Eastern Road
<99%hp 100%m 96%mv day>
The sun slowly disappears in the west.
<100%hp 100%m 100%mv dusk>
Gnorrak walks in.
<100%hp 100%m 100%mv dusk>
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.
[Exits: north south]
<100%hp 100%m 99%mv dusk>
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.
[Exits: north south]
(Charmed) (White Aura) A beautiful white translucent tiger purrs softly here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Fhantil the Honest is riding on the back of a black Asc'Liena stallion.
You yell 'Help! I am being attacked by Fhantil!'
Fhantil hurls a javelin as she closes in to attack you.
You dodge Fhantil's pierce.
You nimbly dodge Fhantil's pound with a practiced maneuver.
Fhantil is in excellent condition.
<100%hp 100%m 98%mv dusk>
You nimbly dodge a white quartz tiger's claw with a practiced maneuver.
Fhantil's pound misses you.
You nimbly dodge Fhantil's pound with a practiced maneuver.
You step out of the shadows.
Fhantil parries your stab with an easy flourish.
A wild boar's charge DISEMBOWELS you!
A wild boar's charge misses you.
Fhantil is in excellent condition.
<93%hp 100%m 98%mv dusk>
You lost 10 experience points.
Road to the Dwarven Mines
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.
[Exits: south west]
<93%hp 100%m 97%mv dusk>
You aren't blind.
You are surrounded by a white aura.
<93%hp 100%m 97%mv dusk>
Gnorrak climbs in.
<93%hp 100%m 97%mv dusk>
Gnorrak climbs west.
<93%hp 100%m 97%mv dusk>
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.
[Exits: north south]
(Charmed) (White Aura) A beautiful white translucent tiger purrs softly here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Fhantil the Honest is riding on the back of a black Asc'Liena stallion.
<93%hp 100%m 97%mv dusk>
Your assassination attempt misses Fhantil.
Fhantil turns slightly green, but it passes.
Fhantil is in excellent condition.
<93%hp 100%m 97%mv dusk>
You deftly perform a counterbalance evasion.
You manage to dodge a white quartz tiger's claw with a lot of effort.
You thrust Fhantil's pound aside in a skillful parry.
You dance around Fhantil's pound and easily dodge it.
Fhantil thrusts your stab aside in a skillful parry.
Your stab mauls Fhantil.
You parry a wild boar's charge.
A wild boar's charge wounds you.
Fhantil has a few scratches.
<91%hp 100%m 97%mv dusk>
You dance around a white quartz tiger's claw and easily dodge it.
Fhantil's pound decimates you!
You parry Fhantil's pound.
You nimbly dodge Fhantil's pound with a practiced maneuver.
A sanctified mace glows with a soft light.
Your stab decimates Fhantil!
You dance around a wild boar's charge and easily dodge it.
You nimbly dodge a wild boar's charge with a practiced maneuver.
Fhantil has a few scratches.
<87%hp 100%m 97%mv dusk>
Fhantil kicks dirt in your eyes!
Fhantil's kicked dirt grazes you.
You can't see a thing!
<86%hp 100%m 97%mv dusk>
Your kicked dirt scratches someone.
<86%hp 100%m 97%mv dusk>
You parry someone's claw with an easy flourish.
You have become better at parry!
Someone's pound mauls you.
You awkwardly parry someone's pound with a loud clang.
Your stab decimates someone!
Someone blocks your attack with her shield.
Someone's charge wounds you.
Someone's charge misses you.
<80%hp 100%m 97%mv dusk>
You rub the dirt out of your eyes.
A white quartz tiger's claw misses you.
You dodge Fhantil's pound.
You nimbly dodge Fhantil's pound with a practiced maneuver.
Your stab mauls Fhantil.
Fhantil parries your stab.
You deftly perform a counterbalance evasion.
You manage to dodge a wild boar's charge with a lot of effort.
You dance around a wild boar's charge and easily dodge it.
Fhantil has some small wounds and bruises.
<80%hp 100%m 97%mv dusk>
You dodge Fhantil's pound.
Fhantil has some small wounds and bruises.
<80%hp 100%m 97%mv dusk>
You dodge a white quartz tiger's claw.
Fhantil's pound decimates you!
Your stab devastates Fhantil!
A wild boar's charge mauls you.
You thrust a wild boar's charge aside in a skillful parry.
Fhantil has some small wounds and bruises.
<74%hp 100%m 97%mv dusk>
Fhantil disarms you and sends your weapon flying!
Fhantil has some small wounds and bruises.
<74%hp 100%m 97%mv dusk>
Fhantil rubs the dirt out of her eyes.
You dance around a white quartz tiger's claw and easily dodge it.
Fhantil's pound misses you.
A sanctified mace glows with a soft light.
Fhantil parries your punch.
A wild boar's charge wounds you.
A wild boar's charge wounds you.
The night has begun.
The white aura around Fhantil fades.
Fhantil has some small wounds and bruises.
<70%hp 100%m 100%mv night>
Your caltraps devastate Fhantil!
Fhantil starts limping.
Fhantil has some small wounds and bruises.
<70%hp 100%m 100%mv night>
You dodge a white quartz tiger's claw.
You dodge Fhantil's pound.
Your punch DISMEMBERS Fhantil!
Your punch DISEMBOWELS Fhantil!
Fhantil blocks your attack with her shield.
You dodge a wild boar's charge.
You dodge a wild boar's charge.
Fhantil has quite a few wounds.
<70%hp 100%m 100%mv night>
Fhantil has fled!
A white quartz tiger has fled!
A white quartz tiger walks south.
A wild boar has fled!
A wild boar walks north.
<70%hp 100%m 100%mv night>
<70%hp 100%m 100%mv night>
A dangerous dagger feels like a part of you!
<70%hp 100%m 100%mv night>
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.
[Exits: south west]
(Charmed) A large, wild boar grunts softly here.
<70%hp 100%m 98%mv night>
<70%hp 100%m 98%mv night>
Your stab DISEMBOWELS a wild boar!
A wild boar has fled!
A wild boar climbs west.
<70%hp 100%m 98%mv night>
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.
[Exits: east up]
(Charmed) A large, wild boar grunts softly here.
<70%hp 100%m 98%mv night>
Your stab DISMEMBERS a wild boar!
A wild boar has fled!
<70%hp 100%m 98%mv night>
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.
[Exits: east up]
<70%hp 100%m 98%mv night>
A white quartz tiger climbs in.
<70%hp 100%m 98%mv night>
Fhantil aim a debilitating shot at you.
You yell 'Help! Fhantil is trying to immobilize me!'
Fhantil's wounding shot misses you.
Fhantil has quite a few wounds.
<70%hp 100%m 98%mv night>
You deftly perform a counterbalance evasion.
You couldn't dodge a white quartz tiger's claw but it misses by inches.
You deftly perform a counterbalance evasion.
You dodge Fhantil's arrow.
You dodge Fhantil's arrow.
Fhantil dodges your stab.
You dodge a wild boar's charge.
You dance around a wild boar's charge and easily dodge it.
Fhantil has quite a few wounds.
<70%hp 100%m 98%mv night>
Your kicked dirt scratches Fhantil.
Fhantil has quite a few wounds.
<70%hp 100%m 98%mv night>
Fhantil has fled!
A wild boar has fled!
A white quartz tiger has fled!
A white quartz tiger climbs up.
<70%hp 100%m 98%mv night>
The white aura around your body fades.
You feel more susceptible to magic again.
<72%hp 100%m 100%mv night>
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.
[Exits: east down]
(Charmed) (White Aura) A beautiful white translucent tiger purrs softly here.
(White Aura) Fhantil the Honest is riding on the back of a black Asc'Liena stallion.
<72%hp 100%m 98%mv night>
You scan east.
You scan down.
<72%hp 100%m 98%mv night>
You aren't blind.
You are surrounded by a white aura.
<72%hp 100%m 98%mv night>
You scan east.
You scan down.
<72%hp 100%m 98%mv night>
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.
[Exits: east up]
<72%hp 100%m 96%mv night>
<72%hp 100%m 96%mv night>
<72%hp 100%m 96%mv night>
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.
[Exits: east down]
<72%hp 100%m 95%mv night>
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be futile as it is very
swift. Across the stream you can see the path continue on the other side,
rising into darkness. To the west the path descends somewhat, towards the
Eastern Road.
[Exits: east west]
(Charmed) (White Aura) A beautiful white translucent tiger purrs softly here.
(White Aura) Fhantil the Honest is riding on the back of a black Asc'Liena stallion.
Fhantil gallops east on a black Asc'Liena stallion.
A white quartz tiger swims east.
<72%hp 100%m 93%mv night>
<72%hp 100%m 93%mv night>
You are on a worn cobble stone path leading up through the steep hills of
the dwarven kingdom. All around you are the signs of an ancient battle
broken weapons and armor cluter the hillsides and unmarked graves reside in
this tragic place. Along the path lay shattered marking stones which used
to mark the trail to the dwarven mines to the far north.
[Exits: north east west]
(Charmed) (White Aura) A beautiful white translucent tiger purrs softly here.
(White Aura) Fhantil the Honest is riding on the back of a black Asc'Liena stallion.
<72%hp 100%m 92%mv night>
Fhantil aims a shot at you as you close in to attack.
Fhantil's snap shot misses you.
Fhantil parries your stab.
Fhantil has quite a few wounds.
<72%hp 100%m 92%mv night>
Fhantil stabs at you with an arrow at point blank range.
Fhantil's arrow maims you!
You dance around a white quartz tiger's claw and easily dodge it.
You dodge Fhantil's arrow.
You dodge Fhantil's arrow.
Your stab decimates Fhantil!
Your stab mauls Fhantil.
Your wild stab hits Fhantil.
Fhantil has quite a few wounds.
<67%hp 100%m 92%mv night>
Your spirits DISMEMBER Fhantil!
Fhantil has quite a few wounds.
<67%hp 95%m 92%mv night>
You dodge a white quartz tiger's claw.
Fhantil's arrow MUTILATES you!
You dodge Fhantil's arrow.
Fhantil dodges your stab.
Fhantil has quite a few wounds.
<61%hp 95%m 92%mv night>
A white quartz tiger rescues Fhantil!
You dodge a white quartz tiger's claw.
A white quartz tiger is in excellent condition.
<62%hp 95%m 99%mv night>
Your stab injures a white quartz tiger.
Your stab wounds a white quartz tiger.
You nimbly dodge a white quartz tiger's claw with a practiced maneuver.
A white quartz tiger has a few scratches.
<62%hp 95%m 99%mv night>
Your wild stab hits a white quartz tiger.
Your stab wounds a white quartz tiger.
You parry a white quartz tiger's claw with an easy flourish.
A white quartz tiger has some small wounds and bruises.
<62%hp 95%m 99%mv night>
Your spirits MUTILATE a white quartz tiger!
A white quartz tiger has some small wounds and bruises.
<62%hp 91%m 99%mv night>
You yell 'Help! Fhantil kicked dirt into my eyes!'
Fhantil kicks dirt in your eyes!
Fhantil's kicked dirt grazes you.
You can't see a thing!
<61%hp 91%m 99%mv night>
You rub the dirt out of your eyes.
You parry a white quartz tiger's claw with an easy flourish.
You deftly perform a counterbalance evasion.
You dodge Fhantil's arrow.
You deftly perform a counterbalance evasion.
You dodge Fhantil's arrow.
Your stab wounds a white quartz tiger.
A white quartz tiger has quite a few wounds.
<61%hp 91%m 99%mv night>
You dodge a white quartz tiger's claw.
You deftly perform a counterbalance evasion.
You dodge Fhantil's arrow.
Your stab wounds a white quartz tiger.
A white quartz tiger has quite a few wounds.
<61%hp 91%m 99%mv night>
You lost 10 experience points.
Bank of a Swift Stream
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be futile as it is very
swift. Across the stream you can see the path continue on the other side,
rising into darkness. To the west the path descends somewhat, towards the
Eastern Road.
[Exits: east west]
<61%hp 91%m 98%mv night>
You are on a worn cobble stone path leading up through the steep hills of
the dwarven kingdom. All around you are the signs of an ancient battle
broken weapons and armor cluter the hillsides and unmarked graves reside in
this tragic place. Along the path lay shattered marking stones which used
to mark the trail to the dwarven mines to the far north.
[Exits: north east west]
(Charmed) (White Aura) A beautiful white translucent tiger purrs softly here.
Fhantil the Honest is riding on the back of a black Asc'Liena stallion.
<62%hp 91%m 98%mv night>
You scan north.
*** Range 3 (north) ***
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.
*** Range 5 (north) ***
This orc is frothing around the mouth. Better stay away.
A small centipede here is looking for vegetation.
You scan east.
You scan west.
<62%hp 91%m 98%mv night>
Fhantil aims a shot at you as you close in to attack.
Fhantil's snap shot misses you.
Your stab DISMEMBERS Fhantil!
Fhantil has some big nasty wounds and scratches.
<62%hp 91%m 98%mv night>
Fhantil has fled!
Fhantil gallops west on a black Asc'Liena stallion.
A white quartz tiger walks west.
<62%hp 91%m 98%mv night>
<62%hp 91%m 98%mv night>
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be futile as it is very
swift. Across the stream you can see the path continue on the other side,
rising into darkness. To the west the path descends somewhat, towards the
Eastern Road.
[Exits: east west]
(Charmed) (White Aura) A beautiful white translucent tiger purrs softly here.
Fhantil the Honest is riding on the back of a black Asc'Liena stallion.
<62%hp 91%m 97%mv night>
Fhantil quaffs a purple potion.
Fhantil is surrounded by a white aura.
<62%hp 91%m 97%mv night>
You scan east.
You scan west.
<62%hp 91%m 97%mv night>
Fhantil aims a shot at you as you close in to attack.
Fhantil's snap shot DISEMBOWELS you!
Your stab wounds Fhantil.
Fhantil dodges your stab.
Fhantil gets a purple potion from a Loot Sack.
Fhantil has some big nasty wounds and scratches.
<54%hp 91%m 97%mv night>
Fhantil stabs at you with an arrow at point blank range.
Fhantil's arrow devastates you!
You thrust a white quartz tiger's claw aside in a skillful parry.
You dodge Fhantil's arrow.
You dodge Fhantil's arrow.
Fhantil parries your stab.
Fhantil has some big nasty wounds and scratches.
<50%hp 91%m 97%mv night>
Fhantil has some big nasty wounds and scratches.
<50%hp 91%m 97%mv night>
You nimbly dodge a white quartz tiger's claw with a practiced maneuver.
Fhantil's arrow misses you.
You dodge Fhantil's arrow.
Your stab wounds Fhantil.
Fhantil has some big nasty wounds and scratches.
<50%hp 91%m 97%mv night>
Your grapple maims Fhantil!
Fhantil has some big nasty wounds and scratches.
<50%hp 91%m 97%mv night>
Fhantil stabs at you with an arrow at point blank range.
Fhantil's arrow decimates you!
You dodge a white quartz tiger's claw.
You dodge Fhantil's arrow.
You dodge Fhantil's arrow.
Your stab devastates Fhantil!
Your stab mauls Fhantil.
Fhantil looks pretty hurt.
<46%hp 92%m 100%mv night>
You parry a white quartz tiger's claw with an easy flourish.
You deftly perform a counterbalance evasion.
You dodge Fhantil's arrow.
Your stab mauls Fhantil.
Fhantil looks pretty hurt.
<46%hp 92%m 100%mv night>
Fhantil has fled!
Fhantil gallops east on a black Asc'Liena stallion.
A white quartz tiger has fled!
A white quartz tiger swims west.
<46%hp 92%m 100%mv night>
<46%hp 92%m 100%mv night>
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.
[Exits: east down]
(Charmed) (White Aura) A beautiful white translucent tiger purrs softly here.
<46%hp 92%m 98%mv night>
You scan east.
*** Range 2 (east) ***
(White Aura) Fhantil the Honest is riding on the back of a black Asc'Liena stallion.
You scan down.
<46%hp 92%m 98%mv night>
<46%hp 92%m 98%mv night>
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be futile as it is very
swift. Across the stream you can see the path continue on the other side,
rising into darkness. To the west the path descends somewhat, towards the
Eastern Road.
[Exits: east west]
<46%hp 92%m 97%mv night>
You are on a worn cobble stone path leading up through the steep hills of
the dwarven kingdom. All around you are the signs of an ancient battle
broken weapons and armor cluter the hillsides and unmarked graves reside in
this tragic place. Along the path lay shattered marking stones which used
to mark the trail to the dwarven mines to the far north.
[Exits: north east west]
(White Aura) Fhantil the Honest is riding on the back of a black Asc'Liena stallion.
<46%hp 92%m 96%mv night>
Fhantil parries your stab with a hasty swing from her off-hand weapon.
Fhantil looks pretty hurt.
<46%hp 92%m 96%mv night>
Fhantil's whip mauls you.
You dance around Fhantil's shocking bite and easily dodge it.
You awkwardly parry Fhantil's whip with a loud clang.
Fhantil concentrates on her combat style to prevent you from dodging.
Fhantil's shocking bite hits you.
Your stab mauls Fhantil.
Fhantil parries your stab with a hasty swing from her off-hand weapon.
Fhantil couldn't dodge your stab but you miss by inches.
Fhantil looks pretty hurt.
<41%hp 92%m 96%mv night>
Your grapple misses Fhantil.
Fhantil looks pretty hurt.
<41%hp 92%m 96%mv night>
Fhantil disarms you and sends your weapon flying!
You dodge Fhantil's whip.
Fhantil's whip mauls you.
Fhantil's shocking bite injures you.
You dance around Fhantil's whip and easily dodge it.
Fhantil awkwardly parries your punch with a loud clang.
Fhantil looks pretty hurt.
<36%hp 92%m 96%mv night>
A black Asc'Liena stallion's kick misses you.
Fhantil's whip injures you.
Fhantil's shocking bite injures you.
You dodge Fhantil's whip.
You deftly perform a counterbalance evasion.
You couldn't dodge Fhantil's shocking bite but she misses by inches.
Fhantil deflects your punch aside in an ungraceful parry.
Fhantil parries your punch with a hasty swing from her off-hand weapon.
Your punch decimates Fhantil!
Fhantil looks pretty hurt.
<32%hp 92%m 96%mv night>
The white aura around your body fades.
A sanctified mace's golden aura diminishes.
Fhantil looks pretty hurt.
<32%hp 92%m 100%mv night>
You deftly perform a counterbalance evasion.
You couldn't dodge Fhantil's whip but she misses by inches.
You dodge Fhantil's whip.
Fhantil dual parries your punch.
Fhantil parries your punch.
Fhantil looks pretty hurt.
<32%hp 92%m 100%mv night>
Your spirits decimate Fhantil!
Fhantil looks pretty hurt.
<32%hp 87%m 100%mv night>
A black Asc'Liena stallion's kick DISEMBOWELS you!
You deftly perform a counterbalance evasion.
You couldn't dodge Fhantil's whip but she misses by inches.
Fhantil concentrates on her combat style to prevent you from dodging.
Fhantil's shocking bite MUTILATES you!
You sure are BLEEDING!
Your punch mauls Fhantil.
Fhantil deflects your punch aside in an ungraceful parry.
Fhantil is in awful condition.
<21%hp 87%m 100%mv night>
Fhantil kicks dirt in your eyes!
Fhantil's kicked dirt grazes you.
You sure are BLEEDING!
You can't see a thing!
<20%hp 87%m 100%mv night>
You dodge someone's whip.
Someone concentrates on her combat style to prevent you from dodging.
Someone's whip DISMEMBERS you!
You sure are BLEEDING!
You flee from combat!
You lost 10 experience points.
You can't see a thing!
<12%hp 87%m 98%mv night>
<12%hp 87%m 98%mv night>
Alas, you cannot go that way.
<12%hp 88%m 99%mv night>
Alas, you cannot go that way.
You yell 'Help! I am being attacked by someone!'
Someone's whip MUTILATES you!
You sure are BLEEDING!
You flee from combat!
You lost 10 experience points.
You can't see a thing!
<7%hp 88%m 98%mv night>
<7%hp 88%m 98%mv night>
You yell 'Help! I am being attacked by someone!'
Someone's whip DISMEMBERS you!
You are incapacitated and will slowly die, if not aided.
You have been KILLED!!
You are no longer affected by detect_invis.
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
<0%hp 0%m 98%mv night>
<0%hp 0%m 98%mv night>
The town clock tolls twelve times as midnight arrives.
<8%hp 8%m 86%mv night>
As if the night wasn't dark enough, the sinister hills around you makes it
seem even darker. You get the feeling that the hills are closing in on
you, towering over you, overwhelming you ... The small path seems to have
second thoughts about these hills because it starts winding unnecessarily,
turning several times around itself. To the south the hills have a
lighter hue of dark. To the north however, the hills have become
nightblack holes in the distant mountains.
[Exits: north south]
Fhantil the Honest is riding on the back of a black Asc'Liena stallion.
<8%hp 8%m 85%mv night>
The room becomes dimmer.
<8%hp 8%m 85%mv night>
<8%hp 8%m 85%mv night>
At this point the path has stopped and opened into a large clearing. The
signs of battle are freshest here corpses of half eaten dwarves, orcs, and
kobolds liter the area. A little to north you notice a large mine opening
in it can be seen only darkness. On the mountain side is carved a large
faintly glowing sign. To the south is path leading back to civilization and
away from this horrid place.
[Exits: north south]
(Glowing) A petrified beetle dipped in gold has been dead a long time.
(Glowing) A flame from the underworld flickers violently.
The corpse of Barilth is lying here.
<8%hp 8%m 84%mv night>
You get a black-tear girth from the corpse of Barilth.
You feel corrupted by a black-tear girth and quickly drop it.
You get some black-tear sleeves from the corpse of Barilth.
You feel corrupted by some black-tear sleeves and quickly drop it.
You get a pair of black-tear boots from the corpse of Barilth.
You feel corrupted by a pair of black-tear boots and quickly drop it.
You get a bracer of dark thorns from the corpse of Barilth.
You feel corrupted by a bracer of dark thorns and quickly drop it.
You get a teeth necklace from the corpse of Barilth.
You get a heavy backpack from the corpse of Barilth.
You get a tin canteen from the corpse of Barilth.
You get a pair of black-tear leggings from the corpse of Barilth.
You feel corrupted by a pair of black-tear leggings and quickly drop it.
You get a bone bracelet from the corpse of Barilth.
You feel corrupted by a bone bracelet and quickly drop it.
You get a skin of an elven princess from the corpse of Barilth.
You feel corrupted by a skin of an elven princess and quickly drop it.
You get a branch of corrupted oak from the corpse of Barilth.
You feel corrupted by a branch of corrupted oak and quickly drop it.
You get a blood red stone from the corpse of Barilth.
You get a pair of spiked gauntlets from the corpse of Barilth.
You feel corrupted by a pair of spiked gauntlets and quickly drop it.
You get a seashell ring from the corpse of Barilth.
You get a balance beam from the corpse of Barilth.
You get a purple potion from the corpse of Barilth.
You get a purple potion from the corpse of Barilth.
You get a purple potion from the corpse of Barilth.
You get a purple potion from the corpse of Barilth.
You get hamp's pub crawl directions from the corpse of Barilth.
You get a waybread from the corpse of Barilth.
You get a slab of beef from the corpse of Barilth.
You get A steak of the corpse of the large hobgoblin from the corpse of Barilth.
You get a ceremonial lookout spear from the corpse of Barilth.
You get a dangerous dagger from the corpse of Barilth.
<8%hp 8%m 84%mv night>
You feel corrupted by a pair of spiked gauntlets and quickly drop it.
You get a branch of corrupted oak.
You feel corrupted by a branch of corrupted oak and quickly drop it.
You get a skin of an elven princess.
You feel corrupted by a skin of an elven princess and quickly drop it.
You get a bone bracelet.
You feel corrupted by a bone bracelet and quickly drop it.
You get a pair of black-tear leggings.
You feel corrupted by a pair of black-tear leggings and quickly drop it.
You get a bracer of dark thorns.
You feel corrupted by a bracer of dark thorns and quickly drop it.
You get a pair of black-tear boots.
You feel corrupted by a pair of black-tear boots and quickly drop it.
You get some black-tear sleeves.
You feel corrupted by some black-tear sleeves and quickly drop it.
You get a black-tear girth.
You feel corrupted by a black-tear girth and quickly drop it.
You get a gold scarab ring.
You feel corrupted by a gold scarab ring and quickly drop it.
You get a flame from the underworld.
You feel corrupted by a flame from the underworld and quickly drop it.
<8%hp 8%m 84%mv night>
Power: purify : modifies save_vs_spell by -4 for 46 hours


Blindness dust wins games (as proven by pip via Voravith).
Target your spells
<62%hp 95%m 99%mv night>
Your spirits MUTILATE a white quartz tiger!
A white quartz tiger has some small wounds and bruises.
cost you two rounds and damage.
For rangers specifically, be ready to flee/murder when they have pets rescue.
The white aura around your body fades. is what killed you.
Also, be aware of when wimpy will help you, and when it will kill you. Wimpy when you are fleeing blinded is good. Wimpy when you are winning is bad.
teehee
all and all not bad and better luck next time champ, and btw you can get mal_break eq to land blind dust better