Ye Olde Abandoned Realms Logs

Illyiza vs Lareribwyn

posted on 2020-12-26 15:50:00
Players near you in Eastern Road:
<PK> Lareribwyn The Crossroads
<PK> Illyiza Windswept Plateau of the Dwarven Mines

e

Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
A stone golem swims in.
A flesh golem swims in.
A decorated zombie of a frail old priest swims in.
A zombie of Yimir the Barkeep swims in.
A decorated zombie of a grizzly hunter swims in.
A bloated, old bloodhound swims in.

e

South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.

where
w

Players near you in Tenebria:
<PK> Illyiza South of the Foothills

<1006hp 1151m 411mv>
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
A stone golem swims in.
A flesh golem swims in.
A decorated zombie of a frail old priest swims in.
A zombie of Yimir the Barkeep swims in.
A decorated zombie of a grizzly hunter swims in.
A bloated, old bloodhound swims in.

w
c 'sleep' $$

Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
A curved sword with a heavy tip sits here.
The sliced-off fingers of the large hobgoblin are lying here.
A bloated, old bloodhound climbs in.
A decorated zombie of a grizzly hunter climbs in.
A zombie of Yimir the Barkeep climbs in.
A decorated zombie of a frail old priest climbs in.
A flesh golem climbs in.
A stone golem climbs in.


They aren't here.


Lareribwyn rides in on a nightmare.

c 'sleep' $$

Lareribwyn yells 'Die! Illyiza, you sorcerous dog!'
You fail to cause Lareribwyn to fall asleep.
Lareribwyn's cleave DISMEMBERS you!
Lareribwyn is in excellent condition.


Lareribwyn's shield absorbs the impact of your shocking bite easily.
Lareribwyn grips his shield firmly, staving off your shocking bite.
The Gem of Hatred gleams with unholy horror.
Lareribwyn's cleave DISEMBOWELS you!
Lareribwyn's cleave DISEMBOWELS you!
Lareribwyn's cleave DISMEMBERS you!
A flesh golem fades into existence.
A flesh golem's slash wounds Lareribwyn.
A decorated zombie of a grizzly hunter fades into existence.
A decorated zombie of a grizzly hunter's pierce mauls Lareribwyn.
A decorated zombie of a frail old priest fades into existence.
A decorated zombie of a frail old priest's pound DISMEMBERS Lareribwyn!
A zombie of Yimir the Barkeep fades into existence.
A zombie of Yimir the Barkeep's thrust decimates Lareribwyn!
A stone golem fades into existence.
A stone golem's pierce devastates Lareribwyn!
A stone golem's pierce decimates Lareribwyn!
Lareribwyn has some small wounds and bruises.


Lareribwyn has fled!
Lareribwyn rides down on a nightmare.

<794hp 1136m 408mv>
Lareribwyn rides in on a nightmare.

<794hp 1136m 408mv> c 'sleep' $$

Lareribwyn yells 'Die! Illyiza, you sorcerous dog!'
You fail to cause Lareribwyn to fall asleep.
Lareribwyn's cleave DISMEMBERS you!
Lareribwyn's cleave DISEMBOWELS you!
Lareribwyn's cleave DISEMBOWELS you!
Lareribwyn has some small wounds and bruises.

<635hp 1121m 408mv> e

Lareribwyn blocks your attack with his shield.
Lareribwyn's cleave DISEMBOWELS you!
Lareribwyn's cleave DISMEMBERS you!
A flesh golem's slash wounds Lareribwyn.
A decorated zombie of a frail old priest's pound misses Lareribwyn.
A zombie of Yimir the Barkeep's thrust mauls Lareribwyn.
A stone golem's pierce devastates Lareribwyn!
Lareribwyn has quite a few wounds.

<523hp 1121m 408mv>
The fingers of the large hobgoblin twitch violently.
Lareribwyn has quite a few wounds.

<523hp 1121m 408mv>
Lareribwyn utters the words, 'yucandusbarr'.
Lareribwyn's fireball === OBLITERATES === a stone golem!
Lareribwyn's fireball *** DEMOLISHES *** a flesh golem!
Lareribwyn's fireball === OBLITERATES === a decorated zombie of a frail old priest!
Lareribwyn's fireball === OBLITERATES === a zombie of Yimir the Barkeep!
Lareribwyn's fireball === OBLITERATES === a decorated zombie of a grizzly hunter!
A bloated, old bloodhound yells 'Help! Lareribwyn just filled the room with fire!'
Lareribwyn's fireball === OBLITERATES === a bloated, old bloodhound!
Lareribwyn's fireball MANGLES you!
Lareribwyn has quite a few wounds.

<429hp 1121m 408mv>
A zombie of Yimir the Barkeep's bash misses Lareribwyn.
A zombie of Yimir the Barkeep falls flat on his face.
Lareribwyn has quite a few wounds.

<429hp 1121m> flee
flee

No way! You are still fighting!
Lareribwyn has quite a few wounds.

<429hp 1121m>
You flee from combat!
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
A stone golem swims in.
A flesh golem swims in.
A decorated zombie of a frail old priest swims in.

<429hp 1121m 406mv>
You aren't fighting anyone.

<429hp 1121m 406mv> e

South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.

<429hp 1121m 405mv> scan all

You scan all around.
You scan north.
You scan west.
*** Range 1 (west) ***
(White Aura) Lareribwyn the Unholy Knight is riding on the back of a nightmare.

<429hp 1121m 405mv> n

A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<429hp 1121m 404mv> n

A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.

<429hp 1121m 402mv> n

A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<429hp 1121m 400mv> n

A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.

<429hp 1121m 398mv> n

A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<429hp 1121m 396mv> n
n

A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.

<429hp 1121m 394mv> sc

On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<429hp 1121m 393mv> e


<429hp 1121m 393mv> e

On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.

<429hp 1121m 392mv>
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<429hp 1121m 391mv> eq
where

You are using:
<used as light> (Glowing) (Humming) a mystical banner of the dragon-magi
<worn on finger> (Magical) a golden serpent ring
<worn on finger> (Magical) a golden serpent ring
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Magical) (Glowing) (Humming) an earthen iron-black choker
<worn on head> (Glowing) (Humming) a superior platinum helmet of perfection
<worn on torso> (Magical) (Glowing) (Humming) a suit of white-tinged dragonscale fullplate
<worn on arms> (Magical) some grotesque arm guards
<worn on hands> (Invis) (Magical) (Humming) flaming gauntlets
<worn on legs> (Glowing) (Humming) a pair of black crystal leggings
<worn on feet> (Magical) (Glowing) (Humming) a pair of waterweave wyrmhide boots
<worn about body> (Magical) (Glowing) (Humming) a major globe of invulnerability
<worn about waist> (Glowing) (Humming) a belt of remembrance
<worn around wrist> (Invis) (Magical) an exquisite bracer
<worn around wrist> (Magical) an earthen goat-hide wristlet
<held> (Magical) (Glowing) a ward major
<worn as shroud> a dark aura
<floating nearby> (Glowing) (Humming) the Gem of Hatred
<tattooed> a skeletal hand smothering a lion rampant

<429hp 1121m 391mv>
Players near you in Tenebria:
<PK> Lareribwyn On the Plateau
<PK> Illyiza Audsug Crossing

<429hp 1121m 391mv> s

Lareribwyn rides in on a nightmare.
Path to the Old Mine
z | This was once a straight path linking the mines to the
| | nearby pass, but rock slides have transformed this passage
+-+-+-+-+| into a precarious climb over piles upon piles of small
| | | granite boulders. Faded claw marks on the rocks look like
z @ | they may have been made by goblins or kobolds a very long
| | | time ago. Strangely, the markings seem to lead away from
z +-+ | the mine entrance. A crossing is visible nearby to the
| | | north, while the path continues southward. A sinkhole on
z + | the ground nearby might allow you a way down into the old
---------+ tunnels.

[Exits: north south down]
A large hobgoblin is here wondering if it should tear you apart.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.

<429hp 1121m 390mv> where

Players near you in Tenebria:
<PK> Lareribwyn Audsug Crossing
<PK> Illyiza Path to the Old Mine

<429hp 1121m 390mv> where

Players near you in Tenebria:
<PK> Lareribwyn Audsug Crossing
<PK> Illyiza Path to the Old Mine

<429hp 1121m 390mv> n
w

Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
(White Aura) Lareribwyn the Unholy Knight is riding on the back of a nightmare.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<429hp 1121m 389mv> w

Lareribwyn rides south on a nightmare.

<429hp 1121m 389mv>
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.

<429hp 1121m 388mv>
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<429hp 1121m 387mv> s
s

A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.

<429hp 1121m 386mv> s

A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<429hp 1121m 384mv> s

A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.

<429hp 1121m 382mv> s

A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<429hp 1121m 380mv> s

A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.

<459hp 1147m 412mv> s

A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<459hp 1147m 410mv> s

South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.

<459hp 1147m 409mv> w

No clear path makes that direction seem slightly dangerous.

<459hp 1147m 409mv> w

Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
A stone golem swims in.
A flesh golem swims in.
A decorated zombie of a frail old priest swims in.

<459hp 1147m 408mv>
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
A curved sword with a heavy tip sits here.
The sliced-off fingers of the large hobgoblin are lying here.
A decorated zombie of a frail old priest climbs in.
A flesh golem climbs in.
A stone golem climbs in.

<459hp 1147m 406mv> d

Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.
(Charmed) A decorated zombie of a grizzly hunter stands here serving his master.
(Charmed) A zombie of Yimir the Barkeep stands here serving his master.
A stone golem climbs in.
A flesh golem climbs in.
A decorated zombie of a frail old priest climbs in.

<459hp 1147m 403mv> e

Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A decorated zombie of a frail old priest climbs in.
A flesh golem climbs in.
A stone golem climbs in.
A bloated, old bloodhound climbs in.
A decorated zombie of a grizzly hunter climbs in.
A zombie of Yimir the Barkeep climbs in.

<459hp 1147m 400mv> e
s

Alas, you cannot go that way.

<459hp 1147m 400mv>
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<459hp 1147m 398mv> s

The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<459hp 1147m 397mv> s

The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<459hp 1147m 396mv> s

Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
@ | Road.
| |
+-+ |
|
|
---------+

[Exits: north south]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<459hp 1147m 395mv> s

Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+ | The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<459hp 1147m 394mv> w
d

Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<459hp 1147m 393mv>
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<459hp 1147m 392mv> e

Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<459hp 1147m 391mv> d

Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<459hp 1147m 390mv> w

A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<459hp 1147m 389mv> s

A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<459hp 1147m 388mv> s

A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<459hp 1147m 387mv> s

The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]
A large, hairy looking humanoid is here.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<459hp 1147m 386mv> e

The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+

[Exits: east west]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<459hp 1147m 385mv> e

The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+

[Exits: south west]
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<459hp 1147m 384mv> s
e

The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<459hp 1147m 383mv> e

The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<459hp 1147m 382mv> where

The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<459hp 1147m 381mv> d

Players near you in Thalos Ruins:
<PK> Lareribwyn A Road through the Dwarf Forest
<PK> Illyiza The darker dwarf forest

<459hp 1147m 381mv> s

Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<459hp 1147m 380mv>
A Mountain Path
f f| You are on a mountain path which ascends a steep mountainside.
| || The trail curves around the mountain so that you cannot
o-f-f-f| really see what lies ahead except for a faint glow. You
| | || do sense great power though coming from the area behind
o @ *| the mountain.
|
|
|
|
---------+

[Exits: north up]
A mountain climber is making the same trek that you are.
A mountain climber is making the same trek that you are.
A decorated zombie of a frail old priest climbs in.
A flesh golem climbs in.
A stone golem climbs in.
A bloated, old bloodhound climbs in.
A decorated zombie of a grizzly hunter climbs in.
A zombie of Yimir the Barkeep climbs in.

<459hp 1147m 378mv> u
u
u

A Mountain Path
| You are on a rocky mountain path leading up and around a steep
| mountainside. You see a glow from the area beyond the mountain.
|
|
@ |
|
|
|
|
---------+

[Exits: up down]
A zombie of Yimir the Barkeep climbs in.
A decorated zombie of a grizzly hunter climbs in.
A bloated, old bloodhound climbs in.
A stone golem climbs in.
A flesh golem climbs in.
A decorated zombie of a frail old priest climbs in.

<459hp 1147m 375mv> u

Mountainside Tombs
| There are a few stone heaps here and there. Tiny gravestones
| mark each of the heaps. Clearly these are graves and by the
| names on the gravestones they were gnomes. You can pass the
| graves upward or head down the mountain.
@ |
|
|
|
|
---------+

[Exits: up down]
A vendor is here, willing to sell you draughts.
A mountain climber is making the same trek that you are.
A decorated zombie of a frail old priest climbs in.
A flesh golem climbs in.
A stone golem climbs in.
A bloated, old bloodhound climbs in.
A decorated zombie of a grizzly hunter climbs in.
A zombie of Yimir the Barkeep climbs in.

<459hp 1147m 372mv>
A Blind Curve on the Mountain Path
| The mountain path snakes its way along the mountain and luckily
| appears to be fairly well worn. A glow can be seen clearly
| shining from the overlook above or you can head downward.
|
@ |
|
|
|
|
---------+

[Exits: up down]
A zombie of Yimir the Barkeep climbs in.
A decorated zombie of a grizzly hunter climbs in.
A bloated, old bloodhound climbs in.
A stone golem climbs in.
A flesh golem climbs in.
A decorated zombie of a frail old priest climbs in.

<459hp 1147m 369mv> n

Vista
| From here you can see over a glowing canyon to the north.
| Even at this distance you can feel strong elemental energies
x | coming from all parts of the canyon. The types of elementals
| | are hard to differentiate from here, but they are very numerous
@ | and wander about as far as the eye can see. It is at this
| place you can see five paths leading from the canyon floor
| and each appears different. You can also leave down the mountain.
|
|
---------+

[Exits: north down]
(Glowing) A wide sign sits at the edge of the path.
A decorated zombie of a frail old priest climbs in.
A flesh golem climbs in.
A stone golem climbs in.
A bloated, old bloodhound climbs in.
A decorated zombie of a grizzly hunter climbs in.
A zombie of Yimir the Barkeep climbs in.

<459hp 1147m 366mv>
The Overlook
| You see various elemental servants wandering around the canyon.
| The noise of humming coming from the canyon gets louder. The
| path makes a steep descent into the canyon here. The canyon,
| as a whole, seems to be glowing.
@ |
| |
x |
|
|
---------+

[Exits: south down]
A zombie of Yimir the Barkeep climbs in.
A decorated zombie of a grizzly hunter climbs in.
A bloated, old bloodhound climbs in.
A stone golem climbs in.
A flesh golem climbs in.
A decorated zombie of a frail old priest climbs in.

<459hp 1147m 363mv> d
n
n

Entrance to Elemental Canyon
!-!-!-~| You are awed by the sounds and sights of great powers at works
| | | | here. The canyon, as a whole, seems to be glowing. Elemental
!-!-!-o| servants bustle back and forth doing the biddings of the elemental
| | rulers. To the north is a sort of cross roads, and you can
@ | climb up to the overlook here.
|
|
|
|
---------+

[Exits: north up]
A small, rather nondescript elemental is here.
A small, rather nondescript elemental is here.
A small, rather nondescript elemental is here.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<459hp 1147m 361mv> where

Elemental Gateway
x-!-!-! ~| The swirling magical energies are confusing here, but the
| | | | || energy provides a sort of light. Differentiating the types
x !-!-!-~| of magic and where they come from is difficult. Various pure
| | | | and cross-breeds of elemental forms wander the canyon floor,
!-@-!-o| which extends in a wide swath northwards. To the south a the
| | path leads up, away, and out of the canyon.
z |
|
|
---------+

[Exits: north east south west]
A tiny elemental form wanders about.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
A warrior of the Rainbow Cult swears his loyalty.
A large elemental is here.
A small, rather nondescript elemental is here.
The elemental guardian of the canyon watches over the entrance.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A rainbow warrior says 'We defend the Elemental Canyon.'
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<459hp 1147m 359mv>
The Floor of the Canyon
!-!-! ~| Various elemental forms wander the floor of the moon-lit
| | | || canyon. Some seem to be going about their business, while
x-!-!-! ~| others seem to have no business at all. In general, it is
| | | | || calm, yet there is always an incessant buzz of things going
x !-@-!-~| on about. The canyon floor extends in all directions.
| | | |
!-!-!-o|
| |
z |
---------+

[Exits: north east south west]
An amulet made of earth is here.
A dull green rock lies here amid the weeds.
The illusionist seeks the aid of the elemental forces.
The Rock Monster considers you in stony silence.
A frozen snowflake water elemental is here.
A medium-sized elemental is here.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<459hp 1147m 356mv> n
n

Players near you in Elemental Canyon:
<PK> Lareribwyn A Mountain Path
<PK> Illyiza The Floor of the Canyon

<459hp 1147m 356mv>
The Floor of the Canyon
z-!-!-! ~| Various elemental forms wander the floor of the moon-lit
| | | || canyon. Some seem to be going about their business, while
!-!-! ~| others seem to have no business at all. In general, it
| | | || is calm, yet there is always an incessant buzz of things
x-!-@-! ~| going on about. The canyon floor extends in all directions.
| | | | ||
x !-!-!-~|
| | | |
!-!-!-o|
---------+

[Exits: north east south west]
A tiny elemental form wanders about.
(Invis) An elemental magician seeks magical stones for a spell.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<459hp 1147m 353mv>
The Floor of the Canyon
z z-z| Various elemental forms wander the floor of the moon-lit
| | | canyon. Some seem to be going about their business, while
z-!-!-! | others seem to have no business at all. In general, it
| | | | is calm, yet there is always an incessant buzz of things
!-@-! ~| going on about. The canyon floor extends east, south,
| | | || and west. You can climb a rise in the canyon floor to
x-!-!-! ~| the north.
| | | | ||
x !-!-!-~|
---------+

[Exits: north east south west]
The illusionist seeks the aid of the elemental forces.
A large elemental is here.
A small, rather nondescript elemental is here.
A tiny elemental form wanders about.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<459hp 1147m 350mv> vamp 8.

Your vampiric touch DISMEMBERS an illusionist!
An illusionist has quite a few wounds.

<502hp 1117m 350mv> where

A tiny elemental walks in.
A small elemental walks west.
An illusionist has quite a few wounds.

<502hp 1117m 350mv>
You parry an illusionist's magic.
A bloated, old bloodhound's bite decimates an illusionist!
A bloated, old bloodhound's bite MUTILATES an illusionist!
Your shocking bite devastates an illusionist!
The Gem of Hatred gleams with unholy horror.
An illusionist is DEAD!!
An illusionist's hand is ripped from her arm.
You get 19 gold coins from the corpse of an illusionist.
Resatimm gives you 12 gold coins for your sacrifice.

<502hp 1117m 350mv> sc
e
n

Players near you in Elemental Canyon:
<PK> Lareribwyn Elemental Gateway
<PK> Illyiza The Floor of the Canyon

<502hp 1117m 350mv> n


<502hp 1117m 350mv>
The Floor of the Canyon
z-z | Various elemental forms wander the floor of the moon-lit
| | canyon. Some seem to be going about their business, while
!-!-! ~ | others seem to have no business at all. In general, it
| | | | | is calm, yet there is always an incessant buzz of things
!-!-@ ~-~| going on about. The canyon floor extends south and west.
| | | | | You can climb a rise in the canyon floor to the north.
!-!-! ~ |
| | | | |
!-!-!-~ |
---------+

[Exits: north south west]
The Ice Bandit strikes cold fear in your heart.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<502hp 1117m 347mv> where

Mesa East
z-z-z| Atop the mesa you can see specks of light in the canyon to
| | | the south. It is relatively baron up here, but the elementals
z-z | have found their way here too. A piece of charred seaweed
| | sits on the ground. A strong, cold wind blows in from the
!-!-@ | north, but you can also head to the west along the mesa.
| | | |
!-!-! |
| | | |
!-!-! |
---------+

[Exits: north south west]
The illusionist seeks the aid of the elemental forces.
The illusionist seeks the aid of the elemental forces.
The air is magically misty here.
A medium-sized elemental is here.
The air is magically misty here.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<502hp 1117m 344mv> vamp 8.

On Some Windy Hills
| Strong winds whip around you, nearly knocking you too the
| ground. A chill rides with them and brings a flurry of snow.
z-z-z| The lightly frosted hills don't offer much footing, but it
| | | does offer enough reflectance to see your way around the
@-z | hills. You can also leave the cold wind back to the south.
| |
!-!-! |
| | | |
!-!-! |
---------+

[Exits: north east south]
The illusionist seeks the aid of the elemental forces.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<502hp 1117m 342mv>
Players near you in Elemental Canyon:
<PK> Lareribwyn The Floor of the Canyon
<PK> Illyiza On Some Windy Hills

<502hp 1117m 342mv>
Your vampiric touch DISMEMBERS an illusionist!
An illusionist has quite a few wounds.

<544hp 1087m 342mv> s

You parry an illusionist's magic.
A bloated, old bloodhound's bite mauls an illusionist.
A bloated, old bloodhound's bite devastates an illusionist!
Your shocking bite maims an illusionist!
An illusionist is DEAD!!
An illusionist's ear is ripped off of her head.
You get 22 gold coins from the corpse of an illusionist.
Resatimm gives you 12 gold coins for your sacrifice.

<544hp 1087m 342mv> s
s

Mesa East
z-z-z| Atop the mesa you can see specks of light in the canyon to
| | | the south. It is relatively baron up here, but the elementals
z-z | have found their way here too. A piece of charred seaweed
| | sits on the ground. A strong, cold wind blows in from the
!-!-@ | north, but you can also head to the west along the mesa.
| | | |
!-!-! |
| | | |
!-!-! |
---------+

[Exits: north south west]
(White Aura) Lareribwyn the Unholy Knight is riding on the back of a nightmare.
The illusionist seeks the aid of the elemental forces.
The illusionist seeks the aid of the elemental forces.
The air is magically misty here.
A medium-sized elemental is here.
The air is magically misty here.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<544hp 1087m 340mv>
Lareribwyn rides north on a nightmare.

<544hp 1087m 340mv>
The Floor of the Canyon
z-z | Various elemental forms wander the floor of the moon-lit
| | canyon. Some seem to be going about their business, while
!-!-! ~ | others seem to have no business at all. In general, it
| | | | | is calm, yet there is always an incessant buzz of things
!-!-@ ~-~| going on about. The canyon floor extends south and west.
| | | | | You can climb a rise in the canyon floor to the north.
!-!-! ~ |
| | | | |
!-!-!-~ |
---------+

[Exits: north south west]
The Ice Bandit strikes cold fear in your heart.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<544hp 1087m 337mv>
The Floor of the Canyon
!-!-! ~-~| Various elemental forms wander the floor of the moon-lit
| | | | || canyon. Some seem to be going about their business, while
!-!-! ~-~| others seem to have no business at all. In general,
| | | | | it is calm, yet there is always an incessant buzz of
!-!-@ ~ | things going on about. The Canyon floor extends north,
| | | | | south and west.
!-!-!-~ |
| | | |
!-!-!-o-o|
---------+

[Exits: north south west]
(Invis) An elemental magician seeks magical stones for a spell.
A tiny elemental form wanders about.
The air is magically misty here.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<544hp 1087m 334mv> s

The Floor of the Canyon
!-!-! ~-~| Various elemental forms wander the floor of the moon-lit
| | | | | canyon. Some seem to be going about their business, while
!-!-! ~ | others seem to have no business at all. A pile of snow
| | | | | glows with an electric charge. In general, it is calm,
!-!-@-~ | yet there is always an incessant buzz of things going
| | | | on about. The canyon floor extends north, south, and
!-!-!-o-o| west. A path follows a stream to the east.
| ||
z o|
---------+

[Exits: north east south west]
The Rock Monster considers you in stony silence.
A tiny elemental form wanders about.
The air is magically misty here.
The air is magically misty here.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<544hp 1087m 331mv> w

The Floor of the Canyon
!-!-! ~| Various elemental forms wander the floor of the moon-lit
| | | || canyon. Some seem to be going about their business, while
x-!-!-! ~| others seem to have no business at all. In general, it is
| | | | || calm, yet there is always an incessant buzz of things going
x !-@-!-~| on about. The canyon floor extends in all directions.
| | | |
!-!-!-o|
| |
z |
---------+

[Exits: north east south west]
An amulet made of earth is here.
A dull green rock lies here amid the weeds.
A frozen snowflake water elemental is here.
A medium-sized elemental is here.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.
An elemental mist flies in.

<544hp 1087m 328mv> s

The white aura around your body fades.

<577hp 1151m 382mv>
Elemental Gateway
x-!-!-! ~| The swirling magical energies are confusing here, but the
| | | | || energy provides a sort of light. Differentiating the types
x !-!-!-~| of magic and where they come from is difficult. Various pure
| | | | and cross-breeds of elemental forms wander the canyon floor,
!-@-!-o| which extends in a wide swath northwards. To the south a the
| | path leads up, away, and out of the canyon.
z |
|
|
---------+

[Exits: north east south wests
]
A tiny elemental form wanders about.
A large elemental is here.
A small, rather nondescript elemental is here.
The elemental guardian of the canyon watches over the entrance.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<577hp 1151m 379mv>
Entrance to Elemental Canyon
!-!-!-~| You are awed by the sounds and sights of great powers at works
| | | | here. The canyon, as a whole, seems to be glowing. Elemental
!-!-!-o| servants bustle back and forth doing the biddings of the elemental
| | rulers. To the north is a sort of cross roads, and you can
@ | climb up to the overlook here.
|
|
|
|
---------+

[Exits: north up]
A tiny elemental form wanders about.
A small, rather nondescript elemental is here.
A small, rather nondescript elemental is here.
A small, rather nondescript elemental is here.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<577hp 1151m 377mv> u
s

The Overlook
| You see various elemental servants wandering around the canyon.
| The noise of humming coming from the canyon gets louder. The
| path makes a steep descent into the canyon here. The canyon,
| as a whole, seems to be glowing.
@ |
| |
x |
|
|
---------+

[Exits: south down]
A zombie of Yimir the Barkeep climbs in.
A decorated zombie of a grizzly hunter climbs in.
A bloated, old bloodhound climbs in.
A stone golem climbs in.
A flesh golem climbs in.
A decorated zombie of a frail old priest climbs in.

<577hp 1151m 375mv> d

Vista
| From here you can see over a glowing canyon to the north.
| Even at this distance you can feel strong elemental energies
x | coming from all parts of the canyon. The types of elementals
| | are hard to differentiate from here, but they are very numerous
@ | and wander about as far as the eye can see. It is at this
| place you can see five paths leading from the canyon floor
| and each appears different. You can also leave down the mountain.
|
|
---------+

[Exits: north down]
(Glowing) A wide sign sits at the edge of the path.
A decorated zombie of a frail old priest climbs in.
A flesh golem climbs in.
A stone golem climbs in.
A bloated, old bloodhound climbs in.
A decorated zombie of a grizzly hunter climbs in.
A zombie of Yimir the Barkeep climbs in.

<577hp 1151m 372mv> d

A Blind Curve on the Mountain Path
| The mountain path snakes its way along the mountain and luckily
| appears to be fairly well worn. A glow can be seen clearly
| shining from the overlook above or you can head downward.
|
@ |
|
|
|
|
---------+

[Exits: up down]
A mountain climber is making the same trek that you are.
A zombie of Yimir the Barkeep climbs in.
A decorated zombie of a grizzly hunter climbs in.
A bloated, old bloodhound climbs in.
A stone golem climbs in.
A flesh golem climbs in.
A decorated zombie of a frail old priest climbs in.

<577hp 1151m 369mv> d

Mountainside Tombs
| There are a few stone heaps here and there. Tiny gravestones
| mark each of the heaps. Clearly these are graves and by the
| names on the gravestones they were gnomes. You can pass the
| graves upward or head down the mountain.
@ |
|
|
|
|
---------+

[Exits: up down]
A vendor is here, willing to sell you draughts.
A decorated zombie of a frail old priest climbs in.
A flesh golem climbs in.
A stone golem climbs in.
A bloated, old bloodhound climbs in.
A decorated zombie of a grizzly hunter climbs in.
A zombie of Yimir the Barkeep climbs in.

<577hp 1151m 366mv>
A Mountain Path
| You are on a rocky mountain path leading up and around a steep
| mountainside. You see a glow from the area beyond the mountain.
|
|
@ |
|
|
|
|
---------+

[Exits: up down]
A mountain climber is making the same trek that you are.
A zombie of Yimir the Barkeep climbs in.
A decorated zombie of a grizzly hunter climbs in.
A bloated, old bloodhound climbs in.
A stone golem climbs in.
A flesh golem climbs in.
A decorated zombie of a frail old priest climbs in.

<577hp 1151m 363mv> d

A Mountain Path
f f| You are on a mountain path which ascends a steep mountainside.
| || The trail curves around the mountain so that you cannot
o-f-f-f| really see what lies ahead except for a faint glow. You
| | || do sense great power though coming from the area behind
o @ *| the mountain.
|
|
|
|
---------+

[Exits: north up]
A mountain climber is making the same trek that you are.
A decorated zombie of a frail old priest climbs in.
A flesh golem climbs in.
A stone golem climbs in.
A bloated, old bloodhound climbs in.
A decorated zombie of a grizzly hunter climbs in.
A zombie of Yimir the Barkeep climbs in.

<577hp 1151m 360mv> n

Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<577hp 1151m 358mv> e

A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is a well-lit building. The
| | | area around here is lightly timbered.
o-f-@-f-z|
| | | |
o x * |
|
|
---------+

[Exits: east west]
A trapper stands here, bartering his pelts.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<577hp 1151m 357mv> e

A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old, well- lit building is being
f-f-@-z-z| used as a trading post for the surrounding wilderness.
| | |
x * |
|
|
---------+

[Exits: north east south west]
Levis the half-centaur is galloping about here.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<577hp 1151m 356mv> e

Rough East-West Path
f | You are on a very rough and overgrown path heading east-west
| | over rugged terrain. To the east the path passes between low
f | hills.
| |
f-f-@-z-o|
| |
* |
|
|
---------+

[Exits: east west]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<577hp 1151m 355mv> e
e

Rough Path Between the Hills
f +-+| Here the path passes between low hills. The going is very rough,
| || but to the east the ground is smoother. In that direction a pair
f o| of towers loom above the hills.
| ||
f-z-@-o-o|
| |
* |
|
|
---------+

[Exits: east west]
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<577hp 1151m 353mv> e

Path through an Open Area
+-+>+| You are on a path through a wide open grassy area. East
| | of here looms a tall tower which you can barely make out
o ~| through the mist. The wetness of the grass suggests the
| || tower is surrounded by a murky moat. To the west the path
z-z-@-o-~| passes between low hills.
||
~|
|
|
---------+

[Exits: east west]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<577hp 1151m 352mv>
West Side of Moat
+-+>+ | You are on a path on the west side of a moat that encircles
| | a huge tower, a massive structure over fifty feet high.
o ~ | You will need a boat to go east across the moat. A rugged
| | | path heads west, and another one heads north to a cluster
z-o-@-~-*| of low buildings.
| |
~ |
|
|
---------+

[Exits: north east west]
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<577hp 1151m 351mv> get purple sack|quaff purple

You get a purple potion from a Big Ol'Pack Sack.

<577hp 1151m 351mv>
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<577hp 1151m 351mv> e
s
vamp 8.

Western Moat
+-+>+ | You are in the middle of the moat directly west of the tower.
| | There is a landing on the shore to the east and a dock leading
o ~ | to the gate of the Tower to the east. Deep-throated 'ribbit'
| | | sounds come from the water all around you. The air is cool
o-o-@-*-*| and damp, and now so are your clothes.
| |
~ |
|
|
---------+

[Exits: north east south west]
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<577hp 1151m 350mv>
Southern Moat
o ~ | You are in the middle of the moat, on the south side of the
| | | tower. There is no place to land here. Deep throated 'ribbits'
o-o-~-*-*| come from the water all around you.
| |
@ |
|
|
|
|
---------+

[Exits: north]
A zombie of Yimir the Barkeep floats in.
A decorated zombie of a grizzly hunter floats in.
A bloated, old bloodhound floats in.
A stone golem floats in.
A flesh golem floats in.
A decorated zombie of a frail old priest floats in.

<577hp 1151m 349mv>
They aren't here.

<577hp 1151m 349mv> wear psio

You remove a golden serpent ring from your finger.
You wear a psionic skull ring of altering reality on your left finger.

<577hp 1151m 349mv> n
e

Western Moat
+-+>+ | You are in the middle of the moat directly west of the tower.
| | There is a landing on the shore to the east and a dock leading
o ~ | to the gate of the Tower to the east. Deep-throated 'ribbit'
| | | sounds come from the water all around you. The air is cool
o-o-@-*-*| and damp, and now so are your clothes.
| |
~ |
|
|
---------+

[Exits: north east south west]
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A decorated zombie of a frail old priest floats in.
A flesh golem floats in.
A stone golem floats in.
A bloated, old bloodhound floats in.
A decorated zombie of a grizzly hunter floats in.
A zombie of Yimir the Barkeep floats in.

<577hp 1151m 348mv> e
e
where

Tower Foyer
+>+ | You are on a foyer on the west side of the structure.
| | The moat is west of here. There is also a large door eastward
o ~ *| into the structure. Life-like stone gargoyles cast creepy
| | || shadows in the poor lighting.
o-~-@-*-*|
| ||
~ *|
|
|
---------+

[Exits: east west]
A stone gargoyle looms over you.
A stone gargoyle looms over you.
A zombie of Yimir the Barkeep floats in.
A decorated zombie of a grizzly hunter floats in.
A bloated, old bloodhound floats in.
A stone golem floats in.
A flesh golem floats in.
A decorated zombie of a frail old priest floats in.

<577hp 1151m 347mv>
The Grand Lobby
| You have entered a vast lobby. This lobby appears to have
| once been very ornately furnished, but now everything
~ * *| is decayed and moldering. A highly ornate balcony surrounds
| | || the lobby. To the east, below the balcony, is an opening.
~-*-@-*-*| The door leading out is west. For a minute there, you
| | || thought that the life-like stone gargolyes on the balcony
~ * *| were alive.
|
|
---------+

[Exits: east west]
A stone gargoyle looms over you.
A stone gargoyle looms over you.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<577hp 1151m 346mv>
Base of the Wyvern Tower
| You stand in the center of the Western tower's base. Torch
| brackets occupy the four corners of this huge room. Wait,
* * *| did one of those lifelike stone gargoyles move? There
| | || are doors north and south, and passages east and west.
*-*-@-*-*|
| | ||
* * *|
|
|
---------+

[Exits: north east south west]
A stone gargoyle looms over you.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<577hp 1151m 345mv> s
where

Players near you in Wyvern Tower:
<PK> Illyiza Base of the Wyvern Tower

<577hp 1151m 345mv> vamp 8.

Conservatory
* * *| You are in the Tower's private conservatory. Through years
| | || of neglect the plants have either rotted away into detritus
*-*-*-*-*| or continued growing through magic or evil or both into
| | || a hideous jungle. Vines climb up the the walls and seem
@ * *| to almost drink in the air that you breath out as soon
| as you walk into the room. The only exit is to the north
| from whence you came.
|
|
---------+

[Exits: north]
Amidst the jungle here, a huge carnivorous plant reaches out to grab you!
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<577hp 1151m 344mv>
Players near you in Wyvern Tower:
<PK> Illyiza Conservatory

<577hp 1151m 344mv>
Your vampiric touch DISMEMBERS a carnivorous plant!
A carnivorous plant has some big nasty wounds and scratches.

<620hp 1121m 344mv>
You parry a carnivorous plant's digestion.
A bloated, old bloodhound's bite devastates a carnivorous plant!
A bloated, old bloodhound's bite decimates a carnivorous plant!
A carnivorous plant is DEAD!!
You hear a carnivorous plant's death cry.
Resatimm gives you 9 gold coins for your sacrifice.

<620hp 1121m 344mv> n
e
s
where

Base of the Wyvern Tower
| You stand in the center of the Western tower's base. Torch
| brackets occupy the four corners of this huge room. Wait,
* * *| did one of those lifelike stone gargoyles move? There
| | || are doors north and south, and passages east and west.
*-*-@-*-*|
| | ||
* * *|
|
|
---------+

[Exits: north east south west]
A stone gargoyle looms over you.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<620hp 1121m 343mv>
Base of the Wyvern Tower
| You stand in the center of the Wyvern tower's base. Torch
| brackets occupy the four corners of this huge room. Above
* * * | each torch is a lifelike ornate stone gargoyle that seem
| | | | to be alive. There are are open doors to the north and south,
*-*-@-* | and passages leading east and west.
| | | |
* * * |
|
|
---------+

[Exits: north east south west]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<620hp 1121m 342mv>
Art Gallery
* * * | You are in the ruined remains of an art gallery. Anything
| | | | of artistic value appears to have been stolen or trashed
*-*-*-* | long ago. The walls of this room are smooth to the touch,
| | | | as if eons of wear and tear has worn down any irregularities
* @ * | in the stone they are built from. You can exit this room
| by walking north.
|
|
|
---------+

[Exits: north]
An angry gargoyle glares at you.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<620hp 1121m 341mv> vamp 8.

Players near you in Wyvern Tower:
<PK> Lareribwyn West Side of Moat
<PK> Illyiza Art Gallery

<620hp 1121m 341mv>
Your vampiric touch MASSACRES an angry gargoyle!
An angry gargoyle has some big nasty wounds and scratches.

<664hp 1091m 341mv> sc

You parry an angry gargoyle's slash.
A bloated, old bloodhound's bite maims an angry gargoyle!
A bloated, old bloodhound's bite devastates an angry gargoyle!
An angry gargoyle is DEAD!!
An angry gargoyle's arm is dismembered from her dead body.
Resatimm gives you 10 gold coins for your sacrifice.

<664hp 1091m 341mv>

<664hp 1091m 341mv> n

Base of the Wyvern Tower
| You stand in the center of the Wyvern tower's base. Torch
| brackets occupy the four corners of this huge room. Above
* * * | each torch is a lifelike ornate stone gargoyle that seem
| | | | to be alive. There are are open doors to the north and south,
*-*-@-* | and passages leading east and west.
| | | |
* * * |
|
|
---------+

[Exits: north east south west]
(White Aura) Lareribwyn the Unholy Knight is riding on the back of a nightmare.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<664hp 1091m 340mv> e

Lareribwyn rides east on a nightmare.

<664hp 1091m 340mv> s

Base of the Wyvern Tower
| You stand in the center of the Eastern tower's base. Torch
| brackets occupy the four corners of this huge room. Above
* * * | each torch is a lifelike ornate stone gargoyle that seem to
| | | | be alive. There are are open doors to the north and south,
*-*-@ | and passages east and west. In addition, a spiral staircase
| | | | leads up to the next level of this tower.
* * * |
|
|
---------+

[Exits: north south west up]
(White Aura) Lareribwyn the Unholy Knight is riding on the back of a nightmare.
A stone gargoyle looms over you.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<664hp 1091m 339mv>
Lareribwyn rides west on a nightmare.
Servant's Quarters
* * * | You are in what once was the servant's quarters, as evidenced
| | | | by the shabby belongings and decor. What little remains is
*-*-* | rotting and of little value anyway. The only exit is north.
| | | | The walls of this room are smooth to the touch, as if eons
* * @ | of wear and tear has worn down any irregularities in the stone
| they are built from. A faint glow emanates from some unknown
| source.
|
|
---------+

[Exits: north]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<664hp 1091m 338mv> vamp 8.

They aren't here.

<664hp 1091m 338mv>
Your weapon ward expires.
You slowly float to the ground.

<683hp 1145m 392mv> acbl Lareribwyn

They aren't here.

<683hp 1145m 392mv> n

Base of the Wyvern Tower
| You stand in the center of the Eastern tower's base. Torch
| brackets occupy the four corners of this huge room. Above
* * * | each torch is a lifelike ornate stone gargoyle that seem to
| | | | be alive. There are are open doors to the north and south,
*-*-@ | and passages east and west. In addition, a spiral staircase
| | | | leads up to the next level of this tower.
* * * |
|
|
---------+

[Exits: north south west up]
A stone gargoyle looms over you.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<683hp 1145m 391mv> w

Lareribwyn rides in on a nightmare.

<683hp 1145m 391mv> w

Base of the Wyvern Tower
| You stand in the center of the Wyvern tower's base. Torch
| brackets occupy the four corners of this huge room. Above
* * * | each torch is a lifelike ornate stone gargoyle that seem
| | | | to be alive. There are are open doors to the north and south,
*-*-@-* | and passages leading east and west.
| | | |
* * * |
|
|
---------+

[Exits: north east south west]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<683hp 1145m 390mv> n

Lareribwyn rides in on a nightmare.
Base of the Wyvern Tower
| You stand in the center of the Western tower's base. Torch
| brackets occupy the four corners of this huge room. Wait,
* * *| did one of those lifelike stone gargoyles move? There
| | || are doors north and south, and passages east and west.
*-*-@-*-*|
| | ||
* * *|
|
|
---------+

[Exits: north east south west]
A stone gargoyle looms over you.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<683hp 1145m 389mv>
Lareribwyn rides in on a nightmare.
Kitchen
| You have entered what must once have been a kitchen.
| The rusting remains of utensils, pots and pans lie strewn
| on counter tops. There is also an old washbasin on the
| north wall and a pot-belly stove on the east. To the
@ * *| south is the only exit.
| | ||
*-*-*-*-*|
| | ||
* * *|
---------+

[Exits: south]
A rusty cleaver lies on a counter top.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<683hp 1145m 388mv> get flying sack|recite flying

You get a scroll of flying from a Big Ol'Pack Sack.
Rimath the trader auctions 'Place yer bids! a corrosive broadsword is being auctioned for 16000 gold!'

<683hp 1145m 388mv>
You recite a scroll of flying.
Your feet rise off the ground.

<683hp 1145m 388mv> c 'weap

Your tentacles glow as they are imbued by a weapon ward.

<683hp 1125m 388mv> acbl Lareribwyn
sc

They aren't here.



<683hp 1125m 388mv> s

Base of the Wyvern Tower
| You stand in the center of the Western tower's base. Torch
| brackets occupy the four corners of this huge room. Wait,
* * *| did one of those lifelike stone gargoyles move? There
| | || are doors north and south, and passages east and west.
*-*-@-*-*|
| | ||
* * *|
|
|
---------+

[Exits: north east south west]
A stone gargoyle looms over you.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<683hp 1125m 387mv> scan all

You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A stone gargoyle looms over you.
You scan south.
You scan west.
*** Range 1 (west) ***
A stone gargoyle looms over you.
A stone gargoyle looms over you.
*** Range 2 (west) ***
A stone gargoyle looms over you.
A stone gargoyle looms over you.
*** Range 3 (west) ***
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A killer frog rises up out of the water.
*** Range 4 (west) ***
(White Aura) A triton Watchman stands here, with purpose.
(White Aura) Lareribwyn the Unholy Knight is riding on the back of a nightmare.

<683hp 1125m 387mv> w

The Grand Lobby
| You have entered a vast lobby. This lobby appears to have
| once been very ornately furnished, but now everything
~ * *| is decayed and moldering. A highly ornate balcony surrounds
| | || the lobby. To the east, below the balcony, is an opening.
~-*-@-*-*| The door leading out is west. For a minute there, you
| | || thought that the life-like stone gargolyes on the balcony
~ * *| were alive.
|
|
---------+

[Exits: east west]
A stone gargoyle looms over you.
A stone gargoyle looms over you.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<683hp 1125m 386mv> w

Tower Foyer
+>+ | You are on a foyer on the west side of the structure.
| | The moat is west of here. There is also a large door eastward
o ~ *| into the structure. Life-like stone gargoyles cast creepy
| | || shadows in the poor lighting.
o-~-@-*-*|
| ||
~ *|
|
|
---------+

[Exits: east west]
A stone gargoyle looms over you.
A stone gargoyle looms over you.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<683hp 1125m 385mv> w

Western Moat
+-+>+ | You are in the middle of the moat directly west of the tower.
| | There is a landing on the shore to the east and a dock leading
o ~ | to the gate of the Tower to the east. Deep-throated 'ribbit'
| | | sounds come from the water all around you. The air is cool
o-o-@-*-*| and damp, and now so are your clothes.
| |
~ |
|
|
---------+

[Exits: north east south west]
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<683hp 1125m 384mv> w

West Side of Moat
+-+>+ | You are on a path on the west side of a moat that encircles
| | a huge tower, a massive structure over fifty feet high.
o ~ | You will need a boat to go east across the moat. A rugged
| | | path heads west, and another one heads north to a cluster
z-o-@-~-*| of low buildings.
| |
~ |
|
|
---------+

[Exits: north east west]
(White Aura) A triton Watchman stands here, with purpose.
(White Aura) Lareribwyn the Unholy Knight is riding on the back of a nightmare.
A zombie of Yimir the Barkeep floats in.
A decorated zombie of a grizzly hunter floats in.
A bloated, old bloodhound floats in.
A stone golem floats in.
A flesh golem floats in.
A decorated zombie of a frail old priest floats in.

<683hp 1125m 383mv>
A Triton Watchman yells 'Illyiza! Now you die!'
You parry a Triton Watchman's charge.
You parry a Triton Watchman's charge.
A Triton Watchman is in excellent condition.

<683hp 1125m 383mv> w

No way! You are still fighting!
A Triton Watchman is in excellent condition.

<683hp 1125m 383mv> w
fle

No way! You are still fighting!
A Triton Watchman is in excellent condition.

<683hp 1125m 383mv> w

You flee from combat!
Western Moat
+-+>+ | You are in the middle of the moat directly west of the tower.
| | There is a landing on the shore to the east and a dock leading
o ~ | to the gate of the Tower to the east. Deep-throated 'ribbit'
| | | sounds come from the water all around you. The air is cool
o-o-@-*-*| and damp, and now so are your clothes.
| |
~ |
|
|
---------+

[Exits: north east south west]
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<683hp 1125m 382mv> w

West Side of Moat
+-+>+ | You are on a path on the west side of a moat that encircles
| | a huge tower, a massive structure over fifty feet high.
o ~ | You will need a boat to go east across the moat. A rugged
| | | path heads west, and another one heads north to a cluster
z-o-@-~-*| of low buildings.
| |
~ |
|
|
---------+

[Exits: north east west]
(White Aura) A triton Watchman stands here, with purpose.
(White Aura) Lareribwyn the Unholy Knight is riding on the back of a nightmare.
A zombie of Yimir the Barkeep floats in.
A decorated zombie of a grizzly hunter floats in.
A bloated, old bloodhound floats in.
A stone golem floats in.
A flesh golem floats in.
A decorated zombie of a frail old priest floats in.
A Triton Watchman yells 'Illyiza! Now you die!'
You parry a Triton Watchman's charge.
You parry a Triton Watchman's charge.
A Triton Watchman is in excellent condition.

<683hp 1125m 381mv> fle

No way! You are still fighting!
A Triton Watchman is in excellent condition.

<683hp 1125m 381mv> fle

You flee from combat!
Western Moat
+-+>+ | You are in the middle of the moat directly west of the tower.
| | There is a landing on the shore to the east and a dock leading
o ~ | to the gate of the Tower to the east. Deep-throated 'ribbit'
| | | sounds come from the water all around you. The air is cool
o-o-@-*-*| and damp, and now so are your clothes.
| |
~ |
|
|
---------+

[Exits: north east south west]
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<683hp 1125m 380mv>
You aren't fighting anyone.

<683hp 1125m 380mv> e

Tower Foyer
+>+ | You are on a foyer on the west side of the structure.
| | The moat is west of here. There is also a large door eastward
o ~ *| into the structure. Life-like stone gargoyles cast creepy
| | || shadows in the poor lighting.
o-~-@-*-*|
| ||
~ *|
|
|
---------+

[Exits: east west]
A stone gargoyle looms over you.
A stone gargoyle looms over you.
A zombie of Yimir the Barkeep floats in.
A decorated zombie of a grizzly hunter floats in.
A bloated, old bloodhound floats in.
A stone golem floats in.
A flesh golem floats in.
A decorated zombie of a frail old priest floats in.

<683hp 1125m 379mv> e

The Grand Lobby
| You have entered a vast lobby. This lobby appears to have
| once been very ornately furnished, but now everything
~ * *| is decayed and moldering. A highly ornate balcony surrounds
| | || the lobby. To the east, below the balcony, is an opening.
~-*-@-*-*| The door leading out is west. For a minute there, you
| | || thought that the life-like stone gargolyes on the balcony
~ * *| were alive.
|
|
---------+

[Exits: east west]
A stone gargoyle looms over you.
A stone gargoyle looms over you.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<683hp 1125m 378mv> e

Base of the Wyvern Tower
| You stand in the center of the Western tower's base. Torch
| brackets occupy the four corners of this huge room. Wait,
* * *| did one of those lifelike stone gargoyles move? There
| | || are doors north and south, and passages east and west.
*-*-@-*-*|
| | ||
* * *|
|
|
---------+

[Exits: north east south west]
A stone gargoyle looms over you.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<683hp 1125m 377mv>
You can cast your fly spell again.

<683hp 1125m 377mv> scan all

You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A stone gargoyle looms over you.
You scan south.
You scan west.
*** Range 1 (west) ***
A stone gargoyle looms over you.
A stone gargoyle looms over you.
*** Range 2 (west) ***
A stone gargoyle looms over you.
A stone gargoyle looms over you.
*** Range 3 (west) ***
(White Aura) Lareribwyn the Unholy Knight is riding on the back of a nightmare.
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A killer frog rises up out of the water.
*** Range 4 (west) ***
(White Aura) A triton Watchman stands here, with purpose.

<683hp 1125m 377mv> e

Base of the Wyvern Tower
| You stand in the center of the Wyvern tower's base. Torch
| brackets occupy the four corners of this huge room. Above
* * * | each torch is a lifelike ornate stone gargoyle that seem
| | | | to be alive. There are are open doors to the north and south,
*-*-@-* | and passages leading east and west.
| | | |
* * * |
|
|
---------+

[Exits: north east south west]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<683hp 1125m 376mv> e

Base of the Wyvern Tower
| You stand in the center of the Eastern tower's base. Torch
| brackets occupy the four corners of this huge room. Above
* * * | each torch is a lifelike ornate stone gargoyle that seem to
| | | | be alive. There are are open doors to the north and south,
*-*-@ | and passages east and west. In addition, a spiral staircase
| | | | leads up to the next level of this tower.
* * * |
|
|
---------+

[Exits: north south west up]
A stone gargoyle looms over you.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<683hp 1125m 375mv> e

Alas, you cannot go that way.

<683hp 1125m 375mv> n

The Common Room
| You are standing in what must once have been a common room
| for all residents of the tower. There is a huge fire pit
| in the middle of the room. The smashed remains of a great
| many tables and chairs are strewn about in disorderly fashion.
* * @ | The only exit is to the south through an open doorway.
| | | |
*-*-* |
| | | |
* * * |
---------+

[Exits: south down]
An angry gargoyle glares at you.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<683hp 1125m 374mv> s

Base of the Wyvern Tower
| You stand in the center of the Eastern tower's base. Torch
| brackets occupy the four corners of this huge room. Above
* * * | each torch is a lifelike ornate stone gargoyle that seem to
| | | | be alive. There are are open doors to the north and south,
*-*-@ | and passages east and west. In addition, a spiral staircase
| | | | leads up to the next level of this tower.
* * * |
|
|
---------+

[Exits: north south west up]
A stone gargoyle looms over you.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<683hp 1125m 373mv> u
u

On the First Staircase
| You are on a large spiral staircase leading between the first
| and second floors of the Tower. The walls of this room are
| smooth to the touch, as if eons of wear and tear has worn
| down any irregularities in the stone they are built from.
@ | A faint glow emanates from some unknown source.
|
|
|
|
---------+

[Exits: up down]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<683hp 1125m 372mv> where

Second Level of the Tower
| You are in the center of the second level of the Eastern tower.
| This large room appears quite empty, except for the candleabras
* | firmly fixed to the walls. An opening leads westward, and a
| | spiral staircase leads down.
*-*-@ |
| |
* |
|
|
---------+

[Exits: west down]
An elite gargoyle guards this room against intrusion.
An elite gargoyle guards this room against intrusion.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<683hp 1125m 371mv> w

Players near you in Wyvern Tower:
<PK> Lareribwyn Base of the Wyvern Tower
<PK> Illyiza Second Level of the Tower

<683hp 1125m 371mv> w

The Elegant Hall
| You are in what was once an elegant hall, although any signs
| of habitation have long since rotted away. The moldy remains
* | of a plush carpet covers the floor, while several dusty tapestries
| | adorn the each side of the hall. There are door north and
*-*-@-* | south and openings to the east and west.
| |
* |
|
|
---------+

[Exits: north east south west]
An angry gargoyle glares at you.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<683hp 1125m 370mv>
Second Level of the Tower
| You are in the center of the Tower's second floor. A large
| spiral staircase connects this level with the third floor
* | above. The walls of this room are smooth to the touch, as
| | if eons of wear and tear has worn down any irregularities
*-@-*-*| in the stone they are built from. There are doors to the
| | east and west. Except for a torch bracket in each corner,
* | the room is barren.
|
|
---------+

[Exits: east west up]
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<683hp 1125m 369mv> vamp 8.

They aren't here.

<683hp 1125m 369mv> w

On the Balcony
| You are on a balcony overlooking the Grand Lobby. You
| have a fabulous view of the entire room spread out below
*| you. In its day this balcony would have been the prime
|| location to watch the parties and festivities in the rooms
@-*-*| below. To the east a doorway leads back to the confines
|| of the second floor.
*|
|
|
---------+

[Exits: east]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<683hp 1125m 368mv> vamp 8.
scan all

They aren't here.

<683hp 1125m 368mv> e

You scan all around.
You scan east.
*** Range 2 (east) ***
An angry gargoyle glares at you.
*** Range 3 (east) ***
An elite gargoyle guards this room against intrusion.
An elite gargoyle guards this room against intrusion.
The white aura around your body fades.

<710hp 1156m 414mv>
Second Level of the Tower
| You are in the center of the Tower's second floor. A large
| spiral staircase connects this level with the third floor
* | above. The walls of this room are smooth to the touch, as
| | if eons of wear and tear has worn down any irregularities
*-@-*-*| in the stone they are built from. There are doors to the
| | east and west. Except for a torch bracket in each corner,
* | the room is barren.
|
|
---------+

[Exits: east west up]
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<710hp 1156m 413mv> e

The Elegant Hall
| You are in what was once an elegant hall, although any signs
| of habitation have long since rotted away. The moldy remains
* | of a plush carpet covers the floor, while several dusty tapestries
| | adorn the each side of the hall. There are door north and
*-*-@-* | south and openings to the east and west.
| |
* |
|
|
---------+

[Exits: north east south west]
An angry gargoyle glares at you.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<710hp 1156m 412mv> n

The Shaman's Room
| You have entered an elegantly furnished room that looks to
| be still in use! Costly paintings and pieces of furniture
| are tastefully situated. On the north wall is an altar to
| Knar, the ghastly patron of Gargoyles. The only exit is south.
@ |
| |
*-*-*-* |
| |
* |
---------+

[Exits: south]
The gargoyle shaman is here, preparing to do battle.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<710hp 1156m 411mv> u

Alas, you cannot go that way.

<710hp 1156m 411mv> get purple sack|quaff purple

You get a purple potion from a Big Ol'Pack Sack.

<710hp 1156m 411mv> vamp 8.

You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<710hp 1156m 411mv>
Your vampiric touch MASSACRES the gargoyle shaman!
The gargoyle shaman has quite a few wounds.

<757hp 1126m 411mv> where

You parry the gargoyle shaman's pound.
A bloated, old bloodhound's bite mauls the gargoyle shaman.
A bloated, old bloodhound's bite MUTILATES the gargoyle shaman!
Your shocking bite mauls the gargoyle shaman.
A flesh golem's slash MUTILATES the gargoyle shaman!
The gargoyle shaman is DEAD!!
The gargoyle shaman's eyes are pulled out of her head.
Resatimm gives you 13 gold coins for your sacrifice.

<757hp 1126m 411mv> s
s

Players near you in Wyvern Tower:
<PK> Lareribwyn Second Level of the Tower
<PK> Illyiza The Shaman's Room

<757hp 1126m 411mv> vamp 8.

The Elegant Hall
| You are in what was once an elegant hall, although any signs
| of habitation have long since rotted away. The moldy remains
* | of a plush carpet covers the floor, while several dusty tapestries
| | adorn the each side of the hall. There are door north and
*-*-@-* | south and openings to the east and west.
| |
* |
|
|
---------+

[Exits: north east south west]
An angry gargoyle glares at you.
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<757hp 1126m 410mv>
Lareribwyn rides in on a nightmare.

<757hp 1126m 410mv>
The Library
* | The cracked and crumbled remains of bookcases line the walls
| | of this room completely, extending from the floor all the
*-*-*-* | way up to the ceiling. They are mostly bereft of contents,
| | any books and papers long since rotted away into dust. From
@ | the vast size of the bookcases you can guess that at one time
| this library must have been one of the grandest in all the
| lands. In the middle of the room is a broken oaken table.
| The only exit is to the north from whence you came in.
|
---------+

[Exits: north]
An elite gargoyle guards this room against intrusion.
An elite gargoyle guards this room against intrusion.
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<757hp 1126m 409mv)>
Your vampiric touch MASSACRES the elite gargoyle!
The elite gargoyle yells 'Illyiza! Now you die!'
You parry the elite gargoyle's slash.
You parry the elite gargoyle's slash.
A bloated, old bloodhound's bite decimates the elite gargoyle!
A bloated, old bloodhound's bite devastates the elite gargoyle!
Your shocking bite mauls the elite gargoyle.
The Gem of Hatred gleams with unholy horror.
A flesh golem's slash MUTILATES the elite gargoyle!
The elite gargoyle is DEAD!!
You hear the elite gargoyle's death cry.
Resatimm gives you 12 gold coins for your sacrifice.

<802hp 1096m 409mv>
You hear something's death cry.

<802hp 1096m 409mv> vamp 8.

You parry the elite gargoyle's slash.
The elite gargoyle is in excellent condition.

<802hp 1096m 409mv>
Your vampiric touch MASSACRES the elite gargoyle!
The elite gargoyle has quite a few wounds.

<848hp 1066m 409mv>
Lareribwyn rides in on a nightmare.
The elite gargoyle has quite a few wounds.

<848hp 1066m 409mv> where

You yell 'Help! I am being attacked by Lareribwyn!'
You parry Lareribwyn's cleave.
The elite gargoyle has quite a few wounds.

<848hp 1066m 409mv>
You parry the elite gargoyle's slash.
A bloated, old bloodhound's bite decimates the elite gargoyle!
A bloated, old bloodhound's bite maims the elite gargoyle!
Your shocking bite mauls the elite gargoyle.
Your shocking bite mauls the elite gargoyle.
Lareribwyn's cleave DISEMBOWELS you!
Lareribwyn's cleave DISMEMBERS you!
Lareribwyn's cleave DISEMBOWELS you!
The elite gargoyle is DEAD!!
The elite gargoyle splatters blood on your armor.
Resatimm gives you 12 gold coins for your sacrifice.
Lareribwyn has some small wounds and bruises.

<688hp 1066m 409mv>
Players near you in Wyvern Tower:
<PK> Lareribwyn The Library
<PK> Illyiza The Library
Lareribwyn has some small wounds and bruises.

<688hp 1066m 409mv> look
disp Lareribwyn

The Library
* | The cracked and crumbled remains of bookcases line the walls
| | of this room completely, extending from the floor all the
*-*-*-* | way up to the ceiling. They are mostly bereft of contents,
| | any books and papers long since rotted away into dust. From
@ | the vast size of the bookcases you can guess that at one time
| this library must have been one of the grandest in all the
| lands. In the middle of the room is a broken oaken table.
| The only exit is to the north from whence you came in.
|
---------+

[Exits: north]
(White Aura) Lareribwyn is here on the back of a nightmare, fighting YOU!
(Charmed) A decorated zombie of a frail old priest stands here serving his master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.
(Charmed) A decorated zombie of a grizzly hunter stands here serving his master.
(Charmed) A zombie of Yimir the Barkeep stands here serving his master.
Lareribwyn has some small wounds and bruises.

<688hp 1066m 409mv>
You failed the dispel.
Lareribwyn has some small wounds and bruises.

<688hp 1051m 409mv>
Lareribwyn utters the words, 'noselacri'.
Lareribwyn has some small wounds and bruises.

<688hp 1051m 409mv>
Your shocking bite misses Lareribwyn.
Your shocking bite injures Lareribwyn.
Lareribwyn's cleave DISEMBOWELS you!
You parry Lareribwyn's cleave.
Lareribwyn's cleave DISEMBOWELS you!
A flesh golem's slash wounds Lareribwyn.
A flesh golem's slash injures Lareribwyn.
A decorated zombie of a grizzly hunter's pierce wounds Lareribwyn.
A decorated zombie of a grizzly hunter's pierce mauls Lareribwyn.
A zombie of Yimir the Barkeep's thrust mauls Lareribwyn.
A zombie of Yimir the Barkeep's thrust decimates Lareribwyn!
A stone golem's pierce devastates Lareribwyn!
A stone golem's pierce decimates Lareribwyn!
Lareribwyn has quite a few wounds.

<586hp 1051m 409mv> wear psi
disp Lareribwyn

You do not have that item.
Lareribwyn has quite a few wounds.

<586hp 1051m 409mv>
The white aura around Lareribwyn's body vanishes.
Ok.
Lareribwyn has quite a few wounds.

<586hp 1036m 409mv>
Lareribwyn utters the words, 'noselacri'.
Lareribwyn has quite a few wounds.

<586hp 1036m 409mv>
Lareribwyn parries your shocking bite with an easy flourish.
You parry Lareribwyn's cleave.
Lareribwyn's cleave DISMEMBERS you!
A flesh golem's slash MUTILATES Lareribwyn!
A decorated zombie of a grizzly hunter's pierce DISMEMBERS Lareribwyn!
A stone golem's pierce DISMEMBERS Lareribwyn!
Lareribwyn has some big nasty wounds and scratches.

<528hp 1036m 409mv> acbl Lareribwyn

You refract your spell, leaving residual energy hanging in the air.
Your acid blast MASSACRES Lareribwyn!
Lareribwyn looks pretty hurt.

<528hp 1016m 409mv>
Lareribwyn has fled!
Lareribwyn rides north on a nightmare.

<528hp 1016m 409mv> n
acbl Lareribwyn
where

The Elegant Hall
| You are in what was once an elegant hall, although any signs
| of habitation have long since rotted away. The moldy remains
* | of a plush carpet covers the floor, while several dusty tapestries
| | adorn the each side of the hall. There are door north and
*-*-@-* | south and openings to the east and west.
| |
* |
|
|
---------+

[Exits: north east south west]
A decorated zombie of a frail old priest lumbers in.
A flesh golem walks in.
A stone golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a grizzly hunter lumbers in.
A zombie of Yimir the Barkeep lumbers in.

<548hp 1067m 414mv>
They aren't here.

<548hp 1067m 414mv> s

Players near you in Wyvern Tower:
<PK> Lareribwyn The Grand Lobby
<PK> Illyiza The Elegant Hall

<548hp 1067m 414mv>
The Library
* | The cracked and crumbled remains of bookcases line the walls
| | of this room completely, extending from the floor all the
*-*-*-* | way up to the ceiling. They are mostly bereft of contents,
| | any books and papers long since rotted away into dust. From
@ | the vast size of the bookcases you can guess that at one time
| this library must have been one of the grandest in all the
| lands. In the middle of the room is a broken oaken table.
| The only exit is to the north from whence you came in.
|
---------+

[Exits: north]
A zombie of Yimir the Barkeep lumbers in.
A decorated zombie of a grizzly hunter lumbers in.
A bloated, old bloodhound walks in.
A stone golem walks in.
A flesh golem walks in.
A decorated zombie of a frail old priest lumbers in.

<548hp 1067m 413mv> c 'summon' $$

You focus your mind upon Lareribwyn.

<548hp 1037m 413mv> acbl Lareribwyn

Lareribwyn arrives suddenly.

<548hp 1037m 413mv>
Lareribwyn yells 'Help! Illyiza is acid blasting me!'
Your acid blast MUTILATES Lareribwyn!
Lareribwyn looks pretty hurt.

<548hp 1017m 413mv> n
acbl Lareribwyn

Lareribwyn blocks your attack with his shield.
Lareribwyn's cleave DISEMBOWELS you!
Lareribwyn's cleave DISMEMBERS you!
A decorated zombie of a grizzly hunter's pierce decimates Lareribwyn!
A decorated zombie of a frail old priest's pound DISEMBOWELS Lareribwyn!
Lareribwyn is in awful condition.

<439hp 1017m 413mv>
A zombie of Yimir the Barkeep trips Lareribwyn, sending him to the ground.
A zombie of Yimir the Barkeep's trip scratches Lareribwyn.
Lareribwyn is in awful condition.

<439hp 1017m 413mv>
No way! You are still fighting!
Lareribwyn is in awful condition.

<439hp 1017m 413mv> n

Your acid blast wounds Lareribwyn.
Lareribwyn is in awful condition.

<439hp 997m 413mv> acbl Lareribwyn

Lareribwyn deflects your shocking bite aside in an ungraceful parry.
The Gem of Hatred gleams with unholy horror.
You parry Lareribwyn's cleave.
A flesh golem's slash injures Lareribwyn.
A flesh golem's slash wounds Lareribwyn.
A decorated zombie of a frail old priest's pound DISMEMBERS Lareribwyn!
Lareribwyn is DEAD!!
The head of Lareribwyn flies up into the air.

Comments

  1. revolting
    1. I thought it was beautiful
    2. Lots of fun, we had some much closer skirmishes before this, too. Good work on the kill, Illyiza!
    [reply to maeve]
  2. lol that clutch trip. Yimir is the true MVP.
      [reply to hamsandwich]

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