Players near you:
Gurumllo Entrance to the Arena
Noliperus Entrance to the Arena
Aelin Entrance to the Arena
<503/503hp 577/617m 292/310mv 7679tnl no opponent no opponent calm city> quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<503/503hp 577/617m 292/310mv 7679tnl no opponent no opponent calm city> e
Yarwump walks in.
<503/503hp 577/617m 292/310mv 7679tnl no opponent no opponent calm city> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
<503/503hp 577/617m 290/310mv 7679tnl no opponent no opponent calm city> e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
<503/503hp 577/617m 288/310mv 7679tnl no opponent no opponent calm city> w
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
<503/503hp 584/617m 308/310mv 7679tnl no opponent no opponent calm city> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
(White Aura) Yarwump the Militant is here.
<503/503hp 584/617m 306/310mv 7679tnl no opponent no opponent calm city>
You yell 'Help! Yarwump kicked dirt into my eyes!'
Yarwump kicks dirt in your eyes!
Yarwump's kicked dirt grazes you.
You can't see a thing!
<498/503hp 584/617m 306/310mv 7679tnl unknown unknown evasive unknown>
Someone's beating misses you.
You fade into existence.
Your slash misses someone.
Your slash misses someone.
Your slash misses someone.
<498/503hp 584/617m 306/310mv 7679tnl unknown unknown evasive unknown> di
Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.
<498/503hp 584/617m 306/310mv 7679tnl unknown unknown evasive unknown> calt
You rub the dirt out of your eyes.
Yarwump's beating devastates you!
Yarwump's beating devastates you!
Your slash misses Yarwump.
Your flaming bite misses Yarwump.
Yarwump blocks your attack with his shield.
Yarwump has a few scratches.
<435/503hp 584/617m 306/310mv 7679tnl segment defensive evasive city>
Yarwump strikes you with his weapon and attempts to hobble you.
Yarwump's hobble injures you.
Yarwump has a few scratches.
<422/503hp 584/617m 306/310mv 7679tnl segment defensive evasive city>
Yarwump's beating decimates you!
Your slash misses Yarwump.
Yarwump has a few scratches.
<394/503hp 584/617m 306/310mv 7679tnl segment defensive evasive city> wield spear
You throw a handful of sharp spikes at the feet of Yarwump.
Your caltraps miss Yarwump.
Yarwump has a few scratches.
<394/503hp 584/617m 306/310mv 7679tnl segment defensive evasive city>
Yarwump's beating MUTILATES you!
You manage to dodge Yarwump's beating with a lot of effort.
Yarwump's shield jolts under your slash, but holds.
Yarwump dodges your slash.
Your flaming bite misses Yarwump.
Yarwump has a few scratches.
<357/503hp 584/617m 306/310mv 7679tnl segment defensive evasive city>
Yarwump strikes you with his weapon and attempts to hobble you.
Yarwump's hobble injures you.
Yarwump has a few scratches.
<341/503hp 584/617m 306/310mv 7679tnl segment defensive evasive city>
Yarwump's beating MUTILATES you!
Yarwump's wild beating DISMEMBERS you!
Yarwump's beating devastates you!
Your slash decimates Yarwump!
Yarwump dodges your flaming bite.
Your slash misses Yarwump.
Yarwump has a few scratches.
<215/503hp 584/617m 306/310mv 7679tnl segment defensive evasive city> You stop wielding a serin longsword.
You wield a short, sharp spear.
You feel quite confident with a short, sharp spear.
Yarwump has a few scratches.
<215/503hp 584/617m 306/310mv 7679tnl segment defensive evasive city>
Yarwump rubs the dirt out of his eyes.
You dodge Yarwump's beating.
Yarwump's beating devastates you!
Your stab misses Yarwump.
Your flaming bite misses Yarwump.
Yarwump's shield jolts under your stab, but holds.
Yarwump has a few scratches.
<184/503hp 584/617m 306/310mv 7679tnl segment defensive evasive city> flee
Yarwump strikes you with his weapon and attempts to hobble you.
Yarwump's hobble grazes you.
Yarwump has a few scratches.
<176/503hp 584/617m 306/310mv 7679tnl segment defensive evasive city>
You dodge Yarwump's beating.
Your stab misses Yarwump.
Your flaming bite misses Yarwump.
Your stab misses Yarwump.
Yarwump has a few scratches.
<176/503hp 584/617m 306/310mv 7679tnl segment defensive evasive city> You flee from combat!
You lost 10 experience points.
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: south west]
<176/503hp 584/617m 304/310mv 7689tnl no opponent no opponent evasive city> s
s
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
(White Aura) Yarwump the Militant is here.
<176/503hp 584/617m 302/310mv 7689tnl no opponent no opponent evasive city> Alas, you cannot go that way.
<176/503hp 584/617m 302/310mv 7689tnl no opponent no opponent evasive city> e
e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
<176/503hp 584/617m 300/310mv 7689tnl no opponent no opponent evasive city> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
<176/503hp 584/617m 298/310mv 7689tnl no opponent no opponent evasive city> e
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east (south) west]
<176/503hp 584/617m 296/310mv 7689tnl no opponent no opponent evasive city> s
The door is closed.
<176/503hp 584/617m 296/310mv 7689tnl no opponent no opponent evasive city> op s
s
You open the door south of you.
<176/503hp 584/617m 296/310mv 7689tnl no opponent no opponent evasive city> s
The white aura around your body fades.
<187/503hp 590/617m 310/310mv 7689tnl no opponent no opponent evasive city>
Yarwump walks in.
<187/503hp 590/617m 310/310mv 7689tnl no opponent no opponent evasive city>
You yell 'Help! Yarwump kicked dirt into my eyes!'
Yarwump kicks dirt in your eyes!
Yarwump's kicked dirt scratches you.
You can't see a thing!
<183/503hp 590/617m 310/310mv 7689tnl unknown unknown evasive unknown>
Someone's stab misses you.
Someone's wild stab mauls you.
You dodge someone's stab.
Your stab misses someone.
Your flaming bite misses someone.
Your stab misses someone.
<161/503hp 590/617m 310/310mv 7689tnl unknown unknown evasive unknown> No way! You are still fighting!
<161/503hp 590/617m 310/310mv 7689tnl unknown unknown evasive unknown> No way! You are still fighting!
<161/503hp 590/617m 310/310mv 7689tnl unknown unknown evasive unknown> flee
You flee from combat!
You lost 10 experience points.
You can't see a thing!
You stumble blindly as you flee and fall flat on your face!
<161/503hp 590/617m 308/310mv 7699tnl no opponent no opponent evasive unknown> yield
e
e
You have yielded to someone.
Someone yells 'Lushen has been defeated by Yarwump.'
Someone yells 'The duel lasted 1 minute and 18 seconds.'
Hi everyone I am posting this for tips. As a drow I figure my focus should be improving dam roll since I have such high dexterity, but in this case I missed everything. Granted I am still training skills and I have a long way to go. but I am thinking maybe against warriors increase my hit roll thanks advice appreciated

