A Hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.
<681hp 502m 372mv 8524tnl>
A Blue-Water Current
[Exits: north west]
<681hp 502m 368mv 8524tnl>
A Blue-Water Current
[Exits: east south west]
<681hp 502m 364mv 8524tnl>
Treading Blue Water
[Exits: north east south]
<681hp 502m 360mv 8524tnl>
[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.
A long eel swims near the surface of the water.
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w
Out of nowhere, a swirling, rushing current propels you backwards.
<681hp 502m 356mv 8524tnl>
Treading Blue Water
[Exits: east west]
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Treading Blue Water
[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.
<681hp 502m 348mv 8524tnl>
w
Treading Clear Water
[Exits: east west up]
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Treading Clear Water
[Exits: east west]
<681hp 502m 340mv 8524tnl>
Treading Clear Water
[Exits: north east west]
A long eel swims near the surface of the water.
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[Exits: east west]
<681hp 502m 332mv 8524tnl>
Treading Clear Water
[Exits: east west]
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a vial of crimson blood
a seashell ring
a perfect potion of recall
a sturdy staff of mahogany
(Glowing) a fiery dagger
(Glowing) (Humming) an effigy of frisky phantoms
a serin longsword
a dull silver blade of dripping acid
a Big Ol'Pack Sack
<692hp 502m 379mv 8524tnl>
Treading Clear Water
[Exits: north east south west]
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w
Rapid Moving Waters
[Exits: east west]
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[Exits: east south]
<692hp 502m 372mv 8524tnl>
The current is far too strong for you to swim west.
<692hp 502m 372mv 8524tnl>
e
Rapid Moving Waters
[Exits: east west]
<692hp 502m 371mv 8524tnl>
[Exits: north east south west]
<692hp 502m 369mv 8524tnl>
n
Calm Clear Water
[Exits: north south]
A Hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.
<692hp 502m 367mv 8524tnl>
Calm Clear Water
[Exits: south west]
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[Exits: north east south]
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w
Calm Clear Water
[Exits: south west]
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Calm Clear Water
[Exits: east west]
<692hp 502m 363mv 8524tnl>
The sky stretches in a broad expanse overhead.
<692hp 502m 363mv 8524tnl>
n
Under an Old Bridge
[Exits: east up]
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[Exits: north south down]
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South Gate of Timaran
[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.
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Meadow Lane
[Exits: north east south]
Stevie the Gardener, son of Henry, stands here.
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Meadow Lane
[Exits: north south west]
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<692hp 502m 356mv 8524tnl>
Meadow Lane
[Exits: north south]
<692hp 502m 354mv 8524tnl>
Meadow Lane
[Exits: north east south west]
<692hp 502m 352mv 8524tnl>
n
Meadow Lane
[Exits: north south west]
<692hp 502m 350mv 8524tnl>
[Exits: north east south west]
<692hp 502m 348mv 8524tnl>
City Centre of Timaran
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
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w
Western Main Street
[Exits: east south west]
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w
w
Western Main Street
[Exits: north east south west]
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w
w
w
Western Main Street
[Exits: east south west]
<692hp 502m 340mv 8524tnl>
[Exits: north east west]
A large, filthy looking rat scurries around.
<692hp 502m 338mv 8524tnl>
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
<692hp 502m 336mv 8524tnl>
Western Main Street
[Exits: east west]
<692hp 502m 334mv 8524tnl>
[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.
<692hp 502m 332mv 8524tnl>
[Exits: east west]
<692hp 502m 330mv 8524tnl>
[Exits: east west]
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Along the Eastern Road
[Exits: east west]
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<692hp 502m 326mv 8524tnl>
Players near you:
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Along the Eastern Road
[Exits: east west]
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Players near you:
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Players near you:
<692hp 502m 324mv 8524tnl>
Players near you:
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[46 Human War]
[41 Human Ran]
[50 Human Ran]
Players found: 3
There are 9 characters on; the most so far since startup.
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Players near you:
<692hp 502m 324mv 8524tnl>
Players near you:
<692hp 502m 324mv 8524tnl>
Players near you:
<692hp 502m 324mv 8524tnl>
Players near you:
<692hp 502m 324mv 8524tnl>
w
Along the Eastern Road
[Exits: east west]
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[Exits: east west]
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Players near you:
<708hp 502m 371mv 8524tnl>
The Checkpoint
[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
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Players near you:
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Along the Eastern Road
[Exits: east west]
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Players near you:
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Along the Eastern Road
[Exits: east south]
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Players near you:
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On the Eastern Road
[Exits: north west]
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wher
On the Eastern Road
[Exits: east west]
A tall signpost has been erected here.
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<708hp 502m 361mv 8524tnl>
wher
On the Eastern Road
[Exits: east west]
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<708hp 502m 359mv 8524tnl>
On the Eastern Road
[Exits: north east]
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Players near you:
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Along the Eastern Road
[Exits: east south west]
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w
Along the Eastern Road
[Exits: east west]
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[Exits: north east south west]
A long polearm with a curved blade is here.
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Players near you:
<708hp 502m 351mv 8524tnl>
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
<708hp 502m 351mv 8524tnl>
Someone walks in.
A wild boar walks in.
A large wolf walks in.
<708hp 502m 351mv 8524tnl>
You yell 'Help! someone kicked dirt into my eyes!'
Someone kicks dirt in your eyes!
Valox fades into existence.
Valox's kicked dirt scratches you.
You can't see a thing!
<706hp 502m 351mv 8524tnl>
You can't see a thing!
<706hp 502m 351mv 8524tnl>
You flee from combat!
You lost 10 experience points.
You can't see a thing!
You stumble blindly as you flee and fall flat on your face!
<706hp 502m 349mv 8534tnl>
n
You can't see a thing!
Alas, you cannot go that way.
<706hp 502m 349mv 8534tnl>
Alas, you cannot go that way.
<706hp 502m 349mv 8534tnl>
w
You can't see a thing!
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You can't see a thing!
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You can't see a thing!
<706hp 502m 343mv 8534tnl>
You can't see a thing!
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You can't see a thing!
<706hp 502m 339mv 8534tnl>
You can't see a thing!
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You can't see a thing!
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The gate is closed.
<706hp 502m 335mv 8534tnl>
The gate is closed.
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<706hp 502m 335mv 8534tnl>
Someone walks in.
Someone walks in.
Someone walks in.
<706hp 502m 335mv 8534tnl>
w
Someone stops wielding something.
Someone stops wielding something.
Someone wields something.
<706hp 502m 335mv 8534tnl>
You yell 'Help! I am being attacked by someone!'
Someone's pierce *** DEMOLISHES *** you!
Someone's pierce *** DEMOLISHES *** you!
<487hp 502m 335mv 8534tnl>
No way! You are still fighting!
<487hp 502m 335mv 8534tnl>
<487hp 502m 335mv 8534tnl>
Someone looks uncomfortable in these surroundings.
Someone looks uncomfortable in these surroundings.
The bark covering someone's skin flakes off.
The town clock tolls twelve times as noon approaches.
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You couldn't escape!
Someone's pierce *** DEMOLISHES *** you!
Your cleave DISEMBOWELS someone!
[* ] someone dodges your pierce.
[***] someone dodges your cleave.
Someone's bite maims you!
[* ] You dodge someone's bite.
Someone's charge MUTILATES you!
[* ] You dodge someone's charge.
<314hp 502m 384mv 8534tnl>
You flee from combat!
You lost 10 experience points.
You can't see a thing!
You stumble blindly as you flee and fall flat on your face!
<314hp 502m 382mv 8544tnl>
Someone walks in.
Someone walks in.
Someone walks in.
You yell 'Help! I am being attacked by someone!'
Someone's wild crush DISMEMBERS you!
<257hp 502m 382mv 8544tnl>
Someone's pierce MANGLES you!
You sure are BLEEDING!
[** ] someone dodges your cleave.
[** ] You dual parry someone's bite.
[** ] You dual parry someone's bite.
[** ] You parry someone's charge.
[** ] You dodge someone's charge.
<160hp 502m 382mv 8544tnl>
No way! You are still fighting!
<160hp 502m 382mv 8544tnl>
You flee from combat!
You lost 10 experience points.
You can't see a thing!
You stumble blindly as you flee and fall flat on your face!
<160hp 502m 380mv 8554tnl>
Someone walks in.
Someone walks in.
Someone walks in.
<160hp 502m 380mv 8554tnl>
e
You yell 'Help! I am being attacked by someone!'
Someone's pierce MANGLES you!
You sure are BLEEDING!
<63hp 502m 380mv 8554tnl>
flee
No way! You are still fighting!
<63hp 502m 380mv 8554tnl>
<63hp 502m 380mv 8554tnl>
You lost 10 experience points.
You can't see a thing!
You stumble blindly as you flee and fall flat on your face!
<63hp 502m 378mv 8564tnl>
Someone walks in.
Someone walks in.
Someone walks in.
<63hp 502m 378mv 8564tnl>
You yell 'Help! I am being attacked by someone!'
Someone's pierce MANGLES you!
You have been KILLED!!
Rangers are always on the top of the PK list.


I've never beaten a ranger at 50, particularly not a decked one.
As for only glowing things being visible while dirt kicked, I don't believe so necessarily. Purples also have a weak cure blindness spell, which none of the *many* sources of sanctuary I know have (well, except for paladin, healer, shaman, and invoker of course).