Ye Olde Abandoned Realms Logs

Aelaldric vs Tearea

posted on 2021-08-09 05:07:58
It is a shame that this mortal vessel is so pitifully weak.





eq
You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Glowing) (Humming) an onyx-black iron-black band of alacrity
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) an onyx-black iron-black choker of reflexes
<worn around neck> a black velvet cloak
<worn on head> a red dragonhelm
<worn on torso> oaken thorns covered with pulsating black vines
<worn on arms> red dragon arm guards
<worn on hands> (Glowing) a pair of spiked gauntlets
<worn on legs> a pair of thick steel legplates
<worn on feet> a pair of a red dragon's rear claws
<worn about body> (Glowing) a fine rain poncho
<worn about waist> a reinforced golden girth of perfection
<worn around wrist> (Glowing) (Humming) a dragonwing iron-black cuff
<worn around wrist> a bone bracelet
<wielded> an abyssal bludgeon
<dual wielded> a dagger of dragon's fire
<floating nearby> (Humming) a dragonblood storage void of wildness (open)

Tearea is using:
<used as light> (Glowing) an orb of precision
<worn on finger> (Glowing) (Humming) a disease-scarred silver-grey signet of inoculation
<worn on finger> (Glowing) (Humming) a disease-scarred silver-grey signet of inoculation
<worn around neck> (Humming) (Ruined) a black sun medallion
<worn around neck> (Humming) (Ruined) a black sun medallion
<worn on head> (Glowing) the Ancient Ranger Lord's Stetson
<tattooed on torso> a depiction of a coiled snake with fangs bared
<worn on arms> rugged sleeves of the bull
<worn on hands> a pair of dragonblood thorn gloves of wounding
<worn on legs> a pair of leopard print leggings
<worn on feet> a pair of dragonblood thorn boots of maiming
<worn about body> an unmoving black cloak
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Glowing) (Humming) a disease-scarred silver-grey bracelet of inoculation
<worn around wrist> (Glowing) (Humming) a disease-scarred silver-grey bracelet of inoculation
<wrapped over wrist> prayer beads
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun



702 559 387 100/100 road (outside) 8pm (night) no opponent no opponent
murder $$
Entrance to the Arena of Blood
| You are at the entrance to Seringale's acclaimed fighting arena.
| This is where those who wish for a smaller battlegrounds come
o | to test their will, their courage and their metal against each
| | other. A huge iron trapdoor lies below, waiting to shut the
+-* @ | next victim inside its confines. You can leave this place back
| | | onto the North Road to the south, or you can head down and
+-+-+-+-+| take up the challenge. A sign on the wall outlines the rules
| | of the arena.
+ |
---------+

[Exits: south (down)]
There is a convenient table here.
The tournament of blood's championship belt is hung overhead here.
Tearea the Grand Mistress of Seasons is here.
The Juggernaut stands here with his arms folded across his chest.

702 559 386 100/100 city (indoors) 8pm (night) no opponent no opponent Tearea yells 'Help! I am being attacked by Aelaldric!'
Tearea turns your attack against you.
Tearea's dragon punch maims you!
Your flaming bite maims Tearea!
Your flaming bite grazes Tearea.
Tearea has a few scratches.

702 566 386 64/100 city (indoors) 8pm (night) none defensive
Tearea looks very uncomfortable around you.
Tearea evades your attack and exploits the brief opening.
Tearea's leopard paw to the kidney hits you.
You parry Tearea's jab.
You awkwardly parry Tearea's jab with a loud clang.
Tearea's roundhouse kick hits you.
Tearea has a few scratches.

702 566 386 42/100 city (indoors) 8pm (night) none defensive
Tearea kicks dirt in your eyes!
Tearea's kicked dirt grazes you.
You can't see a thing!

702 566 386 37/100 unknown 8pm (night) unknown unknown
c curs
Your concentration is broken as you're forced to rein in your mount.
Someone nimbly dodges your wrath with a practiced maneuver.
Someone evades your attack and exploits the brief opening.
Someone's leopard paw to the kidney hits you.
Someone nimbly dodges your wrath with a practiced maneuver.
You deflect someone's jab aside in an ungraceful parry.
Someone's palm strike injures you.
Someone's jump kick decimates you!

689 556 386 0/113 unknown 8pm (night) unknown unknown
Someone parries your attack with her first hand.
Someone evades your attack and exploits the brief opening.
Someone's leopard paw to the kidney grazes you.
Someone parries your attack with her first hand.
Someone's dragon punch maims you!
Someone's palm strike wounds you.
You parry someone's roundhouse kick with a hasty swing from your off-hand weapon.

628 556 386 0/174 unknown 8pm (night) unknown unknown
fle
You couldn't escape!

628 556 386 0/174 unknown 8pm (night) unknown unknown
fle
You couldn't escape!

628 556 386 0/174 unknown 8pm (night) unknown unknown
fle

Someone has fled!
Someone walks south.
You aren't fighting anyone.

628 556 386 0/174 unknown 8pm (night) no opponent no opponent
fle
You aren't fighting anyone.

628 556 386 0/174 unknown 8pm (night) no opponent no opponent
south
east
You can't see a thing!

628 556 385 0/174 unknown 8pm (night) no opponent no opponent You can't see a thing!

628 556 384 0/174 unknown 8pm (night) no opponent no opponent
east
east
You can't see a thing!

628 556 383 0/174 unknown 8pm (night) no opponent no opponent You can't see a thing!

628 556 382 0/174 unknown 8pm (night) no opponent no opponent
east
You can't see a thing!
Alas, you cannot go that way.

628 556 382 0/174 unknown 8pm (night) no opponent no opponent
east
You can't see a thing!
Alas, you cannot go that way.

628 556 382 0/174 unknown 8pm (night) no opponent no opponent
south
south
You can't see a thing!

628 556 381 0/174 unknown 8pm (night) no opponent no opponent You can't see a thing!

628 556 380 0/174 unknown 8pm (night) no opponent no opponent
south
south
You can't see a thing!
You rub the dirt out of your eyes, but they're still watering.

628 556 379 0/174 city (outside) 8pm (night) no opponent no opponent
south
Seringale
Everything is in a blur right now.
An avian perimeter guard of Seringale is here, watching out for known criminals.

628 556 378 0/174 city (outside) 8pm (night) no opponent no opponent Seringale
Everything is in a blur right now.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

628 556 377 0/174 city (outside) 8pm (night) no opponent no opponent
c abys
The demonic haze surrounding you grows darker.

628 546 377 19/174 city (outside) 8pm (night) no opponent no opponent
A gate guard looks very uncomfortable around you.

628 546 377 19/174 city (outside) 8pm (night) no opponent no opponent
east
Seringale
Everything is in a blur right now.

628 546 376 19/174 city (outside) 8pm (night) no opponent no opponent
c abys
The demonic haze surrounding you grows darker.

628 536 376 39/174 city (outside) 8pm (night) no opponent no opponent
c abys
The demonic haze surrounding you grows darker.
Your eyes stop watering.

628 526 376 61/174 city (outside) 8pm (night) no opponent no opponent
where pk
Players near you:
<PK> Tearea The North Road
<PK> Aelaldric Outside the East Gate
<PK> Tonke A Peaceful Grove

643 534 394 61/159 city (outside) 9pm (night) no opponent no opponent
where pk
Players near you:
<PK> Tearea The North Road
<PK> Aelaldric Outside the East Gate
<PK> Tonke A Peaceful Grove

643 534 394 61/159 city (outside) 9pm (night) no opponent no opponent
where pk
Players near you:
<PK> Tearea The North Road
<PK> Aelaldric Outside the East Gate
<PK> Tonke A Peaceful Grove

643 534 394 61/159 city (outside) 9pm (night) no opponent no opponent
c abys
The demonic haze surrounding you grows darker.

643 524 394 84/159 city (outside) 9pm (night) no opponent no opponent
where pk
Players near you:
<PK> Tearea The North Road
<PK> Aelaldric Outside the East Gate
<PK> Tonke A Peaceful Grove

643 524 394 84/159 city (outside) 9pm (night) no opponent no opponent
where pk
Players near you:
<PK> Tearea The North Road
<PK> Aelaldric Outside the East Gate
<PK> Tonke A Peaceful Grove

643 524 394 84/159 city (outside) 9pm (night) no opponent no opponent
where pk
Players near you:
<PK> Tearea The North Road
<PK> Aelaldric Outside the East Gate
<PK> Tonke A Peaceful Grove

643 524 394 84/159 city (outside) 9pm (night) no opponent no opponent
c cure
You feel a little better.

667 516 394 84/135 city (outside) 9pm (night) no opponent no opponent
where pk
Players near you:
<PK> Tearea The North Road
<PK> Aelaldric Outside the East Gate
<PK> Tonke A Peaceful Grove

667 516 394 84/135 city (outside) 9pm (night) no opponent no opponent
where pk
Players near you:
<PK> Tearea The North Road
<PK> Aelaldric Outside the East Gate
<PK> Tonke A Peaceful Grove

667 516 394 84/135 city (outside) 9pm (night) no opponent no opponent
c cure
You feel a little better.

690 508 394 84/112 city (outside) 9pm (night) no opponent no opponent
where pk
who
Players near you:
<PK> Tearea The North Road
<PK> Aelaldric Outside the East Gate
<PK> Tonke A Peaceful Grove

690 508 394 84/112 city (outside) 9pm (night) no opponent no opponent
west
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

690 508 393 84/112 city (outside) 9pm (night) no opponent no opponent
north
north
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

690 508 392 84/112 city (outside) 9pm (night) no opponent no opponent Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

690 508 391 84/112 city (outside) 9pm (night) no opponent no opponent
north
north
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

690 508 390 84/112 city (outside) 9pm (night) no opponent no opponent
north
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

690 508 389 84/112 city (outside) 9pm (night) no opponent no opponent
scan
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | west and the Eastern Wall continues to the south.
+ |
| |
+ |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

690 508 388 84/112 city (outside) 9pm (night) no opponent no opponent
west
You scan all around.
You scan south.
*** Range 4 (south) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (south) ***
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (south) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 3 (west) ***
A half-elf city guard of Seringale stands watch here.

690 508 388 84/112 city (outside) 9pm (night) no opponent no opponent The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west.
+-+-@-+ |
| |
+ |
| |
+ |
---------+

[Exits: east west]

690 508 387 84/112 road (outside) 9pm (night) no opponent no opponent
where pk
west
Players near you:
<PK> Tearea The North Road
<PK> Aelaldric The North Road
<PK> Tonke A Peaceful Grove

690 508 387 84/112 road (outside) 9pm (night) no opponent no opponent
west
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| ||
+ +|
| ||
*-* +|
---------+

[Exits: east west]

690 508 386 84/112 road (outside) 9pm (night) no opponent no opponent The North Road
o | You are on the North Road on Seringale. It is peaceful and
| | quiet here. Around you are magnificent buildings made of
+-* F | fanciful stonework. You see the North Road continuing to
| | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]
A half-elf city guard of Seringale stands watch here.

690 508 385 84/112 road (outside) 9pm (night) no opponent no opponent
west
west
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

690 508 384 84/112 road (outside) 9pm (night) no opponent no opponent
west
where pk
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

690 508 383 84/112 road (outside) 9pm (night) no opponent no opponent The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

690 508 382 84/112 road (outside) 9pm (night) no opponent no opponent
scan
Players near you:
<PK> Tearea The North Road
<PK> Aelaldric The North Road
<PK> Tonke A Peaceful Grove

690 508 382 84/112 road (outside) 9pm (night) no opponent no opponent
west
west
You scan all around.
You scan east.
*** Range 3 (east) ***
A half-elf city guard of Seringale stands watch here.
*** Range 6 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
You scan west.
*** Range 2 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A storm giant citizen of Seringale strolls about.
*** Range 4 (west) ***
A duergar city guard of Seringale stands watch here.
*** Range 6 (west) ***
A gnomish city guard of Seringale stands here.
A halfling city guard of Seringale stands watch here.
Tearea the Grand Mistress of Seasons is here.

690 508 382 84/112 road (outside) 9pm (night) no opponent no opponent The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

690 508 381 84/112 road (outside) 9pm (night) no opponent no opponent North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A storm giant citizen of Seringale strolls about.

690 508 380 84/112 city (outside) 9pm (night) no opponent no opponent
west
west
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]

690 508 379 84/112 road (outside) 9pm (night) no opponent no opponent
where pk
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]
A duergar city guard of Seringale stands watch here.

690 508 378 84/112 road (outside) 9pm (night) no opponent no opponent
west
west
Players near you:
<PK> Tearea The North Road
<PK> Aelaldric The North Road
<PK> Tonke A Peaceful Grove

701 522 394 84/101 road (outside) 10pm (night) no opponent no opponent The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.

701 522 393 84/101 road (outside) 10pm (night) no opponent no opponent
who
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west. The stables of an inn lie to the
+-+-@-+-+| south.
| ||
*-S-*|
|
|
---------+

[Exits: east south west]
A gnomish city guard of Seringale stands here.
A halfling city guard of Seringale stands watch here.
Tearea the Grand Mistress of Seasons is here.

701 522 392 84/101 road (outside) 10pm (night) no opponent no opponent
murder $$
[ Human ] <PK> [WARLORD] Tearea the Grand Mistress of Seasons
[50 DmElf Dkn] <PK> [LEGION] (Demon) (OUTCAST) Aelaldric the Unholy Knight
[ Beast ] <PK> Tonke Barklowe the Grand Hierophant of the Forest
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 18.

701 522 392 84/101 road (outside) 10pm (night) no opponent no opponent Tearea yells 'Help! I am being attacked by Aelaldric!'
Tearea turns your attack against you.
Tearea's palm strike devastates you!
Your flaming bite mauls Tearea.
Your flaming bite scratches Tearea.
Tearea stumbles and barely dodges your pound.
Tearea has a few scratches.

701 530 392 53/101 road (outside) 10pm (night) none two_handed
Tearea's kicked dirt misses you.
Tearea has a few scratches.

701 530 392 53/101 road (outside) 10pm (night) none two_handed
Your wrath decimates Tearea!
Your flaming bite mauls Tearea.
Tearea dodges your pound.
Tearea's dragon punch devastates you!
You deflect Tearea's palm strike aside in an ungraceful parry.
You awkwardly parry Tearea's spin kick with a loud clang.
Tearea has a few scratches.

701 538 392 24/101 road (outside) 10pm (night) none two_handed
c bl
You fail to blind Tearea.
Tearea has a few scratches.

701 523 392 24/101 road (outside) 10pm (night) none two_handed
A halfling city guard walks in.
Your pound mauls Tearea.
Tearea's back fist mauls you.
Tearea's back fist misses you.
You dual parry Tearea's knee thrust.
Tearea has some small wounds and bruises.

701 531 392 2/101 road (outside) 10pm (night) none two_handed
c curs
You fail to curse Tearea.
Tearea has some small wounds and bruises.

701 511 392 2/101 road (outside) 10pm (night) none two_handed
Tearea has fled!
Tearea walks west.

701 511 392 2/101 road (outside) 10pm (night) no opponent no opponent
w

Tearea walks in.
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
| |
*-S|
|
|
---------+

[Exits: north east west]

701 511 391 2/101 road (outside) 10pm (night) no opponent no opponent
murder $$
They aren't here.

701 511 391 2/101 road (outside) 10pm (night) no opponent no opponent
east
murder $$
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west. The stables of an inn lie to the
+-+-@-+-+| south.
| ||
*-S-*|
|
|
---------+

[Exits: east south west]
Tearea the Grand Mistress of Seasons is here.
A halfling city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands here.
A halfling city guard of Seringale stands watch here.

701 511 390 2/101 road (outside) 10pm (night) no opponent no opponent Tearea walks west.

701 511 390 2/101 road (outside) 10pm (night) no opponent no opponent They aren't here.

701 511 390 2/101 road (outside) 10pm (night) no opponent no opponent
murder $$
They aren't here.

701 511 390 2/101 road (outside) 10pm (night) no opponent no opponent
murder $$
Tearea walks in.

701 511 390 2/101 road (outside) 10pm (night) no opponent no opponent
murder $$
Tearea yells 'Help! I am being attacked by Aelaldric!'
Tearea turns your attack against you.
Tearea's tiger uppercut maims you!
Tearea dodges your flaming bite.
Tearea parries your attack with her first hand.
Your flaming bite decimates Tearea!
Your flaming bite scratches Tearea.
Tearea has some small wounds and bruises.

668 514 390 0/134 road (outside) 10pm (night) none two_handed
Tearea kicks dirt in your eyes!
Tearea's kicked dirt scratches you.
You can't see a thing!

665 514 390 0/137 unknown 10pm (night) unknown unknown
Your pound mauls someone.
Someone's back fist wounds you.
Someone's back fist decimates you!
Someone's lightning kick wounds you.

600 517 390 0/202 unknown 10pm (night) unknown unknown
c fell
They aren't here.

600 517 390 0/202 unknown 10pm (night) unknown unknown You fail to drain their vitality.
Your black lightning injures someone.

600 502 390 0/202 unknown 10pm (night) unknown unknown
Someone parries your attack with her first hand.
Someone raises her forearm to block your attack.
Your flaming bite injures someone.
Someone raises her forearm to block your attack.
Your wrath injures someone.
Someone's dragon punch maims you!
You parry someone's jab with a hasty swing from your off-hand weapon.
Someone performs the form, grasshopper leaps across the fields!
Someone's lightning kick devastates you!

536 515 390 0/266 unknown 10pm (night) unknown unknown
fle
fle
You flee from combat!
You can't see a thing!

536 515 389 0/266 unknown 10pm (night) no opponent no opponent
east
You aren't fighting anyone.

536 515 389 0/266 unknown 10pm (night) no opponent no opponent
east
east
You can't see a thing!

536 515 388 0/266 unknown 10pm (night) no opponent no opponent You can't see a thing!

536 515 387 0/266 unknown 10pm (night) no opponent no opponent You can't see a thing!

536 515 386 0/266 unknown 10pm (night) no opponent no opponent
east
east
east
You can't see a thing!

536 515 385 0/266 unknown 10pm (night) no opponent no opponent You can't see a thing!
Someone says 'Do you want to join the New Order, Aelaldric?'
Someone offers a prayer to Myria.

536 515 384 0/266 unknown 10pm (night) no opponent no opponent You can't see a thing!

536 515 383 0/266 unknown 10pm (night) no opponent no opponent
east
east
You can't see a thing!

536 515 382 0/266 unknown 10pm (night) no opponent no opponent
east
You can't see a thing!

536 515 381 0/266 unknown 10pm (night) no opponent no opponent You can't see a thing!

536 515 380 0/266 unknown 10pm (night) no opponent no opponent
east
You can't see a thing!

536 515 379 0/266 unknown 10pm (night) no opponent no opponent
east
You can't see a thing!

536 515 378 0/266 unknown 10pm (night) no opponent no opponent
east
You can't see a thing!

536 515 377 0/266 unknown 10pm (night) no opponent no opponent
east
You can't see a thing!

536 515 376 0/266 unknown 10pm (night) no opponent no opponent
east
You can't see a thing!
Alas, you cannot go that way.

546 534 394 0/256 unknown 11pm (night) no opponent no opponent
south
You can't see a thing!

546 534 393 0/256 unknown 11pm (night) no opponent no opponent
south
You can't see a thing!

546 534 392 0/256 unknown 11pm (night) no opponent no opponent
south
south
You can't see a thing!

546 534 391 0/256 unknown 11pm (night) no opponent no opponent
south
You can't see a thing!

546 534 390 0/256 unknown 11pm (night) no opponent no opponent
east
You can't see a thing!
Someone steps aside and allows you to pass him.

546 534 389 0/256 unknown 11pm (night) no opponent no opponent You can't see a thing!

546 534 388 0/256 unknown 11pm (night) no opponent no opponent
c cure
You feel a little better.

563 526 388 0/239 unknown 11pm (night) no opponent no opponent
You rub the dirt out of your eyes, but they're still watering.

563 526 388 0/239 city (outside) 11pm (night) no opponent no opponent
east
Eastern Road
Everything is in a blur right now.

563 526 387 0/239 road (outside) 11pm (night) no opponent no opponent
east
Eastern Road
Everything is in a blur right now.

563 526 386 0/239 road (outside) 11pm (night) no opponent no opponent
east
Eastern Road
Everything is in a blur right now.

563 526 385 0/239 road (outside) 11pm (night) no opponent no opponent
east
east
Eastern Road
Everything is in a blur right now.

563 526 384 0/239 road (outside) 11pm (night) no opponent no opponent
east
Eastern Road
Everything is in a blur right now.

563 526 383 0/239 road (outside) 11pm (night) no opponent no opponent
east
Eastern Road
Everything is in a blur right now.
The caravan attendant is here, looking dejected.

563 526 382 0/239 road (outside) 11pm (night) no opponent no opponent
east
Eastern Road
Everything is in a blur right now.
Your eyes stop watering.

563 526 381 0/239 road (outside) 11pm (night) no opponent no opponent
c cure
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.

563 526 380 0/239 road (outside) 11pm (night) no opponent no opponent
where pk
You feel a little better.

580 518 380 0/222 road (outside) 11pm (night) no opponent no opponent
Tearea has placed a deathmark on you.

580 518 380 0/222 road (outside) 11pm (night) no opponent no opponent Players near you:
<PK> Tearea Along the Eastern Road
<PK> Aelaldric Along the Eastern Road

580 518 380 0/222 road (outside) 11pm (night) no opponent no opponent
c cure

Tearea walks in.
You feel a little better.

601 510 380 0/201 road (outside) 11pm (night) no opponent no opponent
A Triton Watchman screams and attacks Tearea!
Tearea turns a Triton Watchman's attack against him.
Tearea's palm strike devastates a Triton Watchman!

601 510 380 0/201 road (outside) 11pm (night) no opponent no opponent
murder $$

Tearea's dragon punch maims a Triton Watchman!
Tearea's palm strike injures a Triton Watchman.
Tearea's jump kick mauls a Triton Watchman.

601 510 380 0/201 road (outside) 11pm (night) no opponent no opponent
Tearea has fled!
Tearea walks east.

601 510 380 0/201 road (outside) 11pm (night) no opponent no opponent
A Triton Watchman listens carefully for some sounds.
A Triton Watchman walks east.

601 510 380 0/201 road (outside) 11pm (night) no opponent no opponent
murder $$
They aren't here.

601 510 380 0/201 road (outside) 11pm (night) no opponent no opponent
east
They aren't here.

601 510 380 0/201 road (outside) 11pm (night) no opponent no opponent
murder $$
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
(White Aura) A Triton Watchman stands here, with purpose.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

601 510 379 0/201 road (outside) 11pm (night) no opponent no opponent
south
They aren't here.

601 510 379 0/201 road (outside) 11pm (night) no opponent no opponent
east
murder $$
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]
Tearea the Grand Mistress of Seasons is here.

601 510 378 0/201 road (outside) 11pm (night) no opponent no opponent
east
Tearea walks east.

601 510 378 0/201 road (outside) 11pm (night) no opponent no opponent On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
Tearea the Grand Mistress of Seasons is here.

601 510 377 0/201 road (outside) 11pm (night) no opponent no opponent
murder $$
Tearea walks east.

601 510 377 0/201 road (outside) 11pm (night) no opponent no opponent They aren't here.

601 510 377 0/201 road (outside) 11pm (night) no opponent no opponent
east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

601 510 376 0/201 road (outside) 11pm (night) no opponent no opponent
east
north
They aren't here.

601 510 376 0/201 road (outside) 11pm (night) no opponent no opponent On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

601 510 375 0/201 road (outside) 11pm (night) no opponent no opponent Alas, you cannot go that way.

601 510 375 0/201 road (outside) 11pm (night) no opponent no opponent Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

601 510 374 0/201 road (outside) 11pm (night) no opponent no opponent
south
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

601 510 373 0/201 road (outside) 11pm (night) no opponent no opponent
west
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

601 510 372 0/201 road (outside) 11pm (night) no opponent no opponent
scan
You scan all around.
You scan east.
You scan west.

601 510 372 0/201 road (outside) 11pm (night) no opponent no opponent
west
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

601 510 371 0/201 road (outside) 11pm (night) no opponent no opponent
west
where pk
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

601 510 370 0/201 road (outside) 11pm (night) no opponent no opponent
north
Players near you:
<PK> Tearea Truncated Path to the Village
<PK> Aelaldric On the Eastern Road

601 510 370 0/201 road (outside) 11pm (night) no opponent no opponent The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
(White Aura) A Triton Watchman stands here, with purpose.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

601 510 369 0/201 road (outside) 11pm (night) no opponent no opponent
scan
You scan all around.
You scan south.
You scan west.
*** Range 3 (west) ***
The caravan attendant is here, looking dejected.

601 510 369 0/201 road (outside) 11pm (night) no opponent no opponent
where pk
Players near you:
<PK> Tearea Truncated Path to the Village
<PK> Aelaldric The Dragon Statue

601 510 369 0/201 road (outside) 11pm (night) no opponent no opponent
south
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]
A Triton Watchman walks in.
You feel your unholy strength slip away.

614 523 394 0/188 road (outside) 12am (midnight) no opponent no opponent
east
east
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

614 523 393 0/188 road (outside) 12am (midnight) no opponent no opponent
east
where pk
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

614 523 392 0/188 road (outside) 12am (midnight) no opponent no opponent On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

614 523 391 0/188 road (outside) 12am (midnight) no opponent no opponent Players near you:
<PK> Tearea Truncated Path to the Village
<PK> Aelaldric On the Eastern Road

614 523 391 0/188 road (outside) 12am (midnight) no opponent no opponent
c solid
You give life to your shadow!
A solid shadow now follows you.

614 423 391 0/188 road (outside) 12am (midnight) no opponent no opponent
af
614 423 391 0/188 road (outside) 12am (midnight) no opponent no opponent
north
east
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A solid shadow walks in.

614 423 390 0/188 road (outside) 12am (midnight) no opponent no opponent Tearea walks in.

614 423 390 0/188 road (outside) 12am (midnight) no opponent no opponent Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A solid shadow walks in.

614 423 389 0/188 road (outside) 12am (midnight) no opponent no opponent
murder $$
They aren't here.

614 423 389 0/188 road (outside) 12am (midnight) no opponent no opponent
west

Tearea walks in.

614 423 389 0/188 road (outside) 12am (midnight) no opponent no opponent
murder $$
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A solid shadow walks in.

614 423 388 0/188 road (outside) 12am (midnight) no opponent no opponent They aren't here.

614 423 388 0/188 road (outside) 12am (midnight) no opponent no opponent
murder $$
They aren't here.

614 423 388 0/188 road (outside) 12am (midnight) no opponent no opponent
south
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A solid shadow walks in.

614 423 387 0/188 road (outside) 12am (midnight) no opponent no opponent
west
west
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A solid shadow walks in.

614 423 386 0/188 road (outside) 12am (midnight) no opponent no opponent On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.
A solid shadow walks in.

614 423 385 0/188 road (outside) 12am (midnight) no opponent no opponent
af
You are affected by the following:
614 423 385 0/188 road (outside) 12am (midnight) no opponent no opponent
east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A solid shadow walks in.

614 423 384 0/188 road (outside) 12am (midnight) no opponent no opponent
east
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A solid shadow walks in.

614 423 383 0/188 road (outside) 12am (midnight) no opponent no opponent
north
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A solid shadow walks in.

614 423 382 0/188 road (outside) 12am (midnight) no opponent no opponent
east
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A solid shadow walks in.

614 423 381 0/188 road (outside) 12am (midnight) no opponent no opponent
scan
You scan all around.
You scan east.
*** Range 1 (east) ***
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
You scan west.

614 423 381 0/188 road (outside) 12am (midnight) no opponent no opponent
where pk
Players near you:
<PK> Tearea Truncated Path to the Village
<PK> Aelaldric Along the Eastern Road

614 423 381 0/188 road (outside) 12am (midnight) no opponent no opponent
east
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A solid shadow walks in.

614 423 380 0/188 road (outside) 12am (midnight) no opponent no opponent
south
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]
A solid shadow walks in.

614 423 379 0/188 road (outside) 12am (midnight) no opponent no opponent
south
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]
A solid shadow walks in.

614 423 378 0/188 road (outside) 12am (midnight) no opponent no opponent
east
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
+-+|
---------+

[Exits: south west]
A solid shadow walks in.

614 423 377 0/188 road (outside) 12am (midnight) no opponent no opponent
scan
You scan all around.
You scan south.
You scan west.

614 423 377 0/188 road (outside) 12am (midnight) no opponent no opponent
south
where pk
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
+-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
+|
---------+

[Exits: north east]
A solid shadow walks in.

614 423 376 0/188 city (outside) 12am (midnight) no opponent no opponent
scan
Players near you:
<PK> Tearea A Small Gnome House
<PK> Aelaldric Entrance to Gnome Village

614 423 376 0/188 city (outside) 12am (midnight) no opponent no opponent You scan all around.
You scan north.
You scan east.

614 423 376 0/188 city (outside) 12am (midnight) no opponent no opponent
north
west
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
+-+|
---------+

[Exits: south west]
A solid shadow walks in.

614 423 375 0/188 road (outside) 12am (midnight) no opponent no opponent Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]
A solid shadow walks in.

614 423 374 0/188 road (outside) 12am (midnight) no opponent no opponent
east
south
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
+-+|
---------+

[Exits: south west]
A solid shadow walks in.

614 423 373 0/188 road (outside) 12am (midnight) no opponent no opponent
east
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
+-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
+|
---------+

[Exits: north east]
A solid shadow walks in.

614 423 372 0/188 city (outside) 12am (midnight) no opponent no opponent
af
A Nameless Road
+ +-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
+-+-F| grows to the south. A short path leads up to a small
| | doorless home to the north.
+-+|
---------+

[Exits: north east west]
A solid shadow walks in.

614 423 371 0/188 city (outside) 12am (midnight) no opponent no opponent
west
You are affected by the following:
614 423 371 0/188 city (outside) 12am (midnight) no opponent no opponent Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
+-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
+|
---------+

[Exits: north east]
A solid shadow walks in.

614 423 370 0/188 city (outside) 12am (midnight) no opponent no opponent
north
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
+-+|
---------+

[Exits: south west]
A solid shadow walks in.

614 423 369 0/188 road (outside) 12am (midnight) no opponent no opponent
west
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]
A solid shadow walks in.

614 423 368 0/188 road (outside) 12am (midnight) no opponent no opponent
north
north
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]
A solid shadow walks in.

614 423 367 0/188 road (outside) 12am (midnight) no opponent no opponent
west
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A solid shadow walks in.
The sky is getting cloudy.
You feel able to call another nightmare.

632 442 394 0/170 road (outside) 1am (night) no opponent no opponent
west
where pk
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A solid shadow walks in.

632 442 393 0/170 road (outside) 1am (night) no opponent no opponent Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A solid shadow walks in.

632 442 392 0/170 road (outside) 1am (night) no opponent no opponent Players near you:
<PK> Aelaldric Along the Eastern Road

632 442 392 0/170 road (outside) 1am (night) no opponent no opponent
af
You are affected by the following:
632 442 392 0/170 road (outside) 1am (night) no opponent no opponent
unho
You start bathing in blasphemy.

632 422 392 0/170 road (outside) 1am (night) no opponent no opponent
af

Tearea walks in.
The healing light fades from Tearea.

632 422 392 0/170 road (outside) 1am (night) no opponent no opponent
Vengeance of the Eternal Army surges through your forsaken soul.

632 422 392 0/170 road (outside) 1am (night) no opponent no opponent
You yell 'Help! I am being attacked by Tearea!'
Tearea's palm strike injures you.
You parry Tearea's jab with a hasty swing from your off-hand weapon.
You awkwardly parry Tearea's spin kick with a loud clang.
Tearea has a few scratches.

617 422 392 0/185 road (outside) 1am (night) none two_handed
murder $$
You are affected by the following:
Tearea has a few scratches.

617 422 392 0/185 road (outside) 1am (night) none two_handed You do the best you can!
Tearea has a few scratches.

617 422 392 0/185 road (outside) 1am (night) none two_handed
l
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
Tearea is here, fighting YOU!
(Charmed) A large, black mare is here, engulfed in flames, ridden by you.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Tearea has a few scratches.

617 422 392 0/185 road (outside) 1am (night) none two_handed
Tearea parries your attack with her first hand.
Your flaming bite decimates Tearea!
Your flaming bite scratches Tearea.
Tearea performs the form, grasshopper leaps across the fields!
Tearea's palm strike wounds you.
You feel bones crack in your face.
Tearea's hook punch injures you.
Tearea's hook kick wounds you.
A solid shadow's slash wounds Tearea.
Tearea has some small wounds and bruises.

565 342 392 0/237 road (outside) 1am (night) none two_handed
c fell

Tearea kicks dirt in your eyes!
Tearea's kicked dirt scratches you.
You can't see a thing!

561 342 392 0/241 unknown 1am (night) unknown unknown You fail to drain their vitality.
Your black lightning wounds someone.

561 327 392 0/241 unknown 1am (night) unknown unknown
Someone walks in.
Your wrath devastates someone!
Someone parries your attack with her first hand.
Someone's tiger uppercut mauls you.
You deflect someone's palm strike aside in an ungraceful parry.
Someone's hook kick decimates you!
Someone screams and attacks someone!

512 334 392 0/290 unknown 1am (night) unknown unknown
c fire
Your fireball MANGLES someone!
Your fireball MASSACRES someone!

512 319 392 0/290 unknown 1am (night) unknown unknown
You rub the dirt out of your eyes, but they're still watering.
A Triton Watchman's charge wounds Tearea.
Tearea parries your attack with her second hand.
Your wrath devastates Tearea!
Tearea performs the form, grasshopper leaps across the fields!
Tearea's dragon punch DISEMBOWELS you!
Tearea's hook punch injures you.
Tearea's lightning kick mauls you.
Tearea has quite a few wounds.

427 324 392 0/375 road (outside) 1am (night) unknown unknown
Tearea maneuvers to grapple you, and throws you to the ground!
Tearea's grapple maims you!
Tearea has quite a few wounds.

392 324 392 0/410 road (outside) 1am (night) unknown unknown
fle
fle

Tearea dances around your pound, easily dodging it.
Tearea parries your attack with her first hand.
Tearea's dragon punch maims you!
You awkwardly parry Tearea's back fist with a loud clang.
Tearea's whirlwind kick decimates you!
Tearea has quite a few wounds.

331 324 392 0/471 road (outside) 1am (night) unknown unknown You flee from combat!
Eastern Road
Everything is in a blur right now.
You feel less wobbly on your feet.

331 324 391 0/471 road (outside) 1am (night) no opponent no opponent You rise back to your feet.

331 324 391 0/471 road (outside) 1am (night) no opponent no opponent You aren't fighting anyone.

331 324 391 0/471 road (outside) 1am (night) no opponent no opponent
west
west
Eastern Road
Everything is in a blur right now.
A tall signpost has been erected here.

331 324 390 0/471 road (outside) 1am (night) no opponent no opponent Eastern Road
Everything is in a blur right now.

331 324 389 0/471 road (outside) 1am (night) no opponent no opponent
south
Alas, you cannot go that way.

331 324 389 0/471 road (outside) 1am (night) no opponent no opponent
west
Eastern Road
Everything is in a blur right now.

331 324 388 0/471 road (outside) 1am (night) no opponent no opponent
south
Alas, you cannot go that way.

331 324 388 0/471 road (outside) 1am (night) no opponent no opponent
west
Alas, you cannot go that way.

331 324 388 0/471 road (outside) 1am (night) no opponent no opponent
west
Alas, you cannot go that way.

331 324 388 0/471 road (outside) 1am (night) no opponent no opponent
south
Alas, you cannot go that way.

331 324 388 0/471 road (outside) 1am (night) no opponent no opponent
west
Alas, you cannot go that way.

331 324 388 0/471 road (outside) 1am (night) no opponent no opponent
north
Eastern Road
Everything is in a blur right now.
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

331 324 387 0/471 road (outside) 1am (night) no opponent no opponent
west
west
Eastern Road
Everything is in a blur right now.

331 324 386 0/471 road (outside) 1am (night) no opponent no opponent
west
Eastern Road
Everything is in a blur right now.

331 324 385 0/471 road (outside) 1am (night) no opponent no opponent Eastern Road
Everything is in a blur right now.
The caravan attendant is here, looking dejected.

331 324 384 0/471 road (outside) 1am (night) no opponent no opponent
c cure
You feel a little better.

352 316 384 0/450 road (outside) 1am (night) no opponent no opponent
west
west
Eastern Road
Everything is in a blur right now.

352 316 383 0/450 road (outside) 1am (night) no opponent no opponent
Your eyes stop watering.

352 316 383 0/450 road (outside) 1am (night) no opponent no opponent Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

352 316 382 0/450 road (outside) 1am (night) no opponent no opponent
west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

352 316 381 0/450 road (outside) 1am (night) no opponent no opponent
af
You are affected by the following:
352 316 381 0/450 road (outside) 1am (night) no opponent no opponent
west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

352 316 380 0/450 road (outside) 1am (night) no opponent no opponent
west
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

352 316 379 0/450 road (outside) 1am (night) no opponent no opponent
west
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

352 316 378 0/450 city (outside) 1am (night) no opponent no opponent
west
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

352 316 377 0/450 city (outside) 1am (night) no opponent no opponent
north
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
* + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
The white aura around your body fades.

370 328 394 0/432 city (outside) 2am (night) no opponent no opponent
c cure
You feel a little better.

393 320 394 0/409 city (outside) 2am (night) no opponent no opponent
g defend void
quaf defend
You get a Defender potion from a dragonblood storage void of wildness.

393 320 394 0/409 city (outside) 2am (night) no opponent no opponent You quaff a Defender potion.
You are surrounded by a white aura.

393 320 394 0/409 city (outside) 2am (night) no opponent no opponent
s
e
e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
Tearea the Grand Mistress of Seasons is here.
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

393 320 393 0/409 city (outside) 2am (night) no opponent no opponent Tearea walks west.

393 320 393 0/409 city (outside) 2am (night) no opponent no opponent Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

393 320 392 0/409 city (outside) 2am (night) no opponent no opponent City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

393 320 391 0/409 road (outside) 2am (night) no opponent no opponent
wher triton
a Triton Watchman On the Eastern Road

393 320 391 0/409 road (outside) 2am (night) no opponent no opponent
e
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

393 320 390 0/409 road (outside) 2am (night) no opponent no opponent
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

393 320 389 0/409 road (outside) 2am (night) no opponent no opponent Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

393 320 388 0/409 road (outside) 2am (night) no opponent no opponent
e
e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

393 320 387 0/409 road (outside) 2am (night) no opponent no opponent The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

393 320 386 0/409 road (outside) 2am (night) no opponent no opponent
e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

393 320 385 0/409 road (outside) 2am (night) no opponent no opponent
e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

393 320 384 0/409 road (outside) 2am (night) no opponent no opponent
wher triton
a Triton Watchman On the Eastern Road

393 320 384 0/409 road (outside) 2am (night) no opponent no opponent
e
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

393 320 383 0/409 road (outside) 2am (night) no opponent no opponent
s
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

393 320 382 0/409 road (outside) 2am (night) no opponent no opponent
e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

393 320 381 0/409 road (outside) 2am (night) no opponent no opponent
e
e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
(White Aura) A Triton Watchman stands here, with purpose.

393 320 380 0/409 road (outside) 2am (night) no opponent no opponent On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
(Charmed) A solid shadow that exists only to do its master's bidding is here.

393 320 379 0/409 road (outside) 2am (night) no opponent no opponent
c cure
You feel a little better.

412 312 379 0/390 road (outside) 2am (night) no opponent no opponent
c cure
You feel a little better.

435 304 379 0/367 road (outside) 2am (night) no opponent no opponent
where pk
Players near you:
<PK> Tearea On the Eastern Road
<PK> Aelaldric On the Eastern Road

435 304 379 0/367 road (outside) 2am (night) no opponent no opponent
west

Tearea walks in.
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A solid shadow walks in.

435 304 378 0/367 road (outside) 2am (night) no opponent no opponent
west
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.
A solid shadow walks in.

435 304 377 0/367 road (outside) 2am (night) no opponent no opponent
east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A solid shadow walks in.

435 304 376 0/367 road (outside) 2am (night) no opponent no opponent
west
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.
A solid shadow walks in.

435 304 375 0/367 road (outside) 2am (night) no opponent no opponent
west
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]
A solid shadow walks in.

435 304 374 0/367 road (outside) 2am (night) no opponent no opponent
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan east.
*** Range 1 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.

435 304 374 0/367 road (outside) 2am (night) no opponent no opponent
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan east.
*** Range 1 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.

435 304 374 0/367 road (outside) 2am (night) no opponent no opponent
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan east.
*** Range 1 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.

435 304 374 0/367 road (outside) 2am (night) no opponent no opponent
where pk
east
Players near you:
<PK> Tearea Along the Eastern Road
<PK> Aelaldric On the Eastern Road

435 304 374 0/367 road (outside) 2am (night) no opponent no opponent On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.
A solid shadow walks in.

435 304 373 0/367 road (outside) 2am (night) no opponent no opponent
scan
You scan all around.
You scan east.
You scan west.

435 304 373 0/367 road (outside) 2am (night) no opponent no opponent
where pk
Players near you:
<PK> Tearea Along the Eastern Road
<PK> Aelaldric On the Eastern Road

435 304 373 0/367 road (outside) 2am (night) no opponent no opponent
west
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]
A solid shadow walks in.

435 304 372 0/367 road (outside) 2am (night) no opponent no opponent
c cure
You feel a little better.

456 296 372 0/346 road (outside) 2am (night) no opponent no opponent
east
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A solid shadow walks in.

467 312 393 0/335 road (outside) 3am (night) no opponent no opponent
east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
(White Aura) A Triton Watchman stands here, with purpose.
A solid shadow walks in.

467 312 392 0/335 road (outside) 3am (night) no opponent no opponent
east
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A solid shadow walks in.

467 312 391 0/335 road (outside) 3am (night) no opponent no opponent
north
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A solid shadow walks in.

467 312 390 0/335 road (outside) 3am (night) no opponent no opponent
scan
You scan all around.
You scan east.
*** Range 2 (east) ***
Tearea the Grand Mistress of Seasons is here.
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
You scan south.

467 312 390 0/335 road (outside) 3am (night) no opponent no opponent
east
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A solid shadow walks in.

467 312 389 0/335 road (outside) 3am (night) no opponent no opponent
east
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
Tearea the Grand Mistress of Seasons is here.
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A solid shadow walks in.

467 312 388 0/335 road (outside) 3am (night) no opponent no opponent
west
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A solid shadow walks in.

467 312 387 0/335 road (outside) 3am (night) no opponent no opponent
west
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A solid shadow walks in.

467 312 386 0/335 road (outside) 3am (night) no opponent no opponent
south
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A solid shadow walks in.

467 312 385 0/335 road (outside) 3am (night) no opponent no opponent
c cure
You feel a little better.

491 304 385 0/311 road (outside) 3am (night) no opponent no opponent
west
west

A Triton Watchman walks in.

491 304 385 0/311 road (outside) 3am (night) no opponent no opponent
where pk
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A solid shadow walks in.

491 304 384 0/311 road (outside) 3am (night) no opponent no opponent On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A solid shadow walks in.

491 304 383 0/311 road (outside) 3am (night) no opponent no opponent
c cure
Players near you:
<PK> Tearea On the Eastern Road
<PK> Aelaldric On the Eastern Road

491 304 383 0/311 road (outside) 3am (night) no opponent no opponent You feel a little better.

511 296 383 0/291 road (outside) 3am (night) no opponent no opponent
east
east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A solid shadow walks in.

511 296 382 0/291 road (outside) 3am (night) no opponent no opponent On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
(White Aura) A Triton Watchman stands here, with purpose.
A solid shadow walks in.

511 296 381 0/291 road (outside) 3am (night) no opponent no opponent
c cure
You feel a little better.

530 288 381 0/272 road (outside) 3am (night) no opponent no opponent
Tearea walks in.
A Triton Watchman screams and attacks Tearea!

530 288 381 0/272 road (outside) 3am (night) no opponent no opponent
Tearea has fled!
Tearea walks west.

530 288 381 0/272 road (outside) 3am (night) no opponent no opponent
murder $$
They aren't here.

530 288 381 0/272 road (outside) 3am (night) no opponent no opponent
west
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
Tearea the Grand Mistress of Seasons is here.
A solid shadow walks in.

530 288 380 0/272 road (outside) 3am (night) no opponent no opponent
murder $$

Tearea walks east.
They aren't here.

530 288 380 0/272 road (outside) 3am (night) no opponent no opponent
west
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A solid shadow walks in.

530 288 379 0/272 road (outside) 3am (night) no opponent no opponent
west
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]
A solid shadow walks in.

530 288 378 0/272 road (outside) 3am (night) no opponent no opponent
east
east
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A solid shadow walks in.

530 288 377 0/272 road (outside) 3am (night) no opponent no opponent
east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A solid shadow walks in.

530 288 376 0/272 road (outside) 3am (night) no opponent no opponent On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
Tearea the Grand Mistress of Seasons is here.
(White Aura) A Triton Watchman stands here, with purpose.
A solid shadow walks in.

530 288 375 0/272 road (outside) 3am (night) no opponent no opponent
A Triton Watchman screams and attacks Tearea!
A Triton Watchman's charge mauls Tearea.

530 288 375 0/272 road (outside) 3am (night) no opponent no opponent
murder $$

Tearea has fled!
Tearea walks west.
They aren't here.

530 288 375 0/272 road (outside) 3am (night) no opponent no opponent
west
murder $$
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
Tearea the Grand Mistress of Seasons is here.
A solid shadow walks in.

530 288 374 0/272 road (outside) 3am (night) no opponent no opponent Tearea walks west.

530 288 374 0/272 road (outside) 3am (night) no opponent no opponent They aren't here.

530 288 374 0/272 road (outside) 3am (night) no opponent no opponent
west
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A solid shadow walks in.

530 288 373 0/272 road (outside) 3am (night) no opponent no opponent
west
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]
Tearea the Grand Mistress of Seasons is here.
A solid shadow walks in.

530 288 372 0/272 road (outside) 3am (night) no opponent no opponent
north
Tearea walks east.

530 288 372 0/272 road (outside) 3am (night) no opponent no opponent
west
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A solid shadow walks in.

530 288 371 0/272 road (outside) 3am (night) no opponent no opponent
murder $$
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
A solid shadow walks in.

530 288 370 0/272 road (outside) 3am (night) no opponent no opponent They aren't here.

530 288 370 0/272 road (outside) 3am (night) no opponent no opponent
east
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A solid shadow walks in.

530 288 369 0/272 road (outside) 3am (night) no opponent no opponent
south
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]
Tearea the Grand Mistress of Seasons is here.
A solid shadow walks in.

530 288 368 0/272 road (outside) 3am (night) no opponent no opponent You yell 'Help! I am being attacked by Tearea!'
You awkwardly parry Tearea's tiger uppercut with a loud clang.
Tearea's jab hits you.
You parry Tearea's spin kick with a hasty swing from your off-hand weapon.
Tearea has some small wounds and bruises.

518 288 368 0/284 road (outside) 3am (night) none two_handed
murder $$
You do the best you can!
Tearea has some small wounds and bruises.

518 288 368 0/284 road (outside) 3am (night) none two_handed
The night is about to end.
Tearea has some small wounds and bruises.

524 297 394 0/278 road (outside) 4am (night) none two_handed
Tearea looks very uncomfortable around you.
Your wrath devastates Tearea!
Tearea dodges your pound.
Tearea's back fist wounds you.
Tearea's dragon punch devastates you!
You parry Tearea's whirlwind kick.
Tearea has quite a few wounds.

476 305 394 0/326 road (outside) 4am (night) none two_handed
c fire
Your fireball DISEMBOWELS Tearea!
Tearea has quite a few wounds.

476 290 394 0/326 road (outside) 4am (night) none two_handed
Tearea releases her stored chii at you!
You feel less armored.
Tearea's chii bolt collides into your armor and neutralizes it.
Tearea's chii bolt DISEMBOWELS you!
Tearea has quite a few wounds.

428 290 394 0/374 road (outside) 4am (night) none two_handed
Tearea dances around your wrath, easily dodging it.
Tearea's back fist wounds you.
Tearea's jab hits you.
Tearea's jump kick decimates you!
Tearea has quite a few wounds.

372 290 394 0/430 road (outside) 4am (night) none two_handed
where pk
Players near you:
<PK> Tearea On the Eastern Road
<PK> Aelaldric On the Eastern Road
Tearea has quite a few wounds.

372 290 394 0/430 road (outside) 4am (night) none two_handed
Tearea maneuvers to grapple you, and throws you to the ground!
Tearea's grapple maims you!
Tearea has quite a few wounds.

337 290 394 0/465 road (outside) 4am (night) none two_handed
c fire

Your wrath MUTILATES Tearea!
Your pound mauls Tearea.
Your flaming bite decimates Tearea!
Tearea's jab injures you.
Tearea's palm strike injures you.
You parry Tearea's spin kick.
Tearea has quite a few wounds.

306 305 394 0/496 road (outside) 4am (night) none two_handed Your fireball MANGLES Tearea!
You feel less wobbly on your feet.
Tearea has some big nasty wounds and scratches.

306 290 394 0/496 road (outside) 4am (night) none two_handed
Your wrath MUTILATES Tearea!
Tearea dodges your wrath.
You awkwardly parry Tearea's tiger uppercut with a loud clang.
You parry Tearea's back fist.
Tearea executes the form, swirling sandstorm!
Tearea kicks dirt in your eyes!
Tearea's kicked dirt scratches you.
You can't see a thing!
Someone's knee thrust injures you.

290 295 394 0/512 unknown 4am (night) unknown unknown
Someone maneuvers to grapple you, and throws you to the ground!
Someone's grapple maims you!

255 295 394 0/547 unknown 4am (night) unknown unknown
c fire

Someone parries your attack with her first hand.
Your flaming bite devastates someone!
Someone parries your attack with her first hand.
Someone parries your attack with her second hand.
Someone's tiger uppercut wounds you.
Someone's dragon punch misses you.
Someone's lightning kick decimates you!

209 301 394 0/593 unknown 4am (night) unknown unknown Your fireball mauls someone.
You feel less wobbly on your feet.

209 286 394 0/593 unknown 4am (night) unknown unknown
Your wrath maims someone!
Someone parries your attack with her second hand.
Someone's back fist decimates you!
Someone performs the form, grasshopper leaps across the fields!
Someone's dragon punch DISEMBOWELS you!
Someone's jump kick misses you.
Someone's slash injures someone.

138 294 394 0/664 unknown 4am (night) unknown unknown
fle
fle

Someone stops rocking like the mantis.
Someone roars with the strength of the tiger!
You flee from combat!
You can't see a thing!

138 294 393 0/664 unknown 4am (night) no opponent no opponent You aren't fighting anyone.

138 294 393 0/664 unknown 4am (night) no opponent no opponent
Someone walks in.



====A brief respite====



702 203 394 58/100 road (outside) 12pm (noon) no opponent no opponent Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.
A solid shadow walks in.

702 203 393 58/100 road (outside) 12pm (noon) no opponent no opponent You start bathing in blasphemy.

702 183 393 58/100 road (outside) 12pm (noon) no opponent no opponent
Tearea walks in.

702 183 393 58/100 road (outside) 12pm (noon) no opponent no opponent
Tearea walks west.

702 183 393 58/100 road (outside) 12pm (noon) no opponent no opponent
Vengeance of the Eternal Army surges through your forsaken soul.

702 183 393 58/100 road (outside) 12pm (noon) no opponent no opponent
west
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A solid shadow walks in.

702 183 392 58/100 road (outside) 12pm (noon) no opponent no opponent
west
west
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A solid shadow walks in.

702 183 391 58/100 road (outside) 12pm (noon) no opponent no opponent Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A solid shadow walks in.

702 183 390 58/100 road (outside) 12pm (noon) no opponent no opponent
scan
You scan all around.
You scan east.
*** Range 1 (east) ***
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
*** Range 3 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
You scan west.

702 183 390 58/100 road (outside) 12pm (noon) no opponent no opponent
west
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A solid shadow walks in.

702 183 389 58/100 road (outside) 12pm (noon) no opponent no opponent
where pk
Players near you:
<PK> Tearea Truncated Path to the Village
<PK> Aelaldric Along the Eastern Road

702 183 389 58/100 road (outside) 12pm (noon) no opponent no opponent
south
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A solid shadow walks in.

702 183 388 58/100 road (outside) 12pm (noon) no opponent no opponent
west
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A solid shadow walks in.

702 183 387 58/100 road (outside) 12pm (noon) no opponent no opponent
west
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A solid shadow walks in.

702 183 386 58/100 road (outside) 12pm (noon) no opponent no opponent
east
east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A solid shadow walks in.

702 183 385 58/100 road (outside) 12pm (noon) no opponent no opponent
where pk
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A solid shadow walks in.

702 183 384 58/100 road (outside) 12pm (noon) no opponent no opponent
north
east
Players near you:
<PK> Tearea Truncated Path to the Village
<PK> Aelaldric On the Eastern Road

702 183 384 58/100 road (outside) 12pm (noon) no opponent no opponent
east
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A solid shadow walks in.

702 183 383 58/100 road (outside) 12pm (noon) no opponent no opponent Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A solid shadow walks in.

702 183 382 58/100 road (outside) 12pm (noon) no opponent no opponent The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A solid shadow walks in.

702 183 381 58/100 road (outside) 12pm (noon) no opponent no opponent
south
south
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]
Tearea the Grand Mistress of Seasons is here.
A solid shadow walks in.

702 183 380 58/100 road (outside) 12pm (noon) no opponent no opponent Tearea walks north.

702 183 380 58/100 road (outside) 12pm (noon) no opponent no opponent Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]
A solid shadow walks in.

702 183 379 58/100 road (outside) 12pm (noon) no opponent no opponent
north
murder $$
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]
Tearea the Grand Mistress of Seasons is here.
A solid shadow walks in.

702 183 378 58/100 road (outside) 12pm (noon) no opponent no opponent
You yell 'Help! I am being attacked by Tearea!'
Tearea's palm strike misses you.
Tearea's dragon punch DISEMBOWELS you!
You parry Tearea's lightning kick with an easy flourish.
You do the best you can!
Tearea is in excellent condition.

702 183 378 11/100 road (outside) 12pm (noon) none offensive
c fire
Your fireball decimates Tearea!
Tearea looks very uncomfortable around you.
Tearea nimbly dodges your wrath with a practiced maneuver.
Tearea manages to dodge your flaming bite with a lot of effort.
Your pound wounds Tearea.
Tearea's palm strike wounds you.
You parry Tearea's jab with a hasty swing from your off-hand weapon.
Tearea's jump kick maims you!
Tearea has a few scratches.

659 173 378 0/143 road (outside) 12pm (noon) none offensive
Tearea's kicked dirt misses you.
Tearea has a few scratches.

659 173 378 0/143 road (outside) 12pm (noon) none offensive
Your wrath devastates Tearea!
Tearea parries your attack with her first hand.
You parry Tearea's dragon punch.
Tearea's elbow slash MUTILATES you!
You parry Tearea's lightning kick with a hasty swing from your off-hand weapon.
Tearea has a few scratches.

620 179 378 0/182 road (outside) 12pm (noon) none offensive
c pl
Tearea seems to be unaffected.
Tearea has a few scratches.

620 159 378 0/182 road (outside) 12pm (noon) none offensive
l tear

Tearea nimbly dodges your pound with a practiced maneuver.
Tearea parries your attack with her first hand.
You parry Tearea's dragon punch with a hasty swing from your off-hand weapon.
Tearea's jab wounds you.
You deflect Tearea's whirlwind kick aside in an ungraceful parry.
Tearea has a few scratches.

603 159 378 0/199 road (outside) 12pm (noon) none offensive A tall and slender woman is here before you. She is cloaked in cascading
waves of shimmering brown hair covering half of her face and giving her a
shy appearance. Her uncovered eye is a pure and limpid shade of blue, the
same blue of a clear afternoon sky. Her wandering gaze indicates an
awareness of what is around her and her expression is one of equanimity.
Her fair skin is pale despite the amount of it being exposed at her
shoulders and thighs by her tight form-fitting clothing, apparently
designed to allow a maximum freedom of movement. Her movements are
resemblant of the flowing of water, her lithe muscles tightening almost
imperceptibly with each dainty step.

She is an experienced explorer.
Tearea has a few scratches.

Tearea is using:
<used as light> (Glowing) an orb of precision
<worn on finger> (Glowing) (Humming) a disease-scarred silver-grey signet of inoculation
<worn on finger> (Glowing) (Humming) a disease-scarred silver-grey signet of inoculation
<worn around neck> (Humming) (Ruined) a black sun medallion
<worn around neck> (Humming) (Ruined) a black sun medallion
<worn on head> (Glowing) the Ancient Ranger Lord's Stetson
<tattooed on torso> a depiction of a coiled snake with fangs bared
<worn on arms> rugged sleeves of the bull
<worn on hands> a pair of dragonblood thorn gloves of wounding
<worn on legs> a pair of leopard print leggings
<worn on feet> a pair of dragonblood thorn boots of maiming
<worn about body> an unmoving black cloak
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Glowing) (Humming) a disease-scarred silver-grey bracelet of inoculation
<worn around wrist> (Glowing) (Humming) a disease-scarred silver-grey bracelet of inoculation
<wrapped over wrist> prayer beads
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun
Tearea has a few scratches.

603 159 378 0/199 road (outside) 12pm (noon) none offensive
c pl
Tearea screams in agony as plague sores erupt from her skin.
Tearea has a few scratches.

603 139 378 0/199 road (outside) 12pm (noon) none offensive Tearea kicks dirt in your eyes!
Tearea's kicked dirt scratches you.
You can't see a thing!

600 139 378 0/202 unknown 12pm (noon) unknown unknown
You trample someone!
Your wrath decimates someone!
Someone dodges your flaming bite.
You deflect someone's back fist aside in an ungraceful parry.
You dual parry someone's jab.
Someone's knee thrust injures you.

586 142 378 0/216 unknown 12pm (noon) unknown unknown
Someone writhes in agony as plague sores erupt from her skin.
You feel able to compel another creature to do your bidding.

595 149 394 0/207 unknown 1pm (day) unknown unknown
c fire
Your fireball DISMEMBERS someone!

595 134 394 0/207 unknown 1pm (day) unknown unknown
You trample someone!
Your wrath maims someone!
Someone parries your attack with her first hand.
You trample someone!
Your flaming bite mauls someone.
Someone's palm strike wounds you.
You deflect someone's elbow slash aside in an ungraceful parry.
Someone strikes a chakra point, opening you up with a grievous wound.
Someone's jump kick devastates you!
Someone's slash mauls someone.

547 145 394 0/255 unknown 1pm (day) unknown unknown
Someone has fled!
Someone walks north.

547 145 394 0/255 unknown 1pm (day) no opponent no opponent
Someone walks in.

547 145 394 0/255 unknown 1pm (day) no opponent no opponent
Someone walks south.
You rub the dirt out of your eyes, but they're still watering.

547 145 394 0/255 road (outside) 1pm (day) no opponent no opponent
south
Eastern Road
Everything is in a blur right now.
A solid shadow walks in.

547 145 393 0/255 road (outside) 1pm (day) no opponent no opponent
murder $$
They aren't here.

547 145 393 0/255 road (outside) 1pm (day) no opponent no opponent
east
Eastern Road
Everything is in a blur right now.
A solid shadow walks in.

547 145 392 0/255 road (outside) 1pm (day) no opponent no opponent
east
Alas, you cannot go that way.

547 145 392 0/255 road (outside) 1pm (day) no opponent no opponent
north
Alas, you cannot go that way.

547 145 392 0/255 road (outside) 1pm (day) no opponent no opponent
south
Gnome Village
Everything is in a blur right now.
A solid shadow walks in.

547 145 391 0/255 city (outside) 1pm (day) no opponent no opponent
east
Gnome Village
Everything is in a blur right now.
A solid shadow walks in.

547 145 390 0/255 city (outside) 1pm (day) no opponent no opponent
north
Gnome Village
Everything is in a blur right now.
A plain bed is here.
A short and gnarled gnome woman is here.
A young gnome child is here, playing.
A solid shadow walks in.

547 145 389 0/255 city (indoors) 1pm (day) no opponent no opponent
south
east
Gnome Village
Everything is in a blur right now.
A solid shadow walks in.

547 145 388 0/255 city (outside) 1pm (day) no opponent no opponent Gnome Village
Everything is in a blur right now.
A wishing well sits at the center of the intersection.
A solid shadow walks in.

547 145 387 0/255 city (outside) 1pm (day) no opponent no opponent Tearea walks in.

547 145 387 0/255 city (outside) 1pm (day) no opponent no opponent
scan
murder $$
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 2 (south) ***
A female gnome is here.
You scan west.

547 145 387 0/255 city (outside) 1pm (day) no opponent no opponent Tearea yells 'Help! I am being attacked by Aelaldric!'
Your wrath decimates Tearea!
Tearea parries your attack with her first hand.
Tearea parries your attack with her first hand.
Tearea parries your attack with her first hand.
Tearea has quite a few wounds.

547 147 387 0/255 city (outside) 1pm (day) unknown unknown
Tearea's kicked dirt misses you.
Tearea has quite a few wounds.

547 147 387 0/255 city (outside) 1pm (day) unknown unknown
l

Tearea parries your attack with her first hand.
Your flaming bite mauls Tearea.
Your flaming bite scratches Tearea.
Tearea's palm strike injures you.
You dual parry Tearea's dragon punch.
Tearea's spin kick misses you.
Tearea has quite a few wounds.

531 155 387 0/271 city (outside) 1pm (day) unknown unknown Gnome Village
Everything is in a blur right now.
A wishing well sits at the center of the intersection.
Tearea is here, fighting YOU!
(Charmed) A large, black mare is here, engulfed in flames, ridden by you.
(Charmed) A solid shadow is here, fighting Tearea.
Tearea has quite a few wounds.

531 155 387 0/271 city (outside) 1pm (day) unknown unknown
c fire
Your fireball MUTILATES Tearea!
Tearea has quite a few wounds.

531 140 387 0/271 city (outside) 1pm (day) unknown unknown
Your eyes stop watering.
Tearea nimbly dodges your pound with a practiced maneuver.
Your pound devastates Tearea!
Tearea strikes a chakra point, busting your grievous wounds open further!
Tearea's elbow slash maims you!
You parry Tearea's elbow slash.
Tearea's roundhouse kick wounds you.
A solid shadow's slash mauls Tearea.
Tearea has quite a few wounds.

478 147 387 0/324 city (outside) 1pm (day) none offensive
c fire

Tearea maneuvers to grapple you, and throws you to the ground!
Tearea's grapple maims you!
Tearea has quite a few wounds.

443 147 387 0/359 city (outside) 1pm (day) none offensive
Tearea parries your attack with her first hand.
Your flaming bite wounds Tearea.
Tearea's jab wounds you.
You deflect Tearea's elbow slash aside in an ungraceful parry.
Tearea's whirlwind kick MUTILATES you!
Tearea has quite a few wounds.

388 155 387 0/414 city (outside) 1pm (day) none offensive Your fireball wounds Tearea.
You feel less wobbly on your feet.
Tearea has quite a few wounds.

388 140 387 0/414 city (outside) 1pm (day) none offensive
Your wrath maims Tearea!
Tearea dodges your wrath.
You parry Tearea's tiger uppercut.
Tearea's tiger uppercut DISEMBOWELS you!
You parry Tearea's roundhouse kick with an easy flourish.
A solid shadow's slash wounds Tearea.
Tearea has some big nasty wounds and scratches.

342 148 387 0/460 city (outside) 1pm (day) none offensive
c harm $$

Tearea doesn't seem as powerful.
Tearea hooks her fingers and begins rocking like the mantis.
Your concentration is broken as you're forced to rein in your mount.
Tearea has some big nasty wounds and scratches.

342 131 387 0/460 city (outside) 1pm (day) none two_handed
Your pound mauls Tearea.
Your flaming bite decimates Tearea!
Tearea dances around your wrath, easily dodging it.
Tearea's palm strike hits you.
You feel bones crack in your face.
Tearea's hook punch injures you.
Tearea's axe kick hits you.
Tearea has some big nasty wounds and scratches.

307 35 387 0/495 city (outside) 1pm (day) none two_handed
c harm $$

Tearea's kick decimates you!
Tearea hops toward you.
Tearea hops toward you.
Tearea hops toward you.
Tearea hops toward you.
Tearea hops toward you.
Tearea's grasshopper kick *** DEMOLISHES *** you!
Tearea's double kick mauls you.
Your harm spell MANGLES Tearea!
Tearea looks pretty hurt.

154 0 387 0/648 city (outside) 1pm (day) none two_handed
Tearea parries your attack with her first hand.
Tearea parries your attack with her first hand.
Tearea raises her forearm to block your attack.
Your pound hits Tearea.
You parry Tearea's dragon punch.
You parry Tearea's dragon punch.
Tearea performs the form, grasshopper leaps across the fields!
Tearea's lightning kick MUTILATES you!
Tearea looks pretty hurt.

116 4 387 0/686 city (outside) 1pm (day) none two_handed
fle
fle

Your wrath maims Tearea!
Your pound misses Tearea.
You parry Tearea's back fist.
Tearea's palm strike hits you.
Tearea's axe kick injures you.
A solid shadow disappears.
You are thirsty.
A vulture's foot's dull red glow slowly fades.
Tearea looks pretty hurt.

101 15 394 0/701 city (outside) 2pm (day) none two_handed You flee from combat!
A Nameless Road
+ + +-+ +| A nameless road running north and south through the center
| | | || of the village. The road is wide, wide enough for quite a
+-+-+-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
S-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
F-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]


I withdrew.

Comments

  1. Should have rolled the dice with fireball.
      [reply to Ashlyn]

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