Tyravels last death.

posted on 2010-04-12 19:45:51
I guessed Mirabels ass was sittin there telling the knights when we came into Timaran so I thought Id scare her off, I was right they were close.



(UNPROTECTED) Mirabel yells 'Help! Tyravel is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Mirabel is caught in a searing beam of arcane light.
Your hellstream MUTILATES Mirabel!
Mirabel has a few scratches.

<647/647hp 856/901 388/394mv>{shaft}{defensive}
Mirabel has fled!
Mirabel flies north.
Tinkerbell the everchanging coloured dragon flies north.

<647/647hp 856/901 388/394mv>{no opponent}{no opponent} hell mira
They aren't here.

<647/647hp 856/901 388/394mv>{no opponent}{no opponent} hell mira
They aren't here.

<647/647hp 856/901 388/394mv>{no opponent}{no opponent}
Mirabel flies in.
Tinkerbell the everchanging coloured dragon flies in.

<647/647hp 856/901 388/394mv>{no opponent}{no opponent} hell mira
(UNPROTECTED) Mirabel yells 'Help! Tyravel is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Mirabel is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Mirabel!
Mirabel has some small wounds and bruises.

<647/647hp 811/901 388/394mv>{shaft}{defensive}
Your shield wobbles and barely deflects Tinkerbell the everchanging coloured dragon's flame.
You parry Tinkerbell the everchanging coloured dragon's flame.
Mirabel's wrath MASSACRES you!
Mirabel's wrath MASSACRES you!
Your magic mauls Mirabel.
Mirabel awkwardly parries your magic with a loud clang.
Mirabel has quite a few wounds.

<501/647hp 811/901 388/394mv>{shaft}{defensive} hell mira

Adwaud flies in.
An undead slave walks in.
Mirabel has quite a few wounds.

<501/647hp 811/901 388/394mv>{shaft}{defensive} You bow your head as you call forth the full power
of the arcane.
The ground erupts as Mirabel is caught in a searing beam of arcane light.
Your hellstream DISEMBOWELS Mirabel!
Adwaud flies west.
An undead slave walks west.
Mirabel has quite a few wounds.

<501/647hp 766/901 388/394mv>{shaft}{defensive}
Tinkerbell the everchanging coloured dragon's flame mauls you.
Tinkerbell the everchanging coloured dragon's flame mauls you.
Mirabel's wrath misses you.
Mirabel awkwardly parries your magic with a loud clang.
Mirabel has quite a few wounds.

<457/647hp 766/901 388/394mv>{shaft}{defensive}
Mirabel narrows her eyes.
Mirabel has quite a few wounds.

<457/647hp 766/901 388/394mv>{shaft}{defensive} flee

You parry Tinkerbell the everchanging coloured dragon's flame with an easy flourish.
You parry Tinkerbell the everchanging coloured dragon's flame with an easy flourish.
Mirabel's wrath MASSACRES you!
You parry Mirabel's wrath.
Mirabel parries your magic.
Mirabel has quite a few wounds.

<391/647hp 766/901 388/394mv>{shaft}{defensive}
Mirabel has fled!
Mirabel flies east.
Tinkerbell the everchanging coloured dragon has fled!
Tinkerbell the everchanging coloured dragon flies west.

<391/647hp 766/901 388/394mv>{no opponent}{no opponent} You aren't fighting anyone.

<391/647hp 766/901 388/394mv>{no opponent}{no opponent} Aelin walks in.
An everchanging coloured dragon flies in.

<391/647hp 766/901 388/394mv>{no opponent}{no opponent} sanc
You are surrounded by a white aura.

<391/647hp 691/901 388/394mv>{no opponent}{no opponent} You yell 'Help! I am being attacked by Aeli
n!'
Your shield wobbles and barely deflects Aelin's flaming bite.
Aelin's flaming bite DISEMBOWELS you!
Aelin's flaming bite MUTILATES you!
Aelin has quite a few wounds.

<304/647hp 691/901 388/394mv>{segment}{dual_wield}
Your magic devastates Aelin!
Your magic decimates Aelin!
You awkwardly parry Aelin's flaming bite with a loud clang.
Your shield wobbles and barely deflects Aelin's flaming bite.
Aelin has quite a few wounds.

<304/647hp 691/901 388/394mv>{segment}{dual_wield}
Sevacred gallops in on a golden Asc'Liena stallion.
The battle falcon flies in.
Azazhog flies in.
Aelin has quite a few wounds.

<304/647hp 691/901 388/394mv>{segment}{dual_wield} flee
You flee from combat!
Eastern Main Street
Here on the main street to your north is the Guild of Necromancers,
while looking north and east, you see the outline of what looks like
another temple, but there seems to be some kind of perpetual gloom hanging
over it. To the south lies the office of the Mayor, a medium sized two-
storey building with guards posted out the front. As with all the streets,
torches are placed here and there to light your way in the dark that
covers the city like a blanket. You can continue down the street to either
the east or west.

[Exits: north east south west]

<304/647hp 691/901 386/394mv>{no opponent}{no opponent}
>>>> *KABOOM* <<<< Sounds like the alchemist buggered something up again.

<313/647hp 720/901 394/394mv>{no opponent}{no opponent}
Mirabel flies in.

<313/647hp 720/901 394/394mv>{no opponent}{no opponent}
Mirabel flies west.

<313/647hp 720/901 394/394mv>{no opponent}{no opponent} hell ael

The Town Crier yells 'Hear ye, hear ye! Roving beast attacking Timaran spotted in the Unsiliel Wood
s!'
They aren't here.

<313/647hp 720/901 394/394mv>{no opponent}{no opponent} e
Eastern Main Street
This part of the street is very close to the Eastern Square of the city,
and as such is quite a busy place. North is an empty looking building,
apparently not in use, but to the south is a small store with a
cartographers sign above the entrance. As with the rest of the street
torches stand in holders, keeping the darkness of the night away so people
may continue about their business. The Eastern Square is just to your
east, while the street stretches towards the City Centre west.

[Exits: east south west]
Adwaud tells you 'Retreat.'

<313/647hp 720/901 392/394mv>{no opponent}{no opponent} hell ael
They aren't here.

<313/647hp 720/901 392/394mv>{no opponent}{no opponent} w

The Town Crier yells 'Hear ye, hear ye! Roving beast attacking Timaran spotted in the Unsiliel Wood
s!'
Eastern Main Street
Here on the main street to your north is the Guild of Necromancers,
while looking north and east, you see the outline of what looks like
another temple, but there seems to be some kind of perpetual gloom hanging
over it. To the south lies the office of the Mayor, a medium sized two-
storey building with guards posted out the front. As with all the streets,
torches are placed here and there to light your way in the dark that
covers the city like a blanket. You can continue down the street to either
the east or west.

[Exits: north east south west]
(White Aura) Mirabel the Shepherd of the Weak is here.
(Charmed) A giant falcon is here.
(White Aura) Azazhog the Holy Patriarch of Healing is here.
(White Aura) Sevacred the Battlemaster, Knight of Valour is riding on the back of a golden Asc'Liena
stallion.
You yell 'Help! I am being attacked by Sevacred!'
Sevacred's cleave MUTILATES you!
Your shield wobbles and barely deflects Sevacred's sting.
You parry Sevacred's cleave.
Sevacred has some small wounds and bruises.

<275/647hp 720/901 390/394mv>{shaft}{dual_wield}
You yell 'Help! I am being attacked by Mirabel!'
Mirabel's wrath maims you!
Sevacred has some small wounds and bruises.

<241/647hp 720/901 390/394mv>{shaft}{dual_wield} w
No way! You are still fighting!
Sevacred has some small wounds and bruises.

<241/647hp 720/901 390/394mv>{shaft}{dual_wield} flee

You yell 'Help! I am being attacked by Azazhog!'
You deflect Mirabel's wrath aside in an ungraceful parry.
Mirabel's wrath maims you!
Sevacred's cleave maims you!
You awkwardly parry Sevacred's sting with a loud clang.
You block Sevacred's attack with your shield.
Your magic mauls Sevacred.
Your magic mauls Sevacred.
Azazhog's typhoon misses you.
Sevacred has some small wounds and bruises.

<170/647hp 720/901 390/394mv>{shaft}{dual_wield} You flee from combat!
Eastern Main Street
Travelling along the eastern part of Main street, you see to the north a
strange, grassy knoll extending downhill towards a large, formidable looking
fortress. Torches line the way, ready to be lit when darkness befalls the
city. You can continue eastwards down the road, and head towards the city
centre to the west.

[Exits: north east west]
A large brown stallion wearing horse armor grazes nearby.

<170/647hp 720/901 388/394mv>{no opponent}{no opponent}
Aelin walks in.
An everchanging coloured dragon flies in.

<170/647hp 720/901 388/394mv>{no opponent}{no opponent}
You yell 'Help! I am being attacked by Aelin!'
Aelin's flaming bite MUTILATES you!
You sure are BLEEDING!
Aelin's flaming bite MUTILATES you!
You sure are BLEEDING!
Aelin's flaming bite MUTILATES you!
You sure are BLEEDING!
You flee from combat!
A grassy sward
The hubbub of Timaran fades away as you step onto this calm, grassy hill.
All around you the air is suddenly still - not silent, for you can still
make out the sounds of the merchants crying their wares in the streets,
but rather calming. As you walk, the grass unbends from the weight of your
footprints, leaving no sign that you passed this way.

[Exits: north south]
A member of the Timaran city night watch keeps an eye out.
A halfling soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<52/647hp 720/901 387/394mv>{no opponent}{no opponent} c word
Something is interfering with your recalling abilities.

<52/647hp 715/901 387/394mv>{no opponent}{no opponent} w

The Town Crier yells 'Hear ye, hear ye! Roving beast attacking Timaran spotted in the Unsiliel Wood
s!'
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer in the western lands calls for help!'
The Town Crier yells 'Hear ye, hear ye! Strange old man seen lurking in Timaran at night!'

<52/647hp 715/901 387/394mv>{no opponent}{no opponent} w
w
w
You consider tripping off the plateau, but the buildings discourage you from doing so.

<52/647hp 715/901 387/394mv>{no opponent}{no opponent} s
You consider tripping off the plateau, but the buildings discourage you from doing so.

<52/647hp 715/901 387/394mv>{no opponent}{no opponent} s
You consider tripping off the plateau, but the buildings discourage you from doing so.

<52/647hp 715/901 387/394mv>{no opponent}{no opponent} s
You consider tripping off the plateau, but the buildings discourage you from doing so.

<52/647hp 715/901 387/394mv>{no opponent}{no opponent} s
Eastern Main Street
Travelling along the eastern part of Main street, you see to the north a
strange, grassy knoll extending downhill towards a large, formidable looking
fortress. Torches line the way, ready to be lit when darkness befalls the
city. You can continue eastwards down the road, and head towards the city
centre to the west.

[Exits: north east west]
(White Aura) Mirabel the Shepherd of the Weak is here.
A large brown stallion wearing horse armor grazes nearby.
Mirabel flies west.

<52/647hp 715/901 386/394mv>{no opponent}{no opponent} s
You press your nose print into the stained glass.
The Town Crier yells 'Hear ye, hear ye! Strange old man seen lurking in Timaran at night!'

<52/647hp 715/901 386/394mv>{no opponent}{no opponent} You press your nose print into the stained g
lass.

<52/647hp 715/901 386/394mv>{no opponent}{no opponent} You press your nose print into the stained g
lass.

<52/647hp 715/901 386/394mv>{no opponent}{no opponent} s
You press your nose print into the stained glass.

<52/647hp 715/901 386/394mv>{no opponent}{no opponent} You press your nose print into the stained g
lass.

<52/647hp 715/901 386/394mv>{no opponent}{no opponent} n
A grassy sward
The hubbub of Timaran fades away as you step onto this calm, grassy hill.
All around you the air is suddenly still - not silent, for you can still
make out the sounds of the merchants crying their wares in the streets,
but rather calming. As you walk, the grass unbends from the weight of your
footprints, leaving no sign that you passed this way.

[Exits: north south]
A member of the Timaran city night watch keeps an eye out.
A halfling soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<52/647hp 715/901 385/394mv>{no opponent}{no opponent} s
Eastern Main Street
Travelling along the eastern part of Main street, you see to the north a
strange, grassy knoll extending downhill towards a large, formidable looking
fortress. Torches line the way, ready to be lit when darkness befalls the
city. You can continue eastwards down the road, and head towards the city
centre to the west.

[Exits: north east west]
A large brown stallion wearing horse armor grazes nearby.

<52/647hp 715/901 384/394mv>{no opponent}{no opponent} w
w
w
Eastern Main Street
This is the eastern part of the Main Street of the city, which runs
between the east and west gates straight through the city centre. The
street is thronged with people, walking along in groups or alone towards
the centre or other areas. There is the wall of a large ornate building, a
temple from the looks of things, to the south of you, and to the north is
the wall of a small building. A window looks in on some sort of weapon
shop. A number of torches line the way, lighting the street so that
business may continue into the night. The road continues eastwards towards
the Eastern Square, while just to the west is the City Centre.

[Exits: east west]

<52/647hp 715/901 382/394mv>{no opponent}{no opponent} w
w
City Centre of Timaran
You have entered the busy centre of Timaran. Although night darkens the
sky, many torches cast a flickering light around the square. Strange
shadows dance along the ground and against walls. Even at this late hour
the square is a bustle of activity with travellers arriving from the
various gates and local people generally chatting and enjoying themselves
after a hard days work. A large marble fountain dominates the centre of the
square, beautifully carved and spraying arching streams of water into the
night sky. The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all
directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, sighing over the loss of his bell.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer in the western lands calls for help!'
The Town Crier says 'The circus is currently entertaining the White King.'

<52/647hp 715/901 380/394mv>{no opponent}{no opponent} w
w
Western Main Street
This is the western part of Main Street, which runs between the east
and west gates through the centre of the city. The way is brightly lit by
torches that dance and flare as the wind blows. Just to your east is the
busy city centre, and many people pass you on their way to it. To the
north is a stone wall, solid and impenetrable. South lies a small building
with many wooden boats standing outside it, and the sign of a shipwright
hanging above the door. You can continue down the street to the west.

[Exits: east south west]
A large, filthy looking rat scurries around.
Selena the Mayor of Timaran is here, smiling happily to all.
Narak the head guard is here, keeping watch on his city.

<52/647hp 715/901 378/394mv>{no opponent}{no opponent} w
w
w
Western Main Street
You are travelling along the Main Street. The way is lit by torches now
that night covers the city. Many people walk past, going about their
business quietly alone or in groups. A short distance to the east the busy
city centre is visible, and to your north stands a large building with
marble pillars outside. The ornate sign above the door indicates that this
is the city bank. You can continue down the street east and west.

[Exits: north east south west]

<52/647hp 715/901 376/394mv>{no opponent}{no opponent} w
w
w
Western Main Street
You are standing on the Main Street, just east of a large building that
looks suspiciously like a bank, and a constant stream of people pass you
by on their way to the city centre that also lies eastwards. Torches flare
in the odd gust of wind, casting their light on the street. North of you
is an empty looking building, and to the south you can see a small, dark
alleyway. Looking westwards you can see the outline of what looks like a
temple. You can continue along the street east and west.

[Exits: east south west]
Sevacred gallops in on a golden Asc'Liena stallion.
Azazhog flies in.
The battle falcon flies in.
Aelin walks in.
An everchanging coloured dragon flies in.

<52/647hp 715/901 374/394mv>{no opponent}{no opponent}
You yell 'Help! I am being attacked by Aelin!'
Your shield wobbles and barely deflects Aelin's flaming bite.
No way! You are still fighting!
You yell 'Help! I am being attacked by Azazhog!'
Azazhog's typhoon maims you!
You sure are BLEEDING!
You flee from combat!
Western Main Street
You are travelling along the Main Street. The way is lit by torches now
that night covers the city. Many people walk past, going about their
business quietly alone or in groups. A short distance to the east the busy
city centre is visible, and to your north stands a large building with
marble pillars outside. The ornate sign above the door indicates that this
is the city bank. You can continue down the street east and west.

[Exits: north east south west]

<16/647hp 715/901 372/394mv>{no opponent}{no opponent}
Mirabel flies in.
Tinkerbell the everchanging coloured dragon flies in.

<16/647hp 715/901 372/394mv>{no opponent}{no opponent}
You yell 'Help! I am being attacked by Mirabel!'
You parry Mirabel's wrath.
Mirabel has some small wounds and bruises.

<16/647hp 715/901 372/394mv>{shaft}{defensive} w
No way! You are still fighting!
Mirabel has some small wounds and bruises.

<16/647hp 715/901 372/394mv>{shaft}{defensive} No way! You are still fighting!
Mirabel has some small wounds and bruises.

<16/647hp 715/901 372/394mv>{shaft}{defensive} No way! You are still fighting!
Mirabel has some small wounds and bruises.

<16/647hp 715/901 372/394mv>{shaft}{defensive} flee
No way! You are still fighting!
Mirabel has some small wounds and bruises.

<16/647hp 715/901 372/394mv>{shaft}{defensive} Aelin walks in.
An everchanging coloured dragon flies in.
No way! You are still fighting!
Mirabel has some small wounds and bruises.

<16/647hp 715/901 372/394mv>{shaft}{defensive} No way! You are still fighting!
Mirabel has some small wounds and bruises.

<16/647hp 715/901 372/394mv>{shaft}{defensive} You yell 'Help! I am being attacked by Aelin!'
Aelin's flaming bite MUTILATES you!
You have been KILLED!!
  1. neria Tyravels last death. -
    <16/647hp 715/901 372/394mv>{no opponent}{no opponent}
    You yell 'Help! I am being attacked by Mirabel!'
    You parry Mirabel's wrath.
    Mirabel has some small wounds and bruises.

    That was close lol
  2. adwaud Tyravels last death. -
    Adwaud tells you 'Retreat.'

    Dude, listen man! I told you to retreat cus their ganking party was coming!! Listen to me! haha!
  3. Theoric Tyravels last death. -
    Aelin is the most blood thirsty and least honorable Executor I think Knights have ever had. The Knights have been a malicious ganking party for some time now.
  4. Corzen Tyravels last death. -
    Funny because he would never fight Corzen straight up.
  5. Mandor Tyravels last death. -
    Legion has had more honor on average than Knights for a while, which if you think of that in RP terms, means the world is ass backwards.

    But like dav loves to say, if you want it fixed, roll a character for that cabal and change it. apparently helpfiles on virtues mean nothing.
  6. marsd flamebait detected -
    flamebait detected