Thief vs Ranger

posted on 2009-11-30 00:39:32
Balleik walks in.
An undead slave walks in.

<499/499hp 422/441m 162/280mv 5265tnl no opponent no opponent calm road>
Balleik hits you on the back of the head with a lead filled sack.
You yell 'Help! Balleik just tried to blackjack me!'
Balleik's blackjack injures you.
Balleik is in excellent condition.

<484/499hp 422/441m 162/280mv 5265tnl blade dual_wield evasive road>
You parry an undead slave's punch.
You couldn't dodge an undead slave's punch but it misses by inches.
Balleik's stab DISEMBOWELS you!
You manage to dodge Balleik's flaming bite with a lot of effort.
Balleik's stab DISEMBOWELS you!
A wolf's bite misses Balleik.
Balleik parries your charge with an easy flourish.
Balleik couldn't dodge your charge but you miss by inches.
A wild boar's charge devastates Balleik!
A fighting falcon's scratch mauls Balleik.
A fighting falcon's scratch mauls Balleik.
Balleik has some small wounds and bruises.

<386/499hp 422/441m 162/280mv 5265tnl blade dual_wield aggressive road> murder Balleik
You do the best you can!
Balleik has some small wounds and bruises.

<386/499hp 422/441m 162/280mv 5265tnl blade dual_wield aggressive road> flee

You nimbly dodge an undead slave's punch with a practiced maneuver.
A quick swipe of your off-hand weapon parries an undead slave's punch aside easily.
You dodge Balleik's stab.
You dodge Balleik's stab.
Balleik's stab misses you.
Balleik thrusts your charge aside in a skillful parry.
Your weapon advantage overcomes Balleik's parry attempt.
Your drowning MASSACRES Balleik!
Balleik deflects your charge aside in an ungraceful parry.
Balleik has quite a few wounds.

<386/499hp 422/441m 162/280mv 5265tnl blade dual_wield aggressive road> You flee from combat!
You lost 10 experience points.
The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.

[Exits: north south]
A fighting falcon flies in.
A wolf walks in.

<386/499hp 422/441m 160/280mv 5275tnl no opponent no opponent aggressive field> quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<386/499hp 422/441m 160/280mv 5275tnl no opponent no opponent aggressive field> s
murder Balleik
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Moria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
Balleik the Crime Boss is here.
A wolf walks in.
A fighting falcon flies in.

<386/499hp 422/441m 158/280mv 5275tnl no opponent no opponent aggressive road> Balleik yells 'Help! I am being attacked by Zeldric!'
Your charge DISMEMBERS Balleik!
Your charge DISMEMBERS Balleik!
Balleik has quite a few wounds.

<386/499hp 422/441m 158/280mv 5275tnl blade dual_wield aggressive road>
You parry an undead slave's punch.
You parry an undead slave's punch.
You parry Balleik's stab.
Balleik's stab misses you.
A wolf's wild bite MUTILATES Balleik!
A wolf's bite mauls Balleik.
Balleik parries your charge with an easy flourish.
Balleik parries your drowning.
Your charge DISMEMBERS Balleik!
A fighting falcon's scratch misses Balleik.
A fighting falcon's scratch mauls Balleik.
Balleik looks pretty hurt.

<386/499hp 422/441m 158/280mv 5275tnl blade dual_wield aggressive road> di Balleik

Balleik has fled!
Balleik walks east.
An undead slave has fled!
An undead slave walks west.

<386/499hp 422/441m 158/280mv 5275tnl no opponent no opponent aggressive road> They aren't here.

<386/499hp 422/441m 158/280mv 5275tnl no opponent no opponent aggressive road>
Balleik walks in.

<386/499hp 422/441m 158/280mv 5275tnl no opponent no opponent aggressive road>
Balleik walks west.

<386/499hp 422/441m 158/280mv 5275tnl no opponent no opponent aggressive road> wield bow
You stop wielding a water cube.
You stop wielding a finely crafted hunting spear.
You wield a ranger's bow.
You are skilled with a ranger's bow.

<386/499hp 422/441m 158/280mv 5275tnl no opponent no opponent aggressive road> w
w
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Thera's busiest trade routes.

[Exits: east west]
A long polearm with a curved blade is here.
(Charmed) A large, wild boar grunts softly here.
A fighting falcon flies in.
A wolf walks in.

<400/499hp 429/441m 192/280mv 5275tnl no opponent no opponent aggressive road> Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Thera's busiest trade routes.

[Exits: east west]
A wolf walks in.
A fighting falcon flies in.
A wild boar walks in.

<400/499hp 429/441m 190/280mv 5275tnl no opponent no opponent aggressive road> w
w
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Thera's busiest trade routes.

[Exits: east west]
A wild boar walks in.
A fighting falcon flies in.
A wolf walks in.

<400/499hp 429/441m 188/280mv 5275tnl no opponent no opponent aggressive road> w
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Thera's busiest trade routes.

[Exits: east west]
A wolf walks in.
A fighting falcon flies in.
A wild boar walks in.

<400/499hp 429/441m 186/280mv 5275tnl no opponent no opponent aggressive road> w
wound Balleik
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
A wild boar walks in.
A fighting falcon flies in.
A wolf walks in.

<400/499hp 429/441m 184/280mv 5275tnl no opponent no opponent aggressive road> w
w
w
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A wolf walks in.
A fighting falcon flies in.
A wild boar walks in.

<400/499hp 429/441m 182/280mv 5275tnl no opponent no opponent aggressive city> They aren't here.

<400/499hp 429/441m 182/280mv 5275tnl no opponent no opponent aggressive city> Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A wild boar walks in.
A fighting falcon flies in.
A wolf walks in.

<400/499hp 429/441m 180/280mv 5275tnl no opponent no opponent aggressive city> The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A wolf walks in.
A fighting falcon flies in.
A wild boar walks in.

<400/499hp 429/441m 178/280mv 5275tnl no opponent no opponent aggressive road> w
w
w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A paladin's polearm lies here unattended.
A wild boar walks in.
A fighting falcon flies in.
A wolf walks in.

<400/499hp 429/441m 176/280mv 5275tnl no opponent no opponent aggressive road> whe
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A long-haired lanky man with piercing blue eyes stands here.
A wolf walks in.
A fighting falcon flies in.
A wild boar walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<400/499hp 429/441m 174/280mv 5275tnl no opponent no opponent aggressive road> The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Theran adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]
A paladin's polearm lies here unattended.
A stone giant city guard of Seringale stands watch here.
A fearless adventurer is here asking for a group to explore Haon Dor.
A wild boar walks in.
A fighting falcon flies in.
A wolf walks in.

<400/499hp 429/441m 172/280mv 5275tnl no opponent no opponent aggressive city> The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a sword and an axe to
the south, and the Common Road continues to the east and the west.

[Exits: north east south west]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
A wolf walks in.
A fighting falcon flies in.
A wild boar walks in.

<400/499hp 429/441m 170/280mv 5275tnl no opponent no opponent aggressive road> Players near you:
Zeldric The East Common Road
Balleik Bakery

<400/499hp 429/441m 170/280mv 5275tnl no opponent no opponent aggressive road> w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A paladin's polearm lies here unattended.
Balleik the Crime Boss is here.
A wild boar walks in.
A fighting falcon flies in.
A wolf walks in.

<400/499hp 429/441m 168/280mv 5275tnl no opponent no opponent aggressive road> w

Balleik walks west.

<400/499hp 429/441m 168/280mv 5275tnl no opponent no opponent aggressive road> East of Market Square
You are east of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the east.

[Exits: north east south]
Balleik the Crime Boss is here.
A wolf walks in.
A fighting falcon flies in.
A wild boar walks in.

<400/499hp 429/441m 166/280mv 5275tnl no opponent no opponent aggressive city> wound Balleik

A patient yells 'A miracle! Korvoduin the healer guildmaster has cured my ailments!'

<400/499hp 429/441m 166/280mv 5275tnl no opponent no opponent aggressive city> You aim a debilitating shot at Balleik.
Balleik yells 'Help! Zeldric just took a shot at me!'
Your wounding shot DISMEMBERS Balleik!
Balleik starts to limp.
Balleik looks pretty hurt.

<400/499hp 414/441m 166/280mv 5275tnl blade dual_wield aggressive city>
Balleik has fled!
Balleik limps east.

<400/499hp 414/441m 166/280mv 5275tnl no opponent no opponent aggressive city> e
murder Balleik
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A paladin's polearm lies here unattended.
Balleik the Crime Boss is here.
A wild boar walks in.
A fighting falcon flies in.
A wolf walks in.

<400/499hp 414/441m 164/280mv 5275tnl no opponent no opponent aggressive road> Balleik yells 'Help! I am being attacked by Zeldric!'
Your pierce DISMEMBERS Balleik!
Balleik is in awful condition.

<400/499hp 414/441m 164/280mv 5275tnl blade dual_wield aggressive road>
Balleik's stab misses you.
You couldn't dodge Balleik's stab but he misses by inches.
A wolf's wild bite MUTILATES Balleik!
Balleik is incapacitated and will slowly die, if not aided.
Your wild arrow *** DEVASTATES *** Balleik!
Balleik is DEAD!!
Balleik's ear is ripped off of his head.
  1. Zalastran Thief vs Ranger -
    nice finish
  2. murfin Thief vs Ranger -
    why wild weapons are double-edged swords
  3. blarg Thief vs Ranger -
    Don't try blackjack or anything else without sanc.

    Use your hide and sneak to gain weapon and style advantage before whacking someone on the head or initiating battle.

    Don't dual wield against rangers.

    If you suck at running away, get out of the area and quickly quaff a recall, then move somewhere away from main travel routes and hope they don't find you. Of course your best bet is to just learn how to run from anywhere to anywhere without mistakes so nobody can catch you.