Sevacred VS Helequis

posted on 2010-04-30 05:12:23

So Helequis is anathema i guess from killing Calentus so I chat with him a bit, he kills me once, because I just dread this char really lost motivation to play him. I never liked playing goodies. Luckily all he takes is my axe. So I get my things, playing fast and loose here goes nothing


<817/995hp 180/437m 163/394mv 19589tnl no opponent no opponent active forest> sca
You scan all around.
You scan north.
*** Range 3 (north) ***
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
Druggan the Captain of Siege is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (north) ***
The goblin extermination task force is here hunting down goblins.
You scan east.
*** Range 1 (east) ***
A mountain goblin is sneaking about.
A mountain goblin is sneaking about.
You scan south.
*** Range 1 (south) ***
(Charmed) A large, black raven is here.
(Charmed) A zombie of a miscreantic battle troll stands here serving her master.
(Invis) (Charmed) A stone golem stands here to do his master's bidding.
(Invis) (Charmed) A zombie of The shadow dragon stands here serving her master.
(Invis) (Charmed) A flesh golem stands here to do his master's bidding.
(Invis) (White Aura) (ANATHEMA) Helequis the Soul Keeper of Spectres is here.
*** Range 5 (south) ***
A monstrous wyvern slowly circles just above your head.
A monstrous wyvern slowly circles just above your head.
You scan west.
*** Range 3 (west) ***
A sullen bard is here, drinking away his problems.

<817/995hp 180/437m 163/394mv 19589tnl no opponent no opponent active forest> murder Helequis
They aren't here.

<817/995hp 180/437m 163/394mv 19589tnl no opponent no opponent active forest> murder Helequis
They aren't here.

<817/995hp 180/437m 163/394mv 19589tnl no opponent no opponent active forest> murder Helequis
They aren't here.

<817/995hp 180/437m 163/394mv 19589tnl no opponent no opponent active forest> murder Helequis
They aren't here.

<817/995hp 180/437m 163/394mv 19589tnl no opponent no opponent active forest> murder Helequis
They aren't here.

<817/995hp 180/437m 163/394mv 19589tnl no opponent no opponent active forest> s
The Miden'nir
The forest is deep here and the wind blows through the trees and through
your hair. To the north, the forest gets lighter. However, the southern
and western paths place you even deeper in the wood.

[Exits: north south west]

<817/995hp 180/437m 160/394mv 19589tnl no opponent no opponent active forest> murder Helequis
They aren't here.

<817/995hp 180/437m 160/394mv 19589tnl no opponent no opponent active forest> sca
murder Helequis
You scan all around.
You scan north.
*** Range 4 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan south.
*** Range 1 (south) ***
(Invis) (Charmed) A flesh golem stands here to do his master's bidding.
(Invis) (Charmed) A zombie of The shadow dragon stands here serving her master.
(Invis) (Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A zombie of a miscreantic battle troll stands here serving her master.
(Charmed) A large, black raven is here.
(Invis) (White Aura) (ANATHEMA) Helequis the Soul Keeper of Spectres is here.
*** Range 4 (south) ***
A monstrous wyvern slowly circles just above your head.
A monstrous wyvern slowly circles just above your head.
You scan west.

<817/995hp 180/437m 160/394mv 19589tnl no opponent no opponent active forest> They aren't here.

<817/995hp 180/437m 160/394mv 19589tnl no opponent no opponent active forest> murder Helequis
They aren't here.

<817/995hp 180/437m 160/394mv 19589tnl no opponent no opponent active forest> murder Helequis
They aren't here.

<817/995hp 180/437m 160/394mv 19589tnl no opponent no opponent active forest> murder Helequis
They aren't here.

<817/995hp 180/437m 160/394mv 19589tnl no opponent no opponent active forest> murder Helequis
They aren't here.

<817/995hp 180/437m 160/394mv 19589tnl no opponent no opponent active forest> s
murder Helequis
A Crossroads
Here well-used paths meet leading north, south and east. The trees seem to
be closing in on you at this point, and you can barely see the moon
through the thick branches above your head.

[Exits: north east south]
Directions have been etched into a small sign.
(Invis) (Charmed) A flesh golem stands here to do his master's bidding.
(Invis) (Charmed) A zombie of The shadow dragon stands here serving her master.
(Invis) (Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A zombie of a miscreantic battle troll stands here serving her master.
(Charmed) A large, black raven is here.
(Invis) (White Aura) (ANATHEMA) Helequis the Soul Keeper of Spectres is here.
Helequis utters the words, 'grzzs'.
You yell 'Die! Helequis, you sorcerous dog!'
Your rays DISMEMBER Helequis!
Your rays DISMEMBER Helequis!
Helequis has some small wounds and bruises.

<817/995hp 180/437m 157/394mv 19589tnl segment defensive evasive forest> You do the best you can!
Helequis has some small wounds and bruises.

<817/995hp 180/437m 157/394mv 19589tnl segment defensive evasive forest>
Your rays DISEMBOWEL Helequis!
A stone golem fades into existence.
You dodge a stone golem's pierce.
A stone golem's pierce devastates you!
A zombie of The shadow dragon fades into existence.
You dance around A zombie of The shadow dragon's chill and easily dodge it.
You dance around A zombie of The shadow dragon's chill and easily dodge it.
You parry A zombie of a miscreantic battle troll's claw with an easy flourish.
A zombie of a miscreantic battle troll's claw decimates you!
A flesh golem fades into existence.
You dance around a flesh golem's slash and easily dodge it.
A flesh golem's slash wounds you.
Helequis fades into existence.
Helequis's slash DISEMBOWELS you!
Helequis's slash MUTILATES you!
Helequis has quite a few wounds.

<656/995hp 180/437m 157/394mv 19589tnl segment defensive evasive forest>
Helequis gasps in astonishment.
Helequis has quite a few wounds.

<656/995hp 180/437m 157/394mv 19589tnl segment defensive evasive forest>
Helequis utters the words, 'candusie ruyz'.
Helequis's rend life MANGLES you!
Helequis has quite a few wounds.

<565/995hp 180/437m 157/394mv 19589tnl segment defensive evasive forest>
Helequis awkwardly parries your rays with a loud clang.
A stone golem's pierce misses you.
You nimbly dodge a stone golem's pierce with a practiced maneuver.
You dodge A zombie of The shadow dragon's chill.
You dodge A zombie of The shadow dragon's chill.
A zombie of a miscreantic battle troll's claw decimates you!
A zombie of a miscreantic battle troll's claw decimates you!
A zombie of a miscreantic battle troll's claw devastates you!
You parry a flesh golem's slash with an easy flourish.
You dodge a flesh golem's slash.
You dodge Helequis's slash.
You parry Helequis's slash.
Helequis has quite a few wounds.

<483/995hp 180/437m 157/394mv 19589tnl segment defensive evasive forest> flee
You flee from combat!
Deep Forest
It is quite dark here, forest surrounds you. With each step, the forest
seems to close around you, and get darker and more foreboding. It might
just be time to head back to somewhere safe. This is not the place to be
during the night.

[Exits: north east south west]

<483/995hp 180/437m 154/394mv 19589tnl no opponent no opponent aggressive forest> s
murder Helequis
Near the Mountains
Vast mountains lie to the east. You can only go north and west from here
as the rocks stop all other movement.

[Exits: north west]

<483/995hp 180/437m 151/394mv 19589tnl no opponent no opponent aggressive forest> n
They aren't here.

<483/995hp 180/437m 151/394mv 19589tnl no opponent no opponent aggressive forest> Deep Forest
It is quite dark here, forest surrounds you. With each step, the forest
seems to close around you, and get darker and more foreboding. It might
just be time to head back to somewhere safe. This is not the place to be
during the night.

[Exits: north east south west]

<483/995hp 180/437m 148/394mv 19589tnl no opponent no opponent aggressive forest> e
murder Helequis
The Miden'nir
The forest is dark, and becomes even darker west. You sense that there is
something evil hidden in these woods. The forest gets lighter to the
north. The wind kicks up as you ponder your options.

[Exits: north east west]
A mountain goblin is sneaking about.
A mountain goblin is sneaking about.

<483/995hp 180/437m 145/394mv 19589tnl no opponent no opponent aggressive forest> They aren't here.

<483/995hp 180/437m 145/394mv 19589tnl no opponent no opponent aggressive forest> w
Deep Forest
It is quite dark here, forest surrounds you. With each step, the forest
seems to close around you, and get darker and more foreboding. It might
just be time to head back to somewhere safe. This is not the place to be
during the night.

[Exits: north east south west]

<483/995hp 180/437m 142/394mv 19589tnl no opponent no opponent aggressive forest> n
murder Helequis
The Miden'nir
The trees of Miden'nir are quite lush, their shadows hiding the evil that
lurks in these woods. The trees become too thick to the west, but you may
go north, south or travel toward the mountains that lie east of here.

[Exits: north east south]
A mountain goblin is sneaking about.
A mountain goblin is sneaking about.

<483/995hp 180/437m 139/394mv 19589tnl no opponent no opponent aggressive forest> They aren't here.

<483/995hp 180/437m 139/394mv 19589tnl no opponent no opponent aggressive forest> sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A mountain goblin is sneaking about.
A mountain goblin is sneaking about.
You scan east.
*** Range 1 (east) ***
A mountain goblin is sneaking about.
A mountain goblin is sneaking about.
You scan south.

<483/995hp 180/437m 139/394mv 19589tnl no opponent no opponent aggressive forest> whe
Players near you:
Sevacred The Miden'nir
Helequis A Crossroads

<483/995hp 180/437m 139/394mv 19589tnl no opponent no opponent aggressive forest> n
The Miden'nir
You are in a dark forest. To the east, mountains block passage. From here,
only the lighter forest to the west or south offer a way to travel.

[Exits: east south west]
A mountain goblin is sneaking about.
A mountain goblin is sneaking about.

<483/995hp 180/437m 136/394mv 19589tnl no opponent no opponent aggressive forest> s
s
s
The Miden'nir
The trees of Miden'nir are quite lush, their shadows hiding the evil that
lurks in these woods. The trees become too thick to the west, but you may
go north, south or travel toward the mountains that lie east of here.

[Exits: north east south]
A mountain goblin is sneaking about.
A mountain goblin is sneaking about.

<483/995hp 180/437m 133/394mv 19589tnl no opponent no opponent aggressive forest> s
s
s
Deep Forest
It is quite dark here, forest surrounds you. With each step, the forest
seems to close around you, and get darker and more foreboding. It might
just be time to head back to somewhere safe. This is not the place to be
during the night.

[Exits: north east south west]

<483/995hp 180/437m 130/394mv 19589tnl no opponent no opponent aggressive forest> Near the Mountains
Vast mountains lie to the east. You can only go north and west from here
as the rocks stop all other movement.

[Exits: north west]

<483/995hp 180/437m 127/394mv 19589tnl no opponent no opponent aggressive forest> A great boulder blocks your passage south.

<483/995hp 180/437m 127/394mv 19589tnl no opponent no opponent aggressive forest> A great boulder blocks your passage south.

<483/995hp 180/437m 127/394mv 19589tnl no opponent no opponent aggressive forest> A great boulder blocks your passage south.

<483/995hp 180/437m 127/394mv 19589tnl no opponent no opponent aggressive forest>
The night is about to end.

<499/995hp 186/437m 182/394mv 19589tnl no opponent no opponent aggressive forest> w
Muddy Ground
The ground is quite muddy here and puddles are all around. Your boots make
a disgusting SQUISH as you walk here. You can go in any of the four
cardinal directions from here. Hopefully, it will be dryer.

[Exits: north east south west]

<499/995hp 186/437m 179/394mv 19589tnl no opponent no opponent aggressive forest> whe
Players near you:
Sevacred Muddy Ground
Helequis Deep Forest

<499/995hp 186/437m 179/394mv 19589tnl no opponent no opponent aggressive forest> s
The Dark Path
You are hemmed in by trees on either side of you. The path continues
north and south, and while is much to thick to explore west, you can head
off into the woods to the east.

[Exits: north east south]

<499/995hp 186/437m 176/394mv 19589tnl no opponent no opponent aggressive forest> s
s
s
Carnage
The smell of blood fills the air here... You make out two carcasses in
front of you. The forest is impassable to the south, but the other
directions seem ok.

[Exits: north east west]
A monstrous wyvern slowly circles just above your head.
A monstrous wyvern slowly circles just above your head.

<499/995hp 186/437m 173/394mv 19589tnl no opponent no opponent aggressive forest> Thick vegetation blocks your passage south.

<499/995hp 186/437m 173/394mv 19589tnl no opponent no opponent aggressive forest> Thick vegetation blocks your passage south.

<499/995hp 186/437m 173/394mv 19589tnl no opponent no opponent aggressive forest> w
Deep in the Forest of Miden'nir
There is a sickening stench here. It smells of blood and death. To the
north, you catch glimpses of the moon. To the east, you simply cannot see.
The trees are close and stifling.

[Exits: north east west]

<499/995hp 186/437m 170/394mv 19589tnl no opponent no opponent aggressive forest> w
A Bloody Forest
There is a sickening stench here. It smells of blood and death. The
forest is extremely dark and quiet. Light from the moon scatters scarcely
between the dense trees. You notice something hanging from the trees.

[Exits: north east]
A warning has been written on a tree.

<499/995hp 186/437m 167/394mv 19589tnl no opponent no opponent aggressive forest> w
Ominous trees block your passage in that direction.

<499/995hp 186/437m 167/394mv 19589tnl no opponent no opponent aggressive forest> n
A Bloody Forest
There is a sickening stench here. It smells of blood and death. The
forest is extremely dark and quiet. Light from the moon scatters scarcely
between the dense trees. You notice something hanging from the trees.

[Exits: south west]

<499/995hp 186/437m 164/394mv 19589tnl no opponent no opponent aggressive forest> w
w
A Bloody Forest
Soft moonlight lightens the forest here, and shines palely on the graves
of the fallen, who had once been left here rotting, and now rest peacefully.
The ground is covered in leaves, and fallen branches have been pushed off to
the side. Also, a path to the north, once unaccessible, has now been
cleared, and a fortress stands at the end of it.

[Exits: east west]

<499/995hp 186/437m 161/394mv 19589tnl no opponent no opponent aggressive forest> whe
A Bloody Forest
There is a sickening stench here. It smells of blood and death. The
forest is extremely dark and quiet. Light from the moon scatters scarcely
between the dense trees. Eerie noises emanate from creatures within.
There is barely enough light to see the surfaces of the massive tree
trunks surrounding you.

[Exits: east west]
A bird flies about here with his eye sockets full of blood.

<499/995hp 186/437m 158/394mv 19589tnl no opponent no opponent aggressive forest> Players near you:
Sevacred A Bloody Forest
Helequis A Crossroads

<499/995hp 186/437m 158/394mv 19589tnl no opponent no opponent aggressive forest> w
A Bloody Forest
There is a sickening stench here. It smells of blood and death. The
forest is extremely dark and quiet. Light from the moon scatters scarcely
between the dense trees. Eerie noises emanate from creatures within.
There is just enough light to see the surfaces of the massive tree trunks
surrounding you.

[Exits: east west]

<499/995hp 186/437m 155/394mv 19589tnl no opponent no opponent aggressive forest> s
w
Ominous trees block your passage in that direction.

<499/995hp 186/437m 155/394mv 19589tnl no opponent no opponent aggressive forest> s
A Bloody Forest
There is a sickening stench here. It smells of blood and death. The
forest is extremely dark and quiet. In the distance you hear a rumbling
beneath the earth. Eerie noises can be heard from hidden creatures
within. There is barely enough light to see the surfaces of the massive
tree trunks surrounding you.

[Exits: east south]

<499/995hp 186/437m 152/394mv 19589tnl no opponent no opponent aggressive forest> s
s
A faded trail
There is an ancient feel to this path through the forest. The silence is
almost insufferable making you think that there will be some nasty
creature waiting in ambush at the next pass. The gods seemed to have
blessed this part of the woods for there has not been any evidence of
violence or death in many ages. Although very still and quiet, the
presence of an insurmountable force can be felt and sensed. From a near
distance it waits until the moment is ripe.

[Exits: north south]
A bird flies about here with his eye sockets full of blood.

<499/995hp 186/437m 150/394mv 19589tnl no opponent no opponent aggressive field> A faded trail
There is an ancient feel to this path through the forest. The silence is
almost insufferable making you think that there will be some nasty
creature waiting in ambush at the next pass. The gods seemed to have
blessed this part of the woods for there has not been any evidence of
violence or death in manyages. Although very still and quiet, the
presence of an insurmountable force can be felt and sensed. From a near
distance it waits until the moment is ripe.

[Exits: north south]

<499/995hp 186/437m 148/394mv 19589tnl no opponent no opponent aggressive field> s
A faded trail
There is an ancient feel to this path through the forest. The silence is
almost in sufferable making you think that there will be some nasty
creature waiting in ambush at the next pass. The gods seemed to have
blessed this part of the woods for there has not been any evidence of
violence or death in many ages. Although very still and quiet, the
presence of an insurmountable force can be felt and sensed. From a near
distance it waits until the moment is ripe.

[Exits: north west]

<499/995hp 186/437m 146/394mv 19589tnl no opponent no opponent aggressive field> Thick clusters of trees block your passage south.

<499/995hp 186/437m 146/394mv 19589tnl no opponent no opponent aggressive field> w
A clearing
A comfortable clearing is laid out before you. The fragrance of wild
flowers nearby mixes with the stench of a rotting trees all around you.
However, the mossy ground makes room and comfort for a place to spend the
night. The pollen dispersed in the air makes one very sleepy, almost to
the point of falling to the ground. All of a sudden, a roar from not to
far away breaks the silence of the forest as all creature seem to jump in
shock and in fear.

[Exits: east south]

<499/995hp 186/437m 144/394mv 19589tnl no opponent no opponent aggressive field> w
A fallen and moldering giant tree blocks your passage west.

<499/995hp 186/437m 144/394mv 19589tnl no opponent no opponent aggressive field> s
An old walkway
The trail has been altered by added wooden pylons and railings to provide
ease of travel and preservation of the trail. Small plants fill the area.
Some of the trees seemed to be charred and you wonder what sort of
creature could have caused them. Whatever it is, it must be one of great
size, strength, and power.

[Exits: north south]

<499/995hp 186/437m 142/394mv 19589tnl no opponent no opponent aggressive field> s
An old walkway
The trail has been altered by added wooden pylons and railings to provide
ease of travel and preservation of the trail. Small plants fill the area.
The hooting of owls and the chirping of crickets fill the air with raucous
noise. The woods around is rather dense and moonlight barely peeps through
the canopy.

[Exits: north west]
An important piece of parchment is waiting to be read.
A bird flies about here with his eye sockets full of blood.

<499/995hp 186/437m 140/394mv 19589tnl no opponent no opponent aggressive field> whe
Players near you:
Sevacred An old walkway
Druggan On a Small Path
Helequis A Bloody Forest

<499/995hp 186/437m 140/394mv 19589tnl no opponent no opponent aggressive field> n
An old walkway
The trail has been altered by added wooden pylons and railings to provide
ease of travel and preservation of the trail. Small plants fill the area.
Some of the trees seemed to be charred and you wonder what sort of
creature could have caused them. Whatever it is, it must be one of great
size, strength, and power.

[Exits: north south]

<499/995hp 186/437m 138/394mv 19589tnl no opponent no opponent aggressive field> n
A clearing
A comfortable clearing is laid out before you. The fragrance of wild
flowers nearby mixes with the stench of a rotting trees all around you.
However, the mossy ground makes room and comfort for a place to spend the
night. The pollen dispersed in the air makes one very sleepy, almost to
the point of falling to the ground. All of a sudden, a roar from not to
far away breaks the silence of the forest as all creature seem to jump in
shock and in fear.

[Exits: east south]

<499/995hp 186/437m 136/394mv 19589tnl no opponent no opponent aggressive field> e

The raven flies in.
A zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
A zombie of The shadow dragon lumbers in.
A flesh golem walks in.

<499/995hp 186/437m 136/394mv 19589tnl no opponent no opponent aggressive field> A faded trail
There is an ancient feel to this path through the forest. The silence is
almost in sufferable making you think that there will be some nasty
creature waiting in ambush at the next pass. The gods seemed to have
blessed this part of the woods for there has not been any evidence of
violence or death in many ages. Although very still and quiet, the
presence of an insurmountable force can be felt and sensed. From a near
distance it waits until the moment is ripe.

[Exits: north west]

<499/995hp 186/437m 134/394mv 19589tnl no opponent no opponent aggressive field> murder Helequis
They aren't here.

<499/995hp 186/437m 134/394mv 19589tnl no opponent no opponent aggressive field> w
murder Helequis
A clearing
A comfortable clearing is laid out before you. The fragrance of wild
flowers nearby mixes with the stench of a rotting trees all around you.
However, the mossy ground makes room and comfort for a place to spend the
night. The pollen dispersed in the air makes one very sleepy, almost to
the point of falling to the ground. All of a sudden, a roar from not to
far away breaks the silence of the forest as all creature seem to jump in
shock and in fear.

[Exits: east south]

<499/995hp 186/437m 132/394mv 19589tnl no opponent no opponent aggressive field> They aren't here.

<499/995hp 186/437m 132/394mv 19589tnl no opponent no opponent aggressive field> s
An old walkway
The trail has been altered by added wooden pylons and railings to provide
ease of travel and preservation of the trail. Small plants fill the area.
Some of the trees seemed to be charred and you wonder what sort of
creature could have caused them. Whatever it is, it must be one of great
size, strength, and power.

[Exits: north south]
(Charmed) A large, black raven is here.
(Charmed) A zombie of a miscreantic battle troll stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A zombie of The shadow dragon stands here serving her master.
(Charmed) A flesh golem stands here to do his master's bidding.
(White Aura) (ANATHEMA) Helequis the Soul Keeper of Spectres is here.

<499/995hp 186/437m 130/394mv 19589tnl no opponent no opponent aggressive field> murder Helequis

The raven flies north.
A zombie of a miscreantic battle troll lumbers north.
A stone golem walks north.
A zombie of The shadow dragon lumbers north.
A flesh golem walks north.

<499/995hp 186/437m 130/394mv 19589tnl no opponent no opponent aggressive field> They aren't here.

<499/995hp 186/437m 130/394mv 19589tnl no opponent no opponent aggressive field> n
A clearing
A comfortable clearing is laid out before you. The fragrance of wild
flowers nearby mixes with the stench of a rotting trees all around you.
However, the mossy ground makes room and comfort for a place to spend the
night. The pollen dispersed in the air makes one very sleepy, almost to
the point of falling to the ground. All of a sudden, a roar from not to
far away breaks the silence of the forest as all creature seem to jump in
shock and in fear.

[Exits: east south]

<499/995hp 186/437m 128/394mv 19589tnl no opponent no opponent aggressive field> murder Helequis
They aren't here.
The raven flies in.
A zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
A zombie of The shadow dragon lumbers in.
A flesh golem walks in.

<499/995hp 186/437m 128/394mv 19589tnl no opponent no opponent aggressive field> e
murder Helequis
A faded trail
There is an ancient feel to this path through the forest. The silence is
almost in sufferable making you think that there will be some nasty
creature waiting in ambush at the next pass. The gods seemed to have
blessed this part of the woods for there has not been any evidence of
violence or death in many ages. Although very still and quiet, the
presence of an insurmountable force can be felt and sensed. From a near
distance it waits until the moment is ripe.

[Exits: north west]

<499/995hp 186/437m 126/394mv 19589tnl no opponent no opponent aggressive field> They aren't here.

<499/995hp 186/437m 126/394mv 19589tnl no opponent no opponent aggressive field> w
murder Helequis
A clearing
A comfortable clearing is laid out before you. The fragrance of wild
flowers nearby mixes with the stench of a rotting trees all around you.
However, the mossy ground makes room and comfort for a place to spend the
night. The pollen dispersed in the air makes one very sleepy, almost to
the point of falling to the ground. All of a sudden, a roar from not to
far away breaks the silence of the forest as all creature seem to jump in
shock and in fear.

[Exits: east south]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A zombie of The shadow dragon stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A zombie of a miscreantic battle troll stands here serving her master.
(Charmed) A large, black raven is here.
(White Aura) (ANATHEMA) Helequis the Soul Keeper of Spectres is here.

<499/995hp 186/437m 124/394mv 19589tnl no opponent no opponent aggressive field>
Helequis utters the words, 'candusie ruyz'.
You yell 'Die! Helequis, you sorcerous dog!'
Helequis's rend life MANGLES you!
Helequis has quite a few wounds.

<401/995hp 186/437m 124/394mv 19589tnl segment defensive aggressive field> You do the best you can!
Helequis has quite a few wounds.

<401/995hp 186/437m 124/394mv 19589tnl segment defensive aggressive field>
Your rays DISEMBOWEL Helequis!
Your rays DISEMBOWEL Helequis!
Your rays DISEMBOWEL Helequis!
A stone golem's pierce misses you.
A stone golem's pierce decimates you!
A zombie of The shadow dragon's chill mauls you.
A zombie of The shadow dragon's chill wounds you.
A zombie of a miscreantic battle troll's claw decimates you!
You dodge A zombie of a miscreantic battle troll's claw.
You block A zombie of a miscreantic battle troll's attack and attempt to strike at the brief opening.
Your riposte DISMEMBERS A zombie of a miscreantic battle troll!
You dodge a flesh golem's slash.
You dance around a flesh golem's slash and easily dodge it.
You couldn't dodge Helequis's slash but she misses by inches.
Helequis has quite a few wounds.

<306/995hp 186/437m 124/394mv 19589tnl segment defensive aggressive field> flee
You flee from combat!
A faded trail
There is an ancient feel to this path through the forest. The silence is
almost in sufferable making you think that there will be some nasty
creature waiting in ambush at the next pass. The gods seemed to have
blessed this part of the woods for there has not been any evidence of
violence or death in many ages. Although very still and quiet, the
presence of an insurmountable force can be felt and sensed. From a near
distance it waits until the moment is ripe.

[Exits: north west]

<306/995hp 186/437m 122/394mv 19589tnl no opponent no opponent aggressive field> w
murder Helequis
A clearing
A comfortable clearing is laid out before you. The fragrance of wild
flowers nearby mixes with the stench of a rotting trees all around you.
However, the mossy ground makes room and comfort for a place to spend the
night. The pollen dispersed in the air makes one very sleepy, almost to
the point of falling to the ground. All of a sudden, a roar from not to
far away breaks the silence of the forest as all creature seem to jump in
shock and in fear.

[Exits: east south]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A zombie of The shadow dragon stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A zombie of a miscreantic battle troll stands here serving her master.
(Charmed) A large, black raven is here.
(White Aura) (ANATHEMA) Helequis the Soul Keeper of Spectres is here.

<306/995hp 186/437m 120/394mv 19589tnl no opponent no opponent aggressive field>
Helequis utters the words, 'candusie ruyz'.
You yell 'Die! Helequis, you sorcerous dog!'
Helequis's rend life MANGLES you!
You sure are BLEEDING!
Helequis has quite a few wounds.

<215/995hp 186/437m 120/394mv 19589tnl segment defensive aggressive field> You do the best you can!
Helequis has quite a few wounds.

<215/995hp 186/437m 120/394mv 19589tnl segment defensive aggressive field>
Your rays DISEMBOWEL Helequis!
You dodge a stone golem's pierce.
You dodge a stone golem's pierce.
You dance around A zombie of The shadow dragon's chill and easily dodge it.
You parry A zombie of The shadow dragon's chill.
You block A zombie of a miscreantic battle troll's attack and attempt to strike at the brief opening.
Your riposte MASSACRES A zombie of a miscreantic battle troll!
You manage to dodge A zombie of a miscreantic battle troll's claw with a lot of effort.
You deflect a flesh golem's slash aside in an ungraceful parry.
You parry a flesh golem's slash.
You parry Helequis's slash.
Helequis has some big nasty wounds and scratches.

<215/995hp 186/437m 120/394mv 19589tnl segment defensive aggressive field> flee
You flee from combat!
A faded trail
There is an ancient feel to this path through the forest. The silence is
almost in sufferable making you think that there will be some nasty
creature waiting in ambush at the next pass. The gods seemed to have
blessed this part of the woods for there has not been any evidence of
violence or death in many ages. Although very still and quiet, the
presence of an insurmountable force can be felt and sensed. From a near
distance it waits until the moment is ripe.

[Exits: north west]

<215/995hp 186/437m 118/394mv 19589tnl no opponent no opponent aggressive field> w
A clearing
A comfortable clearing is laid out before you. The fragrance of wild
flowers nearby mixes with the stench of a rotting trees all around you.
However, the mossy ground makes room and comfort for a place to spend the
night. The pollen dispersed in the air makes one very sleepy, almost to
the point of falling to the ground. All of a sudden, a roar from not to
far away breaks the silence of the forest as all creature seem to jump in
shock and in fear.

[Exits: east south]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A zombie of The shadow dragon stands here serving her master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A zombie of a miscreantic battle troll stands here serving her master.
(Charmed) A large, black raven is here.
(White Aura) (ANATHEMA) Helequis the Soul Keeper of Spectres is here.

<215/995hp 186/437m 116/394mv 19589tnl no opponent no opponent aggressive field> murder Helequis
Helequis yells 'Help! I am being attacked by Sevacred!'
Your rays DISEMBOWEL Helequis!
Your rays DISMEMBER Helequis!
Your rays DISMEMBER Helequis!
Helequis looks pretty hurt.

<215/995hp 186/437m 116/394mv 19589tnl segment defensive aggressive field>
Helequis utters the words, 'candusie ruyz'.
Helequis's rend life MANGLES you!
You sure are BLEEDING!
Helequis looks pretty hurt.

<125/995hp 186/437m 116/394mv 19589tnl segment defensive aggressive field>
Your rays DISEMBOWEL Helequis!
The Sword of the Sun glows with a soft light.
You feel better.
You couldn't dodge a stone golem's pierce but it misses by inches.
You dance around a stone golem's pierce and easily dodge it.
You manage to dodge A zombie of The shadow dragon's chill with a lot of effort.
You block A zombie of The shadow dragon's attack and attempt to strike at the brief opening.
Your riposte DISMEMBERS A zombie of The shadow dragon!
A zombie of a miscreantic battle troll's claw misses you.
You thrust A zombie of a miscreantic battle troll's claw aside in a skillful parry.
A flesh golem's slash mauls you.
You sure are BLEEDING!
A flesh golem's slash wounds you.
You sure are BLEEDING!
Helequis's slash MUTILATES you!
You sure are BLEEDING!
You block Helequis's attack and attempt to strike at the brief opening.
Your riposte devastates Helequis!
Helequis is in awful condition.

<64/995hp 186/437m 116/394mv 19589tnl segment defensive aggressive field>
Helequis has fled!
The raven flies south.
A flesh golem has fled!
A flesh golem walks east.
A zombie of The shadow dragon has fled!
A zombie of The shadow dragon lumbers east.
A stone golem has fled!
A stone golem walks east.
A zombie of a miscreantic battle troll has fled!
A zombie of a miscreantic battle troll lumbers south.

<64/995hp 186/437m 116/394mv 19589tnl no opponent no opponent aggressive field>
A zombie of a miscreantic battle troll lumbers in.
The raven flies in.

<64/995hp 186/437m 116/394mv 19589tnl no opponent no opponent aggressive field> flee
murder Helequis
You aren't fighting anyone.

<64/995hp 186/437m 116/394mv 19589tnl no opponent no opponent aggressive field> Helequis yells 'Help! I am being attacked by Sevacred!'
Your rays DISEMBOWEL Helequis!
Helequis is DEAD!!
  1. rekkakun Sevacred VS Helequis -
    You dont get anathema from killing knights.

    Btw, good fight! It was close.
  2. Corzen Sevacred VS Helequis -
    A rend life rather than a flee would have ended this in the other direction...Close fight you two.