<192hp 0m 124mv> A Lacramose Temple
The eerie wail of a lost spirit fills the air as the musty atmosphere causes
you to cough violently. The red drapery is covered with a very thick layer of
grey dust. The feeling in the air is meditative and quiet, almost sad at
what this temple is all about - even if people aren't entirely sure why.
A silver moon is drawn in the background of the wall encased in a gold and
ivory casing. Spears are thrown in between the curves of the moon. The
symbol means nothing to you.
[Exits: north east]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
<192hp 0m 122mv> e
s
A Lacramose Temple
The eerie wail of a lost spirit fills the air as the musty atmosphere causes
you to cough violently. The red drapery is covered with a very thick layer of
grey dust. The feeling in the air is meditative and quiet, almost sad at
what this temple is all about - even if people aren't entirely sure why.
A silver moon is drawn in the background of the wall encased in a gold and
ivory casing. Spears and thrown in between the curves of the moon. The
symbol means nothing to you.
[Exits: east south west]
A black robed figure stands mystically before you.
<192hp 0m 120mv> s
Entrance of a Lacramose Temple
The eerie wail of a lost spirit fills the air as the musty atmosphere causes
you to cough violently. The red drapery is covered with a very thick layer of
grey dust. The feeling in the air is meditative and quiet, almost sad at
what this temple is all about - even if people aren't entirely sure why.
A silver moon is drawn in the background of the wall encased in a gold and
ivory casing. Spears are thrown in between the curves of the moon. The
symbol means nothing to you.
[Exits: north south]
A meditationist walks slowly about chanting mantras.
<192hp 0m 118mv> s
Larken Road
This seems to be the more residential area of the city. However, it seems
very quiet and deserted. Domestic pets run freely about causing much noise
and commotion. Fruit vendors line either side of the street trying to make
a sale.
[Exits: north east west]
<192hp 0m 116mv> Assorted fruit vendors park their carts here, blocking your path.
<192hp 0m 116mv> w
w
Larken Road
This seems to be the more residential area of the city. However, it seems
very quiet and deserted. Domestic pets run freely about causing much noise
and commotion. Fruit vendors line either side of the street trying to make
a sale.
[Exits: east west]
<192hp 0m 112mv> w
Larken Road
This seems to be the more residential area of the city. However, it seems
very quiet and deserted. Domestic pets run freely about causing much noise
and commotion. Fruit vendors line either side of the street trying to make
a sale.
[Exits: east west]
A meditationist walks slowly about chanting mantras.
<192hp 0m 108mv> w
Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.
[Exits: north east south west]
(Glowing) A gaudy looking pearl bracelet looks lost.
<192hp 0m 104mv> w
[LEGION] an occultist: 'Lorana has left the Lacramose Temple.'
<192hp 0m 104mv> Larken Road
This seems to be the more residential area of the city. However, it seems
very quiet and deserted. Domestic pets run freely about causing much noise
and commotion. Fruit vendors line either side of the street trying to make
a sale.
[Exits: east west]
A Darkhaven Outlaw stalks the area, looking for fun.
<192hp 0m 100mv> Larken Road
This seems to be the more residential area of the city. However, it seems
very quiet and deserted. Domestic pets run freely about causing much noise
and commotion. Fruit vendors line either side of the street trying to make
a sale.
[Exits: north east west]
A Darkhaven Outlaw stalks the area, looking for fun.
<192hp 0m 96mv> w
w
Larken Road
This seems to be the more residential area of the city. However, it seems
very quiet and deserted. Domestic pets run freely about causing much noise
and commotion. Fruit vendors line either side of the street trying to make
a sale.
[Exits: east south]
(White Aura) A corrupt warrior lord of the city wanders about.
<192hp 0m 92mv> s
s
Assorted fruit vendors park their carts here, blocking your path.
<192hp 0m 92mv> A large alley
This alley is rather large. It was probably a street of the city some time
in the past. Old, crumbled buildings are on either side of you. Even though
deserted, this alleyway is extremely well lighted. Several stray cats and
dogs run about - looking in garbage cans for a possible meal.
[Exits: north south]
<192hp 0m 90mv> A large alley
This alley is rather large. It was probably a street of the city some time
in the past. Old, crumbled buildings are on either side of you. Even though
deserted, this alleyway is extremely well lighted. Several stray cats and
dogs run about - looking in garbage cans for a possible meal.
[Exits: north west]
<192hp 0m 88mv> w
A large alley
This alley is rather large. It was probably a street of the city some time
in the past. Old, crumbled buildings are on either side of you. Even though
deserted, this alleyway is extremely well lighted. Several stray cats and
dogs run about - looking in garbage cans for a possible meal.
[Exits: east west]
<192hp 0m 86mv> w
s
Wyvern Road
Many adventurers pass through here. Rangers, mages and warriors
all roam the city streets as if they were in search of something. The
buildings around you are light grey in color - matching the color of the
brick on which you stand. An ancient feeling is in the air.
[Exits: north east south]
A female prostitute gives you a lusty look.
<192hp 0m 84mv> s
Town Square
The bustle of people and business is apparent here. People have gathered
here for social events and business transactions. The brick is elegantly
designed into a colorful hexagonal pattern which surrounds a statue of a
weird, almost sinister looking creature. A few birds fly about looking for
a possible snack dropped carelessly upon the ground.
[Exits: north east south west]
A Darkhaven Outlaw stalks the area, looking for fun.
<192hp 0m 80mv> Flourantine Way
This road runs off from Misty Way. The air here is fresher and cleaner. The
mist is almost completely gone, though the dark fog is constantly hanging
within. To the north is a series of buildings and to the south is an area
that is extremely dark.
[Exits: north south west]
A meditationist walks slowly about chanting mantras.
A Darkhaven Outlaw stalks the area, looking for fun.
<192hp 0m 76mv> n
w
Town Square
The bustle of people and business is apparent here. People have gathered
here for social events and business transactions. The brick is elegantly
designed into a colorful hexagonal pattern which surrounds a statue of a
weird, almost sinister looking creature. A few birds fly about looking for
a possible snack dropped carelessly upon the ground.
[Exits: north east south west]
A Darkhaven Outlaw stalks the area, looking for fun.
<192hp 0m 72mv> w
City Hall
A grand building with long luminous corridors stands before you. Torches
and lamps line the walls on either side of you. Golden pillars stand every
10 feet away from one another. It is a regal sight - much different than
the rest of the city which seems to be in utter ruin and despair. Evidence
gives that at one point in time, Darkhaven was rich and a beautiful seaport
filled with visitors and guests from all lands. The walls are a bright
white in color and in the center of it all stands a blue swirling orb that
has been broken by some unseen force. A blood stain is present upon the
orb.
A sign has been tacked onto the wall here.
[Exits: east west]
<192hp 0m 70mv> The Altar of Sirens
Upon a pedestal stands a silver altar with a figure of a seductive woman
screaming for her life. Beneath the altar is the ruins of what seems to be
a pre-existing altar made of fine marble. The feeling here is of terror and
unending despair - created throughout the ages by unknown force. The blue
carpet is streaked with dirt and blood as the rats scurry about looking for
a possible source of food. The room is deathly quiet as it looks to be in
utter chaos with things strewn about carelessly. An inscription upon the
wall reads: 'DARKHAVEN - THE CITY OF WONDERS'. A sky roof above lets in any
available light - though it feels no warmer here.
[Exits: east]
A sacrificial pit lies here in waiting.
(Translucent) (White Aura) A ghastly looking healer is here offering his services.
<192hp 0m 68mv>
Lorana flies in.
<197hp 16m 85mv>
You yell 'Help! I am being attacked by Lorana!'
Lorana's luminous punch DISEMBOWELS you!
Lorana's luminous punch DISMEMBERS you!
You sure are BLEEDING!
Lorana blocks your attack with her shield.
Lorana's luminous punch DISEMBOWELS you!
You sure are BLEEDING!
Lorana has some small wounds and bruises.
<49hp 16m 85mv>
Dremorian yells 'I said NOD!'
Lorana has some small wounds and bruises.
<49hp 16m 85mv>
Lorana blocks your attack with her shield.
Lorana's luminous punch DISEMBOWELS you!
You sure are BLEEDING!
Lorana's luminous punch DISEMBOWELS you!
You have been KILLED!!
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
<<<<< those rounds are normal from her. Decked in hitroll for sure. through sanctuary. >>>>>
<<<<< I go out north and grab some vials after this death.>>>>>
91hp 0m 106mv> s
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. Tiny white mushrooms grow
on a small patch of ground near the southern border of the path, just slightly
crossing over onto it. The rustling of the needle covered branches rubbing
against one another fills the air.
[Exits: north east]
A brown nkni is here, wandering lazily about.
<91hp 0m 103mv> e
e
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.
[Exits: east south west]
<91hp 0m 100mv> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.
[Exits: north west]
A slender woman in fine leather combs the bushes for blackberries.
<91hp 0m 97mv> n
n
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. Dull gray stones have been
stacked nice and neatly to the side of the path, they seem almost out of place
among the much brighter colors of their surrounding. The rustling of the needle
covered branches rubbing against one another fills the air.
[Exits: north south]
A red-headed woman in fine leather sets snares for intruders.
<93hp 2m 102mv> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.
[Exits: north east south]
A brown nkni is here, wandering lazily about.
A brown nkni is here, wandering lazily about.
<93hp 2m 99mv> e
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air, as well the faint
sound of clashing metal and wood can be heard from the east.
[Exits: east west]
A slender woman in fine leather combs the bushes for blackberries.
<93hp 2m 96mv> e
A Path Between Ancient Trees
A path between to very large and very strange trees, they are a shiny gold in
color and seem alive to the touch. There is an ancient feel to this forest - as
if this wooded dell has been around since the beginning of time. In the
distance, to the east, battle cries and the clashing of metal, wood, and fire
can be heard. To the east lie more of the shiny gold trees and to the west are
trees of a more familiar nature.
[Exits: east west]
A huge black and white mottled wolf is here.
<93hp 2m 93mv> e
Entrance to Dankbark Forest
The path which extends out of sight in the opposite direction comes to a
sudden end at the entrance to this forest. The path seems to be devoured by
the silent overgrown mess of trees. You can hear whispers of animals and
insects scurrying about inside. The soiled smell of decay wafts by your
nostrils. The pungent aroma pervades every fiber of this forest towering
over you. To one side there is a small sign which has been exposed to the
elements for some time. The writing is all but obliterated. One can,
however, see fresh scratch marks on it.
[Exits: east west]
<93hp 2m 90mv> e
Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungii and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.
[Exits: north south west]
<93hp 2m 87mv> s
s
Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungii and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.
[Exits: north south west]
( 2) A head of white silk, complete with ruffles, is in a dirty heap.
(Glowing) A gaudy looking pearl bracelet looks lost.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
<93hp 2m 84mv> e
Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungii and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.
[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A lady is here, crying at her family's misfortune.
A dirt-stained child stands here, sucking his thumb.
<93hp 2m 81mv> s
Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungii and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.
[Exits: east west]
<93hp 2m 78mv> Alas, you cannot go that way.
<93hp 2m 78mv> e
Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungii and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.
[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
<93hp 2m 75mv> s
Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungii and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.
[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A lady is here, crying at her family's misfortune.
A dirt-stained child stands here, sucking his thumb.
<93hp 2m 72mv> e
s
Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungii and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.
[Exits: east south west]
<93hp 2m 69mv> e
A marshland
The air around you is moist and filled with the odor of decaying tissue.
Your feet slip a few inches into the murky water below you as water snakes
slither around in search of prey. Thin tangles vines hang from the trees
like deadly serpents waiting to strike. It feels very old here.
[Exits: north east]
<93hp 2m 67mv> e
The beginnings to a bridge
Churning water of a large river stands before you and the other side.
A crudely built bridge is here, swaying in the wind. If you wish to cross
the bridge is the only way - one false move and it could mean your death.
[Exits: east west]
<93hp 2m 65mv> e
An unstable rope bridge over Dragon Sea
Churning water of a large river stands before you and the other side.
A crudely built bridge is here, swaying in the wind. If you wish to cross
the bridge is the only way - one false move and it could mean your death.
[Exits: east west]
<93hp 2m 63mv> The end of a bridge
Churning water of a large river stands before you and the other side.
A crudely built bridge is here, swaying in the wind. If you wish to cross
the bridge is the only way - one false move and it could mean your death.
[Exits: east west]
<93hp 2m 61mv> e
wher
A turn in the wilderness
Ahead of you, you see a very unstable bridge swaying in the wind. The
roar of water can be heard distinctly here, like that of an upcoming
waterfall. Water vapors are spewed into the air creating a very damp and
moist atmosphere. A trail leads south hugging the coast of the Dragon Sea.
[Exits: south west]
<93hp 2m 59mv> Players near you:
<93hp 2m 59mv> s
s
The edge of the Dragon Sea
You are in a grove of trees in a wooded area that grows in the edge of
the Dragon Sea delta. Through the trees, you can see the river that flows into
the Dragon Sea only a short distance away. White caps are easily visible
from this distance as are gulls that hover right above the surface.
[Exits: north south]
A foul looking crow crawls around here.
A foul looking crow crawls around here.
<93hp 2m 57mv> The edge of the Dragon Sea
You are in a grove of trees in a wooded area that grows in the edge of
the Dragon Sea delta. Through the trees, you can see the river that flows into
the Dragon Sea only a short distance away. White caps are easily visible
from this distance as are gulls that hover right above the surface.
[Exits: north south]
<93hp 2m 55mv> s
The roar of water
You are in a grove of trees in a wooded area that grows in the edge of
the Dragon Sea delta. Through the trees, you can see the river that flows into
the Dragon Sea only a short distance away. White caps are easily visible
from this distance as are gulls that hover right above the surface.
[Exits: north east]
<93hp 2m 53mv> wher
Players near you:
<93hp 2m 53mv> e
A small path
A path turns away from the flow of the water and forests, and into a
lighter, clearer area. The sun shines fully impeded here creating a rich
grassy area upon which you stand. In the distance you can see a gravel
road not too far away, and in the opposite direction, a large river.
[Exits: east west]
<93hp 2m 51mv> e
A small path
A path turns away from the flow of the water and forests, and into a
lighter, clearer area. The sun shines fully impeded here creating a rich
grassy area upon which you stand. In the distance you can see a gravel
road not too far away, and in the opposite direction, a large river.
[Exits: south west]
A foul looking crow crawls around here.
<93hp 2m 49mv> s
s
A gravel road
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.
[Exits: north south]
<93hp 2m 47mv> wher
A gravel road
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.
[Exits: north south]
<93hp 2m 45mv> Players near you:
<93hp 2m 45mv> s
Over some fields
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.
[Exits: north east]
<93hp 2m 43mv> e
e
A Tall Grass Field
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.
[Exits: east west]
A foul looking crow crawls around here.
<93hp 2m 41mv> e
The Underbrush
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.
[Exits: east west]
<93hp 2m 39mv> wher
The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.
[Exits: north east west]
<93hp 2m 37mv> Players near you:
<93hp 2m 37mv> e
e
Lush, Green Grass
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.
[Exits: south west]
<93hp 2m 35mv> Alas, you cannot go that way.
<93hp 2m 35mv> s
s
s
Haze in the distance
Gray fog seems to lift from nowhere in particular totally obscuring the
view in front of you. The noises of what could be a city seems to come from
within. You can go back from where the path came from or you can continue.
[Exits: north south]
<93hp 2m 33mv> Beyond the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?
[Exits: north south]
<93hp 2m 31mv> Outside the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?
[Exits: north (south)]
<93hp 2m 29mv> reply really?
You tell Lorana 'Really?'
<93hp 2m 29mv> op s
You open the door south of you.
<93hp 2m 29mv> wher
Players near you:
<93hp 2m 29mv> s
At the North Gate
You reach the northern end of the city. Ahead of you, you can see a dim
forest with some sunlight bursting through the canopy. The only thing that
stands in your way are a pair of big, thick, metal gates. You almost feel
relieved leaving this city.
[Exits: north south]
<93hp 2m 27mv> s
s
Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.
[Exits: north south]
<93hp 2m 25mv> s
Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.
[Exits: north south]
<93hp 2m 23mv> Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.
[Exits: north east south west]
(Glowing) A gaudy looking pearl bracelet looks lost.
<93hp 2m 21mv> s
Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.
[Exits: north east south]
<93hp 2m 19mv> s
Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.
[Exits: north south]
<95hp 4m 25mv> s
Dravanoth Way
This street was created of the finest brick. Very regal looking compared to
that of the other streets. Some sort of public hall lies to the near west
and to the distant east you see a plain looking fountain. The buildings here
are tall and narrow. Citizens look out from their homes through the window
- they look very scared. Despite the regal outlook of things here, poverty
is distinctly present.
[Exits: north south west]
A slimy looking fountain is here.
A Darkhaven Outlaw stalks the area, looking for fun.
<95hp 4m 23mv> w
Dravanoth Way
This street was created of the finest brick. Very regal looking compared to
that of the other streets. Some sort of public hall lies to the near west
and to the distant east you see a plain looking fountain. The buildings here
are tall and narrow. Citizens look out from their homes through the window
- they look very scared. Despite the regal outlook of things here, poverty
is distinctly present.
[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.
A female prostitute gives you a lusty look.
<95hp 4m 21mv> e
Dravanoth Way
This street was created of the finest brick. Very regal looking compared to
that of the other streets. Some sort of public hall lies to the near west
and to the distant east you see a plain looking fountain. The buildings here
are tall and narrow. Citizens look out from their homes through the window
- they look very scared. Despite the regal outlook of things here, poverty
is distinctly present.
[Exits: north south west]
A slimy looking fountain is here.
A Darkhaven Outlaw stalks the area, looking for fun.
<95hp 4m 19mv> drink
You drink water from a fountain.
You are full.
Your thirst is quenched.
<95hp 4m 19mv> wher
Players near you:
<95hp 4m 19mv> w
Dravanoth Way
This street was created of the finest brick. Very regal looking compared to
that of the other streets. Some sort of public hall lies to the near west
and to the distant east you see a plain looking fountain. The buildings here
are tall and narrow. Citizens look out from their homes through the window
- they look very scared. Despite the regal outlook of things here, poverty
is distinctly present.
[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.
A female prostitute gives you a lusty look.
<95hp 4m 17mv> w
Dravanoth Way
This street was created of the finest brick. Very regal looking compared to
that of the other streets. Some sort of public hall lies to the near west
and to the distant east you see a plain looking fountain. The buildings here
are tall and narrow. Citizens look out from their homes through the window
- they look very scared. Despite the regal outlook of things here, poverty
is distinctly present.
[Exits: north east west]
A sneaky thief is here, stealing your gold purse.
<95hp 4m 15mv> w
Dravanoth Way
This street was created of the finest brick. Very regal looking compared to
that of the other streets. Some sort of public hall lies to the near west
and to the distant east you see a plain looking fountain. The buildings here
are tall and narrow. Citizens look out from their homes through the window
- they look very scared. Despite the regal outlook of things here, poverty
is distinctly present.
[Exits: east south west]
<95hp 4m 13mv> w
w
Dravanoth Way
This street was created of the finest brick. Very regal looking compared to
that of the other streets. Some sort of public hall lies to the near west
and to the distant east you see a plain looking fountain. The buildings here
are tall and narrow. Citizens look out from their homes through the window
- they look very scared. Despite the regal outlook of things here, poverty
is distinctly present.
[Exits: east south west]
<95hp 4m 11mv> w
Town Square
The bustle of people and business is apparent here. People have gathered
here for social events and business transactions. The brick is elegantly
designed into a colorful hexagonal pattern which surrounds a statue of a
weird, almost sinister looking creature. A few birds fly about looking for
a possible snack dropped carelessly upon the ground.
[Exits: north east south west]
A Darkhaven Outlaw stalks the area, looking for fun.
<95hp 4m 9mv> City Hall
A grand building with long luminous corridors stands before you. Torches
and lamps line the walls on either side of you. Golden pillars stand every
10 feet away from one another. It is a regal sight - much different than
the rest of the city which seems to be in utter ruin and despair. Evidence
gives that at one point in time, Darkhaven was rich and a beautiful seaport
filled with visitors and guests from all lands. The walls are a bright
white in color and in the center of it all stands a blue swirling orb that
has been broken by some unseen force. A blood stain is present upon the
orb.
A sign has been tacked onto the wall here.
[Exits: east west]
<95hp 4m 8mv> w
The Altar of Sirens
Upon a pedestal stands a silver altar with a figure of a seductive woman
screaming for her life. Beneath the altar is the ruins of what seems to be
a pre-existing altar made of fine marble. The feeling here is of terror and
unending despair - created throughout the ages by unknown force. The blue
carpet is streaked with dirt and blood as the rats scurry about looking for
a possible source of food. The room is deathly quiet as it looks to be in
utter chaos with things strewn about carelessly. An inscription upon the
wall reads: 'DARKHAVEN - THE CITY OF WONDERS'. A sky roof above lets in any
available light - though it feels no warmer here.
[Exits: east]
The corpse of Nagisslhu is lying here.
The severed head of Nagisslhu is lying here.
A sacrificial pit lies here in waiting.
(Translucent) (White Aura) A ghastly looking healer is here offering his services.
<95hp 4m 7mv> wher
Players near you:
<95hp 4m 7mv> who
[ Elf ] Kriegel the Sword Bearer
[ Human ] Flom the Shepherd of the Weak
[ Human ]
[ Human ] Xeani the Shadow
[ Drow ]
[ H-Elf ] Juhl the Learned of the Fletched Arrow
[ Beast ] Jaux the Novice of the Crooked Arrow
[ Human ]
[47 Illit Ill]
Players found: 9
There are 9 characters on; the most on since startup was 14.
<95hp 4m 7mv> reply I smell bitterness oozing from your worthless hide
You tell Lorana 'I smell bitterness oozing from your worthless hide.'
<95hp 4m 7mv> wher
Players near you:
<95hp 4m 7mv> wher
Players near you:
<95hp 4m 7mv>
The head of Nagisslhu crumbles into dust.
<97hp 11m 15mv>
The room becomes brighter.
Lorana flies in.
<97hp 11m 15mv>
You yell 'Help! I am being attacked by Lorana!'
You parry Lorana's luminous punch.
Lorana has a few scratches.
<97hp 11m 15mv>
Lorana parries your shocking bite.
Lorana's luminous punch MANGLES you!
You sure are BLEEDING!
Lorana has a few scratches.
<8hp 11m 15mv>
Dremorian yells 'I said NOD!'
Lorana has a few scratches.
<8hp 11m 15mv>
Your shocking bite misses Lorana.
Lorana parries your shocking bite.
You parry Lorana's luminous punch.
Lorana has a few scratches.
<8hp 11m 15mv>
Your shocking bite misses Lorana.
Lorana's luminous punch MANGLES you!
You have been KILLED!!
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
<1hp 1m 15mv> wa
w
get all cor
You stand up.
<<<<< Lost a few rares. Lorana is just looking to rare hoard now I suppose. >>>>>


I could be wrong... Lorana had that as a Knight I thought, just toned down enough to stay with in the "knights guidelines". And its that attitude/actions that got her the Disgraced Champion title.
This isnt directed at anybody or any char specificly...but what ever happened to creating individuality for each char you have? Instead, we get IRL personalities portrayed in-game. Dont get me wrong there's still some real good rp going on out there, just not enough of it.
Meh, maybe I'm just over analyzing it all....
the only time it was an even fight was when I was lucky with dispel sanc spams and had illusions. otherwise theres a fuckton of damage from that punch that gets parried less than the sword simura has, which is a foreign weapon type. with or without ward.
Anyways I have never really seen Lorana as the Knightly type she is more of a Legion rp healer.
And Simura, judging by the AR main website, you're a keeper. Brilliant punch-in-a-box is a rare item, so you can't use it anyway. As for swords... Well, search for Fheona's log. She had a holy avenger (but I think she said it was enchanted to 7/4, it's normally 4/1). Holy avenger, iron-hilted broadsword, and hell-blade are all fairly nice 18 avg weapons. Holy avenger weighted towards accuracy (and weighing 25 lbs), iron-hilted a balance between the two, hell-blade weighted towards damage (the last two are both made of iron).
Oh, and try the hunting knife out some time. (Not HUNTER'S knife, that's different.)
Right, buit you have enhanced damage and she doesnt. and you're using slashing vuln compared to light vuln.
Now that he has been kicked out of Knights, it looks like he has shed any sense of roleplaying a healer and is now going to go on a massive killing spree with his uberl33t suit. I personally wrote a complaint to immortals, and if you notice egregious behavior unbecoming of a healer, you should as well.
In my opinion, Lorana should be slain with a full loot and alignment changed.
Nag, you're not going to be able to kill Lorana ever. Healer vs. illusionist is diametrically opposed mindsets. Healer is outlast, illusionist is nuke in two rounds.
wear aff save to protect from dispel. dispel spam. rinse, repeat. feeblemind to stop mana regen primarily. take advantage of that to get breathing room where healer cant regen mana and outlast. more dispel spam with charmies. chase down and finish with a nuke, e.g color spray.
Like I said before, it was far better in my favor when I got some lucky dispel sanc spam off. She just hits too hard and gets around parry too much. Get rid of the pimp suit, and parry works like it does against anyone else again.
p.s. she took cats eye pendant from me. hitroll rare. worth considering.
Comical, Lorelle, comical.
Its not a "conspiracy theory", just a very simple obsevation. One I'm probably not alone on. The Lorana/Uhndin team and Drasn/Vielkorik team had a few similarities. Such as... Drasn and Lorelle were definately the "leader" of each of those groups, and had very similar pk mentalities. And you wouldnt see their side kick about unless they were on first. And both "teams" were known for ganking.
Hey, I could be wrong, and I really dont care if I am or am not. Just telling you what I see.....
anyway lorelle, whats right isnt always whats allowed and whats allowed isnt always whats right? didnt your mommy ever teach you that or maybe just underdark racial society behavior?
If that were the case, then I wouldnt have put 2 and 2 together and figured out what I did.