Beljia yells 'Now.'
(calm)(937hp 403mv) 12old [city] no opponent no opponent
s
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north west]
(calm)(937hp 401mv) 12old [city] no opponent no opponent
g purple sack
quaff purple
You get a purple potion from a Loot Sack.
(calm)(937hp 401mv) 12old [city] no opponent no opponent
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
(calm)(937hp 401mv) 12old [city] no opponent no opponent
w
w
w
w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
(calm)(937hp 399mv) 12old [city] no opponent no opponent
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
(calm)(937hp 397mv) 12old [city] no opponent no opponent
Beljia walks in.
(calm)(937hp 397mv) 12old [city] no opponent no opponent
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
(calm)(937hp 395mv) 12old [city] no opponent no opponent
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east (south) west]
(calm)(937hp 393mv) 12old [city] no opponent no opponent
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
(calm)(937hp 391mv) 12old [city] no opponent no opponent
Beljia walks in.
(calm)(937hp 391mv) 12old [city] no opponent no opponent
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
(calm)(937hp 389mv) 12old [city] no opponent no opponent
murder Beljia
They aren't here.
The goblin leader yells 'Goblins...Attack!!'
(calm)(937hp 389mv) 12old [city] no opponent no opponent
murder Beljia
They aren't here.
Beljia walks in.
(calm)(937hp 389mv) 12old [city] no opponent no opponent
murder Beljia
You yell 'Help! I am being attacked by Beljia!'
You turn Beljia's attack against her.
Your turmoil MUTILATES Beljia!
[** ] You parry Beljia's turmoil.
[** ] You parry Beljia's luminous punch.
Beljia has a few scratches.
(evasive)(937hp 389mv) 12old [city] segment dual_wield
You do the best you can!
Beljia has a few scratches.
(evasive)(937hp 389mv) 12old [city] segment dual_wield
bash
Your bash misses Beljia.
You fall flat on your face!
Beljia has a few scratches.
(aggressive)(937hp 389mv) 12old [city] segment dual_wield
Beljia's luminous punch DISEMBOWELS you!
Beljia's turmoil devastates you!
Your turmoil misses Beljia.
Your turmoil maims Beljia!
Beljia has a few scratches.
(aggressive)(862hp 389mv) 12old [city] segment dual_wield
Beljia has fled!
Beljia walks east.
(aggressive)(862hp 389mv) 12old [city] no opponent no opponent
w
w
w
Beljia walks in.
(aggressive)(862hp 389mv) 12old [city] no opponent no opponent
Beljia walks west.
(aggressive)(862hp 389mv) 12old [city] no opponent no opponent
hol mace
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
Beljia walks in.
(aggressive)(862hp 387mv) 12old [city] no opponent no opponent
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east (south) west]
(aggressive)(862hp 385mv) 12old [city] no opponent no opponent
hol shield
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
(aggressive)(862hp 383mv) 12old [city] no opponent no opponent
You stop wielding a chaos-bound polearm.
You wield a flanged mace of havoc.
A flanged mace of havoc feels like a part of you!
(aggressive)(862hp 383mv) 12old [city] no opponent no opponent
You wear a Knight Melancholic's shield as a shield.
(aggressive)(862hp 383mv) 12old [city] no opponent no opponent
e
e
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east (south) west]
(White Aura) Beljia the Mistress of the Tiger, High Herald of Thera is here.
You yell 'Help! I am being attacked by Beljia!'
Beljia's luminous punch MUTILATES you!
Beljia's turmoil devastates you!
Beljia has a few scratches.
(aggressive)(794hp 381mv) 12old [city] segment dual_wield
No way! You are still fighting!
Beljia has a few scratches.
(aggressive)(794hp 381mv) 12old [city] segment dual_wield
[* ] You dodge Beljia's luminous punch.
[** ] You parry Beljia's turmoil.
[* ] You dodge Beljia's luminous punch.
Your turmoil MUTILATES Beljia!
Beljia has some small wounds and bruises.
(aggressive)(794hp 381mv) 12old [city] segment dual_wield
hob
You strike Beljia with your weapon and attempt to hobble her.
Your hobble wounds Beljia.
Beljia has some small wounds and bruises.
(aggressive)(794hp 381mv) 12old [city] segment dual_wield
Beljia kicks dirt in your eyes!
Beljia's kicked dirt scratches you.
You can't see a thing!
Someone's luminous punch MUTILATES you!
Someone's luminous punch MUTILATES you!
[** ] someone parries your turmoil.
(aggressive)(713hp 381mv) 12old [unknown] unknown unknown
Something emits a cloud of light blue smoke.
The tip of something glows brightly.
(aggressive)(727hp 405mv) 12old [unknown] unknown unknown
pout
Someone's luminous punch misses you.
Someone's turmoil devastates you!
[***] someone parries your turmoil.
(aggressive)(696hp 405mv) 12old [unknown] unknown unknown
reflex
Ah, don't take it so hard.
(aggressive)(696hp 405mv) 12old [unknown] unknown unknown
You adopt a defensive posture.
(aggressive)(696hp 389mv) 12old [unknown] unknown unknown
Someone's luminous punch DISEMBOWELS you!
Someone's turmoil MUTILATES you!
Someone's luminous punch misses you.
Someone's turmoil devastates you!
Someone's luminous punch maims you!
[** ] someone parries your turmoil.
(aggressive)(552hp 389mv) 12old [unknown] unknown unknown
Someone utters the words, 'yucandusbarr' as sweat completely covers her body and her hair appears to come to life.
Someone's fireball MASSACRES you!
(aggressive)(484hp 389mv) 12old [unknown] unknown unknown
You rub the dirt out of your eyes.
[** ] You parry Beljia's luminous punch.
Your wild turmoil MASSACRES Beljia!
Beljia has quite a few wounds.
(aggressive)(484hp 389mv) 12old [city] segment dual_wield
Beljia utters the words, 'sausabru'.
You feel momentarily ill, but it passes.
Beljia has quite a few wounds.
(aggressive)(484hp 389mv) 12old [city] segment dual_wield
remove shield
dual dagger
You stop using a Knight Melancholic's shield as a shield.
Beljia has quite a few wounds.
(aggressive)(484hp 389mv) 12old [city] segment dual_wield
You wield a savage dagger in your off-hand.
A savage dagger feels like a part of you!
Beljia has quite a few wounds.
(aggressive)(484hp 389mv) 12old [city] segment dual_wield
hob
You return to your aggressive posture as you resume attacking.
You strike Beljia with your weapon and attempt to hobble her.
Your hobble devastates Beljia!
Beljia has quite a few wounds.
(aggressive)(484hp 389mv) 12old [city] segment dual_wield
You block Beljia's attack and attempt to strike at the brief opening.
Your riposte mauls Beljia.
Your turmoil misses Beljia.
Beljia has quite a few wounds.
(aggressive)(484hp 389mv) 12old [city] segment dual_wield
Beljia utters the words, 'judifgz'.
Beljia has quite a few wounds.
(aggressive)(484hp 389mv) 12old [city] segment dual_wield
hob
Beljia's luminous punch misses you.
Beljia's turmoil MUTILATES you!
[* ] You dual parry Beljia's turmoil.
Beljia's luminous punch maims you!
Your turmoil devastates Beljia!
Your wild pierce DISEMBOWELS Beljia!
Beljia has quite a few wounds.
(aggressive)(414hp 389mv) 12old [city] segment dual_wield
Beljia has fled!
Beljia walks east.
(aggressive)(414hp 389mv) 12old [city] no opponent no opponent
You aren't fighting anyone.
Beljia walks in.
(aggressive)(414hp 389mv) 12old [city] no opponent no opponent
e
Seringale
Everything is in a blur right now.
(aggressive)(414hp 387mv) 12old [city] no opponent no opponent
e
e
Beljia walks in.
(aggressive)(414hp 387mv) 12old [city] no opponent no opponent
e
Seringale
Everything is in a blur right now.
Your eyes stop watering.
(aggressive)(414hp 385mv) 12old [city] no opponent no opponent
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
(aggressive)(414hp 383mv) 12old [city] no opponent no opponent
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north west]
(aggressive)(414hp 381mv) 12old [city] no opponent no opponent
e
e
Alas, you cannot go that way.
(aggressive)(414hp 381mv) 12old [city] no opponent no opponent
af
Alas, you cannot go that way.
(aggressive)(414hp 381mv) 12old [city] no opponent no opponent
You are affected by the following:
Skill: warcry : modifies hitroll by 6 for 2 hours
: modifies save_vs_afflictive by -6 for 2 hours
Spell: sanctuary : lasts for 0 hours
Set : Treant Thews : modifies constitution by 4 permanently
: modifies strength by 4 permanently
: modifies damroll by 4 permanently
: modifies hp by 30 permanently
(aggressive)(414hp 381mv) 12old [city] no opponent no opponent
n
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: south west]
(aggressive)(414hp 379mv) 12old [city] no opponent no opponent
w
n
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north east]
(aggressive)(414hp 377mv) 12old [city] no opponent no opponent
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
(aggressive)(414hp 375mv) 12old [city] no opponent no opponent
e
e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north west]
(aggressive)(414hp 373mv) 12old [city] no opponent no opponent
Alas, you cannot go that way.
(aggressive)(414hp 373mv) 12old [city] no opponent no opponent
double pole
You stop wielding a flanged mace of havoc.
You stop wielding a savage dagger.
You wield a chaos-bound polearm.
A chaos-bound polearm feels like a part of you!
You tighten your grip around a chaos-bound polearm.
(aggressive)(414hp 373mv) 12old [city] no opponent no opponent
w
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
(evasive)(414hp 371mv) 12old [city] no opponent no opponent
s
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north east]
(evasive)(414hp 369mv) 12old [city] no opponent no opponent
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: south west]
(evasive)(414hp 367mv) 12old [city] no opponent no opponent
s
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north west]
(evasive)(414hp 365mv) 12old [city] no opponent no opponent
ber
Your pulse races as you are consumed by rage!
(evasive)(498hp 182mv) 12old [city] no opponent no opponent
n
w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: south west]
(evasive)(498hp 180mv) 12old [city] no opponent no opponent
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north east]
(evasive)(498hp 178mv) 12old [city] no opponent no opponent
whe
Players near you:
(evasive)(498hp 178mv) 12old [city] no opponent no opponent
n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
(evasive)(498hp 176mv) 12old [city] no opponent no opponent
e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north west]
(evasive)(498hp 174mv) 12old [city] no opponent no opponent
n
The white aura around your body fades.
The tip of a bucket of angry Fireswarm locusts glows a dull red.
(evasive)(512hp 228mv) 12old [city] no opponent no opponent
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north south]
(evasive)(512hp 226mv) 12old [city] no opponent no opponent
sl
You go to sleep.
(evasive)(512hp 226mv) 12old [city] no opponent no opponent
st
You wake and stand up.
(evasive)(512hp 226mv) 12old [city] no opponent no opponent
s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north west]
(evasive)(512hp 224mv) 12old [city] no opponent no opponent
g purple sack
quaff purple
You get a purple potion from a Loot Sack.
(evasive)(512hp 224mv) 12old [city] no opponent no opponent
w
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
(evasive)(512hp 224mv) 12old [city] no opponent no opponent
s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
(evasive)(512hp 222mv) 12old [city] no opponent no opponent
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north east]
(evasive)(512hp 220mv) 12old [city] no opponent no opponent
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: south west]
(evasive)(512hp 218mv) 12old [city] no opponent no opponent
s
s
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north west]
(evasive)(512hp 216mv) 12old [city] no opponent no opponent
Alas, you cannot go that way.
(evasive)(512hp 216mv) 12old [city] no opponent no opponent
w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
(evasive)(512hp 214mv) 12old [city] no opponent no opponent
w
w
Beljia walks in.
(evasive)(512hp 214mv) 12old [city] no opponent no opponent
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
(evasive)(512hp 212mv) 12old [city] no opponent no opponent
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
(evasive)(512hp 210mv) 12old [city] no opponent no opponent
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
Beljia walks in.
(evasive)(512hp 208mv) 12old [city] no opponent no opponent
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
(evasive)(512hp 206mv) 12old [city] no opponent no opponent
w
Beljia walks in.
(evasive)(512hp 206mv) 12old [city] no opponent no opponent
bash Beljia
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
(evasive)(512hp 204mv) 12old [city] no opponent no opponent
They aren't here.
(evasive)(512hp 204mv) 12old [city] no opponent no opponent
bash Beljia
They aren't here.
(evasive)(512hp 204mv) 12old [city] no opponent no opponent
bash Beljia
They aren't here.
(evasive)(512hp 204mv) 12old [city] no opponent no opponent
bash Beljia
They aren't here.
(evasive)(512hp 204mv) 12old [city] no opponent no opponent
bash Beljia
They aren't here.
(evasive)(512hp 204mv) 12old [city] no opponent no opponent
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
(White Aura) Beljia the Mistress of the Tiger, High Herald of Thera is here.
Beljia walks west.
(evasive)(512hp 202mv) 12old [city] no opponent no opponent
bash Beljia
They aren't here.
(evasive)(512hp 202mv) 12old [city] no opponent no opponent
w
bash Beljia
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
(evasive)(512hp 200mv) 12old [city] no opponent no opponent
Beljia walks in.
(evasive)(512hp 200mv) 12old [city] no opponent no opponent
w
Beljia yells 'Help! Eldroc is bashing me!'
You slam into Beljia, and send her flying!
Your bash devastates Beljia!
Beljia's luminous punch DISEMBOWELS you!
[***] You parry Beljia's turmoil.
[* ] Beljia parries your turmoil.
Your turmoil MUTILATES Beljia!
Beljia has quite a few wounds.
(aggressive)(469hp 200mv) 12old [city] segment dual_wield
bash Beljia
Beljia's luminous punch maims you!
[* ] You parry Beljia's luminous punch.
Beljia's turmoil misses you.
Your turmoil DISEMBOWELS Beljia!
You exploit your weapon advantage to deliver an unblockable wild attack.
Your wild turmoil *** DEMOLISHES *** Beljia!
Beljia looks pretty hurt.
(aggressive)(435hp 200mv) 12old [city] segment dual_wield
Beljia kicks dirt in your eyes!
Beljia's kicked dirt scratches you.
You can't see a thing!
Someone's luminous punch devastates you!
Your turmoil DISEMBOWELS someone!
Your turmoil MUTILATES someone!
(aggressive)(402hp 200mv) 12old [unknown] unknown unknown
No way! You are still fighting!
(aggressive)(402hp 200mv) 12old [unknown] unknown unknown
They aren't here.
(aggressive)(402hp 200mv) 12old [unknown] unknown unknown
(aggressive)(402hp 200mv) 12old [unknown] unknown unknown
Someone's luminous punch MUTILATES you!
[** ] You dodge someone's luminous punch.
[* ] someone parries your turmoil.
Your turmoil DISEMBOWELS someone!
Your turmoil DISEMBOWELS someone!
(aggressive)(364hp 200mv) 12old [unknown] unknown unknown
bash Beljia
They aren't here.
(aggressive)(364hp 200mv) 12old [unknown] unknown unknown
bash
You slam into someone, and send her flying!
Your bash decimates someone!
(aggressive)(364hp 200mv) 12old [unknown] unknown unknown
[* ] You dodge someone's luminous punch.
[* ] You parry someone's turmoil.
[* ] someone parries your turmoil.
Your turmoil maims someone!
Someone is mortally wounded, and will die soon, if not aided.
(aggressive)(364hp 200mv) 12old [unknown] unknown unknown
r
You rub the dirt out of your eyes.
Your turmoil MUTILATES Beljia!
Beljia is DEAD!!
Beljia has yielded. You have won the challenge.
4001 gold coins has been handed to you.
You hear Beljia's death cry.
Yay I win.

