[Exits: east]
( 2) A quart of port brew is on the table.
( 2) A quart of ale is on the table.
( 2) A shot of whiskey is on the table.
( 2) A shiny ring of gold is in the dirt.
( 2) A pile of padded leather lies in a crumpled heap.
( 2) A padded leather cap has been left astray.
A VERY big sword is against the wall here.
Zaq is here.
An Ofcol cityguard is standing here, making sure there is no trouble.
Nyles the Bartender is here, ready to serve you up a good brew.
A bard is here, singing of the glories of Ofcol.
A tall, long-nosed puppy walks in.
<290hp 445m 150mv> Zaq yells 'Help! I am being attacked by someone!'
You fade into existence.
Your pain decimates Zaq!
Zaq blocks your attack with his shield.
Zaq has some big nasty wounds and scratches.
<290hp 445m 150mv>
The Ofcol cityguard says 'PROTECT THE INNOCENT!! CHARGE!!!!!'
The Ofcol cityguard's cleave hits you.
The Ofcol cityguard's kick scratches you.
Zaq has some big nasty wounds and scratches.
<278hp 445m 150mv> bl
You deflect the Ofcol cityguard's cleave aside in an ungraceful parry.
You block Zaq's attack with your shield.
Zaq parries your pain.
Your pain MUTILATES Zaq!
Zaq has some big nasty wounds and scratches.
<278hp 445m 150mv>
Zaq has fled!
Zaq walks east.
The Ofcol cityguard is in excellent condition.
<278hp 445m 150mv> The Ofcol cityguard appears to be blinded.
The Ofcol cityguard is in excellent condition.
<278hp 430m 150mv> e
1
The Ofcol cityguard's weapon advantage overcomes your parry attempt.
The Ofcol cityguard's cleave misses you.
Your pain decimates the Ofcol cityguard!
The Ofcol cityguard has some small wounds and bruises.
<278hp 430m 150mv> No way! You are still fighting!
The Ofcol cityguard has some small wounds and bruises.
<278hp 430m 150mv> flee
They aren't here.
The Ofcol cityguard has some small wounds and bruises.
<278hp 430m 150mv> You flee from combat!
You lost 10 experience points.
Impy Way
[Exits: north east south west]
A tall, long-nosed puppy walks in.
<278hp 430m 148mv> 1
s
They aren't here.
<278hp 430m 148mv> The End of Impy Way
[Exits: north east west]
An Ofcol cityguard is standing here, making sure there is no trouble.
A tall, long-nosed puppy walks in.
<278hp 430m 146mv> whe
Players near you:
<278hp 430m 146mv> s
A few carelessly dropped fliers flutter about in the breeze.
<278hp 430m 146mv> 1
They aren't here.
<278hp 430m 146mv>
You no longer see invisible objects.
<285hp 437m 173mv> e
Dirt Road
[Exits: east south west]
A tall, long-nosed puppy walks in.
<285hp 437m 171mv> whe
Players near you:
<285hp 437m 171mv> s
Dirt Road
[Exits: north east south west]
A tall, long-nosed puppy walks in.
<285hp 437m 169mv> w
Dirt Road
[Exits: north east south west]
A young horse is here, grazing.
A tall, long-nosed puppy walks in.
<285hp 437m 167mv> 1
They aren't here.
<285hp 437m 167mv> w
1
Pig Sty
[Exits: east]
A pig is playing here, getting itself and you dirty.
A pig is playing here, getting itself and you dirty.
A pig is playing here, getting itself and you dirty.
A pig is playing here, getting itself and you dirty.
A tall, long-nosed puppy walks in.
<285hp 437m 165mv> They aren't here.
<285hp 437m 165mv> e
Dirt Road
[Exits: north east south west]
A young horse is here, grazing.
A tall, long-nosed puppy walks in.
<285hp 437m 163mv> s
Grass Field
[Exits: north]
A cow is here, munching on grass.
A cow is here, munching on grass.
A cow is here, munching on grass.
A tall, long-nosed puppy walks in.
<285hp 437m 161mv> 1
They aren't here.
<285hp 437m 161mv> n
e
Dirt Road
[Exits: north east south west]
A young horse is here, grazing.
A tall, long-nosed puppy walks in.
<285hp 437m 159mv> 1
Dirt Road
[Exits: north east south west]
A tall, long-nosed puppy walks in.
<285hp 437m 157mv> They aren't here.
<285hp 437m 157mv> whe
Players near you:
<285hp 437m 157mv> n
Dirt Road
[Exits: east south west]
A tall, long-nosed puppy walks in.
<285hp 437m 155mv> 1
They aren't here.
<285hp 437m 155mv> w
The End of Impy Way
[Exits: north east west]
An Ofcol cityguard is standing here, making sure there is no trouble.
A tall, long-nosed puppy walks in.
<285hp 437m 153mv> w
Fields
[Exits: north east south west]
A tall, long-nosed puppy walks in.
<285hp 437m 151mv> 1
They aren't here.
<285hp 437m 151mv> w
1
Fields
[Exits: east south]
A tall, long-nosed puppy walks in.
<285hp 437m 149mv> They aren't here.
<285hp 437m 149mv> s
1
Fields
[Exits: north east]
A campfire here burns cheerfully.
(White Aura) Zaq is here.
<285hp 437m 147mv> Zaq yells 'Help! I am being attacked by Unox!'
Zaq blocks your attack with his shield.
Zaq has some big nasty wounds and scratches.
<285hp 437m 147mv>
Zaq's weapon advantage overcomes your parry attempt.
Zaq's slash wounds you.
Zaq's slash mauls you.
Zaq dodges your pain.
Your pain injures Zaq.
Zaq has some big nasty wounds and scratches.
<247hp 437m 147mv> bl
You fail to blind Zaq.
Zaq has some big nasty wounds and scratches.
<247hp 422m 147mv>
Zaq kicks dirt in your eyes!
Zaq's kicked dirt scratches you.
You can't see a thing!
<245hp 422m 147mv>
Someone's slash injures you.
Your pain hits someone.
<231hp 422m 147mv> bl
Someone appears to be blinded.
<231hp 407m 147mv>
Someone's slash injures you.
Your pain injures someone.
Your pain injures someone.
<215hp 407m 147mv>
You rub the dirt out of your eyes.
Zaq's slash wounds you.
You awkwardly parry Zaq's slash with a loud clang.
Zaq's shield jolts under your pain, but holds.
Zaq looks pretty hurt.
<196hp 407m 147mv> bolt
Your lightning bolt MUTILATES Zaq!
Zaq has fled!
<196hp 392m 147mv> e
1
New Ofcol
Everything is in a blur right now.
<196hp 392m 145mv> They aren't here.
<196hp 392m 145mv> whe
Players near you:
<196hp 392m 145mv> w
The white aura around your body fades.
<204hp 403m 172mv> New Ofcol
Everything is in a blur right now.
A campfire here burns cheerfully.
<204hp 403m 170mv> s
There's no point in wading through the mile of cabbages to your south.
<204hp 403m 170mv> 1
They aren't here.
<204hp 403m 170mv> w
1
You rebound off a wooden trellis covered with tomato vines.
<204hp 403m 170mv> They aren't here.
Your eyes stop watering.
<204hp 403m 170mv> n
Fields
[Exits: east south]
(Charmed) A tall, long-nosed puppy is here, protecting his owner.
<204hp 403m 168mv> whe
Players near you:
<204hp 403m 168mv> e
Fields
[Exits: north east south west]
A tall, long-nosed puppy walks in.
<204hp 403m 166mv> 1
Zaq limps in.
<204hp 403m 166mv> Zaq yells 'Help! I am being attacked by someone!'
Zaq deflects your pain aside in an ungraceful parry.
Zaq looks pretty hurt.
<204hp 403m 166mv> whe
Zaq's slash maims you!
Zaq awkwardly parries your pain with a loud clang.
Zaq dodges your pain.
Zaq looks pretty hurt.
<169hp 403m 166mv> bolt
Players near you:
Zaq looks pretty hurt.
<169hp 403m 166mv> Your lightning bolt mauls Zaq.
You have become better at casting lightning bolt!
Zaq is in awful condition.
<169hp 388m 166mv>
Zaq has fled!
<169hp 388m 166mv> e
1
The End of Impy Way
[Exits: north east west]
An Ofcol cityguard is standing here, making sure there is no trouble.
A tall, long-nosed puppy walks in.
<169hp 388m 164mv> They aren't here.
<169hp 388m 164mv> w
1
Fields
[Exits: north east south west]
A tall, long-nosed puppy walks in.
<169hp 388m 162mv> w
They aren't here.
<169hp 388m 162mv> 1
Fields
[Exits: east south]
A tall, long-nosed puppy walks in.
<169hp 388m 160mv> They aren't here.
<169hp 388m 160mv> whe
Players near you:
<169hp 388m 160mv> e
Fields
[Exits: north east south west]
A tall, long-nosed puppy walks in.
<169hp 388m 158mv> 1
s
They aren't here.
<169hp 388m 158mv> 1
Fields
[Exits: north west]
A tall, long-nosed puppy walks in.
<169hp 388m 156mv> They aren't here.
<169hp 388m 156mv> whge
I don't think much is to be achieved by that.
<169hp 388m 156mv> whe
Players near you:
<169hp 388m 156mv> w
1
Fields
[Exits: north east]
A campfire here burns cheerfully.
<169hp 388m 154mv> Zaq yells 'Help! I am being attacked by someone!'
Zaq dodges your pain.
Zaq couldn't dodge your pain but you miss by inches.
Zaq is in awful condition.
<169hp 388m 154mv> n
You block Zaq's attack with your shield.
Your pain wounds Zaq.
Zaq is in awful condition.
<169hp 388m 154mv> bolt
No way! You are still fighting!
Zaq is in awful condition.
<169hp 388m 154mv> Your lightning bolt DISEMBOWELS Zaq!
Your lightning bolt electrocutes Zaq!
Zaq is DEAD!!
Zaq's severed head plops on the ground.
<169hp 373m 154mv> exa corpse
The corpse of Zaq holds:
(Glowing) a hero's banner
( 2) (Glowing) a pearl necklace
a large sack
( 2) (Humming) a silver ring
a scarlet and blue stone
a mithril girth
(Glowing) (Humming) a battered old brass lantern
a set of mithril leggings
(Glowing) a pair of feathered earrings
a lesser potion of recall
a potion of detect
( 2) (Glowing) a gaudy pearl bracelet
a pair of mithril boots
a pair of mithril gauntlets
a mithril helm
some granite-tipped arrows (100)
(Glowing) a rainbow-shaped bow
(Glowing) a sword with a swiftbird hilt
an ogre spear
some ornate arm guards
(Humming) a steel-barbed leather whip
a paint-covered poncho
[Hit Return to continue]
(Glowing) a frogskin vest
a paint-encrusted steel-plated shirt
a barrel
a set of wooden javelins (12)
the silver shield
an Ofcol signet ring
6868 gold coins


If you're going to script and train then it's your own damn fault if you die.
If you're going to train and decide to fight back against your attacker, then you're making the conscious decision to engage in lowbie pk yourself.
If you really just want to sit there and do nothing but train as you rank to 50, you shouldn't stick around for a fight, just run.
Training makes a character better able to PK, PK'ing them is an act of self-defense.
Did that just blow your mind? I think it did.