And to micro I don't like brief mode deal with it
<470/884hp 634/682m 383/394mv 27385tnl no opponent no opponent aggressive city> whe
Players near you:
Arirav Pet Shop
<470/884hp 634/682m 383/394mv 27385tnl no opponent no opponent aggressive city> whe
Players near you:
Arirav Pet Shop
<470/884hp 634/682m 383/394mv 27385tnl no opponent no opponent aggressive city> r
You rest.
<470/884hp 634/682m 383/394mv 27385tnl no opponent no opponent aggressive city> sc
/@============================================================-
| \\
| Damwui the Wrath of Nature |
| Rank Pledge of [KEEPER], 23 years old (126 hours). |
| |
| Race: Werebeast Hometown: Timaran Health: 470/884 |
| Sex: Male Alignment: Neutral Mana: 634/682 |
| Class: Ranger Ethos: Neutral Move: 383/394 |
\\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Average Weight: 285/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 10 |
| Wisdom: 20 (20+0) Exp tnl: 27385 Trains: 1 |
| Dexter: 20 (20+0) Quests: 44/48 Items: 32/34 |
| Consti: 20 (16+4) Gold: 11127 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \\
/ |
| Armor Vs Pierce: -100 Saving Throws |
| Hitroll: 26 Vs Bash: -97 Afflictive: -14 |
| Damroll: 41 Vs Slash: -95 Maledictive: -16 |
| Vs Exotic: -73 Mental: -6 |
\\==========================================================-/
You are affected by the following:
Power: atonement : modifies damroll by 2 for 1 hours
: modifies hitroll by 2 for 1 hours
Spell: cabal sanctuary: lasts for 5 hours
Power: fine : lasts for 162 hours
Power: forge weapon : lasts for 0 hours
Skill: warcry : modifies save_vs_spell by -6 for 15 hours
: modifies hitroll by 6 for 15 hours
Set : Treant Thews : modifies constitution by 4 permanently
: modifies strength by 4 permanently
: modifies damroll by 4 permanently
: modifies hitroll by 4 permanently
: modifies hp by 30 permanently
<470/884hp 634/682m 383/394mv 27385tnl no opponent no opponent aggressive city> wa
You stand up.
<470/884hp 634/682m 383/394mv 27385tnl no opponent no opponent aggressive city> d
On a Rising Catwalk
You are swaying on a steel catwalk which stretches over some of the
residential areas of Seringale below. Your view of the city is slightly
obscured by wafting smoke from the chimneys under your feet. The smells of
wood fires and occasional aromas of cooking during mealtimes float by your
nose, as gulls and pigeons circle above your head. The catwalk extends back
to the east, and a ladder here leads further up.
[Exits: east up]
A wild boar walks in.
<470/884hp 634/682m 381/394mv 27385tnl no opponent no opponent aggressive city> d
Alas, you cannot go that way.
<470/884hp 634/682m 381/394mv 27385tnl no opponent no opponent aggressive city> e
Above a Spotless Street
You are standing on a sort of stone ledge between two catwalks over the
sprawling grounds of the city. From here you can see a fairly impressive
view over the southern parts of Seringale. The bustling sounds of the city
are left below and all you can hear is the soft breeze tickling your skin.
The entrance of the Justice cabal is only a stone's throw away. A ladder
leads back down to the street, and a catwalk extends to the east and west.
[Exits: east west down]
(Charmed) A wolf is here following its master.
(White Aura) Tipplwise the Battlemaster is here.
A wild boar walks in.
<470/884hp 634/682m 379/394mv 27385tnl no opponent no opponent aggressive city> e
You yell 'Help! I am being attacked by Tipplwise!'
You block Tipplwise's attack with your shield.
Tipplwise has some small wounds and bruises.
<470/884hp 634/682m 379/394mv 27385tnl shaft defensive aggressive city> No way! You are still fighting!
Tipplwise has some small wounds and bruises.
<470/884hp 634/682m 379/394mv 27385tnl shaft defensive aggressive city>
You block Tipplwise's attack with your shield.
You thrust Tipplwise's crush aside in a skillful parry.
Tipplwise manages to dodge your flaming bite with a lot of effort.
Tipplwise has some small wounds and bruises.
<470/884hp 634/682m 379/394mv 27385tnl shaft defensive aggressive city>
Tipplwise disarms your shield, sending it flying!
wear shield
Tipplwise has some small wounds and bruises.
<470/884hp 634/682m 379/394mv 27385tnl shaft defensive aggressive city> du fier
You wear an ethereal shield as a shield.
Tipplwise's crush MUTILATES you!
Tipplwise's shield wobbles and barely deflects your flaming bite.
Tipplwise's shield absorbs the impact of your flaming bite easily.
Tipplwise has some small wounds and bruises.
<433/884hp 634/682m 379/394mv 27385tnl shaft defensive aggressive city>
Tipplwise's crush DISEMBOWELS you!
Tipplwise blocks your attack and attempts to strike at the brief opening.
Tipplwise's riposte devastates you!
You scream out in agonizing pain as your body starts to deform!
You let out a howl into the air as your wolven side takes over!
A wild boar's charge wounds Tipplwise.
Tipplwise has quite a few wounds.
<384/909hp 634/682m 379/394mv 27385tnl shaft defensive aggressive city> You stop using an ethereal shield as a shield.
You wield a fiery dagger in your off-hand.
A fiery dagger feels like a part of you!
Tipplwise has quite a few wounds.
<384/909hp 634/682m 379/394mv 27385tnl shaft defensive aggressive city>
Tipplwise has fled!
Tipplwise walks east.
A wolf walks east.
<384/909hp 634/682m 379/394mv 27385tnl no opponent no opponent aggressive city> e
Tipplwise walks in.
A wolf walks in.
<384/909hp 634/682m 379/394mv 27385tnl no opponent no opponent aggressive city>
You yell 'Help! Tipplwise just charged into me!'
Tipplwise's charge attack MASSACRES you!
Tipplwise has some small wounds and bruises.
<305/909hp 634/682m 379/394mv 27385tnl shaft two_handed aggressive city>
Tipplwise's stab DISEMBOWELS you!
Tipplwise's stab DISEMBOWELS you!
You sure are BLEEDING!
You dodge Tipplwise's stab.
Your flaming bite misses Tipplwise.
Tipplwise parries your flaming bite.
Your flaming bite DISEMBOWELS Tipplwise!
A wild boar's charge wounds Tipplwise.
Tipplwise has quite a few wounds.
<215/909hp 634/682m 379/394mv 27385tnl shaft two_handed aggressive city> No way! You are still fighting!
Tipplwise has quite a few wounds.
<215/909hp 634/682m 379/394mv 27385tnl shaft two_handed aggressive city>
The night is about to end.
A wild boar looks uncomfortable in these surroundings.
You feel ready to forge again.
A wolf's body returns to normal.
Tipplwise has quite a few wounds.
<229/909hp 642/682m 394/394mv 27385tnl shaft two_handed aggressive city> flee
You flee from combat!
On a Rising Catwalk
You are swaying on a steel catwalk which stretches over some of the
residential areas of Seringale below. Your view of the city is slightly
obscured by wafting smoke from the chimneys under your feet. The smells of
wood fires and occasional aromas of cooking during mealtimes float by your
nose, as gulls and pigeons circle above your head. The catwalk extends back
to the east, and a ladder here leads further up.
[Exits: east up]
<229/909hp 642/682m 392/394mv 27385tnl no opponent no opponent aggressive city> e
e
Above a Spotless Street
You are standing on a sort of stone ledge between two catwalks over the
sprawling grounds of the city. From here you can see a fairly impressive
view over the southern parts of Seringale. The bustling sounds of the city
are left below and all you can hear is the soft breeze tickling your skin.
The entrance of the Justice cabal is only a stone's throw away. A ladder
leads back down to the street, and a catwalk extends to the east and west.
[Exits: east west down]
(Charmed) A wolf is here following its master.
(White Aura) Tipplwise the Battlemaster is here.
<229/909hp 642/682m 390/394mv 27385tnl no opponent no opponent aggressive city> Equipment and Supplies
A black mesh steel fence separates you from the north side of the shop.
There is a small opening in the fence, with a ledge protruding out. You
can see a faint outline of a door on the north wall. Large crates are
stacked beside long shelves of supplies near the back of the room. A few
stock armors and weapons are hung against the east wall, each bearing the
symbol of Justice. A short gaunt gnome sits behind the fence, reading a
book in the candlelight. The exit to the shop lies to the west.
[Exits: west]
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
<229/909hp 642/682m 389/394mv 27385tnl no opponent no opponent aggressive inside> w
Above a Spotless Street
You are standing on a sort of stone ledge between two catwalks over the
sprawling grounds of the city. From here you can see a fairly impressive
view over the southern parts of Seringale. The bustling sounds of the city
are left below and all you can hear is the soft breeze tickling your skin.
The entrance of the Justice cabal is only a stone's throw away. A ladder
leads back down to the street, and a catwalk extends to the east and west.
[Exits: east west down]
(Charmed) A wolf is here following its master.
(White Aura) Tipplwise the Battlemaster is here.
<229/909hp 642/682m 388/394mv 27385tnl no opponent no opponent aggressive city> d
A Spotless Street
The walls along this road are constantly being scrubbed clean of
anti-Justice graffiti, as the street gets ever closer to the Justice's
cabal. Not much sound is heard here, as those who respect the protection
that the Justices provide help to enforce the sanctity of law within
Seringale even while the Justices themselves aren't present. The street
leads back north and a ladder leads up to a catwalk.
[Exits: north up]
A white trellis overgrown with blue roses lines the east side of the road.
(Charmed) A large, wild boar grunts softly here.
A dwarven city guard of Seringale stands watch here.
Tipplwise walks in.
A wolf walks in.
<229/909hp 642/682m 386/394mv 27385tnl no opponent no opponent aggressive road> d
Alas, you cannot go that way.
You yell 'Help! I am being attacked by Tipplwise!'
You parry Tipplwise's stab.
Tipplwise has quite a few wounds.
<229/909hp 642/682m 386/394mv 27385tnl shaft two_handed aggressive road> e
Tipplwise's stab maims you!
You sure are BLEEDING!
Tipplwise manages to dodge your flaming bite with a lot of effort.
Your flaming bite DISEMBOWELS Tipplwise!
Your bite mauls Tipplwise.
A wild boar's charge wounds Tipplwise.
Tipplwise has quite a few wounds.
<193/909hp 642/682m 386/394mv 27385tnl shaft two_handed aggressive road> No way! You are still fighting!
Tipplwise has quite a few wounds.
<193/909hp 642/682m 386/394mv 27385tnl shaft two_handed aggressive road> flee
A dwarven city guard walks north.
Tipplwise has quite a few wounds.
<193/909hp 642/682m 386/394mv 27385tnl shaft two_handed aggressive road> You flee from combat!
A Spotless Street
The walls along this road are constantly being scrubbed clean of
anti-Justice graffiti, as the street gets ever closer to the Justice's
cabal. Not much sound is heard here, as those who respect the protection
that the Justices provide help to enforce the sanctity of law within
Seringale even while the Justices themselves aren't present. The South Road
lies to your north while the street continues to the south.
[Exits: north south]
A small patch of potatos is planted along the road.
A dwarven city guard of Seringale stands watch here.
A wild boar walks in.
<193/909hp 642/682m 384/394mv 27385tnl no opponent no opponent aggressive road> n
n
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues east and west, and a dark
trash-filled street leads to the south.
[Exits: east south west]
A wild boar walks in.
<193/909hp 642/682m 382/394mv 27385tnl no opponent no opponent aggressive road> The pale, brittle brick wall of an old building stops your progress.
<193/909hp 642/682m 382/394mv 27385tnl no opponent no opponent aggressive road> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Fruit Grove to the south and the South
Road continues to the east and the west.
[Exits: east south west]
A wild boar walks in.
<193/909hp 642/682m 380/394mv 27385tnl no opponent no opponent aggressive road> e
e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Flower Shop to the south and the South
Road continues to the east and the west.
[Exits: east south west]
A wild boar walks in.
<193/909hp 642/682m 378/394mv 27385tnl no opponent no opponent aggressive road> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of a park to the north, the
entrance of the Berserker Guild to the south, and the South Road
continues to east and the west.
[Exits: north east south west]
A wild boar walks in.
<193/909hp 642/682m 376/394mv 27385tnl no opponent no opponent aggressive road> e
e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of the Boat Shop to the north,
the South Square to the east, and the South Road continues to the west.
[Exits: north east west]
A wild boar walks in.
<193/909hp 642/682m 374/394mv 27385tnl no opponent no opponent aggressive road> The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.
[Exits: east west]
A wild boar walks in.
<193/909hp 642/682m 372/394mv 27385tnl no opponent no opponent aggressive road> South Square
You are at the South Square of Seringale. It is gloomy and dim here. The
square is a tiny opening in between a few broken down buildings. The air
is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, the South Road to the
east and west.
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A wild boar walks in.
<193/909hp 642/682m 370/394mv 27385tnl no opponent no opponent aggressive city> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.
[Exits: east west]
A wild boar walks in.
<193/909hp 642/682m 368/394mv 27385tnl no opponent no opponent aggressive road> w
South Square
You are at the South Square of Seringale. It is gloomy and dim here. The
square is a tiny opening in between a few broken down buildings. The air
is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, the South Road to the
east and west.
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A wild boar walks in.
Tipplwise walks in.
A wolf walks in.
<193/909hp 642/682m 366/394mv 27385tnl no opponent no opponent aggressive city> n
n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.
[Exits: north east south west]
A wild boar walks in.
Tipplwise walks in.
A wolf walks in.
<193/909hp 642/682m 364/394mv 27385tnl no opponent no opponent aggressive road> n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.
[Exits: north east south west]
A wild boar walks in.
<193/909hp 642/682m 362/394mv 27385tnl no opponent no opponent aggressive road> The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sewing
needle to the east and to the west, the pet shop.
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A wild boar walks in.
<193/909hp 642/682m 360/394mv 27385tnl no opponent no opponent aggressive road> South of Market Square
You are south of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.
[Exits: east south west]
A human city guard of Seringale stands watch here.
A fearless adventurer is here asking for a group to explore Haon Dor.
A wild boar walks in.
<193/909hp 642/682m 358/394mv 27385tnl no opponent no opponent aggressive city> w
A marvellous fountain has been walled off by a fence.
<193/909hp 642/682m 358/394mv 27385tnl no opponent no opponent aggressive city> n
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.
[Exits: north east]
A dwarven city guard of Seringale stands watch here.
A wild boar walks in.
<193/909hp 642/682m 357/394mv 27385tnl no opponent no opponent aggressive inside> w
w
West of Market Square
You are west of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.
[Exits: north south west]
An avian city guard of Seringale stands watch here.
A wild boar walks in.
<193/909hp 642/682m 356/394mv 27385tnl no opponent no opponent aggressive city> w
w
w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.
[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A wild boar walks in.
<193/909hp 642/682m 354/394mv 27385tnl no opponent no opponent aggressive road> w
w
w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.
[Exits: north east south west]
A wild boar walks in.
<193/909hp 642/682m 352/394mv 27385tnl no opponent no opponent aggressive road> w
w
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.
[Exits: north east south west]
A wild boar walks in.
<193/909hp 642/682m 350/394mv 27385tnl no opponent no opponent aggressive city> w
w
w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.
[Exits: north east south west]
A wild boar walks in.
<193/909hp 642/682m 348/394mv 27385tnl no opponent no opponent aggressive road> w
w
w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.
[Exits: north east west]
A wild boar walks in.
<193/909hp 642/682m 346/394mv 27385tnl no opponent no opponent aggressive road> The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the West Gate to the west.
[Exits: east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A wild boar walks in.
<193/909hp 642/682m 344/394mv 27385tnl no opponent no opponent aggressive road> Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A wild boar walks in.
<193/909hp 642/682m 342/394mv 27385tnl no opponent no opponent aggressive city> Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.
[Exits: east west]
A human citizen of Seringale wanders around aimlessly.
A wild boar walks in.
<193/909hp 642/682m 340/394mv 27385tnl no opponent no opponent aggressive city> The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.
[Exits: east west]
A wild boar walks in.
<193/909hp 642/682m 338/394mv 27385tnl no opponent no opponent aggressive field> A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter. A thinner trail
twists off slowly to the north.
[Exits: east west]
<193/909hp 642/682m 337/394mv 27385tnl no opponent no opponent aggressive forest> w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
<193/909hp 642/682m 334/394mv 27385tnl no opponent no opponent aggressive forest> A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
<193/909hp 642/682m 331/394mv 27385tnl no opponent no opponent aggressive forest> whe
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.
[Exits: north east west]
<193/909hp 642/682m 329/394mv 27385tnl no opponent no opponent aggressive forest> A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree silhouettes against the moon to the north.
[Exits: east south west]
<193/909hp 642/682m 326/394mv 27385tnl no opponent no opponent aggressive forest> A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
<193/909hp 642/682m 323/394mv 27385tnl no opponent no opponent aggressive forest> A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.
[Exits: east south west]
A vicious warg is here, snarling angrily at you.
<193/909hp 642/682m 321/394mv 27385tnl no opponent no opponent aggressive forest> A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.
[Exits: east west]
<193/909hp 642/682m 318/394mv 27385tnl no opponent no opponent aggressive forest> Players near you:
The day has begun.
<206/909hp 657/682m 373/394mv 27385tnl no opponent no opponent aggressive forest> herb
You search the area for some herbs.
You feel much better.
<358/909hp 607/682m 373/394mv 27385tnl no opponent no opponent aggressive forest>
Someone walks east.
<358/909hp 607/682m 373/394mv 27385tnl no opponent no opponent aggressive forest> whe
af
Players near you:
<358/909hp 607/682m 373/394mv 27385tnl no opponent no opponent aggressive forest> You are affected by the following:
Skill: herb : lasts for 11 hours
Power: atonement : modifies damroll by 2 for 0 hours
: modifies hitroll by 2 for 0 hours
Skill: transform : lasts for 34 hours
Skill: were-wolf : modifies dexterity by 5 for 10 hours
: modifies hp by 25 for 10 hours
: modifies hitroll by 10 for 10 hours
Spell: cabal sanctuary: lasts for 3 hours
Power: fine : lasts for 160 hours
Skill: warcry : modifies save_vs_spell by -6 for 13 hours
: modifies hitroll by 6 for 13 hours
Set : Treant Thews : modifies constitution by 4 permanently
: modifies strength by 4 permanently
: modifies damroll by 4 permanently
: modifies hitroll by 4 permanently
: modifies hp by 30 permanently
<358/909hp 607/682m 373/394mv 27385tnl no opponent no opponent aggressive forest> sl
r
You go to sleep.
<358/909hp 607/682m 373/394mv 27385tnl no opponent no opponent aggressive forest> You wake up and start resting.
<358/909hp 607/682m 373/394mv 27385tnl no opponent no opponent aggressive forest> whe
Players near you:
<358/909hp 607/682m 373/394mv 27385tnl no opponent no opponent aggressive forest>
Someone walks in.
<358/909hp 607/682m 373/394mv 27385tnl no opponent no opponent aggressive forest> whe
Players near you:
<358/909hp 607/682m 373/394mv 27385tnl no opponent no opponent aggressive forest>
Someone walks west.
<358/909hp 607/682m 373/394mv 27385tnl no opponent no opponent aggressive forest>
Someone walks in.
<358/909hp 607/682m 373/394mv 27385tnl no opponent no opponent aggressive forest> sl
You go to sleep.
Atares fades into existence.
You awkwardly parry Atares's drowning with a loud clang.
You manage to dodge Atares's drowning with a lot of effort.
Atares is in excellent condition.
<358/909hp 607/682m 373/394mv 27385tnl segment defensive aggressive forest>
You dodge Atares's drowning.
Your flaming bite DISEMBOWELS Atares!
Your flaming bite devastates Atares!
Your flaming bite maims Atares!
A bear roars as he comes to Damwui's defense!
A large grizzly bear now follows you.
A large grizzly bear's claw devastates Atares!
A large grizzly bear's claw devastates Atares!
A wild boar's charge wounds Atares.
Atares has quite a few wounds.
<358/909hp 607/682m 373/394mv 27385tnl segment defensive aggressive forest> di
Your dirt kick bounces off Atares's protective shield.
Your kicked dirt misses Atares.
Atares has quite a few wounds.
<358/909hp 607/682m 373/394mv 27385tnl segment defensive aggressive forest>
You dodge Atares's drowning.
Your flaming bite maims Atares!
A large grizzly bear's claw devastates Atares!
A wild boar's charge wounds Atares.
Atares has quite a few wounds.
<358/909hp 607/682m 373/394mv 27385tnl segment defensive aggressive forest>
Atares narrows his eyes.
Your legs feel sluggish as their strength is drained.
Your legs collapse from exhaustion.
Atares has quite a few wounds.
<358/909hp 607/682m 371/394mv 27385tnl segment defensive aggressive forest>
Atares's drowning mauls you.
Atares blocks your attack with his shield.
Your flaming bite devastates Atares!
A large grizzly bear's claw decimates Atares!
Atares has quite a few wounds.
<337/909hp 607/682m 371/394mv 27385tnl segment defensive aggressive forest> af
Atares has fled!
Atares walks east.
<337/909hp 607/682m 371/394mv 27385tnl no opponent no opponent aggressive forest> You are affected by the following:
Power: atonement : modifies damroll by 1 for 1 hours
: modifies hitroll by 1 for 1 hours
Spell: enfeeblement : lasts for 12 hours
Skill: beast call : lasts for 9 hours
Skill: herb : lasts for 11 hours
Skill: transform : lasts for 34 hours
Skill: were-wolf : modifies dexterity by 5 for 10 hours
: modifies hp by 25 for 10 hours
: modifies hitroll by 10 for 10 hours
Spell: cabal sanctuary: lasts for 3 hours
Power: fine : lasts for 160 hours
Skill: warcry : modifies save_vs_spell by -6 for 13 hours
: modifies hitroll by 6 for 13 hours
Set : Treant Thews : modifies constitution by 4 permanently
: modifies strength by 4 permanently
: modifies damroll by 4 permanently
: modifies hitroll by 4 permanently
: modifies hp by 30 permanently
<337/909hp 607/682m 371/394mv 27385tnl no opponent no opponent aggressive forest> whe
Players near you:
<337/909hp 607/682m 371/394mv 27385tnl no opponent no opponent aggressive forest> e
e
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.
[Exits: east south west]
A vicious warg is here, snarling angrily at you.
A large grizzly bear walks in.
<337/909hp 607/682m 367/394mv 27385tnl no opponent no opponent aggressive forest> A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
A large grizzly bear walks in.
<337/909hp 607/682m 361/394mv 27385tnl no opponent no opponent aggressive forest> w
w
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.
[Exits: east south west]
A vicious warg is here, snarling angrily at you.
A large grizzly bear walks in.
<337/909hp 607/682m 357/394mv 27385tnl no opponent no opponent aggressive forest> A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.
[Exits: east west]
A large grizzly bear walks in.
<337/909hp 607/682m 351/394mv 27385tnl no opponent no opponent aggressive forest> sca
You scan all around.
You scan east.
*** Range 1 (east) ***
A vicious warg is here, snarling angrily at you.
*** Range 3 (east) ***
(Charmed) A wolf is here following its master.
Tipplwise the Battlemaster is here.
You scan west.
*** Range 1 (west) ***
A large grey wolf is here, glaring hungrily at you.
<337/909hp 607/682m 351/394mv 27385tnl no opponent no opponent aggressive forest>
The sun rises in the east.
<354/909hp 616/682m 394/394mv 27385tnl no opponent no opponent aggressive forest> e
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.
[Exits: east south west]
(Charmed) A wolf is here following its master.
Tipplwise the Battlemaster is here.
A vicious warg is here, snarling angrily at you.
A large grizzly bear walks in.
<354/909hp 616/682m 390/394mv 27385tnl no opponent no opponent aggressive forest> e
You yell 'Help! I am being attacked by Tipplwise!'
You thrust Tipplwise's stab aside in a skillful parry.
You deflect Tipplwise's stab aside in an ungraceful parry.
Tipplwise has quite a few wounds.
<354/909hp 616/682m 390/394mv 27385tnl shaft two_handed aggressive forest> e
No way! You are still fighting!
Tipplwise has quite a few wounds.
<354/909hp 616/682m 390/394mv 27385tnl shaft two_handed aggressive forest>
You dual parry Tipplwise's stab.
Your flaming bite misses Tipplwise.
Your flaming bite MASSACRES Tipplwise!
A large grizzly bear's claw misses Tipplwise.
A wild boar's charge DISEMBOWELS Tipplwise!
Tipplwise has quite a few wounds.
<354/909hp 616/682m 390/394mv 27385tnl shaft two_handed aggressive forest> No way! You are still fighting!
Tipplwise has quite a few wounds.
<354/909hp 616/682m 390/394mv 27385tnl shaft two_handed aggressive forest> wield bow
You stop wielding a fiery dagger.
You stop wielding a pitch-black flaming longsword.
You wield a ranger's bow.
A ranger's bow feels like a part of you!
Tipplwise has quite a few wounds.
<354/909hp 616/682m 390/394mv 27385tnl shaft two_handed aggressive forest>
Tipplwise strikes you with his weapon and attempts to hobble you.
Tipplwise's hobble wounds you.
Tipplwise has quite a few wounds.
<335/909hp 616/682m 390/394mv 27385tnl shaft two_handed aggressive forest>
You stab at Tipplwise with an arrow at point blank range.
Your pierce MASSACRES Tipplwise!
You dodge Tipplwise's stab.
Your pierce *** DEMOLISHES *** Tipplwise!
Tipplwise's riposte DISMEMBERS a large grizzly bear!
A wild boar's charge MUTILATES Tipplwise!
Tipplwise has some big nasty wounds and scratches.
<335/909hp 616/682m 390/394mv 27385tnl shaft two_handed aggressive forest>
Tipplwise's stab MUTILATES you!
Tipplwise's stab DISEMBOWELS you!
Your pierce MANGLES Tipplwise!
Your pierce misses Tipplwise.
Your pierce MANGLES Tipplwise!
Tipplwise's riposte DISMEMBERS a large grizzly bear!
A wild boar's charge DISEMBOWELS Tipplwise!
Tipplwise is in awful condition.
<250/909hp 616/682m 390/394mv 27385tnl shaft two_handed aggressive forest>
Tipplwise has fled!
Tipplwise limps west.
A wolf walks west.
<250/909hp 616/682m 390/394mv 27385tnl no opponent no opponent aggressive forest> e
Tipplwise limps in.
A wolf walks in.
<250/909hp 616/682m 390/394mv 27385tnl no opponent no opponent aggressive forest> wound Tipplwise
wound Tipplwise
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
A large grizzly bear walks in.
Tipplwise limps in.
A wolf walks in.
<250/909hp 616/682m 386/394mv 27385tnl no opponent no opponent aggressive forest> You aim a debilitating shot at Tipplwise.
Your wounding shot MANGLES Tipplwise!
Tipplwise is DEAD!!


Second of all, way not to notice aura falling on my part.
Dare I say Adwaud is more active on Invokation than he is on AR. Lol.
I think personal life can easily affect play time, but it is still a funny comment. (No offense Adwaud) Either way, good job with Tipplwise. For future reference lmauge, when you post something with someone dying, atleast get their name right. LOL, I think you hurt his pride.
And yea, dont really have much time to play at the moment. There's always time to lay off when reality gets busy. I'll be back when I can though. Unlikely to be this month though. Yup.