Ye Olde Abandoned Realms Logs

Adremar vs Kremina

posted on 2020-11-14 20:59:20
<771/771hp 720/777m 394/394mv no opponent no opponent calm> 7pm (dusk) [----------]
Adremar says 'Nor I.'

<771/771hp 720/777m 394/394mv no opponent no opponent calm> 7pm (dusk) [----------] accept duel

You have accepted Adremar's challenge.
The Juggernaut says 'Kremina has accepted Adremar's challenge.'

<771/771hp 720/777m 394/394mv no opponent no opponent calm> 7pm (dusk) [----------]
Adremar says 'It is the best way to go to battle.'

<771/771hp 720/777m 394/394mv no opponent no opponent calm> 7pm (dusk) [----------]
Adremar looks at you.

<771/771hp 720/777m 394/394mv no opponent no opponent calm> 7pm (dusk) [----------] agree

You agree absolutely.

<771/771hp 729/777m 394/394mv no opponent no opponent calm> 8pm (night) [----------] l

Entrance to the Arena of Blood
You are at the entrance to Seringale's acclaimed fighting arena. This is
where those who wish for a smaller battlegrounds come to test their will,
their courage and their metal against each other. A huge iron trapdoor lies
below, waiting to shut the next victim inside its confines. You can leave
this place back onto the North Road to the south, or you can head down
and take up the challenge.

A sign on the wall outlines the rules of the arena.

[Exits: south (down)]
There is a convenient table here.
Adremar is here.
The Juggernaut stands here with his arms folded across his chest.

<771/771hp 729/777m 394/394mv no opponent no opponent calm> 8pm (night) [----------] l adre

Before you is a very slender, tall male with dark skin and bright
platinum hair. He has long fingers that are well worn and clean. His wares
are well worn, any leather worn down, any metal slightly burnished. His
weapons are the only thing well cared for. His hair falls down to his
shoulders, cascading down, long and straight. His eyes are a deep blue,
piercing and wide.
He has travelled quite a lot.
Adremar is in excellent condition.

Adremar is using:
<used as light> (Glowing) a blood candle
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn on finger> (Glowing) (Humming) a dragonwing iron-black band of unerring flight
<worn around neck> a black plate neckguard
<worn around neck> a black plate neckguard
<worn on head> (Humming) a faded black eye patch
<worn on torso> overlapping plates of black armor
<worn on arms> (Humming) obsidian plated arm guards
<worn on hands> (Humming) gauntlets of ogre power
<worn on legs> (Humming) a pair of form fitting leggings
<worn on feet> (Glowing) (Humming) a pair of boots of conquest
<worn about body> an unmoving black cloak
<worn about waist> a serpentskin belt
<worn around wrist> a bracer of dark thorns
<worn around wrist> a bracer of dark thorns
<wielded> (Humming) the Spiked Whip of Anguish
<stored in quiver> (Humming) some iron arrows (50)
<floating nearby> (Glowing) a grotesque gargoyle made of onyx

<771/771hp 729/777m 394/394mv no opponent no opponent calm> 8pm (night) [----------] l

Entrance to the Arena of Blood
You are at the entrance to Seringale's acclaimed fighting arena. This is
where those who wish for a smaller battlegrounds come to test their will,
their courage and their metal against each other. A huge iron trapdoor lies
below, waiting to shut the next victim inside its confines. You can leave
this place back onto the North Road to the south, or you can head down
and take up the challenge.

A sign on the wall outlines the rules of the arena.

[Exits: south (down)]
There is a convenient table here.
Adremar is here.
The Juggernaut stands here with his arms folded across his chest.

<771/771hp 729/777m 394/394mv no opponent no opponent calm> 8pm (night) [----------] op d

You open the door below you.

<771/771hp 729/777m 394/394mv no opponent no opponent calm> 8pm (night) [----------] c invis

You lost your concentration.
You learn from your mistakes, and your invisibility skill improves.

<771/771hp 727/777m 394/394mv no opponent no opponent calm> 8pm (night) [----------] c invis

You fade out of existence.

<771/771hp 722/777m 394/394mv no opponent no opponent calm> 8pm (night) [----------]
Adremar yells out his warcry.
Adremar yells 'Conqueror of Serin, bless me with your power!'

<771/771hp 722/777m 394/394mv no opponent no opponent calm> 8pm (night) [----------] d

Fresh, Green Grass

[Exits: north east south up]
A pumpkin is here, inexpertly carved with the symbol of blood.

<771/771hp 722/777m 392/394mv no opponent no opponent calm> 8pm (night) [----------] s
s

Fresh, Green Grass

[Exits: north east south]

<771/771hp 722/777m 390/394mv no opponent no opponent calm> 8pm (night) [----------] s

The secret

[Exits: north east]

<771/771hp 722/777m 388/394mv no opponent no opponent calm> 8pm (night) [----------] s

Alas, you cannot go that way.

<771/771hp 722/777m 388/394mv no opponent no opponent calm> 8pm (night) [----------]
Alas, you cannot go that way.

<771/771hp 722/777m 388/394mv no opponent no opponent calm> 8pm (night) [----------] e

The secret

[Exits: south west]

<771/771hp 722/777m 386/394mv no opponent no opponent calm> 8pm (night) [----------] s
s

An old path

[Exits: north east south]

<771/771hp 722/777m 384/394mv no opponent no opponent calm> 8pm (night) [----------] s
s

A wall of vegetation

[Exits: north east west]

<771/771hp 722/777m 382/394mv no opponent no opponent calm> 8pm (night) [----------] s
s

Alas, you cannot go that way.

<771/771hp 722/777m 382/394mv no opponent no opponent calm> 8pm (night) [----------] w

Alas, you cannot go that way.

<771/771hp 729/777m 394/394mv no opponent no opponent calm> 9pm (night) [----------]
Alas, you cannot go that way.

<771/771hp 729/777m 394/394mv no opponent no opponent calm> 9pm (night) [----------]
Alas, you cannot go that way.

<771/771hp 729/777m 394/394mv no opponent no opponent calm> 9pm (night) [----------] s

Among thornbushes

[Exits: east west]

<771/771hp 729/777m 392/394mv no opponent no opponent calm> 9pm (night) [----------]
Alas, you cannot go that way.

<771/771hp 729/777m 392/394mv no opponent no opponent calm> 9pm (night) [----------] w
w

Among thornbushes

[Exits: east south]

<771/771hp 729/777m 390/394mv no opponent no opponent calm> 9pm (night) [----------]
Alas, you cannot go that way.

<771/771hp 729/777m 390/394mv no opponent no opponent calm> 9pm (night) [----------] s

Among thornbushes

[Exits: north west]

<771/771hp 729/777m 388/394mv no opponent no opponent calm> 9pm (night) [----------] s
s

Alas, you cannot go that way.

<771/771hp 729/777m 388/394mv no opponent no opponent calm> 9pm (night) [----------]
Alas, you cannot go that way.

<771/771hp 729/777m 388/394mv no opponent no opponent calm> 9pm (night) [----------] w

Among thornbushes

[Exits: east west]

<771/771hp 729/777m 386/394mv no opponent no opponent calm> 9pm (night) [----------] s

Alas, you cannot go that way.

<771/771hp 729/777m 386/394mv no opponent no opponent calm> 9pm (night) [----------] w

Among thornbushes

[Exits: east south]

<771/771hp 729/777m 384/394mv no opponent no opponent calm> 9pm (night) [----------] w

Alas, you cannot go that way.

<771/771hp 729/777m 384/394mv no opponent no opponent calm> 9pm (night) [----------] s

In the thornbushes

[Exits: north south west]

<771/771hp 729/777m 382/394mv no opponent no opponent calm> 9pm (night) [----------] s
s
s

Among thornbushes

[Exits: north south]

<771/771hp 729/777m 380/394mv no opponent no opponent calm> 9pm (night) [----------]
The dirt field

[Exits: north east south west]

<771/771hp 729/777m 378/394mv no opponent no opponent calm> 9pm (night) [----------] s
s

The dirt field

[Exits: north east south west]

<771/771hp 729/777m 376/394mv no opponent no opponent calm> 9pm (night) [----------] s
s

A bloody swamp

[Exits: north east south west]

<771/771hp 729/777m 374/394mv no opponent no opponent calm> 9pm (night) [----------] s

A bloody swamp

[Exits: north east west]

<771/771hp 729/777m 372/394mv no opponent no opponent calm> 9pm (night) [----------] s

Alas, you cannot go that way.

<771/771hp 729/777m 372/394mv no opponent no opponent calm> 9pm (night) [----------]
Alas, you cannot go that way.

<771/771hp 729/777m 372/394mv no opponent no opponent calm> 9pm (night) [----------]
Alas, you cannot go that way.

<771/771hp 729/777m 372/394mv no opponent no opponent calm> 9pm (night) [----------] w
w

Alas, you cannot go that way.

<771/771hp 729/777m 372/394mv no opponent no opponent calm> 9pm (night) [----------]
A bloody swamp

[Exits: north east west]

<771/771hp 729/777m 370/394mv no opponent no opponent calm> 9pm (night) [----------] w
w

A bloody swamp

[Exits: north east south west]

<771/771hp 729/777m 368/394mv no opponent no opponent calm> 9pm (night) [----------] whe

A bloody swamp

[Exits: north east south west]

<771/771hp 729/777m 366/394mv no opponent no opponent calm> 9pm (night) [----------]
A bloody swamp

[Exits: east south]

<771/771hp 729/777m 364/394mv no opponent no opponent calm> 9pm (night) [----------] s
s

Players near you in The Seringale Arena:
<PK> Adremar Fresh, Green Grass
<PK> Kremina A bloody swamp
Ilf Secret Hideout

<771/771hp 729/777m 364/394mv no opponent no opponent calm> 9pm (night) [----------] s

A bloody swamp

[Exits: north east south west]

<771/771hp 729/777m 362/394mv no opponent no opponent calm> 9pm (night) [----------]
A stifling miasma

[Exits: north east south west]

<771/771hp 729/777m 360/394mv no opponent no opponent calm> 9pm (night) [----------]
A stifling miasma

[Exits: north east]

<771/771hp 729/777m 358/394mv no opponent no opponent calm> 9pm (night) [----------] s
s

Alas, you cannot go that way.

<771/771hp 729/777m 358/394mv no opponent no opponent calm> 9pm (night) [----------]
Alas, you cannot go that way.

<771/771hp 729/777m 358/394mv no opponent no opponent calm> 9pm (night) [----------] e

Adremar yells 'Begin!'
A stifling miasma

[Exits: north west down]

<771/771hp 729/777m 356/394mv no opponent no opponent calm> 9pm (night) [----------] e

Rimath the trader auctions 'Place yer bids! a portable hole is being auctioned for 150000 gold!'

<771/771hp 729/777m 356/394mv no opponent no opponent calm> 9pm (night) [----------]
Alas, you cannot go that way.

<771/771hp 729/777m 356/394mv no opponent no opponent calm> 9pm (night) [----------] quaff defender

You quaff a Defender potion.
You are surrounded by a white aura.

<771/771hp 729/777m 356/394mv no opponent no opponent calm> 9pm (night) [----------] c 'art of tara

You lost your concentration.

<771/771hp 679/777m 356/394mv no opponent no opponent calm> 9pm (night) [----------] c 'art of tara
wear staff

You submerge into your soul and unleash the secrets held deep within.
You feel your strength and balance surge to superhuman proportions.

<771/771hp 579/777m 356/394mv no opponent no opponent calm> 9pm (night) [----------]
The clouds disappear.

<771/771hp 588/777m 394/394mv no opponent no opponent calm> 10pm (night) [----------] whe

You stop holding the manual of Nag'Yrn in your hand.
You stop wielding a peacemaker dirk.
You wield a peacemaker quarterstaff.
A peacemaker quarterstaff feels like a part of you!
You are no longer counterbalanced.

<771/771hp 588/792m 394/394mv no opponent no opponent calm> 10pm (night) [----------]
Players near you in The Seringale Arena:
<PK> Adremar A stifling miasma
<PK> Kremina A stifling miasma
Ilf Secret Hideout

<771/771hp 588/792m 394/394mv no opponent no opponent calm> 10pm (night) [----------] murder $$

They aren't here.

<771/771hp 588/792m 394/394mv no opponent no opponent calm> 10pm (night) [----------] csa

You yell 'Help! I am being attacked by Adremar!'
Adremar's cleave decimates you!
Adremar's life drain mauls you.
Adremar is in excellent condition.

<719/771hp 588/792m 394/394mv shaft dual_wield evasive> 10pm (night) [----------]
Say what?
Adremar is in excellent condition.

<719/771hp 588/792m 394/394mv shaft dual_wield evasive> 10pm (night) [----------] murder $$

They aren't here.
Adremar is in excellent condition.

<719/771hp 588/792m 394/394mv shaft dual_wield evasive> 10pm (night) [----------] clob

You fade into existence.
Your clobber misses Adremar.
Adremar is in excellent condition.

<719/771hp 588/792m 394/394mv shaft dual_wield evasive> 10pm (night) [-------- ]
Your thwack misses Adremar.
Your acidic venom injures Adremar.
Your venom burns into Adremar's skin!
Adremar grunts as he begins to struggle with his belongings.
Your poison maims Adremar!
Adremar looks very ill.
Adremar's cleave devastates you!
You dodge Adremar's cleave.
You awkwardly parry Adremar's cleave with a loud clang.
Adremar has a few scratches.

<687/771hp 588/792m 394/394mv shaft dual_wield evasive> 10pm (night) [-------- ] clob

Adremar has fled!

<687/771hp 588/792m 394/394mv no opponent no opponent evasive> 10pm (night) [-------- ]
Ilf just spotted you from Secret Hideout!

<687/771hp 588/792m 394/394mv no opponent no opponent evasive> 10pm (night) [-------- ] murder $$
w
murder $$

But you aren't fighting anyone!

<687/771hp 588/792m 394/394mv no opponent no opponent evasive> 10pm (night) [----------]
They aren't here.

<687/771hp 588/792m 394/394mv no opponent no opponent evasive> 10pm (night) [----------]
A stifling miasma

[Exits: north east]

<687/771hp 588/792m 392/394mv no opponent no opponent evasive> 10pm (night) [----------] csa

They aren't here.

<687/771hp 588/792m 392/394mv no opponent no opponent evasive> 10pm (night) [----------]
Say what?

<687/771hp 588/792m 392/394mv no opponent no opponent evasive> 10pm (night) [----------] e

A stifling miasma

[Exits: north west down]

<687/771hp 588/792m 390/394mv no opponent no opponent evasive> 10pm (night) [----------] sca

You scan all around.
You scan north.
You scan west.
You scan down.
*** Range 1 (down) ***
Adremar is here.

<687/771hp 588/792m 390/394mv no opponent no opponent evasive> 10pm (night) [----------] s

Alas, you cannot go that way.

<687/771hp 588/792m 390/394mv no opponent no opponent evasive> 10pm (night) [----------] d
murder $$

Misty grounds

[Exits: east up]

<687/771hp 588/792m 388/394mv no opponent no opponent evasive> 10pm (night) [----------]
They aren't here.

<687/771hp 588/792m 388/394mv no opponent no opponent evasive> 10pm (night) [----------] e
murder $$

Misty Grounds

[Exits: north south west]

<687/771hp 588/792m 385/394mv no opponent no opponent evasive> 10pm (night) [----------] sca

They aren't here.

<687/771hp 588/792m 385/394mv no opponent no opponent evasive> 10pm (night) [----------]
You scan all around.
You scan north.
You scan south.
You scan west.

<687/771hp 588/792m 385/394mv no opponent no opponent evasive> 10pm (night) [----------] s

Lost in the Mist

[Exits: north east west]

<687/771hp 588/792m 382/394mv no opponent no opponent evasive> 10pm (night) [----------] sca

You scan all around.
You scan north.
You scan east.
You scan west.

<687/771hp 588/792m 382/394mv no opponent no opponent evasive> 10pm (night) [----------] e

Lost in the Mist

[Exits: north east south west]

<687/771hp 588/792m 379/394mv no opponent no opponent evasive> 10pm (night) [----------] wear a

You stop wielding a peacemaker quarterstaff.
You wield a peacemaker ahlspiess.
A peacemaker ahlspiess feels like a part of you!
You are now counterbalanced.

<687/771hp 588/792m 379/394mv no opponent no opponent evasive> 10pm (night) [----------] du dir

You wield a peacemaker dirk in your off-hand.
A peacemaker dirk feels like a part of you!
You are no longer counterbalanced.

<687/771hp 588/792m 379/394mv no opponent no opponent evasive> 10pm (night) [----------] e

Lost in the Mist

[Exits: north east south west]

<687/771hp 588/792m 376/394mv no opponent no opponent evasive> 10pm (night) [----------] sca

You scan all around.
You scan north.
*** Range 2 (north) ***
*** Range 4 (north) ***
*** Range 6 (north) ***
You scan east.
*** Range 2 (east) ***
*** Range 4 (east) ***
*** Range 6 (east) ***
You scan south.
You scan west.
*** Range 2 (west) ***
*** Range 4 (west) ***
*** Range 6 (west) ***

<687/771hp 588/792m 376/394mv no opponent no opponent evasive> 10pm (night) [----------] n

Lost in the Mist

[Exits: north east south west]

<687/771hp 588/792m 373/394mv no opponent no opponent evasive> 10pm (night) [----------] sca

You scan all around.
You scan north.
*** Range 2 (north) ***
*** Range 4 (north) ***
*** Range 6 (north) ***
You scan east.
You scan south.
You scan west.

<687/771hp 588/792m 373/394mv no opponent no opponent evasive> 10pm (night) [----------] whe

Players near you in The Seringale Arena:
<PK> Adremar Lost in the Mist
<PK> Kremina Lost in the Mist
Ilf Secret Hideout

<687/771hp 588/792m 373/394mv no opponent no opponent evasive> 10pm (night) [----------] w

Lost in the Mist

[Exits: north east south west]

<687/771hp 588/792m 370/394mv no opponent no opponent evasive> 10pm (night) [----------] n

Lost in the Mist

[Exits: north east west]

<687/771hp 588/792m 367/394mv no opponent no opponent evasive> 10pm (night) [----------] sca

You scan all around.
You scan north.
*** Range 2 (north) ***
*** Range 4 (north) ***
*** Range 6 (north) ***
You scan east.
You scan west.

<702/771hp 594/792m 394/394mv no opponent no opponent evasive> 11pm (night) [----------] e

Lost in the Mist

[Exits: north east west]

<702/771hp 594/792m 391/394mv no opponent no opponent evasive> 11pm (night) [----------] sca

You scan all around.
You scan north.
*** Range 1 (north) ***
Adremar is here.
*** Range 3 (north) ***
Adremar is here.
*** Range 5 (north) ***
Adremar is here.
You scan east.
You scan west.

<702/771hp 594/792m 391/394mv no opponent no opponent evasive> 11pm (night) [----------] n

Lost in the Mist

[Exits: north east south west]

<702/771hp 594/792m 388/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 388/394mv no opponent no opponent evasive> 11pm (night) [----------] s

Lost in the Mist

[Exits: north east west]

<702/771hp 594/792m 385/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$
sca

They aren't here.

<702/771hp 594/792m 385/394mv no opponent no opponent evasive> 11pm (night) [----------]
You scan all around.
You scan north.
*** Range 1 (north) ***
Adremar is here.
*** Range 3 (north) ***
Adremar is here.
*** Range 5 (north) ***
Adremar is here.
You scan east.
You scan west.

<702/771hp 594/792m 385/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 385/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 385/394mv no opponent no opponent evasive> 11pm (night) [----------] n
murder $$

Lost in the Mist

[Exits: north east south west]
Adremar is here.

<702/771hp 594/792m 382/394mv no opponent no opponent evasive> 11pm (night) [----------]
They aren't here.

<702/771hp 594/792m 382/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 382/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 382/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 382/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 382/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 382/394mv no opponent no opponent evasive> 11pm (night) [----------] sca

You scan all around.
You scan north.
*** Range 2 (north) ***
*** Range 4 (north) ***
*** Range 6 (north) ***
You scan east.
You scan south.
*** Range 1 (south) ***
Adremar is here.
You scan west.

<702/771hp 594/792m 382/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 382/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 382/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 382/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 382/394mv no opponent no opponent evasive> 11pm (night) [----------] s
murder $$

Lost in the Mist

[Exits: north east west]

<702/771hp 594/792m 379/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 379/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 379/394mv no opponent no opponent evasive> 11pm (night) [----------]
They aren't here.

<702/771hp 594/792m 379/394mv no opponent no opponent evasive> 11pm (night) [----------] sca

You scan all around.
You scan north.
You scan east.
You scan west.

<702/771hp 594/792m 379/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 379/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 379/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 379/394mv no opponent no opponent evasive> 11pm (night) [----------] nsca

That makes no sense.

<702/771hp 594/792m 379/394mv no opponent no opponent evasive> 11pm (night) [----------] whe

Players near you in The Seringale Arena:
<PK> Adremar Lost in the Mist
<PK> Kremina Lost in the Mist
Ilf Secret Hideout

<702/771hp 594/792m 379/394mv no opponent no opponent evasive> 11pm (night) [----------] n

Lost in the Mist

[Exits: north east south west]
Adremar is here.

<702/771hp 594/792m 376/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$
sca

They aren't here.

<702/771hp 594/792m 376/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

You scan all around.
You scan north.
*** Range 2 (north) ***
*** Range 4 (north) ***
*** Range 6 (north) ***
You scan east.
You scan south.
*** Range 1 (south) ***
Adremar is here.
You scan west.

<702/771hp 594/792m 376/394mv no opponent no opponent evasive> 11pm (night) [----------]
They aren't here.

<702/771hp 594/792m 376/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 376/394mv no opponent no opponent evasive> 11pm (night) [----------] s
murder $$

Lost in the Mist

[Exits: north east west]

<702/771hp 594/792m 373/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 373/394mv no opponent no opponent evasive> 11pm (night) [----------]
They aren't here.

<702/771hp 594/792m 373/394mv no opponent no opponent evasive> 11pm (night) [----------] e
murder $$

Lost in the Mist

[Exits: north west]

<702/771hp 594/792m 370/394mv no opponent no opponent evasive> 11pm (night) [----------] sca

They aren't here.

<702/771hp 594/792m 370/394mv no opponent no opponent evasive> 11pm (night) [----------]
You scan all around.
You scan north.
You scan west.

<702/771hp 594/792m 370/394mv no opponent no opponent evasive> 11pm (night) [----------] w

Lost in the Mist

[Exits: north east west]

<702/771hp 594/792m 367/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$
w
murder $$

They aren't here.

<702/771hp 594/792m 367/394mv no opponent no opponent evasive> 11pm (night) [----------]
Lost in the Mist

[Exits: north east west]

<702/771hp 594/792m 364/394mv no opponent no opponent evasive> 11pm (night) [----------] sca

They aren't here.

<702/771hp 594/792m 364/394mv no opponent no opponent evasive> 11pm (night) [----------]
You scan all around.
You scan north.
*** Range 2 (north) ***
*** Range 4 (north) ***
*** Range 6 (north) ***
You scan east.
You scan west.

<702/771hp 594/792m 364/394mv no opponent no opponent evasive> 11pm (night) [----------] n

Lost in the Mist

[Exits: north east south west]

<702/771hp 594/792m 361/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 361/394mv no opponent no opponent evasive> 11pm (night) [----------] sca

You scan all around.
You scan north.
*** Range 2 (north) ***
*** Range 4 (north) ***
*** Range 6 (north) ***
You scan east.
You scan south.
*** Range 1 (south) ***
Adremar is here.
You scan west.

<702/771hp 594/792m 361/394mv no opponent no opponent evasive> 11pm (night) [----------] w
murder $$

Lost in the Mist

[Exits: north east south west]

<702/771hp 594/792m 358/394mv no opponent no opponent evasive> 11pm (night) [----------]
They aren't here.

<702/771hp 594/792m 358/394mv no opponent no opponent evasive> 11pm (night) [----------] e

Lost in the Mist

[Exits: north east south west]

<702/771hp 594/792m 355/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$
e

They aren't here.

<702/771hp 594/792m 355/394mv no opponent no opponent evasive> 11pm (night) [----------]
Lost in the Mist

[Exits: north east west]

<702/771hp 594/792m 353/394mv no opponent no opponent evasive> 11pm (night) [----------] s
murder $$

Alas, you cannot go that way.

<702/771hp 594/792m 353/394mv no opponent no opponent evasive> 11pm (night) [----------]
They aren't here.

<702/771hp 594/792m 353/394mv no opponent no opponent evasive> 11pm (night) [----------] sca

You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
*** Range 4 (east) ***
*** Range 6 (east) ***
You scan west.

<702/771hp 594/792m 353/394mv no opponent no opponent evasive> 11pm (night) [----------] n

Rimath the trader auctions 'Place yer bids! a portable hole is being auctioned for 150000 gold!'

<702/771hp 594/792m 353/394mv no opponent no opponent evasive> 11pm (night) [----------]
Lost in the Mist

[Exits: south west]

<702/771hp 594/792m 351/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$

They aren't here.

<702/771hp 594/792m 351/394mv no opponent no opponent evasive> 11pm (night) [----------] sca

You scan all around.
You scan south.
You scan west.

<702/771hp 594/792m 351/394mv no opponent no opponent evasive> 11pm (night) [----------] w

Lost in the Mist

[Exits: north east west]

<702/771hp 594/792m 349/394mv no opponent no opponent evasive> 11pm (night) [----------] murder $$
sca

They aren't here.

<702/771hp 594/792m 349/394mv no opponent no opponent evasive> 11pm (night) [----------]
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
*** Range 4 (east) ***
*** Range 6 (east) ***
You scan west.

<702/771hp 594/792m 349/394mv no opponent no opponent evasive> 11pm (night) [----------] n

Lost in the Mist

[Exits: south west]

<702/771hp 594/792m 347/394mv no opponent no opponent evasive> 11pm (night) [----------] sca

You scan all around.
You scan south.
You scan west.

<702/771hp 594/792m 347/394mv no opponent no opponent evasive> 11pm (night) [----------] whe

Players near you in The Seringale Arena:
<PK> Adremar Lost in the Mist
<PK> Kremina Lost in the Mist
Ilf Secret Hideout

<719/771hp 599/792m 394/394mv no opponent no opponent evasive> 12am (midnight) [----------] w

Lost in the Mist

[Exits: north east west]

<719/771hp 599/792m 392/394mv no opponent no opponent evasive> 12am (midnight) [----------] sca

You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
*** Range 4 (east) ***
*** Range 6 (east) ***
You scan west.

<719/771hp 599/792m 392/394mv no opponent no opponent evasive> 12am (midnight) [----------] murder $$

They aren't here.

<719/771hp 599/792m 392/394mv no opponent no opponent evasive> 12am (midnight) [----------] n

Lost in the Mist

[Exits: south west]

<719/771hp 599/792m 390/394mv no opponent no opponent evasive> 12am (midnight) [----------] sca

You scan all around.
You scan south.
You scan west.

<719/771hp 599/792m 390/394mv no opponent no opponent evasive> 12am (midnight) [----------] murder $$

They aren't here.

<719/771hp 599/792m 390/394mv no opponent no opponent evasive> 12am (midnight) [----------] murder $$

They aren't here.

<719/771hp 599/792m 390/394mv no opponent no opponent evasive> 12am (midnight) [----------] murder $$

They aren't here.

<719/771hp 599/792m 390/394mv no opponent no opponent evasive> 12am (midnight) [----------] s

Lost in the Mist

[Exits: north south west]

<719/771hp 599/792m 388/394mv no opponent no opponent evasive> 12am (midnight) [----------] sca

You scan all around.
You scan north.
You scan south.
You scan west.
*** Range 2 (west) ***
*** Range 4 (west) ***
*** Range 6 (west) ***

<719/771hp 599/792m 388/394mv no opponent no opponent evasive> 12am (midnight) [----------] af

You are affected by the following:
Spell: art of tarantula: modifies strength by 5 for 9 hours
Skill: forgotten arts : lasts for 21 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: endure : modifies save vs spell by 10 for 5 hours
Skill: chii : modifies armor class by 25 for 15 hours
Skill: devote : lasts for 15 hours
Skill: detect hidden : lasts for 41 hours
Spell: detect invis : lasts for 41 hours
Spell: armor : modifies armor class by 20 for 14 hours
Skill: shadow tactics : lasts permanently

<719/771hp 599/792m 388/394mv no opponent no opponent evasive> 12am (midnight) [----------] s

Lost in the Mist

[Exits: north south west]

<719/771hp 599/792m 385/394mv no opponent no opponent evasive> 12am (midnight) [----------] murder $$

They aren't here.

<719/771hp 599/792m 385/394mv no opponent no opponent evasive> 12am (midnight) [----------] sca

You scan all around.
You scan north.
You scan south.
You scan west.

<719/771hp 599/792m 385/394mv no opponent no opponent evasive> 12am (midnight) [----------] whe

Players near you in The Seringale Arena:
<PK> Adremar Misty grounds
<PK> Kremina Lost in the Mist
Ilf Secret Hideout

<719/771hp 599/792m 385/394mv no opponent no opponent evasive> 12am (midnight) [----------] w

Lost in the Mist

[Exits: north east south west]
The goblin leader yells 'Goblins...Attack!!'

<719/771hp 599/792m 382/394mv no opponent no opponent evasive> 12am (midnight) [----------] sca

You scan all around.
You scan north.
*** Range 2 (north) ***
*** Range 4 (north) ***
*** Range 6 (north) ***
You scan east.
You scan south.
You scan west.

<719/771hp 599/792m 382/394mv no opponent no opponent evasive> 12am (midnight) [----------] w

Lost in the Mist

[Exits: north east south west]

<719/771hp 599/792m 379/394mv no opponent no opponent evasive> 12am (midnight) [----------] w

Lost in the Mist

[Exits: north east south west]

<719/771hp 599/792m 376/394mv no opponent no opponent active> 12am (midnight) [----------] w

Lost in the Mist

[Exits: north east south]

<719/771hp 599/792m 373/394mv no opponent no opponent active> 12am (midnight) [----------] w

Alas, you cannot go that way.

<719/771hp 599/792m 373/394mv no opponent no opponent active> 12am (midnight) [----------] sca

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
Adremar is here.
You scan south.

<719/771hp 599/792m 373/394mv no opponent no opponent active> 12am (midnight) [----------]
You yell 'Help! I am being attacked by Adremar!'
You dodge Adremar's life drain.
You awkwardly parry Adremar's life drain with a loud clang.
Adremar has a few scratches.

<719/771hp 599/792m 373/394mv blade defensive evasive> 12am (midnight) [----------] murder $$

They aren't here.
Adremar has a few scratches.

<719/771hp 599/792m 373/394mv blade defensive evasive> 12am (midnight) [----------]
Adremar dodges your charge.
Adremar's shield jolts under your stab, but holds.
Adremar blocks your attack with his shield.
Your acidic venom wounds Adremar.
Your venom burns into Adremar's skin!
Adremar turns slightly green, but it passes.
You parry Adremar's life drain.
Adremar's wild life drain DISMEMBERS you!
Adremar's life drain devastates you!
Adremar has a few scratches.

<626/771hp 599/792m 373/394mv blade defensive evasive> 12am (midnight) [----------] di

Adremar is blinded by the dirt in his eyes!
Your kicked dirt grazes Adremar.
Adremar has a few scratches.

<626/771hp 614/792m 373/394mv blade defensive evasive> 12am (midnight) [-------- ]
Rimath the trader auctions 'Place yer bids! a portable hole is being auctioned for 150000 gold!'
Adremar has a few scratches.

<626/771hp 614/792m 373/394mv blade defensive evasive> 12am (midnight) [-------- ]
Adremar has fled!

<626/771hp 614/792m 373/394mv no opponent no opponent evasive> 12am (midnight) [-------- ] sca

You scan all around.
You scan north.
You scan east.
You scan south.

<626/771hp 614/792m 373/394mv no opponent no opponent evasive> 12am (midnight) [-------- ] wear kn
n

You stop wielding a peacemaker ahlspiess.
You wield a peacemaker knout.
A peacemaker knout feels like a part of you!

<626/771hp 614/792m 373/394mv no opponent no opponent evasive> 12am (midnight) [----------]
Lost in the Mist

[Exits: east south west]

<626/771hp 614/792m 370/394mv no opponent no opponent evasive> 12am (midnight) [----------] sca

You scan all around.
You scan east.
You scan south.
You scan west.

<626/771hp 614/792m 370/394mv no opponent no opponent evasive> 12am (midnight) [----------] whe

Players near you in The Seringale Arena:
<PK> Adremar The dirt field
<PK> Kremina Lost in the Mist
Ilf Secret Hideout

<626/771hp 614/792m 370/394mv no opponent no opponent evasive> 12am (midnight) [----------] nin heal

You clear your mind and breathe inward deeply.
You feel a little better.

<649/771hp 604/792m 370/394mv no opponent no opponent evasive> 12am (midnight) [----------] nin heal
w

You clear your mind and breathe inward deeply.
You feel a little better.

<666/771hp 594/792m 370/394mv no opponent no opponent evasive> 12am (midnight) [----------] whe guard

The sky is getting cloudy.

<681/771hp 600/792m 394/394mv no opponent no opponent evasive> 1am (night) [----------] nin heal

Lost in the Mist

[Exits: north east south west]

<681/771hp 600/792m 391/394mv no opponent no opponent evasive> 1am (night) [----------]
a dwarven city guard The South Road

<681/771hp 600/792m 391/394mv no opponent no opponent evasive> 1am (night) [----------]
You clear your mind and breathe inward deeply.
You feel a little better.

<700/771hp 590/792m 391/394mv no opponent no opponent evasive> 1am (night) [----------] w

Lost in the Mist

[Exits: north east south west]

<700/771hp 590/792m 388/394mv no opponent no opponent evasive> 1am (night) [----------] n

Lost in the Mist

[Exits: north east west]

<700/771hp 590/792m 385/394mv no opponent no opponent evasive> 1am (night) [----------] w
w

Misty Grounds

[Exits: north south west]

<700/771hp 590/792m 382/394mv no opponent no opponent evasive> 1am (night) [----------]
Misty grounds

[Exits: east up]

<700/771hp 590/792m 379/394mv no opponent no opponent evasive> 1am (night) [----------] u

A stifling miasma

[Exits: north west down]

<700/771hp 590/792m 377/394mv no opponent no opponent evasive> 1am (night) [----------] e

Alas, you cannot go that way.

<700/771hp 590/792m 377/394mv no opponent no opponent evasive> 1am (night) [----------] n

A stifling miasma

[Exits: north south west]

<700/771hp 590/792m 375/394mv no opponent no opponent evasive> 1am (night) [----------] e
e

Alas, you cannot go that way.

<700/771hp 590/792m 375/394mv no opponent no opponent evasive> 1am (night) [----------] e

Alas, you cannot go that way.

<700/771hp 590/792m 375/394mv no opponent no opponent evasive> 1am (night) [----------] n

Alas, you cannot go that way.

<700/771hp 590/792m 375/394mv no opponent no opponent evasive> 1am (night) [----------]
A bloody swamp

[Exits: north east south west]

<700/771hp 590/792m 373/394mv no opponent no opponent evasive> 1am (night) [----------] e
e

A bloody swamp

[Exits: north west]

<700/771hp 590/792m 371/394mv no opponent no opponent evasive> 1am (night) [----------]
Alas, you cannot go that way.

<700/771hp 590/792m 371/394mv no opponent no opponent evasive> 1am (night) [----------] nin heal

You clear your mind and breathe inward deeply.
You feel a little better.

<723/771hp 580/792m 371/394mv no opponent no opponent evasive> 1am (night) [----------] nin heal
n
nin tac
whe

You clear your mind and breathe inward deeply.
You feel a little better.

<741/771hp 570/792m 371/394mv no opponent no opponent evasive> 1am (night) [----------]
A bloody swamp

[Exits: north east south west]

<741/771hp 570/792m 369/394mv no opponent no opponent evasive> 1am (night) [----------]
You now channel your ki into your attacks.

<741/771hp 570/792m 369/394mv no opponent no opponent evasive> 1am (night) [----------]
You break your objective tracking.
Players near you in The Seringale Arena:
<PK> Adremar A winding stream
<PK> Kremina A bloody swamp
Ilf Secret Hideout

<741/771hp 570/792m 369/394mv no opponent no opponent evasive> 1am (night) [----------] n
n

A bloody swamp

[Exits: north east south west]

<741/771hp 570/792m 367/394mv no opponent no opponent evasive> 1am (night) [----------]
The dirt field

[Exits: north east south]

<741/771hp 570/792m 365/394mv no opponent no opponent evasive> 1am (night) [----------] e
e
e

The dirt field

[Exits: north east south west]

<741/771hp 570/792m 363/394mv no opponent no opponent evasive> 1am (night) [----------] af

The dirt field

[Exits: north east south west]

<741/771hp 570/792m 361/394mv no opponent no opponent evasive> 1am (night) [----------] whe

The dirt field

[Exits: north east south west]

<741/771hp 570/792m 359/394mv no opponent no opponent evasive> 1am (night) [----------]
You are affected by the following:
Skill: shadow tactics : lasts permanently
Spell: art of tarantula: modifies strength by 5 for 8 hours
Skill: forgotten arts : lasts for 20 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: endure : modifies save vs spell by 10 for 4 hours
Skill: chii : modifies armor class by 25 for 14 hours
Skill: devote : lasts for 14 hours
Skill: detect hidden : lasts for 40 hours
Spell: detect invis : lasts for 40 hours
Spell: armor : modifies armor class by 20 for 13 hours

<741/771hp 570/792m 359/394mv no opponent no opponent evasive> 1am (night) [----------] s

Players near you in The Seringale Arena:
<PK> Adremar A winding stream
<PK> Kremina The dirt field
Ilf Secret Hideout

<741/771hp 570/792m 359/394mv no opponent no opponent evasive> 1am (night) [----------] s

The dirt field

[Exits: north east south west]

<741/771hp 570/792m 357/394mv no opponent no opponent evasive> 1am (night) [----------]
A bloody swamp

[Exits: north east west]

<741/771hp 570/792m 355/394mv no opponent no opponent evasive> 1am (night) [----------] s

Alas, you cannot go that way.

<741/771hp 570/792m 355/394mv no opponent no opponent evasive> 1am (night) [----------] whe
e

Players near you in The Seringale Arena:
<PK> Adremar A winding stream
<PK> Kremina A bloody swamp
Ilf Secret Hideout

<755/771hp 579/792m 394/394mv no opponent no opponent evasive> 2am (night) [----------]
On muddy ground

[Exits: north east south west]

<755/771hp 579/792m 392/394mv no opponent no opponent evasive> 2am (night) [----------] e

On muddy ground

[Exits: north west]

<755/771hp 579/792m 390/394mv no opponent no opponent evasive> 2am (night) [----------] e

Alas, you cannot go that way.

<755/771hp 579/792m 390/394mv no opponent no opponent evasive> 2am (night) [----------] e

Alas, you cannot go that way.

<755/771hp 579/792m 390/394mv no opponent no opponent evasive> 2am (night) [----------] n

On muddy ground

[Exits: north south west]

<755/771hp 579/792m 388/394mv no opponent no opponent evasive> 2am (night) [----------] n
n

On muddy ground

[Exits: north east south west]

<755/771hp 579/792m 386/394mv no opponent no opponent evasive> 2am (night) [----------]
A muddy ground

[Exits: east south west]

<755/771hp 579/792m 384/394mv no opponent no opponent evasive> 2am (night) [----------] e
e

A muddy ground

[Exits: east south west]

<755/771hp 579/792m 382/394mv no opponent no opponent evasive> 2am (night) [----------] e

A muddy ground

[Exits: north east south west]

<755/771hp 579/792m 380/394mv no opponent no opponent evasive> 2am (night) [----------] e
e

A lighter area

[Exits: north east south west]

<755/771hp 579/792m 378/394mv no opponent no opponent evasive> 2am (night) [----------]
A lighter area

[Exits: north east south west]

<755/771hp 579/792m 376/394mv no opponent no opponent evasive> 2am (night) [----------] e

A lighter area

[Exits: north east south west]

<755/771hp 579/792m 374/394mv no opponent no opponent evasive> 2am (night) [----------] e

A lighter area

[Exits: north east south west]

<755/771hp 579/792m 372/394mv no opponent no opponent evasive> 2am (night) [----------] e

A lighter area

[Exits: north east south west]

<755/771hp 579/792m 370/394mv no opponent no opponent evasive> 2am (night) [----------]
A winding stream

[Exits: north east south west]

<755/771hp 579/792m 367/394mv no opponent no opponent evasive> 2am (night) [----------] n

A high grassland

[Exits: north east south west]

<755/771hp 579/792m 364/394mv no opponent no opponent evasive> 2am (night) [----------] whe

Players near you in The Seringale Arena:
<PK> Adremar A muddy ground
<PK> Kremina A high grassland
Ilf Secret Hideout

<755/771hp 579/792m 364/394mv no opponent no opponent evasive> 2am (night) [----------] af

You are affected by the following:
Skill: shadow tactics : lasts permanently
Spell: art of tarantula: modifies strength by 5 for 7 hours
Skill: forgotten arts : lasts for 19 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: endure : modifies save vs spell by 10 for 3 hours
Skill: chii : modifies armor class by 25 for 13 hours
Skill: devote : lasts for 13 hours
Skill: detect hidden : lasts for 39 hours
Spell: detect invis : lasts for 39 hours
Spell: armor : modifies armor class by 20 for 12 hours

<755/771hp 579/792m 364/394mv no opponent no opponent evasive> 2am (night) [----------] s
s

A winding stream

[Exits: north east south west]

<755/771hp 579/792m 361/394mv no opponent no opponent evasive> 2am (night) [----------] w

A small pool

[Exits: north west down]

<755/771hp 579/792m 357/394mv no opponent no opponent evasive> 2am (night) [----------] w

A small forest

[Exits: north east west]

<755/771hp 579/792m 354/394mv no opponent no opponent evasive> 2am (night) [----------] whe
n

A small forest

[Exits: north east west]

<755/771hp 579/792m 351/394mv no opponent no opponent evasive> 2am (night) [----------] n

Players near you in The Seringale Arena:
<PK> Adremar A lighter area
<PK> Kremina A small forest
Ilf Secret Hideout

<755/771hp 579/792m 351/394mv no opponent no opponent evasive> 2am (night) [----------]
A lighter area

[Exits: north east south west]

<755/771hp 579/792m 349/394mv no opponent no opponent evasive> 2am (night) [----------]
A high grassland

[Exits: north east south west]

<755/771hp 579/792m 347/394mv no opponent no opponent evasive> 2am (night) [----------] n

A high grassland

[Exits: east south west]

<755/771hp 579/792m 345/394mv no opponent no opponent evasive> 2am (night) [----------] n
n

Alas, you cannot go that way.

<755/771hp 579/792m 345/394mv no opponent no opponent evasive> 2am (night) [----------]
Alas, you cannot go that way.

<755/771hp 579/792m 345/394mv no opponent no opponent evasive> 2am (night) [----------] w
w

Along the foothills

[Exits: east south west]

<755/771hp 579/792m 343/394mv no opponent no opponent evasive> 2am (night) [----------] w
w

Along the foothills

[Exits: east south west]

<755/771hp 579/792m 341/394mv no opponent no opponent evasive> 2am (night) [----------] whe

Along the foothills

[Exits: east south]

<755/771hp 579/792m 339/394mv no opponent no opponent evasive> 2am (night) [----------] w

Alas, you cannot go that way.

<755/771hp 579/792m 339/394mv no opponent no opponent evasive> 2am (night) [----------]
Players near you in The Seringale Arena:
<PK> Adremar A lighter area
<PK> Kremina Along the foothills
Ilf Secret Hideout

<755/771hp 579/792m 339/394mv no opponent no opponent evasive> 2am (night) [----------] s

Alas, you cannot go that way.

<755/771hp 579/792m 339/394mv no opponent no opponent evasive> 2am (night) [----------]
A muddy ground

[Exits: north east south west]

<755/771hp 579/792m 337/394mv no opponent no opponent evasive> 2am (night) [----------] w
w

A muddy ground

[Exits: east south]

<755/771hp 579/792m 335/394mv no opponent no opponent evasive> 2am (night) [----------] w
w

Alas, you cannot go that way.

<755/771hp 579/792m 335/394mv no opponent no opponent evasive> 2am (night) [----------]
Alas, you cannot go that way.

<755/771hp 579/792m 335/394mv no opponent no opponent evasive> 2am (night) [----------] whe

Alas, you cannot go that way.

<755/771hp 579/792m 335/394mv no opponent no opponent active> 2am (night) [----------]
Players near you in The Seringale Arena:
<PK> Adremar A high grassland
<PK> Kremina A muddy ground
Ilf Secret Hideout

<755/771hp 579/792m 335/394mv no opponent no opponent active> 2am (night) [----------] sca

You scan all around.
You scan east.
*** Range 5 (east) ***
Adremar is here.
You scan south.

<755/771hp 579/792m 335/394mv no opponent no opponent active> 2am (night) [----------] e

A muddy ground

[Exits: north east south west]

<755/771hp 579/792m 333/394mv no opponent no opponent active> 2am (night) [----------] e

A lighter area

[Exits: north east south west]

<755/771hp 579/792m 331/394mv no opponent no opponent active> 2am (night) [----------] e

A lighter area

[Exits: north east south west]

<755/771hp 579/792m 329/394mv no opponent no opponent active> 2am (night) [----------] e

A high grassland

[Exits: north east south west]

<755/771hp 579/792m 327/394mv no opponent no opponent active> 2am (night) [----------] murder $$

They aren't here.

<755/771hp 579/792m 327/394mv no opponent no opponent active> 2am (night) [----------] sc

/@============================================================-
| \
| Kremina the Shadow Mistress of the Lau Kuan, follower of Davairus|
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 20 years old (66 hours, 59h:02m of bloodshed) |
| |
| Race: Drow Hometown: Seringale Health: 755/771 |
| Sex: Female Alignment: Evil Mana: 579/792 |
| Class: Shadow Ethos: Lawful Move: 327/394 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Good Weight: 276/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 9 |
| Wisdom: 18 (18+0) Exp tnl: 23959 Trains: 1 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 38/40 |
| Consti: 16 (16+0) Gold: 33002 Wimpy: 1 hp |
| Luck: Changing Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 30 Armor Vs Pierce: 352 Saving Throws |
| Off-H: 28 Vs Bash: 348 Afflictive: 62 |
| Damroll: 36 Vs Slash: 346 Maledictive: 60 |
| Off-H: 37 Vs Magic: 273 Mental: 51 |
\==========================================================-/
You are affected by the following:
Skill: shadow tactics : lasts permanently
Spell: art of tarantula: modifies strength by 5 for 7 hours
Skill: forgotten arts : lasts for 19 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: endure : modifies save vs spell by 10 for 3 hours
Skill: chii : modifies armor class by 25 for 13 hours
Skill: devote : lasts for 13 hours
Skill: detect hidden : lasts for 39 hours
Spell: detect invis : lasts for 39 hours
Spell: armor : modifies armor class by 20 for 12 hours

<755/771hp 579/792m 327/394mv no opponent no opponent active> 2am (night) [----------] asca

That isn't a verb I know.

<755/771hp 579/792m 327/394mv no opponent no opponent active> 2am (night) [----------] e

A high grassland

[Exits: north east south west]

<755/771hp 579/792m 325/394mv no opponent no opponent active> 2am (night) [----------] sca

You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
Adremar is here.

<755/771hp 579/792m 325/394mv no opponent no opponent active> 2am (night) [----------] whe

Players near you in The Seringale Arena:
<PK> Adremar A high grassland
<PK> Kremina A high grassland
Ilf Secret Hideout

<755/771hp 579/792m 325/394mv no opponent no opponent active> 2am (night) [----------] w

A high grassland

[Exits: north east south west]

<755/771hp 579/792m 323/394mv no opponent no opponent active> 2am (night) [----------] murder $$
w
murder $$

They aren't here.

<755/771hp 579/792m 323/394mv no opponent no opponent active> 2am (night) [----------]
A lighter area

[Exits: north east south west]

<755/771hp 579/792m 321/394mv no opponent no opponent active> 2am (night) [----------]
They aren't here.

<755/771hp 579/792m 321/394mv no opponent no opponent active> 2am (night) [----------] sca

You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
Adremar is here.
You scan south.
You scan west.
Rimath the trader auctions 'Place yer bids! a portable hole is being auctioned for 150000 gold!'

<755/771hp 579/792m 321/394mv no opponent no opponent active> 2am (night) [----------] e

A high grassland

[Exits: north east south west]

<755/771hp 579/792m 319/394mv no opponent no opponent active> 2am (night) [----------] murder $$
e
murder $$

They aren't here.

<755/771hp 579/792m 319/394mv no opponent no opponent active> 2am (night) [----------]
A high grassland

[Exits: north east south west]
Adremar is here.

<755/771hp 579/792m 317/394mv no opponent no opponent active> 2am (night) [----------]
You yell 'Help! Adremar tried to charge into me!'
Adremar's charge attack misses you.
Adremar has a few scratches.

<755/771hp 579/792m 317/394mv shaft two_handed evasive> 2am (night) [----------] sca

They aren't here.
The white aura around your body fades.
Adremar has a few scratches.

<766/771hp 582/792m 370/394mv shaft two_handed evasive> 3am (night) [----------]
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
Adremar has a few scratches.

<766/771hp 582/792m 370/394mv shaft two_handed evasive> 3am (night) [----------] di

Adremar leans back and ducks underneath your flying dirt.
Your kicked dirt misses Adremar.
Your slice MUTILATES Adremar!
Your acidic venom grazes Adremar.
Your venom burns into Adremar's skin!
Adremar turns slightly green, but it passes.
Adremar's turmoil DISMEMBERS you!
Adremar has some small wounds and bruises.

<712/771hp 582/792m 370/394mv shaft two_handed evasive> 3am (night) [-------- ] fle

Adremar blocks your attack and attempts to strike at the brief opening.
Adremar's riposte DISEMBOWELS you!
Your slice DISEMBOWELS Adremar!
Adremar parries your slice.
Your acidic venom hits Adremar.
Your venom burns into Adremar's skin!
Adremar turns slightly green, but it passes.
Adremar's turmoil MASSACRES you!
Adremar's turmoil MASSACRES you!
Adremar has some small wounds and bruises.

<521/771hp 582/792m 370/394mv shaft two_handed evasive> 3am (night) [-------- ] af

Adremar strikes you with his weapon and attempts to hobble you.
Adremar's hobble mauls you.
You clutch your leg painfully as you begin to hobble.
Adremar has some small wounds and bruises.

<499/771hp 582/792m 370/394mv shaft two_handed evasive> 3am (night) [-------- ]
Adremar awkwardly parries your slice with a loud clang.
Your slice maims Adremar!
Adremar's turmoil DISMEMBERS you!
Adremar has some small wounds and bruises.

<434/771hp 582/792m 370/394mv shaft two_handed evasive> 3am (night) [----------]
You flee from combat!
A high grassland

[Exits: east south west]
You collapse to the ground as you hobble away feebly.

<434/771hp 582/792m 368/394mv no opponent no opponent evasive> 3am (night) [----------] s
s
wear

You are affected by the following:
Skill: hobble : modifies dexterity by -5 for up to 1 rounds
Skill: shadow tactics : lasts permanently
Spell: art of tarantula: modifies strength by 5 for 6 hours
Skill: forgotten arts : lasts for 18 hours
Skill: endure : modifies save vs spell by 10 for 2 hours
Skill: chii : modifies armor class by 25 for 12 hours
Skill: devote : lasts for 12 hours
Skill: detect hidden : lasts for 38 hours
Spell: detect invis : lasts for 38 hours
Spell: armor : modifies armor class by 20 for 11 hours

<434/771hp 582/792m 368/394mv no opponent no opponent evasive> 3am (night) [----------]
A high grassland

[Exits: north east south west]
Adremar is here.

<434/771hp 582/792m 366/394mv no opponent no opponent evasive> 3am (night) [----------]
A lighter area

[Exits: north east south west]

<434/771hp 582/792m 364/394mv no opponent no opponent evasive> 3am (night) [----------]
Wear, wield, or hold what?
Your leg recovers enough to move normally again.

<434/771hp 582/792m 364/394mv no opponent no opponent evasive> 3am (night) [----------] rs

Say what?

<434/771hp 582/792m 364/394mv no opponent no opponent evasive> 3am (night) [----------] w

A lighter area

[Exits: north east south west]

<434/771hp 582/792m 362/394mv no opponent no opponent evasive> 3am (night) [----------] w
w

A lighter area

[Exits: north east south west]

<434/771hp 582/792m 360/394mv no opponent no opponent evasive> 3am (night) [----------] w

A lighter area

[Exits: north east south west]

<434/771hp 582/792m 358/394mv no opponent no opponent evasive> 3am (night) [----------]
A lighter area

[Exits: north east south west]

<434/771hp 582/792m 356/394mv no opponent no opponent evasive> 3am (night) [----------] rem whi

You stop wielding a peacemaker knout.

<434/771hp 582/792m 356/394mv no opponent no opponent evasive> 3am (night) [----------] w

A muddy ground

[Exits: north east south west]

<434/771hp 582/792m 354/394mv no opponent no opponent evasive> 3am (night) [----------] w

A muddy ground

[Exits: east south west]

<434/771hp 582/792m 352/394mv no opponent no opponent evasive> 3am (night) [----------] w

A muddy ground

[Exits: east south west]

<434/771hp 582/792m 350/394mv no opponent no opponent evasive> 3am (night) [----------] s
s

On muddy ground

[Exits: north east south west]

<434/771hp 582/792m 348/394mv no opponent no opponent evasive> 3am (night) [----------] af

On muddy ground

[Exits: north south west]

<434/771hp 582/792m 346/394mv no opponent no opponent evasive> 3am (night) [----------]
You switch your weapon to your good hand.

<434/771hp 582/792m 346/394mv no opponent no opponent evasive> 3am (night) [----------]
You are affected by the following:
Skill: shadow tactics : lasts permanently
Spell: art of tarantula: modifies strength by 5 for 6 hours
Skill: forgotten arts : lasts for 18 hours
Skill: endure : modifies save vs spell by 10 for 2 hours
Skill: chii : modifies armor class by 25 for 12 hours
Skill: devote : lasts for 12 hours
Skill: detect hidden : lasts for 38 hours
Spell: detect invis : lasts for 38 hours
Spell: armor : modifies armor class by 20 for 11 hours

<434/771hp 582/792m 346/394mv no opponent no opponent evasive> 3am (night) [----------] w
w

On muddy ground

[Exits: north east south west]

<434/771hp 582/792m 344/394mv no opponent no opponent evasive> 3am (night) [----------] w

The dirt field

[Exits: north east south west]

<434/771hp 582/792m 342/394mv no opponent no opponent evasive> 3am (night) [----------]
A bloody swamp

[Exits: north east south west]

<434/771hp 582/792m 340/394mv no opponent no opponent evasive> 3am (night) [----------] quaff defender

You quaff a Defender potion.
You are surrounded by a white aura.

<434/771hp 582/792m 340/394mv no opponent no opponent evasive> 3am (night) [----------] s
s

A bloody swamp

[Exits: north east west]

<434/771hp 582/792m 338/394mv no opponent no opponent evasive> 3am (night) [----------]
Alas, you cannot go that way.

<434/771hp 582/792m 338/394mv no opponent no opponent evasive> 3am (night) [----------] nin heal

You clear your mind and breathe inward deeply.
You feel a little better.

<454/771hp 572/792m 338/394mv no opponent no opponent evasive> 3am (night) [----------] nin heal
e
whe

Rimath the trader auctions 'Place yer bids! a portable hole is being auctioned for 150000 gold!'

<454/771hp 572/792m 338/394mv no opponent no opponent evasive> 3am (night) [----------]
You clear your mind and breathe inward deeply.
You feel a little better.

<471/771hp 562/792m 338/394mv no opponent no opponent evasive> 3am (night) [----------] hold ma
e

You yell 'Help! Adremar just charged into me!'
You dance around Adremar's turmoil and easily dodge it.
Adremar's charge attack misses you.
Adremar has some small wounds and bruises.

<471/771hp 562/792m 338/394mv shaft two_handed evasive> 3am (night) [----------]
No way! You are still fighting!
Adremar has some small wounds and bruises.

<471/771hp 562/792m 338/394mv shaft two_handed evasive> 3am (night) [----------]
Players near you in The Seringale Arena:
<PK> Adremar A bloody swamp
<PK> Kremina A bloody swamp
Ilf Secret Hideout
Your stab DISEMBOWELS Adremar!
Your stab MUTILATES Adremar!
Your acidic venom hits Adremar.
Your venom burns into Adremar's skin!
Adremar turns slightly green, but it passes.
Adremar's turmoil decimates you!
You awkwardly parry Adremar's turmoil with a loud clang.
Adremar has quite a few wounds.

<444/771hp 562/792m 338/394mv shaft two_handed evasive> 3am (night) [----------]
You hold the manual of Nag'Yrn in your hand.
Adremar has quite a few wounds.

<444/771hp 562/777m 338/394mv shaft two_handed evasive> 3am (night) [----------]
No way! You are still fighting!
Adremar has quite a few wounds.

<444/771hp 562/777m 338/394mv shaft two_handed evasive> 3am (night) [----------] side

You sidestep completely around Adremar to stab him from behind.
Your sidestep *** DEVASTATES *** Adremar!
As Adremar reels in pain, you duck in low to trip him.
You trip Adremar and he goes down!
Your trip scratches Adremar.
Adremar has some big nasty wounds and scratches.

<444/771hp 582/777m 313/394mv shaft two_handed evasive> 3am (night) [-------- ]
Your stab MUTILATES Adremar!
Your stab MUTILATES Adremar!
Your acidic venom hits Adremar.
Your venom burns into Adremar's skin!
Adremar turns slightly green, but it passes.
Adremar's turmoil maims you!
The night is about to end.
Adremar has some big nasty wounds and scratches.

<414/771hp 585/777m 366/394mv shaft two_handed evasive> 4am (night) [-------- ] side

Your weapon advantage overcomes Adremar's parry attempt.
Your stab maims Adremar!
Your stab DISEMBOWELS Adremar!
Your acidic venom injures Adremar.
Your venom burns into Adremar's skin!
Adremar grunts as he begins to struggle with his belongings.
Your poison wounds Adremar.
Adremar looks very ill.
Adremar's turmoil maims you!
Adremar's turmoil DISEMBOWELS you!
Adremar looks pretty hurt.

<331/771hp 585/777m 366/394mv shaft two_handed evasive> 4am (night) [-------- ]
Adremar has fled!

<331/771hp 585/777m 366/394mv no opponent no opponent evasive> 4am (night) [-------- ]
You aren't fighting anyone.

<331/771hp 585/777m 366/394mv no opponent no opponent evasive> 4am (night) [-------- ] nin heal

You clear your mind and breathe inward deeply.
You feel a little better.

<350/771hp 575/777m 366/394mv no opponent no opponent evasive> 4am (night) [----------] nin heal

You clear your mind and breathe inward deeply.
You feel a little better.

<373/771hp 565/777m 366/394mv no opponent no opponent evasive> 4am (night) [----------] nin heal

You clear your mind and breathe inward deeply.
You feel a little better.

<396/771hp 555/777m 366/394mv no opponent no opponent evasive> 4am (night) [----------] nin heal
whe

You clear your mind and breathe inward deeply.
You feel a little better.

<417/771hp 545/777m 366/394mv no opponent no opponent evasive> 4am (night) [----------] sca
whe

Players near you in The Seringale Arena:
<PK> Adremar Along a small stream
<PK> Kremina A bloody swamp
Ilf Secret Hideout

<417/771hp 545/777m 366/394mv no opponent no opponent evasive> 4am (night) [----------]
You scan all around.
You scan north.
You scan east.
You scan west.

<417/771hp 545/777m 366/394mv no opponent no opponent evasive> 4am (night) [----------]
Players near you in The Seringale Arena:
<PK> Adremar Along a small stream
<PK> Kremina A bloody swamp
Ilf Secret Hideout

<417/771hp 545/777m 366/394mv no opponent no opponent evasive> 4am (night) [----------] nin heal

You clear your mind and breathe inward deeply.
You feel a little better.

<436/771hp 535/777m 366/394mv no opponent no opponent evasive> 4am (night) [----------] nin heal
nin heal
whe

You clear your mind and breathe inward deeply.
You feel a little better.

<455/771hp 525/777m 366/394mv no opponent no opponent evasive> 4am (night) [----------] whe
nin heal

The day has begun.

<465/771hp 532/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------]
You clear your mind and breathe inward deeply.
You feel a little better.

<482/771hp 522/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------] nin heal
nin heal
nin heal

Players near you in The Seringale Arena:
<PK> Adremar A steep cliff
<PK> Kremina A bloody swamp
Ilf Secret Hideout

<482/771hp 522/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------]
Players near you in The Seringale Arena:
<PK> Adremar A steep cliff
<PK> Kremina A bloody swamp
Ilf Secret Hideout

<482/771hp 522/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------]
You clear your mind and breathe inward deeply.
You feel a little better.

<501/771hp 512/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------]
Rimath the trader auctions 'Place yer bids! a portable hole is being auctioned for 150000 gold!'

<501/771hp 512/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------]
You clear your mind and breathe inward deeply.
You feel a little better.

<519/771hp 502/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------] whe
nin heal

You clear your mind and breathe inward deeply.
You feel a little better.

<542/771hp 492/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------] whe
med

You clear your mind and breathe inward deeply.
You feel a little better.

<564/771hp 482/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------]
Players near you in The Seringale Arena:
<PK> Adremar A grassy sward
<PK> Kremina A bloody swamp
Ilf Secret Hideout

<564/771hp 482/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------]
You clear your mind and breathe inward deeply.
You feel a little better.

<584/771hp 472/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------] gr
af

Players near you in The Seringale Arena:
<PK> Adremar A grassy sward
<PK> Kremina A bloody swamp
Ilf Secret Hideout

<584/771hp 472/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------]
You sit down and begin to meditate.

<584/771hp 472/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------]
Kremina's group:
[50 Shw] Kremina 75% hp 60% mana 100% mv 656841 xp Kills: 11
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17952 tnl (ghost)

<584/771hp 472/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------]
You are affected by the following:
Spell: cabal sanctuary: lasts for 3 hours
Spell: art of tarantula: modifies strength by 5 for 4 hours
Skill: forgotten arts : lasts for 16 hours
Skill: endure : modifies save vs spell by 10 for 0 hours
Skill: chii : modifies armor class by 25 for 10 hours
Skill: devote : lasts for 10 hours
Skill: detect hidden : lasts for 36 hours
Spell: detect invis : lasts for 36 hours
Spell: armor : modifies armor class by 20 for 9 hours

<584/771hp 472/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------] gr

Kremina's group:
[50 Shw] Kremina 75% hp 60% mana 100% mv 656841 xp Kills: 11
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17952 tnl (ghost)

<584/771hp 472/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------] gr

Kremina's group:
[50 Shw] Kremina 75% hp 60% mana 100% mv 656841 xp Kills: 11
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17952 tnl (ghost)

<584/771hp 472/777m 394/394mv no opponent no opponent evasive> 5am (dawn) [----------]
You feel more susceptible to magic again.

<636/771hp 565/777m 394/394mv no opponent no opponent evasive> 6am (day) [----------] med

<636/771hp 565/777m 394/394mv no opponent no opponent evasive> 6am (day) [----------] wa

You stop meditating and stand up.
You are already standing.

<636/771hp 565/777m 394/394mv no opponent no opponent evasive> 6am (day) [----------] nin tac

You now channel your ki into your attacks.

<636/771hp 565/777m 394/394mv no opponent no opponent evasive> 6am (day) [----------] whe
n

Players near you in The Seringale Arena:
<PK> Adremar A grassy sward
<PK> Kremina A bloody swamp
Ilf Secret Hideout

<636/771hp 565/777m 394/394mv no opponent no opponent evasive> 6am (day) [----------] n

A bloody swamp

[Exits: north east south west]

<636/771hp 565/777m 392/394mv no opponent no opponent evasive> 6am (day) [----------]
The dirt field

[Exits: north east south west]

<636/771hp 565/777m 390/394mv no opponent no opponent evasive> 6am (day) [----------] n

The dirt field

[Exits: north east south west]

<636/771hp 565/777m 388/394mv no opponent no opponent evasive> 6am (day) [----------] n
n

Among thornbushes

[Exits: north south]

<636/771hp 565/777m 386/394mv no opponent no opponent evasive> 6am (day) [----------]
In the thornbushes

[Exits: north south west]

<636/771hp 565/777m 384/394mv no opponent no opponent evasive> 6am (day) [----------] n
n

Among thornbushes

[Exits: east south]

<636/771hp 565/777m 382/394mv no opponent no opponent evasive> 6am (day) [----------]
Alas, you cannot go that way.

<636/771hp 565/777m 382/394mv no opponent no opponent evasive> 6am (day) [----------] n
e

Alas, you cannot go that way.

<636/771hp 565/777m 382/394mv no opponent no opponent evasive> 6am (day) [----------]
Among thornbushes

[Exits: east west]

<636/771hp 565/777m 380/394mv no opponent no opponent evasive> 6am (day) [----------] n
n

Alas, you cannot go that way.

<636/771hp 565/777m 380/394mv no opponent no opponent evasive> 6am (day) [----------] e

Alas, you cannot go that way.

<636/771hp 565/777m 380/394mv no opponent no opponent evasive> 6am (day) [----------] n

Among thornbushes

[Exits: north west]

<636/771hp 565/777m 378/394mv no opponent no opponent evasive> 6am (day) [----------] n

Among thornbushes

[Exits: east south]

<636/771hp 565/777m 376/394mv no opponent no opponent evasive> 6am (day) [----------] n
n

Alas, you cannot go that way.

<636/771hp 565/777m 376/394mv no opponent no opponent evasive> 6am (day) [----------]
Alas, you cannot go that way.

<636/771hp 565/777m 376/394mv no opponent no opponent evasive> 6am (day) [----------] whe

Alas, you cannot go that way.

<636/771hp 565/777m 376/394mv no opponent no opponent evasive> 6am (day) [----------] e

Players near you in The Seringale Arena:
<PK> Adremar A grassy sward
<PK> Kremina Among thornbushes
Ilf Secret Hideout

<636/771hp 565/777m 376/394mv no opponent no opponent active> 6am (day) [----------]
Among thornbushes

[Exits: east west]

<636/771hp 565/777m 374/394mv no opponent no opponent active> 6am (day) [----------] n
n

Alas, you cannot go that way.

<636/771hp 565/777m 374/394mv no opponent no opponent active> 6am (day) [----------] e

Alas, you cannot go that way.

<636/771hp 565/777m 374/394mv no opponent no opponent active> 6am (day) [----------]
A wall of vegetation

[Exits: north east west]

<636/771hp 565/777m 372/394mv no opponent no opponent active> 6am (day) [----------] wear ap

You do not have that item.

<636/771hp 565/777m 372/394mv no opponent no opponent active> 6am (day) [----------] n

An old path

[Exits: north east south]

<636/771hp 565/777m 370/394mv no opponent no opponent active> 6am (day) [----------] n

The secret

[Exits: south west]

<636/771hp 565/777m 368/394mv no opponent no opponent active> 6am (day) [----------] whe

Players near you in The Seringale Arena:
<PK> Adremar A grassy sward
<PK> Kremina The secret
Ilf Secret Hideout

<636/771hp 565/777m 368/394mv no opponent no opponent active> 6am (day) [----------] n

Alas, you cannot go that way.

<636/771hp 565/777m 368/394mv no opponent no opponent active> 6am (day) [----------] w
w

The secret

[Exits: north east]

<636/771hp 565/777m 366/394mv no opponent no opponent active> 6am (day) [----------]
Alas, you cannot go that way.

<636/771hp 565/777m 366/394mv no opponent no opponent active> 6am (day) [----------] c invis

You fade out of existence.

<636/771hp 560/777m 366/394mv no opponent no opponent active> 6am (day) [----------] n
n
whe

Fresh, Green Grass

[Exits: north east south]

<636/771hp 560/777m 364/394mv no opponent no opponent active> 6am (day) [----------]
Fresh, Green Grass

[Exits: north east south (up)]
A pumpkin is here, inexpertly carved with the symbol of blood.
Rimath the trader auctions 'Place yer bids! a portable hole is being auctioned for 150000 gold!'

<636/771hp 560/777m 362/394mv no opponent no opponent active> 6am (day) [----------]
Players near you in The Seringale Arena:
<PK> Adremar A grassy sward
<PK> Kremina Fresh, Green Grass
Ilf Secret Hideout

<636/771hp 560/777m 362/394mv no opponent no opponent active> 6am (day) [----------] w

Alas, you cannot go that way.

<636/771hp 560/777m 362/394mv no opponent no opponent active> 6am (day) [----------] w

Alas, you cannot go that way.

<636/771hp 560/777m 362/394mv no opponent no opponent active> 6am (day) [----------] n

Fresh, Green Grass

[Exits: north east south]

<636/771hp 560/777m 360/394mv no opponent no opponent active> 6am (day) [----------] n

An overgrown path

[Exits: north east south]

<636/771hp 560/777m 358/394mv no opponent no opponent active> 6am (day) [----------] w

Alas, you cannot go that way.

<636/771hp 560/777m 358/394mv no opponent no opponent active> 6am (day) [----------] w

Alas, you cannot go that way.

<636/771hp 560/777m 358/394mv no opponent no opponent active> 6am (day) [----------] n
w

An overgrown path

[Exits: south west]

<636/771hp 560/777m 356/394mv no opponent no opponent active> 6am (day) [----------] w

A cove

[Exits: east west]

<636/771hp 560/777m 354/394mv no opponent no opponent active> 6am (day) [----------] w

Deep in shrubbery

[Exits: east]

<636/771hp 560/777m 353/394mv no opponent no opponent active> 6am (day) [----------]
Alas, you cannot go that way.

<636/771hp 560/777m 353/394mv no opponent no opponent active> 6am (day) [----------] e

A cove

[Exits: east west]

<636/771hp 560/777m 352/394mv no opponent no opponent active> 6am (day) [----------] e
s

An overgrown path

[Exits: south west]

<636/771hp 560/777m 350/394mv no opponent no opponent active> 6am (day) [----------] s

An overgrown path

[Exits: north east south]

<636/771hp 560/777m 348/394mv no opponent no opponent active> 6am (day) [----------]
Fresh, Green Grass

[Exits: north east south]

<636/771hp 560/777m 346/394mv no opponent no opponent active> 6am (day) [----------] s

Fresh, Green Grass

[Exits: north east south (up)]
A pumpkin is here, inexpertly carved with the symbol of blood.

<636/771hp 560/777m 344/394mv no opponent no opponent active> 6am (day) [----------] s

Fresh, Green Grass

[Exits: north east south]

<636/771hp 560/777m 342/394mv no opponent no opponent active> 6am (day) [----------] w

Alas, you cannot go that way.

<648/771hp 565/777m 394/394mv no opponent no opponent active> 7am (day) [----------] s

The secret

[Exits: north east]

<648/771hp 565/777m 392/394mv no opponent no opponent active> 7am (day) [----------] whe

Players near you in The Seringale Arena:
<PK> Adremar A grassy sward
<PK> Kremina The secret
Ilf Secret Hideout

<648/771hp 565/777m 392/394mv no opponent no opponent active> 7am (day) [----------] e

The secret

[Exits: south west]

<648/771hp 565/777m 390/394mv no opponent no opponent active> 7am (day) [----------] sca

You scan all around.
You scan south.
You scan west.

<648/771hp 565/777m 390/394mv no opponent no opponent active> 7am (day) [----------] s

An old path

[Exits: north east south]

<648/771hp 565/777m 388/394mv no opponent no opponent active> 7am (day) [----------] sca

You scan all around.
You scan north.
You scan east.
You scan south.

<648/771hp 565/777m 388/394mv no opponent no opponent active> 7am (day) [----------] e
e

An old path

[Exits: east south west]

<648/771hp 565/777m 386/394mv no opponent no opponent active> 7am (day) [----------] sca

An old path

[Exits: east south west]

<648/771hp 565/777m 384/394mv no opponent no opponent active> 7am (day) [----------]
You scan all around.
You scan east.
You scan south.
You scan west.

<648/771hp 565/777m 384/394mv no opponent no opponent active> 7am (day) [----------] e

An old path

[Exits: east south west]

<648/771hp 565/777m 382/394mv no opponent no opponent active> 7am (day) [----------] e

A steep cliff

[Exits: south west up]

<648/771hp 565/777m 378/394mv no opponent no opponent active> 7am (day) [----------] whe

Players near you in The Seringale Arena:
<PK> Adremar A grassy sward
<PK> Kremina A steep cliff
Ilf Secret Hideout

<648/771hp 565/777m 378/394mv no opponent no opponent active> 7am (day) [----------] s

A steep cliff

[Exits: north east south west]

<648/771hp 565/777m 372/394mv no opponent no opponent active> 7am (day) [----------] sca

You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.

<648/771hp 565/777m 372/394mv no opponent no opponent active> 7am (day) [----------] n

A steep cliff

[Exits: south west up]

<648/771hp 565/777m 366/394mv no opponent no opponent active> 7am (day) [----------] u

A grassy sward

[Exits: north down]

<648/771hp 565/777m 362/394mv no opponent no opponent active> 7am (day) [----------] n

A grassy sward

[Exits: east south]
A large sleeping bag lies on the ground, rumpled as if it has been used.
(White Aura) Adremar is here.

<648/771hp 565/777m 360/394mv no opponent no opponent active> 7am (day) [----------] murder $$

They aren't here.

<648/771hp 565/777m 360/394mv no opponent no opponent active> 7am (day) [----------] murder $$

They aren't here.

<648/771hp 565/777m 360/394mv no opponent no opponent active> 7am (day) [----------] s

A grassy sward

[Exits: north down]

<648/771hp 565/777m 358/394mv no opponent no opponent active> 7am (day) [----------] murder $$

They aren't here.

<648/771hp 565/777m 358/394mv no opponent no opponent active> 7am (day) [----------] n

A grassy sward

[Exits: east south]
A large sleeping bag lies on the ground, rumpled as if it has been used.
(White Aura) Adremar is here.

<648/771hp 565/777m 356/394mv no opponent no opponent active> 7am (day) [----------] murder $$

Adremar scans all around.

<648/771hp 565/777m 356/394mv no opponent no opponent active> 7am (day) [----------]
They aren't here.

<648/771hp 565/777m 356/394mv no opponent no opponent active> 7am (day) [----------] murder $$

They aren't here.

<648/771hp 565/777m 356/394mv no opponent no opponent active> 7am (day) [----------] s
murder $$

A grassy sward

[Exits: north down]

<648/771hp 565/777m 354/394mv no opponent no opponent active> 7am (day) [----------]
They aren't here.

<648/771hp 565/777m 354/394mv no opponent no opponent active> 7am (day) [----------] n

A grassy sward

[Exits: east south]
A large sleeping bag lies on the ground, rumpled as if it has been used.
(White Aura) Adremar is here.

<648/771hp 565/777m 352/394mv no opponent no opponent active> 7am (day) [----------] murder $$

They aren't here.

<648/771hp 565/777m 352/394mv no opponent no opponent active> 7am (day) [----------] targe adre

$$ will now be substituted with 'adre' until you untarget.

<648/771hp 565/777m 352/394mv no opponent no opponent active> 7am (day) [----------] murder $$

You fade into existence.
Your stab misses Adremar.
Your acidic venom hits Adremar.
Your venom burns into Adremar's skin!
Adremar turns slightly green, but it passes.
Adremar has some big nasty wounds and scratches.

<648/771hp 565/777m 352/394mv segment dual_wield aggressive> 7am (day) [----------]
Adremar traps you between his weapons and attempts to hobble you.
Adremar's hobble hits you.
You clutch your leg painfully as you begin to hobble.
Adremar has some big nasty wounds and scratches.

<636/771hp 565/777m 352/394mv segment dual_wield aggressive> 7am (day) [----------]
Adremar dodges your stab.
Your acidic venom hits Adremar.
Your venom burns into Adremar's skin!
Adremar grunts as he begins to struggle with his belongings.
Your poison hits Adremar.
Adremar looks very ill.
Adremar's pain mauls you.
Adremar has some big nasty wounds and scratches.

<614/771hp 565/777m 352/394mv segment dual_wield aggressive> 7am (day) [----------] wear ap

You do not have that item.
Adremar has some big nasty wounds and scratches.

<614/771hp 565/777m 352/394mv segment dual_wield aggressive> 7am (day) [----------]
Adremar dodges your stab.
Your acidic venom hits Adremar.
Your venom burns into Adremar's skin!
Adremar turns slightly green, but it passes.
Adremar concentrates on his combat style to inflict more damage.
Adremar's tainted slash DISMEMBERS you!
You deflect Adremar's turmoil aside in an ungraceful parry.
Adremar has some big nasty wounds and scratches.

<551/771hp 565/777m 352/394mv segment dual_wield aggressive> 7am (day) [----------] wear ah

Your leg recovers enough to move normally again.
Your stab MUTILATES Adremar!
Your acidic venom grazes Adremar.
Your venom burns into Adremar's skin!
Adremar turns slightly green, but it passes.
Adremar's pain mauls you.
Adremar's pain devastates you!
You deftly perform a counterbalance evasion.
You manage to dodge Adremar's pain with a lot of effort.
Adremar looks pretty hurt.

<497/771hp 565/777m 352/394mv segment dual_wield aggressive> 7am (day) [----------]
You evade Adremar's bash, causing him to fall flat on his face.
Adremar's bash misses you.
You stop wielding a peacemaker dirk.
You wield a peacemaker ahlspiess.
A peacemaker ahlspiess feels like a part of you!
Adremar looks pretty hurt.

<497/771hp 565/777m 352/394mv segment dual_wield aggressive> 7am (day) [----------] clob

You slip in close and clobber Adremar with a peacemaker ahlspiess, sending him flying!
Your clobber maims Adremar!
A peacemaker ahlspiess dislodges Adremar's weapon!
You rake Adremar's weapon aside!
You kick dirt at Adremar while he is sprawled.
Adremar is blinded by the dirt in his eyes!
Your kicked dirt scratches Adremar.
Adremar looks pretty hurt.

<497/771hp 585/777m 352/394mv segment dual_wield aggressive> 7am (day) [-------- ]
Your charge MUTILATES Adremar!
Your acidic venom grazes Adremar.
Your venom burns into Adremar's skin!
Adremar turns slightly green, but it passes.
Adremar's primary weapon has been raked aside!
You deftly perform a counterbalance evasion.
You manage to dodge Adremar's turmoil with a lot of effort.
Adremar's primary weapon has been raked aside!
Adremar is in awful condition.

<497/771hp 585/777m 352/394mv segment dual_wield aggressive> 7am (day) [-------- ]
Your poison hits Adremar.
The white aura around Adremar fades.
Adremar is in awful condition.

<503/771hp 590/777m 394/394mv segment dual_wield aggressive> 8am (day) [-------- ]
Adremar rubs the dirt out of his eyes, but they're still watering.
Your charge MANGLES Adremar!
Your acidic venom decimates Adremar!
Your venom burns into Adremar's skin!
Adremar turns slightly green, but it passes.
Adremar has yielded. You have won the challenge.
Adremar is mortally wounded!!
Adremar looks relieved as he begins to manage his belongings.
FINISH HIM!!

<503/771hp 590/777m 394/394mv no opponent no opponent aggressive> 8am (day) [-------- ]
Adremar looks less wobbly on his feet.

<503/771hp 590/777m 394/394mv no opponent no opponent aggressive> 8am (day) [----------] l adre

Before you is a very slender, tall male with dark skin and bright
platinum hair. He has long fingers that are well worn and clean. His wares
are well worn, any leather worn down, any metal slightly burnished. His
weapons are the only thing well cared for. His hair falls down to his
shoulders, cascading down, long and straight. His eyes are a deep blue,
piercing and wide.
He has travelled quite a lot.
Adremar is in awful condition.

Adremar is using:
<used as light> (Glowing) a blood candle
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn on finger> (Glowing) (Humming) a dragonwing iron-black band of unerring flight
<worn around neck> a black plate neckguard
<worn around neck> a black plate neckguard
<worn on head> (Humming) a faded black eye patch
<worn on torso> overlapping plates of black armor
<worn on arms> (Humming) obsidian plated arm guards
<worn on hands> (Humming) gauntlets of ogre power
<worn on legs> (Humming) a pair of form fitting leggings
<worn on feet> (Glowing) (Humming) a pair of boots of conquest
<worn about body> an unmoving black cloak
<worn about waist> a serpentskin belt
<worn around wrist> a bracer of dark thorns
<wielded> (Humming) the Spiked Whip of Anguish
<dual wielded> (Glowing) a Dagger of Chaos
<stored in quiver> (Humming) some iron arrows (50)
<floating nearby> (Glowing) a grotesque gargoyle made of onyx

<503/771hp 590/777m 394/394mv no opponent no opponent aggressive> 8am (day) [----------] murder adre

You can't do that while resting.

<503/771hp 590/777m 394/394mv no opponent no opponent aggressive> 8am (day) [----------] wa

Adremar's eyes stop watering.

<503/771hp 590/777m 394/394mv no opponent no opponent aggressive> 8am (day) [----------]
You stand up.

<503/771hp 590/777m 394/394mv no opponent no opponent aggressive> 8am (day) [----------] murder $$

Your charge MASSACRES Adremar!
Adremar is DEAD!!

<503/771hp 590/777m 394/394mv no opponent no opponent aggressive> 8am (day) [----------] l in corpse

The corpse of Adremar holds:
a dragonblood fur felt hat
a tin canteen
(Glowing) a water cube
a Big Ol'Pack Sack (open)
(Humming) some iron arrows (50)
(Glowing) (Humming) a dark dagger of voodoo
a Loot Sack (open)
(Glowing) a Dagger of Chaos
(Glowing) a grotesque gargoyle made of onyx
an unmoving black cloak
overlapping plates of black armor
(Humming) gauntlets of ogre power
(Humming) a faded black eye patch
(Humming) obsidian plated arm guards
(Humming) a pair of form fitting leggings
(Glowing) (Humming) a dragonwing iron-black band of unerring flight
(Glowing) (Humming) a dragonblood iron-black band of evisceration
a serpentskin belt
(Glowing) a blood candle
a bracer of dark thorns
( 2) a black plate neckguard
(Humming) the Spiked Whip of Anguish
(Glowing) (Humming) a pair of boots of conquest
( 2) an enriched gyvel potion
( 2) some bread with raisins
a faded kite shield
a set of steel javelins (18)
a small wooden canoe
(Humming) a savage axe
(Glowing) (Humming) a chaos-bound polearm
[Hit Return to continue]
( 2) a spotted purple pill
3275 gold coins

<503/771hp 590/777m 394/394mv no opponent no opponent aggressive> 8am (day) [----------]
Adremar tells you 'A good show.'

<503/771hp 590/777m 394/394mv no opponent no opponent aggressive> 8am (day) [----------]
The white aura around your body fades.

<519/771hp 595/777m 394/394mv no opponent no opponent aggressive> 9am (day) [----------]
Adremar gets a dragonblood fur felt hat from the corpse of Adremar.
Adremar gets a tin canteen from the corpse of Adremar.
Adremar gets a water cube from the corpse of Adremar.
Adremar gets a Big Ol'Pack Sack from the corpse of Adremar.
Adremar gets some iron arrows from the corpse of Adremar.
Adremar gets a dark dagger of voodoo from the corpse of Adremar.
Adremar gets a Loot Sack from the corpse of Adremar.
Adremar gets a Dagger of Chaos from the corpse of Adremar.
Adremar gets a grotesque gargoyle made of onyx from the corpse of Adremar.
Adremar gets an unmoving black cloak from the corpse of Adremar.
Adremar gets overlapping plates of black armor from the corpse of Adremar.
Adremar gets gauntlets of ogre power from the corpse of Adremar.
Adremar gets a faded black eye patch from the corpse of Adremar.
Adremar gets obsidian plated arm guards from the corpse of Adremar.
Adremar gets a pair of form fitting leggings from the corpse of Adremar.
Adremar gets a dragonwing iron-black band of unerring flight from the corpse of Adremar.
Adremar gets a dragonblood iron-black band of evisceration from the corpse of Adremar.
Adremar gets a serpentskin belt from the corpse of Adremar.
Adremar gets a blood candle from the corpse of Adremar.
Adremar gets a bracer of dark thorns from the corpse of Adremar.
Adremar gets a black plate neckguard from the corpse of Adremar.
Adremar gets a black plate neckguard from the corpse of Adremar.
Adremar gets the Spiked Whip of Anguish from the corpse of Adremar.
Adremar gets a pair of boots of conquest from the corpse of Adremar.
Adremar gets an enriched gyvel potion from the corpse of Adremar.
Adremar gets an enriched gyvel potion from the corpse of Adremar.
Adremar gets some bread with raisins from the corpse of Adremar.
Adremar gets some bread with raisins from the corpse of Adremar.
Adremar gets a faded kite shield from the corpse of Adremar.
Adremar gets a set of steel javelins from the corpse of Adremar.
Adremar gets a small wooden canoe from the corpse of Adremar.
Adremar gets a savage axe from the corpse of Adremar.
Adremar gets a chaos-bound polearm from the corpse of Adremar.
Adremar gets a spotted purple pill from the corpse of Adremar.
Adremar gets a spotted purple pill from the corpse of Adremar.
Adremar gets 3275 gold coins from the corpse of Adremar.

<573/771hp 623/777m 394/394mv no opponent no opponent active> 1pm (day) [----------]
Adremar holds a spotted purple pill in his hand.
Adremar wields a savage axe.
Adremar wears a pair of boots of conquest on his feet.
Adremar wears a black plate neckguard around his neck.
Adremar wears a black plate neckguard around his neck.
Adremar wears a bracer of dark thorns around his left wrist.
Adremar lights a blood candle.
Adremar fastens a serpentskin belt about his waist.
Adremar wears a dragonblood iron-black band of evisceration on his left finger.
Adremar wears a dragonwing iron-black band of unerring flight on his right finger.
Adremar wears a pair of form fitting leggings on his legs.
Adremar wears obsidian plated arm guards on his arms.
Adremar grunts as he begins to struggle with his belongings.
Adremar wears a faded black eye patch on his head.
Adremar slips gauntlets of ogre power onto his hands.
Adremar looks relieved as he begins to manage his belongings.
Adremar wears overlapping plates of black armor over his torso.
Adremar wraps an unmoving black cloak about his body.
Adremar releases a grotesque gargoyle made of onyx to float next to him.
Adremar puts some iron arrows in his quiver.

Comments

  1. The challenge wasn't included, but I assume it was to the death? If so, I agree, good show.
    1. Good day Vevier,

      Your assumption was correct, that is what Adremar requested.

      Regards,

      Kremina
    2. Good day Kremina,

      After a few of your posts on the ooc log board recently, I've decided you're in-game-rolling-over to the log board replies is getting old very quickly, and slightly annoying for some reason.....with all due respect, naturally.
      Keep it to a note perhaps, in the text base game we play?
      Do or don't, I can live with it either...naturally.

      Regards,

      Xenyar
    3. Good day Xenyar,

      I respectfully disagree and find the change from the norm to be refreshing. Officer Kremina, please carry on. :)

      Much love,
      Mama Vev
    [reply to Vevier]

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