No need to describe it or show more

posted on 2010-03-25 05:16:15
This sums up it.

````````````

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.

<486hp 382m 131mv 5777tnl>sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (north) ***
A member of the Timaran city night watch keeps an eye out.
A feral cat wanders around, looking for prey or scraps.
*** Range 3 (north) ***
(White Aura) A wailing ghost of a woman wavers here in the twilight.
A citizen of Timaran goes about his business here.
You scan east.
*** Range 1 (east) ***
A large, filthy looking rat scurries around.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan south.
*** Range 2 (south) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (south) ***
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A zombie of a fire giant soldier stands here serving her master.
(Invis) (White Aura) (WANTED) Aahdeya the Mistress of Death is here.
You scan west.
*** Range 1 (west) ***
Mrsa the Lady of dubious virtue walks around in her black stockings.
*** Range 2 (west) ***
A large, filthy looking rat scurries around.

<486hp 382m 131mv 5777tnl>
Aahdeya flies in.
A zombie of a fire giant soldier lumbers in.
A stone golem walks in.
An undead slave walks in.
A flesh golem walks in.
A zombie of a rugged looking slith lumbers in.

<486hp 382m 131mv 5777tnl>
Aahdeya utters the words, 'grzzs'.
You yell 'Die! Aahdeya, you sorcerous dog!'
Your crush wounds Aahdeya.
Aahdeya has some small wounds and bruises.

<486hp 382m 131mv 5777tnl>
An undead slave's punch hits you.
An undead slave's punch hits you.
Aahdeya fades into existence.
Aahdeya's slash decimates you!
Aahdeya's slash devastates you!
Aahdeya parries your crush.
You parry A zombie of a fire giant soldier's slash.
A zombie of a fire giant soldier's slash misses you.
A flesh golem's slash mauls you.
Your shield jolts under a flesh golem's slash, but holds.
You deflect A zombie of a rugged looking slith's punch aside in an ungraceful parry.
A zombie of a rugged looking slith's punch misses you.
A stone golem's pierce mauls you.
A stone golem's pierce decimates you!
Aahdeya has some small wounds and bruises.

<334hp 382m 131mv 5777tnl>harm
You lost your concentration.
Aahdeya has some small wounds and bruises.

<334hp 365m 131mv 5777tnl>flee

Aahdeya utters the words, 'candusie ruyz'.
Aahdeya's rend life MASSACRES you!
Aahdeya has some small wounds and bruises.

<268hp 365m 131mv 5777tnl>
You parry an undead slave's punch.
An undead slave's punch hits you.
Your shield wobbles and barely deflects Aahdeya's slash.
Your crush wounds Aahdeya.
A zombie of a fire giant soldier's slash mauls you.
A flesh golem's slash mauls you.
A flesh golem's slash wounds you.
A zombie of a rugged looking slith's punch decimates you!
A zombie of a rugged looking slith's punch decimates you!
A stone golem's pierce decimates you!
You sure are BLEEDING!
A stone golem's pierce decimates you!
You sure are BLEEDING!
Aahdeya has some small wounds and bruises.

<93hp 365m 131mv 5777tnl>You flee from combat!
You lost 10 experience points.
Western Main Street
This is the western part of Main Street, which runs between the east
and west gates through the centre of the city. The way is brightly lit by
torches that dance and flare as the wind blows. Just to your east is the
busy city centre, and many people pass you on their way to it. To the
north is a stone wall, solid and impenetrable. South lies a small building
with many wooden boats standing outside it, and the sign of a shipwright
hanging above the door. You can continue down the street to the west.

[Exits: east south west]
Mrsa the Lady of dubious virtue walks around in her black stockings.

<93hp 365m 129mv 5787tnl>w
w
Western Main Street
You are travelling along the Main Street. The way is lit by torches now
that night covers the city. Many people walk past, going about their
business quietly alone or in groups. A short distance to the east the busy
city centre is visible, and to your north stands a large building with
marble pillars outside. The ornate sign above the door indicates that this
is the city bank. You can continue down the street east and west.

[Exits: north east south west]
A large, filthy looking rat scurries around.

<93hp 365m 127mv 5787tnl>w
Western Main Street
You are standing on the Main Street, just east of a large building that
looks suspiciously like a bank, and a constant stream of people pass you
by on their way to the city centre that also lies eastwards. Torches flare
in the odd gust of wind, casting their light on the street. North of you
is an empty looking building, and to the south you can see a small, dark
alleyway. Looking westwards you can see the outline of what looks like a
temple. You can continue along the street east and west.

[Exits: east south west]

<93hp 365m 125mv 5787tnl>w
w
Western Main Street
This part of the main street has a small, plain looking building to the
north, and a small garden is visible southwards. The garden has been grown
so as to be pleasing to the eye, and is a welcome change from all the
buildings. A number of torches line the street, casting a bright light on
the cobblestones. A busy city square is visible just to your west, and the
road continues east. A large building that looks like a temple can be seen
just to the south-west.

[Exits: north east west]
A member of the Timaran city night watch keeps an eye out.

<93hp 365m 123mv 5787tnl>w
Western Square of Timaran
This is the busy Western Square of the city. People stand around in
groups talking and laughing, and others walk past on their own business.
Many adventurers are here, looking for partners for exploring the world
outside the city. Travel stained people arrive here from the west, and
others head out that way towards the west gate. Beautifully carved wooden
poles hold torches that shine brightly, and there are one or two statues
of various animals dotted around. At the centre is a large fountain with
benches surrounding it, in which children are playing. More people sit on
the benches by the fountain, talking quietly or just watching the children
play. Just south of here a large building that looks like a temple can be
seen, shining strangely. To the north is a beautiful marble archway, and
not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
The corpse of the large hobgoblin is lying here.
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A short stump-like thief sneaks around here.
A member of the Timaran city night watch keeps an eye out.
Viggs the Stump lights up a strange, thick cigar and takes a deep puff.
Viggs the Stump exhales, making a few smoke rings drift lazily in the air.
Viggs the Stump says 'Now THAT'S THE good STUFF!'
Viggs the Stump throws back his head and cackles with insane glee!

<93hp 365m 121mv 5787tnl>w
w
w
Western Main Street
You are standing on the Main Street of the city, which runs between the
west and east gates through the centre of the city. Just to your west is
the west gate, people walking in and out of it in a steady stream past
you. A number of torches push away the dark of night so people may
continue what they are doing. To the east lies a busy square. South of you
is the wall of a large building, and from the stained glass windows you
surmise it is a temple.

[Exits: east west]

<93hp 365m 119mv 5787tnl>w
w
w
West Gate of Timaran
Here stands the west gate, closely guarded by a number of city guards.
People walk in and out, from residents on their way to somewhere to
travellers with dust stained cloaks arriving. The city wall is a good 6
feet thick, and the gates heavily reinforced. Large torches burn brightly,
pushing away the darkness of the night. Everyone who walks in and out is
closely checked by the guards, who keep an eye out for criminals and other
undesirables. You can leave the city to the west, or walk east onto a
street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.

<93hp 365m 117mv 5787tnl>On the Outskirts of Timaran
To the east you see the mighty gates of Timaran, one of the most elegant
and prosperous cities of all of Thera. To the south you see the barren
highlands heading out towards Mahn-Tor, and to the west you can barely make
out a faint, but well-used, road leading to the City of Seringale.

[Exits: east west]

<93hp 365m 115mv 5787tnl>cucr
Along the Eastern Road
The highway continues its seemingly endless procession through the grove.
The road's resilient surface has remained in perfect condition to this day,
despite it being perhaps Thera's busiest trade route. To the west you see
the forest slowly thinning out while eastwards the road continues, heading
towards the proud city of Timaran.

[Exits: east west]

<93hp 365m 113mv 5787tnl>Along the Eastern Road
The road is almost completely swallowed up by the forest here. Oak trees
surround you from all sides, the east of here becoming impassible. The road
takes a turn northwards as it meanders gently through the foresty terrain.
Though the road is well-travelled and clearly safe, you might be ill-advised
to leave it and wander off into the forest alone.

[Exits: east west]

<93hp 365m 111mv 5787tnl>Along the Eastern Road
The road continues eastwards, entering a fairly dense area of forest.
Surrounding the sides of the road is a thick layer of trees, letting in
little light. The resilient mineral of the traderoad has eroded slightly
here, as many passersby stopped for rest before entering the denser part of
the forest. You hear chirping coming from the trees around you.

[Exits: east west]

<93hp 365m 109mv 5787tnl>Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.

[Exits: east west]

<93hp 365m 107mv 5787tnl>Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]

<93hp 365m 105mv 5787tnl>You feel a lot better!
You have become better at communing cure critical!

<134hp 340m 105mv 5786tnl>w
w
wher

Aahdeya flies in.
A zombie of a rugged looking slith lumbers in.
A flesh golem walks in.
An undead slave walks in.
A stone golem walks in.
A zombie of a fire giant soldier lumbers in.

<134hp 340m 105mv 5786tnl>
Aahdeya utters the words, 'candusie ruyz'.
You yell 'Die! Aahdeya, you sorcerous dog!'
Aahdeya's rend life MASSACRES you!
You sure are BLEEDING!
Aahdeya has some small wounds and bruises.

<67hp 340m 105mv 5786tnl>
flee
No way! You are still fighting!
Aahdeya has some small wounds and bruises.

<67hp 340m 105mv 5786tnl>No way! You are still fighting!
Aahdeya has some small wounds and bruises.

<67hp 340m 105mv 5786tnl>Players near you:
Korifodain Along the Eastern Road
Aahdeya Along the Eastern Road
Aahdeya has some small wounds and bruises.

<67hp 340m 105mv 5786tnl>flee
You flee from combat!
You lost 10 experience points.
Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.

[Exits: east west]


<67hp 340m 103mv 5796tnl>w
Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]
(Charmed) A zombie of a fire giant soldier stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A zombie of a rugged looking slith stands here serving her master.
(White Aura) (WANTED) Aahdeya the Mistress of Death is here.

<67hp 340m 101mv 5796tnl>
Aahdeya utters the words, 'candusie ruyz'.
You yell 'Die! Aahdeya, you sorcerous dog!'
Aahdeya's rend life DISMEMBERS you!
You sure are BLEEDING!
Aahdeya has some small wounds and bruises.

<3hp 340m 101mv 5796tnl>w
No way! You are still fighting!
Aahdeya has some small wounds and bruises.

<3hp 340m 101mv 5796tnl>No way! You are still fighting!
Aahdeya has some small wounds and bruises.

<3hp 340m 101mv 5796tnl>flee
flee
No way! You are still fighting!
Aahdeya has some small wounds and bruises.

<3hp 340m 101mv 5796tnl>You flee from combat!
You lost 10 experience points.
Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.

[Exits: east west]

<3hp 340m 99mv 5806tnl>You aren't fighting anyone.

<3hp 335m 99mv 5806tnl>
Aahdeya flies in.
A zombie of a fire giant soldier lumbers in.
A stone golem walks in.
An undead slave walks in.
A flesh golem walks in.
A zombie of a rugged looking slith lumbers in.

<3hp 335m 99mv 5806tnl>
Aahdeya flies east.
A zombie of a rugged looking slith lumbers east.
A flesh golem walks east.
An undead slave walks east.
A stone golem walks east.
A zombie of a fire giant soldier lumbers east.

<3hp 335m 99mv 5806tnl>e

Aahdeya flies in.
A zombie of a fire giant soldier lumbers in.
A stone golem walks in.
An undead slave walks in.
A flesh golem walks in.
A zombie of a rugged looking slith lumbers in.

<3hp 335m 99mv 5806tnl>e
e

Aahdeya utters the words, 'candusie ruyz'.
You yell 'Die! Aahdeya, you sorcerous dog!'
Aahdeya's rend life DISMEMBERS you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.





Thats massacre through sanctuary.
  1. Korif No need to describe it or show more -
    hellstream level damage less .5 lag and plus 5 charmies. balanced, really?
  2. Hrimo No need to describe it or show more -
    There's nothing wrong with this. It's how necros are made. You have to catch and kill a necro before they get their zombies and whatnot, or it's rape. Plain and simple.

    There are other factors, but your tactics def didn't help you. Prep'd necros are beefy and if they get the chance to take the offensive, you're in trouble.
  3. erlwith No need to describe it or show more -
    he's a low level high damage necro, of course he's going to rape with lvl advantage against an untrained foe. things balance out better at 50 especially once you've got your skills up
  4. rekkakun No need to describe it or show more -
    hah. I would love to see him try that shit at 50... See how he gonna get rape at 50 doing this shit. A few murders would sort him out.
  5. Korif No need to describe it or show more -
    the advertisement said balanced and fair >.<
  6. Hrimo No need to describe it or show more -
    you have to keep in mind you aren't at or near peak in game. Pk wise (you're new) and Rank wise. Get to 50, it's going to take a few chars before you get decent.
  7. neria No need to describe it or show more -
    At level 50 with mastered defences the charmies will hit you much less, and the necro's damage does not rise to significantly higher levels to deal with your increased hp. In addition gear scales much better with you than with the necro, as decking himself out in rares will not improve his rend life damage much more than what he has in full thick steel.

    TL:DR version, reach 50, train your defences and flee murder his 570 hp down in 3 rounds.
  8. der-da-der No need to describe it or show more -
    - Not to bash you -

    You engaged him at low levels.
    Necros are much much weaker at lower levels. You have to decapitate them there.

    He would have probably been aggressive to you later anyways but you attacking him at lower ranks doesn't help your cause.
  9. mullet No need to describe it or show more -
    Yeah necro in damage eq with full zombs + 5 ranks = eats your brains.
  10. pip No need to describe it or show more -
    since your new i'll throw you some bones.

    shaman vs. necro - you want to capitalize on his natural maledictive weakness (avian), so you shouldn't have *that* much trouble hitting spells, especially since she is a rend whore, not much room to stack spell defenses and keep the high rend life damage. Secondly you want to hit her with a curse and lead her somewhere that you can seperate her from her pets - like ethereal passaging through a lock door and summoning her (notice she wasn't transculencent so no pass door) from there you want to be quick with the blind and that should seal the deal. also you need to pace yourself against her, shamans are all about taking their time to get the kill so you don't want to go for it. land deteriorate, hit her with a plague and play the cat and mouse chase with her while plague eats her low hp. the last thing I could think of is to get branch of corrupted oak from graveyard or insignia of pox from Mundo. This will up your damage against her since it's her physical weakness.

    Like everyone else said, you want to get your ranks and you'll see the balance step in at 50. Right now you are undergeared, outranked and underskilled so it's gonna take a bit more patience to beat her, but it's extremely possible.
  11. garistha No need to describe it or show more -
    erm. whatever happened to summon?
  12. retard No need to describe it or show more -
    I remember Mortumar had a nice run, til Worvaz bumped him off and took his damage suit, and then Worvaz was COMPLETELY UNSTOPPABLE afterward, til he ran into drow dk unholy frenzy confine super-pwn of doom, but the point is, you would do way better with that gear on a warrior class, you're also risking giving it away to a warrior, who will proceed to fuck you up, and really necros are just good with acid blast/breaks/zombies, much harder to kill and the damage is pimp, so I scoff at anyone saying rend life necro is amazing. It looks it, but this is a multiplayer game