level 40 storm vs level 38 gnome warrior

posted on 2010-03-16 03:50:13
<677/677hp 338/338m 364/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)>
Agrelit sits down and rests.
You have accepted Tipplwise's challenge.
The Juggernaut yells 'Adreaf has accepted Tipplwise's challenge.'

<677/677hp 338/338m 364/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)>
Tipplwise opens the door north of you.

<677/677hp 338/338m 364/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)>

n

<677/677hp 338/338m 364/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)> Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east south west]
A fierce looking kestrel flies in.

<677/677hp 338/338m 362/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)>
Tipplwise walks in.
A wolf walks in.

<677/677hp 338/338m 362/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)>
Tipplwise closes the door south of you.

<677/677hp 338/338m 362/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)> cl s
It's already closed.

<677/677hp 338/338m 362/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)>

look

<677/677hp 338/338m 362/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)> Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east (south) west]
(Charmed) A wolf is here following its master.
Tipplwise the Captain of Weaponry is here.
(Charmed) A fierce looking kestrel is here serving its master.

<677/677hp 338/338m 362/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)>
Tipplwise walks west.
A wolf walks west.

<677/677hp 338/338m 362/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A fierce looking kestrel flies in.

<677/677hp 338/338m 360/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)> w


The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A fierce looking kestrel flies in.

<677/677hp 338/338m 358/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)> scan all
Tipplwise yells 'Yell when ready.'

<677/677hp 338/338m 358/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)>
<677/677hp 338/338m 358/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)> You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
(Charmed) A wolf is here following its master.
Tipplwise the Captain of Weaponry is here.

<677/677hp 338/338m 358/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)>
Tipplwise walks in.
A wolf walks in.

<677/677hp 338/338m 358/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)>
Tipplwise walks east.
A wolf walks east.

<677/677hp 338/338m 358/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)> TICK IN 5 SECONDS.



<677/677hp 338/338m 358/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)>


<677/677hp 338/338m 358/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)> yell Ready
You yell 'Ready.'

<677/677hp 338/338m 358/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)>


<677/677hp 338/338m 358/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)> who pk
where
open sack
get purple sack
quaff purple
cl sack
[40 Beast Ran] Agrelit Yune the Master of Wildlife, Squire of Karios
[38 Gnome War] Tipplwise Longbeard the Captain of Weaponry
[40 Storm War] Adreaf Hardfist the Militant, Squire of Aelin
[40 Avian Nin] Lethen the Entrance to Owaza
[40 Storm Ber] (JUGGERNAUT) [KNIGHT] Crogan Carsvot the Barbarian of Reckless Frenzy, Footman of Valour
[43 Elf Hea] Mirrana the Shepherd of the Weak
Players found: 6
There are 14 characters on; the most on since startup was 20.

<677/677hp 338/338m 358/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)> Players near you:
Agrelit Entrance to the Arena
Tipplwise The Path of Defence
The Path of Defence
Adreaf The Path of War
Lethen Bloody Dojo
Mirrana Entrance to the Arena

<677/677hp 338/338m 358/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)> It's already open.

<677/677hp 338/338m 358/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)> You get a purple potion from a Loot Sack.

<677/677hp 338/338m 358/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<677/677hp 338/338m 358/364v 1199g 16690tnl{dawn.city.calm}(no opponent no opponent)> Tipplwise yells 'Begin.'
The sun rises in the east.
Timer now at 30 secs.
Your adrenaline stops rushing.
Your warcry wears off.
Your warcry wears off!!!!!
Your warcry wears off!!!!!
The town clock tolls once as the day begins.
Timer now at 30 secs.

<677/677hp 338/338m 364/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> TICK HAS PASSED!!!!!!!!!!
TICK HAS PASSED!!!!!!!!!!
Timer now at 30 secs.
look
You close a Loot Sack.

<677/677hp 338/338m 364/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
(Charmed) A fierce looking kestrel is here serving its master.

<677/677hp 338/338m 364/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> scan all
You scan all around.
You scan east.
You scan west.

<677/677hp 338/338m 364/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> w


The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A fierce looking kestrel flies in.

<677/677hp 338/338m 362/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)>
<677/677hp 338/338m 362/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> n
n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A fierce looking kestrel flies in.

<677/677hp 338/338m 360/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> Alas, you cannot go that way.

<677/677hp 338/338m 360/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> war
You feel righteous as you yell out your warcry.
You yell 'Goddess of War, bless me with your power!'

<677/677hp 308/338m 360/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> w
scan all


The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A fierce looking kestrel flies in.

<677/677hp 308/338m 358/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> You scan all around.
You scan north.
You scan east.

<677/677hp 308/338m 358/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A fierce looking kestrel flies in.

<677/677hp 308/338m 356/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> scan all
You scan all around.
You scan north.
You scan south.

<677/677hp 308/338m 356/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> n
scan all
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A fierce looking kestrel flies in.

<677/677hp 308/338m 354/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> You scan all around.
You scan east.
You scan south.

<677/677hp 308/338m 354/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> e
scan all
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A fierce looking kestrel flies in.

<677/677hp 308/338m 352/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> You scan all around.
You scan east.
You scan west.

<677/677hp 308/338m 352/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> e


scan all
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A fierce looking kestrel flies in.

<677/677hp 308/338m 350/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)>
<677/677hp 308/338m 350/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> who pk
where
You scan all around.
You scan south.
You scan west.

<677/677hp 308/338m 350/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> [40 Beast Ran] Agrelit Yune the Master of Wildlife, Squire of Karios
[38 Gnome War] Tipplwise Longbeard the Captain of Weaponry
[40 Storm War] Adreaf Hardfist the Militant, Squire of Aelin
[40 Avian Nin] Lethen the Entrance to Owaza
[40 Storm Ber] (JUGGERNAUT) [KNIGHT] Crogan Carsvot the Barbarian of Reckless Frenzy, Footman of Valour
[43 Elf Hea] Mirrana the Shepherd of the Weak
Players found: 6
There are 14 characters on; the most on since startup was 20.

<677/677hp 308/338m 350/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> Players near you:
Agrelit Entrance to the Arena
Tipplwise The Path of Defence
The Path of Defence
Adreaf The Path of Devotion
Lethen Bloody Dojo
Mirrana Entrance to the Arena

<677/677hp 308/338m 350/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> scan all
You scan all around.
You scan south.
You scan west.

<677/677hp 308/338m 350/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> s
scan all
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
A fierce looking kestrel flies in.

<677/677hp 308/338m 348/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> You scan all around.
You scan north.
You scan east.

<677/677hp 308/338m 348/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A fierce looking kestrel flies in.

<677/677hp 308/338m 346/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)>

The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A fierce looking kestrel flies in.

<677/677hp 308/338m 344/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> e
scan all

Tipplwise walks in.
A wolf walks in.
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A fierce looking kestrel flies in.

<677/677hp 308/338m 342/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> You scan all around.
You scan north.
You scan south.
You scan west.
*** Range 1 (west) ***
(Charmed) A wolf is here following its master.
(White Aura) Tipplwise the Captain of Weaponry is here.

<677/677hp 308/338m 342/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)>
Tipplwise walks in.
A wolf walks in.

<677/677hp 308/338m 342/364v 1199g 16690tnl{day.city.calm}(no opponent no opponent)> w

You yell 'Help! I am being attacked by Tipplwise!'
You turn Tipplwise's attack against him.
Your smash decimates Tipplwise!
You parry Tipplwise's flaming bite.
Tipplwise blocks your attack with his shield.
Your smash DISEMBOWELS Tipplwise!
Tipplwise has some small wounds and bruises.

<677/677hp 293/338m 342/364v 1199g 16690tnl{day.city.evasive}(blade defensive)> No way! You are still fighting!
Tipplwise has some small wounds and bruises.

<677/677hp 293/338m 342/364v 1199g 16690tnl{day.city.evasive}(blade defensive)> dirt
Your kicked dirt misses Tipplwise.
Tipplwise has some small wounds and bruises.

<677/677hp 293/338m 342/364v 1199g 16690tnl{day.city.evasive}(blade defensive)>


You dodge Tipplwise's flaming bite.
Your smash maims Tipplwise!
Tipplwise has some small wounds and bruises.

<677/677hp 293/338m 342/364v 1199g 16690tnl{day.city.evasive}(blade defensive)>
Tipplwise kicks dirt in your eyes!
Tipplwise's kicked dirt scratches you.
You can't see a thing!

<674/677hp 293/338m 342/364v 1199g 16690tnl{day.unknown.evasive}(unknown unknown)> TICK IN 5 SECONDS.



The white aura around your body fades.
The white aura around your body fades!!!!!
The white aura around your body fades!!!!!

<677/677hp 297/338m 364/364v 1199g 16690tnl{day.unknown.evasive}(unknown unknown)> TICK HAS PASSED!!!!!!!!!!
TICK HAS PASSED!!!!!!!!!!
Timer now at 30 secs.

Someone's flaming bite misses you.
You parry someone's flaming bite.
Your smash devastates someone!

<677/677hp 297/338m 364/364v 1199g 16690tnl{day.unknown.evasive}(unknown unknown)>
<677/677hp 297/338m 364/364v 1199g 16690tnl{day.unknown.evasive}(unknown unknown)>
Someone tells the group 'Aura soon.'

<677/677hp 297/338m 364/364v 1199g 16690tnl{day.unknown.evasive}(unknown unknown)>
You rub the dirt out of your eyes.
Tipplwise's weapon advantage overcomes your parry attempt.
Tipplwise's flaming bite DISEMBOWELS you!
You parry Tipplwise's flaming bite.
Your smash maims Tipplwise!
Your smash DISMEMBERS Tipplwise!
Tipplwise deflects your smash aside in an ungraceful parry.
Tipplwise has quite a few wounds.

<627/677hp 297/338m 364/364v 1199g 16690tnl{day.city.evasive}(blade defensive)>


Tipplwise disarms you and sends your weapon flying!
wear 1.
Tipplwise has quite a few wounds.

<627/677hp 297/338m 364/364v 1199g 16690tnl{day.city.evasive}(blade defensive)> Tipplwise has quite a few wounds.

<627/677hp 297/338m 364/364v 1199g 16690tnl{day.city.evasive}(blade defensive)> flee
You wield a Storm Headed Hammer as a favoured weapon.
You feel quite confident with a Storm Headed Hammer.
Tipplwise has quite a few wounds.

<627/677hp 297/338m 364/364v 1199g 16690tnl{day.city.evasive}(blade defensive)>
You couldn't dodge Tipplwise's flaming bite but he misses by inches.
You dodge Tipplwise's flaming bite.
You parry Tipplwise's flaming bite.
Your smash MUTILATES Tipplwise!
Your smash devastates Tipplwise!
You concentrate on your combat style to prevent Tipplwise from dodging.
Your smash decimates Tipplwise!
Your smash devastates Tipplwise!
Tipplwise has some big nasty wounds and scratches.

<627/677hp 297/338m 364/364v 1199g 16690tnl{day.city.evasive}(blade defensive)> You flee from combat!
You lost 10 experience points.
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A fierce looking kestrel flies in.

<627/677hp 297/338m 362/364v 1199g 16700tnl{day.city.evasive}(no opponent no opponent)> open sack
get purple sack
quaff purple
cl sack


You open a Loot Sack.

<627/677hp 297/338m 362/364v 1199g 16700tnl{day.city.evasive}(no opponent no opponent)> You get a purple potion from a Loot Sack.

<627/677hp 297/338m 362/364v 1199g 16700tnl{day.city.evasive}(no opponent no opponent)> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<627/677hp 297/338m 362/364v 1199g 16700tnl{day.city.evasive}(no opponent no opponent)>
Tipplwise walks in.
A wolf walks in.

<627/677hp 297/338m 362/364v 1199g 16700tnl{day.city.evasive}(no opponent no opponent)> bash Tipplwise

You yell 'Help! I am being attacked by Tipplwise!'
You turn Tipplwise's attack against him.
Your smash DISMEMBERS Tipplwise!
Tipplwise has some big nasty wounds and scratches.

<627/677hp 282/338m 362/364v 1199g 16700tnl{day.city.evasive}(blade defensive)> You close a Loot Sack.
Tipplwise has some big nasty wounds and scratches.

<627/677hp 282/338m 362/364v 1199g 16700tnl{day.city.evasive}(blade defensive)> You slam into Tipplwise, and send him flying!
Your bash DISEMBOWELS Tipplwise!
Tipplwise has some big nasty wounds and scratches.

<627/677hp 282/338m 362/364v 1199g 16700tnl{day.city.evasive}(blade defensive)>
Tipplwise's flaming bite decimates you!
Tipplwise's flaming bite devastates you!
Your smash devastates Tipplwise!
Your smash mauls Tipplwise.
Tipplwise looks pretty hurt.

<569/677hp 282/338m 362/364v 1199g 16700tnl{day.city.evasive}(blade defensive)> bash Tipplwise



Tipplwise's flaming bite devastates you!
Tipplwise blocks your attack with his shield.
Tipplwise couldn't dodge your smash but you miss by inches.
Tipplwise's shield absorbs the impact of your smash easily.
Tipplwise grips his shield firmly, staving off your smash.
Tipplwise looks pretty hurt.

<540/677hp 282/338m 362/364v 1199g 16700tnl{day.city.evasive}(blade defensive)> You slam into Tipplwise, and send him flying!
Your bash DISEMBOWELS Tipplwise!
Tipplwise looks pretty hurt.

<540/677hp 282/338m 362/364v 1199g 16700tnl{day.city.evasive}(blade defensive)>
Tipplwise's flaming bite decimates you!
You deflect Tipplwise's flaming bite aside in an ungraceful parry.
Your smash devastates Tipplwise!
Your smash maims Tipplwise!
Tipplwise couldn't dodge your smash but you miss by inches.
Tipplwise is in awful condition.

<514/677hp 282/338m 362/364v 1199g 16700tnl{day.city.evasive}(blade defensive)>


Tipplwise's flaming bite misses you.
Your smash devastates Tipplwise!
Tipplwise is in awful condition.

<514/677hp 282/338m 362/364v 1199g 16700tnl{day.city.evasive}(blade defensive)> barrage
Tipplwise is in awful condition.

<514/677hp 282/338m 362/364v 1199g 16700tnl{day.city.evasive}(blade defensive)> You hammer Tipplwise's shield repeatedly with your weapons.
Your barrage injures Tipplwise.
Tipplwise's shield arm is numbed.
Your barrage hits Tipplwise.
Tipplwise's shield arm is numbed.
Your barrage hits Tipplwise.
Tipplwise's shield arm is numbed.
Your barrage hits Tipplwise.
Tipplwise is mortally wounded, and will die soon, if not aided.
Tipplwise's shield arm is numbed.
Tipplwise is bleeding to death.

<514/677hp 282/338m 362/364v 1199g 16700tnl{day.city.evasive}(blade defensive)>


Your wild smash MANGLES Tipplwise!
Tipplwise is DEAD!!
Tipplwise have yielded. You have won the challenge.
The Juggernaut yells 'Tipplwise has been defeated by Adreaf.'
The Juggernaut yells 'The duel lasted 1 minute and 16 seconds.'
Tipplwise's foot is ripped from his leg.

I am not proud I killed him. But it was too late to flee. Sorry tipplwise
  1. ergorion level 40 storm vs level 38 gnome warrior -
    pwnt
  2. garistha level 40 storm vs level 38 gnome warrior -
    <627/677hp 297/338m 362/364v 1199g 16700tnl{day.city.evasive}(no opponent no opponent)> bash Tipplwise

    You yell 'Help! I am being attacked by Tipplwise!'
    You turn Tipplwise's attack against him.
    Your smash DISMEMBERS Tipplwise!
    Tipplwise has some big nasty wounds and scratches.

    <627/677hp 282/338m 362/364v 1199g 16700tnl{day.city.evasive}(blade defensive)> You close a Loot Sack.
    Tipplwise has some big nasty wounds and scratches.

    <627/677hp 282/338m 362/364v 1199g 16700tnl{day.city.evasive}(blade defensive)> You slam into Tipplwise, and send him flying!
    Your bash DISEMBOWELS Tipplwise!
    Tipplwise has some big nasty wounds and scratches.


    end of fight..