Ye Olde Abandoned Realms Logs

Fix Gyvels Please. Yrlssa Vs Glorbag

posted on 2020-12-15 23:01:00
Too disgusted to post the full log, but yeah you want to argue Shaman aren't overpowered when gyvels wont work. Saves worked ok, took him a few times to land blind. But both level 50 gyvels failed. Got a little distance away and was waiting off aggressive adrenaline in forest and Glorbag pulled a wrath of khan on me(hint: caught me thinking two dimensionally) with a summon to finish me off.

<527/780h 406/414v> <shaft defensive> <city (outside) aggressive>
You stab at Glorbag with an arrow at point blank range.
Your point blank stab MUTILATES Glorbag!
Glorbag's shield jolts under your chill, but holds.
Glorbag's flame MUTILATES you!
Glorbag's flame MUTILATES you!
Glorbag looks pretty hurt.

<447/780h 406/414v> <shaft defensive> <city (outside) aggressive>
dirt

Glorbag narrows his eyes.
Glorbag looks pretty hurt.

<447/780h 406/414v> <shaft defensive> <city (outside) aggressive> Glorbag is blinded by the dirt in his eyes!
Your kicked dirt grazes Glorbag.
Glorbag looks pretty hurt.

<447/780h 406/414v> <shaft defensive> <city (outside) aggressive>
Glorbag's shield wobbles and barely deflects your chill.
Your arrow collides with Glorbag's protective shield.
You deflect Glorbag's flame aside in an ungraceful parry.
Glorbag looks pretty hurt.

<447/780h 406/414v> <shaft defensive> <city (outside) aggressive>
disarm

Glorbag narrows his eyes.
You are blinded!

<447/780h 406/414v> <unknown unknown> <unknown aggressive>
You stab at someone with an arrow at point blank range.
Your point blank stab MUTILATES someone!
Someone's shield wobbles and barely deflects your chill.
Someone's shield wobbles and barely deflects your chill.
You dodge someone's flame.

<447/780h 406/414v> <unknown unknown> <unknown aggressive>
flee

Someone narrows his eyes.

<457/780h 414/414v> <unknown unknown> <unknown aggressive> His weapon won't budge!
You stab at someone with an arrow at point blank range.
Your point blank stab maims someone!
Your arrow collides with someone's protective shield.
Someone's shield wobbles and barely deflects your chill.
You deflect someone's flame aside in an ungraceful parry.
You nimbly dodge someone's flame with a practiced maneuver.

<457/780h 414/414v> <unknown unknown> <unknown aggressive>
Someone closes his eyes momentarily.

<457/780h 414/414v> <unknown unknown> <unknown aggressive>
You stab at someone with an arrow at point blank range.
Your point blank stab misses someone.
Your arrow collides with someone's protective shield.
Someone blocks your arrow with his shield.
Someone's flame DISEMBOWELS you!

<407/780h 414/414v> <unknown unknown> <unknown aggressive>
[KNIGHT] (Archon) someone: 'I really should have changed gear and grabbed potions before the word.'

<407/780h 414/414v> <unknown unknown> <unknown aggressive>
kick

Someone rubs the dirt out of his eyes, but they're still watering.
Someone's shield wobbles and barely deflects your chill.
Your arrow collides with someone's protective shield.
You parry someone's flame.
Someone's flame MUTILATES you!

<366/780h 414/414v> <unknown unknown> <unknown aggressive>
Someone narrows his eyes.

<366/780h 414/414v> <unknown unknown> <unknown aggressive> You flee from combat!
You can't see a thing!

<366/780h 413/414v> <no opponent no opponent> <unknown aggressive> You aren't fighting anyone.

<366/780h 413/414v> <no opponent no opponent> <unknown aggressive>
n
n
You can't see a thing!

<366/780h 412/414v> <no opponent no opponent> <unknown aggressive> You can't see a thing!

<366/780h 411/414v> <no opponent no opponent> <unknown aggressive>
[KNIGHT] (Dame) someone: 'Ahh.'

<366/780h 411/414v> <no opponent no opponent> <unknown aggressive>
quaff gyvel
You quaff an enriched gyvel potion.
You failed to cure your blindness.

<366/780h 411/414v> <no opponent no opponent> <unknown aggressive>
n
You can't see a thing!

<366/780h 410/414v> <no opponent no opponent> <unknown aggressive>
Someone has summoned you!
You can't see a thing!
Someone's eyes stop watering.

<366/780h 410/414v> <no opponent no opponent> <unknown aggressive>
quaff gyvel
You quaff an enriched gyvel potion.
You failed to cure your blindness.

Comments

  1. I just have a couple of questions.

    1) How many gyvels did you quaff? You said you didn't post the full log, two doesn't seem like a big deal.

    2) Have you tried eating black herbs in conjunction with quaffing gyvels?

    I understand blind sucks, but stacking maledictive saves can prevent the spell from landing even with malbreak. You just have to sacrifice more but there are plenty of combinations to reach the point of nullifying blindness.

    I don't see anyone stacking enough saves, and I don't see anyone taking those saves off once the Shaman switches to afflictives and/or mentals, and putting the hurt back on him. I would recommend trying that mid-fight, have an alias to remove those 2-6 pieces and put your dam/hit back on after fleeing a bit. Confuse the Shaman, switch it up, get the initiative.
    1. The problem with switching gears is all it takes is for him to cast blind 1 time and then it backfires.

      Also, what is enough saves in your opinion? There is a log only a couple below this one where I fight Glorbag with 104 mal saves and he lands blind several times. I can't say for certain how many times he failed blind, but the fight wasn't long enough for it to have been too many times.
    2. Saves start at 40 which is considered 0. So if you take 104, then you have 64 saves then subtract 10-16 and that is what your left with. That doesn't even include curse, phantom grasp, deteriorate, other spells that further reduce your mal saves.

      It depends which race/class I am playing, but if I were a ranger, I would have the 6 saves from warcry, and I would work off of that. I would have about 80-90 saves, and every piece should be gambled saves because those are the higher ones at the cost of AC. You don't need AC against a cleric or mage, then slowly remove a piece as you fight once you see the blindnesses failing. You have to make sacrifices to test it properly and eventually you'll get a good gauge on what he is landing and what he is not.

      Then once he switches spell types, boom.. burst him in full dmg and risk that blindness, you have to always be prepared to get blinded so you should have the supplies to cure it when that happens.
    3. Warcry only gives save versus afflictive now.
    4. When I was fighting a shaman, I didn't fight with less than 120 mal saves. And I ALWAYS had 5 gyvels in my inventory.
    [reply to Arunore]
  2. When fighting a class with blind I always keep 5+ gyvels in my inventory, at least, often even more if I'm able to, like with monk because I have no weapons to carry. The fail rate of gyvels seems to be so high that it takes all 5 almost every time. Sometimes fewer, sometimes more and I'm s.o.l.
    I also keep 1 gyvel in my inventory at all times, for emergencies. This is a pretty worthless fail safe though because gyvels never work on the first try, pretty much ever.

    Just before this log I died because of it. I recalled into my temple, without potions in inventory and without saves gear on (there's a back story for why but it's irrelevant) and was blinded and summoned. 1 gyvel failed, 1 purple (also in inv always for emergencies) later and I was getting wrecked by MANGLES with no access to potions and no idea where I was. Absolutely zero chance of survival. I will definitely say that it leaves a bad taste in the mouth.
      [reply to Alkas]
    1. I had 75 mal saves(100+ isn't enough to prevent them from landing despite break, i've had up to 120), In my experience most fights I have had with Shaman they don't give up on casting maledictives even with high saves to incentivize bait and switch, and even if they did switch to afflictives the blind fucks any chance of switching gear to try to confuse them I quaffed two gyvels, had two in my inventory(rest were in the bag due to space constraints). I did not have black herbs to eat. My expectation is that a level 50 cure blind has an excellent chance to counter a level 50 blind spell. Just doesn't seem to be the case anymore and has been my experience across multiple characters.
        [reply to Yrlssa]
      1. We can't "fix" these potions. The reason is because they are already casting the exact same cure blindness as a level 50 healer. Let me explain how that works. Every time you use the gyvel you are casting **dispel magic** on the blindness affect you have, which means the success rate of that is influenced by your character's **luck**. YOU are casting the spell, which means it is 100% a crapshoot thing just like if you were on a healer doing that. So you need to either get 5-10 of them or just heal blindness at the level 60 priests

        I guess that is probably just a vent because you died. But good aligns are supposed to look out for each other. I'd be disgusted with that healer who was online with you and didn't help you. Anyway, USE THE PRIESTS. They work out cheaper than the gyvels. Some classes just need to word and do that. Whoever keeps putting level 50 gyvels back in AR is misleading you into believing this is a reliable potion. sad
        1. From my recollection in a one on one fight, it's generally frowned upon for a knight to receive aid in singles combat. One of the downsides of being a knight, is an honorable fight . I'm sure interpretation could open this up to a debate on how a knight should act, but I don't thin I'm crazy for suggesting it. Just pointing out: being agitated at the healer for minding their business isn't the right call either.
        2. From my perspective its just looking at fundamentals first, cabal later. you know a healer is pretty christian setup, its supposed to be preaching about the value of having a purpose-driven life and that purpose is gods will and usually that means helping people in need. so.... what is he doing?

          I wasnt thinking they'd come to do a whole "knight in shining armor" over the top rescue but if the healer is taking a clearly self-preservation approach then why have the spells, and why have the knight cabal setup for losing while their friends watch. I remember when I set knights up I gave nobles ability to mark anathema so that they would empower you, and the ask was for encouraging knights to fight evil on their own so that the nobles could have a peaceful life of non-combat. i dont think i interpret it as controlling what nobles are allowed to do and making a healer act opposite to what they are encouraged to do. Right? thoughts?
        3. I think Nobles are fine fighting anathema. Against evils who are not anathema I think that is different, and less honorable. But anathema means no holds, no mercy. So yeah go ahead.

          The way I personally play it, or rather, the way Alkas behaves, is that the Nobles are free to do as they please, I only ask that they be careful. If the healer wants to help me, then great. I may even ask for help if i need it, though that's not often. And if the healer wants to actively fight, then great! We'll team up and bring the anathema down. But I always remind them to be careful, because Alkas doesn't want a Noble to get hurt.

          This fight with Glorbag was over before it began. For me at least. The reason the healer didn't help is because she was a bit nervous I think, and because we were disorganized, ill-prepared, and stupid. The fight was over before she had a chance to do anything anyways.
          I don't want to point fingers, and I don't want Larenn to feel bad. I don't blame her at all, in character or out, for what happened. But if I'm being honest, I was with her before I died. She asked if i wanted a word of recall and before I told her yes she worded me. Straight into Glorbag, without saves and without potions. So I died almost immediately with absolutely no hope. She had no way of knowing Glorbag was going to be sitting there, and I didn't expect it either. But i would have changed gear and grabbed potions before the word of recall, if she had waited.
        4. damn! woulda been better if she did literally nothing.
        [reply to Davairus]
      2. Shaman is not the problem here. Poor prep is, remember shamans are not the only class with blind and each of the others blindness is worse to deal with.
          [reply to Nadrin]
        1. Definitely a vent but there is some merit into being able to cure blind reliably. Blind is such a debilitating spell that classes not able to reliably remove it is a death sentence. Imagine how imbalanced the game would be if a class like healer or invoker had blind. In this instance I could have probably made it to a priest to heal if I were thinking clearly. But everyone im up against has a higher skill level and is FAR more experienced. In this specific example I got screwed with summon, a single summon messes up blind running completely and would easily prevent me from getting to a healer. Every class with magical blind also has the summon spell. But what about situations such as a cabal defense or an invasion, or tracking someone in the middle of nowhere, id have to be top tier good to be able to run to a temple healer in that situation blinded. Only classes with recall have the option to do that when blinded and some of these classes can just remove it themselves. The other classes like you said have to hold 5-10 of them and get **lucky** to cure it. Even with stacked saves, blind has a better chance to land than my ability to cure it. Maybe pay more for higher level potions with more reliability. I would gladly pay 2k for a level 60 potion with a 90% chance to cure a level 50 blindness.
          1. I can understand your venting. There is some advice I'd like to throw your way regardless if you know it already or not. I am a bit outdated though, for instance.. I think warcry only gives afflictive saves now? I'm not sure.

            But.. I believe there is a heraldic mercenary in seringale you can give gold to sing songs, I think one of the songs he offers is good tidings which is a luck song. Maybe that will help in addition to throwing some gold in the well at Gnome Village. Boost that luck (even tho shammy's can hex you taking it away) so you can have better luck curing blindness.

            You don't need an array of weapons against a shaman, but axes are definitely what you want to wear against a shaman. It breaks through their shield block and they do not gain the axe skill, which means they are less proficient at blocking it. Put all the junk in your inventory away, keep your gyvels/herbs out for quaffing/eating, any equipment you remove or wear put it in the sack. Keep 7 gyvels or a mixture of black herbs and gyvels in your inventory.

            If you get dysentaried, herbs will not work, only gyvels. Also, gather some potions that heal to quaff, put it in your sack and close it so they last longer. Bait the shaman in the woods for a dirt kick. Bears will come to your rescue in the woods the best, maybe you might try to bait him with low health for that, because generally they come to the rescue when you are low at health. And you got herb in your bag as well, which removes a plethora of maledictives like plague and poison. Fight on your terms, do not let him attack you, you take the initiative. If you aren't taking the initiative you are losing.
          2. Here's all you gotta do. Level a necromancer all the way to 50 and see how you feel about your playing experience when you're being hit for demolishes by an elf paladin with a holy avenger. I don't think you'd be feeling pity for every soul who ever complained until necro protection spell was removed and whoever put the level 50 gyvels in and the cooldown on landing sleep. and that's just the start of it. Acid blast, worried about that lately? Where is the line ever drawn for just taking everything fun out of the game? Keep in mind, I recently shut down Resatimm's efforts to try to remove trip from zombies, that is subject to diminishing returns (another anti-fun add) so all it can do is lag people 1 round and then its useless. I'd actually prefer to repair some of this crap. Characters die. Rangers took some bad nerfing also, we should talk about that. There was a point in your log where throwing your offhand icicle wouldve done the deeds. That isnt a higher echelon of play you are incapable of reaching. Its just nerfs. We need more care than just slap level 60 potions for 2k gold
          3. You aren't wrong. Its frustrating because 90% of the Pbase left is elite tier and to even survive(not compete) against that I feel like I have a very narrow choice when it comes to race/class right now and get pigeonholed into something with survivability tools. The environment right now seems to be that better players roll something, level to 50, gear it out, then delete when they die and get full looted and bitch about balance issues. I totally understand that you cant fix every balance issue nor get everyone to agree with what is an issue and they frustrate me too. Elf ranger is the coolest idea in the world and has some really good tools(autosneak, favored bow,), but the downsides(low HP, low str, lack of lag, inferior parry and shield block) far outstrip the bonuses. Kinda feels like an inferior glass cannon and with my skill level just feels like slamming my head against the wall. With thesemi-decent running skills I have before the camo/hide nerf, I would have had a shot at making a camo and not dying. But being up against someone with better skill level and not having that out means I die. Not being able to effectively cope with blind just takes away all hope. I'm sure ill get better and learn with advice, but the get better argument is not a helpful one. I'd hate to say maybe the answer is delete and roll something until im on the right side of the balance equation to be able to compete but thats what everyone else seems to do, and I like the immersion aspect of the race/class I picked.

            I do appreciate the advice and do endeavor to get better but the learning curve is STEEP, and there are different skill ceilings for everyone. Ive been around on(and mostly off) for a decade or two condying several characters in the process to try to get better at the game and be somewhat competitive and rolling various characters to learn about the changes in the last few years or so. I don't mind bashing my head against the wall not being able to win, but having such low chances to survive is so detrimental it makes the game unfun. Imagine being someone completely new and trying to start that curve. I'd argue for more tools towards escape and survivability to encourage new or lower skilled players to stay.

            Okay, im done bitching and accept I died because I suck. /rant
          [reply to Yrlssa]
        2. A more important tactical error was made here: you wielded a bow against a class which has protective shield. Your only damage was coming from point blank stabs. He was already pretty hurt, you could've probably used two magical weapons (not fiery ones obviously!) to finish him off.
            [reply to BlackWidow]
          1. His shield went down, he fled, I engaged, dirted him and was blinded before I could swap.
            1. ah, I see. Still, protective shield blocks arrows regardless of whether the caster has a weapon or shield wielded/worn.
            2. Forget what I said above, reading comprehension issue on my part.
            [reply to Yrlssa]

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