ayers near you:
<PK> Rawls Scroll Shop
<838/838 450/450 414/414 . . inside calm> who
[ Avian ] Silan Shadmore the Highwayman
[ Gnome ] Petos the Seeker of Heat
[50 Duerg Thi] <PK> Rawls Nasnil the Grand Master of Assassins
[ Avian ] Vizzuke Beyuensen the Novice of Owaza
[ Storm ] Onyth the Berserker of Might
[ Drow ] <PK> Irikimi the Learned of Owaza
[ H-Elf ] [KEEPER] Draegalth Jarrazahn the Lieutenant of Strategy
[ Duerg ] <PK> [LEGION] Kus the Grand Master of Assassins
Players found: 8
There are 8 characters on; the most on since startup was 21.
<838/838 450/450 414/414 . . inside calm> <838/838 450/450 414/414 . . inside calm>
Rin the elderly scribe walks in.
Rin the elderly scribe says 'This shop is now opened for business!'
<838/838 450/450 414/414 . . inside calm> bu flying
You haggle the price down to 1010 coins.
You buy a scroll of flying.
<838/838 450/450 414/414 . . inside calm> bu flying
bu flying
You haggle the price down to 1300 coins.
You buy a scroll of flying.
<838/838 450/450 414/414 . . inside calm> bu flying
You haggle the price down to 1720 coins.
You buy a scroll of flying.
<838/838 450/450 414/414 . . inside calm> bu flying
You buy a scroll of flying.
<838/838 450/450 414/414 . . inside calm> <838/838 450/450 414/414 . . inside calm> You haggle the price down to 1030 coins.
You buy a scroll of flying.
<838/838 450/450 414/414 . . inside calm> put flying sack
You put a scroll of flying in a Loot Sack.
<838/838 450/450 414/414 . . inside calm> put flying sack
You put a scroll of flying in a Loot Sack.
<838/838 450/450 414/414 . . inside calm> put flying sack
put flying sack
You put a scroll of flying in a Loot Sack.
<838/838 450/450 414/414 . . inside calm> <838/838 450/450 414/414 . . inside calm> You put a scroll of flying in a Loot Sack.
<838/838 450/450 414/414 . . inside calm> recite
You recite a scroll of flying.
Your feet rise off the ground.
<838/838 450/450 414/414 . . inside calm> s
e
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.
[Exits: north east south west]
<838/838 450/450 413/414 . . city calm> <838/838 450/450 413/414 . . city calm> The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.
[Exits: north east south west]
<838/838 450/450 412/414 . . road calm> e
e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.
[Exits: north east south west]
<838/838 450/450 413/414 . . road calm> <838/838 450/450 413/414 . . road calm> West of Market Square
You are west of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.
[Exits: north south west]
<838/838 450/450 412/414 . . city calm> e
A marvellous fountain has been walled off by a fence.
<838/838 450/450 412/414 . . city calm> s
e
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.
[Exits: north east]
<838/838 450/450 411/414 . . inside calm> e
South of Market Square
You are south of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.
[Exits: east south west]
A filthy beggar is here asking for your spare gold.
A human city guard of Seringale stands watch here.
<838/838 450/450 410/414 . . city calm> n
e
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.
[Exits: north west]
<838/838 450/450 409/414 . . inside calm> e
e
East of Market Square
You are east of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the east.
[Exits: north east south]
<838/838 450/450 408/414 . . city calm> e
e
e
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.
[Exits: north east south west]
<838/838 450/450 407/414 . . road calm> e
e
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a sword and an axe to
the south, and the Common Road continues to the east and the west.
[Exits: north east south west]
<838/838 450/450 406/414 . . road calm> e
e
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Theran adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.
[Exits: east south west]
( 4) A paladin's polearm lies here unattended.
<838/838 450/450 405/414 . . city calm> e
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.
[Exits: east west]
<838/838 450/450 404/414 . . road calm> <838/838 450/450 404/414 . . road calm> The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.
[Exits: north east south west]
An avian city guard of Seringale stands watch here.
<838/838 450/450 403/414 . . road calm> <838/838 450/450 403/414 . . road calm> The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.
[Exits: east west]
<838/838 450/450 402/414 . . road calm> <838/838 450/450 402/414 . . road calm> Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<838/838 450/450 401/414 . . city calm> <838/838 450/450 401/414 . . city calm> Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.
[Exits: east west]
<838/838 450/450 400/414 . . city calm> where
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.
[Exits: east west]
A long polearm with a curved blade is here.
<838/838 450/450 399/414 . . road calm> <838/838 450/450 399/414 . . road calm> Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Thera's busiest trade routes.
[Exits: east west]
( 2) A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
<838/838 450/450 398/414 . . road calm> e
e
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Thera's busiest trade routes.
[Exits: east west]
<838/838 450/450 397/414 . . road calm> <838/838 450/450 397/414 . . road calm> Players near you:
<PK> Rawls Along the Eastern Road
<838/838 450/450 397/414 . . road calm> <838/838 450/450 397/414 . . road calm> Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Thera's busiest trade routes.
[Exits: east west]
<838/838 450/450 396/414 . . road calm> <838/838 450/450 396/414 . . road calm> Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Thera's busiest trade routes.
[Exits: east west]
<838/838 450/450 395/414 . . road calm> n
The road stops at the vine-covered slopes of the nearby hills.
<838/838 450/450 395/414 . . road calm> e
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Moria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.
[Exits: north east south west]
<838/838 450/450 394/414 . . road calm> n
n
The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.
[Exits: north south]
<838/838 450/450 393/414 . . field calm> <838/838 450/450 393/414 . . field calm> The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.
[Exits: north south]
<838/838 450/450 392/414 . . field calm> n
w
Road to the Dwarven Mines
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.
[Exits: south west]
<838/838 450/450 390/414 . . mountain calm> u
Base of the Ladder
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.
[Exits: east up]
<838/838 450/450 387/414 . . mountain calm> e
e
Windswept Plateau of the Dwarven Mines
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.
[Exits: east down]
<838/838 450/450 384/414 . . mountain calm> <838/838 450/450 384/414 . . mountain calm> Bank of a Swift Stream
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be futile as it is very
swift. Across the stream you can see the path continue on the other side,
rising into darkness. To the west the path descends somewhat, towards the
Eastern Road.
[Exits: east west]
<838/838 450/450 382/414 . . river calm> where large
The path
You are on a worn cobble stone path leading up through the steep hills of
the dwarven kingdom. All around you are the signs of an ancient battle
broken weapons and armor clutter the hillsides and unmarked graves reside in
this tragic place. Along the path lay shattered marking stones which used
to mark the trail to the dwarven mines to the far north.
[Exits: north east west]
<838/838 450/450 380/414 . . hills calm> where
the large hobgoblin The large cave
<838/838 450/450 380/414 . . hills calm> n
Players near you:
<PK> Rawls The path
<838/838 450/450 380/414 . . hills calm> n
The path
The path continues to wined its way between the dark and sinister hills
of the dwarven country side. Signs of the struggle are much fresher here
instead of the graves you saw before now you see the rotting corpses of
dwarves and humaniods alike. To the north you can see a large clearing and
the end of the path. To the south you see the cobble stone path leading
back to civilization.
[Exits: north south]
<838/838 450/450 378/414 . . hills calm> n
n
End of the path
At this point the path has stopped and opened into a large clearing. The
signs of battle are freshest here corpses of half eaten dwarves, orcs, and
kobolds liter the area. A little to north you notice a large mine opening
in it can be seen only darkness. On the mountain side is carved a large
faintly glowing sign. To the south is path leading back to civilization and
away from this horrid place.
[Exits: north south]
<838/838 450/450 376/414 . . hills calm> n
n
The Entrance to the Dwarven Mines
You are in a large cave. The ceiling is lost somewhere above the reach of
your light. The floor, however, is highly illuminated, your light
flickering over several tombstones. Only one is whole, the rest have been
shattered by some savage blow. The remaining tombstone looks disturbingly
new... A small breeze of fresh air enters from the south (probably lost
too). Take a good breath, it may be your last mouthful of air in a long,
long time that others haven't breathed before you. To the north a small
tunnel continues into the mountain.
[Exits: north south]
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.
<838/838 450/450 375/414 . . cave calm> n
The tunnel
You squeeze your way through a small, narrow tunnel. The sharp-edged rocks
protruding from the walls threaten to scratch and cut you. To the south
you sense a freshness in the air which is rather unusual in these damp,
stuffy tunnels. To the north the tunnel continues.
[Exits: north south]
<838/838 450/450 374/414 . . cave calm> <838/838 450/450 374/414 . . cave calm> The tunnel intersection
You are walking in a narrow tunnel. The walls are only roughly shaped,
sharp rocks protruding everywhere, even from the floor making you stumble
in the flickering light. To the south the tunnel narrows even more making
it almost impossible to pass. To the north it slowly widens into a cave.
There is a branch of the tunnel going west.
[Exits: north east south west]
<838/838 450/450 373/414 . . cave calm> <838/838 450/450 373/414 . . cave calm> The cave
You are in the south end of a cave, to the south you see a tunnel. You
notice a large pile of bones in the corner.
[Exits: north south]
<838/838 450/450 372/414 . . cave calm> <838/838 450/450 372/414 . . cave calm> The cave
You are in the north end of a cave. To the east you see many tunnels.
[Exits: east south]
A small green garter snake slithers along the floor.
<838/838 450/450 371/414 . . cave calm> e
e
The many tunnels
You are at the intersection of many tunnels.
[Exits: north east south west]
<838/838 450/450 370/414 . . cave calm> s
The tunnel
You are in a north-south leading tunnel, you also notice a tunnel to the
west. From the north you sense the fresh air!
[Exits: north south west]
A rolled up map is here.
A kobold guard stands here guarding the entrance to the mines.
<838/838 450/450 369/414 . . cave calm> d
The hole
You are by a hole in the floor, you can leave down, or north.
[Exits: north down]
This orc is frothing around the mouth. Better stay away.
<838/838 450/450 368/414 . . cave calm> <838/838 450/450 368/414 . . cave calm>
You are ready to cast the fly spell again.
You are allowed to leave the realms.
<838/838 450/450 414/414 . . cave calm> k large
The tunnel
You are at the eastern end of a tunnel.
[Exits: west up]
There is a chamorro dagger lying here.
A long polearm with a curved blade is here.
A large hobgoblin is here wondering if it should tear you apart.
<838/838 450/450 413/414 . . cave calm> <838/838 450/450 413/414 . . cave calm> Your chop MASSACRES the large hobgoblin!
Your chop DISMEMBERS the large hobgoblin!
The large hobgoblin is DEAD!!
You get 15 gold coins from the corpse of the large hobgoblin.
The Overlord gives you 10 gold coins for your sacrifice.
<838/838 450/450 413/414 . . cave active> take pur
w
n
w
s
e
e
s
s
k large
You get a purple potion.
<838/838 450/450 413/414 . . cave active> <838/838 450/450 413/414 . . cave active> The maze
You are in a maze of small damp tunnels.
[Exits: north east]
A razor-sharp war axe rests on the ground.
A metal helmet is here.
A large metal shield is lying on the ground.
A sickly brown snake watches you with caution.
<838/838 450/450 412/414 . . cave active> take pur
The maze
You are in a maze of small damp tunnels.
[Exits: south west]
An orc is here, looking for something (or perhaps someone) to eat.
A small beat-up hobgoblin cringes in the corner.
<838/838 450/450 411/414 . . cave active> <838/838 450/450 411/414 . . cave active> The maze
You are in a maze of small damp tunnels.
[Exits: east south]
<838/838 450/450 410/414 . . cave active> <838/838 450/450 410/414 . . cave active> The maze
You are in a maze of small damp tunnels.
[Exits: north east]
<838/838 450/450 409/414 . . cave active> <838/838 450/450 409/414 . . cave active> The maze
You are in a maze of small damp tunnels.
[Exits: east west]
<838/838 450/450 408/414 . . cave active> <838/838 450/450 408/414 . . cave active> The maze
You are in a maze of small damp tunnels.
[Exits: east south west]
This tall warrior has more scars than even you!
<838/838 450/450 407/414 . . cave active> <838/838 450/450 407/414 . . cave active> The large cave
You are in the northeast end of a large cave. To the north the is a small
damp tunnel.
[Exits: north south west]
A small mushroom is here.
<838/838 450/450 406/414 . . cave active> <838/838 450/450 406/414 . . cave active> The large cave
You are in the southeast end of a large cave. To the east you notice a
small tunnel.
[Exits: north east west]
A scale mail jerkin is lying on the ground.
A long spear leans against the wall.
A large hobgoblin is here wondering if it should tear you apart.
<838/838 450/450 405/414 . . cave active> <838/838 450/450 405/414 . . cave active> Your chop DISEMBOWELS the large hobgoblin!
The large hobgoblin's slash misses you.
The large hobgoblin's slash misses you.
Your chop MASSACRES the large hobgoblin!
Your chop DISMEMBERS the large hobgoblin!
The large hobgoblin is DEAD!!
You get 12 gold coins from the corpse of the large hobgoblin.
The Overlord gives you 10 gold coins for your sacrifice.
<838/838 450/450 405/414 . . cave active> n
n
You get a purple potion.
<838/838 450/450 405/414 . . cave active> <838/838 450/450 405/414 . . cave active> The large cave
You are in the northeast end of a large cave. To the north the is a small
damp tunnel.
[Exits: north south west]
A small mushroom is here.
<838/838 450/450 404/414 . . cave active> <838/838 450/450 404/414 . . cave active> The maze
You are in a maze of small damp tunnels.
[Exits: east south west]
This tall warrior has more scars than even you!
<838/838 450/450 403/414 . . cave active> w
w
The maze
You are in a maze of small damp tunnels.
[Exits: east west]
<838/838 450/450 403/414 . . cave active> n
e
The maze
You are in a maze of small damp tunnels.
[Exits: north east]
<838/838 450/450 402/414 . . cave active> s
e
The maze
You are in a maze of small damp tunnels.
[Exits: east south]
<838/838 450/450 401/414 . . cave active> u
The maze
You are in a maze of small damp tunnels.
[Exits: south west]
An orc is here, looking for something (or perhaps someone) to eat.
A small beat-up hobgoblin cringes in the corner.
<838/838 450/450 400/414 . . cave active> n
The maze
You are in a maze of small damp tunnels.
[Exits: north east]
A razor-sharp war axe rests on the ground.
A metal helmet is here.
A large metal shield is lying on the ground.
A sickly brown snake watches you with caution.
<838/838 450/450 399/414 . . cave active> w
w
s
The tunnel
You are at the eastern end of a tunnel.
[Exits: west up]
A curved sword with a heavy tip sits here.
There is a chamorro dagger lying here.
A long polearm with a curved blade is here.
<838/838 450/450 398/414 . . cave active> s
s
The hole
You are by a hole in the floor, you can leave down, or north.
[Exits: north down]
This orc is frothing around the mouth. Better stay away.
<838/838 450/450 397/414 . . cave active> s
s
s
The tunnel
You are in a north-south leading tunnel, you also notice a tunnel to the
west. From the north you sense the fresh air!
[Exits: north south west]
A rolled up map is here.
A kobold guard stands here guarding the entrance to the mines.
<838/838 450/450 396/414 . . cave active> s
s
The many tunnels
You are at the intersection of many tunnels.
[Exits: north east south west]
<838/838 450/450 395/414 . . cave active> <838/838 450/450 395/414 . . cave active> The cave
You are in the north end of a cave. To the east you see many tunnels.
[Exits: east south]
A small green garter snake slithers along the floor.
<838/838 450/450 394/414 . . cave active> <838/838 450/450 394/414 . . cave active> The cave
You are in the south end of a cave, to the south you see a tunnel. You
notice a large pile of bones in the corner.
[Exits: north south]
<838/838 450/450 393/414 . . cave active> <838/838 450/450 393/414 . . cave active> The tunnel intersection
You are walking in a narrow tunnel. The walls are only roughly shaped,
sharp rocks protruding everywhere, even from the floor making you stumble
in the flickering light. To the south the tunnel narrows even more making
it almost impossible to pass. To the north it slowly widens into a cave.
There is a branch of the tunnel going west.
[Exits: north east south west]
<838/838 450/450 392/414 . . cave active> <838/838 450/450 392/414 . . cave active> The tunnel
You squeeze your way through a small, narrow tunnel. The sharp-edged rocks
protruding from the walls threaten to scratch and cut you. To the south
you sense a freshness in the air which is rather unusual in these damp,
stuffy tunnels. To the north the tunnel continues.
[Exits: north south]
<838/838 450/450 391/414 . . cave active> <838/838 450/450 391/414 . . cave active> The Entrance to the Dwarven Mines
You are in a large cave. The ceiling is lost somewhere above the reach of
your light. The floor, however, is highly illuminated, your light
flickering over several tombstones. Only one is whole, the rest have been
shattered by some savage blow. The remaining tombstone looks disturbingly
new... A small breeze of fresh air enters from the south (probably lost
too). Take a good breath, it may be your last mouthful of air in a long,
long time that others haven't breathed before you. To the north a small
tunnel continues into the mountain.
[Exits: north south]
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.
<838/838 450/450 390/414 . . cave active> <838/838 450/450 390/414 . . cave active> End of the path
At this point the path has stopped and opened into a large clearing. The
signs of battle are freshest here corpses of half eaten dwarves, orcs, and
kobolds liter the area. A little to north you notice a large mine opening
in it can be seen only darkness. On the mountain side is carved a large
faintly glowing sign. To the south is path leading back to civilization and
away from this horrid place.
[Exits: north south]
<838/838 450/450 389/414 . . hills active> <838/838 450/450 389/414 . . hills active> The path
The path continues to wined its way between the dark and sinister hills
of the dwarven country side. Signs of the struggle are much fresher here
instead of the graves you saw before now you see the rotting corpses of
dwarves and humaniods alike. To the north you can see a large clearing and
the end of the path. To the south you see the cobble stone path leading
back to civilization.
[Exits: north south]
<838/838 450/450 387/414 . . hills active> <838/838 450/450 387/414 . . hills active> The path
You are on a worn cobble stone path leading up through the steep hills of
the dwarven kingdom. All around you are the signs of an ancient battle
broken weapons and armor clutter the hillsides and unmarked graves reside in
this tragic place. Along the path lay shattered marking stones which used
to mark the trail to the dwarven mines to the far north.
[Exits: north east west]
<838/838 450/450 385/414 . . hills active> w
w
Alas, you cannot go that way.
<838/838 450/450 385/414 . . hills active> d
Bank of a Swift Stream
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be futile as it is very
swift. Across the stream you can see the path continue on the other side,
rising into darkness. To the west the path descends somewhat, towards the
Eastern Road.
[Exits: east west]
<838/838 450/450 383/414 . . river active> e
Windswept Plateau of the Dwarven Mines
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.
[Exits: east down]
<838/838 450/450 381/414 . . mountain active> where
Base of the Ladder
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.
[Exits: east up]
<838/838 450/450 378/414 . . mountain active> <838/838 450/450 378/414 . . mountain active> Road to the Dwarven Mines
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.
[Exits: south west]
<838/838 450/450 375/414 . . mountain active> s
s
Players near you:
<PK> Rawls Road to the Dwarven Mines
<838/838 450/450 375/414 . . mountain active> <838/838 450/450 375/414 . . mountain active> The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.
[Exits: north south]
<838/838 450/450 373/414 . . field active> <838/838 450/450 373/414 . . field active> The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.
[Exits: north south]
<838/838 450/450 372/414 . . field active> s
e
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Moria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.
[Exits: north east south west]
<838/838 450/450 371/414 . . road active> e
Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Thera's busiest trade routes.
[Exits: east west]
<838/838 450/450 370/414 . . road active> who
Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.
[Exits: east south west]
<838/838 450/450 369/414 . . road active> s
e
[ Avian ] Silan Shadmore the Highwayman
[ Gnome ] Petos the Seeker of Heat
[50 Duerg Thi] <PK> Rawls Nasnil the Grand Master of Assassins
[ Avian ] Vizzuke Beyuensen the Novice of Owaza
[ Storm ] Onyth the Berserker of Might
[ Drow ] <PK> Irikimi the Learned of Owaza
[ H-Elf ] [KEEPER] Draegalth Jarrazahn the Lieutenant of Strategy
Players found: 7
There are 7 characters on; the most on since startup was 21.
<838/838 450/450 369/414 . . road active> e
On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.
[Exits: north east]
<838/838 450/450 368/414 . . road active> e
On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.
[Exits: east west]
<838/838 450/450 367/414 . . road active> <838/838 450/450 367/414 . . road active> On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.
[Exits: east west]
A tall signpost has been erected here.
<838/838 450/450 366/414 . . road active> <838/838 450/450 366/414 . . road active> On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.
[Exits: north west]
<838/838 450/450 365/414 . . road active> eat dust
You do not have that item.
<838/838 450/450 365/414 . . road active> who
[ Avian ] Silan Shadmore the Highwayman
[ Gnome ] Petos the Seeker of Heat
[50 Duerg Thi] <PK> Rawls Nasnil the Grand Master of Assassins
[ Avian ] Vizzuke Beyuensen the Novice of Owaza
[ Storm ] Onyth the Berserker of Might
[ Drow ] <PK> Irikimi the Learned of Owaza
[ H-Elf ] [KEEPER] Draegalth Jarrazahn the Lieutenant of Strategy
Players found: 7
There are 7 characters on; the most on since startup was 21.
<838/838 450/450 365/414 . . road active> take dust sack
You get magic dust from a Loot Sack.
<838/838 450/450 365/414 . . road active> eat dust
You eat magic dust.
Your eyes tingle.
<838/838 450/450 365/414 . . road active> who
[ Avian ] Silan Shadmore the Highwayman
[ Gnome ] Petos the Seeker of Heat
[50 Duerg Thi] <PK> Rawls Nasnil the Grand Master of Assassins
[ Avian ] Vizzuke Beyuensen the Novice of Owaza
[ Storm ] Onyth the Berserker of Might
[ Drow ] <PK> Irikimi the Learned of Owaza
[ H-Elf ] [KEEPER] Draegalth Jarrazahn the Lieutenant of Strategy
Players found: 7
There are 7 characters on; the most on since startup was 21.
Sorry. Labelled wrong. Kus is a bitch.


Rawls: Blah blah!
Adebaldi: Pussy.