A dark vortex appears, tearing space and time in front of you.
You step into the vortex, dragging Dhua along with you!
Dhua yells 'Help! Norstith is abducting me!'
The Dark Rift
[Exits: north east west up down]
Dhua is here, fighting someone who left??
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain wounds you.
<815/97%h 417/100%m 514/100%v night 1508g 20272tnl>
They aren't here.
Players near you:
Dhua yells 'Help! I am being attacked by Norstith!'
Dhua's shield wobbles and barely deflects your cleave.
Dhua has a few scratches.
Dhua narrows her eyes.
You momentarily fill with anxiety but manage to keep your wits together.
Dhua has a few scratches.
<815/97%h 417/100%m 514/100%v night 1508g 20272tnl>
Dhua's wrath maims you!
You dodge Dhua's wrath.
Your cleave devastates Dhua!
Your luminous punch DISEMBOWELS Dhua!
Your cleave devastates Dhua!
Your tail mauls Dhua.
Dhua has quite a few wounds.
<781/93%h 417/100%m 514/100%v night 1508g 20272tnl>
Dhua has quite a few wounds.
<781/93%h 417/100%m 514/100%v night 1508g 20272tnl>
You dodge Dhua's wrath.
Dhua's wrath maims you!
Your cleave maims Dhua!
Your luminous punch DISEMBOWELS Dhua!
Your tail mauls Dhua.
Dhua has quite a few wounds.
<748/89%h 417/100%m 514/100%v night 1508g 20272tnl>
Dhua has fled!
They aren't here.
Players near you:
They aren't here.
You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 1 (west) ***
Dhua is here.
*** Range 2 (west) ***
Dhua is here.
*** Range 3 (west) ***
Dhua is here.
*** Range 4 (west) ***
Dhua is here.
*** Range 5 (west) ***
Dhua is here.
*** Range 6 (west) ***
Dhua is here.
You scan up.
You scan down.
*** Range 2 (down) ***
Dhua is here.
*** Range 4 (down) ***
Dhua is here.
*** Range 6 (down) ***
Dhua is here.
<748/89%h 417/100%m 514/100%v night 1508g 20272tnl>
Your cleave devastates Dhua!
Your luminous punch maims Dhua!
Your cleave maims Dhua!
Dhua has some big nasty wounds and scratches.
Dhua's wrath maims you!
Your cleave devastates Dhua!
Your cleave MUTILATES Dhua!
Your cleave maims Dhua!
Dhua looks pretty hurt.
<714/85%h 417/100%m 514/100%v night 1508g 20272tnl>
Dhua has fled!
They aren't here.
<714/85%h 417/100%m 514/100%v night 1508g 20272tnl>
<714/85%h 417/100%m 514/100%v night 1508g 20272tnl>
You scan north.
You scan east.
You scan west.
*** Range 1 (west) ***
*** Range 2 (west) ***
*** Range 3 (west) ***
*** Range 4 (west) ***
*** Range 5 (west) ***
*** Range 6 (west) ***
You scan up.
You scan down.
*** Range 1 (down) ***
Dhua is here.
*** Range 2 (down) ***
*** Range 3 (down) ***
Dhua is here.
*** Range 4 (down) ***
*** Range 5 (down) ***
Dhua is here.
*** Range 6 (down) ***
They aren't here.
<714/85%h 417/100%m 514/100%v night 1508g 20272tnl>
<714/85%h 417/100%m 514/100%v night 1508g 20272tnl>
You scan all around.
You scan north.
*** Range 2 (north) ***
Dhua is here.
You scan east.
*** Range 3 (east) ***
Dhua is here.
*** Range 4 (east) ***
Dhua is here.
*** Range 5 (east) ***
Dhua is here.
*** Range 6 (east) ***
Dhua is here.
You scan west.
*** Range 1 (west) ***
*** Range 2 (west) ***
*** Range 3 (west) ***
*** Range 4 (west) ***
*** Range 5 (west) ***
*** Range 6 (west) ***
You scan up.
You scan down.
*** Range 2 (down) ***
*** Range 4 (down) ***
*** Range 6 (down) ***
They aren't here.
<714/85%h 417/100%m 514/100%v night 1508g 20272tnl>
[Exits: north east south west up down]
Dhua is here.
<714/85%h 417/100%m 513/99%v night 1508g 20272tnl>
Your cleave devastates Dhua!
Your cleave MUTILATES Dhua!
Your tail hits Dhua.
Dhua looks pretty hurt.
Dhua has fled!
The Dark Rift
[Exits: north east west up down]
Dhua is here.
<714/85%h 417/100%m 512/99%v night 1508g 20272tnl>
<714/85%h 417/100%m 512/99%v night 1508g 20272tnl>
[Exits: north east south west up down]
You cannot leave the area until the confinement wears off.
<714/85%h 417/100%m 511/99%v night 1508g 20272tnl>
Players near you:
They aren't here.
You scan all around.
You scan north.
*** Range 2 (north) ***
*** Range 4 (north) ***
*** Range 6 (north) ***
You scan east.
*** Range 1 (east) ***
(White Aura) Aerin the Banker tends to your business.
You scan south.
*** Range 1 (south) ***
*** Range 2 (south) ***
*** Range 3 (south) ***
*** Range 4 (south) ***
*** Range 5 (south) ***
*** Range 6 (south) ***
You scan west.
*** Range 3 (west) ***
Dhua is here.
*** Range 4 (west) ***
Dhua is here.
*** Range 5 (west) ***
Dhua is here.
*** Range 6 (west) ***
Dhua is here.
You scan up.
*** Range 2 (up) ***
*** Range 4 (up) ***
*** Range 6 (up) ***
You scan down.
*** Range 1 (down) ***
Dhua is here.
*** Range 2 (down) ***
*** Range 3 (down) ***
Dhua is here.
*** Range 4 (down) ***
*** Range 5 (down) ***
Dhua is here.
*** Range 6 (down) ***
<714/85%h 417/100%m 511/99%v night 1508g 20272tnl>
They aren't here.
<714/85%h 417/100%m 511/99%v night 1508g 20272tnl>
They aren't here.
The Dark Rift
[Exits: north east south west up down]
They aren't here.
The Dark Rift
[Exits: north east south west up down]
They aren't here.
<714/85%h 417/100%m 509/99%v night 1508g 20272tnl>
[Exits: north east west up down]
They aren't here.
The Dark Rift
[Exits: north east south west up down]
They aren't here.
<714/85%h 417/100%m 507/98%v night 1508g 20272tnl>
<714/85%h 417/100%m 507/98%v night 1508g 20272tnl>
You scan all around.
You scan north.
*** Range 1 (north) ***
Dhua is here.
*** Range 2 (north) ***
*** Range 3 (north) ***
Dhua is here.
*** Range 4 (north) ***
*** Range 5 (north) ***
Dhua is here.
*** Range 6 (north) ***
You scan east.
*** Range 1 (east) ***
(White Aura) Aerin the Banker tends to your business.
You scan south.
*** Range 1 (south) ***
*** Range 2 (south) ***
*** Range 3 (south) ***
*** Range 4 (south) ***
*** Range 5 (south) ***
*** Range 6 (south) ***
You scan west.
You scan up.
*** Range 2 (up) ***
*** Range 4 (up) ***
*** Range 6 (up) ***
You scan down.
*** Range 2 (down) ***
*** Range 4 (down) ***
*** Range 6 (down) ***
They aren't here.
<714/85%h 417/100%m 507/98%v night 1508g 20272tnl>
They aren't here.
You scan all around.
You scan north.
*** Range 1 (north) ***
Dhua is here.
*** Range 2 (north) ***
*** Range 3 (north) ***
Dhua is here.
*** Range 4 (north) ***
*** Range 5 (north) ***
Dhua is here.
*** Range 6 (north) ***
You scan east.
*** Range 1 (east) ***
(White Aura) Aerin the Banker tends to your business.
You scan south.
*** Range 1 (south) ***
*** Range 2 (south) ***
*** Range 3 (south) ***
*** Range 4 (south) ***
*** Range 5 (south) ***
*** Range 6 (south) ***
You scan west.
You scan up.
*** Range 2 (up) ***
*** Range 4 (up) ***
*** Range 6 (up) ***
You scan down.
*** Range 2 (down) ***
*** Range 4 (down) ***
*** Range 6 (down) ***
They aren't here.
The Dark Rift
[Exits: north east south west up down]
Dhua is here.
They aren't here.
<714/85%h 417/100%m 506/98%v night 1508g 20272tnl>
[Exits: north east south west up down]
Dhua is here.
Dhua yells 'Help! I am being attacked by Norstith!'
Dhua deflects your cleave aside in an ungraceful parry.
Your luminous punch MUTILATES Dhua!
Dhua has some big nasty wounds and scratches.
Dhua has fled!
<714/85%h 417/100%m 505/98%v night 1508g 20272tnl>
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain wounds you.
Dhua's pain injures her.
The Dark Rift
[Exits: north east south west up down]
<695/83%h 417/100%m 513/99%v midnight 1508g 20272tnl>
<695/83%h 417/100%m 513/99%v midnight 1508g 20272tnl>
They aren't here.
You scan all around.
You scan north.
*** Range 2 (north) ***
*** Range 4 (north) ***
*** Range 6 (north) ***
You scan east.
*** Range 2 (east) ***
Dhua is here.
*** Range 3 (east) ***
Dhua is here.
*** Range 4 (east) ***
Dhua is here.
*** Range 5 (east) ***
Dhua is here.
*** Range 6 (east) ***
Dhua is here.
You scan south.
*** Range 1 (south) ***
Jones 'Cruncher' the ettin is standing here glaring at you.
You scan west.
*** Range 1 (west) ***
*** Range 2 (west) ***
*** Range 3 (west) ***
*** Range 4 (west) ***
*** Range 5 (west) ***
*** Range 6 (west) ***
You scan up.
You scan down.
They aren't here.
<695/83%h 417/100%m 513/99%v midnight 1508g 20272tnl>
Players near you:
<695/83%h 417/100%m 513/99%v midnight 1508g 20272tnl>
You scan north.
*** Range 2 (north) ***
*** Range 4 (north) ***
*** Range 6 (north) ***
You scan east.
You scan south.
*** Range 1 (south) ***
Jones 'Cruncher' the ettin is standing here glaring at you.
You scan west.
*** Range 1 (west) ***
*** Range 2 (west) ***
*** Range 3 (west) ***
*** Range 4 (west) ***
*** Range 5 (west) ***
*** Range 6 (west) ***
You scan up.
*** Range 2 (up) ***
Dhua is here.
*** Range 4 (up) ***
Dhua is here.
*** Range 6 (up) ***
Dhua is here.
You scan down.
They aren't here.
<695/83%h 417/100%m 513/99%v midnight 1508g 20272tnl>
[Exits: north east south west up down]
They aren't here.
The Dark Rift
[Exits: north east south west up down]
They aren't here.
<695/83%h 417/100%m 511/99%v midnight 1508g 20272tnl>
[Exits: north east south west up down]
They aren't here.
The Dark Rift
[Exits: north east south west up down]
<695/83%h 417/100%m 509/99%v midnight 1508g 20272tnl>
Players near you:
Players near you:
They aren't here.
<695/83%h 417/100%m 509/99%v midnight 1508g 20272tnl>
You scan north.
You scan east.
*** Range 1 (east) ***
*** Range 2 (east) ***
*** Range 3 (east) ***
*** Range 4 (east) ***
*** Range 5 (east) ***
*** Range 6 (east) ***
You scan south.
*** Range 1 (south) ***
(White Aura) The master of the black robes is here plotting vile deeds.
A black cat with its fur up hisses at you.
You scan west.
*** Range 2 (west) ***
Dhua is here.
*** Range 3 (west) ***
Dhua is here.
*** Range 4 (west) ***
Dhua is here.
*** Range 5 (west) ***
Dhua is here.
*** Range 6 (west) ***
Dhua is here.
You scan up.
*** Range 2 (up) ***
*** Range 4 (up) ***
*** Range 6 (up) ***
You scan down.
*** Range 2 (down) ***
Dhua is here.
*** Range 4 (down) ***
Dhua is here.
*** Range 6 (down) ***
Dhua is here.
They aren't here.
They aren't here.
The Dark Rift
[Exits: north east south west up down]
Dhua is here.
<695/83%h 417/100%m 508/98%v midnight 1508g 20272tnl>
Dhua closes her eyes momentarily.
<695/83%h 417/100%m 508/98%v midnight 1508g 20272tnl>
Your cleave maims Dhua!
Your luminous punch DISEMBOWELS Dhua!
Your cleave maims Dhua!
Your cleave MUTILATES Dhua!
Your tail mauls Dhua.
Dhua has some big nasty wounds and scratches.
You parry Dhua's wrath.
You dodge Dhua's wrath.
Dhua awkwardly parries your cleave with a loud clang.
Your cleave devastates Dhua!
Your luminous punch MUTILATES Dhua!
Your tail hits Dhua.
Dhua looks pretty hurt.
Dhua has fled!
They aren't here.
<695/83%h 417/100%m 508/98%v midnight 1508g 20272tnl>
The Dark Rift
[Exits: north east south west up down]
They aren't here.
The Dark Rift
[Exits: north east south west up down]
They aren't here.
Players near you:
They aren't here.
You scan all around.
You scan north.
*** Range 1 (north) ***
Dhua is here.
*** Range 2 (north) ***
*** Range 3 (north) ***
Dhua is here.
*** Range 4 (north) ***
*** Range 5 (north) ***
Dhua is here.
*** Range 6 (north) ***
You scan east.
*** Range 1 (east) ***
(White Aura) Aerin the Banker tends to your business.
You scan south.
*** Range 1 (south) ***
*** Range 2 (south) ***
*** Range 3 (south) ***
*** Range 4 (south) ***
*** Range 5 (south) ***
*** Range 6 (south) ***
You scan west.
You scan up.
*** Range 2 (up) ***
*** Range 4 (up) ***
*** Range 6 (up) ***
You scan down.
*** Range 2 (down) ***
*** Range 4 (down) ***
*** Range 6 (down) ***
They aren't here.
<695/83%h 417/100%m 506/98%v midnight 1508g 20272tnl>
They aren't here.
You cannot leave the area until the confinement wears off.
They aren't here.
The Dark Rift
[Exits: north east south west up down]
They aren't here.
The Dark Rift
[Exits: north east south west up down]
They aren't here.
Players near you:
You scan all around.
You scan north.
*** Range 1 (north) ***
Dhua is here.
*** Range 2 (north) ***
*** Range 3 (north) ***
Dhua is here.
*** Range 4 (north) ***
*** Range 5 (north) ***
Dhua is here.
*** Range 6 (north) ***
You scan east.
*** Range 1 (east) ***
(White Aura) Aerin the Banker tends to your business.
You scan south.
*** Range 1 (south) ***
*** Range 2 (south) ***
*** Range 3 (south) ***
*** Range 4 (south) ***
*** Range 5 (south) ***
*** Range 6 (south) ***
You scan west.
You scan up.
*** Range 2 (up) ***
*** Range 4 (up) ***
*** Range 6 (up) ***
You scan down.
*** Range 2 (down) ***
*** Range 4 (down) ***
*** Range 6 (down) ***
<695/83%h 417/100%m 504/98%v midnight 1508g 20272tnl>
They aren't here.
The Dark Rift
[Exits: north east south west up down]
Dhua is here.
The Dark Rift
[Exits: north east south west up down]
Dhua is here.
<695/83%h 417/100%m 502/97%v midnight 1508g 20272tnl>
Your cleave devastates Dhua!
Your luminous punch MUTILATES Dhua!
Your tail hits Dhua.
Dhua looks pretty hurt.
<695/83%h 417/100%m 502/97%v midnight 1508g 20272tnl>
You parry Dhua's wrath.
Dhua's shield jolts under your cleave, but holds.
Your luminous punch MUTILATES Dhua!
Your cleave maims Dhua!
Dhua is in awful condition.
<695/83%h 417/100%m 502/97%v midnight 1508g 20272tnl>
Dhua has fled!
The Dark Rift
[Exits: north east south west up down]
Dhua is here.
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain mauls you.
You are finally free to leave the area.
Dhua's pain injures her.
Dhua is no longer as confined.
The white aura around Dhua fades.
<673/80%h 417/100%m 514/100%v night 1508g 20272tnl>
Your cleave MASSACRES Dhua!
Your cleave DISMEMBERS Dhua!
Dhua is DEAD!!
You have fulfilled a contract. A bounty of 28521 gold has been added to your bank account.
Dhua's heart is torn from her chest.
<673/80%h 417/100%m 514/100%v night 1508g 20272tnl>
The corpse of Dhua holds:
(Glowing) (Humming) an earthen tainted ioun
an earthen war girdle of the hills
(Glowing) a meteoric holding robe of the conjurer
( 2) (Glowing) (Humming) a bracer of torment
( 2) (Glowing) (Humming) a scarab of death
(Humming) an onyx ring
(Humming) gloves of Tiamat
(Glowing) (Humming) some spider-climbing slippers
(Glowing) (Humming) a helm of domination
a small sardonyx encompassed in gold
a crested shield of Eternal Darkness
(Glowing) a pair of black succubus wings
a burial wrap
(Glowing) an Accursed mace of Vainglory
pants of dwarven skin
an earthen skull ring of the mountains
(Glowing) (Humming) the monkey puzzle armor
(Glowing) (Humming) a summoning stone of Gluttony
(Humming) a silver chalice ornamented with pearls
a wyvern's eye
15840 gold coins


Now I believe in coinsidence and whatnot, but when it's clearly OOC it raises the question of how long will this be able to go on? Seriously Norstith/Oceralin, let's grow a pair.
/facepalm.
BTW - You forgot to post the part where you abducted me from inside the cabal (WHICH IS BULLCRAP)
But either way, coups I guess for actually finishing her off.
I mean, it's hard enough to kill a shaman as it is, let alone one who only needs to word of recall and be more or less safe from everyone. And if anyone does have the balls to finish you off in town, they're signing their own death warrant and full loot.
Arragas, I can't believe you are even trying to deny it. I guess if I were in your shoes and I'd had fucked up as bad as you did then I would though. The time frame is not exaggerated at all because I was watching the clock since I wanted to go to bed anyways. I'm not really going to argue with you about it on the logboard since I've submitted notes to Immortals and they are currently reviewing it. You are just lucky I didn't log it. The fact is, I located wyvern, disease and blue steel eq the whole time you were "preparing" and you didn't get one thing. The second you FINALLY showed up in Darkhaven, norstith was sitting at the city hall and you went booking it back out of Darkhaven when I came after you. You ran straight to the sewers and finally got a wyvern eyes and then you sat at south of market square with norstith. EQ and deaths don't matter to me, but dealing with people who can't take what they dish out is really what pisses me off. You've joined in about 3 intrusions with schist, liabp, ygin and norstith but you can't come defend your cabal against two naked people. Sad, just fucking sad.
I didn't ask for anything. Grizit hit the guardian on his own accord and told Dhua about it, so of course I was going to jump on the opportunity to catch the Legion outside of Seringale since he wouldn't leave on his own accord.
As far as the pit - that is Law 2. I just wasn't sure if I had to be present since it isn't clearly stated in the helpfile, so I wasn't going to risk anything over some eq.
[ 40] [JUSTICE] Dhua: Oceralin fails to defend
Mon Apr 4 03:39:05 2011
To: Legion
After falling victim to Norstith and Oceralins intrusion, I re-armored
myself to prepare for battle. The Legion refused to leave the city in fear
of a fair battle, even after openly challenging them. Shortly Norstith left
the realms and Oceralin sat in Seringale. Grizit came about and agreed to
gain revenge against the cowardly Legions. So, Grizit intruded on the cabal
1)Legion. Anywhere, anytime(if contracted. its easy to place a contract though), and the dark rift is like a void. Which is much tougher to avoid attacks. flee/cure, and so on.
2)Justice. Not a void type place. Done anywhere, only confines you to the area. Can run around, and flee/cure
3) Knight. Can only be done in a "specific" Area. not a void type place. Enough room to run around, and flee/cure and so on.
4) Keeper, Well, Nothing.
I know, both opponents have the same playing field. But, MOST of the time the "confining" abilities are used because te player feels they have the advantage against the opponent.
Not complaining, just an opinion.
Nice abduct and kill, Nortith. You took away what a shaman needs most of the time to win. The ability to run around and cure.
Confined in three room space = very unlikely to happen all the time
Abduct = consistent area abduted to.
And Norstith, Tipplwise got booted from Justice because he repeatedly fucked up. It wasn't just that he asked a Knight to invade Legion, it was that he also entered their path and attacked Ygin too, all of which happened after several other infractions.
Xenyar, I would place the Justice confine skill above abduct for the reason that the Justice gets a special guard that does two devestates per round through aura and can initiate combat. If you're able to be ensnared, then you're sure as hell up against a special guard as well. If you're Wanted and in a cabal, then all Justice has to do is invade and ensnare you within cabal grounds.
In addition, if there are multiple Justices online, all of them with their special guards too can enter the area and help apprehend the criminal. I remember there was one time where I ensnared someone in Seringale and there were three of us all with special guards making the apprehension.
Yes, ensnare is a powerful skill, and rightfully so. I don't think you should be able to ensnare someone within their own cabal, however. Just like I think you shouldn't be able to abduct someone within their own cabal.
Abduct is so easily accessible compared to ensnare, as most no one wants to get wanted anymore it seems.
In my personal opinion, I feel if we're going to throw out flags for three of the four cabals (Contracted-Deathmark-Anathema) then why not give one to justice? It would be easily, do-able as you already have a flag for them really (Outlaw). This is how I think it should work.
Get rid of the whole Intruder flag, ridiculous amount of hours that you only have to sacrifice 5k to be free of it. You intrude, you become an Outlaw. Plain and simple. You then are open to attacks by anyone in town, and you cannot pay it off, and the only way to get rid of it is to die. Can't use a special guard, or other cabal skills such as ensnare, but the justice has to go after the outlaw in question, just like a legion goes after contracts, keeper goes after deathmark, and knight goes after anathema. I think that this would be a great alternative to the senseless intruder flag, which I feel is pointless to be honest. It's intruding without consequence. Finally if you intrude on any cabal I think you should be marked with the corresponding flag (if that doesn't happen already).
Anyway, that's my 2 cents..
I just feel that the Intruder flag is a half-ass way of doing a task without having any consequence.
What do you think about it? I attack the Justice cabal (Which is basically the shrine of all order) and I can just pay off a fine? So you're basically saying, I'm sorry about trying to kill you, but you can rest assured I've payed my fine and won't be doing that again. Oh, wait. You're still contracted/anathema/deathmarked? Guess I'll just keep paying that fine so that I don't get wanted. I mean it lasts like 150 hours or so, so I've got plenty of time and gold.
Yes, I know the price of the fine gets steeper over periods of time.
Does that not make any sense to you guys? Honestly, explain why it doesn't if you can, i'd really like to understand why this "seems" pointless.