Ye Olde Abandoned Realms Logs

Hraozen vs Fenlorn

posted on 2021-11-17 18:45:08
Players near you in Timaran:
<PK> Hraozen Western Main Street
<PK> Fenlorn White Owl Bank

<864hp 699m 391mv 21600tnl 16638gold 10pm (night) city (outside) no opponent no opponent>
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Fenlorn the Wrath of Nature is here.
Mrsa the Lady of dubious virtue walks around in her black stockings.
A florid-faced gnome sits behind the counter, ready to serve you.
You scan east.
*** Range 2 (east) ***
The Town Crier stands here, yelling the daily news.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city night watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.
*** Range 2 (west) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (west) ***
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (west) ***
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<864hp 699m 391mv 21600tnl 16638gold 10pm (night) city (outside) no opponent no opponent>
Fenlorn walks in.
A wild boar walks in.
A large wolf walks in.

<864hp 699m 391mv 21600tnl 16638gold 10pm (night) city (outside) no opponent no opponent> e

Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<864hp 699m 390mv 21600tnl 16638gold 10pm (night) city (outside) no opponent no opponent> w

Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Fenlorn the Wrath of Nature is here.
A member of the Timaran city night watch keeps an eye out.
A large wolf walks in.
A wild boar walks in.

<864hp 699m 389mv 21600tnl 16638gold 10pm (night) city (outside) no opponent no opponent> w

You yell 'Help! I am being attacked by Fenlorn!'
Fenlorn's pierce DISMEMBERS you!
Fenlorn is in excellent condition.

<803hp 699m 389mv 21600tnl 16638gold 10pm (night) city (outside) segment two_handed>
No way! You are still fighting!
Fenlorn's pierce DISMEMBERS you!
Fenlorn's pierce DISEMBOWELS you!
Your wild sting MASSACRES Fenlorn!
A quick swipe of your off-hand weapon parries a wild boar's charge aside easily.
You dodge a wild boar's charge.
You deflect a large wolf's bite aside in an ungraceful parry.
You parry a large wolf's bite with an easy flourish.
Fenlorn has a few scratches.

<696hp 699m 389mv 21600tnl 16638gold 10pm (night) city (outside) segment two_handed> w

No way! You are still fighting!
Fenlorn has a few scratches.

<696hp 699m 389mv 21600tnl 16638gold 10pm (night) city (outside) segment two_handed> flee

You flee from combat!
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<696hp 699m 387mv 21600tnl 16638gold 10pm (night) city (outside) no opponent no opponent> w

Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Fenlorn the Wrath of Nature is here.
A member of the Timaran city night watch keeps an eye out.
A large wolf walks in.
A wild boar walks in.
A Timaran night watch guard walks in.
Mrsa walks in.

<696hp 699m 385mv 21600tnl 16638gold 10pm (night) city (outside) no opponent no opponent> w

Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
Selena the Mayor of Timaran is here, smiling happily to all.
A wild boar walks in.
A large wolf walks in.

<696hp 699m 383mv 21600tnl 16638gold 10pm (night) city (outside) no opponent no opponent> w

Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<696hp 699m 381mv 21600tnl 16638gold 10pm (night) city (outside) no opponent no opponent> scan all

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
Selena the Mayor of Timaran is here, smiling happily to all.
*** Range 2 (east) ***
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Fenlorn the Wrath of Nature is here.
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (east) ***
The Town Crier stands here, yelling the daily news.
*** Range 6 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan south.
You scan west.
*** Range 1 (west) ***
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (west) ***
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<696hp 699m 381mv 21600tnl 16638gold 10pm (night) city (outside) no opponent no opponent> w

Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A wild boar walks in.
A large wolf walks in.

<696hp 699m 379mv 21600tnl 16638gold 10pm (night) city (outside) no opponent no opponent> w
w

Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A large wolf walks in.
A wild boar walks in.

<696hp 699m 377mv 21600tnl 16638gold 10pm (night) city (outside) no opponent no opponent>
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A wild boar walks in.
A large wolf walks in.

<696hp 699m 375mv 21600tnl 16638gold 10pm (night) city (outside) no opponent no opponent> w
w

On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<696hp 699m 373mv 21600tnl 16638gold 10pm (night) road (outside) no opponent no opponent> w

Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<696hp 699m 371mv 21600tnl 16638gold 10pm (night) road (outside) no opponent no opponent> w

Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<696hp 699m 369mv 21600tnl 16638gold 10pm (night) road (outside) no opponent no opponent> w

Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<696hp 699m 367mv 21600tnl 16638gold 10pm (night) road (outside) no opponent no opponent>
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<696hp 699m 365mv 21600tnl 16638gold 10pm (night) road (outside) no opponent no opponent> wear sh

You stop wielding a Dagger of Chaos.
You wear an enspelled energy shield as a shield.

<696hp 699m 365mv 21600tnl 16638gold 10pm (night) road (outside) no opponent no opponent> w

Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<696hp 699m 363mv 21600tnl 16638gold 10pm (night) road (outside) no opponent no opponent> scan all

You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Fenlorn the Wrath of Nature is here.
*** Range 6 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
You scan west.
*** Range 1 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
Fenlorn walks in.
A large wolf walks in.
A wild boar walks in.

<696hp 699m 363mv 21600tnl 16638gold 10pm (night) road (outside) no opponent no opponent> w

The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A large wolf walks in.
A wild boar walks in.

<696hp 699m 361mv 21600tnl 16638gold 10pm (night) road (outside) no opponent no opponent> eq

Fenlorn walks in.
A wild boar walks in.
A large wolf walks in.

<696hp 699m 361mv 21600tnl 16638gold 10pm (night) road (outside) no opponent no opponent>
You are using:
<used as light> (Glowing) (Humming) a banner of blood
<worn on finger> (Humming) 'Nezzruhziazan', the Band of the Tarantula
<worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Glowing) a beautiful silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Humming) a pair of red-tinged dragonscale pauldrons
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Humming) beautiful golden greaves of perfection
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> (Humming) an enspelled energy shield
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> (Glowing) (Humming) a blood encrusted spiked steel bracelet
<worn around wrist> (Invis) a dragonwing null bracer of seeking
<wielded> a whipping tail of a manticore
<stored in quiver> (Humming) the stormfury Arrows (29)
<floating nearby> (Humming) the Ankh of Gonturan

<696hp 699m 361mv 21600tnl 16638gold 10pm (night) road (outside) no opponent no opponent> n

Fenlorn aims a shot into your most vulnerable spot.
You yell 'Help! Fenlorn just took a shot at me!'
Your shield wobbles and barely deflects Fenlorn's hit.
Fenlorn has a few scratches.

<696hp 699m 361mv 21600tnl 16638gold 10pm (night) road (outside) segment two_handed>
No way! You are still fighting!
Fenlorn has a few scratches.

<696hp 699m 361mv 21600tnl 16638gold 10pm (night) road (outside) segment two_handed> dirt

Fenlorn is blinded by the dirt in his eyes!
Your kicked dirt scratches Fenlorn.
Fenlorn has a few scratches.

<696hp 699m 361mv 21600tnl 16638gold 10pm (night) road (outside) segment two_handed>
Fenlorn stabs at you with an arrow at point blank range.
Fenlorn's point blank stab DISMEMBERS you!
You grip your shield firmly, blocking Fenlorn's arrow.
Your wild sting wounds Fenlorn.
A wild boar's charge injures Fenlorn.
A large wolf's bite injures Fenlorn.
Fenlorn has some small wounds and bruises.

<642hp 699m 361mv 21600tnl 16638gold 10pm (night) road (outside) segment two_handed>
Fenlorn stabs at you with an arrow at point blank range.
Fenlorn's point blank stab DISEMBOWELS you!
Fenlorn's pierce DISEMBOWELS you!
Your sting MUTILATES Fenlorn!
Your sting devastates Fenlorn!
Your sting maims Fenlorn!
A wild boar's charge injures Fenlorn.
A large wolf's bite injures Fenlorn.
Fenlorn has quite a few wounds.

<558hp 709m 407mv 21600tnl 16638gold 11pm (night) road (outside) segment two_handed>
Fenlorn has fled!
Fenlorn walks north.
A large wolf walks north.
A wild boar walks north.

<558hp 709m 407mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> n
murder $$

Silent Path
f-f-f| The path is surrounded by foliage of all colors and description.
|| All of the plant life is in full bloom, which is odd, seeing
f| as how there are plants which prefer different seasons than
|| others. One might think that there is a mystical quality
@-o-o| to life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to
+-+-+-+-+| be chiselled into each. To the south you can see a wide road.
| | |
+ + |
---------+

[Exits: east south]
A wild boar walks in.
A large wolf walks in.

<558hp 709m 405mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent>
They aren't here.

<558hp 709m 405mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> scan all
murder $$

You scan all around.
You scan east.
*** Range 2 (east) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Fenlorn the Wrath of Nature is here.
You scan south.
*** Range 1 (south) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<558hp 709m 405mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> e

They aren't here.

<558hp 709m 405mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent>
Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| || All of the plant life is in full bloom, which is odd, seeing
f f| as how there are plants which prefer different seasons than
| | others. One might think that there is a mystical quality to
o-@-o | life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to be
+-+-+-+-+| chiselled into each.
| |
+ |
---------+

[Exits: east west]

<558hp 709m 403mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> murder $$

They aren't here.

<558hp 709m 403mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> e
murder $$

Silent Path
f-f-f-f-S| The path is surrounded by foliage of all colors and description.
| | || All of the plant life is in full bloom, which is odd, seeing
f f-o| as how there are plants which prefer different seasons than others.
| | One might think that there is a mystical quality to life in this
o-o-@ | area which helps it thrive. The path is neatly bordered by green
| | moss covered stones. A glyph appears to be chiselled into each.
+-+-+-+ | To the north you can see a grove of some sort.
| |
+ |
---------+

[Exits: north west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Fenlorn the Wrath of Nature is here.

<558hp 709m 401mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent>
They aren't here.

<558hp 709m 401mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> murder $$

They aren't here.

<558hp 709m 401mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> scan all
murder $$

You scan all around.
You scan north.
You scan west.
*** Range 2 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Fenlorn the Wrath of Nature is here.

<558hp 709m 401mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent>
They aren't here.

<558hp 709m 401mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> w
w

Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| || All of the plant life is in full bloom, which is odd, seeing
f f| as how there are plants which prefer different seasons than
| | others. One might think that there is a mystical quality to
o-@-o | life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to be
+-+-+-+-+| chiselled into each.
| |
+ |
---------+

[Exits: east west]

<558hp 709m 399mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> murder $$

Silent Path
f-f-f| The path is surrounded by foliage of all colors and description.
|| All of the plant life is in full bloom, which is odd, seeing
f| as how there are plants which prefer different seasons than
|| others. One might think that there is a mystical quality
@-o-o| to life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to
+-+-+-+-+| be chiselled into each. To the south you can see a wide road.
| | |
+ + |
---------+

[Exits: east south]

<558hp 709m 397mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> scan all

They aren't here.

<558hp 709m 397mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> s

You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<558hp 709m 397mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> scan all

The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A large wolf walks in.
A wild boar walks in.

<558hp 709m 395mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> where

You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Fenlorn the Wrath of Nature is here.

<558hp 709m 395mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent>
Players near you in Eastern Road:
<PK> Hraozen The Checkpoint
<PK> Fenlorn On the Eastern Road

<558hp 709m 395mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> w
w

Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<558hp 709m 393mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> murder $$

Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A large wolf walks in.
A wild boar walks in.

<558hp 709m 391mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> s
scan all

They aren't here.

<558hp 709m 391mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent>
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A wild boar walks in.
A large wolf walks in.

<558hp 709m 389mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> w
w

You scan all around.
You scan north.
You scan west.

<558hp 709m 389mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> w

On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A large wolf walks in.
A wild boar walks in.

<558hp 709m 387mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent>
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<558hp 709m 385mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> wear mace

On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]
A large wolf walks in.
A wild boar walks in.

<558hp 709m 383mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> n
scan all

You stop wielding a whipping tail of a manticore.
You wield a skull-headed mace.
A skull-headed mace feels like a part of you!

<558hp 709m 383mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent>
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A wild boar walks in.
A large wolf walks in.

<558hp 709m 381mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent>
You scan all around.
You scan south.
You scan west.
*** Range 3 (west) ***
The caravan attendant is here, looking dejected.

<558hp 709m 381mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> w

Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<558hp 709m 379mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> w
who pk
where

Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<558hp 709m 377mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent>
[50 Human Ran] <PK> (CHAMPION) Hraozen the Wrath of Nature
[50 Beast Ran] <PK> [KEEPER] Fenlorn Lostlake the Wrath of Nature
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 12.

<558hp 709m 377mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent>
Players near you in Eastern Road:
<PK> Hraozen Along the Eastern Road
<PK> Fenlorn Path from Eastern Road into the Forest

<558hp 709m 377mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> w
n

The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A large wolf walks in.
A wild boar walks in.

<558hp 709m 375mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> where

The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<558hp 709m 373mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> n

Players near you in Eastern Road:
<PK> Hraozen The Lane
<PK> Fenlorn Path from Eastern Road into the Forest

<558hp 709m 373mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent>
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<558hp 709m 371mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> who pk
where

[50 Human Ran] <PK> (CHAMPION) Hraozen the Wrath of Nature
[50 Beast Ran] <PK> [KEEPER] Fenlorn Lostlake the Wrath of Nature
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 12.

<558hp 709m 371mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> w
scan all

Players near you in Eastern Road:
<PK> Hraozen The Plains
<PK> Fenlorn The Crossroads

<558hp 709m 371mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent>
Alas, you cannot go that way.

<558hp 709m 371mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent>
You scan all around.
You scan north.
You scan south.
*** Range 2 (south) ***
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Fenlorn the Wrath of Nature is here.
The caravan attendant is here, looking dejected.

<558hp 709m 371mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> scan all

You scan all around.
You scan north.
You scan south.
*** Range 2 (south) ***
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Fenlorn the Wrath of Nature is here.
The caravan attendant is here, looking dejected.

<558hp 709m 371mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> s

The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]

<558hp 709m 369mv 21600tnl 16638gold 11pm (night) field (outside) no opponent no opponent> s

The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Fenlorn the Wrath of Nature is here.
The caravan attendant is here, looking dejected.
A large wolf walks in.
A wild boar walks in.

<558hp 709m 367mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> s

Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
@ | Road.
| |
+-+ |
|
|
---------+

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<558hp 709m 365mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> s

Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+ | The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]
A large wolf walks in.
A wild boar walks in.

<558hp 709m 363mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> w

Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]
A wild boar walks in.
A large wolf walks in.

<558hp 709m 361mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> d

Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]
A large wolf walks in.
A wild boar walks in.

<558hp 709m 359mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent>
e



<558hp 709m 359mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent>
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]
A wild boar walks in.
A large wolf walks in.

<558hp 709m 357mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> d
where

Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]
A long slim dagger has been left here.
A large wolf walks in.
A wild boar walks in.

<558hp 709m 355mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> w

Players near you in Eastern Road:
<PK> Hraozen Path into Dwarf Forest
<PK> Fenlorn Path from Eastern Road into the Forest

<558hp 709m 355mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent>
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]
A wild boar walks in.
A large wolf walks in.

<558hp 709m 353mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> s

A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<558hp 709m 351mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> s

A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<558hp 709m 349mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> s
where

The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]
A large wolf walks in.
A wild boar walks in.

<558hp 709m 347mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent>
Players near you in Thalos Ruins:
<PK> Hraozen The T-Intersection

<558hp 709m 347mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> w

A Ruined Trade Route
+ | You are on an old abandoned trade road leading out of
| | Thalos. The earth here appears to have been scorched and
+ | is scarred with ruin. Some of it has been upturned, perhaps
| | the site of a hasty burial. The road has been all but
+-+-@-+-f| destroyed, just the thin remnants of a path leading west
| towards the town. To the east is an intersection.
|
|
|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<558hp 709m 345mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent> w
w

A Ruined Trade Route
+ +| An old road leads between the thick dwarf forest and the city
| || limits of Thalos, the once great but now ruined city. It seems
+ +| to have been left unmaintained for centuries, slowly descending
| || into ruin. Some animal tracks lead into the city, and appear
+-+-@-+-+| to be made fairly recently.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A large, hairy looking humanoid is here.
A large wolf walks in.
A wild boar walks in.

<558hp 709m 343mv 21600tnl 16638gold 11pm (night) road (outside) no opponent no opponent>
The Broken Gate of Thalos
+-+ | You stand in the archway of a gigantic stone archway. The two
| | steel gates have been forced open and have rusted in place.
+ + | A hollow gust of wind blows by you into the deserted, and seemingly
| | | destroyed, city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: east west]
A sign warns 'KEEP OUT'!
You see 6 of a lavender and green stone here.
You see 4 of a lamia's fang here.
You see 5 of a stocky flail here.
You see 2 of a sapphire-blue lamia's hairpin here.
A psi-faded lamia's hairpin is here.
You see 2 of a fractured lamia's hairpin here.
An onyx-black padded armor is here.
A diamond-white lamia's hairpin is here.
A fractured padded armor is here.
A wild boar walks in.
A large wolf walks in.

<558hp 709m 341mv 21600tnl 16638gold 11pm (night) city (outside) no opponent no opponent> w
n

Main Street
+-+ | This was once a magnificent street, but now is in total ruin.
| | The streets are barren and windswept and the silence is unending.
+ + + | A dark alley leads north and south. Howls and screams echo
| | | | through the deserted city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<558hp 709m 339mv 21600tnl 16638gold 11pm (night) city (outside) no opponent no opponent> n
n

A back alley
+-+-+ | A narrow alley runs along the east end of the ruins between
| | | the southeast and northwest watchtowers. Years of environmental
+ +-+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+ + @ | ground is cracked and lined with rubble.
| | | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]
You see 3 of a long slim dagger here.
A bright pink and green stone has been left here.
You see 2 of a pearly white stone here.
A strange lamia stands here waiting for her next meal.
A wild boar walks in.
A large wolf walks in.

<558hp 709m 337mv 21600tnl 16638gold 11pm (night) city (outside) no opponent no opponent> where

A back alley
| A narrow alley runs along the east end of the ruins between
| the southeast and northwest watchtowers. Years of environmental
+-+-+ | exposure and no upkeep has left it all in disrepair.
| | | Bricks and mortar are crumbling off of the buildings,
+ +-@ | while the ground is cracked and lined with rubble. The
| | remains of a building lay to the west.
+ + + |
| | | |
+-+-+-+-+|
---------+

[Exits: north south west]
A long slim dagger has been left here.
You see 3 of a pearly white stone here.
A large wolf walks in.
A wild boar walks in.
It starts to rain.
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
The white aura around your body fades.

<587hp 710m 390mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent>
Under a watchtower
| You stand beneath one of the city's watchtowers that was
| built to protect the city from invaders. Obviously, it failed.
| The ladder leading up to the platform is rusted and bent
| and is missing more than one rung, but still looks barely
+-+-@ | able to hold your weight if you decided to try to climb it.
| | |
+ +-+ |
| |
+ |
---------+

[Exits: south west up]
You see 8 of a blunt hammer here.
You see 5 of a guardian's shield here.
You see 8 of a ball and chain here.
You see 2 of a two-handed sword here.
This pearly white stone would probably sell for a good price.
You see 2 of a long slim dagger here.
A bright pink and green stone has been left here.
A funny looking tri-stone is here.
A wild boar walks in.
A large wolf walks in.

<587hp 710m 388mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent>
Players near you in Thalos Ruins:
<PK> Hraozen Under a watchtower
<PK> Fenlorn A Road through the Dwarf Forest

<587hp 710m 388mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> who pk
where

[50 Human Ran] <PK> (CHAMPION) Hraozen the Wrath of Nature
[50 Beast Ran] <PK> [KEEPER] Fenlorn Lostlake the Wrath of Nature
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 12.

<587hp 710m 388mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent>
Players near you in Thalos Ruins:
<PK> Hraozen Under a watchtower
<PK> Fenlorn A Road through the Dwarf Forest

<587hp 710m 388mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> get vial void|quaff vial

You get a vial of crimson blood from a dragonwing storage void of wildness.

<587hp 710m 388mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent>
You quaff a vial of crimson blood.
You are surrounded by a white aura.

<587hp 710m 388mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> eq
w
w

You are using:
<used as light> (Glowing) (Humming) a banner of blood
<worn on finger> (Humming) 'Nezzruhziazan', the Band of the Tarantula
<worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Glowing) a beautiful silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Humming) a pair of red-tinged dragonscale pauldrons
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Humming) beautiful golden greaves of perfection
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> (Humming) an enspelled energy shield
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> (Glowing) (Humming) a blood encrusted spiked steel bracelet
<worn around wrist> (Invis) a dragonwing null bracer of seeking
<wielded> (Glowing) (Humming) a skull-headed mace
<stored in quiver> (Humming) the stormfury Arrows (29)
<floating nearby> (Humming) the Ankh of Gonturan

<587hp 710m 388mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent>
A back alley
| A narrow alley runs along the north end of the ruins between
| the northwest and northeast watchtowers. Years of environmental
| exposure and no upkeep has left it all in disrepair. Bricks
| and mortar are crumbling off of the buildings, while the
+-+-@-+ | ground is cracked and lined with rubble.
| | |
+-+ +-+ |
| |
+ |
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<587hp 710m 386mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent>
A back alley
| A narrow alley runs along the north end of the ruins
| between the northwest and northeast watchtowers. Years
| of environmental exposure and no upkeep has left it all
| in disrepair. Bricks and mortar are crumbling off of
+-+-@-+-+| the buildings, while the ground is cracked and lined
| | || with rubble. A doorway in the crumbling wall to the south
+-+-+ +-+| leads into a ruined building.
| ||
+-+ +|
---------+

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.

<587hp 710m 384mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> where

Players near you in Thalos Ruins:
<PK> Hraozen A back alley
<PK> Fenlorn The T-Intersection

<587hp 710m 384mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> eq

You are using:
<used as light> (Glowing) (Humming) a banner of blood
<worn on finger> (Humming) 'Nezzruhziazan', the Band of the Tarantula
<worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Glowing) a beautiful silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Humming) a pair of red-tinged dragonscale pauldrons
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Humming) beautiful golden greaves of perfection
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> (Humming) an enspelled energy shield
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> (Glowing) (Humming) a blood encrusted spiked steel bracelet
<worn around wrist> (Invis) a dragonwing null bracer of seeking
<wielded> (Glowing) (Humming) a skull-headed mace
<stored in quiver> (Humming) the stormfury Arrows (29)
<floating nearby> (Humming) the Ankh of Gonturan

<587hp 710m 384mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> where

Players near you in Thalos Ruins:
<PK> Hraozen A back alley
<PK> Fenlorn A Ruined Trade Route

<587hp 710m 384mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> where
n

Players near you in Thalos Ruins:
<PK> Hraozen A back alley
<PK> Fenlorn Main Street

<587hp 710m 384mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent>
Alas, you cannot go that way.

<587hp 710m 384mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> dual chaos

You stop using an enspelled energy shield as a shield.
You wield a Dagger of Chaos in your off-hand.
A Dagger of Chaos feels like a part of you!

<587hp 710m 384mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> e
e

A back alley
| A narrow alley runs along the north end of the ruins between
| the northwest and northeast watchtowers. Years of environmental
| exposure and no upkeep has left it all in disrepair. Bricks
| and mortar are crumbling off of the buildings, while the
+-+-@-+ | ground is cracked and lined with rubble.
| | |
+-+ +-+ |
| |
+ |
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<587hp 710m 382mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent>
Under a watchtower
| You stand beneath one of the city's watchtowers that was
| built to protect the city from invaders. Obviously, it failed.
| The ladder leading up to the platform is rusted and bent
| and is missing more than one rung, but still looks barely
+-+-@ | able to hold your weight if you decided to try to climb it.
| | |
+ +-+ |
| |
+ |
---------+

[Exits: south west up]
You see 8 of a blunt hammer here.
You see 5 of a guardian's shield here.
You see 8 of a ball and chain here.
You see 2 of a two-handed sword here.
This pearly white stone would probably sell for a good price.
You see 2 of a long slim dagger here.
A bright pink and green stone has been left here.
A funny looking tri-stone is here.
A wild boar walks in.
A large wolf walks in.

<587hp 710m 380mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> s
s

A back alley
| A narrow alley runs along the east end of the ruins between
| the southeast and northwest watchtowers. Years of environmental
+-+-+ | exposure and no upkeep has left it all in disrepair.
| | | Bricks and mortar are crumbling off of the buildings,
+ +-@ | while the ground is cracked and lined with rubble. The
| | remains of a building lay to the west.
+ + + |
| | | |
+-+-+-+-+|
---------+

[Exits: north south west]
A long slim dagger has been left here.
You see 3 of a pearly white stone here.
A large wolf walks in.
A wild boar walks in.

<587hp 710m 378mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> s

A back alley
+-+-+ | A narrow alley runs along the east end of the ruins between
| | | the southeast and northwest watchtowers. Years of environmental
+ +-+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+ + @ | ground is cracked and lined with rubble.
| | | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]
You see 3 of a long slim dagger here.
A bright pink and green stone has been left here.
You see 2 of a pearly white stone here.
A strange lamia stands here waiting for her next meal.
A wild boar walks in.
A large wolf walks in.

<587hp 710m 376mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent>
Main Street
+-+ | This was once a magnificent street, but now is in total ruin.
| | The streets are barren and windswept and the silence is unending.
+ + + | A dark alley leads north and south. Howls and screams echo
| | | | through the deserted city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: north east south west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Fenlorn the Wrath of Nature is here.
A large wolf walks in.
A wild boar walks in.
Fenlorn walks south.
A large wolf walks south.
A wild boar walks south.

<587hp 710m 374mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> scan all

You scan all around.
You scan north.
*** Range 1 (north) ***
A strange lamia stands here waiting for her next meal.
You scan east.
*** Range 2 (east) ***
A large, hairy looking humanoid is here.
You scan south.
*** Range 1 (south) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Fenlorn the Wrath of Nature is here.
*** Range 3 (south) ***
A restless spirit wanders the ruins.
A small horned lizard flicks his tongue and slithers away.
You scan west.
*** Range 1 (west) ***
A strange lamia stands here waiting for her next meal.
*** Range 4 (west) ***
A strange lamia stands here waiting for her next meal.
A small horned lizard flicks his tongue and slithers away.

<587hp 710m 374mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> e

The Broken Gate of Thalos
+-+ | You stand in the archway of a gigantic stone archway. The two
| | steel gates have been forced open and have rusted in place.
+ + | A hollow gust of wind blows by you into the deserted, and seemingly
| | | destroyed, city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: east west]
A sign warns 'KEEP OUT'!
You see 6 of a lavender and green stone here.
You see 4 of a lamia's fang here.
You see 5 of a stocky flail here.
You see 2 of a sapphire-blue lamia's hairpin here.
A psi-faded lamia's hairpin is here.
You see 2 of a fractured lamia's hairpin here.
An onyx-black padded armor is here.
A diamond-white lamia's hairpin is here.
A fractured padded armor is here.
A wild boar walks in.
A large wolf walks in.

<587hp 710m 372mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> e

A Ruined Trade Route
+ +| An old road leads between the thick dwarf forest and the city
| || limits of Thalos, the once great but now ruined city. It seems
+ +| to have been left unmaintained for centuries, slowly descending
| || into ruin. Some animal tracks lead into the city, and appear
+-+-@-+-+| to be made fairly recently.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A large, hairy looking humanoid is here.
A large wolf walks in.
A wild boar walks in.

<587hp 710m 370mv 21600tnl 16638gold 12am (midnight) road (outside) no opponent no opponent> scan all

You scan all around.
You scan east.
You scan west.
*** Range 3 (west) ***
A strange lamia stands here waiting for her next meal.
*** Range 6 (west) ***
A strange lamia stands here waiting for her next meal.
A small horned lizard flicks his tongue and slithers away.

<587hp 710m 370mv 21600tnl 16638gold 12am (midnight) road (outside) no opponent no opponent> scan all

You scan all around.
You scan east.
You scan west.
*** Range 3 (west) ***
A strange lamia stands here waiting for her next meal.
*** Range 6 (west) ***
A strange lamia stands here waiting for her next meal.
A small horned lizard flicks his tongue and slithers away.

<587hp 710m 370mv 21600tnl 16638gold 12am (midnight) road (outside) no opponent no opponent> scan all

You scan all around.
You scan east.
You scan west.
*** Range 3 (west) ***
A strange lamia stands here waiting for her next meal.
*** Range 6 (west) ***
A strange lamia stands here waiting for her next meal.
A small horned lizard flicks his tongue and slithers away.

<587hp 710m 370mv 21600tnl 16638gold 12am (midnight) road (outside) no opponent no opponent> scan all

You scan all around.
You scan east.
You scan west.
*** Range 3 (west) ***
A strange lamia stands here waiting for her next meal.
*** Range 6 (west) ***
A strange lamia stands here waiting for her next meal.
A small horned lizard flicks his tongue and slithers away.

<587hp 710m 370mv 21600tnl 16638gold 12am (midnight) road (outside) no opponent no opponent> e

A Ruined Trade Route
+ | You are on an old abandoned trade road leading out of
| | Thalos. The earth here appears to have been scorched and
+ | is scarred with ruin. Some of it has been upturned, perhaps
| | the site of a hasty burial. The road has been all but
+-+-@-+-f| destroyed, just the thin remnants of a path leading west
| towards the town. To the east is an intersection.
|
|
|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<587hp 710m 368mv 21600tnl 16638gold 12am (midnight) road (outside) no opponent no opponent> scan all
where

You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
A large, hairy looking humanoid is here.
*** Range 4 (west) ***
A strange lamia stands here waiting for her next meal.

<587hp 710m 368mv 21600tnl 16638gold 12am (midnight) road (outside) no opponent no opponent>
Players near you in Thalos Ruins:
<PK> Hraozen A Ruined Trade Route
<PK> Fenlorn A back alley

<587hp 710m 368mv 21600tnl 16638gold 12am (midnight) road (outside) no opponent no opponent> w

A Ruined Trade Route
+ +| An old road leads between the thick dwarf forest and the city
| || limits of Thalos, the once great but now ruined city. It seems
+ +| to have been left unmaintained for centuries, slowly descending
| || into ruin. Some animal tracks lead into the city, and appear
+-+-@-+-+| to be made fairly recently.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A large, hairy looking humanoid is here.
A large wolf walks in.
A wild boar walks in.

<587hp 710m 366mv 21600tnl 16638gold 12am (midnight) road (outside) no opponent no opponent> where

Players near you in Thalos Ruins:
<PK> Hraozen A Ruined Trade Route
<PK> Fenlorn Main Street

<587hp 710m 366mv 21600tnl 16638gold 12am (midnight) road (outside) no opponent no opponent> scan all

You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Fenlorn the Wrath of Nature is here.
*** Range 3 (west) ***
A strange lamia stands here waiting for her next meal.
*** Range 6 (west) ***
A strange lamia stands here waiting for her next meal.
A small horned lizard flicks his tongue and slithers away.
Fenlorn walks in.
A wild boar walks in.
A large wolf walks in.

<587hp 710m 366mv 21600tnl 16638gold 12am (midnight) road (outside) no opponent no opponent> w
murder $$

The Broken Gate of Thalos
+-+ | You stand in the archway of a gigantic stone archway. The two
| | steel gates have been forced open and have rusted in place.
+ + | A hollow gust of wind blows by you into the deserted, and seemingly
| | | destroyed, city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: east west]
A sign warns 'KEEP OUT'!
You see 6 of a lavender and green stone here.
You see 4 of a lamia's fang here.
You see 5 of a stocky flail here.
You see 2 of a sapphire-blue lamia's hairpin here.
A psi-faded lamia's hairpin is here.
You see 2 of a fractured lamia's hairpin here.
An onyx-black padded armor is here.
A diamond-white lamia's hairpin is here.
A fractured padded armor is here.
A wild boar walks in.
A large wolf walks in.

<587hp 710m 364mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent>
They aren't here.

<587hp 710m 364mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> murder $$

They aren't here.

<587hp 710m 364mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> murder $$

They aren't here.

<587hp 710m 364mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> murder $$

They aren't here.

<587hp 710m 364mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> scan all
murder $$

You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Fenlorn the Wrath of Nature is here.
A large, hairy looking humanoid is here.
You scan west.
*** Range 2 (west) ***
A strange lamia stands here waiting for her next meal.
*** Range 5 (west) ***
A strange lamia stands here waiting for her next meal.
A small horned lizard flicks his tongue and slithers away.

<587hp 710m 364mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent>
They aren't here.

<587hp 710m 364mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> murder $$

They aren't here.

<587hp 710m 364mv 21600tnl 16638gold 12am (midnight) city (outside) no opponent no opponent> e
murder $$

A Ruined Trade Route
+ +| An old road leads between the thick dwarf forest and the city
| || limits of Thalos, the once great but now ruined city. It seems
+ +| to have been left unmaintained for centuries, slowly descending
| || into ruin. Some animal tracks lead into the city, and appear
+-+-@-+-+| to be made fairly recently.
| |
+ |
| |
+ |
---------+

[Exits: east west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Fenlorn the Wrath of Nature is here.
A large, hairy looking humanoid is here.
A large wolf walks in.
A wild boar walks in.

<587hp 710m 362mv 21600tnl 16638gold 12am (midnight) road (outside) no opponent no opponent>
You yell 'Help! I am being attacked by Fenlorn!'
Fenlorn hurls a javelin as he closes in to attack you.
You dodge Fenlorn's pierce.
You dual parry Fenlorn's crush.
Fenlorn has quite a few wounds.

<587hp 710m 362mv 21600tnl 16638gold 12am (midnight) road (outside) shaft defensive>
You do the best you can!
Fenlorn has quite a few wounds.

<587hp 710m 362mv 21600tnl 16638gold 12am (midnight) road (outside) shaft defensive> dirt

Your kicked dirt misses Fenlorn.
Fenlorn has quite a few wounds.

<587hp 710m 362mv 21600tnl 16638gold 12am (midnight) road (outside) shaft defensive>
Fenlorn's pound DISEMBOWELS you!
Fenlorn's shocking bite scratches you.
Fenlorn's pound DISEMBOWELS you!
Your disease maims Fenlorn!
Your turmoil MUTILATES Fenlorn!
You scream out in agonizing pain as your body starts to deform!
Spidery legs burst out of you and your fangs lengthen as you take the form of a Raknos!
You dance around a wild boar's charge and easily dodge it.
You dodge a wild boar's charge.
You dodge a large wolf's bite.
You stumble and barely manage to dodge a large wolf's bite.
Fenlorn has quite a few wounds.

<537hp 710m 362mv 21600tnl 16638gold 12am (midnight) road (outside) shaft defensive>
Fenlorn has fled!
Fenlorn walks east.
A large wolf is in excellent condition.

<537hp 710m 362mv 21600tnl 16638gold 12am (midnight) road (outside) none mob>
Your disease *** DEMOLISHES *** a large wolf!
Your disease *** DEMOLISHES *** a large wolf!
Your venom DISEMBOWELS a large wolf!
A wild boar's charge DISEMBOWELS a large wolf!
A wild boar's charge MUTILATES a large wolf!
A large wolf's bite DISEMBOWELS a large wolf!
A large wolf's bite MUTILATES a large wolf!
You stumble and barely manage to dodge a wild boar's charge.
You parry a wild boar's charge with an easy flourish.
You parry a large wolf's bite.
You thrust a large wolf's bite aside in a skillful parry.
A large wolf has fled!
A large wolf walks west.
A wild boar is in excellent condition.

<566hp 710m 407mv 21600tnl 16638gold 1am (night) road (outside) none mob> flee
flee

You flee from combat!
A Ruined Trade Route
+ | You are on an old abandoned trade road leading out of
| | Thalos. The earth here appears to have been scorched and
+ | is scarred with ruin. Some of it has been upturned, perhaps
| | the site of a hasty burial. The road has been all but
+-+-@-+-f| destroyed, just the thin remnants of a path leading west
| towards the town. To the east is an intersection.
|
|
|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<566hp 710m 405mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent>
You aren't fighting anyone.

<566hp 710m 405mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent> e
murder $$
scan all

The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Fenlorn the Wrath of Nature is here.
A large wolf walks in.
A wild boar walks in.

<566hp 710m 403mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent> where

You feel the Pendulum of Serin slowing you down as you start to swing at Fenlorn.
You yell 'Help! I am being attacked by Fenlorn!'
You manage to dodge Fenlorn's sting with a lot of effort.
Fenlorn has quite a few wounds.

<566hp 710m 403mv 21600tnl 16638gold 1am (night) road (outside) segment offensive>
The pendulum shifts gear, bringing you back up to speed.
Fenlorn has quite a few wounds.

<566hp 710m 403mv 21600tnl 16638gold 1am (night) road (outside) segment offensive>
You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 2 (west) ***
(Charmed) A large, wild boar grunts softly here.
A large, hairy looking humanoid is here.
*** Range 3 (west) ***
(Charmed) A large, ferocious wolf is here.
*** Range 5 (west) ***
A strange lamia stands here waiting for her next meal.
Fenlorn has quite a few wounds.

<566hp 710m 403mv 21600tnl 16638gold 1am (night) road (outside) segment offensive> dirt

Players near you in Thalos Ruins:
<PK> Hraozen The T-Intersection
<PK> Fenlorn The T-Intersection
Fenlorn's sting maims you!
You dodge Fenlorn's flaming bite.
Fenlorn's sting MUTILATES you!
Your disease DISEMBOWELS Fenlorn!
Fenlorn stumbles and barely dodges your turmoil.
Your venom injures Fenlorn.
A large wolf's bite wounds Fenlorn.
Fenlorn has quite a few wounds.

<488hp 710m 403mv 21600tnl 16638gold 1am (night) road (outside) segment offensive>
Fenlorn is blinded by the dirt in his eyes!
Your kicked dirt scratches Fenlorn.
Fenlorn has quite a few wounds.

<488hp 710m 403mv 21600tnl 16638gold 1am (night) road (outside) segment offensive>
Fenlorn has fled!
Fenlorn walks east.

<488hp 710m 403mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent> wear bow
scan all
murder $$

You stop wielding a Dagger of Chaos.
You stop wielding a skull-headed mace.
You wield a ranger's bow.
A ranger's bow feels like a part of you!
Fenlorn walks in.

<488hp 710m 403mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent>
You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 2 (west) ***
(Charmed) A large, wild boar grunts softly here.
A large, hairy looking humanoid is here.
*** Range 3 (west) ***
(Charmed) A large, ferocious wolf is here.
*** Range 5 (west) ***
A strange lamia stands here waiting for her next meal.

<488hp 710m 403mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent>
Fenlorn yells 'Help! I am being attacked by someone!'
Your typhoon DISEMBOWELS Fenlorn!
Your typhoon DISEMBOWELS Fenlorn!
Fenlorn has some big nasty wounds and scratches.

<488hp 710m 403mv 21600tnl 16638gold 1am (night) road (outside) segment offensive>
Fenlorn has fled!
Fenlorn walks north.

<488hp 710m 403mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent> n
murder $$

A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<488hp 710m 401mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent> n

They aren't here.

<488hp 710m 401mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent> n

A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<488hp 710m 399mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent> murder $$

A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Fenlorn the Wrath of Nature is here.
A wild boar walks in.
A large wolf walks in.

<488hp 710m 397mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent> e

Fenlorn yells 'Help! I am being attacked by someone!'
Your typhoon misses Fenlorn.
Your typhoon DISEMBOWELS Fenlorn!
You stab at Fenlorn with an arrow at point blank range.
Your point blank stab DISEMBOWELS Fenlorn!
You dodge Fenlorn's sting.
You dodge Fenlorn's sting.
Your typhoon DISEMBOWELS Fenlorn!
Your typhoon DISEMBOWELS Fenlorn!
Fenlorn looks pretty hurt.

<488hp 710m 397mv 21600tnl 16638gold 1am (night) road (outside) segment offensive>
You dodge Fenlorn's sting.
Your typhoon misses Fenlorn.
A wild boar's charge injures Fenlorn.
A large wolf's bite injures Fenlorn.
Fenlorn looks pretty hurt.

<488hp 710m 397mv 21600tnl 16638gold 1am (night) road (outside) segment offensive>
No way! You are still fighting!
Fenlorn has fled!
Fenlorn limps east.

<488hp 710m 397mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent> e
wound $$

Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]
A long slim dagger has been left here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Fenlorn the Wrath of Nature is here.
A large wolf walks in.
A wild boar walks in.

<488hp 710m 395mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent>
You aim a debilitating shot at Fenlorn.
Fenlorn yells 'Help! someone just took a shot at me!'
Your wounding shot DISEMBOWELS Fenlorn!
Fenlorn starts to limp.
Fenlorn has fled!
Fenlorn limps west.

<488hp 710m 385mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent> w
murder $$

A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Fenlorn the Wrath of Nature is here.
A wild boar walks in.
A large wolf walks in.

<488hp 710m 383mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent>
Fenlorn yells 'Help! I am being attacked by someone!'
Your typhoon misses Fenlorn.
You concentrate on your combat style to inflict more damage.
Your typhoon DISMEMBERS Fenlorn!
Fenlorn has fled!
Fenlorn crawls south.

<488hp 710m 383mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent> s
murder $$

A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Fenlorn the Wrath of Nature is here.
A large wolf walks in.
A wild boar walks in.

<488hp 710m 381mv 21600tnl 16638gold 1am (night) road (outside) no opponent no opponent>
Fenlorn yells 'Help! I am being attacked by someone!'
You concentrate on your combat style to inflict more damage.
Your typhoon DISMEMBERS Fenlorn!
Fenlorn is DEAD!!
Fenlorn's foot is ripped from his leg.
A stalking, black panther fades away with a sad face.
Tags: #keeper

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