1031hp 358m 312mv 41106tnl 3287g day river --- no opponent -- no opponent --- aggressive
Ikroma +++ ASSASSINATES +++ you!
You have been KILLED!!
yep, two hours of fighting followed by this.
thats right, the class that gets a superb amount of tricks already
blinddust (which lands regardless of how much saves you have)
incredible dirt kick (6 rounds)
poisondust (underrated)
caltraps, nerve, and of course the leet rogue skills.
all boiled down to them still having the most ridiculous fucking skill... assassinate
The corollary of that is that a failed assassinate leaves them wide open.
They will probably just switch and stay in battle to dirt/dust you anyway, so they don't lose too terribly much when an assassinate fails. or they will wait in battle for you to miss a bash/trip/bodyslam (likely) and hobble will wear off.
Ikroma, are you using foreign weapon types against him? polearm/axe/whip(or flail depending on sex)/mace?
The opposite of that is when hobble had full duration, damage, and dex loss on a single hit. That was too harsh which is why it was changed.
I feel the problem is that the damage on the special rogue skills are too strong, in relation to the additional effects. dismembers through sanc AND disarm.
Damage from combat module skills should be toned down across the board imo. Make it so that being disadvantaged may allow people to use those skills, but you still would want a foreign weapon to do more damage even at disadvantage, and then the weapon and style skills merely close the gap with how close the fight will be at the end.
http://abandonedrealms.com/forum/viewtopic.php?t=6982
Dav comments would be more important if clobber and sidestep and uncanny weren't so uber. Nuke + dirt. Nuke + trip. Nuke + disarm. ugh.
Not to mention assassinate....
All inputs were limited to a single skill used at one time. The combat module allowed the use of multiple skills in a single command.