[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
An illusion of a marsh gnoll walks in.
<293/308hp 527/810m 162/304mv 14843tnl>
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the West Gate to the west.
[Exits: east south west]
An illusion of a marsh gnoll walks in.
You are ready to cast the haste spell again.
<308/308hp 575/810m 232/304mv 14843tnl>
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.
[Exits: north east west]
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 228/304mv 14843tnl>
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.
[Exits: north east south west]
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 224/304mv 14843tnl>
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.
[Exits: north east south west]
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 220/304mv 14843tnl>
<PK> Nydores The Western Monument
Xariel The East Common Road
Wylez The East Common Road
Cassian Secret Hideout
<308/308hp 575/810m 220/304mv 14843tnl>
e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.
[Exits: north east south west]
A stone giant city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 216/304mv 14843tnl>
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.
[Exits: north east south west]
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 212/304mv 14843tnl>
Players near you:
<PK> Nydores The West Common Road
Xariel The East Common Road
Wylez The East Common Road
Cassian Secret Hideout
<308/308hp 575/810m 212/304mv 14843tnl>
West of Market Square
You are west of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.
[Exits: north south west]
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 208/304mv 14843tnl>
e
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.
[Exits: north east]
A filthy beggar is here asking for your spare gold.
A duergar citizen of Seringale strolls about.
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 206/304mv 14843tnl>
South of Market Square
You are south of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.
[Exits: east south west]
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 204/304mv 14843tnl>
e
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.
[Exits: north west]
A halfling citizen of Seringale strolls about.
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 202/304mv 14843tnl>
East of Market Square
You are east of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the east.
[Exits: north east south]
A human citizen of Seringale wanders around aimlessly.
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 200/304mv 14843tnl>
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.
[Exits: north east south west]
(Charmed) A mighty dragon is here, its thick scales changing colour every moment.
Xariel the Militant is here.
(Charmed) A stone giant mercenary is here serving his employer.
Wylez is here, working on a note.
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 196/304mv 14843tnl>
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a sword and an axe to
the south, and the Common Road continues to the east and the west.
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 192/304mv 14843tnl>
Players near you:
<PK> Nydores The East Common Road
Xariel The East Common Road
Wylez The East Common Road
Cassian Secret Hideout
<308/308hp 575/810m 192/304mv 14843tnl>
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Theran adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.
[Exits: east south west]
A long-haired lanky man with piercing blue eyes stands here.
An illusion of a marsh gnoll walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'
<308/308hp 575/810m 188/304mv 14843tnl>
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.
[Exits: east west]
A filthy beggar is here asking for your spare gold.
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 184/304mv 14843tnl>
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.
[Exits: north east south west]
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 180/304mv 14843tnl>
e
e
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.
[Exits: east west]
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 176/304mv 14843tnl>
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 172/304mv 14843tnl>
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.
[Exits: east west]
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 168/304mv 14843tnl>
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.
[Exits: east west]
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 164/304mv 14843tnl>
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Thera's busiest trade routes.
[Exits: east west]
( 3) A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 160/304mv 14843tnl>
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Thera's busiest trade routes.
[Exits: east west]
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 156/304mv 14843tnl>
<PK> Nydores Along the Eastern Road
<PK> Goglem The Crossroads
<308/308hp 575/810m 156/304mv 14843tnl>
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Thera's busiest trade routes.
[Exits: east west]
An illusion of a marsh gnoll walks in.
<308/308hp 575/810m 152/304mv 14843tnl>
Players near you:
<PK> Nydores Along the Eastern Road
<PK> Goglem The Crossroads
<308/308hp 577/810m 153/304mv 14843tnl>
w
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Thera's busiest trade routes.
[Exits: east west]
An illusion of a marsh gnoll walks in.
<308/308hp 577/810m 149/304mv 14843tnl>
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Thera's busiest trade routes.
[Exits: east west]
( 3) A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
An illusion of a marsh gnoll walks in.
<308/308hp 577/810m 145/304mv 14843tnl>
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<308/308hp 577/810m 145/304mv 14843tnl>
The dagger of Yog-Sothoth glows as it is imbued by a weapon ward.
<308/308hp 557/810m 145/304mv 14843tnl>
You surround yourself in a protective shell of magic.
<308/308hp 487/810m 145/304mv 14843tnl>
wher
Your physical contours become distorted.
<308/308hp 427/810m 145/304mv 14843tnl>
e
Players near you:
<PK> Nydores Along the Eastern Road
<PK> Goglem The Crossroads
<308/308hp 447/810m 219/304mv 14843tnl>
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Thera's busiest trade routes.
[Exits: east west]
An illusion of a marsh gnoll walks in.
<308/308hp 447/810m 215/304mv 14843tnl>
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Thera's busiest trade routes.
[Exits: east west]
An illusion of a marsh gnoll walks in.
<308/308hp 447/810m 211/304mv 14843tnl>
c feeb gog
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Thera's busiest trade routes.
[Exits: east west]
An illusion of a marsh gnoll walks in.
<308/308hp 447/810m 207/304mv 14843tnl>
They aren't here.
<308/308hp 447/810m 207/304mv 14843tnl>
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Moria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.
[Exits: north east south west]
Goglem the Berserker of Discord is here.
An illusion of a marsh gnoll walks in.
<308/308hp 447/810m 203/304mv 14843tnl>
Goglem gets a blank look on his face.
Goglem's pierce wounds you.
Goglem swings wildly and misses you by a mile.
Goglem is in excellent condition.
<289/308hp 412/810m 203/304mv 14843tnl>
Goglem has fled!
Goglem walks north.
<289/308hp 412/810m 203/304mv 14843tnl>
Goglem walks in.
<289/308hp 412/810m 203/304mv 14843tnl>
Goglem walks north.
<289/308hp 412/810m 203/304mv 14843tnl>
go
The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.
[Exits: north south]
An illusion of a marsh gnoll walks in.
<289/308hp 412/810m 199/304mv 14843tnl>
<289/308hp 412/810m 199/304mv 14843tnl>
go
The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.
[Exits: north south]
Goglem the Berserker of Discord is here.
An illusion of a marsh gnoll walks in.
Goglem walks north.
<289/308hp 412/810m 195/304mv 14843tnl>
<289/308hp 412/810m 195/304mv 14843tnl>
go
Road to the Dwarven Mines
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.
[Exits: south west]
Goglem the Berserker of Discord is here.
An illusion of a marsh gnoll climbs in.
<291/308hp 415/810m 190/304mv 14843tnl>
Goglem climbs south.
<291/308hp 415/810m 190/304mv 14843tnl>
<291/308hp 415/810m 190/304mv 14843tnl>
Base of the Ladder
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.
[Exits: east up]
An illusion of a marsh gnoll climbs in.
<291/308hp 415/810m 178/304mv 14843tnl>
s
Road to the Dwarven Mines
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.
[Exits: south west]
An illusion of a marsh gnoll climbs in.
<291/308hp 415/810m 166/304mv 14843tnl>
The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.
[Exits: north south]
An illusion of a marsh gnoll walks in.
<291/308hp 415/810m 158/304mv 14843tnl>
The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.
[Exits: north south]
An illusion of a marsh gnoll walks in.
<291/308hp 415/810m 154/304mv 14843tnl>
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Moria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.
[Exits: north east south west]
Goglem the Berserker of Discord is here.
An illusion of a marsh gnoll walks in.
Goglem walks south.
<291/308hp 415/810m 150/304mv 14843tnl>
<291/308hp 415/810m 150/304mv 14843tnl>
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.
[Exits: north south]
An illusion of a marsh gnoll walks in.
<291/308hp 415/810m 146/304mv 14843tnl>
go
Enter what?
<291/308hp 415/810m 146/304mv 14843tnl>
Enter what?
<291/308hp 415/810m 146/304mv 14843tnl>
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. To the north
you can see a large, wide road.
[Exits: north west]
Goglem the Berserker of Discord is here.
An illusion of a marsh gnoll walks in.
Goglem walks north.
<291/308hp 415/810m 142/304mv 14843tnl>
<291/308hp 415/810m 142/304mv 14843tnl>
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.
[Exits: north south]
Goglem the Berserker of Discord is here.
An illusion of a marsh gnoll walks in.
Goglem walks south.
<291/308hp 415/810m 138/304mv 14843tnl>
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Moria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.
[Exits: north east south west]
An illusion of a marsh gnoll walks in.
<291/308hp 415/810m 134/304mv 14843tnl>
c hob go
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.
[Exits: north south]
An illusion of a marsh gnoll walks in.
<291/308hp 415/810m 130/304mv 14843tnl>
They aren't here.
<291/308hp 415/810m 130/304mv 14843tnl>
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. To the north
you can see a large, wide road.
[Exits: north west]
Goglem the Berserker of Discord is here.
An illusion of a marsh gnoll walks in.
<291/308hp 415/810m 126/304mv 14843tnl>
Goglem yells 'Die! Nydores, you sorcerous dog!'
Goglem is unaffected by your hob spark.
You awkwardly parry Goglem's pierce with a loud clang.
Goglem's pierce wounds you.
Goglem is in excellent condition.
<271/308hp 400/810m 126/304mv 14843tnl>
The white aura around your body fades.
Goglem is in excellent condition.
<287/308hp 420/810m 198/304mv 14843tnl>
Goglem's pierce MUTILATES you!
Your pierce devastates Goglem!
An illusion of a marsh gnoll's slash devastates Goglem!
Goglem has some small wounds and bruises.
<249/308hp 420/810m 198/304mv 14843tnl>
Goglem has some small wounds and bruises.
<249/308hp 405/810m 198/304mv 14843tnl>
Goglem's eyes suddenly burn like hot coals as he is gripped by insanity!
Goglem has some small wounds and bruises.
<249/308hp 405/810m 198/304mv 14843tnl>
Goglem's pierce DISEMBOWELS you!
Your pierce mauls Goglem.
An illusion of a marsh gnoll's slash devastates Goglem!
An illusion of a marsh gnoll's slash devastates Goglem!
Goglem has quite a few wounds.
<197/308hp 405/810m 198/304mv 14843tnl>
You lost 10 experience points.
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.
[Exits: north south]
<197/308hp 405/810m 194/304mv 14853tnl>
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<197/308hp 405/810m 194/304mv 14853tnl>
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. To the north
you can see a large, wide road.
[Exits: north west]
Goglem the Berserker of Discord is here.
<197/308hp 405/810m 190/304mv 14853tnl>
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.
[Exits: north south]
<197/308hp 405/810m 186/304mv 14853tnl>
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Moria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.
[Exits: north east south west]
<197/308hp 405/810m 182/304mv 14853tnl>
s
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.
[Exits: north south]
<197/308hp 405/810m 178/304mv 14853tnl>
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. To the north
you can see a large, wide road.
[Exits: north west]
An illusion of a marsh gnoll yells 'Help! I am being attacked by Goglem!'
<199/308hp 407/810m 177/304mv 14853tnl>
A crowd of dark, grim trees stand in the way.
<199/308hp 407/810m 177/304mv 14853tnl>
Sharply Downturning Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the east you can see the path continue. There is a
sharp downturning in the path leading down.
[Exits: east down]
Goglem is here, fighting An illusion of a marsh gnoll.
(Charmed) An illusion of a marsh gnoll is here, fighting Goglem.
Goglem's pierce DISEMBOWELS An illusion of a marsh gnoll!
An illusion of a marsh gnoll's slash decimates Goglem!
An illusion of a marsh gnoll's slash misses Goglem.
<199/308hp 407/810m 173/304mv 14853tnl>
Goglem yells 'Die! Nydores, you sorcerous dog!'
Your hob spark DISEMBOWELS Goglem!
Goglem has quite a few wounds.
<199/308hp 392/810m 173/304mv 14853tnl An illusion of a marsh gnoll: 94%hp>
Goglem's pierce misses An illusion of a marsh gnoll.
Goglem swings wildly and misses you by a mile.
Your pierce decimates Goglem!
An illusion of a marsh gnoll's slash misses Goglem.
Goglem has quite a few wounds.
<199/308hp 392/810m 173/304mv 14853tnl An illusion of a marsh gnoll: 94%hp>
Goglem gets a wild look in his eyes.
Goglem's stonesplit shout maims An illusion of a marsh gnoll!
Goglem's pierce decimates you!
Goglem's pierce DISMEMBERS An illusion of a marsh gnoll!
Goglem has quite a few wounds.
<171/308hp 392/810m 173/304mv 14853tnl An illusion of a marsh gnoll: 83%hp>
Your hob spark MUTILATES Goglem!
Goglem has quite a few wounds.
<171/308hp 377/810m 173/304mv 14853tnl An illusion of a marsh gnoll: 83%hp>
Goglem's pierce DISMEMBERS An illusion of a marsh gnoll!
Goglem swings wildly and misses you by a mile.
Your pierce decimates Goglem!
An illusion of a marsh gnoll's slash devastates Goglem!
Goglem has quite a few wounds.
<171/308hp 377/810m 173/304mv 14853tnl An illusion of a marsh gnoll: 76%hp>
Goglem resists your hob spark.
Goglem has quite a few wounds.
<171/308hp 362/810m 173/304mv 14853tnl An illusion of a marsh gnoll: 76%hp>
Goglem's pierce misses An illusion of a marsh gnoll.
You parry Goglem's pierce.
Your pierce devastates Goglem!
An illusion of a marsh gnoll's slash misses Goglem.
An illusion of a marsh gnoll's slash maims Goglem!
Goglem has some big nasty wounds and scratches.
<171/308hp 362/810m 173/304mv 14853tnl An illusion of a marsh gnoll: 76%hp>
Goglem lets loose a bestial roar at An illusion of a marsh gnoll.
An illusion of a marsh gnoll looks shaken up.
Goglem has some big nasty wounds and scratches.
<171/308hp 362/810m 173/304mv 14853tnl An illusion of a marsh gnoll: 76%hp>
Goglem is unaffected by your hob spark.
Goglem has quite a few wounds.
<179/308hp 357/810m 245/304mv 14853tnl An illusion of a marsh gnoll: 76%hp>
Goglem's pierce misses An illusion of a marsh gnoll.
Goglem's pierce misses you.
Goglem's pierce misses An illusion of a marsh gnoll.
Your pierce decimates Goglem!
An illusion of a marsh gnoll's slash devastates Goglem!
An illusion of a marsh gnoll's slash decimates Goglem!
Goglem has some big nasty wounds and scratches.
<179/308hp 357/810m 245/304mv 14853tnl An illusion of a marsh gnoll: 76%hp>
Your hob spark maims Goglem!
Goglem's pierce misses An illusion of a marsh gnoll.
Your pierce decimates Goglem!
An illusion of a marsh gnoll's slash devastates Goglem!
An illusion of a marsh gnoll's slash maims Goglem!
Goglem looks pretty hurt.
<179/308hp 342/810m 245/304mv 14853tnl An illusion of a marsh gnoll: 76%hp>
Goglem starts aiming at you.
Goglem looks pretty hurt.
<179/308hp 342/810m 245/304mv 14853tnl>
Goglem's pierce decimates you!
Your pierce mauls Goglem.
An illusion of a marsh gnoll's slash maims Goglem!
An illusion of a marsh gnoll's slash devastates Goglem!
Goglem is in awful condition.
<153/308hp 307/810m 245/304mv 14853tnl>
Goglem's pierce devastates you!
Goglem's pierce DISEMBOWELS An illusion of a marsh gnoll!
Goglem's pierce mauls you.
Your pierce decimates Goglem!
An illusion of a marsh gnoll's slash maims Goglem!
Goglem is in awful condition.
<98/308hp 307/810m 245/304mv 14853tnl>
Your hob spark maims Goglem!
Goglem is in awful condition.
<98/308hp 292/810m 245/304mv 14853tnl>
Goglem's pierce misses you.
Goglem's pierce misses An illusion of a marsh gnoll.
Your pierce mauls Goglem.
Goglem is DEAD!!
Goglem's severed head plops on the ground.
<98/308hp 292/810m 245/304mv 14853tnl>
You get 3723 gold coins from the corpse of Goglem.
<100/308hp 293/810m 248/304mv 14853tnl>
The corpse of Goglem holds:
a training sword
a Big Ol'Pack Sack
a set of mithril leggings
a pair of mithril gauntlets
( 2) a teeth necklace
some black-tear sleeves
( 2) a living wood wrist guard
(Magical) a ginko-bark crown
a pair of mountain boots
a steel belt
a serin longsword
a webbed ring
a deep red stone
(Glowing) a hero's banner
a suit of heavy banded mail
(Magical) a heavy tomahawk
(Magical) (Humming) a light spear
(Magical) (Humming) a blood encrusted shield
( 2) (Humming) a dark-mithril ring
(Magical) the shield of defense
(Magical) a spiked skull flail
( 3) a purple potion
[Hit Return to continue]
(Magical) a clear potion
(Magical) a silver spear
<100/308hp 293/810m 248/304mv 14853tnl>
You get a blood encrusted shield from the corpse of Goglem.
You throw a blood encrusted shield to the ground, too risky for your tastes.
<100/308hp 293/810m 248/304mv 14853tnl>
The Overlord gives you 10 gold coins for your sacrifice.
<100/308hp 293/810m 248/304mv 14853tnl>
An illusion of a marsh gnoll looks more confident.
The white aura around your body fades.
Your weapon ward expires.
You feel yourself speed up.
<118/308hp 317/810m 304/304mv 14853tnl>
<118/308hp 317/810m 304/304mv 14853tnl>
You see nothing like that in the corpse of Goglem.
<118/308hp 317/810m 304/304mv 14853tnl>
The corpse of Goglem holds:
Nothing.
<118/308hp 317/810m 304/304mv 14853tnl>
Players near you:
<PK> Nydores Sharply Downturning Forest Path
<118/308hp 317/810m 304/304mv 14853tnl>
[ Human ] <PK> Mazrain Reefe the Templar General
[ Drow ] <PK> Klayden the Field Marshall of Legion
[33 Drow Ill] <PK> Nydores the Creator of Shadows
[ H-Elf ] Xariel Terid the Militant
[ Human ] Dony the Lieutenant-Lady of Strategy
[ H-Elf ] Wylez Harper the Melody Maker
[ Human ] <PK> Gridan the Wizard of the Mystic, Squire of Jaran
Players found: 7
There are 7 characters on; the most on since startup was 26.
<118/308hp 317/810m 304/304mv 14853tnl>
You tell Xariel 'Hmph, he committed suicide.'
<121/308hp 320/810m 304/304mv 14853tnl>
Players near you:
<PK> Nydores Sharply Downturning Forest Path
<121/308hp 320/810m 304/304mv 14853tnl>
Sharply Downturning Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the east you can see the path continue. There is a
sharp downturning in the path leading down.
[Exits: east down]
The corpse of Goglem is lying here.
The severed head of Goglem is lying here.
(Charmed) An illusion of a marsh gnoll guards its master.
<121/308hp 320/810m 304/304mv 14853tnl>
Xariel tells you 'You killed him first?'
<121/308hp 320/810m 304/304mv 14853tnl>
An illusion of a marsh gnoll shrinks in size.
An illusion of a marsh gnoll stops following you.
An illusion of a marsh gnoll disappears.
<127/308hp 337/810m 304/304mv 14853tnl>
You tell Xariel 'Of course.'
<127/308hp 337/810m 304/304mv 14853tnl>
The corpse of Goglem holds:
Nothing.
<127/308hp 337/810m 304/304mv 14853tnl>
Xariel tells you 'Stupid giants.'
<127/308hp 337/810m 304/304mv 14853tnl>
Xariel tells you 'If you see Mazrain let me know.'
<129/308hp 339/810m 304/304mv 14853tnl>
[36 Human Pal] <PK> Mazrain Reefe the Templar General
[35 Drow Dkn] <PK> Klayden the Field Marshall of Legion
[33 Drow Ill] <PK> Nydores the Creator of Shadows
[38 Human Inv] <PK> Gridan the Wizard of the Mystic, Squire of Jaran
Players found: 4
There are 7 characters on; the most on since startup was 26.
<129/308hp 339/810m 304/304mv 14853tnl>
Players near you:
<PK> Klayden City Entrance
<PK> Nydores Sharply Downturning Forest Path
<129/308hp 339/810m 304/304mv 14853tnl>
Players near you:
<PK> Klayden Along the Eastern Road
<PK> Nydores Sharply Downturning Forest Path
<129/308hp 339/810m 304/304mv 14853tnl>
Players near you:
<PK> Klayden Path from Eastern Road into the Forest
<PK> Nydores Sharply Downturning Forest Path
<129/308hp 339/810m 304/304mv 14853tnl>


You still suck.
: modifies intelligence by -9 for 4 hours
Spell: terrain : lasts for 3 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
int and wis supposedly factor in defenses, and since my illusion can be blocked by physical defenses unlike the spelled illusions...
'BLUR'
Syntax: cast 'blur' (short syntax: blur)
Spell type: PROTECTIVE
Illusionists have the ability to alter the image of themselves as it appears
to everyone else. This spell will blur their own image, making them harder
to be hit by their opponents. Intelligent opponents are more difficult to
fool with the illusion.
So conversely, the stupider they get the more it works on them, theoretically.
Most newbies wouldn't care about getting squished because they dont feel the death like powergamer types who've played longer, so they wouldn't rage delete like this.
He fought without sanc and it looks like without rage too. dunno what he was doing?