Someone fades out of existence.
(571/641hp 307/307m 158/350mv . . ) wher
Players near you:
(571/641hp 307/307m 158/350mv . . ) grin
You grin evilly.
(571/641hp 307/307m 158/350mv . . ) say lets go to rangers?
You say 'Lets go to rangers?'
(571/641hp 307/307m 158/350mv . . ) who
[36 Slith War]
[51 Elf HER] [KNIGHT] Jaran the Exciteable Guardian of Valour
[ Gnome ] [JUSTICE] Tipplwise Longbeard the Battlemaster
[ Beast ] Gasteon the Master of Wildlife
[ Storm ]
[ Stone ] Midus Demrahl the Guardsman
[ Minot ] Petarch the Vigorous
Players found: 7
There are 7 characters on; the most on since startup was 24.
(571/641hp 307/307m 158/350mv . . ) af
You are not under any affects.
(571/641hp 307/307m 158/350mv . . ) wher
war
Players near you:
(571/641hp 307/307m 158/350mv . . ) You feel righteous as you yell out your warcry.
You yell 'Goddess of War, bless me with your power!'
(571/641hp 277/307m 158/350mv . . )
Someone says 'I follow you.'
(571/641hp 277/307m 158/350mv . . ) s
w
w
l
af
Connected to host abandonedrealms.com
Connected to host abandonedrealms.com
Connected to host abandonedrealms.com
Connected to host abandonedrealms.com
_________________________________________________________________________
//o o\\\\
|| Original DikuMUD by Tom Madsen, Katya Nyoboe, Hans Staerfeldt, Michael ||
|| Seifert and Sebastian Hammer. Based on Merc 2.1 code by Hatchet, Fury ||
|| and Kahn. Rom 2.4 copyright (c) 1993-1994 Russ Taylor. Founded by ||
|| Denadlyr, Rakhashe, Sarich, Stryth and Virgil. Maintained by Burzuk. ||
\\\\o______________________________________________________________________o//
/\\ _/
___/ \\/\\__ ABANDONED REALMS _/
_/ / \\ abandonedrealms.com 9000 /\\_
\\ _/ _/ \\
\\ / \\_ A Playerkilling, Roleplaying MUD \\ /\\
_/ \\ \\ \\
_ / \\ / \\ ]=I==II==I=[ _/
/ \\ \\\\__||__// _/ ]=I==II==I=[
/ ]=I==II==I=[ |.. ' *| / \\_ \\\\__||__//
\\\\__||__// |. /\\ #| _ / /\\ |-_ []#|
| [] | | ## *| / \\_ | |
| ..| | . , #| \\__ ]=I==II==I=[
Connected to host abandonedrealms.com|..__.*| __ _/ \\ \\\\__||__
Connected to host abandonedrealms.com
Connected to host abandonedrealms.com
Connected to host abandonedrealms.com
Connected to host abandonedrealms.com
_________________________________________________________________________
//o o\\\\
|| Original DikuMUD by Tom Madsen, Katya Nyoboe, Hans Staerfeldt, Michael ||
|| Seifert and Sebastian Hammer. Based on Merc 2.1 code by Hatchet, Fury ||
|| and Kahn. Rom 2.4 copyright (c) 1993-1994 Russ Taylor. Founded by ||
|| Denadlyr, Rakhashe, Sarich, Stryth and Virgil. Maintained by Burzuk. ||
\\\\o______________________________________________________________________o//
/\\ _/
___/ \\/\\__ ABANDONED REALMS _/
_/ / \\ abandonedrealms.com 9000 /\\_
\\ _/ _/ \\
\\ / \\_ A Playerkilling, Roleplaying MUD \\ /\\
_/ \\ \\ \\
_ / \\ / \\ ]=I==II==I=[ _/
/ \\ \\\\__||__// _/ ]=I==II==I=[
/ ]=I==II==I=[ |.. ' *| / \\_ \\\\__||__//
\\\\__||__// |. /\\ #| _ / /\\ |-_ []#|
| [] | | ## *| / \\_ | |
| ..| | . , #| \\__ ]=I==II==I=[
___ ____ ___ | .. | __ |..__.*| __ _/ \\ \\\\__||__//
] I---I I--I [ |.. | | ||_| |_|| | / | _*|
]_____________[ | .. []| \\--\\-|-|--/-// _/ | _ #|
\\_\\| |_| |/_/ |_ _ | _ _ _| ' *| |' *|
| . |'-'-' '-' '-' '-' '-' | [] #|-|--|-_-_-_-_ _ _ _|_' #|
| ' |=-=-=-=-=-=-=-=-=-=-=-| []*|-----________' ' ' ] *|
| ' ' []| _-_-_-_-_ ' |- #| , ' '''''''[' _#|
| ' ' '| [] | | | | | []' | [] *| ' . ' |' I*|
| - | ' | | | | | ' | ; ' #| . | ' | #|
/_'_-_-___-\\__,__|_|_|_|_|_______| ' , *| _______+___,__,-/._.._.\\
_,--' __,-' /,_,_v_Y_,_v\\\\-' -
______________________________________________________________________
-------------------------------------------------------------------
By what name do you wish to be remembered? Password:
(452/641hp 307/307m 350/350mv . . )
Tipplwise looks at you.
(452/641hp 307/307m 350/350mv . . )
The town clock tolls twelve times as midnight arrives.
(462/641hp 307/307m 350/350mv . . )
The goblin leader yells 'Goblins...Attack!!'
(462/641hp 307/307m 350/350mv . . )
Tipplwise nods.
(462/641hp 307/307m 350/350mv . . )
Tipplwise nods.
(473/641hp 307/307m 350/350mv . . )
A human city guard walks south.
(473/641hp 307/307m 350/350mv . . )
Someone sighs.
(489/641hp 307/307m 350/350mv . . )
Someone utters the words, 'gaiqhjabral'.
(489/641hp 307/307m 350/350mv . . )
Someone utters the words, 'gaiqhjabral'.
You are surrounded by a white aura.
(489/641hp 307/307m 350/350mv . . )
Tipplwise utters the words, 'vigilance'.
(489/641hp 307/307m 350/350mv . . )
Someone utters the words, 'gaiqhjabral'.
Someone is surrounded by a white aura.
(489/641hp 307/307m 350/350mv . . )
A human city guard walks south.
(489/641hp 307/307m 350/350mv . . ) look
Tipplwise drinks water from a tin canteen.
(508/641hp 307/307m 350/350mv . . )
Tipplwise drinks water from a tin canteen.
(508/641hp 307/307m 350/350mv . . )
Tipplwise drinks water from a tin canteen.
(508/641hp 307/307m 350/350mv . . ) Entrance of the Invoker Guild
Here you stand before the entranceway to the Invoker guild. The gates
are made of solid iron, and you can see no evidence of rust on them despite
being open to the weather. They must be well maintained, or perhaps
shielded from the elements by magical means, since the Invokers are masters
of the elemental forces. Looking north past the building you see a large
field surrounded by a picket fence, and flashes of light as well as
explosions can be seen and heard emanating from there. Glowing balls of
light hang motionless in the air, lighting the way into the guild when night
covers the city. You can enter the guild east, or walk to the North road by
going south.
[Exits: east south]
(Charmed) A wolf is here following its master.
Tipplwise the Battlemaster is here.
(Charmed) Kept fooled by promises of power, this giant loyally serves its master.
(White Aura) Kanizares the invoker guild guardian is here guarding his guild.
(508/641hp 307/307m 350/350mv . . )
Someone frowns.
(508/641hp 307/307m 350/350mv . . ) scratch
weq
Kanizares says 'Always room here for you, Ericks.'
Kanizares steps aside and allows Ericks into the guild.
Someone walks east.
A fire giant slave walks east.
You follow someone.
Kanizares says 'You're not a member of this guild, Syziysin!'
Kanizares blocks you from entering the guild.
(508/641hp 307/307m 350/350mv . . ) say what happens?
You scratch yourself on the head... confused.
(508/641hp 307/307m 350/350mv . . ) That makes no sense.
(508/641hp 307/307m 350/350mv . . )
Someone walks in.
A fire giant slave walks in.
(508/641hp 307/307m 350/350mv . . ) You say 'What happens?'
(508/641hp 307/307m 350/350mv . . ) who
Someone gives Tipplwise a firm and respectful salute.
(508/641hp 307/307m 350/350mv . . ) [ Human ]
[36 Slith War]
[51 Elf HER] [KNIGHT] Jaran the Exciteable Guardian of Valour
[ Gnome ] [JUSTICE] Tipplwise Longbeard the Battlemaster
[ Beast ] Gasteon the Master of Wildlife
[ Storm ]
[ Stone ] Midus Demrahl the Guardsman
[ Minot ] Petarch the Vigorous
Players found: 8
There are 8 characters on; the most on since startup was 24.
(508/641hp 307/307m 350/350mv . . ) eq
You are using:
(508/641hp 307/307m 350/350mv . . )
Someone says 'You got attacked by the squire.'
(508/641hp 307/307m 350/350mv . . )
The night is about to end.
(524/641hp 307/307m 350/350mv . . ) l self
You stop following someone.
(524/641hp 307/307m 350/350mv . . ) A pair of beady black eyes wander slowly from side to side like a lazily
drifting feather on the wind. He leans slightly forward and hunched with an
air of calmness about him. His metallic blue scales shine as of a multitude
of shields freshly made and stacked in neat piles. The extremely wide
snake-like mouth is drawn in an impassive line. A pair of articulated
stubby legs bear his heavy body with ease while a tail with the thickness of
a human's arm offsets his over foward posture. The thick clawed fingers and
toes could easily grasp any normal weapon. A line of short spikes traces
the line from his large nostrils to his lower back.
He has just opened up his eyes to the world.
Syziysin has some small wounds and bruises.
Syziysin is using:
(524/641hp 307/307m 350/350mv . . ) sigh
inv
l
Someone says 'And my time is up.'
(524/641hp 307/307m 350/350mv . . ) You sigh.
(524/641hp 307/307m 350/350mv . . ) You are carrying:
( 4) a purple potion
a gyvel potion
a mancatcher
a light spear
a seashell ring
a major potion of recall
(Humming) a bone-dagger
a barrel
a pitch-black flaming longsword
a small buckler
a Big Ol'Pack Sack
(524/641hp 307/307m 350/350mv . . ) Entrance of the Invoker Guild
Here you stand before the entranceway to the Invoker guild. The gates
are made of solid iron, and you can see no evidence of rust on them despite
being open to the weather. They must be well maintained, or perhaps
shielded from the elements by magical means, since the Invokers are masters
of the elemental forces. Looking north past the building you see a large
field surrounded by a picket fence, and flashes of light as well as
explosions can be seen and heard emanating from there. Glowing balls of
light hang motionless in the air, lighting the way into the guild when night
covers the city. You can enter the guild east, or walk to the North road by
going south.
[Exits: east south]
(Charmed) Kept fooled by promises of power, this giant loyally serves its master.
(Charmed) A wolf is here following its master.
Tipplwise the Battlemaster is here.
(White Aura) Kanizares the invoker guild guardian is here guarding his guild.
(524/641hp 307/307m 350/350mv . . )
Someone gallantly tips his hat.
(524/641hp 307/307m 350/350mv . . )
Kanizares says 'Enter, Ericks.'
Kanizares steps aside and allows Ericks into the guild.
Someone walks east.
A fire giant slave walks east.
(524/641hp 307/307m 350/350mv . . ) say the world disappeared
Tipplwise walks south.
A wolf walks south.
(524/641hp 307/307m 350/350mv . . ) You say 'The world disappeared.'
(524/641hp 307/307m 350/350mv . . ) s
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.
[Exits: north east west]
(524/641hp 307/307m 348/350mv . . ) who
[ Human ]
[36 Slith War]
[51 Elf HER] [KNIGHT] Jaran the Exciteable Guardian of Valour
[ Gnome ] [JUSTICE] Tipplwise Longbeard the Battlemaster
[ Beast ] Gasteon the Master of Wildlife
[ Storm ]
[ Stone ] Midus Demrahl the Guardsman
[ Minot ] Petarch the Vigorous
Players found: 8
There are 8 characters on; the most on since startup was 24.
(524/641hp 307/307m 348/350mv . . ) w
qgwe
wher
The day has begun.
(536/641hp 307/307m 350/350mv . . ) wear dream
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.
[Exits: east south west]
A human city guard of Seringale stands watch here.
(536/641hp 307/307m 348/350mv . . ) I don't understand that.
(536/641hp 307/307m 348/350mv . . ) Players near you:
Tipplwise North Square
(536/641hp 307/307m 348/350mv . . )
A human city guard walks south.
(536/641hp 307/307m 348/350mv . . ) You do not have that item.
(536/641hp 307/307m 348/350mv . . ) eq
You are using:
(536/641hp 307/307m 348/350mv . . ) tell tippl the world disappeared. Did all see this?
The sun rises in the east.
The town clock tolls once as the day begins.
(548/641hp 307/307m 350/350mv . . ) You tell Tipplwise 'The world disappeared. Did all see this?'
(548/641hp 307/307m 350/350mv . . ) who
af
wher
[ Human ]
[36 Slith War]
[51 Elf HER] [KNIGHT] Jaran the Exciteable Guardian of Valour
[ Gnome ] [JUSTICE] Tipplwise Longbeard the Battlemaster
[ Beast ] Gasteon the Master of Wildlife
[ Storm ]
[ Stone ] Midus Demrahl the Guardsman
[ Minot ] Petarch the Vigorous
Players found: 8
There are 8 characters on; the most on since startup was 24.
(548/641hp 307/307m 350/350mv . . ) You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Skill: warcry : modifies save_vs_spell by -4 for 4 hours
: modifies hitroll by 4 for 4 hours
(548/641hp 307/307m 350/350mv . . ) who p
Players near you:
Tipplwise North Square
(548/641hp 307/307m 350/350mv . . ) [35 Human War]
[36 Slith War]
[40 Storm Hea]
Players found: 3
There are 8 characters on; the most on since startup was 24.
(548/641hp 307/307m 350/350mv . . ) who gr
[ Human ]
[36 Slith War]
Players found: 2
There are 8 characters on; the most on since startup was 24.
(548/641hp 307/307m 350/350mv . . ) who
[ Human ]
[36 Slith War]
[51 Elf HER] [KNIGHT] Jaran the Exciteable Guardian of Valour
[ Gnome ] [JUSTICE] Tipplwise Longbeard the Battlemaster
[ Beast ] Gasteon the Master of Wildlife
[ Storm ]
[ Stone ] Midus Demrahl the Guardsman
[ Minot ] Petarch the Vigorous
Players found: 8
There are 8 characters on; the most on since startup was 24.
(548/641hp 307/307m 350/350mv . . ) eq
You are using:
(548/641hp 307/307m 350/350mv . . )
The white aura around your body fades.
(558/641hp 307/307m 350/350mv . . ) tell jaran Did AR go down or something? I got a frozen link to the game while the rest of the net was working fine
w
You tell Jaran 'Did AR go down or something? I got a frozen link to the game while the rest of the net was working fine.'
(558/641hp 307/307m 350/350mv . . ) The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.
[Exits: east south west]
(558/641hp 307/307m 348/350mv . . ) w
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west.
A small tuft of grass pokes up defiantly in the middle of the square.
[Exits: north east south west]
There is a fire pit surrounded by a brass ring here, smoldering warmly.
(Glowing) (Humming) A brass finger post stands here.
A filthy beggar is here asking for your spare gold.
(Charmed) A wolf is here following its master.
Tipplwise is resting here.
Calentus is resting here.
(558/641hp 307/307m 346/350mv . . ) quit
You can't quit yet! Your adrenaline is rushing.
(558/641hp 307/307m 346/350mv . . ) s
s
Tipplwise says 'So how he could have attacked with a vacant mind would be quite a feat.'
A beggar says 'Does anyone have some spare gold for a poor old man?'
(576/641hp 307/307m 350/350mv . . ) The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. A flurry of activity emanates from a tidy little shop to the west.
A small pile of breadcrumbs lies in the center of the street for some
mundane reason.
[Exits: north south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
(576/641hp 307/307m 348/350mv . . ) The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.
[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'
(576/641hp 307/307m 346/350mv . . ) s
s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.
[Exits: north east south west]
(576/641hp 307/307m 344/350mv . . ) s
North of Market Square
You are north of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.
[Exits: north east west]
A filthy beggar is here asking for your spare gold.
(576/641hp 307/307m 342/350mv . . ) e
s
e
A marvellous fountain has been walled off by a fence.
(576/641hp 307/307m 342/350mv . . ) Northeast of Market Square
You are standing northeast of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and the south.
[Exits: south west]
(576/641hp 307/307m 341/350mv . . ) East of Market Square
You are east of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the east.
[Exits: north east south]
A refugee is here, wandering through the streets.
(576/641hp 307/307m 340/350mv . . ) The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A slith city guard of Seringale stands watch here.
(576/641hp 307/307m 338/350mv . . ) e
n
e
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a sword and an axe to
the south, and the Common Road continues to the east and the west.
[Exits: north east south west]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
(576/641hp 307/307m 336/350mv . . ) Entrance of the Warrior Guild
A huge gate towers overhead, the entrance to the guild of Warriors.
Detailed signs and emblems of the houses of great warriors from the past are
carved into the wooden frame of the gate, the complexity and skill of some
quite amazing. Hanging above the gate is a giant shield, too big to be
useful to even the biggest of warriors, which has a bright green border and
is enamelled in blue with a golden lion pawing the air on it. The gray
walls of this building are made of old bricks, strong and sturdy despite
their obvious great age. The gate leads east into the guild, while to the
south is the Common road.
[Exits: east south]
A dwarven citizen of Seringale plods around the town.
A halfling citizen of Seringale strolls about.
Cavan the warrior guild guardian stands here guarding his guild.
You turn Leroy's attack against him.
Your dreams devastate Leroy!
Leroy's charge misses you.
Your dreams MUTILATE Leroy!
Leroy is DEAD!!
Leroy's severed head plops on the ground.
The Overlord gives you 3 gold coins for your sacrifice.
(576/641hp 292/307m 334/350mv . . ) Cavan the warrior guild guardian says 'Your hands are too bloody to enter, Syziysin!'
Cavan the warrior guild guardian blocks you from entering the guild.
(576/641hp 292/307m 334/350mv . . ) who
Garp the citizen of Seringale picks up some trash.
(588/641hp 296/307m 350/350mv . . ) [ Human ]
[36 Slith War]
[51 Elf HER] [KNIGHT] Jaran the Exciteable Guardian of Valour
[ Gnome ] [JUSTICE] Tipplwise Longbeard the Battlemaster
[ Beast ] Gasteon the Master of Wildlife
[ Storm ]
[ Stone ] Midus Demrahl the Guardsman
[ Minot ] Petarch the Vigorous
Players found: 8
There are 8 characters on; the most on since startup was 24.
(588/641hp 296/307m 350/350mv . . ) rest
You rest.
(588/641hp 296/307m 350/350mv . . )
Garp the citizen of Seringale picks up some trash.
(588/641hp 296/307m 350/350mv . . ) pray did AR go down or something? I got a frozen connection to the game but the rest of the web still worked.
You pray 'did AR go down or something? I got a frozen connection to the game but the rest of the web still worked.'
(609/641hp 304/307m 350/350mv . . ) who
[ Human ]
[36 Slith War]
[51 Elf HER] [KNIGHT] Jaran the Exciteable Guardian of Valour
[ Gnome ] [JUSTICE] Tipplwise Longbeard the Battlemaster
[ Beast ] Gasteon the Master of Wildlife
[ Storm ]
[ Stone ] Midus Demrahl the Guardsman
[ Minot ] Petarch the Vigorous
Players found: 8
There are 8 characters on; the most on since startup was 24.
(609/641hp 304/307m 350/350mv . . )
Your warcry wears off.
(630/641hp 307/307m 350/350mv . . ) war
You can't do that while resting.
(630/641hp 307/307m 350/350mv . . ) wa
war
You stand up.
(630/641hp 307/307m 350/350mv . . ) You feel righteous as you yell out your warcry.
You yell 'Goddess of War, bless me with your power!'
(630/641hp 277/307m 350/350mv . . ) wher
rest
Players near you:
Tipplwise North Square
(630/641hp 277/307m 350/350mv . . ) You rest.
(630/641hp 277/307m 350/350mv . . )
The town clock tolls twelve times as noon approaches.
(641/641hp 285/307m 350/350mv . . ) wa
wher
You stand up.
(641/641hp 293/307m 350/350mv . . ) Players near you:
Tipplwise North Square
(641/641hp 293/307m 350/350mv . . ) e
Cavan the warrior guild guardian says 'Needing shelter, Syziysin?'
Cavan the warrior guild guardian steps aside and allows you into the guild.
Warrior Guildhall
This is the great feasting hall of the Warriors guild, a place used for
gatherings and stories of glorious battles. Large tapestries hang over the
grey stone walls, and the great shields bearing the crests of ancient heros
of the guild hang in pride of place above the large fireplace built into the
east wall. Flanking these shields are weapons of all descriptions, from
swords and axes to flails and lances. Above the gate at the exit of the
guild is a giant sized painting of a man in shining silver armor on
horseback, lance at the ready and a sword in his scabbard. There are two
long, full weapon racks resting near the south wall, and of course in the
centre of the room is a great table. The room is moderately lit by candles
and holds the strong smell of metal and leather. There is a large practice
hall to the north, while the exit of the guild is to the west.
[Exits: north west]
A coffer for donations has been left here.
Garbon the trainee is here mastering his weapon skills.
(641/641hp 293/307m 349/350mv . . ) wher
n
Players near you:
Tipplwise North Square


and he was still equipped, so the Justice came around and the squire stopped attacking, I assume.