<832/100%hp> <498mv>
A Cloakroom
As you close the door you feel the warmth coming from the Main
Hall. You are currently standing in a cloakroom, where people leave
their coats and cloaks before going on further into the Inn. The two
walls are lined with hooks and have quite a lot of coats and cloaks.
This Inn seems popular. On the window sills next to the door are
two well-watered and very healthy flowers, one a red carnation and
the other a blue tulip. A few small gold lanterns light the room, and
the smells of cooking drift in from further into the Inn. You can
return to the forest through the door to the east, or enter the main hall
westwards.
[Exits: north (east) west]
A dusty welcome mat lies here inscribed with the words 'Close the door please!'.
A brown-banded chick flies in.
<832/100%hp> <497mv>
The door is closed.
<832/100%hp> <497mv>
You open the door east of you.
<832/100%hp> <497mv>
cl w
Entrance to the Travellers' Rest
Laughter and music fill the air as you near the entrance to this Inn.
The sign above the door proclaims it to be the Travellers Rest, famed
throughout the lands for its fair and equal policy. The rich smell of
cooking floats about the air, and the sound of glasses being clinked
can be heard from inside.
Through one of the front windows you can see many different people
inside, all apparently having a good time. The doorway is to the west,
while the somber altar room of the monk monastery lies to the east.
[Exits: east west]
A board on the wall shows the rules of this establishment.
(White Aura) Odile the Crier is sitting here.
A brown-banded chick flies in.
Odile the Crier says 'Farewell, Aaroll. We hope to see you again.'
<832/100%hp> <496mv>
<832/100%hp> <496mv>
Someone utters the words, 'zqghagl'.
Someone parries your slash with an easy flourish.
<832/100%hp> <496mv>
Tivris fades into existence.
You deflect Tivris's slash aside in an ungraceful parry.
You parry Tivris's slash.
Your slash MASSACRES Tivris!
Your slash MASSACRES Tivris!
You concentrate on your combat style to prevent Tivris from dodging.
Your slash MASSACRES Tivris!
Tivris dodges your slash.
Tivris has quite a few wounds.
<832/100%hp> <496mv>
You slam into Tivris, and send him flying!
Your bash DISEMBOWELS Tivris!
Tivris has quite a few wounds.
<832/100%hp> <496mv>
You deflect Tivris's slash aside in an ungraceful parry.
Tivris dodges your slash.
Your slash DISMEMBERS Tivris!
Tivris has quite a few wounds.
<832/100%hp> <496mv>
bas
Tivris's slash *** DEMOLISHES *** you!
You dodge Tivris's slash.
Tivris awkwardly parries your slash with a loud clang.
Tivris has quite a few wounds.
<709/85%hp> <496mv>
Tivris gets a vial of crimson blood from a Loot Sack.
Tivris has quite a few wounds.
<709/85%hp> <496mv>
Tivris has fled!
Tivris walks east.
<709/85%hp> <496mv>
<709/85%hp> <496mv>
<709/85%hp> <496mv>
<709/85%hp> <496mv>
You get a purple potion from a Big Ol'Pack Sack.
<709/85%hp> <496mv>
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<709/85%hp> <496mv>
Altar of the Secluded Monastery
A huge stone altar has tumbled from its perch upon a dais, and now lies
awkwardly propped upon a sapling, bent nearly double beneath its weight.
The broken tiles end at the edge of the dais, which has been weathered and
cracked by exposure to wind and rain after years of shelter beneath the
stone roof which now lies in ruins around you. Over the waist-high remnants
of the monastery walls around you, the silent forest seems to watch your
every move. Out of the corner of your eye, you think you see candles
flickering upon the rusted holders jutting from the walls, but when you turn
there is nothing there. To the west you are relieved to see the comforting
welcome of the Traveller's Rest, while to the east you can return to the
forest through the monks' former sanctuary.
A scarecrow, made by Beljia, stands here to scare the crows away.
[Exits: east west]
A small, cultivated vegetable garden has been tended here with much care.
A minstrel has taken up shop amongst the cabbages.
A brown-banded chick flies in.
Xazappith the nonwandering minstrel says 'Won't you partake in some refreshments? Grew the ingredients right here in this patch, myself!'
<709/85%hp> <494mv>
Players near you in Holy Grove:
<709/85%hp> <494mv>
You raise an eyebrow at the notion.
<732/87%hp> <499mv>
[ Fire ] *Uhzjriel the Dogmatic
[50 Human War]
[ Avian ] Anaril Morrel the Student of Kamae
[ Drow ] Ravinah the Life Stealer
[ Drow ]
Players found: 5
There are 5 characters on; the most on since startup was 20.
<732/87%hp> <499mv>
Someone walks in.
Xazappith the nonwandering minstrel says 'Won't you partake in some refreshments? Grew the ingredients right here in this patch, myself!'
<732/87%hp> <499mv>
Someone utters the words, 'noselacri'.
You are blinded!
Your slash devastates someone!
You concentrate on your combat style to prevent someone from dodging.
Your slash devastates someone!
<732/87%hp> <499mv>
Someone fades into existence.
Someone's slash DISEMBOWELS you!
Your slash maims someone!
Your slash devastates someone!
<680/81%hp> <499mv>
Your pulse speeds up, but nothing happens.
<680/81%hp> <332mv>
Someone tries to disarm you, but fails.
<680/81%hp> <332mv>
You have become better at blind fighting! <--- Rock on
Someone's slash MUTILATES you!
Someone's slash DISEMBOWELS you!
Something turns bright red as it absorbs the blood spraying from your wound.
Someone dodges your slash.
Someone couldn't dodge your slash but you miss by inches.
Something shoots out a white beam!
Your dispel evil hits someone.
<594/71%hp> <332mv>
Your shield absorbs the impact of someone's slash easily.
You parry someone's slash.
Your shield jolts under someone's slash, but holds.
Someone deflects your slash aside in an ungraceful parry.
Someone manages to dodge your slash with a lot of effort.
Something shoots out a white beam!
Your dispel evil injures someone.
<594/71%hp> <332mv>
ber
Someone has fled!
Someone walks east.
<594/71%hp> <332mv>
Someone walks in.
Someone says 'Won't you partake in some refreshments? Grew the ingredients right here in this patch, myself!'
<594/71%hp> <332mv>
Your shield wobbles and barely deflects someone's torrent.
You block someone's attack with your shield.
<594/71%hp> <332mv>
<594/71%hp> <332mv>
Someone's torrent MUTILATES you!
Someone's torrent maims you!
Someone's torrent maims you!
Someone dodges your slash.
<567/68%hp> <166mv>
someone disarms you and sends your weapon flying!
<567/67%hp> <166mv>
You manage to dodge someone's flaming bite with a lot of effort.
Your shield absorbs the impact of someone's flaming bite easily.
Someone dances around your punch, easily dodging it.
Your punch maims someone!
<567/67%hp> <166mv>
<567/67%hp> <166mv>
<567/67%hp> <166mv>
<567/67%hp> <166mv>
You are carrying:
Nothing.
<567/67%hp> <166mv>
Your shield absorbs the impact of someone's torrent easily.
Someone's turmoil maims you!
Someone manages to dodge your punch with a lot of effort.
<533/63%hp> <166mv>
You do not have that item.
<533/63%hp> <166mv>
You are carrying:
Nothing.
<533/63%hp> <166mv>
The white aura around your body fades.
Your victory rush wears off.
The tip of something glows a dull red.
<540/64%hp> <219mv>
Someone utters the words, 'zawsufuq hajqp'.
You dodge someone's flaming bite.
You couldn't dodge someone's turmoil but he misses by inches.
You manage to dodge someone's flaming bite with a lot of effort.
You couldn't dodge someone's flaming bite but he misses by inches.
Your punch devastates someone!
Someone parries your punch.
<540/64%hp> <219mv>
You block someone's attack with your shield.
Someone's shocking bite MASSACRES you!
Someone's turmoil DISMEMBERS you!
Your punch MUTILATES someone!
Someone dodges your punch.
Someone parries your punch with an easy flourish.
<408/48%hp> <219mv>
Someone has fled!
Someone walks west.
<408/48%hp> <219mv>
Someone walks in.
Someone says 'Won't you partake in some refreshments? Grew the ingredients right here in this patch, myself!'
<408/48%hp> <219mv>
You say 'Hello, Tivris.'
<408/48%hp> <219mv>
Someone's flaming bite MASSACRES you!
Someone's flaming bite MASSACRES you!
<252/29%hp> <219mv>
Someone's flaming bite MASSACRES you!
You sure are BLEEDING!
Someone's turmoil MASSACRES you!
You sure are BLEEDING!
Someone parries your punch with an easy flourish.
<102/12%hp> <219mv>
Someone extends an open palm toward you, and a powerful force hurls at you!
Someone knocks you flying with a powerful thrust!
Someone's thrust DISEMBOWELS you!
You sure are BLEEDING!
<58/6%hp> <219mv>
Someone's shocking bite MASSACRES you!
You are mortally wounded, and will die soon, if not aided.
You have been KILLED!!
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
Chatter...
Tivris tells you 'Hello.'
You tell Tivris 'Was there adequate blood to renew you? I spilled much.'
Tivris tells you 'Plenty.'
Entrance to a Secluded Monastery
You are standing beneath a formidable stone arch entwined with clinging
vines, all that remains intact in the monks' monastery. The stone tiles
that once paved the ground have cracked and been pushed aside in places by
insistent roots of the nearby trees. Here and there, saplings burst forth
from the earth with tiny curls of vibrant green leaves unfurling from each
shoot tip. The night air fills curiously with the hollow, echoing sound of
monks chanting, which seems to severely dampen all of the other sounds made
in this area. You can continue to the west upon the cracked tile path, or
return to the east through the small foot trail.
[Exits: east west]
<21/2%hp> <273mv>
Secluded Monastery
You are standing amidst the ruins of the monks' former monastery, which
has yielded at long last to the forces of nature. The once sturdy walls are
now crumbled ruins surrounded by moss and lichen-covered piles of rubble.
Here and there you can see remnants of the monks' frugal life slowly
decaying beneath the weight of time - a moldering prayer mat, a simple
candle holder buried in the debris. The shadows of the forest seem to shift
as you glance around, and the ruins whisper with the shuffling of sandaled
feet while long-forgotten chants hiss from the darkness. You can continue
west towards the welcoming glow of the Travellers' Rest, or return east to
the silence of the holy grove.
[Exits: east west]
<21/2%hp> <273mv>
Secluded Monastery
You are standing amidst the ruins of the monks' former monastery, which
has yielded at long last to the forces of nature. The once sturdy walls are
now crumbled ruins surrounded by moss and lichen-covered piles of rubble.
Here and there you can see remnants of the monks' frugal life slowly
decaying beneath the weight of time - a moldering prayer mat, a simple
candle holder buried in the debris. The shadows of the forest seem to shift
as you glance around, and the ruins whisper with the shuffling of sandaled
feet while long-forgotten chants hiss from the darkness. You can continue
west towards the welcoming glow of the Travellers' Rest, or return east to
the silence of the holy grove.
[Exits: east west]
A small snake slithers between the grass.
<21/2%hp> <273mv>
Secluded Monastery
You are standing amidst the ruins of the monks' former monastery, which
has yielded at long last to the forces of nature. The once sturdy walls are
now crumbled ruins surrounded by moss and lichen-covered piles of rubble.
Here and there you can see remnants of the monks' frugal life slowly
decaying beneath the weight of time - a moldering prayer mat, a simple
candle holder buried in the debris. The shadows of the forest seem to shift
as you glance around, and the ruins whisper with the shuffling of sandaled
feet while long-forgotten chants hiss from the darkness. You can continue
west towards the welcoming glow of the Travellers' Rest, or return east to
the silence of the holy grove.
[Exits: east west]
<21/2%hp> <273mv>
The night is about to end.
<43/5%hp> <327mv>
A huge stone altar has tumbled from its perch upon a dais, and now lies
awkwardly propped upon a sapling, bent nearly double beneath its weight.
The broken tiles end at the edge of the dais, which has been weathered and
cracked by exposure to wind and rain after years of shelter beneath the
stone roof which now lies in ruins around you. Over the waist-high remnants
of the monastery walls around you, the silent forest seems to watch your
every move. Out of the corner of your eye, you think you see candles
flickering upon the rusted holders jutting from the walls, but when you turn
there is nothing there. To the west you are relieved to see the comforting
welcome of the Traveller's Rest, while to the east you can return to the
forest through the monks' former sanctuary.
A scarecrow, made by Beljia, stands here to scare the crows away.
[Exits: east west]
(Humming) A sickly looking bundle of arrows spreads its sickness here.
(Humming) A watery set of arrows is in its own pool here.
(Humming) A wave churner is here, waiting to stir up some water.
A pointed steel head is affixed to a ceremonial wooden rod.
A flail with two heads lies here.
An exquisite leather bounded book is here.
A silk scroll decorated with gold tooling is here, waiting to be written on.
The corpse of Aaroll is lying here.
A small, cultivated vegetable garden has been tended here with much care.
Tivris the Stalker of the Living is here.
A minstrel has taken up shop amongst the cabbages.
Xazappith the nonwandering minstrel says 'Won't you partake in some refreshments? Grew the ingredients right here in this patch, myself!'
<43/5%hp> <327mv>
You get some arrows of Tropical Ailment.
You get some arrows of the Mer-Monster.
You get a wave churner.
You get a steel lance with a blue trim.
You get a double-headed flail.
You get a leather bounded book.
You get a silk scroll decorated with gold tooling.
<43/5%hp> <327mv>
You get a living wood wrist guard from the corpse of Aaroll.
You get a living wood torso from the corpse of Aaroll.
You get a living wood wrist guard from the corpse of Aaroll.
You get some arm plates of dark oak from the corpse of Aaroll.
You get a pair of dark oak gauntlets from the corpse of Aaroll.
You get some dark oak leg plates from the corpse of Aaroll.
You get a helm of dark oak from the corpse of Aaroll.
You get a pair of living wood boots from the corpse of Aaroll.
You get a deep red stone from the corpse of Aaroll.
You get a bone-handled kukri from the corpse of Aaroll.
You get an onyx-black gemstone ring of reflexes from the corpse of Aaroll.
You get an onyx-black ensign cravat of alacrity from the corpse of Aaroll.
You get a carved wooden ring from the corpse of Aaroll.
You get a thick animal hide from the corpse of Aaroll.
You get a dragonblood battle belt from the corpse of Aaroll.
You get the rod of neutrality from the corpse of Aaroll.
You get an onyx-black evanescent amulet of reflexes from the corpse of Aaroll.
You get a set of golden javelins from the corpse of Aaroll.
You get a tin canteen from the corpse of Aaroll.
You get a seashell ring from the corpse of Aaroll.
You get a Knight Melancholic's shield from the corpse of Aaroll.
You get a sturdy elven bow from the corpse of Aaroll.
You get a baton of lesser disruption from the corpse of Aaroll.
You get The Theran Mystique, Volume 10, Issue 1 from the corpse of Aaroll.
You get a whip with a knotted tip from the corpse of Aaroll.
You get some arrows of Griffon Flight from the corpse of Aaroll.
You get a sword with a swiftbird hilt from the corpse of Aaroll.
<43/5%hp> <327mv>
Tivris drains the blood from the corpse of Aaroll.
The corpse of Aaroll shrivels and crumbles into dust.
<43/5%hp> <327mv>
Tivris utters the words, 'uizuguburuhl'.
Someone fades out of existence.
<43/5%hp> <327mv>
You say 'Splendid!'
<43/5%hp> <327mv>
Altar of the Secluded Monastery
| A huge stone altar has tumbled from its perch upon a dais,
| and now lies awkwardly propped upon a sapling, bent nearly
| double beneath its weight. The broken tiles end at the
| edge of the dais, which has been weathered and cracked
+-@-f-f| by exposure to wind and rain after years of shelter beneath
| the stone roof which now lies in ruins around you. Over
| the waist-high remnants of the monastery walls around
| you, the silent forest seems to watch your every move.
| Out of the corner of your eye, you think you see candles
---------+ flickering upon the rusted holders jutting from the walls,
but when you turn there is nothing there. To the west you are relieved to see
the comforting welcome of the Traveller's Rest, while to the east you can return
to the forest through the monks' former sanctuary. A scarecrow, made by Beljia,
stands here to scare the crows away.
[Exits: east west]
A small, cultivated vegetable garden has been tended here with much care.
A minstrel has taken up shop amongst the cabbages.
<43/5%hp> <327mv>
Someone licks his mouth and smiles.
<43/5%hp> <327mv>
You tip your hat gallantly.
<43/5%hp> <327mv>
Someone says 'The blood is sweet.'
<43/5%hp> <327mv>
You say 'Lethargy.'
<43/5%hp> <327mv>
The day has begun.
The tip of the Demonflame glows brightly.
<57/6%hp> <381mv>
<57/6%hp> <381mv>
Someone says 'Surprised that I missed ecstasy.'
<57/6%hp> <381mv>
Someone shrugs helplessly.
<57/6%hp> <381mv>
Someone walks east.
What a nice fella.

