Ye Olde Abandoned Realms Logs

Kali gets abducted

posted on 2021-01-13 15:29:53
I think this log shows a bug where a duplicate (footman) that was blinded by swirling dervish doesn't autoassist. The dupes are really weak though so it probably didn't make much of a difference. I couldn't post this after the fight since I really had to leave - fun time was over.


<753hp 1088m 402mv road (outside) 11pm (night)>
murder astorennon

Ilromie utters the words, 'yrawz abrafax'.
Ilromie creates a flaming arrow.
Ilromie's flame arrow *** DEMOLISHES *** Astorennon!
Astorennon parries your pierce.
Astorennon has quite a few wounds.

<753hp 1088m 402mv road (outside) 11pm (night)> Ilromie: 93%hp
Astorennon deflects your pierce aside in an ungraceful parry.
Astorennon's wrath maims Ilromie!
Astorennon's wrath maims Ilromie!
Ilromie's fire shield devastates Astorennon!
Astorennon's thorn armor injures an illusion of a Footman.
Astorennon's thorn armor wounds an illusion of a Paladin.
Ilromie's stab injures Astorennon.
Ilromie's stab wounds Astorennon.
Astorennon has quite a few wounds.

<753hp 1088m 402mv road (outside) 11pm (night)> Ilromie: 82%hp
c terrain astorennon

Astorennon has fled!
Astorennon walks south.

<753hp 1088m 402mv road (outside) 11pm (night)> They aren't here.

<753hp 1088m 402mv road (outside) 11pm (night)>
south
murder astorennon
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north east south]
(Translucent) Astorennon the Grand Hierophant of the Forest is here.
A haggard looking pirate is in search of booty.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 401mv city (outside) 11pm (night)> Astorennon walks south.

<753hp 1088m 401mv city (outside) 11pm (night)> They aren't here.

<753hp 1088m 401mv city (outside) 11pm (night)>
south
south
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 400mv city (outside) 11pm (night)>
scan
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 399mv city (outside) 11pm (night)>
south
south
You scan all around.
You scan north.
*** Range 2 (north) ***
A haggard looking pirate is in search of booty.
*** Range 6 (north) ***
An assassin is here skulking about.
You scan south.
*** Range 2 (south) ***
(Translucent) Astorennon the Grand Hierophant of the Forest is here.
*** Range 5 (south) ***
A female prostitute gives you a lusty look.

<753hp 1088m 399mv city (outside) 11pm (night)> An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 398mv city (outside) 11pm (night)> Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
S-+ |
| |
+ |
---------+

[Exits: north south]
(Translucent) (White Aura) Astorennon the Grand Hierophant of the Forest is here.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 397mv city (outside) 11pm (night)>
scan
murder astorennon
You scan all around.
You scan north.
*** Range 4 (north) ***
A haggard looking pirate is in search of booty.
You scan south.
*** Range 3 (south) ***
A female prostitute gives you a lusty look.

<753hp 1088m 397mv city (outside) 11pm (night)> Astorennon walks south.
They aren't here.

<753hp 1088m 397mv city (outside) 11pm (night)>
north
An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 396mv city (outside) 11pm (night)>
south
south
south
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
S-+ |
| |
+ |
---------+

[Exits: north south]
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 395mv city (outside) 11pm (night)> Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 394mv city (outside) 11pm (night)> Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+

[Exits: north south]
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 393mv city (outside) 11pm (night)>
south
Harbor Road
S-+ | You are covered with the salt brought up from the nearby
| | ocean. There is very few people in this part of town.
+ | Perhaps it is something about the ocean next to you? The
| | wooden buildings are all run down for the moist air rotted
+-+-@ | their foundations rather quickly.
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]
A female prostitute gives you a lusty look.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 392mv city (outside) 11pm (night)>
scan
You scan all around.
You scan north.
You scan south.
You scan west.
*** Range 2 (west) ***
An assassin is here skulking about.
*** Range 3 (west) ***
A Darkhaven guard stalks the area.
*** Range 5 (west) ***
(Translucent) (White Aura) Astorennon the Grand Hierophant of the Forest is here.

<753hp 1088m 392mv city (outside) 11pm (night)>
south
A secluded road
+ | The road seems almost small enough to be an alleyway.
| | No one is seen here. This road seems to be a darker, more
+-+-+ | mysterious part of the city. Over time new knowledge
| | is gained but old secrets are also lost. This part of
+-+-@-+-+| the city does not look the least bit friendly.
|
|
|
|
---------+

[Exits: north east west]
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 391mv city (outside) 11pm (night)>
north
west
Harbor Road
S-+ | You are covered with the salt brought up from the nearby
| | ocean. There is very few people in this part of town.
+ | Perhaps it is something about the ocean next to you? The
| | wooden buildings are all run down for the moist air rotted
+-+-@ | their foundations rather quickly.
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]
A female prostitute gives you a lusty look.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 390mv city (outside) 11pm (night)>
west
west
west
Harbor Road
* S-+ | You are covered with the salt brought up from the nearby
| | | ocean. There is very few people in this part of town.
+-* + | Perhaps it is something about the ocean next to you? The
| | | wooden buildings are all run down for the moist air rotted
+-+-@-+ | their foundations rather quickly.
| | |
o +-+-+-+|
|
|
---------+

[Exits: east west]
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 389mv city (outside) 11pm (night)>
west
Harbor Road
* S-+| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town.
+-* +| Perhaps it is something about the ocean next to you? The
| || wooden buildings are all run down for the moist air rotted
+-+-@-+-+| their foundations rather quickly.
| ||
o +-+-+|
|
|
---------+

[Exits: east west]
An assassin is here skulking about.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 388mv city (outside) 11pm (night)> Harbor Road
+ * | You are covered with the salt brought up from the nearby ocean.
| | | There is very few people in this part of town. Perhaps it
+ +-* | is something about the ocean next to you? The wooden buildings
| | | are all run down for the moist air rotted their foundations
+-+-@-+-+| rather quickly.
| |
o |
|
|
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 387mv city (outside) 11pm (night)> Harbor Road
*-+ *| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town. Perhaps
+ +-*| it is something about the ocean next to you? The wooden
| | | buildings are all run down for the moist air rotted their
+-@-+-+| foundations rather quickly.
| |
o |
|
|
---------+

[Exits: east west]
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 386mv city (outside) 11pm (night)> Harbor Road
*-+ | You are on the edge of the Dragon Sea. The waves ripple
| | dangerously close to the road you are presently walking
+ +| on. The road is covered with tiny barnacle like creatures
| || due to the constant barrage of sea water upon the road.
@-+-+|
||
o|
|
|
---------+

[Exits: north east]
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 385mv city (outside) 11pm (night)>
north
north
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
*-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
@ +| that is extremely dark.
| ||
+-+-+|
||
o|
---------+

[Exits: north south]
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 384mv city (outside) 11pm (night)>
north
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
*-@ | that is extremely dark.
| |
+ +|
| ||
+-+-+|
---------+

[Exits: north south west]
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 383mv city (outside) 11pm (night)> Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area that
@ | is extremely dark.
| |
*-+ |
| |
+ |
---------+

[Exits: north south]
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 382mv city (outside) 11pm (night)>
north
north
An opening in the fog
+-*-*| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
+ *-*| and for the first time you notice the bustle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
*-+ |
---------+

[Exits: north east south west]
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 381mv city (outside) 11pm (night)> Flourantine Way
S-+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+-*-*| the dark fog is constantly hanging within. To the north
| || is a series of buildings and to the south is an area that
@ *-*| is extremely dark.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A pile of armor is tainted with a rosy hue.
A cold, grey sword with a spike from its hilt is here.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 380mv city (outside) 11pm (night)>
south
scan
where pk
An opening in the fog
+-*-*| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
+ *-*| and for the first time you notice the bustle of business.
| | You can continue east or west. Another street is to the
@ | north and south.
| |
+ |
| |
*-+ |
---------+

[Exits: north east south west]
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 379mv city (outside) 11pm (night)> You scan all around.
You scan north.
*** Range 3 (north) ***
A Darkhaven guard stalks the area.
A sneaky thief is here, stealing your gold purse.
*** Range 4 (north) ***
A Darkhaven guard stalks the area.
*** Range 5 (north) ***
A Darkhaven guard stalks the area.
*** Range 6 (north) ***
A female prostitute gives you a lusty look.
You scan east.
*** Range 4 (east) ***
A Darkhaven guard stalks the area.
You scan south.
*** Range 3 (south) ***
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.
You scan west.
*** Range 1 (west) ***
A Darkhaven guard stalks the area.

<753hp 1088m 379mv city (outside) 11pm (night)> Players near you:
<PK> Astorennon A large alley
<PK> Ilromie An opening in the fog
<PK> Kali An opening in the fog

<753hp 1088m 379mv city (outside) 11pm (night)>
north
north
Flourantine Way
S-+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+-*-*| the dark fog is constantly hanging within. To the north
| || is a series of buildings and to the south is an area that
@ *-*| is extremely dark.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A pile of armor is tainted with a rosy hue.
A cold, grey sword with a spike from its hilt is here.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 378mv city (outside) 11pm (night)> Flourantine Way
*-*-+ | This road runs off from Misty Way. The air here is fresher
| | | and cleaner. The mist is almost completely gone, though
* S-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area that
@-*-*| is extremely dark.
| ||
+ *-*|
| |
+ |
---------+

[Exits: north east south]
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 377mv city (outside) 11pm (night)>
north
Flourantine Way
T-*-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
*-*-+ S +| the dark fog is constantly hanging within. To the north
| | | is a series of buildings and to the south is an area
* S-@ | that is extremely dark.
| |
+-*-*|
| ||
+ *-*|
---------+

[Exits: north south west]
A Darkhaven guard stalks the area.
A sneaky thief is here, stealing your gold purse.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 376mv city (outside) 11pm (night)>
north
Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
---------+

[Exits: north south west]
A Darkhaven guard stalks the area.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 375mv city (outside) 11pm (night)>
north
where pk
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 374mv city (outside) 11pm (night)>
east
Players near you:
<PK> Astorennon A large alley
<PK> Ilromie Town Square
<PK> Kali Town Square

<753hp 1088m 374mv city (outside) 11pm (night)>
east
Dravanoth Way
+-+ * | This street was created of the finest brick. Very regal
| | | | looking compared to that of the other streets. Some
* +-*-* B| sort of public hall lies to the near west and to the
| || distant east you see a plain looking fountain. The buildings
*-+-@-+-+| here are tall and narrow. Citizens look out from their
| | | | homes through the window - they look very scared. Despite
*-+ S +-*| the regal outlook of things here, poverty is distinctly
| || present.
S-+ +-*|
---------+

[Exits: east south west]
A meditationist walks slowly about chanting mantras.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 373mv city (outside) 11pm (night)> Dravanoth Way
+ * | This street was created of the finest brick. Very regal
| | | looking compared to that of the other streets. Some sort
+-*-* B +| of public hall lies to the near west and to the distant
| | || east you see a plain looking fountain. The buildings here
+-+-@-+-+| are tall and narrow. Citizens look out from their homes
| | | | through the window - they look very scared. Despite the
+ S +-* | regal outlook of things here, poverty is distinctly present.
| | |
+ +-* |
---------+

[Exits: east south west]
A Darkhaven guard stalks the area.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 372mv city (outside) 11pm (night)>
east
Dravanoth Way
+| This street was created of the finest brick. Very regal
|| looking compared to that of the other streets. Some
B + +| sort of public hall lies to the near west and to the
| | || distant east you see a plain looking fountain. The buildings
+-+-@-+-+| here are tall and narrow. Citizens look out from their
| | || homes through the window - they look very scared. Despite
S +-* +| the regal outlook of things here, poverty is distinctly
| || present.
+-* +|
---------+

[Exits: north east west]
A female prostitute gives you a lusty look.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.
A female prostitute says 'Hey sugar, can I help you with anything?'
A female prostitute winks suggestively at you.

<753hp 1088m 371mv city (outside) 11pm (night)>
east
Dravanoth Way
+-+| This street was created of the finest brick. Very regal
| || looking compared to that of the other streets. Some sort
B + + +| of public hall lies to the near west and to the distant
| | | | east you see a plain looking fountain. The buildings here
+-+-@-+ | are tall and narrow. Citizens look out from their homes
| | | through the window - they look very scared. Despite the
+-* + | regal outlook of things here, poverty is distinctly present.
| | |
+-* + |
---------+

[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.
A sneaky thief is here, stealing your gold purse.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 370mv city (outside) 11pm (night)>
east
Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal looking
| | || compared to that of the other streets. Some sort of public
B + + +-o| hall lies to the near west and to the distant east you see
| | | | a plain looking fountain. The buildings here are tall and
+-+-@ | narrow. Citizens look out from their homes through the window
| | - they look very scared. Despite the regal outlook of things
+ | here, poverty is distinctly present.
| |
+ |
---------+

[Exits: north south west]
A slimy looking fountain is here.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 369mv city (outside) 11pm (night)>
north
north
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-+ o| past and glance at them. Skanky looking prostitutes look
| | || your way - hoping to gain some business.
B + @ +-o|
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 368mv city (outside) 11pm (night)> Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business. A path to the east
@-+ o| leads to an old grave site.
| | ||
B + + +-o|
| | | |
+-+-+ |
---------+

[Exits: north east south]
An assassin is here skulking about.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1088m 367mv city (outside) 11pm (night)>
north
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<753hp 1088m 366mv city (outside) 11pm (night)>
c dup
An illusion of a Paladin appears in a blurred light!
An illusion of a Paladin looks at you with indifferent eyes.
An illusion of a Paladin now follows you.

<753hp 1053m 366mv city (outside) 11pm (night)>
scan
where pk
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
*** Range 3 (east) ***
A black robed figure stands mystically before you.
You scan south.
*** Range 1 (south) ***
An assassin is here skulking about.
*** Range 5 (south) ***
A haggard looking pirate is in search of booty.
You scan west.
*** Range 1 (west) ***
A meditationist walks slowly about chanting mantras.
A meditationist walks slowly about chanting mantras.
A Darkhaven guard stalks the area.
*** Range 2 (west) ***
(White Aura) A corrupt warrior lord of the city wanders about.

<753hp 1053m 366mv city (outside) 11pm (night)> Players near you:
<PK> Astorennon A large alley
<PK> Ilromie Coral Way
<PK> Kali Coral Way

<753hp 1053m 366mv city (outside) 11pm (night)>
west
Larken Road
+ | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic
S + | pets run freely about causing much noise and commotion.
| | | Fruit vendors line either side of the street trying to
+-+-@-+-+| make a sale.
| | |
* +-+|
| | ||
* + +|
---------+

[Exits: east west]
A meditationist walks slowly about chanting mantras.
A meditationist walks slowly about chanting mantras.
A Darkhaven guard stalks the area.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1053m 365mv city (outside) 11pm (night)>
west
Larken Road
+| This seems to be the more residential area of the city.
|| However, it seems very quiet and deserted. Domestic
S +| pets run freely about causing much noise and commotion.
| || Fruit vendors line either side of the street trying to
+-@-+-+| make a sale.
| ||
* +|
| ||
*-* +|
---------+

[Exits: north east west]
(White Aura) A corrupt warrior lord of the city wanders about.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<753hp 1053m 364mv city (outside) 11pm (night)>
west
west
Larken Road
| This seems to be the more residential area of the city. However,
| it seems very quiet and deserted. Domestic pets run freely
S | about causing much noise and commotion. Fruit vendors line
| | either side of the street trying to make a sale.
+ @-+-+|
| | |
+ * |
| | |
+-*-* |
---------+

[Exits: east south]
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<753hp 1053m 363mv city (outside) 11pm (night)> Assorted fruit vendors park their carts here, blocking your path.

<753hp 1053m 363mv city (outside) 11pm (night)>
south
south
A large alley
S | This alley is rather large. It was probably a street of the
| | city some time in the past. Old, crumbled buildings are
+ +-+-+| on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+ @ | about - looking in garbage cans for a possible meal.
| | |
+-*-* |
| |
+-+-+ |
---------+

[Exits: north south]
An illusion of a Footman walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<753hp 1053m 362mv inside (indoors) 11pm (night)> A large alley
+ +-+-+| This alley is rather large. It was probably a street of the
| | | city some time in the past. Old, crumbled buildings are
+ * | on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+-*-@ | about - looking in garbage cans for a possible meal.
| |
+-+-+-+ |
| | | |
+ S + |
---------+

[Exits: north west]
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.
An illusion of a Paladin disappears.

<762hp 1069m 404mv inside (indoors) 12am (midnight)>
west
A large alley
*-+ +-+| This alley is rather large. It was probably a street
| | | of the city some time in the past. Old, crumbled buildings
+-+ * | are on either side of you. Even though deserted, this
| | | | alleyway is extremely well lighted. Several stray cats
* +-@-* B| and dogs run about - looking in garbage cans for a possible
| || meal.
*-+-+-+-+|
| | | |
*-+ S +-*|
---------+

[Exits: east west]
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<762hp 1069m 403mv inside (indoors) 12am (midnight)>
west
Wyvern Road
*-*-+ +| Many adventurers pass through here. Rangers, mages and
| | || warriors all roam the city streets as if they were in
* +-+ *| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* @-*-*| you stand. An ancient feeling is in the air.
| |
T-*-+-+-+|
| | ||
*-*-+ S +|
---------+

[Exits: north east south]
(Translucent) (White Aura) Astorennon the Grand Hierophant of the Forest is here.
A female prostitute gives you a lusty look.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<762hp 1069m 402mv city (outside) 12am (midnight)>
murder astorennon
Astorennon's shield jolts under your pierce, but holds.
Astorennon has a few scratches.

<762hp 1069m 402mv city (outside) 12am (midnight)>
Ilromie utters the words, 'yrawz abrafax'.
Ilromie creates a flaming arrow.
Ilromie's flame arrow MUTILATES Astorennon!
Astorennon has some small wounds and bruises.

<762hp 1069m 402mv city (outside) 12am (midnight)>
Astorennon has fled!
Astorennon walks east.

<762hp 1069m 402mv city (outside) 12am (midnight)>
east

Astorennon walks in.
A large alley
*-+ +-+| This alley is rather large. It was probably a street
| | | of the city some time in the past. Old, crumbled buildings
+-+ * | are on either side of you. Even though deserted, this
| | | | alleyway is extremely well lighted. Several stray cats
* +-@-* B| and dogs run about - looking in garbage cans for a possible
| || meal.
*-+-+-+-+|
| | | |
*-+ S +-*|
---------+

[Exits: east west]
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<762hp 1069m 401mv inside (indoors) 12am (midnight)>
east
A large alley
+ +-+-+| This alley is rather large. It was probably a street of the
| | | city some time in the past. Old, crumbled buildings are
+ * | on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+-*-@ | about - looking in garbage cans for a possible meal.
| |
+-+-+-+ |
| | | |
+ S + |
---------+

[Exits: north west]
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<762hp 1069m 400mv inside (indoors) 12am (midnight)>
west
west
A large alley
*-+ +-+| This alley is rather large. It was probably a street
| | | of the city some time in the past. Old, crumbled buildings
+-+ * | are on either side of you. Even though deserted, this
| | | | alleyway is extremely well lighted. Several stray cats
* +-@-* B| and dogs run about - looking in garbage cans for a possible
| || meal.
*-+-+-+-+|
| | | |
*-+ S +-*|
---------+

[Exits: east west]
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<762hp 1069m 399mv inside (indoors) 12am (midnight)> Wyvern Road
*-*-+ +| Many adventurers pass through here. Rangers, mages and
| | || warriors all roam the city streets as if they were in
* +-+ *| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* @-*-*| you stand. An ancient feeling is in the air.
| |
T-*-+-+-+|
| | ||
*-*-+ S +|
---------+

[Exits: north east south]
A female prostitute gives you a lusty look.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<762hp 1069m 398mv city (outside) 12am (midnight)>
west
Ancient light grey buildings rise up and block your path in that direction.

<762hp 1069m 398mv city (outside) 12am (midnight)>
scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A Darkhaven guard stalks the area.
*** Range 2 (south) ***
(Translucent) (White Aura) Astorennon the Grand Hierophant of the Forest is here.
A Darkhaven guard stalks the area.
*** Range 3 (south) ***
A Darkhaven guard stalks the area.
A sneaky thief is here, stealing your gold purse.

<762hp 1069m 398mv city (outside) 12am (midnight)>
south
south
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
(Translucent) (White Aura) Astorennon the Grand Hierophant of the Forest is here.
A Darkhaven guard stalks the area.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<762hp 1069m 397mv city (outside) 12am (midnight)> Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
---------+

[Exits: north south west]
A Darkhaven guard stalks the area.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<762hp 1069m 396mv city (outside) 12am (midnight)> Astorennon walks in.

<762hp 1069m 396mv city (outside) 12am (midnight)>
north

Ilromie utters the words, 'yrawz abrafax'.
Ilromie creates a flaming arrow.
Ilromie's flame arrow MUTILATES Astorennon!
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<762hp 1069m 395mv city (outside) 12am (midnight)>
south
Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
---------+

[Exits: north south west]
(Translucent) (White Aura) Astorennon is here, fighting Ilromie.
(White Aura) Ilromie is here, fighting Astorennon.
A Darkhaven guard stalks the area.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.
The wisps of the wilderness leave Astorennon.
Astorennon's wrath devastates Ilromie!
Ilromie's fire shield decimates Astorennon!
An illusion of a Paladin's smash misses Astorennon.
Astorennon's thorn armor injures an illusion of a Paladin.
Astorennon's thorn armor mauls an illusion of a Footman.
An illusion of a Paladin blows apart with a pop!
An illusion of a Paladin's body disintegrates into dust.
An illusion of a Paladin stops following you.

<762hp 1069m 394mv city (outside) 12am (midnight)>
c terrain astorennon
You failed to deceive Astorennon.
Astorennon's wrath maims you!
Astorennon's wrath maims you!
Astorennon has some small wounds and bruises.

<695hp 1029m 394mv city (outside) 12am (midnight)>
Astorennon has fled!
Astorennon walks north.

<695hp 1029m 394mv city (outside) 12am (midnight)>
murder astorennon
north
They aren't here.

<695hp 1029m 394mv city (outside) 12am (midnight)> Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.
An illusion of a Footman walks in.

<695hp 1029m 393mv city (outside) 12am (midnight)>
murder astorennon
scan
They aren't here.

<695hp 1029m 393mv city (outside) 12am (midnight)> You scan all around.
You scan north.
*** Range 1 (north) ***
A female prostitute gives you a lusty look.
You scan east.
*** Range 1 (east) ***
A meditationist walks slowly about chanting mantras.
*** Range 2 (east) ***
A Darkhaven guard stalks the area.
*** Range 3 (east) ***
(Translucent) (White Aura) Astorennon the Grand Hierophant of the Forest is here.
A female prostitute gives you a lusty look.
*** Range 4 (east) ***
A sneaky thief is here, stealing your gold purse.
You scan south.
*** Range 1 (south) ***
A Darkhaven guard stalks the area.
*** Range 2 (south) ***
A Darkhaven guard stalks the area.
A sneaky thief is here, stealing your gold purse.
You scan west.
*** Range 2 (west) ***
(Translucent) (White Aura) A ghastly looking healer is here offering his services.

<695hp 1029m 393mv city (outside) 12am (midnight)>
east
Dravanoth Way
+-+ * | This street was created of the finest brick. Very regal
| | | | looking compared to that of the other streets. Some
* +-*-* B| sort of public hall lies to the near west and to the
| || distant east you see a plain looking fountain. The buildings
*-+-@-+-!| here are tall and narrow. Citizens look out from their
| | | | homes through the window - they look very scared. Despite
*-+ S +-*| the regal outlook of things here, poverty is distinctly
| || present.
S-+ +-*|
---------+

[Exits: east south west]
A meditationist walks slowly about chanting mantras.
An illusion of a Footman walks in.

<695hp 1029m 392mv city (outside) 12am (midnight)>
east
east
Dravanoth Way
+ * | This street was created of the finest brick. Very regal
| | | looking compared to that of the other streets. Some sort
+-*-* B +| of public hall lies to the near west and to the distant
| | || east you see a plain looking fountain. The buildings here
+-+-@-!-+| are tall and narrow. Citizens look out from their homes
| | | | through the window - they look very scared. Despite the
+ S +-* | regal outlook of things here, poverty is distinctly present.
| | |
+ +-* |
---------+

[Exits: east south west]
A Darkhaven guard stalks the area.
An illusion of a Footman walks in.

<695hp 1029m 391mv city (outside) 12am (midnight)> Dravanoth Way
+| This street was created of the finest brick. Very regal
|| looking compared to that of the other streets. Some
B + +| sort of public hall lies to the near west and to the
| | || distant east you see a plain looking fountain. The buildings
+-+-@-+-+| here are tall and narrow. Citizens look out from their
| | || homes through the window - they look very scared. Despite
S +-* +| the regal outlook of things here, poverty is distinctly
| || present.
+-* +|
---------+

[Exits: north east west]
A swirling dervish is being a bothersome pest.
(Translucent) (White Aura) Astorennon the Grand Hierophant of the Forest is here.
A female prostitute gives you a lusty look.
An illusion of a Footman walks in.

<695hp 1029m 389mv sand (outside) 12am (midnight)>
murder astorennon
Astorennon parries your pierce.
Astorennon's shield jolts under your pierce, but holds.
Astorennon has some small wounds and bruises.

<695hp 1029m 389mv sand (outside) 12am (midnight)>
A swirling dervish fills the room with a cloud of dust.
An illusion of a Footman yells 'Help! Astorennon's dervish just threw dust in my eyes!'
A swirling dervish's blindness dust grazes an illusion of a Footman.
An illusion of a Footman is blinded by the dust in his eyes!
Ilromie yells 'Help! Astorennon's dervish just threw dust in my eyes!'
A swirling dervish's blindness dust scratches Ilromie.
A swirling dervish's blindness dust scratches you.
Astorennon has some small wounds and bruises.

<692hp 1029m 389mv sand (outside) 12am (midnight)>
Ilromie utters the words, 'yrawz abrafax'.
Ilromie creates a flaming arrow.
Ilromie's flame arrow devastates Astorennon!
Astorennon has quite a few wounds.

<692hp 1029m 389mv sand (outside) 12am (midnight)>
Astorennon chants softly.
Astorennon conjures a powerful wave of thunder!
An illusion of a Footman yells 'Help! someone is attacking me!'
Astorennon's thunderwave *** DEMOLISHES *** an illusion of a Footman!
Astorennon's thunderwave DISMEMBERS Ilromie!
Ilromie goes flying west!
Astorennon's thunderwave DISMEMBERS you!
Kali goes flying north!
Kali crashes into the room.

<632hp 1029m 389mv inside (indoors) 12am (midnight)>
You hear something's death cry.

<632hp 1029m 389mv inside (indoors) 12am (midnight)>
north
Watch it! You almost caused an angry patron to spill his drink!

<632hp 1029m 389mv inside (indoors) 12am (midnight)>
A sudden sound of thunder can be heard nearby.

<632hp 1029m 389mv inside (indoors) 12am (midnight)>
west
Watch it! You almost caused an angry patron to spill his drink!

<632hp 1029m 389mv inside (indoors) 12am (midnight)>
west
Watch it! You almost caused an angry patron to spill his drink!

<632hp 1029m 389mv inside (indoors) 12am (midnight)>
south
Dravanoth Way
+| This street was created of the finest brick. Very regal
|| looking compared to that of the other streets. Some
B + +| sort of public hall lies to the near west and to the
| | || distant east you see a plain looking fountain. The buildings
+-+-@-+-+| here are tall and narrow. Citizens look out from their
| | || homes through the window - they look very scared. Despite
S +-* +| the regal outlook of things here, poverty is distinctly
| || present.
+-* +|
---------+

[Exits: north east west]
The splattered brains of a female prostitute are lying here.
A swirling dervish is being a bothersome pest.
(Translucent) (White Aura) Astorennon the Grand Hierophant of the Forest is here.

<632hp 1029m 388mv sand (outside) 12am (midnight)>
west
Dravanoth Way
+ * | This street was created of the finest brick. Very regal
| | | looking compared to that of the other streets. Some sort
+-*-* B +| of public hall lies to the near west and to the distant
| | || east you see a plain looking fountain. The buildings here
+-+-@-!-+| are tall and narrow. Citizens look out from their homes
| | | | through the window - they look very scared. Despite the
+ S +-* | regal outlook of things here, poverty is distinctly present.
| | |
+ +-* |
---------+

[Exits: east south west]
(Charmed) An illusion of a Footman guards its master.
(White Aura) Ilromie the Sage of Arcane Power, Doyenne of History is here.
A Darkhaven guard stalks the area.

<632hp 1029m 386mv city (outside) 12am (midnight)>
west
Dravanoth Way
+-+ * | This street was created of the finest brick. Very regal
| | | | looking compared to that of the other streets. Some
* +-*-* B| sort of public hall lies to the near west and to the
| || distant east you see a plain looking fountain. The buildings
*-+-@-+-!| here are tall and narrow. Citizens look out from their
| | | | homes through the window - they look very scared. Despite
*-+ S +-*| the regal outlook of things here, poverty is distinctly
| || present.
S-+ +-*|
---------+

[Exits: east south west]
A meditationist walks slowly about chanting mantras.
An illusion of a Footman walks in.

<632hp 1029m 385mv city (outside) 12am (midnight)>
west
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.
An illusion of a Footman walks in.

<632hp 1029m 384mv city (outside) 12am (midnight)>
west
City Hall
+-+ | A grand building with long luminous corridors stands before
| | | you. Torches and lamps line the walls on either side of
* +-*| you. Golden pillars stand every 10 feet away from one another.
| | It is a regal sight - much different than the rest of the
T-@-+-+| city which seems to be in utter ruin and despair. Evidence
| || gives that at one point in time, Darkhaven was rich and
*-*-+ S| a beautiful seaport filled with visitors and guests from
| | | all lands. The walls are a bright white in color and in
* S-+ | the center of it all stands a blue swirling orb that has
---------+ been broken by some unseen force. A blood stain is present
upon the orb. A sign has been tacked onto the wall here.

[Exits: east west]
An illusion of a Footman walks in.

<641hp 1059m 404mv inside (indoors) 1am (night)>
east
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.
An illusion of a Footman walks in.

<641hp 1059m 403mv city (outside) 1am (night)>
c dup
An illusion of a Paladin appears in a blurred light!
An illusion of a Paladin looks at you with indifferent eyes.
An illusion of a Paladin now follows you.

<641hp 1024m 403mv city (outside) 1am (night)>
east
east

Astorennon walks in.

<641hp 1024m 403mv city (outside) 1am (night)>
Astorennon walks west.

<641hp 1024m 403mv city (outside) 1am (night)>
Astorennon walks in.
Ilromie utters the words, 'yrawz abrafax'.
Ilromie creates a flaming arrow.
Ilromie's flame arrow MANGLES Astorennon!
Dravanoth Way
+-+ * | This street was created of the finest brick. Very regal
| | | | looking compared to that of the other streets. Some
* +-*-* B| sort of public hall lies to the near west and to the
| || distant east you see a plain looking fountain. The buildings
*-+-@-+-!| here are tall and narrow. Citizens look out from their
| | | | homes through the window - they look very scared. Despite
*-+ S +-*| the regal outlook of things here, poverty is distinctly
| || present.
S-+ +-*|
---------+

[Exits: east south west]
A meditationist walks slowly about chanting mantras.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<641hp 1024m 402mv city (outside) 1am (night)> Dravanoth Way
+ * | This street was created of the finest brick. Very regal
| | | looking compared to that of the other streets. Some sort
+-*-* B +| of public hall lies to the near west and to the distant
| | || east you see a plain looking fountain. The buildings here
+-+-@-!-+| are tall and narrow. Citizens look out from their homes
| | | | through the window - they look very scared. Despite the
+ S +-* | regal outlook of things here, poverty is distinctly present.
| | |
+ +-* |
---------+

[Exits: east south west]
A Darkhaven guard stalks the area.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<641hp 1024m 401mv city (outside) 1am (night)>
west
Dravanoth Way
+-+ * | This street was created of the finest brick. Very regal
| | | | looking compared to that of the other streets. Some
* +-*-* B| sort of public hall lies to the near west and to the
| || distant east you see a plain looking fountain. The buildings
*-+-@-+-!| here are tall and narrow. Citizens look out from their
| | | | homes through the window - they look very scared. Despite
*-+ S +-*| the regal outlook of things here, poverty is distinctly
| || present.
S-+ +-*|
---------+

[Exits: east south west]
A meditationist walks slowly about chanting mantras.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<641hp 1024m 400mv city (outside) 1am (night)>
west
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
(Translucent) (White Aura) Astorennon is here, fighting Ilromie.
(White Aura) Ilromie is here, fighting Astorennon.
A Darkhaven guard stalks the area.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<641hp 1024m 399mv city (outside) 1am (night)>
c terrain astorennon
You failed to deceive Astorennon.
You awkwardly parry Astorennon's wrath with a loud clang.
Astorennon's wrath misses you.
Astorennon has quite a few wounds.

<641hp 984m 399mv city (outside) 1am (night)>
Astorennon has fled!
Astorennon walks west.

<641hp 984m 399mv city (outside) 1am (night)>
murder astorennon

Astorennon walks in.

<641hp 984m 399mv city (outside) 1am (night)>
Ilromie utters the words, 'yrawz abrafax'.
Ilromie creates a flaming arrow.
Ilromie's flame arrow MASSACRES Astorennon!

<641hp 984m 399mv city (outside) 1am (night)>
A dark vortex appears, tearing space and time in front of you.
Astorennon steps into the vortex, dragging you along with him!
You feel more restricted as you are bound by invisible chains!
You sense yourself falling suddenly through space and time.
Shifting Realities
o-o | Reality fragments here as a powerful being invokes and manipulates
| | the forces of Arcana. All around you are dried bones and
o | small pieces of rotted burning flesh. Disembodied limbs
| | float around the room, waving at each other as if they have
@-o | a life of their own. All exits from this room are blocked
| save for the one you came in. As you step over a corpse,
| the entity that resides here fixes its eyes upon you.
|
|
---------+

[Exits: east]
(Translucent) (White Aura) Astorennon is here, fighting someone who left??
(Charmed) An illusion of a Footman guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Translucent) (White Aura) Lorend is here, snickering to himself.
You yell 'Help! Astorennon is abducting me!'
Shifting Realities
o-o | Reality fragments here as a powerful being invokes and manipulates
| | the forces of Arcana. All around you are dried bones and
o | small pieces of rotted burning flesh. Disembodied limbs
| | float around the room, waving at each other as if they have
@-o | a life of their own. All exits from this room are blocked
| save for the one you came in. As you step over a corpse,
| the entity that resides here fixes its eyes upon you.
|
|
---------+

[Exits: east]
(Translucent) (White Aura) Astorennon is here, fighting someone who left??
(Charmed) An illusion of a Footman guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Translucent) (White Aura) Lorend is here, snickering to himself.
Astorennon deflects your pierce aside in an ungraceful parry.
Your pierce hits Astorennon.
Astorennon has some big nasty wounds and scratches.

<641hp 984m 399mv cave (indoors) 1am (night)>
Lorend's divine power MUTILATES Astorennon!
Astorennon's thorn armor hits Lorend.
Astorennon has some big nasty wounds and scratches.

<641hp 984m 399mv cave (indoors) 1am (night)> Lorend: 99%hp
Lorend's divine power MUTILATES Astorennon!
Astorennon's thorn armor hits Lorend.
Your pierce hits Astorennon.
Astorennon's wrath misses Lorend.
Astorennon's thorn armor mauls an illusion of a Paladin.
Astorennon has some big nasty wounds and scratches.

<641hp 984m 399mv cave (indoors) 1am (night)> Lorend: 99%hp
c terrain astorennon
You failed to deceive Astorennon.
Astorennon has some big nasty wounds and scratches.

<641hp 944m 399mv cave (indoors) 1am (night)> Lorend: 99%hp
Astorennon has fled!
Astorennon walks east.
Lorend carefully checks the ground for tracks.
Lorend walks east.
Lorend yells 'Time to die, Astorennon!'

<641hp 944m 399mv cave (indoors) 1am (night)>
Astorennon walks in.

<641hp 944m 399mv cave (indoors) 1am (night)>
Ilromie tells the group 'Oh no!'

<641hp 944m 399mv cave (indoors) 1am (night)>
You yell 'Help! I am being attacked by Astorennon!'
Astorennon's wrath devastates you!
Astorennon parries your pierce.
Your pierce hits Astorennon.
Astorennon's wrath devastates you!
An illusion of a Paladin's smash hits Astorennon.
Astorennon's thorn armor wounds an illusion of a Paladin.
Astorennon looks pretty hurt.

<578hp 944m 399mv cave (indoors) 1am (night)>
murder astorennon
You do the best you can!
Astorennon looks pretty hurt.

<578hp 944m 399mv cave (indoors) 1am (night)>
disp astorennon
The white aura around Astorennon's body vanishes.
The thorns covering Astorennon flake off.
Success!
Astorennon looks pretty hurt.

<578hp 929m 399mv cave (indoors) 1am (night)>
Your pierce wounds Astorennon.
Astorennon's wrath maims you!
Astorennon looks pretty hurt.

<545hp 929m 399mv cave (indoors) 1am (night)>
l
Shifting Realities
o-o | Reality fragments here as a powerful being invokes and manipulates
| | the forces of Arcana. All around you are dried bones and
o | small pieces of rotted burning flesh. Disembodied limbs
| | float around the room, waving at each other as if they have
@-o | a life of their own. All exits from this room are blocked
| save for the one you came in. As you step over a corpse,
| the entity that resides here fixes its eyes upon you.
|
|
---------+

[Exits: east]
(Translucent) Astorennon is here, fighting YOU!
(Charmed) An illusion of a Footman guards its master.
(Charmed) An illusion of a Paladin is here, fighting Astorennon.
Astorennon looks pretty hurt.

<545hp 929m 399mv cave (indoors) 1am (night)>
c co
Your colour spray DISEMBOWELS Astorennon!
Astorennon is in awful condition.

<545hp 914m 399mv cave (indoors) 1am (night)>
Your pierce wounds Astorennon.
Astorennon's shield wobbles and barely deflects your pierce.
Astorennon's wrath maims you!
Astorennon is in awful condition.

<511hp 914m 399mv cave (indoors) 1am (night)>
Lorend walks in.
Lorend yells 'Astorennon! Now you die!'
Lorend's divine power MASSACRES Astorennon!
Lorend's divine power *** DEMOLISHES *** Astorennon!
Astorennon is DEAD!!
You hear deep groans as Astorennon is felled.

<511hp 914m 399mv cave (indoors) 1am (night)>
You deflect Lorend's divine power aside in an ungraceful parry.
Lorend's divine power maims you!
Lorend has a few scratches.

<477hp 914m 399mv cave (indoors) 1am (night)>
You deflect Lorend's divine power aside in an ungraceful parry.
Lorend's divine power MUTILATES you!
Your pierce hits Lorend.
Lorend dodges your pierce.
An illusion of a Paladin's smash injures Lorend.
Lorend has a few scratches.

<440hp 914m 399mv cave (indoors) 1am (night)>
g coin cor
You get 870 gold coins from the corpse of Astorennon.
Lorend has a few scratches.

<440hp 914m 399mv cave (indoors) 1am (night)>



Tags: #legion

Comments

  1. That was a very lucky dispel with well over 100 saves. Also, I panicked, because that is not what abduct used to do. Good work!
      [reply to Astorennon]
    1. “Kali gets abducted and raises an eyebrow”
        [reply to Ashlyn]
      1. Just pointing out that at this point in time illusionist dispel magic was bugged (guaranteed success). I obviously had no idea that this was a thing. You can see that I was trying terrain/murder all the way until I was abducted. Even once abducted I tried a terrain. I only used dispel once in this fight at the very end and it winded up with Astorennon dying.

        Sorry if that bug led directly to your death Astorennon. I like to think that there's a chance it would have landed anyways or maybe if it failed, Lorend still would have won the fight, but we will never know.

        (posting this ~a month after the initial log for the sake of posterity. The bug was just announced/fixed)
          [reply to Kali]

        Post a New Comment