Meurtyr 24 NEC vs. Grirard 22 NEC

posted on 2012-06-22 16:30:23
Grirard has challenged you to a fight.
You have five hours to accept or decline.
The Juggernaut says 'Grirard has challenged Meurtyr to a fight in the arena.'

Hp:234/234 M:404/496 Mv:217/245 Exp:5245 Gp:148 no opponent no opponent city night now targetting grirard

Your adrenaline stops rushing.

Hp:234/234 M:417/496 Mv:245/245 Exp:5245 Gp:148 no opponent no opponent city night where
Players near you:
Meurtyr Entrance to the Arena
Grirard Entrance to the Arena

Hp:234/234 M:417/496 Mv:245/245 Exp:5245 Gp:148 no opponent no opponent city night look
Entrance to the Arena
You are at the entrance to Seringale's acclaimed fighting arena. This is
where those who wish for a smaller battlegrounds come to test their will,
their courage and their metal against each other. A huge iron gate stands
just north of you, waiting to shut the next victim inside its confines. You
can leave this place back onto the north road to the south, or you can head
northwards and take up the challenge.

A sign on the wall outlines the rules of the arena.

[Exits: (north) south]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
Grirard the Golem Maker is here.
The Juggernaut stands here with his arms folded across his chest.

Hp:234/234 M:417/496 Mv:245/245 Exp:5245 Gp:148 no opponent no opponent city night accept
You have accepted Grirard's challenge.
The Juggernaut says 'Meurtyr has accepted Grirard's challenge.'

Hp:234/234 M:417/496 Mv:245/245 Exp:5245 Gp:148 no opponent no opponent city night
Grirard opens the door north of you.

Hp:234/234 M:417/496 Mv:245/245 Exp:5245 Gp:148 no opponent no opponent city night
Grirard nods.

Hp:234/234 M:417/496 Mv:245/245 Exp:5245 Gp:148 no opponent no opponent city night follow self
You now follow yourself.
You stop following Grirard.

Hp:234/234 M:417/496 Mv:245/245 Exp:5245 Gp:148 no opponent no opponent city night n
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east south west]
A flesh golem walks in.

Hp:234/234 M:417/496 Mv:244/245 Exp:5245 Gp:148 no opponent no opponent city night e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A flesh golem walks in.

Hp:234/234 M:417/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city night e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A flesh golem walks in.

Hp:234/234 M:417/496 Mv:242/245 Exp:5245 Gp:148 no opponent no opponent city night e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A flesh golem walks in.

Hp:234/234 M:417/496 Mv:241/245 Exp:5245 Gp:148 no opponent no opponent city night e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
A flesh golem walks in.

Hp:234/234 M:417/496 Mv:240/245 Exp:5245 Gp:148 no opponent no opponent city night where
Players near you:
Meurtyr The Path of Defence
Grirard Centre of the Arena

Hp:234/234 M:417/496 Mv:240/245 Exp:5245 Gp:148 no opponent no opponent city night look
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
(Charmed) A flesh golem stands here to do his master's bidding.

Hp:234/234 M:417/496 Mv:240/245 Exp:5245 Gp:148 no opponent no opponent city night w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A flesh golem walks in.

Hp:234/234 M:417/496 Mv:239/245 Exp:5245 Gp:148 no opponent no opponent city night w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A flesh golem walks in.

Hp:234/234 M:417/496 Mv:238/245 Exp:5245 Gp:148 no opponent no opponent city night w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A flesh golem walks in.

Hp:234/234 M:417/496 Mv:237/245 Exp:5245 Gp:148 no opponent no opponent city night w
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east (south) west]
(Charmed) A flesh golem stands here to do his master's bidding.
Grirard the Golem Maker is here.
A flesh golem walks in.

Hp:234/234 M:417/496 Mv:236/245 Exp:5245 Gp:148 no opponent no opponent city night
Grirard unbuckles a studded leather codpiece and removes it from his waist.
Grirard fastens a spiderweb sash about his waist.

Hp:234/234 M:417/496 Mv:236/245 Exp:5245 Gp:148 no opponent no opponent city night l
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east (south) west]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
Grirard the Golem Maker is here.
Grirard flies east.
A flesh golem walks east.

Hp:234/234 M:417/496 Mv:236/245 Exp:5245 Gp:148 no opponent no opponent city night
Grirard yells 'Ready?'

Hp:234/234 M:417/496 Mv:236/245 Exp:5245 Gp:148 no opponent no opponent city night w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A flesh golem walks in.

Hp:234/234 M:417/496 Mv:235/245 Exp:5245 Gp:148 no opponent no opponent city night w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A flesh golem walks in.

Hp:234/234 M:417/496 Mv:234/245 Exp:5245 Gp:148 no opponent no opponent city night w
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A flesh golem walks in.

Hp:234/234 M:417/496 Mv:233/245 Exp:5245 Gp:148 no opponent no opponent city night Alas, you cannot go that way.

Hp:234/234 M:417/496 Mv:233/245 Exp:5245 Gp:148 no opponent no opponent city night yell As I'll ever be
You yell 'As I'll ever be.'

Hp:234/234 M:438/496 Mv:245/245 Exp:5245 Gp:148 no opponent no opponent city night ward
A hunter's knife glows as it is imbued by a weapon ward.

Hp:234/234 M:418/496 Mv:245/245 Exp:5245 Gp:148 no opponent no opponent city night
Grirard yells 'Lets begin.'

Hp:234/234 M:418/496 Mv:245/245 Exp:5245 Gp:148 no opponent no opponent city night get purple sack
quaff purple
You get a purple potion from a Loot Sack.

Hp:234/234 M:418/496 Mv:245/245 Exp:5245 Gp:148 no opponent no opponent city night You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

Hp:234/234 M:418/496 Mv:245/245 Exp:5245 Gp:148 no opponent no opponent city night e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
(Charmed) A flesh golem stands here to do his master's bidding.
(White Aura) Grirard the Golem Maker is here.
A flesh golem walks in.

Hp:234/234 M:418/496 Mv:244/245 Exp:5245 Gp:148 no opponent no opponent city night
Grirard flies west.
A flesh golem walks west.

Hp:234/234 M:418/496 Mv:244/245 Exp:5245 Gp:148 no opponent no opponent city night
pmote gestures towards grirard and says, 'sleep...'
ca sleep grirard

Hp:234/234 M:418/496 Mv:244/245 Exp:5245 Gp:148 no opponent no opponent city night Meurtyr gestures towards grirard and says, 'sleep...'

Hp:234/234 M:418/496 Mv:244/245 Exp:5245 Gp:148 no opponent no opponent city night They aren't here.

Hp:234/234 M:418/496 Mv:244/245 Exp:5245 Gp:148 no opponent no opponent city night w

pmote gestures towards grirard and says, 'sleep...'
ca sleep grirard
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
(Charmed) A flesh golem stands here to do his master's bidding.
(White Aura) Grirard the Golem Maker is here.
A flesh golem walks in.

Hp:234/234 M:418/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city night
Grirard flies east.
A flesh golem walks east.

Hp:234/234 M:418/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city night Meurtyr gestures towards grirard and says, 'sleep...'

Hp:234/234 M:418/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city night They aren't here.

Hp:234/234 M:418/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city night
pmote gestures towards grirard and says, 'sleep...'
ca sleep grirard

Hp:234/234 M:418/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city night Meurtyr gestures towards grirard and says, 'sleep...'

Hp:234/234 M:418/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city night They aren't here.

Hp:234/234 M:418/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city night e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A flesh golem walks in.

Hp:234/234 M:418/496 Mv:242/245 Exp:5245 Gp:148 no opponent no opponent city night
pmote gestures towards grirard and says, 'sleep...'
ca sleep grirard

Hp:234/234 M:418/496 Mv:242/245 Exp:5245 Gp:148 no opponent no opponent city night Meurtyr gestures towards grirard and says, 'sleep...'

Hp:234/234 M:418/496 Mv:242/245 Exp:5245 Gp:148 no opponent no opponent city night They aren't here.

Hp:234/234 M:418/496 Mv:242/245 Exp:5245 Gp:148 no opponent no opponent city night
Grirard flies in.
A flesh golem walks in.

Hp:234/234 M:418/496 Mv:242/245 Exp:5245 Gp:148 no opponent no opponent city night
Grirard utters the words, 'sleep'.
You yell 'Die! Grirard, you sorcerous dog!'
Grirard parries your slash.
Grirard's slash misses you.
Your slash misses Grirard.
A flesh golem's slash misses Grirard.
A flesh golem's slash hits Grirard.
You awkwardly parry a flesh golem's slash with a loud clang.
You parry a flesh golem's slash.
Grirard has a few scratches.

Hp:234/234 M:418/496 Mv:242/245 Exp:5245 Gp:148 shaft two_handed city night ca bl
You fail to blind Grirard.
Grirard has a few scratches.

Hp:234/234 M:403/496 Mv:242/245 Exp:5245 Gp:148 shaft two_handed city night
Grirard's slash misses you.
Your slash misses Grirard.
A flesh golem's slash hits Grirard.
A flesh golem's slash hits you.
A flesh golem's slash hits you.
Grirard has some small wounds and bruises.

Hp:213/234 M:403/496 Mv:242/245 Exp:5245 Gp:148 shaft two_handed city night
Grirard utters the words, 'blindness'.
Grirard has some small wounds and bruises.

Hp:213/234 M:403/496 Mv:242/245 Exp:5245 Gp:148 shaft two_handed city night ca bl
Grirard appears to be blinded.
Grirard has some small wounds and bruises.

Hp:213/234 M:388/496 Mv:242/245 Exp:5245 Gp:148 shaft two_handed city night
Grirard's slash misses you.
Your slash injures Grirard.
A flesh golem's slash misses you.
You deflect a flesh golem's slash aside in an ungraceful parry.
Grirard has some small wounds and bruises.

Hp:213/234 M:388/496 Mv:242/245 Exp:5245 Gp:148 shaft two_handed city night
Grirard utters the words, 'blindness'.
Grirard has some small wounds and bruises.

Hp:213/234 M:388/496 Mv:242/245 Exp:5245 Gp:148 shaft two_handed city night order all rescue meurtyr
Ok.
Grirard has some small wounds and bruises.

Hp:213/234 M:388/496 Mv:242/245 Exp:5245 Gp:148 shaft two_handed city night
The town clock tolls twelve times as midnight arrives.
Grirard has some small wounds and bruises.

Hp:217/234 M:393/496 Mv:245/245 Exp:5245 Gp:148 shaft two_handed city midnight
Grirard's slash misses you.
Your slash wounds Grirard.
A flesh golem's slash grazes Grirard.
A flesh golem's slash hits Grirard.
A flesh golem's slash hits you.
A flesh golem's slash hits you.
Grirard has quite a few wounds.

Hp:198/234 M:393/496 Mv:245/245 Exp:5245 Gp:148 shaft two_handed city midnight
Grirard utters the words, 'rend life'.
Grirard's rend life mauls you.
Grirard has quite a few wounds.

Hp:176/234 M:393/496 Mv:245/245 Exp:5245 Gp:148 shaft two_handed city midnight ca fa

Grirard's slash misses you.
Grirard parries your slash.
A flesh golem's slash hits Grirard.
A flesh golem's slash hits Grirard.
A flesh golem's slash hits you.
A flesh golem's slash misses you.
Grirard has some big nasty wounds and scratches.

Hp:167/234 M:393/496 Mv:245/245 Exp:5245 Gp:148 shaft two_handed city midnight
Grirard utters the words, 'rend life'.
Grirard has some big nasty wounds and scratches.

Hp:167/234 M:393/496 Mv:245/245 Exp:5245 Gp:148 shaft two_handed city midnight Grirard is surrounded by a pink outline.
Grirard has some big nasty wounds and scratches.

Hp:167/234 M:388/496 Mv:245/245 Exp:5245 Gp:148 shaft two_handed city midnight
Grirard's slash misses you.
Your slash wounds Grirard.
A flesh golem's slash hits Grirard.
A flesh golem's slash grazes you.
A flesh golem's slash hits you.
Grirard has some big nasty wounds and scratches.

Hp:149/234 M:388/496 Mv:245/245 Exp:5245 Gp:148 shaft two_handed city midnight order all rescue meurtyr

Grirard utters the words, 'rend life'.
Grirard's rend life mauls you.
Grirard has some big nasty wounds and scratches.

Hp:126/234 M:388/496 Mv:245/245 Exp:5245 Gp:148 shaft two_handed city midnight
The goblin leader yells 'Goblins...Attack!!'
Grirard's slash misses you.
Your slash injures Grirard.
A flesh golem's slash misses you.
A flesh golem's slash hits you.
Grirard looks pretty hurt.

Hp:116/234 M:388/496 Mv:245/245 Exp:5245 Gp:148 shaft two_handed city midnight Ok.
Grirard looks pretty hurt.

Hp:116/234 M:388/496 Mv:245/245 Exp:5245 Gp:148 shaft two_handed city midnight
Grirard has fled!
Grirard flies east.
A flesh golem has fled!
A flesh golem walks east.

Hp:116/234 M:388/496 Mv:245/245 Exp:5245 Gp:148 no opponent no opponent city midnight e
pmote attempts to pull the life force from grirard
ca weaken grirard
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A flesh golem walks in.

Hp:116/234 M:388/496 Mv:244/245 Exp:5245 Gp:148 no opponent no opponent city midnight Meurtyr attempts to pull the life force from grirard

Hp:116/234 M:388/496 Mv:244/245 Exp:5245 Gp:148 no opponent no opponent city midnight e
They aren't here.

Hp:116/234 M:388/496 Mv:244/245 Exp:5245 Gp:148 no opponent no opponent city midnight pmote attempts to pull the life force from grirard
ca weaken grirard
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east (south) west]
A flesh golem walks in.

Hp:116/234 M:388/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city midnight Meurtyr attempts to pull the life force from grirard

Hp:116/234 M:388/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city midnight e
They aren't here.

Hp:116/234 M:388/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city midnight The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A flesh golem walks in.

Hp:116/234 M:388/496 Mv:242/245 Exp:5245 Gp:148 no opponent no opponent city midnight e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A flesh golem walks in.

Hp:116/234 M:388/496 Mv:241/245 Exp:5245 Gp:148 no opponent no opponent city midnight where
Players near you:
Meurtyr The Path of Defence
Grirard The Path of Honor

Hp:116/234 M:388/496 Mv:241/245 Exp:5245 Gp:148 no opponent no opponent city midnight e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A flesh golem walks in.

Hp:116/234 M:388/496 Mv:240/245 Exp:5245 Gp:148 no opponent no opponent city midnight e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
A flesh golem walks in.

Hp:116/234 M:388/496 Mv:239/245 Exp:5245 Gp:148 no opponent no opponent city midnight n
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: south west]
A flesh golem walks in.

Hp:116/234 M:388/496 Mv:238/245 Exp:5245 Gp:148 no opponent no opponent city midnight n
Alas, you cannot go that way.

Hp:116/234 M:388/496 Mv:238/245 Exp:5245 Gp:148 no opponent no opponent city midnight w
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north east]
A flesh golem walks in.

Hp:116/234 M:388/496 Mv:237/245 Exp:5245 Gp:148 no opponent no opponent city midnight w
Alas, you cannot go that way.

Hp:116/234 M:388/496 Mv:237/245 Exp:5245 Gp:148 no opponent no opponent city midnight n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A flesh golem walks in.

Hp:116/234 M:388/496 Mv:236/245 Exp:5245 Gp:148 no opponent no opponent city midnight n
Alas, you cannot go that way.

Hp:116/234 M:388/496 Mv:236/245 Exp:5245 Gp:148 no opponent no opponent city midnight e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A flesh golem walks in.

Hp:116/234 M:388/496 Mv:235/245 Exp:5245 Gp:148 no opponent no opponent city midnight n

The white aura around your body fades.

Hp:122/234 M:403/496 Mv:245/245 Exp:5245 Gp:148 no opponent no opponent city night The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:244/245 Exp:5245 Gp:148 no opponent no opponent city night n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
(Charmed) A flesh golem stands here to do his master's bidding.
(Pink Aura) Grirard is sleeping here.
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city night
Grirard wakes and stands up.

Hp:122/234 M:403/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city night
Grirard flies south.
A flesh golem walks south.

Hp:122/234 M:403/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city night get purple sack
quaff purple
pmote attempts to pull the life force from grirard
ca weaken grirard
You get a purple potion from a Loot Sack.

Hp:122/234 M:403/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city night You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

Hp:122/234 M:403/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city night s
Meurtyr attempts to pull the life force from grirard

Hp:122/234 M:403/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city night They aren't here.

Hp:122/234 M:403/496 Mv:243/245 Exp:5245 Gp:148 no opponent no opponent city night The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:242/245 Exp:5245 Gp:148 no opponent no opponent city night s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:241/245 Exp:5245 Gp:148 no opponent no opponent city night s
Alas, you cannot go that way.

Hp:122/234 M:403/496 Mv:241/245 Exp:5245 Gp:148 no opponent no opponent city night w
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:240/245 Exp:5245 Gp:148 no opponent no opponent city night s
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north east]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:239/245 Exp:5245 Gp:148 no opponent no opponent city night s
e
Alas, you cannot go that way.

Hp:122/234 M:403/496 Mv:239/245 Exp:5245 Gp:148 no opponent no opponent city night The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: south west]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:238/245 Exp:5245 Gp:148 no opponent no opponent city night s
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:237/245 Exp:5245 Gp:148 no opponent no opponent city night s
Alas, you cannot go that way.

Hp:122/234 M:403/496 Mv:237/245 Exp:5245 Gp:148 no opponent no opponent city night w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:236/245 Exp:5245 Gp:148 no opponent no opponent city night where
Players near you:
Meurtyr The Path of Defence
Grirard The Path of Devotion

Hp:122/234 M:403/496 Mv:236/245 Exp:5245 Gp:148 no opponent no opponent city night w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:235/245 Exp:5245 Gp:148 no opponent no opponent city night w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:234/245 Exp:5245 Gp:148 no opponent no opponent city night w
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east (south) west]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:233/245 Exp:5245 Gp:148 no opponent no opponent city night w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:232/245 Exp:5245 Gp:148 no opponent no opponent city night w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:231/245 Exp:5245 Gp:148 no opponent no opponent city night w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:230/245 Exp:5245 Gp:148 no opponent no opponent city night n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:229/245 Exp:5245 Gp:148 no opponent no opponent city night n
Alas, you cannot go that way.

Hp:122/234 M:403/496 Mv:229/245 Exp:5245 Gp:148 no opponent no opponent city night w
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:228/245 Exp:5245 Gp:148 no opponent no opponent city night n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:227/245 Exp:5245 Gp:148 no opponent no opponent city night n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
(Charmed) A flesh golem stands here to do his master's bidding.
(Pink Aura) Grirard is sleeping here.
A flesh golem walks in.

Hp:122/234 M:403/496 Mv:226/245 Exp:5245 Gp:148 no opponent no opponent city night pmote waves a hand slowly across the eyes of grirard
ca blind grirard
Meurtyr waves a hand slowly across the eyes of grirard

Hp:122/234 M:403/496 Mv:226/245 Exp:5245 Gp:148 no opponent no opponent city night You lost your concentration.
Grirard yells 'Help! someone is attacking me!'

Hp:122/234 M:396/496 Mv:226/245 Exp:5245 Gp:148 no opponent no opponent city night pmote waves a hand slowly across the eyes of grirard
ca blind grirard
Meurtyr waves a hand slowly across the eyes of grirard

Hp:122/234 M:396/496 Mv:226/245 Exp:5245 Gp:148 no opponent no opponent city night Grirard yells 'Help! someone is attacking me!'
Grirard is already blinded.

Hp:122/234 M:381/496 Mv:226/245 Exp:5245 Gp:148 no opponent no opponent city night pmote attempts to pull the life force from grirard
ca weaken grirard
Meurtyr attempts to pull the life force from grirard

Hp:122/234 M:381/496 Mv:226/245 Exp:5245 Gp:148 no opponent no opponent city night Grirard yells 'Help! someone is attacking me!'
You fail to weaken Grirard.

Hp:122/234 M:361/496 Mv:226/245 Exp:5245 Gp:148 no opponent no opponent city night pmote attempts to pull the life force from grirard
ca weaken grirard

Grirard wakes and stands up.

Hp:122/234 M:361/496 Mv:226/245 Exp:5245 Gp:148 no opponent no opponent city night Meurtyr attempts to pull the life force from grirard

Hp:122/234 M:361/496 Mv:226/245 Exp:5245 Gp:148 no opponent no opponent city night Grirard yells 'Help! someone is attacking me!'
Grirard looks tired and weak.
Grirard's slash misses you.
Grirard's slash misses you.
Your slash maims Grirard!
A flesh golem's slash mauls Grirard.
A flesh golem's slash mauls Grirard.
Grirard is mortally wounded, and will die soon, if not aided.
Grirard is bleeding to death.

Hp:122/234 M:341/496 Mv:226/245 Exp:5245 Gp:148 shaft two_handed city night
Your weapon ward expires.
Grirard scratches himself.
Grirard is mortally wounded, and will die soon, if not aided.
Grirard is bleeding to death.

Hp:126/234 M:346/496 Mv:245/245 Exp:5245 Gp:148 shaft two_handed city night
Your slash DISEMBOWELS Grirard!
Grirard is mortally wounded!!
Grirard has yielded. You have won the challenge.
A flesh golem slowly disappears.