Fharino vs Taudon

posted on 2012-07-09 05:18:43
My god did I make a lot of mistakes. First real fight since a long lay off, got my ass handed to me. 5 rank disadvantage is no fun but I should have put up a better fight. At this point just hoping to make it to 50, not even sure if that will happen at this rate.







<686/796hp 574/623m 230/364mv 17468tnl no opponent no opponent evasive cave> You get a purple potion from the corpse of the large hobgoblin.

<686/796hp 574/623m 230/364mv 17468tnl no opponent no opponent evasive cave> whe
Players near you:
Taudon The Entrance to the Dwarven Mines
Fharino The tunnel

<686/796hp 574/623m 230/364mv 17468tnl no opponent no opponent evasive cave> w
The maze
You are in a maze of small damp tunnels.

[Exits: north east]

<686/796hp 574/623m 228/364mv 17468tnl no opponent no opponent evasive cave> w
Alas, you cannot go that way.

<686/796hp 574/623m 228/364mv 17468tnl no opponent no opponent evasive cave> n
The maze
You are in a maze of small damp tunnels.

[Exits: south west]
An orc is here, looking for something (or perhaps someone) to eat.
A sickly brown snake watches you with caution.
A wild boar walks in.

<686/796hp 574/623m 226/364mv 17468tnl no opponent no opponent evasive cave> e
Alas, you cannot go that way.

<686/796hp 574/623m 226/364mv 17468tnl no opponent no opponent evasive cave> s
The maze
You are in a maze of small damp tunnels.

[Exits: north east]

<686/796hp 574/623m 224/364mv 17468tnl no opponent no opponent evasive cave> e
e
The tunnel
You are at the eastern end of a tunnel.

[Exits: west up]
The corpse of the large hobgoblin is lying here.

<686/796hp 574/623m 222/364mv 17468tnl no opponent no opponent evasive cave> whe
Alas, you cannot go that way.

<686/796hp 574/623m 222/364mv 17468tnl no opponent no opponent evasive cave> Players near you:
Taudon The tunnel
Fharino The tunnel

<686/796hp 574/623m 222/364mv 17468tnl no opponent no opponent evasive cave> quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<686/796hp 574/623m 222/364mv 17468tnl no opponent no opponent evasive cave>
Taudon walks in.

<686/796hp 574/623m 222/364mv 17468tnl no opponent no opponent evasive cave> g sca
di Taudon
You see no sca here.

<686/796hp 574/623m 222/364mv 17468tnl no opponent no opponent evasive cave> Taudon scans all around.
Taudon yells 'Help! Fharino kicked dirt into my eyes!'
Taudon is blinded by the dirt in his eyes!
Your kicked dirt scratches Taudon.
Taudon has a few scratches.

<686/796hp 574/623m 222/364mv 17468tnl shaft defensive aggressive cave>
Your sting mauls Taudon.
Taudon deflects your freezing bite aside in an ungraceful parry.
Taudon blocks your attack with his shield.
Taudon's turmoil devastates you!
You manage to dodge Taudon's turmoil with a lot of effort.
Taudon's turmoil decimates you!
Taudon has a few scratches.

<627/796hp 574/623m 222/364mv 17468tnl shaft defensive aggressive cave>
Taudon disarms you and sends your weapon flying!
you have been disarmed!!
wield spear
Taudon has a few scratches.

<627/796hp 574/623m 222/364mv 17468tnl shaft defensive aggressive cave> wield ic

The white aura around Taudon's body fades.
Your vision is no longer as sharp.
Taudon has a few scratches.

<636/796hp 581/623m 270/364mv 17468tnl shaft defensive aggressive cave>
You switch your weapon to your good hand.
Your freezing bite misses Taudon.
Taudon manages to dodge your freezing bite with a lot of effort.
Taudon blocks your attack with his shield.
You thrust Taudon's turmoil aside in a skillful parry.
You dance around Taudon's turmoil and easily dodge it.
Taudon has a few scratches.

<636/796hp 581/623m 270/364mv 17468tnl shaft defensive aggressive cave> That isn't a verb I know.
Taudon has a few scratches.

<636/796hp 581/623m 270/364mv 17468tnl shaft defensive aggressive cave> You do not have that item.
Taudon has a few scratches.

<636/796hp 581/623m 270/364mv 17468tnl shaft defensive aggressive cave> You stop wielding an icicle.
You wield an icicle.
An icicle feels like a part of you!
Taudon has a few scratches.

<636/796hp 581/623m 270/364mv 17468tnl shaft defensive aggressive cave>
Taudon rubs the dirt out of his eyes.
Taudon grips his shield firmly, staving off your freezing bite.
Taudon's turmoil decimates you!
You dance around Taudon's turmoil and easily dodge it.
Taudon has a few scratches.

<611/796hp 581/623m 270/364mv 17468tnl shaft defensive aggressive cave>
Taudon has fled!
Taudon walks up.

<611/796hp 581/623m 270/364mv 17468tnl no opponent no opponent aggressive cave> dii
That makes no sense.

<611/796hp 581/623m 270/364mv 17468tnl no opponent no opponent aggressive cave> u
The hole
You are by a hole in the floor, you can leave down, or north.

[Exits: north down]
(White Aura) Taudon the Battlemaster is here.

<611/796hp 581/623m 267/364mv 17468tnl no opponent no opponent aggressive cave> di Taudon
Taudon yells 'Help! Fharino kicked dirt into my eyes!'
Taudon is blinded by the dirt in his eyes!
Your kicked dirt scratches Taudon.
Taudon has a few scratches.

<611/796hp 581/623m 267/364mv 17468tnl shaft defensive aggressive cave>
Taudon tries to disarm you, but fails.
Taudon has a few scratches.

<611/796hp 581/623m 267/364mv 17468tnl shaft defensive aggressive cave>
Your freezing bite MUTILATES Taudon!
Your freezing bite MUTILATES Taudon!
You nimbly dodge Taudon's turmoil with a practiced maneuver.
Taudon has a few scratches.

<611/796hp 581/623m 267/364mv 17468tnl shaft defensive aggressive cave> du ic

Taudon rubs the dirt out of his eyes.
Taudon blocks your attack with his shield.
You parry Taudon's turmoil.
Taudon's turmoil devastates you!
Taudon has a few scratches.

<579/796hp 581/623m 267/364mv 17468tnl shaft defensive aggressive cave> You wield an icicle in your off-hand.
An icicle feels like a part of you!
Taudon has a few scratches.

<579/796hp 581/623m 267/364mv 17468tnl shaft defensive aggressive cave>
Taudon parries your freezing bite.
Taudon manages to dodge your freezing bite with a lot of effort.
Taudon blocks your attack with his shield.
You parry Taudon's turmoil.
You parry Taudon's turmoil.
A wild boar's charge injures Taudon.
Taudon has some small wounds and bruises.

<579/796hp 581/623m 267/364mv 17468tnl shaft defensive aggressive cave>
Your freezing bite DISEMBOWELS Taudon!
Your bite wounds Taudon.
Taudon's turmoil maims you!
Taudon's turmoil decimates you!
Taudon's riposte DISMEMBERS a wild boar!
Taudon has some small wounds and bruises.

<520/796hp 581/623m 267/364mv 17468tnl shaft defensive aggressive cave>
Taudon stops using an electric shield as a shield.
Taudon has some small wounds and bruises.

<520/796hp 581/623m 267/364mv 17468tnl shaft defensive aggressive cave>
Taudon stops wielding a flanged mace of havoc.
Taudon wields a chaos-bound polearm.
Taudon has some small wounds and bruises.

<520/796hp 581/623m 267/364mv 17468tnl shaft two_handed aggressive cave>
Taudon tightens his grip around a chaos-bound polearm.
Taudon has some small wounds and bruises.

<520/796hp 581/623m 267/364mv 17468tnl shaft two_handed aggressive cave>
Taudon awkwardly parries your freezing bite with a loud clang.
Taudon blocks your attack and attempts to strike at the brief opening.
Taudon's riposte devastates you!
Taudon deflects your freezing bite aside in an ungraceful parry.
Your freezing bite MUTILATES Taudon!
Taudon's turmoil decimates you!
You dodge Taudon's turmoil.
Taudon has some small wounds and bruises.

<464/796hp 581/623m 267/364mv 17468tnl shaft two_handed aggressive cave> dwield bow
I don't understand that.
Taudon has some small wounds and bruises.

<464/796hp 581/623m 267/364mv 17468tnl shaft two_handed aggressive cave> wield bow
You stop wielding an icicle.
You stop wielding an icicle.
You wield a ranger's bow.
A ranger's bow feels like a part of you!
Taudon has some small wounds and bruises.

<464/796hp 581/623m 267/364mv 17468tnl shaft two_handed aggressive cave> di

Your freezing bite MASSACRES Taudon!
Your freezing bite DISMEMBERS Taudon!
Taudon deflects your arrow aside in an ungraceful parry.
Your bite mauls Taudon.
You dance around Taudon's turmoil and easily dodge it.
A wild boar's charge hits Taudon.
Taudon has quite a few wounds.

<464/796hp 581/623m 267/364mv 17468tnl shaft two_handed aggressive cave> Your kicked dirt misses Taudon.
Taudon has quite a few wounds.

<464/796hp 581/623m 267/364mv 17468tnl shaft two_handed aggressive cave>
The white aura around your body fades.
Taudon has quite a few wounds.

<472/796hp 590/623m 315/364mv 17468tnl shaft two_handed aggressive cave>
Taudon sends you sprawling with a powerful bash!
Taudon's bash DISMEMBERS you!
Taudon has quite a few wounds.

<417/796hp 590/623m 315/364mv 17468tnl shaft two_handed aggressive cave> fl

You stab at Taudon with an arrow at point blank range.
Your freezing bite DISEMBOWELS Taudon!
Your freezing bite misses Taudon.
Your freezing bite MASSACRES Taudon!
Taudon's turmoil MASSACRES you!
Taudon's turmoil misses you.
Taudon's turmoil misses you.
Taudon has quite a few wounds.

<347/796hp 590/623m 315/364mv 17468tnl shaft two_handed aggressive cave>
You stab at Taudon with an arrow at point blank range.
Your freezing bite DISEMBOWELS Taudon!
Your freezing bite MASSACRES Taudon!
Taudon's wild turmoil *** DEVASTATES *** you!
You sure are BLEEDING!
Taudon's turmoil *** DEMOLISHES *** you!
You sure are BLEEDING!
Taudon has some big nasty wounds and scratches.

<73/796hp 590/623m 315/364mv 17468tnl shaft two_handed aggressive cave>
Taudon's bash misses you.
You evade Taudon's bash, causing him to fall flat on his face.
You flee from combat!
You lost 10 experience points.
The tunnel
You are in a north-south leading tunnel, you also notice a tunnel to the
west. From the north you sense the fresh air!

[Exits: north south west]
A coiled length of leather is here...looks like a nasty whip!
A kobold guard stands here guarding the entrance to the mines.

<73/796hp 590/623m 312/364mv 17478tnl no opponent no opponent aggressive cave> quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<73/796hp 590/623m 312/364mv 17478tnl no opponent no opponent aggressive cave> e
e
Alas, you cannot go that way.

<73/796hp 590/623m 312/364mv 17478tnl no opponent no opponent aggressive cave> quaff recall
Alas, you cannot go that way.

<73/796hp 590/623m 312/364mv 17478tnl no opponent no opponent aggressive cave> You do not have that potion.

<73/796hp 590/623m 312/364mv 17478tnl no opponent no opponent aggressive cave> d
d
Alas, you cannot go that way.

<73/796hp 590/623m 312/364mv 17478tnl no opponent no opponent aggressive cave> Alas, you cannot go that way.

<73/796hp 590/623m 312/364mv 17478tnl no opponent no opponent aggressive cave> r
You rest.

<73/796hp 590/623m 312/364mv 17478tnl no opponent no opponent aggressive cave> f
You can't do that while resting.

<73/796hp 590/623m 312/364mv 17478tnl no opponent no opponent aggressive cave> d
You can't do that while resting.

<73/796hp 590/623m 312/364mv 17478tnl no opponent no opponent aggressive cave> es
Syntax: esay 'description' message
ie: esay 'whispers silently' You will die.

<73/796hp 590/623m 312/364mv 17478tnl no opponent no opponent aggressive cave> wa
You stand up.

<73/796hp 590/623m 312/364mv 17478tnl no opponent no opponent aggressive cave> e
Alas, you cannot go that way.

<73/796hp 590/623m 312/364mv 17478tnl no opponent no opponent aggressive cave> Taudon walks in.

<73/796hp 590/623m 312/364mv 17478tnl no opponent no opponent aggressive cave> d
Alas, you cannot go that way.

<73/796hp 590/623m 312/364mv 17478tnl no opponent no opponent aggressive cave> You yell 'Help! I am being attacked by Taudon!'
Taudon's turmoil misses you.
Taudon's turmoil maims you!
You sure are BLEEDING!
Taudon's turmoil maims you!
You sure are BLEEDING!
Taudon has some big nasty wounds and scratches.

<3/796hp 590/623m 312/364mv 17478tnl shaft defensive aggressive cave> fl
You flee from combat!
You lost 10 experience points.
The many tunnels
You are at the intersection of many tunnels.

[Exits: north east south west]
A coiled length of leather is here...looks like a nasty whip!

<3/796hp 590/623m 309/364mv 17488tnl no opponent no opponent aggressive cave> n
n
The smelly tunnel
You are in a north-south leading tunnel, you see a small light to the
north. You notice a strange smell from the north..

[Exits: north south]
This orc is frothing around the mouth. Better stay away.

<3/796hp 590/623m 307/364mv 17488tnl no opponent no opponent aggressive cave> The light cave
You are in a light cave, through a hole large above you, you see the sun.
A small tunnel to the south is the only way out.

[Exits: south]
The huge python rears its head and hisses at you.

<3/796hp 590/623m 305/364mv 17488tnl no opponent no opponent aggressive cave> n
n
Alas, you cannot go that way.

<3/796hp 590/623m 305/364mv 17488tnl no opponent no opponent aggressive cave> s
Alas, you cannot go that way.

<3/796hp 590/623m 305/364mv 17488tnl no opponent no opponent aggressive cave> w
The smelly tunnel
You are in a north-south leading tunnel, you see a small light to the
north. You notice a strange smell from the north..

[Exits: north south]
This orc is frothing around the mouth. Better stay away.

<3/796hp 590/623m 303/364mv 17488tnl no opponent no opponent aggressive cave> w
w
Alas, you cannot go that way.

<3/796hp 590/623m 303/364mv 17488tnl no opponent no opponent aggressive cave> s
Alas, you cannot go that way.

<3/796hp 590/623m 303/364mv 17488tnl no opponent no opponent aggressive cave> s
Alas, you cannot go that way.

<3/796hp 590/623m 303/364mv 17488tnl no opponent no opponent aggressive cave> s
The many tunnels
You are at the intersection of many tunnels.

[Exits: north east south west]
A coiled length of leather is here...looks like a nasty whip!

<3/796hp 590/623m 300/364mv 17488tnl no opponent no opponent aggressive cave> The tunnel
You are in a north-south leading tunnel.

[Exits: north south]

<3/796hp 590/623m 298/364mv 17488tnl no opponent no opponent aggressive cave> The tunnel
You are in a corner tunnel leading west and north.

[Exits: north west]
This orc is frothing around the mouth. Better stay away.

<3/796hp 590/623m 295/364mv 17488tnl no opponent no opponent aggressive cave> w
The tunnel intersection
You are walking in a narrow tunnel. The walls are only roughly shaped,
sharp rocks protruding everywhere, even from the floor making you stumble
in the flickering light. To the south the tunnel narrows even more making
it almost impossible to pass. To the north it slowly widens into a cave.
There is a branch of the tunnel going west.

[Exits: north east south west]
A small green garter snake slithers along the floor.

<3/796hp 590/623m 292/364mv 17488tnl no opponent no opponent aggressive cave> w
w
The tunnel
This tunnel, leading east-west, seems seldom used. A thick layer of dust
covers the floor, making the air stuffy and dry.

[Exits: east west]
A kobold guard stands here guarding the entrance to the mines.

<3/796hp 590/623m 289/364mv 17488tnl no opponent no opponent aggressive cave> The tunnel
You are in a part of the tunnel that looks uncannily like the rest except
that it goes in a east-north direction. To the north the tunnel widens
into a cave.

[Exits: north east]

<3/796hp 590/623m 286/364mv 17488tnl no opponent no opponent aggressive cave> g recall sac
You get a perfect potion of recall from a Big Ol'Pack Sack.

<3/796hp 590/623m 286/364mv 17488tnl no opponent no opponent aggressive cave> quaff recall
You quaff a perfect potion of recall.
The Temple of Balance
You have entered the Temple of Balance, the worship place for people of
neither the Light nor the Dark. Rows upon rows of benches sit before you,
capable of holding a good couple of hundred people, all facing towards the
eastern end of the room where on a raised dais the altar sits, along with
the High Priest's lectern. Stained glass windows depict colorful scenes of
Gods and mortals, and there are many torches lining the walls to
illuminate the large room. These stay lighted even during the day, for the
stained glass windows let in little light. The ceiling arches high above
your head, supported by solid wooden beams. Tapestries hang over the empty
parts of the wall, some with scenes from the past but most just
decorative. You can return to the southern road to your west, or go
towards the altar to your east.

[Exits: east west]
A black panther appears in the room.

<3/796hp 590/623m 143/364mv 17488tnl no opponent no opponent aggressive inside> e
By the Altar of Balance
The altar stands before you, along with the High Priest's lectern. The
altar is covered in a rich, magnificent looking green cloth with numerous
religious symbols on it. The lectern is made of solid but plain wood, and
on it rests the book containing the sermons. Looking westwards you can see
the entrance to the temple, along with the multitudes of benches facing
you. You may also leave any unwanted items in the large donation chest
that stands here, ready for those less fortunate to collect when in need.
A door can be seen to the south.

[Exits: (south) west]
(Glowing) A large wooden donation chest sits here.
(White Aura) A priestess of Balance stands here, communing blessings to all.

<3/796hp 590/623m 142/364mv 17488tnl no opponent no opponent aggressive inside> w
w
The Temple of Balance
You have entered the Temple of Balance, the worship place for people of
neither the Light nor the Dark. Rows upon rows of benches sit before you,
capable of holding a good couple of hundred people, all facing towards the
eastern end of the room where on a raised dais the altar sits, along with
the High Priest's lectern. Stained glass windows depict colorful scenes of
Gods and mortals, and there are many torches lining the walls to
illuminate the large room. These stay lighted even during the day, for the
stained glass windows let in little light. The ceiling arches high above
your head, supported by solid wooden beams. Tapestries hang over the empty
parts of the wall, some with scenes from the past but most just
decorative. You can return to the southern road to your west, or go
towards the altar to your east.

[Exits: east west]

<3/796hp 590/623m 141/364mv 17488tnl no opponent no opponent aggressive inside> w
Meadow Lane
You are now walking along Meadow Lane, leading from the city centre to
the south gate. Torches stand ready to be lit when darkness comes, and many
people walk past about their business. The busy city centre is just to your
north, while to the east stands a large ornate building, very obviously a
temple of some sort. A small hovel stands to the west with awful
instrumental squawking noises coming from it. The road continues to the
south.

[Exits: north east south west]
A short stump-like thief sneaks around here.
A member of the Timaran city day watch keeps an eye out.
Narak the head guard is here, keeping watch on his city.
The sky is getting cloudy.

<17/796hp 603/623m 190/364mv 17488tnl no opponent no opponent aggressive city> Entrance to the Bard Guildhall
The entrance to a small practicing studio is to your west. Squeaking
noises and the sounds of instruments being tuned can be heard to your
detriment. To the east, the street opens onto Meadow Lane, where you can
see passersby wandering about aimlessly.

[Exits: east west]

<17/796hp 603/623m 189/364mv 17488tnl no opponent no opponent aggressive inside> e
Meadow Lane
You are now walking along Meadow Lane, leading from the city centre to
the south gate. Torches stand ready to be lit when darkness comes, and many
people walk past about their business. The busy city centre is just to your
north, while to the east stands a large ornate building, very obviously a
temple of some sort. A small hovel stands to the west with awful
instrumental squawking noises coming from it. The road continues to the
south.

[Exits: north east south west]
A short stump-like thief sneaks around here.
A member of the Timaran city day watch keeps an eye out.
Narak the head guard is here, keeping watch on his city.

<17/796hp 603/623m 188/364mv 17488tnl no opponent no opponent aggressive city> n
n
n
City Centre of Timaran
You have entered the busy centre of Timaran. All around you people bustle
about their daily routine, smiling and laughing or walking by silently on
business. You see many buildings close by, mostly made of sold grey stone
with tiled roofs. A beautifully carved marble fountain dominates the centre
of the square, spraying water gently into the air in graceful arches. Often
used as a meeting place, people stand around or sit on the benches nearby
discussing various things or just generally relaxing. A few children, out
from the watchful eye of their parents, splash each other in the fountains
basin. Unlit torches stand in holders at various points of the square, so
that even at night the activity may continue unabated. Just to your south
is a large temple, and two others can be seen to the west and northeast.
Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, sighing over the loss of his bell.
The Town Crier says 'I think I need a case worker.'

<17/796hp 603/623m 186/364mv 17488tnl no opponent no opponent aggressive city> n
n
n
Travellers Way
This straight road runs from the north gate to the centre of the city. It
used to be called the Dragon Road, but in honor of the highly successful
Travellers Rest on this street it was renamed. Torches stand unlit in rungs
attached to the walls, ready to be lit when darkness falls. Citizens and
travellers bustle past going about their business, on occasion running into
each other as they are absorbed in their thinking. To your west a plain grey
building with bars on the windows is visible. Over the door hangs a sign
bearing the scales of Justice. To the east is a smallish stone building with
a sign depicting a crossed sword and dagger over the door. A few weapons
can also been seen through the windows. The road heads north towards the
northern gate, and just to the south is the busy city centre.

[Exits: north east south west]

<17/796hp 603/623m 184/364mv 17488tnl no opponent no opponent aggressive city> n
Travellers Way
You are walking along Travellers Way, the street that leads between the
city centre and the northern gate. Torches hang on walls ready to be lit
when the night comes so people may continue about their business. Various
citizens and travellers walk past you on their way to the city centre, or
sometimes entering some of the stores that can be found on this street. A
solid looking stone wall is the only thing visible to the west, while east
you see a building. Looking into the front windows you see numerous types
of blunt weapons. A flag flies above the door with the insignia of a mace
on a field of red. A short distance to the south, a busy square is visible,
while northwards lies the northern gate.

[Exits: north east south]
The corpse of a large, filthy rat is lying here.
The torn-out heart of a large, filthy rat is lying here.
A feral cat wanders around, looking for prey or scraps.

<17/796hp 603/623m 182/364mv 17488tnl no opponent no opponent aggressive city> Travellers Way
You are walking along Travellers Way, the street that leads between the
city centre and the northern gate. Torches hang on walls ready to be lit
when the night comes so people may continue about their business. Various
citizens and travellers walk past you on their way to the city centre, or
sometimes entering some of the stores that can be found on this street. To
the west, three shining towers of pure ivory reach towards the sky,
connected by gleaming skybridges. The entire area to your west gives off a
hum of magic. Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]

<17/796hp 603/623m 180/364mv 17488tnl no opponent no opponent aggressive city> Travellers Way, near the North Gate
Here the buildings seem to thin out slightly as you near the city walls
and the north gate. There are fewer torches apparent as the need for light
is less, being as no important buildings stand near here. The majority of
people walking past are travellers, some just entering the city in dusty
clothes, and others leaving out on their journeys. The gate guards are
clearly visible standing by the gate, and the battlements stretch into the
sky above you. An empty looking, seemingly abandoned mansion stands on
its own to your east. The road continues to the south.

[Exits: north east south]

<17/796hp 603/623m 178/364mv 17488tnl no opponent no opponent aggressive city> North Gate of Timaran
You have reached the north gate of the city of Timaran. Solid stone
walls a good 6 feet thick surround the city and stretch high into the sky.
Guards can be seen pacing the battlements, keeping an eye out for possible
invaders. More guards stand near you, watching for known criminals or
other undesirables. People stream past, making their way into or out of
the city, some riding horses and even the occasional carriage rolling by
you. A large, well travelled street leads into the city to the south, and
north you may leave the confines of the walls.

[Exits: north south up]
A gate guard of Timaran stands here, protecting the city.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.

<17/796hp 603/623m 176/364mv 17488tnl no opponent no opponent aggressive city> Rock Outcropping
From this rock outcropping the valley below seems peaceful, untouched.
Dense forests of pine carpet the mountainsides, broken only by thick aspen
woods. The mountains, deep blue in the distance, circle the valley floor
and form a soft highland bowl.

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.

<17/796hp 603/623m 173/364mv 17488tnl no opponent no opponent aggressive mountain> w
w
w
A Small Clearing
A small clearing surrounded on all sides by towering trees and small needly
bushes. Standing in the center of and taking up most of the clearing is a huge,
leafy bush with branches covered in sharp thorns. The red leaves of the bush
leak a bright yellowish liquid that smokes and burns when it hits the ground.
The ground around the bush is completely dead, leaving only sterile gray earth.

[Exits: east west]
A small fox is here.
A small orange fox is here.

<17/796hp 603/623m 169/364mv 17488tnl no opponent no opponent aggressive forest> w
w
A Beautiful Clearing
A large and very beautiful clearing in the middle of a heavily packed together
circle of trees. The trees are tall and thin, covered with dark brown bark and
thin branches weighed down with large numbers of needles. A few small and
unconnected upwellings of water are in the center of the clearing, the ground
around them is solid and covered in a vivid red grass. An open cave, formed out
of a heavily speckled, dark gray stone, is to the west, a small rise of the same
stone stands before its entrance.

[Exits: east west]

<17/796hp 603/623m 166/364mv 17488tnl no opponent no opponent aggressive forest> A Large Cave
A large, open cave formed out of a heavily speckled, dark gray stone. An old
firepit sits near the southeastern edge of the cave, just inside the lip, it
doesn't appear to have been used in quite some time. A small crevice provides a
way out to the north and the cave opens out, over a small rise, into a beautiful
clearing in the middle of a forest to the east.

[Exits: north east]

<17/796hp 603/623m 163/364mv 17488tnl no opponent no opponent aggressive cave> Alas, you cannot go that way.

<17/796hp 603/623m 163/364mv 17488tnl no opponent no opponent aggressive cave> n
n
Alas, you cannot go that way.

<17/796hp 603/623m 163/364mv 17488tnl no opponent no opponent aggressive cave> n
A Wide Path
A wide, well used path surrounded by tall trees with dark brown bark and thin
branches weighed down with large numbers of needles. Simfea, Carss, Fiek, and
a few other types of bushes surround the trees, though few of them are blooming
with the little light that is able to get to them during daylight hours. The
path heads off to the north and into a small cave to the west. It may very well
be possible to slip through an almost hidden crevice in the rock wall to the
south as well. The rustling of the needle covered branches rubbing against one
another fills the air.

[Exits: north south west]

<17/796hp 603/623m 160/364mv 17488tnl no opponent no opponent aggressive forest> A Wide Path
A wide, well used path surrounded by tall trees with dark brown bark and thin
branches weighed down with large numbers of needles. Simfea, Carss, Fiek, and
a few other types of bushes surround the trees, though few of them are blooming
with the little light that is able to get to them during daylight hours. The
side of a rock outcropping rises up to the west. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north south]

<17/796hp 603/623m 157/364mv 17488tnl no opponent no opponent aggressive forest> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]
A brown nkni is here, wandering lazily about.

<17/796hp 603/623m 154/364mv 17488tnl no opponent no opponent aggressive forest> n
Alas, you cannot go that way.

<17/796hp 603/623m 154/364mv 17488tnl no opponent no opponent aggressive forest> n
Alas, you cannot go that way.

<17/796hp 603/623m 154/364mv 17488tnl no opponent no opponent aggressive forest> e
e
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east west]

<17/796hp 603/623m 152/364mv 17488tnl no opponent no opponent aggressive forest> whe
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: south west]
A brown nkni is here, wandering lazily about.

<17/796hp 603/623m 149/364mv 17488tnl no opponent no opponent aggressive forest> Players near you:
Fharino A Moss Covered Path

<17/796hp 603/623m 149/364mv 17488tnl no opponent no opponent aggressive forest> herb
You search the area for some herbs.
You feel much better.

<177/796hp 553/623m 149/364mv 17488tnl no opponent no opponent aggressive forest> s
s
wield ice
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. Tiny white mushrooms grow
on a small patch of ground near the southern border of the path, just slightly
crossing over onto it. The rustling of the needle covered branches rubbing
against one another fills the air.

[Exits: north east]

<177/796hp 553/623m 146/364mv 17488tnl no opponent no opponent aggressive forest> Alas, you cannot go that way.

<177/796hp 553/623m 146/364mv 17488tnl no opponent no opponent aggressive forest> e
You stop wielding a ranger's bow.
You wield an icicle.
An icicle feels like a part of you!

<177/796hp 553/623m 146/364mv 17488tnl no opponent no opponent aggressive forest> e
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]

<177/796hp 553/623m 144/364mv 17488tnl no opponent no opponent aggressive forest> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north west]
A slender woman in fine leather combs the bushes for blackberries.

<177/796hp 553/623m 142/364mv 17488tnl no opponent no opponent aggressive forest> n
n
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. Dull gray stones have been
stacked nice and neatly to the side of the path, they seem almost out of place
among the much brighter colors of their surrounding. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north south]
A brown nkni is here, wandering lazily about.

<177/796hp 553/623m 139/364mv 17488tnl no opponent no opponent aggressive forest> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east south]
A slender woman in fine leather combs the bushes for blackberries.
A red-headed woman in fine leather sets snares for intruders.

<177/796hp 553/623m 137/364mv 17488tnl no opponent no opponent aggressive forest> wield bat
You stop wielding an icicle.
You wield a baton of lesser disruption.
A baton of lesser disruption feels like a part of you!

<177/796hp 553/623m 137/364mv 17488tnl no opponent no opponent aggressive forest> n
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: south west]

<177/796hp 553/623m 135/364mv 17488tnl no opponent no opponent aggressive forest> n
Alas, you cannot go that way.

<177/796hp 553/623m 135/364mv 17488tnl no opponent no opponent aggressive forest> wear shield
You wear the red dragon shield as a shield.
You ready some ashen ranger javelins behind your shield.

<177/796hp 553/623m 135/364mv 17488tnl no opponent no opponent aggressive forest> w
w
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east west]
A huge black and white mottled wolf is here.

<177/796hp 553/623m 132/364mv 17488tnl no opponent no opponent aggressive forest> whe
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east west]

<177/796hp 553/623m 130/364mv 17488tnl no opponent no opponent aggressive forest> Players near you:
Fharino A Moss Covered Path

<177/796hp 553/623m 130/364mv 17488tnl no opponent no opponent aggressive forest> e
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east west]
A huge black and white mottled wolf is here.

<177/796hp 553/623m 128/364mv 17488tnl no opponent no opponent aggressive forest> n
n
A Roughly Hewn Path
A roughly hewn path traveling between tall trees covered with dark brown bark
and thin branches weighed down with large numbers of needles. Simfea, Carss,
Fiek, and a few other types of bushes surround the trees and hover over the
path, though few of them are blooming with the little light that is able to get
to them during daylight hours. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: north south]
A small orange fox is here.

<177/796hp 553/623m 125/364mv 17488tnl no opponent no opponent aggressive forest> whe
A Small Clearing
A small clearing in a densely forested area. The trees surrounding the
clearing are tall, thin and covered dark brown bark and thin branches weighed
down with large numbers of needles. Many type of bushes surround the trees,
glowing brightly with health and flowery blooms, fruit and berries. The ground
around a sparkling and bubbling spring is covered in a bright green grass, more
vibrantly green the nearer to the spring it is. The rustling of needle covered
branches rubbing against one another fills the air.

[Exits: south]
A huge black and white mottled wolf is here.
(White Aura) Acholl-as is resting here, gently stroking the grass around the spring.

<177/796hp 553/623m 123/364mv 17488tnl no opponent no opponent aggressive forest> Players near you:
Fharino A Small Clearing

<177/796hp 553/623m 123/364mv 17488tnl no opponent no opponent aggressive forest> s
s
A Roughly Hewn Path
A roughly hewn path traveling between tall trees covered with dark brown bark
and thin branches weighed down with large numbers of needles. Simfea, Carss,
Fiek, and a few other types of bushes surround the trees and hover over the
path, though few of them are blooming with the little light that is able to get
to them during daylight hours. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: north south]
A small orange fox is here.

<177/796hp 553/623m 120/364mv 17488tnl no opponent no opponent aggressive forest> w
w
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east west]
A huge black and white mottled wolf is here.

<177/796hp 553/623m 118/364mv 17488tnl no opponent no opponent aggressive forest> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east west]

<177/796hp 553/623m 115/364mv 17488tnl no opponent no opponent aggressive forest> af
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]

<177/796hp 553/623m 112/364mv 17488tnl no opponent no opponent aggressive forest>
The white aura around your body fades.
The bark covering your skin flakes off.

<187/796hp 561/623m 162/364mv 17488tnl no opponent no opponent aggressive forest> You are affected by the following:
Skill: herb : lasts for 10 hours
Skill: warcry : modifies save_vs_afflictive by -5 for 18 hours
: modifies hitroll by 5 for 18 hours
Skill: transform : lasts for 28 hours
Skill: were-wolf : modifies dexterity by 4 for 4 hours
: modifies hp by 22 for 4 hours
: modifies hitroll by 9 for 4 hours
Set : Treant Thews : modifies constitution by 3 permanently
: modifies strength by 3 permanently
: modifies damroll by 3 permanently
: modifies hitroll by 3 permanently
: modifies hp by 20 permanently

<187/796hp 561/623m 162/364mv 17488tnl no opponent no opponent aggressive forest> bark
Your skin becomes covered with tough oak bark.

<187/796hp 511/623m 162/364mv 17488tnl no opponent no opponent aggressive forest> whe
Players near you:
Taudon A Moss Covered Path
Fharino A Moss Covered Path

<187/796hp 511/623m 162/364mv 17488tnl no opponent no opponent aggressive forest> w
w
A Thin Trail
A very thin trail through tightly packed together trees. The path stops
abruptly at a large, flat and round rock. The trees are tall and thin, covered
with tightly packed, needle covered branches. The little space between the
trees is packed with small needly bushes and rarely a bush with flowery blooms
The path leads out to the east.

[Exits: east]
A rotund man in fine leather forages in the forest.

<187/796hp 511/623m 159/364mv 17488tnl no opponent no opponent aggressive forest> Alas, you cannot go that way.

<187/796hp 511/623m 159/364mv 17488tnl no opponent no opponent aggressive forest> sca
A blanket of darkness prevents you from scanning out of this room.

<187/796hp 511/623m 159/364mv 17488tnl no opponent no opponent aggressive forest> af
You are affected by the following:
Skill: barkskin : modifies ac by -67 for 24 hours
Skill: herb : lasts for 10 hours
Skill: warcry : modifies save_vs_afflictive by -5 for 18 hours
: modifies hitroll by 5 for 18 hours
Skill: transform : lasts for 28 hours
Skill: were-wolf : modifies dexterity by 4 for 4 hours
: modifies hp by 22 for 4 hours
: modifies hitroll by 9 for 4 hours
Set : Treant Thews : modifies constitution by 3 permanently
: modifies strength by 3 permanently
: modifies damroll by 3 permanently
: modifies hitroll by 3 permanently
: modifies hp by 20 permanently

<187/796hp 511/623m 159/364mv 17488tnl no opponent no opponent aggressive forest> quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<187/796hp 511/623m 159/364mv 17488tnl no opponent no opponent aggressive forest> e
e
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]

<187/796hp 511/623m 157/364mv 17488tnl no opponent no opponent aggressive forest> Taudon walks in.

<187/796hp 511/623m 157/364mv 17488tnl no opponent no opponent aggressive forest> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east west]
A huge black and white mottled wolf is here.

<187/796hp 511/623m 154/364mv 17488tnl no opponent no opponent aggressive forest> w
di Taudon
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]
(White Aura) Taudon the Battlemaster is here.

<187/796hp 511/623m 151/364mv 17488tnl no opponent no opponent aggressive forest>
You yell 'Help! Taudon is bashing me!'
Taudon sends you sprawling with a powerful bash!
Taudon's bash decimates you!
You sure are BLEEDING!
Your divine power devastates Taudon!
Taudon blocks your attack with his shield.
Taudon's turmoil MUTILATES you!
You sure are BLEEDING!
Taudon's turmoil devastates you!
You sure are BLEEDING!
Taudon's turmoil devastates you!
You sure are BLEEDING!
Taudon has some big nasty wounds and scratches.

<60/796hp 511/623m 151/364mv 17488tnl shaft defensive aggressive forest> fl

Taudon parries your divine power.
A bear roars as he comes to Fharino's defense!
A large grizzly bear now follows you.
A large grizzly bear's claw misses Taudon.
Taudon's turmoil devastates you!
You sure are BLEEDING!
You parry Taudon's turmoil.
Your shield jolts under Taudon's turmoil, but holds.
Taudon has some big nasty wounds and scratches.

<30/796hp 511/623m 151/364mv 17488tnl shaft defensive aggressive forest>
Taudon scans all around.
Taudon blocks your attack and attempts to strike at the brief opening.
Taudon's riposte mauls you.
You sure are BLEEDING!
Taudon deflects your divine power aside in an ungraceful parry.
Your shield wobbles and barely deflects Taudon's turmoil.
Taudon's turmoil decimates you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
You feel less healthy.

<1/754hp 1/623m 151/364mv 17488tnl no opponent no opponent aggressive inside> You can't do that while resting.

<1/754hp 1/623m 151/364mv 17488tnl no opponent no opponent aggressive inside> You can't do that while resting.

<1/754hp 1/623m 151/364mv 17488tnl no opponent no opponent aggressive inside> r
You are already resting.

  1. darshanzn Fharino vs Taudon -
    !. dont run north after recalling... camo in the forrest... Keep a purple pill, it might kill you thou.

    2. mindset run from the begining....fear that polearm...

    3. toggle off triggers.

  2. xenyar Fharino vs Taudon -
    With a 5 rank disadvantage, and rangers not knowing polearm, going bow vs polearm right there is what did you in... Should have went with a shield and dirt kicked. When taudon double gripped in battle, he was lagged for three rounds, and all you managed to do during that time was switch to a bow. You have to utilize his lag time better than what you did....such as knowing your aura is about to fall...flee and quaff another purple while he is still lagged from the double grip.