lvl 40 war vs lvl 40 war

posted on 2009-05-16 19:56:12
<711/711hp 327/337m 316/334mv 13620tnl no opponent no opponent calm> e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
The battle falcon flies in.

<711/711hp 327/337m 314/334mv 13620tnl no opponent no opponent calm> quaff purple
e
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<711/711hp 327/337m 314/334mv 13620tnl no opponent no opponent calm> n
n
Alas, you cannot go that way.

<711/711hp 327/337m 314/334mv 13620tnl no opponent no opponent calm> The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
The battle falcon flies in.

<711/711hp 327/337m 312/334mv 13620tnl no opponent no opponent calm> The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
The battle falcon flies in.

<711/711hp 327/337m 310/334mv 13620tnl no opponent no opponent calm> wield wave
You stop wielding a fiery dagger.
You stop wielding a pitch-black flaming longsword.
You wield a wave churner.
You are skilled with a wave churner.

<711/711hp 327/337m 310/334mv 13620tnl no opponent no opponent calm> doub
You tighten your grip around a wave churner.

<711/711hp 327/337m 310/334mv 13620tnl no opponent no opponent calm> w
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
The battle falcon flies in.

<711/711hp 327/337m 308/334mv 13620tnl no opponent no opponent calm> w
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
The battle falcon flies in.

<711/711hp 327/337m 306/334mv 13620tnl no opponent no opponent calm> w
Alas, you cannot go that way.

<711/711hp 327/337m 306/334mv 13620tnl no opponent no opponent calm> s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
The battle falcon flies in.

<711/711hp 327/337m 304/334mv 13620tnl no opponent no opponent calm> sca
You scan all around.
You scan north.
You scan west.

<711/711hp 327/337m 304/334mv 13620tnl no opponent no opponent calm> w
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
The battle falcon flies in.

<711/711hp 327/337m 302/334mv 13620tnl no opponent no opponent calm> w
whe
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
The battle falcon flies in.

<711/711hp 329/337m 302/334mv 13620tnl no opponent no opponent calm> Players near you:
Puldar The Path of Fury
Glorntol The Path of Fury
Glorntol walks in.

<711/711hp 329/337m 302/334mv 13620tnl no opponent no opponent calm>
Glorntol walks east.

<711/711hp 329/337m 302/334mv 13620tnl no opponent no opponent calm> murder Glorntol
They aren't here.

<711/711hp 329/337m 302/334mv 13620tnl no opponent no opponent calm>
Glorntol walks in.

<711/711hp 329/337m 302/334mv 13620tnl no opponent no opponent calm> e
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
The battle falcon flies in.

<711/711hp 329/337m 300/334mv 13620tnl no opponent no opponent calm> murder Glorntol
They aren't here.

<711/711hp 329/337m 300/334mv 13620tnl no opponent no opponent calm> w
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
(White Aura) Glorntol the Militant is here.
The battle falcon flies in.

<711/711hp 329/337m 298/334mv 13620tnl no opponent no opponent calm> murder Glorntol
Glorntol turns your attack against you.
Glorntol's thrust mauls you.
Your torrent maims Glorntol!
Glorntol's bash misses you.
You evade Glorntol's bash, causing him to fall flat on his face.
Glorntol has a few scratches.

<688/711hp 329/337m 298/334mv 13620tnl shaft defensive aggressive>
Glorntol concentrates on his combat style to prevent you from dodging.
Glorntol's thrust mauls you.
You block Glorntol's attack and attempt to strike at the brief opening.
Your riposte mauls Glorntol.
Your torrent DISEMBOWELS Glorntol!
Glorntol has some small wounds and bruises.

<665/711hp 329/337m 298/334mv 13620tnl shaft defensive aggressive> wield cube
You stop wielding a wave churner.
You wield a water cube.
A water cube feels like a part of you!
Glorntol has some small wounds and bruises.

<665/711hp 329/337m 298/334mv 13620tnl shaft defensive aggressive>
You dodge Glorntol's thrust.
Glorntol's thrust mauls you.
Glorntol's weapon advantage overcomes your parry attempt.
Glorntol's thrust devastates you!
Your drowning DISEMBOWELS Glorntol!
Your drowning DISEMBOWELS Glorntol!
Glorntol has quite a few wounds.

<612/711hp 329/337m 298/334mv 13620tnl shaft defensive aggressive>
Glorntol has fled!
Glorntol walks east.

<612/711hp 329/337m 298/334mv 13620tnl no opponent no opponent aggressive> e

Glorntol walks in.

<612/711hp 329/337m 298/334mv 13620tnl no opponent no opponent aggressive>
You yell 'Help! I am being attacked by Glorntol!'
Glorntol's thrust mauls you.
Glorntol has quite a few wounds.

<589/711hp 329/337m 298/334mv 13620tnl shaft dual_wield aggressive>
You couldn't dodge Glorntol's thrust but he misses by inches.
Glorntol's weapon advantage overcomes your parry attempt.
Glorntol's stab mauls you.
Glorntol's thrust devastates you!
Glorntol's weapon advantage overcomes your parry attempt.
Glorntol concentrates on his combat style to prevent you from dodging.
Glorntol's thrust decimates you!
Your drowning MUTILATES Glorntol!
Glorntol dodges your drowning.
Glorntol parries your drowning.
Glorntol has quite a few wounds.

<510/711hp 329/337m 298/334mv 13620tnl shaft dual_wield aggressive>
The white aura around Glorntol fades.
Glorntol has quite a few wounds.

<522/711hp 335/337m 334/334mv 13620tnl shaft dual_wield aggressive>
Glorntol strikes you with his weapon and attempts to hobble you.
Glorntol's hobble injures you.
You clutch your leg painfully as you begin to hobble.
Glorntol has quite a few wounds.

<508/711hp 335/337m 334/334mv 13620tnl shaft dual_wield aggressive> No way! You are still fighting!
Glorntol's thrust decimates you!
Your drowning MANGLES Glorntol!
Glorntol parries your drowning.
Glorntol has quite a few wounds.

<482/711hp 335/337m 334/334mv 13620tnl shaft dual_wield aggressive> wield wave
You stop wielding a water cube.
You wield a wave churner.
You are skilled with a wave churner.
Glorntol has quite a few wounds.

<482/711hp 335/337m 334/334mv 13620tnl shaft dual_wield aggressive> hob

Glorntol's thrust decimates you!
You parry Glorntol's stab.
Glorntol dodges your torrent.
Glorntol has quite a few wounds.

<457/711hp 335/337m 334/334mv 13620tnl shaft dual_wield aggressive>
Glorntol has fled!
Glorntol walks south.

<457/711hp 335/337m 334/334mv 13620tnl no opponent no opponent aggressive> s
murder Glorntol

Glorntol walks in.

<457/711hp 335/337m 334/334mv 13620tnl no opponent no opponent aggressive>
You yell 'Help! I am being attacked by Glorntol!'
Glorntol's thrust decimates you!
Glorntol's thrust mauls you.
Glorntol has quite a few wounds.

<411/711hp 335/337m 334/334mv 13620tnl shaft defensive aggressive>
Your leg recovers enough to move normally again.
Glorntol's thrust mauls you.
You couldn't dodge Glorntol's thrust but he misses by inches.
Glorntol grips his shield firmly, staving off your torrent.
Glorntol has quite a few wounds.

<387/711hp 335/337m 334/334mv 13620tnl shaft defensive aggressive> You strike Glorntol with your weapon and attempt to hobble him.
Your hobble injures Glorntol.
Glorntol has quite a few wounds.

<387/711hp 335/337m 334/334mv 13620tnl shaft defensive aggressive>
Glorntol strikes you with his weapon and attempts to hobble you.
Glorntol's hobble injures you.
Glorntol has quite a few wounds.

<372/711hp 335/337m 334/334mv 13620tnl shaft defensive aggressive>
Glorntol's thrust decimates you!
You dodge Glorntol's thrust.
Glorntol's shield absorbs the impact of your torrent easily.
Glorntol has quite a few wounds.

<348/711hp 336/337m 334/334mv 13620tnl shaft defensive aggressive> flee

Glorntol's thrust decimates you!
Glorntol's thrust mauls you.
Your torrent DISEMBOWELS Glorntol!
Glorntol has quite a few wounds.

<297/711hp 336/337m 334/334mv 13620tnl shaft defensive aggressive> No way! You are still fighting!
Glorntol has quite a few wounds.

<297/711hp 336/337m 334/334mv 13620tnl shaft defensive aggressive> You do the best you can!
Glorntol has quite a few wounds.

<297/711hp 336/337m 334/334mv 13620tnl shaft defensive aggressive> You flee from combat!
You lost 10 experience points.
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
The battle falcon flies in.

<297/711hp 336/337m 332/334mv 13630tnl no opponent no opponent aggressive> s
s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
The battle falcon flies in.

<297/711hp 336/337m 330/334mv 13630tnl no opponent no opponent aggressive> s
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east (south) west]
The battle falcon flies in.

<297/711hp 336/337m 328/334mv 13630tnl no opponent no opponent aggressive> w
The door is closed.

<297/711hp 336/337m 328/334mv 13630tnl no opponent no opponent aggressive> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
The battle falcon flies in.

<297/711hp 336/337m 326/334mv 13630tnl no opponent no opponent aggressive> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
The battle falcon flies in.

<297/711hp 336/337m 324/334mv 13630tnl no opponent no opponent aggressive> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
The battle falcon flies in.

<297/711hp 336/337m 322/334mv 13630tnl no opponent no opponent aggressive> wield cube
You stop wielding a wave churner.
You wield a water cube.
A water cube feels like a part of you!

<297/711hp 336/337m 322/334mv 13630tnl no opponent no opponent aggressive> wear shield
You wear a black knight's shield as a shield.

<297/716hp 336/337m 322/334mv 13630tnl no opponent no opponent aggressive> e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
(White Aura) Glorntol the Militant is here.
The battle falcon flies in.

<297/716hp 336/337m 320/334mv 13630tnl no opponent no opponent aggressive> e

Glorntol walks west.

<297/716hp 336/337m 320/334mv 13630tnl no opponent no opponent aggressive> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
The battle falcon flies in.

<297/716hp 336/337m 318/334mv 13630tnl no opponent no opponent aggressive> w
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
The battle falcon flies in.
The white aura around your body fades.

<304/716hp 337/337m 334/334mv 13630tnl no opponent no opponent aggressive> murder Glorntol

Glorntol walks in.

<304/716hp 337/337m 334/334mv 13630tnl no opponent no opponent aggressive> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
The battle falcon flies in.

<304/716hp 337/337m 332/334mv 13630tnl no opponent no opponent aggressive> w
They aren't here.

<304/716hp 337/337m 332/334mv 13630tnl no opponent no opponent aggressive> quaff purple
Alas, you cannot go that way.

<304/716hp 337/337m 332/334mv 13630tnl no opponent no opponent aggressive> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<304/716hp 337/337m 332/334mv 13630tnl no opponent no opponent aggressive> e
murder Glorntol
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
(White Aura) Glorntol the Militant is here.
The battle falcon flies in.

<304/716hp 337/337m 330/334mv 13630tnl no opponent no opponent aggressive>
Glorntol walks west.

<304/716hp 337/337m 330/334mv 13630tnl no opponent no opponent aggressive> They aren't here.

<304/716hp 337/337m 330/334mv 13630tnl no opponent no opponent aggressive> w
murder Glorntol
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
(White Aura) Glorntol the Militant is here.
The battle falcon flies in.

<304/716hp 337/337m 328/334mv 13630tnl no opponent no opponent aggressive> Glorntol dodges your drowning.
Your drowning misses Glorntol.
Glorntol has quite a few wounds.

<304/716hp 337/337m 328/334mv 13630tnl shaft dual_wield aggressive>
Glorntol strikes you with his weapon and attempts to hobble you.
Glorntol's hobble hits you.
Glorntol has quite a few wounds.

<292/716hp 337/337m 328/334mv 13630tnl shaft dual_wield aggressive> flee

Glorntol's thrust misses you.
Glorntol's thrust decimates you!
Your drowning DISEMBOWELS Glorntol!
Glorntol has some big nasty wounds and scratches.

<264/716hp 337/337m 328/334mv 13630tnl shaft dual_wield aggressive> You flee from combat!
You lost 10 experience points.
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
The battle falcon flies in.

<264/716hp 337/337m 326/334mv 13640tnl no opponent no opponent aggressive> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
(White Aura) Glorntol the Militant is here.
The battle falcon flies in.

<264/716hp 337/337m 324/334mv 13640tnl no opponent no opponent aggressive> murder Glorntol
Your drowning DISEMBOWELS Glorntol!
Your drowning DISEMBOWELS Glorntol!
Glorntol blocks your attack and attempts to strike at the brief opening.
Glorntol's riposte wounds you.
Glorntol has some big nasty wounds and scratches.

<245/716hp 337/337m 324/334mv 13640tnl shaft dual_wield aggressive>
Glorntol's thrust decimates you!
You block Glorntol's attack and attempt to strike at the brief opening.
Your riposte maims Glorntol!
Your drowning MUTILATES Glorntol!
Glorntol looks pretty hurt.

<217/716hp 337/337m 324/334mv 13640tnl shaft dual_wield aggressive> flee

Glorntol has fled!
Glorntol walks east.

<217/716hp 337/337m 324/334mv 13640tnl no opponent no opponent aggressive> You aren't fighting anyone.

<217/716hp 337/337m 324/334mv 13640tnl no opponent no opponent aggressive> wield wave
You stop using a black knight's shield as a shield.
You stop wielding a water cube.
You wield a wave churner.
You are skilled with a wave churner.

<217/711hp 337/337m 324/334mv 13640tnl no opponent no opponent aggressive>
Glorntol walks in.

<217/711hp 337/337m 324/334mv 13640tnl no opponent no opponent aggressive> e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
The battle falcon flies in.

<217/711hp 337/337m 322/334mv 13640tnl no opponent no opponent aggressive> murder Glorntol
They aren't here.

<217/711hp 337/337m 322/334mv 13640tnl no opponent no opponent aggressive> w
murder Glorntol
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
(White Aura) Glorntol the Militant is here.
The battle falcon flies in.

<217/711hp 337/337m 320/334mv 13640tnl no opponent no opponent aggressive> Your torrent MUTILATES Glorntol!
Glorntol looks pretty hurt.

<222/711hp 337/337m 334/334mv 13640tnl shaft dual_wield aggressive>
Glorntol's thrust decimates you!
Glorntol's thrust decimates you!
You sure are BLEEDING!
You dodge Glorntol's thrust.
You nimbly dodge Glorntol's shocking bite with a practiced maneuver.
Your torrent maims Glorntol!
Your torrent MUTILATES Glorntol!
Your tail injures Glorntol.
Glorntol is in awful condition.

<168/711hp 337/337m 334/334mv 13640tnl shaft dual_wield aggressive>
Glorntol has fled!
Glorntol limps east.

<168/711hp 337/337m 334/334mv 13640tnl no opponent no opponent aggressive> hob

Glorntol limps in.

<168/711hp 337/337m 334/334mv 13640tnl no opponent no opponent aggressive> e

Glorntol limps north.

<168/711hp 337/337m 334/334mv 13640tnl no opponent no opponent aggressive> w
You aren't fighting anyone.

<168/711hp 337/337m 334/334mv 13640tnl no opponent no opponent aggressive> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
The battle falcon flies in.

<168/711hp 337/337m 332/334mv 13640tnl no opponent no opponent aggressive> n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
The battle falcon flies in.

<168/711hp 337/337m 330/334mv 13640tnl no opponent no opponent aggressive> Alas, you cannot go that way.

<168/711hp 337/337m 330/334mv 13640tnl no opponent no opponent aggressive> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
The battle falcon flies in.

<168/711hp 337/337m 328/334mv 13640tnl no opponent no opponent aggressive> ber
n
n
Your pulse races as you are consumed by rage!

<240/711hp 169/337m 164/334mv 13640tnl no opponent no opponent aggressive> w
w
Alas, you cannot go that way.

<240/711hp 169/337m 164/334mv 13640tnl no opponent no opponent aggressive> Alas, you cannot go that way.

<240/711hp 169/337m 164/334mv 13640tnl no opponent no opponent aggressive> The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
The battle falcon flies in.

<240/711hp 169/337m 162/334mv 13640tnl no opponent no opponent aggressive> w
Alas, you cannot go that way.

<240/711hp 169/337m 162/334mv 13640tnl no opponent no opponent aggressive> n
Alas, you cannot go that way.

<240/711hp 169/337m 162/334mv 13640tnl no opponent no opponent aggressive> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
The battle falcon flies in.

<240/711hp 169/337m 160/334mv 13640tnl no opponent no opponent aggressive> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
The battle falcon flies in.

<240/711hp 169/337m 158/334mv 13640tnl no opponent no opponent aggressive> doub
You tighten your grip around a wave churner.

<240/711hp 169/337m 158/334mv 13640tnl no opponent no opponent aggressive> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
The battle falcon flies in.

<240/711hp 169/337m 156/334mv 13640tnl no opponent no opponent aggressive> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
The battle falcon flies in.

<240/711hp 169/337m 154/334mv 13640tnl no opponent no opponent aggressive> e
Alas, you cannot go that way.
Glorntol limps in.

<240/711hp 169/337m 154/334mv 13640tnl no opponent no opponent aggressive> s
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
The battle falcon flies in.

<240/711hp 169/337m 152/334mv 13640tnl no opponent no opponent aggressive> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
The battle falcon flies in.

<240/711hp 169/337m 150/334mv 13640tnl no opponent no opponent aggressive> n
Alas, you cannot go that way.

<240/711hp 169/337m 150/334mv 13640tnl no opponent no opponent aggressive> w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
The battle falcon flies in.

<240/711hp 169/337m 148/334mv 13640tnl no opponent no opponent aggressive> w
Alas, you cannot go that way.

<240/711hp 169/337m 148/334mv 13640tnl no opponent no opponent aggressive> af
You are affected by the following:
Skill: double grip : lasts permanently
Skill: berserk : modifies save_vs_mental by -8 for 4 hours
: modifies ac by 40 for 4 hours
: modifies damroll by 4 for 4 hours
: modifies hitroll by 5 for 4 hours
Spell: sanctuary : lasts for 1 hours
Skill: warcry : modifies save_vs_spell by -5 for 13 hours
: modifies hitroll by 5 for 13 hours
Set : Treant Thews : modifies hp by 10 permanently
: modifies hitroll by 2 permanently
: modifies damroll by 2 permanently
: modifies strength by 3 permanently
: modifies constitution by 3 permanently

<240/711hp 169/337m 148/334mv 13640tnl no opponent no opponent aggressive> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
(White Aura) Glorntol the Militant is here.
The battle falcon flies in.
Glorntol limps south.

<240/711hp 169/337m 146/334mv 13640tnl no opponent no opponent aggressive> w
murder Glorntol
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
The battle falcon flies in.

<240/711hp 169/337m 144/334mv 13640tnl no opponent no opponent aggressive> s
They aren't here.

<240/711hp 169/337m 144/334mv 13640tnl no opponent no opponent aggressive> murder Glorntol
Alas, you cannot go that way.

<240/711hp 169/337m 144/334mv 13640tnl no opponent no opponent aggressive> e
They aren't here.

<240/711hp 169/337m 144/334mv 13640tnl no opponent no opponent aggressive> s
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
The battle falcon flies in.

<240/711hp 169/337m 142/334mv 13640tnl no opponent no opponent aggressive> murder Glorntol
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
(White Aura) Glorntol the Militant is here.
The battle falcon flies in.

<240/711hp 169/337m 140/334mv 13640tnl no opponent no opponent aggressive> e
e
murder Glorntol
Your torrent MUTILATES Glorntol!
Your torrent MUTILATES Glorntol!
Glorntol's shield wobbles and barely deflects your torrent.
Glorntol is in awful condition.

<240/711hp 169/337m 140/334mv 13640tnl shaft defensive aggressive>
The white aura around Glorntol fades.
The town clock tolls once as the evening begins.
Glorntol is in awful condition.

<245/711hp 170/337m 161/334mv 13640tnl shaft defensive aggressive>
Glorntol's thrust devastates you!
Glorntol's thrust decimates you!
Your torrent MANGLES Glorntol!
Glorntol is DEAD!!
Glorntol have yielded. You have won the challenge.
  1. m1co lvl 40 war vs lvl 40 war -
    The dwarf was a retard, on level 40, you win duels w/o sanc, not die like a gimped noob to another noob.
  2. Cadarel lvl 40 war vs lvl 40 war -
    Careful with changing weapons during combat. I got raped by Atyrdolm simply because he kept getting free murders because I would swap during combat (a technique I myself am still working on), he would flee change weapons and murder before lag was up. Wait until he does something like miss a dirt kick or fail disarm or whatever. Swapping after hobbled was pretty smart, but notice how he knocked you down five hundred hp pretty quick at the beginning of the fight. You would not have won that without racial vuln.
  3. Glorntol lvl 40 war vs lvl 40 war -
    For the record, I killed him twice in the two duels afterwards... Didn't log them though. If this is the slith.
  4. rezakhan lvl 40 war vs lvl 40 war -
    M1co, the MFE strikes again.

    I just looked up Globur's record, which you were bragging so hard about in the other log.

    "I had 3 mobdeaths, 2 PKdeaths, both to pinnacled knights while invading.
    Not sure about how many kills, i think 10+ atleast."

    10+ kills and you're stalking the board like you're the cock of the walk? You can get 10 kills in a day at level 40 if you play enough. Why don't you come back and brag about how great you are when you hit 100+ kills with a character.
  5. bassball lvl 40 war vs lvl 40 war -
    Yeah, neutral slith warrior at 40 with treant thews. You should have beat this dwarf down like a child. Always, always keep style superiority. And almost never switch during battle, if you aren't blind, hobbled or retarded, flee, change weapons and walk in for a free murder, it really isn't that hard. Don't ever lag yourself unduly, the entire object of the game is to lag your opponent.. if you lag yourself you're killing yourself faster then he is. If you don't lag yourself you can capitalize on things as well. When his sanc fell, land a fetching bash and it's game over.
  6. m1co lvl 40 war vs lvl 40 war -
    Hello, rezakhan the retarded kid from Queens. The thing is that i i never trash killed, i fought Knights because i was Anathemad, justice because i was Bountied and Legion because i was contracted (during my whole play). I died ZERO times to anyone below level 50. I fought constantly 2v1 and even 3v1! And still WON! Not everyone died everytime, but i kicked their asses enough to make 'em run even 3v1!

    You'll NEVER get to my level rezakhan, you may have better ping or whatever, but you lack one thing: ABILITY TO PLAY SMART. Which is the case of most people, they don't think before doing something. And they don't try to outsmart people, they try to win this game using their brute strength. Which i don't really wonder, as i bet most of you played (american) Football at school? No brains, no gain!
  7. blarg lvl 40 war vs lvl 40 war -
    m1co sucks. Didn't I kill you out of range with parasites? hahahahaha
  8. rezakhan lvl 40 war vs lvl 40 war -
    I think you have me confused with someone else, friend--I'm not from Queens, and I haven't played AR in about 4 years, so I definitely won't get to anyone's level.

    Dying zero times then deleting at 40 is really not that impressive--I was never one of the elite when I played, and yet I still had several characters that made it to 40 and beyond without dying.
  9. m1co lvl 40 war vs lvl 40 war -
    You missed my point, i was waiting over a week for a response of my application, as noone was online. I fought pretty much everything from 38 up to 50, 24/7. Never lost a fight, occassional retreats when numbers got too big, but never lost. And eventually it got boring, because noone dared to come alone and everyone was just thinking how to gangbang me down.
  10. Cadarel lvl 40 war vs lvl 40 war -
    Anyway someone can ban m1co from these forums he's getting on my nerves...
  11. m1co lvl 40 war vs lvl 40 war -
    There's no forums you fucking noob!


    NO SPOON, NO FORUMS, GET IT?