Spell: sanctuary : lasts for 0 hours <<<<<----I didn't realize it was going to drop that fast. Remind me to look next time
Skill: detect hidden : lasts for 17 hours
<{431hp 406m 303mv} 4485tnl 1603g {no opponent no opponent} !road!>
Boat Shop
[Exits: south]
Avorek is resting here.
An illithid city guard of Seringale stands watch here.
Undulav the boat dealer is sleeping here.
<{431hp 406m 302mv} 4485tnl 1603g {no opponent no opponent} !inside!> 0
Avorek is hurt and suspicious ... you can't sneak up.
<{431hp 406m 302mv} 4485tnl 1603g {no opponent no opponent} !inside!> blackjack av
You hit Avorek on the back of the head with a lead filled sack.
Your blackjack hits Avorek.
Avorek has quite a few wounds.
<{431hp 406m 302mv} 4485tnl 1603g {shaft defensive} !inside!>
Avorek has fled!
Avorek walks south.
<{431hp 406m 302mv} 4485tnl 1603g {no opponent no opponent} !inside!>
The South Road
[Exits: north east west]
<{431hp 406m 301mv} 4485tnl 1603g {no opponent no opponent} !road!>
Avorek walks in.
Players near you:
<{431hp 406m 301mv} 4485tnl 1603g {no opponent no opponent} !road!>
You yell 'Help! I am being attacked by Avorek!'
Avorek's stab maims you!
Avorek's wild stab maims you!
Avorek's tail grazes you.
Avorek has quite a few wounds.
<{357hp 406m 301mv} 4485tnl 1603g {shaft dual_wield} !road!>
Avorek awkwardly parries your flaming bite with a loud clang.
Avorek's stab decimates you!
Avorek's tail grazes you.
Avorek has quite a few wounds.
<{324hp 406m 301mv} 4485tnl 1603g {shaft dual_wield} !road!>
No way! You are still fighting!
Avorek has quite a few wounds.
<{324hp 406m 301mv} 4485tnl 1603g {shaft dual_wield} !road!>
Avorek awkwardly parries your flaming bite with a loud clang.
Avorek dodges your flaming bite.
Avorek's stab decimates you!
Avorek has quite a few wounds.
<{296hp 406m 301mv} 4485tnl 1603g {shaft dual_wield} !road!>
Avorek traps you between his weapons and attempts to hobble you.
Avorek's hobble injures you.
Avorek has quite a few wounds.
<{281hp 406m 301mv} 4485tnl 1603g {shaft dual_wield} !road!>
Avorek dodges your flaming bite.
Avorek dodges your flaming bite.
Avorek concentrates on his combat style to prevent you from dodging.
Avorek's stab devastates you!
Avorek's tail hits you.
Avorek has quite a few wounds.
<{240hp 406m 301mv} 4485tnl 1603g {shaft dual_wield} !road!> fle
You flee from combat!
You lost 10 experience points.
The South Road
[Exits: east west]
<{240hp 406m 300mv} 4495tnl 1603g {no opponent no opponent} !road!>
The South Road
[Exits: north east west]
(White Aura) Avorek is here.
<{240hp 406m 299mv} 4495tnl 1603g {no opponent no opponent} !road!>
The South Road
[Exits: north east south west]
<{240hp 406m 298mv} 4495tnl 1603g {no opponent no opponent} !road!>
The South Road
[Exits: east south west]
<{240hp 406m 297mv} 4495tnl 1603g {no opponent no opponent} !road!>
The South Road
[Exits: east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
<{240hp 406m 296mv} 4495tnl 1603g {no opponent no opponent} !road!>
The South Road
[Exits: east south west]
<{240hp 406m 295mv} 4495tnl 1603g {no opponent no opponent} !road!>
The pale, brittle brick wall of an old building stops your progress.
<{240hp 406m 295mv} 4495tnl 1603g {no opponent no opponent} !road!>
The pale, brittle brick wall of an old building stops your progress.
<{240hp 406m 295mv} 4495tnl 1603g {no opponent no opponent} !road!>
The South Road
[Exits: east west]
<{240hp 406m 294mv} 4495tnl 1603g {no opponent no opponent} !road!>
The day has begun.
The white aura around your body fades.
<{249hp 406m 304mv} 4495tnl 1603g {no opponent no opponent} !road!>
Western Wall and South Road Junction
[Exits: north east]
A human city guard of Seringale stands watch here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
<{249hp 406m 303mv} 4495tnl 1603g {no opponent no opponent} !city!>
A large wall made of huge slabs of white stone blocks your way.
<{249hp 406m 303mv} 4495tnl 1603g {no opponent no opponent} !city!>
Along the Western Walls
[Exits: north south]
<{249hp 406m 302mv} 4495tnl 1603g {no opponent no opponent} !city!>
Along the Western Walls
[Exits: north south]
<{249hp 406m 301mv} 4495tnl 1603g {no opponent no opponent} !city!>
Along the Western Walls
[Exits: north south]
<{249hp 406m 300mv} 4495tnl 1603g {no opponent no opponent} !city!>
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<{249hp 406m 300mv} 4495tnl 1603g {no opponent no opponent} !city!>
Avorek walks in.
<{249hp 406m 300mv} 4495tnl 1603g {no opponent no opponent} !city!>
Avorek walks north.
<{249hp 406m 300mv} 4495tnl 1603g {no opponent no opponent} !city!> Along the Western Walls
[Exits: north south]
(White Aura) Avorek is here.
A human perimeter guard of Seringale is here, watching out for known criminals.
<{249hp 406m 299mv} 4495tnl 1603g {no opponent no opponent} !city!>
You yell 'Help! I am being attacked by Avorek!'
Avorek's stab decimates you!
Avorek has some small wounds and bruises.
<{224hp 406m 299mv} 4495tnl 1603g {shaft dual_wield} !city!>
No way! You are still fighting!
Avorek has some small wounds and bruises.
<{224hp 406m 299mv} 4495tnl 1603g {shaft dual_wield} !city!>
Your flaming bite decimates Avorek!
You parry Avorek's stab.
Avorek's stab wounds you.
Avorek's stab decimates you!
Avorek has quite a few wounds.
<{178hp 406m 299mv} 4495tnl 1603g {shaft dual_wield} !city!> fle
You flee from combat!
You lost 10 experience points.
Inside the West Gate
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<{178hp 406m 298mv} 4505tnl 1603g {no opponent no opponent} !city!>
Along the Western Walls
[Exits: north south]
(White Aura) Avorek is here.
A human perimeter guard of Seringale is here, watching out for known criminals.
<{178hp 406m 297mv} 4505tnl 1603g {no opponent no opponent} !city!>
Avorek walks south.
<{178hp 406m 297mv} 4505tnl 1603g {no opponent no opponent} !city!>
Along the Western Walls
[Exits: north south]
(White Aura) Avorek is here.
<{178hp 406m 296mv} 4505tnl 1603g {no opponent no opponent} !city!>
You yell 'Help! I am being attacked by Avorek!'
Avorek's stab devastates you!
No way! You are still fighting!
Avorek has quite a few wounds.
<{148hp 406m 296mv} 4505tnl 1603g {shaft dual_wield} !city!>
No way! You are still fighting!
Avorek has quite a few wounds.
<{148hp 406m 296mv} 4505tnl 1603g {shaft dual_wield} !city!>
Avorek dual parries your flaming bite.
Avorek's stab devastates you!
You deftly perform a counterbalance evasion.
You couldn't dodge Avorek's stab but he misses by inches.
You parry Avorek's stab.
Avorek has quite a few wounds.
<{116hp 406m 296mv} 4505tnl 1603g {shaft dual_wield} !city!> fle
You flee from combat!
You lost 10 experience points.
Along the Western Walls
[Exits: north south]
<{116hp 406m 295mv} 4515tnl 1603g {no opponent no opponent} !city!>
Along the Western Walls
[Exits: north south]
(White Aura) Avorek is here.
<{116hp 406m 294mv} 4515tnl 1603g {no opponent no opponent} !city!>
Along the Western Walls
[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.
<{116hp 406m 293mv} 4515tnl 1603g {no opponent no opponent} !city!>
Inside the West Gate
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<{116hp 406m 292mv} 4515tnl 1603g {no opponent no opponent} !city!>
Along the Western Walls
[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.
<{116hp 406m 291mv} 4515tnl 1603g {no opponent no opponent} !city!>
Stairwell Under the Western Catapult
[Exits: south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.
<{116hp 406m 290mv} 4515tnl 1603g {no opponent no opponent} !city!>
Seringale's Western Catapult
[Exits: north down]
A mighty looking catapult has been set up on the battlements.
<{116hp 406m 289mv} 4515tnl 1603g {no opponent no opponent} !city!>
On the Western Battlements
[Exits: north south]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
<{116hp 406m 288mv} 4515tnl 1603g {no opponent no opponent} !city!>
On the Western Battlements
[Exits: north south]
A slith perimeter guard of Seringale is here, watching out for known criminals.
<{116hp 406m 287mv} 4515tnl 1603g {no opponent no opponent} !city!>
Northwest Corner of the Battlements
[Exits: east south]
A human city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
<{116hp 406m 286mv} 4515tnl 1603g {no opponent no opponent} !city!>
A large wall made of huge slabs of white stone blocks your way.
<{116hp 406m 286mv} 4515tnl 1603g {no opponent no opponent} !city!>
A large wall made of huge slabs of white stone blocks your way.
<{116hp 406m 286mv} 4515tnl 1603g {no opponent no opponent} !city!>
A large wall made of huge slabs of white stone blocks your way.
(27)[0;1;36mAutohint: Use the EXITS and MINIMAP commands to help find exits.
<{116hp 406m 286mv} 4515tnl 1603g {no opponent no opponent} !city!>
On the Northern Battlements
[Exits: east west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A fire giant city guard walks in.
<{116hp 406m 285mv} 4515tnl 1603g {no opponent no opponent} !city!>
On the Northern Battlements
[Exits: east west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
<{116hp 406m 284mv} 4515tnl 1603g {no opponent no opponent} !city!>
On the Northern Battlements
[Exits: east west]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
<{116hp 406m 283mv} 4515tnl 1603g {no opponent no opponent} !city!>
On the Northern Battlements
[Exits: east west]
A half-elf battlement guard is here.
<{116hp 406m 282mv} 4515tnl 1603g {no opponent no opponent} !city!>
Atop the North Gate
[Exits: east west down]
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.
<{116hp 406m 281mv} 4515tnl 1603g {no opponent no opponent} !city!>
Inside the North Gate
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<{116hp 406m 280mv} 4515tnl 1603g {no opponent no opponent} !city!>
Outside the North Gate
[Exits: north south]
A storm giant citizen of Seringale strolls about.
<{116hp 406m 279mv} 4515tnl 1603g {no opponent no opponent} !city!>
Path in the plains
[Exits: north east south west]
( 2) A long polearm with a curved blade is here.
<{116hp 406m 278mv} 4515tnl 1603g {no opponent no opponent} !field!>
Gallow hill
[Exits: north east south west]
A strange looking amulet is lying here, half covered with dust.
A strange looking cigar, thicker than normal, lies here.
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
///// I run out of town and hide. Then I go back and attack him again. ///////
Avorek walks in.
The Main Street
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A dwarven city guard of Seringale stands watch here.
<{431hp 406m 292mv} 4515tnl 178g {no opponent no opponent} !road!> The Main Street
[Exits: north east south west]
<{431hp 406m 291mv} 4515tnl 178g {no opponent no opponent} !road!>
The Main Street
[Exits: north south west]
A slith city guard of Seringale stands watch here.
A fire giant city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
<{431hp 406m 290mv} 4515tnl 178g {no opponent no opponent} !road!>
North Square
[Exits: north east south west]
A device named 'Whack-A-Mullet' is set up here. (604)
There is a fire pit surrounded by a brass ring here, smoldering warmly.
(Glowing) (Humming) A brass finger post stands here.
<{431hp 406m 289mv} 4515tnl 178g {no opponent no opponent} !city!>
They aren't here.
<{431hp 406m 289mv} 4515tnl 178g {no opponent no opponent} !city!>
You can't do that here.
<{431hp 406m 289mv} 4515tnl 178g {no opponent no opponent} !city!>
Avorek walks in.
<{431hp 406m 289mv} 4515tnl 178g {no opponent no opponent} !city!>
You yell 'Help! I am being attacked by Avorek!'
Avorek's stab decimates you!
No way! You are still fighting!
Your charge misses Avorek.
You dodge Avorek's stab.
You dodge Avorek's stab.
Avorek is in excellent condition.
<{405hp 406m 289mv} 4515tnl 178g {shaft dual_wield} !city!> dir
Avorek's reptilian eyes are unaffected. <<<<<----lesson learned ------>>>>>>
Your kicked dirt misses Avorek.
Avorek is in excellent condition.
<{405hp 406m 289mv} 4515tnl 178g {shaft dual_wield} !city!>
Avorek dodges your charge.
Your charge decimates Avorek!
You dodge Avorek's stab.
Avorek's tail hits you.
Avorek has a few scratches.
<{394hp 406m 289mv} 4515tnl 178g {shaft dual_wield} !city!>
Avorek traps you between his weapons and attempts to hobble you.
Avorek's hobble grazes you.
Avorek has a few scratches.
<{386hp 406m 289mv} 4515tnl 178g {shaft dual_wield} !city!> fle
Your charge decimates Avorek!
Avorek parries your charge.
You deftly perform a counterbalance evasion.
You manage to dodge Avorek's stab with a lot of effort.
Avorek concentrates on his combat style to prevent you from dodging.
Avorek's stab wounds you.
Avorek has a few scratches.
<{367hp 406m 289mv} 4515tnl 178g {shaft dual_wield} !city!> You flee from combat!
You lost 10 experience points.
The North Road
[Exits: east west]
<{367hp 406m 288mv} 4525tnl 178g {no opponent no opponent} !road!>
The weathered side of a large building is all that lies in that direction.
<{367hp 406m 288mv} 4525tnl 178g {no opponent no opponent} !road!>
The night has begun.
You are hungry.
The white aura around your body fades.
<{373hp 406m 304mv} 4525tnl 178g {no opponent no opponent} !road!>
The weathered side of a large building is all that lies in that direction.
<{373hp 406m 304mv} 4525tnl 178g {no opponent no opponent} !road!> The North Road
[Exits: east west]
A slith city guard of Seringale stands watch here.
<{373hp 406m 303mv} 4525tnl 178g {no opponent no opponent} !road!>
Avorek walks in.
<{373hp 406m 303mv} 4525tnl 178g {no opponent no opponent} !road!> wield dag
You stop wielding a finely crafted hunting spear.
You wield a fiery dagger.
A fiery dagger feels like a part of you!
<{373hp 406m 303mv} 4525tnl 178g {no opponent no opponent} !road!>
You yell 'Help! I am being attacked by Avorek!'
You deflect Avorek's stab aside in an ungraceful parry.
Avorek's stab DISMEMBERS you!
Avorek's tail decimates you!
Avorek has a few scratches.
<{289hp 406m 303mv} 4525tnl 178g {shaft dual_wield} !road!>
Avorek manages to dodge your flaming bite with a lot of effort.
A flame red cape goes up in flames.
You summon forth a stream of flame.
Your flamestrike grazes Avorek.
Avorek concentrates on his combat style to prevent you from dodging.
Avorek's stab DISMEMBERS you!
Avorek's wild stab wounds you.
Avorek has a few scratches.
<{216hp 406m 303mv} 4525tnl 178g {shaft dual_wield} !road!> side
You sidestep around Avorek's attacks to stab him in the side.
Your sidestep DISMEMBERS Avorek!
Avorek has some small wounds and bruises.
<{216hp 406m 286mv} 4525tnl 178g {shaft dual_wield} !road!>
Saerina walks in.
An undead slave walks in.
Avorek has some small wounds and bruises.
<{216hp 406m 286mv} 4525tnl 178g {shaft dual_wield} !road!>
Your weapon advantage overcomes Avorek's parry attempt.
Your flaming bite decimates Avorek!
Your flaming bite misses Avorek.
Avorek's stab DISMEMBERS you!
You deftly perform a counterbalance evasion.
You couldn't dodge Avorek's stab but he misses by inches.
Avorek's stab MASSACRES you!
You sure are BLEEDING!
Autohint: You should FLEE to recuperate when you are badly hurt.
You deflect Avorek's stab aside in an ungraceful parry.
Avorek's tail wounds you.
You sure are BLEEDING!
Autohint: You should FLEE to recuperate when you are badly hurt.
Avorek has some small wounds and bruises.
<{76hp 406m 286mv} 4525tnl 178g {shaft dual_wield} !road!>
Saerina looks at you.
Avorek has some small wounds and bruises.
<{76hp 406m 286mv} 4525tnl 178g {shaft dual_wield} !road!> fle
Avorek traps you between his weapons and attempts to hobble you.
Avorek's hobble wounds you.
You sure are BLEEDING!
Autohint: You should FLEE to recuperate when you are badly hurt.
You clutch your leg painfully as you begin to hobble.
Avorek has some small wounds and bruises.
<{59hp 406m 286mv} 4525tnl 178g {shaft dual_wield} !road!>
Avorek manages to dodge your flaming bite with a lot of effort.
Avorek manages to dodge your flaming bite with a lot of effort.
Avorek's stab DISEMBOWELS you!
You sure are BLEEDING!
Autohint: You should FLEE to recuperate when you are badly hurt.
You deflect Avorek's stab aside in an ungraceful parry.
Avorek's tail mauls you.
You are mortally wounded, and will die soon, if not aided.
<{-10hp 406m 286mv} 4525tnl 178g {no opponent no opponent} !road!> fle
You are hurt far too bad for that.
<{-10hp 406m 286mv} 4525tnl 178g {no opponent no opponent} !road!>
You are hurt far too bad for that.
<{-10hp 406m 286mv} 4525tnl 178g {no opponent no opponent} !road!>
You are hurt far too bad for that.
<{-10hp 406m 286mv} 4525tnl 178g {no opponent no opponent} !road!>
You have been KILLED!!
Thanks for the tip on the baton pip. I did buy one, but Avorek took it Lol. After thinking on this I should probably blackjack, steal, and pry more.


The general idea for thieves is to steal. You can't expect to go toe to toe with warrior types unless you steal their weapons and remain in combat/weapon advantage.
Always carry recalls with you. If you want more pointers you can pm me.
Have fun stealing!
"Autohint: You should FLEE to recuperate when you are badly hurt."
Now I realize you were hobbled at that point, but I also saw you switching weapons then SIDESTEPPING after sanctuary fell and Avorek re-initiated.
Lessons learned here:
1) WATCH FOR SANCTUARY/AURA TO FALL.
2) Dirt kick != offense vs. slith
3) Run, run, run.
4) Thief skillset should be used as a thief skillset (blackjack, pry, steal, repeat).
5) See 1-4.
You're trying, and you're sticking it out... as I've said before, bodycount is a big step in the learning curve for PK in AR. If there was a soundtrack to AR, it'd be "Bodies" by Drowning Pool.