Ye Olde Abandoned Realms Logs

Jinjarak vs Aphrux

posted on 2022-08-05 04:44:34
<964/964hp 445/452m 394/394mv no opponent no opponent> calm road (outside) 4pm (day) tena

You prepare your resolve and stand ready for battle.

<964/964hp 385/452m 394/394mv no opponent no opponent> calm road (outside) 4pm (day) eq
target aphrux

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn around neck> (Glowing) (Humming) a psi-faded silver-grey collar of enlightenment
<worn around neck> (Glowing) (Humming) a deflective silver-grey collar of turning
<worn on head> (Magical) (Glowing) a beautiful silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) a pair of turtle shell boots
<worn about body> (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Humming) a disease-scarred revolutionary girth of survival
<worn around wrist> (Magical) (Glowing) a marked bracelet
<worn around wrist> (Magical) (Glowing) a marked bracelet
<wielded> (Humming) the blade of madness
<dual wielded> (Humming) an axe of bladed fury
<floating nearby> (Glowing) (Humming) a titanium talisman

<964/964hp 385/452m 394/394mv no opponent no opponent> calm road (outside) 4pm (day)
$$ will now be substituted with 'aphrux' until you untarget.

<964/964hp 385/452m 394/394mv no opponent no opponent> calm road (outside) 4pm (day) af

You are affected by the following:
Skill: readycheck : lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
: lasts for 27 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<964/964hp 385/452m 394/394mv no opponent no opponent> calm road (outside) 4pm (day)
The ready check has been accepted. The battle begins soon.

<964/964hp 385/452m 394/394mv no opponent no opponent> calm road (outside) 4pm (day)
3...

<964/964hp 385/452m 394/394mv no opponent no opponent> calm road (outside) 4pm (day) sc

/@============================================================-
| \
| Jinjarak the Battlemistress, follower of Lorne |
| Acolyte of Fire, Rank Proven of [WARLORD] |
| You are 25 years old (169 hours, 20h:57m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 964/964 |
| Sex: Female Class: Warrior Mana: 385/452 |
| Size: medium Alignment: Neutral Move: 394/394 |
| Age: youthful Ethos: Chaotic Shield: 0/0 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 389/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 11 |
| Wisdom: 17 (17+0) Exp tnl: 19901 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 35/38 |
| Consti: 19 (22-3) Gold: 26448 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 39 Armor Vs Pierce: 248 Saving Throws |
| Off-H: 39 Vs Bash: 196 Afflictive: 90 |
| Damroll: 28 Vs Slash: 245 Maledictive: 93 |
| Off-H: 28 Vs Magic: 117 Mental: 111 |
\==========================================================-/
You are affected by the following:
Skill: readycheck : lasts for 3 rounds
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
: lasts for 27 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<964/964hp 385/452m 394/394mv no opponent no opponent> calm road (outside) 4pm (day)
2...

<964/964hp 385/452m 394/394mv no opponent no opponent> calm road (outside) 4pm (day) sca

You scan all around.

<964/964hp 394/452m 394/394mv no opponent no opponent> calm road (outside) 5pm (day)
1...

<964/964hp 394/452m 394/394mv no opponent no opponent> calm road (outside) 5pm (day)
You may now FIGHT!

<964/964hp 394/452m 394/394mv no opponent no opponent> calm road (outside) 5pm (day) sca

You scan all around.

<964/964hp 394/452m 394/394mv no opponent no opponent> calm road (outside) 5pm (day) murder $$

They aren't here.

<964/964hp 394/452m 394/394mv no opponent no opponent> calm road (outside) 5pm (day) murder $$

They aren't here.

<964/964hp 394/452m 394/394mv no opponent no opponent> calm road (outside) 5pm (day) sca

You scan all around.
*** Range 3 (east) ***
(Charmed) A blob of ectoplasm slides around on the ground.
(Pyramid) Aphrux is here.

<964/964hp 394/452m 394/394mv no opponent no opponent> calm road (outside) 5pm (day) murder $$

They aren't here.

<964/964hp 394/452m 394/394mv no opponent no opponent> calm road (outside) 5pm (day) murder $$

They aren't here.

<964/964hp 394/452m 394/394mv no opponent no opponent> calm road (outside) 5pm (day) e

A Cobbled Path

[Exits: east west]

<964/964hp 394/452m 393/394mv no opponent no opponent> calm road (outside) 5pm (day) murder $$
e
murder $$

They aren't here.

<964/964hp 394/452m 393/394mv no opponent no opponent> calm road (outside) 5pm (day) e

A Cobbled Path

[Exits: east west]

<964/964hp 394/452m 392/394mv no opponent no opponent> calm road (outside) 5pm (day) murder $$

They aren't here.

<964/964hp 394/452m 392/394mv no opponent no opponent> calm road (outside) 5pm (day)
Outskirts of the Duelling Area

[Exits: north east south west]

<964/964hp 394/452m 391/394mv no opponent no opponent> calm field (outside) 5pm (day)
They aren't here.

<964/964hp 394/452m 391/394mv no opponent no opponent> calm field (outside) 5pm (day) sca

You scan all around.
*** Range 1 (north) ***
(Charmed) A blob of ectoplasm slides around on the ground.
(Pyramid) Aphrux is here.
*** Range 3 (west) ***
An adept of Davairus provides arena services.

<964/964hp 394/452m 391/394mv no opponent no opponent> calm field (outside) 5pm (day)
Aphrux flies in.
Some ectoplasm solid flows in.

<964/964hp 394/452m 391/394mv no opponent no opponent> calm field (outside) 5pm (day) murder $$

Aphrux yells 'Help! I am being attacked by Jinjarak!'
Your slash DISMEMBERS Aphrux!
Aphrux has a few scratches.

<964/964hp 394/452m 391/394mv blade unarmed> bloody:120 field (outside) 5pm (day) murder $$

Beads of perspiration form upon Aphrux's forehead.
You start hallucinating.
Aphrux has a few scratches.

<964/964hp 394/452m 391/394mv blade unarmed> bloody:120 field (outside) 5pm (day)
You parry Aphrux's slash.
Your slash DISEMBOWELS Aphrux!
Your chop MUTILATES Aphrux!
Aphrux parries your slash.
Your chop DISEMBOWELS Aphrux!
Your attack on Aphrux just barely misses.
Your slash misses Aphrux.
You manage to dodge some ectoplasm solid's slime with a lot of effort.
Aphrux has some small wounds and bruises.

<964/964hp 394/452m 391/394mv blade unarmed> bloody:120 field (outside) 5pm (day) af

You do the best you can!
Aphrux has some small wounds and bruises.

<964/964hp 394/452m 391/394mv blade unarmed> bloody:120 field (outside) 5pm (day)
You are affected by the following:
Skill: falter : modifies save vs mental by -3 for 3 hours
Spell: implant visions: modifies save vs mental by -22 for 13 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
: lasts for 26 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently
Aphrux has some small wounds and bruises.

<964/964hp 394/452m 391/394mv blade unarmed> bloody:120 field (outside) 5pm (day)
Aphrux's splatters all over your weapons.
Your slime MUTILATES Aphrux!
Your slime mauls Aphrux.
Your slime MUTILATES Aphrux!
Your slime decimates Aphrux!
You awkwardly parry Aphrux's slash with a loud clang.
You thrust Aphrux's slash aside in a skillful parry.
Aphrux has quite a few wounds.

<964/964hp 394/452m 391/394mv blade unarmed> bloody:120 field (outside) 5pm (day)
You nimbly dodge Aphrux's slash with a practiced maneuver.
Your slime MUTILATES Aphrux!
Aphrux has quite a few wounds.

<964/964hp 394/452m 391/394mv blade unarmed> bloody:120 field (outside) 5pm (day)
Beads of perspiration form upon Aphrux's forehead.
Aphrux's disruption mauls you.
Aphrux has quite a few wounds.

<941/964hp 394/452m 391/394mv blade unarmed> bloody:120 field (outside) 5pm (day)
Your slime maims Aphrux!
Aphrux parries your slime.
Your slime devastates Aphrux!
Aphrux parries your slime.
You awkwardly parry Aphrux's slash with a loud clang.
You parry Aphrux's slash.
Aphrux has quite a few wounds.

<941/964hp 394/452m 391/394mv blade unarmed> bloody:120 field (outside) 5pm (day) flee

You flee from combat!
Outskirts of the Duelling Area

[Exits: north south]

<954/964hp 401/452m 392/394mv no opponent no opponent> bloody:120 field (outside) 6pm (day) s

Outskirts of the Duelling Area

[Exits: north east south west]
(Shimmering) (Pyramid) Aphrux is here.
Someone is here.

<954/964hp 401/452m 390/394mv no opponent no opponent> bloody:119 field (outside) 6pm (day) murder $$

Aphrux flies north.
They aren't here.

<954/964hp 401/452m 390/394mv no opponent no opponent> bloody:118 field (outside) 6pm (day) n
murder $$

Aphrux flies in.
Outskirts of the Duelling Area

[Exits: north south]
Someone is here.

<954/964hp 401/452m 388/394mv no opponent no opponent> bloody:117 field (outside) 6pm (day)
They aren't here.

<954/964hp 401/452m 388/394mv no opponent no opponent> bloody:117 field (outside) 6pm (day) murder $$

They aren't here.

<954/964hp 401/452m 388/394mv no opponent no opponent> bloody:116 field (outside) 6pm (day) murder $$

They aren't here.

<954/964hp 401/452m 388/394mv no opponent no opponent> bloody:116 field (outside) 6pm (day) s

Outskirts of the Duelling Area

[Exits: north east south west]
(Shimmering) (Pyramid) Aphrux is here.
Aphrux is here.

<954/964hp 401/452m 386/394mv no opponent no opponent> bloody:116 field (outside) 6pm (day) murder $$

Aphrux flies south.

<954/964hp 401/452m 386/394mv no opponent no opponent> bloody:115 field (outside) 6pm (day)
They aren't here.

<954/964hp 401/452m 386/394mv no opponent no opponent> bloody:115 field (outside) 6pm (day) murder $$

They aren't here.

<954/964hp 401/452m 386/394mv no opponent no opponent> bloody:115 field (outside) 6pm (day) murder $$

Aphrux flies in.
Aphrux yells 'Help! I am being attacked by Jinjarak!'
Your slime misses Aphrux.
A splitting migraine sears your mind.
Your slime misses Aphrux.
Aphrux has quite a few wounds.

<954/964hp 401/452m 386/394mv blade unarmed> bloody:120 field (outside) 6pm (day) s
murder $$

Beads of perspiration form upon Aphrux's forehead.
Aphrux's disruption DISEMBOWELS you!
You have been magnetized.
Aphrux has quite a few wounds.

<907/964hp 401/452m 386/394mv blade unarmed> bloody:120 field (outside) 6pm (day)
Aphrux parries your slime.
Your slime misses Aphrux.
Aphrux parries your slime.
You manage to dodge Aphrux's slash with a lot of effort.
You parry Aphrux's slash.
Aphrux has quite a few wounds.

<907/964hp 401/452m 386/394mv blade unarmed> bloody:120 field (outside) 6pm (day) flee
af

No way! You are still fighting!
Aphrux has quite a few wounds.

<907/964hp 401/452m 386/394mv blade unarmed> bloody:120 field (outside) 6pm (day)
You do the best you can!
Aphrux has quite a few wounds.

<907/964hp 401/452m 386/394mv blade unarmed> bloody:120 field (outside) 6pm (day)
You flee from combat!
Outskirts of the Duelling Area

[Exits: north south]

<907/964hp 401/452m 384/394mv no opponent no opponent> bloody:120 field (outside) 6pm (day)
You are affected by the following:
Skill: mind reel : lasts for 10 moments
Skill: falter : modifies save vs mental by -12 for 3 hours
Spell: magnetize : lasts for 5 hours
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Spell: psychic purge : lasts for 3 hours
Spell: implant visions: modifies save vs mental by -22 for 12 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
: lasts for 25 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<907/964hp 401/452m 384/394mv no opponent no opponent> bloody:119 field (outside) 6pm (day) n

Outskirts of the Duelling Area

[Exits: east south]

<907/964hp 401/452m 382/394mv no opponent no opponent> bloody:116 field (outside) 6pm (day) n

Alas, you cannot go that way.

<907/964hp 401/452m 382/394mv no opponent no opponent> bloody:116 field (outside) 6pm (day) g star sac

Aphrux flies in.
You get a starfoil razorsword from a Loot Sack.

<907/964hp 401/452m 382/394mv no opponent no opponent> bloody:115 field (outside) 6pm (day)
Aphrux scans all around.

<907/964hp 401/452m 382/394mv no opponent no opponent> bloody:114 field (outside) 6pm (day)
Aphrux's slash wounds you.
Aphrux has quite a few wounds.

<888/964hp 401/452m 382/394mv blade unarmed> bloody:120 field (outside) 6pm (day)
You dodge Aphrux's slash.
Your slime misses Aphrux.
Your slime misses Aphrux.
Aphrux has quite a few wounds.

<888/964hp 401/452m 382/394mv blade unarmed> bloody:120 field (outside) 6pm (day) wear star

You can't remove an axe of bladed fury.
You cannot remove your secondary weapon!
Aphrux has quite a few wounds.

<888/964hp 401/452m 382/394mv blade unarmed> bloody:120 field (outside) 6pm (day)
Beads of perspiration form upon Aphrux's forehead.
Aphrux's kerrang wounds you.
Aphrux has quite a few wounds.

<870/964hp 401/452m 382/394mv blade unarmed> bloody:120 field (outside) 6pm (day) overpower dirt

The dirt kick passes right through Aphrux.
Your kicked dirt misses Aphrux.
Aphrux has quite a few wounds.

<870/964hp 401/452m 357/394mv blade unarmed> bloody:120 field (outside) 6pm (day)
Your slime misses Aphrux.
Your slime misses Aphrux.
Your slime misses Aphrux.
You parry Aphrux's slash with a hasty swing from your off-hand weapon.
Aphrux has quite a few wounds.

<870/964hp 401/452m 357/394mv blade unarmed> bloody:120 field (outside) 6pm (day) fle

Your slime MUTILATES Aphrux!
Aphrux parries your slime.
You nimbly dodge Aphrux's slash with a practiced maneuver.
Aphrux's slash misses you.
Aphrux has some big nasty wounds and scratches.

<870/964hp 401/452m 357/394mv blade unarmed> bloody:120 field (outside) 6pm (day)
Beads of perspiration form upon Aphrux's forehead.
Aphrux has some big nasty wounds and scratches.

<870/964hp 401/452m 357/394mv blade unarmed> bloody:120 field (outside) 6pm (day)
You flee from combat!
Outskirts of the Duelling Area

[Exits: north south]

<870/964hp 401/452m 355/394mv no opponent no opponent> bloody:120 field (outside) 6pm (day) af

You are affected by the following:
Skill: mind reel : lasts for 8 moments
Skill: falter : modifies save vs mental by -12 for 3 hours
Spell: magnetize : lasts for 5 hours
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Spell: psychic purge : lasts for 3 hours
Spell: implant visions: modifies save vs mental by -22 for 12 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
: lasts for 25 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<870/964hp 401/452m 355/394mv no opponent no opponent> bloody:119 field (outside) 6pm (day) s

Outskirts of the Duelling Area

[Exits: north east south west]

<870/964hp 401/452m 353/394mv no opponent no opponent> bloody:118 field (outside) 6pm (day) e

The sun slowly disappears in the west.

<884/964hp 408/452m 383/394mv no opponent no opponent> bloody:116 field (outside) 7pm (dusk)
The Duelling Field

[Exits: north south west]

<884/964hp 408/452m 381/394mv no opponent no opponent> bloody:116 field (outside) 7pm (dusk) e
e

Alas, you cannot go that way.

<884/964hp 408/452m 381/394mv no opponent no opponent> bloody:116 field (outside) 7pm (dusk)
Alas, you cannot go that way.

<884/964hp 408/452m 381/394mv no opponent no opponent> bloody:115 field (outside) 7pm (dusk) af

You are affected by the following:
Skill: falter : modifies save vs mental by -12 for 2 hours
Spell: magnetize : lasts for 4 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: psychic purge : lasts for 2 hours
Spell: implant visions: modifies save vs mental by -22 for 11 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
: lasts for 24 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<884/964hp 408/452m 381/394mv no opponent no opponent> bloody:115 field (outside) 7pm (dusk) s

The Duelling Field

[Exits: north east south]
A white challenger stands here awaiting a duel.
A black challenger stands here awaiting a duel.

<884/964hp 408/452m 379/394mv no opponent no opponent> bloody:114 field (outside) 7pm (dusk) e

The Duelling Field

[Exits: east south west]

<884/964hp 408/452m 377/394mv no opponent no opponent> bloody:113 field (outside) 7pm (dusk) e

The Duelling Field

[Exits: north east west]
A white challenger stands here awaiting a duel.
A black challenger stands here awaiting a duel.

<884/964hp 408/452m 375/394mv no opponent no opponent> bloody:113 field (outside) 7pm (dusk) af

You are affected by the following:
Skill: falter : modifies save vs mental by -12 for 2 hours
Spell: magnetize : lasts for 4 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: psychic purge : lasts for 2 hours
Spell: implant visions: modifies save vs mental by -22 for 11 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
: lasts for 24 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<884/964hp 408/452m 375/394mv no opponent no opponent> bloody:112 field (outside) 7pm (dusk) e

Outskirts of the Duelling Area

[Exits: north south west]

<884/964hp 408/452m 373/394mv no opponent no opponent> bloody:110 field (outside) 7pm (dusk) e

Alas, you cannot go that way.

<884/964hp 408/452m 373/394mv no opponent no opponent> bloody:110 field (outside) 7pm (dusk) s

Outskirts of the Duelling Area

[Exits: north west]

<884/964hp 408/452m 371/394mv no opponent no opponent> bloody:107 field (outside) 7pm (dusk) s

Alas, you cannot go that way.

<884/964hp 408/452m 371/394mv no opponent no opponent> bloody:106 field (outside) 7pm (dusk) w

Outskirts of the Duelling Area

[Exits: east west]

<884/964hp 408/452m 369/394mv no opponent no opponent> bloody:106 field (outside) 7pm (dusk) w
w

Outskirts of the Duelling Area

[Exits: north east south west]

<884/964hp 408/452m 367/394mv no opponent no opponent> bloody:105 field (outside) 7pm (dusk) af

Outskirts of the Duelling Area

[Exits: north east west]

<884/964hp 408/452m 365/394mv no opponent no opponent> bloody:105 field (outside) 7pm (dusk)
You are affected by the following:
Skill: falter : modifies save vs mental by -12 for 2 hours
Spell: magnetize : lasts for 4 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: psychic purge : lasts for 2 hours
Spell: implant visions: modifies save vs mental by -22 for 11 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
: lasts for 24 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<884/964hp 408/452m 365/394mv no opponent no opponent> bloody:104 field (outside) 7pm (dusk) w

Outskirts of the Duelling Area

[Exits: north east]

<884/964hp 408/452m 363/394mv no opponent no opponent> bloody:103 field (outside) 7pm (dusk) w

Alas, you cannot go that way.

<884/964hp 408/452m 363/394mv no opponent no opponent> bloody:103 field (outside) 7pm (dusk) n

Outskirts of the Duelling Area

[Exits: north south]
Aphrux is here.

<884/964hp 408/452m 361/394mv no opponent no opponent> bloody:99 field (outside) 7pm (dusk) n
n

Outskirts of the Duelling Area

[Exits: north east south west]

<884/964hp 408/452m 359/394mv no opponent no opponent> bloody:98 field (outside) 7pm (dusk)
Outskirts of the Duelling Area

[Exits: north south]

<884/964hp 408/452m 357/394mv no opponent no opponent> bloody:98 field (outside) 7pm (dusk) n

Outskirts of the Duelling Area

[Exits: east south]

<884/964hp 408/452m 355/394mv no opponent no opponent> bloody:97 field (outside) 7pm (dusk) n

Alas, you cannot go that way.

<884/964hp 408/452m 355/394mv no opponent no opponent> bloody:97 field (outside) 7pm (dusk) af

You are affected by the following:
Skill: falter : modifies save vs mental by -12 for 2 hours
Spell: magnetize : lasts for 4 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: psychic purge : lasts for 2 hours
Spell: implant visions: modifies save vs mental by -22 for 11 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
: lasts for 24 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<884/964hp 408/452m 355/394mv no opponent no opponent> bloody:96 field (outside) 7pm (dusk)
Aphrux flies in.

<884/964hp 408/452m 355/394mv no opponent no opponent> bloody:94 field (outside) 7pm (dusk)
You dodge Aphrux's slash.
Aphrux has quite a few wounds.

<884/964hp 408/452m 355/394mv blade unarmed> bloody:120 field (outside) 7pm (dusk) e

No way! You are still fighting!
Aphrux has quite a few wounds.

<884/964hp 408/452m 355/394mv blade unarmed> bloody:120 field (outside) 7pm (dusk) e

No way! You are still fighting!
Aphrux has quite a few wounds.

<884/964hp 408/452m 355/394mv blade unarmed> bloody:120 field (outside) 7pm (dusk)
Your slime DISEMBOWELS Aphrux!
Your attack on Aphrux just barely misses.
Your slime misses Aphrux.
Aphrux parries your slime.
You parry Aphrux's slash.
You stumble and barely manage to dodge Aphrux's slash.
Aphrux has quite a few wounds.

<884/964hp 408/452m 355/394mv blade unarmed> bloody:120 field (outside) 7pm (dusk) flee

You flee from combat!
Outskirts of the Duelling Area

[Exits: east south west]

<884/964hp 408/452m 353/394mv no opponent no opponent> bloody:120 field (outside) 7pm (dusk) sca

Aphrux flies in.
You scan all around.

<884/964hp 408/452m 353/394mv no opponent no opponent> bloody:119 field (outside) 7pm (dusk)
You thrust Aphrux's slash aside in a skillful parry.
Aphrux has quite a few wounds.

<884/964hp 408/452m 353/394mv blade unarmed> bloody:120 field (outside) 7pm (dusk) flee

You flee from combat!
The Duelling Field

[Exits: north east south]
A black challenger stands here awaiting a duel.
A white challenger stands here awaiting a duel.

<884/964hp 408/452m 351/394mv no opponent no opponent> bloody:120 field (outside) 7pm (dusk) af

Aphrux flies in.
You are affected by the following:
Skill: mind reel : lasts for 6 moments
Skill: falter : modifies save vs mental by -12 for 3 hours
Spell: magnetize : lasts for 4 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: psychic purge : lasts for 2 hours
Spell: implant visions: modifies save vs mental by -22 for 11 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
: lasts for 24 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<884/964hp 408/452m 351/394mv no opponent no opponent> bloody:118 field (outside) 7pm (dusk) s
s

You thrust Aphrux's slash aside in a skillful parry.
Aphrux's slash wounds you.
No way! You are still fighting!
The night has begun.
You feel less vulnerable to afflictions.
Ectoplasm falls and splashes on the ground.
Ectoplasm falls and splashes on the ground.
Aphrux has quite a few wounds.

<883/964hp 418/452m 379/394mv blade unarmed> bloody:120 field (outside) 8pm (night)
No way! You are still fighting!
Aphrux has quite a few wounds.

<883/964hp 418/452m 379/394mv blade unarmed> bloody:120 field (outside) 8pm (night) flee

You flee from combat!
The Duelling Field

[Exits: north east south west]

<883/964hp 418/452m 377/394mv no opponent no opponent> bloody:120 field (outside) 8pm (night) af

You are affected by the following:
Skill: mind reel : lasts for 9 moments
Skill: falter : modifies save vs mental by -12 for 2 hours
Spell: magnetize : lasts for 3 hours
Spell: psychic purge : lasts for 1 hours
Spell: implant visions: modifies save vs mental by -22 for 10 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
: lasts for 23 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<883/964hp 418/452m 377/394mv no opponent no opponent> bloody:119 field (outside) 8pm (night) e
e

The Duelling Field

[Exits: north east west]
A black challenger stands here awaiting a duel.
A white challenger stands here awaiting a duel.

<883/964hp 418/452m 375/394mv no opponent no opponent> bloody:118 field (outside) 8pm (night) e

Outskirts of the Duelling Area

[Exits: north south west]

<883/964hp 418/452m 373/394mv no opponent no opponent> bloody:118 field (outside) 8pm (night)
Alas, you cannot go that way.

<883/964hp 418/452m 373/394mv no opponent no opponent> bloody:117 field (outside) 8pm (night) e

Alas, you cannot go that way.

<883/964hp 418/452m 373/394mv no opponent no opponent> bloody:115 field (outside) 8pm (night) n
n

Aphrux flies in.
Outskirts of the Duelling Area

[Exits: south west]

<883/964hp 418/452m 371/394mv no opponent no opponent> bloody:114 field (outside) 8pm (night)
Alas, you cannot go that way.

<883/964hp 418/452m 371/394mv no opponent no opponent> bloody:114 field (outside) 8pm (night) af

You are affected by the following:
Skill: falter : modifies save vs mental by -12 for 2 hours
Spell: magnetize : lasts for 3 hours
Spell: psychic purge : lasts for 1 hours
Spell: implant visions: modifies save vs mental by -22 for 10 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
: lasts for 23 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<883/964hp 418/452m 371/394mv no opponent no opponent> bloody:114 field (outside) 8pm (night) s

Outskirts of the Duelling Area

[Exits: north south west]
(Shimmering) (Pyramid) Aphrux is here.

<883/964hp 418/452m 369/394mv no opponent no opponent> bloody:113 field (outside) 8pm (night)
Aphrux stops holding a sphere of resonance in its hand.
Aphrux holds a smooth, dull brain in its hand.

<883/964hp 418/452m 369/394mv no opponent no opponent> bloody:113 field (outside) 8pm (night)
Aphrux flies south.

<883/964hp 418/452m 369/394mv no opponent no opponent> bloody:113 field (outside) 8pm (night) s

Outskirts of the Duelling Area

[Exits: north east south west]
(Shimmering) (Pyramid) Aphrux is here.

<883/964hp 418/452m 367/394mv no opponent no opponent> bloody:113 field (outside) 8pm (night)
Aphrux flies south.

<883/964hp 418/452m 367/394mv no opponent no opponent> bloody:112 field (outside) 8pm (night) w

The Duelling Field

[Exits: east south west]

<883/964hp 418/452m 365/394mv no opponent no opponent> bloody:111 field (outside) 8pm (night) e

Outskirts of the Duelling Area

[Exits: north east south west]

<883/964hp 418/452m 363/394mv no opponent no opponent> bloody:111 field (outside) 8pm (night) e

Entrance to the Pagoda of the Zodiac

[Exits: east west]
The boss's right hand man keeps an eye on the entrance.
A young attendant stands ready to ring the gong.

<883/964hp 418/452m 361/394mv no opponent no opponent> bloody:110 road (outside) 8pm (night) af

You are affected by the following:
Skill: falter : modifies save vs mental by -12 for 3 hours
Spell: magnetize : lasts for 3 hours
Spell: psychic purge : lasts for 1 hours
Spell: implant visions: modifies save vs mental by -22 for 10 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
: lasts for 23 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<883/964hp 418/452m 361/394mv no opponent no opponent> bloody:109 road (outside) 8pm (night) e
e

Inside the Pagoda

[Exits: north west]
Aphrux is here.

<883/964hp 418/452m 360/394mv no opponent no opponent> bloody:109 inside (indoors) 8pm (night)
Alas, you cannot go that way.

<883/964hp 418/452m 360/394mv no opponent no opponent> bloody:108 inside (indoors) 8pm (night) n

Inside the Pagoda

[Exits: east south]
An attendant is on duty inside the pagoda.

<883/964hp 418/452m 359/394mv no opponent no opponent> bloody:107 inside (indoors) 8pm (night) n

Alas, you cannot go that way.

<883/964hp 418/452m 359/394mv no opponent no opponent> bloody:107 inside (indoors) 8pm (night) e

Inside the Pagoda

[Exits: east west]

<883/964hp 418/452m 358/394mv no opponent no opponent> bloody:107 inside (indoors) 8pm (night) e

Inside the Pagoda

[Exits: south west]

<883/964hp 418/452m 357/394mv no opponent no opponent> bloody:106 inside (indoors) 8pm (night) e

Alas, you cannot go that way.

<883/964hp 418/452m 357/394mv no opponent no opponent> bloody:106 inside (indoors) 8pm (night) s
s

Inside the Pagoda

[Exits: north south west]
An attendant is on duty inside the pagoda.

<883/964hp 418/452m 356/394mv no opponent no opponent> bloody:105 inside (indoors) 8pm (night)
Inside the Pagoda

[Exits: north west]

<883/964hp 418/452m 355/394mv no opponent no opponent> bloody:105 inside (indoors) 8pm (night) w

Inside the Pagoda

[Exits: east west]

<883/964hp 418/452m 354/394mv no opponent no opponent> bloody:104 inside (indoors) 8pm (night) w

Inside the Pagoda

[Exits: east up]

<883/964hp 418/452m 353/394mv no opponent no opponent> bloody:103 inside (indoors) 8pm (night) u

Upper Level of Pagoda

[Exits: north down]
An attendant is on duty inside the pagoda.

<883/964hp 418/452m 352/394mv no opponent no opponent> bloody:102 inside (indoors) 8pm (night) n
n

Upper Level of Pagoda

[Exits: east south]

<883/964hp 418/452m 351/394mv no opponent no opponent> bloody:101 inside (indoors) 8pm (night)
Alas, you cannot go that way.

<883/964hp 418/452m 351/394mv no opponent no opponent> bloody:100 inside (indoors) 8pm (night) e

The Great Chair

[Exits: east west]
The boss's left hand presides over the pagoda.
An attendant is on duty inside the pagoda.

<883/964hp 418/452m 350/394mv no opponent no opponent> bloody:100 inside (indoors) 8pm (night) e

Upper Level of Pagoda

[Exits: north west]
An attendant is on duty inside the pagoda.
The pagoda's noisy master attendant is here, directing the festivities.

<883/964hp 418/452m 349/394mv no opponent no opponent> bloody:100 inside (indoors) 8pm (night) n

Upper Level of Pagoda

[Exits: south up]
Aphrux is here.

<883/964hp 418/452m 348/394mv no opponent no opponent> bloody:99 inside (indoors) 8pm (night) n

Alas, you cannot go that way.

<883/964hp 418/452m 348/394mv no opponent no opponent> bloody:98 inside (indoors) 8pm (night) u

The Pagoda Attic

[Exits: south down]
A skinny thug stands on guard here.
A skinny thug stands on guard here.
A skinny thug stands on guard here.
A skinny thug stands on guard here.
A skinny thug stands on guard here.

<883/964hp 418/452m 347/394mv no opponent no opponent> bloody:98 inside (indoors) 8pm (night) w

Alas, you cannot go that way.

<883/964hp 418/452m 347/394mv no opponent no opponent> bloody:119 inside (indoors) 8pm (night) s

The Pagoda Attic

[Exits: north west]
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.

<883/964hp 418/452m 346/394mv no opponent no opponent> bloody:119 inside (indoors) 8pm (night) s

Alas, you cannot go that way.

<883/964hp 418/452m 346/394mv no opponent no opponent> bloody:119 inside (indoors) 8pm (night) w

The Pagoda Idol Chamber

[Exits: east]
Akyua the Karateka is meditating silently.

<883/964hp 418/452m 345/394mv no opponent no opponent> bloody:118 inside (indoors) 8pm (night) w

Alas, you cannot go that way.

<883/964hp 418/452m 345/394mv no opponent no opponent> bloody:118 inside (indoors) 8pm (night) af

You are affected by the following:
Skill: falter : modifies save vs mental by -12 for 3 hours
Spell: magnetize : lasts for 3 hours
Spell: psychic purge : lasts for 1 hours
Spell: implant visions: modifies save vs mental by -22 for 10 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
: lasts for 23 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<883/964hp 418/452m 345/394mv no opponent no opponent> bloody:118 inside (indoors) 8pm (night) af

You are affected by the following:
Skill: falter : modifies save vs mental by -12 for 2 hours
Spell: magnetize : lasts for 2 hours
Spell: psychic purge : lasts for 0 hours
Spell: implant visions: modifies save vs mental by -22 for 9 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
: lasts for 22 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<901/964hp 428/452m 375/394mv no opponent no opponent> bloody:108 inside (indoors) 9pm (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux The Great Chair
<PK> Jinjarak The Pagoda Idol Chamber

<901/964hp 428/452m 375/394mv no opponent no opponent> bloody:105 inside (indoors) 9pm (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux Upper Level of Pagoda
<PK> Jinjarak The Pagoda Idol Chamber

<901/964hp 428/452m 375/394mv no opponent no opponent> bloody:104 inside (indoors) 9pm (night)
Aphrux flies in.

<901/964hp 428/452m 375/394mv no opponent no opponent> bloody:101 inside (indoors) 9pm (night) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn around neck> (Glowing) (Humming) a psi-faded silver-grey collar of enlightenment
<worn around neck> (Glowing) (Humming) a deflective silver-grey collar of turning
<worn on head> (Magical) (Glowing) a beautiful silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) a pair of turtle shell boots
<worn about body> (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Humming) a disease-scarred revolutionary girth of survival
<worn around wrist> (Magical) (Glowing) a marked bracelet
<worn around wrist> (Magical) (Glowing) a marked bracelet
<wielded> (Humming) the blade of madness
<dual wielded> (Humming) an axe of bladed fury
<floating nearby> (Glowing) (Humming) a titanium talisman

<901/964hp 428/452m 375/394mv no opponent no opponent> bloody:101 inside (indoors) 9pm (night) murder $$

Aphrux yells 'Help! I am being attacked by Jinjarak!'
Aphrux's pyramid of force repels you.
Aphrux's pyramid mauls you.
Aphrux parries your slash.
Your chop maims Aphrux!
An unseen force repels your attack.
Your slash misses Aphrux.
Aphrux has quite a few wounds.

<877/964hp 428/452m 375/394mv blade unarmed> bloody:120 inside (indoors) 9pm (night)
Your slash misses Aphrux.
Your slash misses Aphrux.
You dual parry Aphrux's slash.
You parry Aphrux's slash.
Aphrux has quite a few wounds.

<877/964hp 428/452m 375/394mv blade unarmed> bloody:120 inside (indoors) 9pm (night) flee

You flee from combat!
The Pagoda Attic

[Exits: north west]
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
Aphrux is here.

<877/964hp 428/452m 374/394mv no opponent no opponent> bloody:119 inside (indoors) 9pm (night) w

The Pagoda Idol Chamber

[Exits: east]
Akyua the Karateka is meditating silently.
(Shimmering) (Pyramid) Aphrux is here.

<877/964hp 428/452m 373/394mv no opponent no opponent> bloody:119 inside (indoors) 9pm (night) murder $$

Aphrux yells 'Help! I am being attacked by Jinjarak!'
Aphrux's pyramid of force repels you.
Aphrux's pyramid mauls you.
Aphrux parries your slash.
Your chop misses Aphrux.
Aphrux parries your slash.
Your slash misses Aphrux.
Your slash misses Aphrux.
Aphrux has quite a few wounds.

<854/964hp 428/452m 373/394mv blade unarmed> bloody:120 inside (indoors) 9pm (night) flee

Beads of perspiration form upon Aphrux's forehead.
Aphrux's kerrang MANGLES you!
A titanium talisman begins to feel very heavy.
A pair of thick titanium leg plates begins to feel very heavy.
An axe of bladed fury begins to feel very heavy.
A set of titanium fullplate begins to feel very heavy.
Your secondary weapon becomes too heavy for you to wield.
An unseen force repels your attack.
Aphrux parries your slash.
You dodge Aphrux's slash.
Aphrux has quite a few wounds.

<767/964hp 428/452m 373/394mv blade unarmed> bloody:120 inside (indoors) 9pm (night)
You couldn't escape!
Aphrux has quite a few wounds.

<767/964hp 428/452m 373/394mv blade unarmed> bloody:120 inside (indoors) 9pm (night)
Aphrux's slash mauls you.
An unseen force repels your attack.
Aphrux has quite a few wounds.

<746/964hp 428/452m 373/394mv blade unarmed> bloody:120 inside (indoors) 9pm (night) flee

You couldn't escape!
Aphrux has quite a few wounds.

<746/964hp 428/452m 373/394mv blade unarmed> bloody:120 inside (indoors) 9pm (night) flee

You flee from combat!
The Pagoda Attic

[Exits: north west]
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.

<746/964hp 428/452m 371/394mv no opponent no opponent> bloody:120 inside (indoors) 9pm (night) e

Alas, you cannot go that way.

<746/964hp 428/452m 371/394mv no opponent no opponent> bloody:119 inside (indoors) 9pm (night) n

The Pagoda Attic

[Exits: south down]
A skinny thug stands on guard here.
A skinny thug stands on guard here.
A skinny thug stands on guard here.
A skinny thug stands on guard here.
A skinny thug stands on guard here.

<746/964hp 428/452m 369/394mv no opponent no opponent> bloody:119 inside (indoors) 9pm (night) n
af

Alas, you cannot go that way.

<746/964hp 428/452m 369/394mv no opponent no opponent> bloody:118 inside (indoors) 9pm (night)
You are affected by the following:
Skill: falter : modifies save vs mental by -12 for 3 hours
Spell: heavy metal : lasts for 5 hours
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Spell: magnetize : lasts for 2 hours
Spell: psychic purge : lasts for 0 hours
Spell: implant visions: modifies save vs mental by -22 for 9 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
: lasts for 22 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<746/964hp 428/452m 369/394mv no opponent no opponent> bloody:118 inside (indoors) 9pm (night) d

Upper Level of Pagoda

[Exits: south up]

<746/964hp 428/452m 367/394mv no opponent no opponent> bloody:118 inside (indoors) 9pm (night) s
s

Upper Level of Pagoda

[Exits: north west]
An attendant is on duty inside the pagoda.
The pagoda's noisy master attendant is here, directing the festivities.

<746/964hp 428/452m 365/394mv no opponent no opponent> bloody:117 inside (indoors) 9pm (night)
Alas, you cannot go that way.

<746/964hp 428/452m 365/394mv no opponent no opponent> bloody:116 inside (indoors) 9pm (night) w

The Great Chair

[Exits: east west]
The boss's left hand presides over the pagoda.
An attendant is on duty inside the pagoda.

<746/964hp 428/452m 363/394mv no opponent no opponent> bloody:115 inside (indoors) 9pm (night) w

You struggle to lug your heavy possessions.
Upper Level of Pagoda

[Exits: east south]

<746/964hp 428/452m 361/394mv no opponent no opponent> bloody:115 inside (indoors) 9pm (night) w

Aphrux flies in.
Alas, you cannot go that way.

<746/964hp 428/452m 361/394mv no opponent no opponent> bloody:114 inside (indoors) 9pm (night) s

Aphrux flies south.
Upper Level of Pagoda

[Exits: north down]
An attendant is on duty inside the pagoda.
(Shimmering) (Pyramid) Aphrux is here.

<746/964hp 428/452m 359/394mv no opponent no opponent> bloody:113 inside (indoors) 9pm (night) s

Alas, you cannot go that way.

<746/964hp 428/452m 359/394mv no opponent no opponent> bloody:113 inside (indoors) 9pm (night) sc

/@============================================================-
| \
| Jinjarak the Battlemistress, follower of Lorne |
| Acolyte of Fire, Rank Proven of [WARLORD] |
| You are 25 years old (169 hours, 21h:00m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 746/964 |
| Sex: Female Class: Warrior Mana: 428/452 |
| Size: medium Alignment: Neutral Move: 359/394 |
| Age: youthful Ethos: Chaotic Shield: 0/0 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 434/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 11 |
| Wisdom: 17 (17+0) Exp tnl: 19901 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 36/38 |
| Consti: 19 (22-3) Gold: 26448 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 248 Saving Throws |
| Hitroll: 39 Vs Bash: 196 Afflictive: 89 |
| Damroll: 28 Vs Slash: 245 Maledictive: 93 |
| Vs Magic: 117 Mental: 77 |
\==========================================================-/
You are affected by the following:
Skill: mind reel : lasts for 9 moments
Skill: falter : modifies save vs mental by -12 for 3 hours
Spell: heavy metal : lasts for 5 hours
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Spell: magnetize : lasts for 2 hours
Spell: psychic purge : lasts for 0 hours
Spell: implant visions: modifies save vs mental by -22 for 9 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
: lasts for 22 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<746/964hp 428/452m 359/394mv no opponent no opponent> bloody:112 inside (indoors) 9pm (night) d

Aphrux's slash mauls you.
Aphrux's slash wounds you.
Aphrux has quite a few wounds.

<703/964hp 428/452m 359/394mv blade unarmed> bloody:120 inside (indoors) 9pm (night)
No way! You are still fighting!
Aphrux has quite a few wounds.

<703/964hp 428/452m 359/394mv blade unarmed> bloody:120 inside (indoors) 9pm (night)
An unseen force repels your attack.
Your slash misses Aphrux.
You dodge Aphrux's slash.
Aphrux has quite a few wounds.

<703/964hp 428/452m 359/394mv blade unarmed> bloody:120 inside (indoors) 9pm (night)
Beads of perspiration form upon Aphrux's forehead.
A ball of energy manifests and flies into you.
Aphrux's ballistic attack DISEMBOWELS you!
Aphrux has quite a few wounds.

<652/964hp 428/452m 359/394mv blade unarmed> bloody:120 inside (indoors) 9pm (night) af

You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 2 hours
Skill: falter : modifies save vs mental by -12 for 3 hours
Skill: mind reel : lasts for 8 moments
Spell: heavy metal : lasts for 5 hours
Spell: magnetize : lasts for 2 hours
Spell: psychic purge : lasts for 0 hours
Spell: implant visions: modifies save vs mental by -22 for 9 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
: lasts for 22 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently
Aphrux has quite a few wounds.

<652/964hp 428/452m 359/394mv blade unarmed> bloody:120 inside (indoors) 9pm (night)
Your mind feels more resilient.
You relax your posture as your resolve fades.
Aphrux has quite a few wounds.

<671/964hp 437/452m 387/394mv blade unarmed> bloody:120 inside (indoors) 10pm (night)
Aphrux's slash maims you!
Aphrux's slash devastates you!
Your slash misses Aphrux.
A splitting migraine sears your mind.
Aphrux has quite a few wounds.

<609/964hp 437/452m 387/394mv blade unarmed> bloody:120 inside (indoors) 10pm (night) tena

You prepare your resolve and stand ready for battle.
Aphrux has quite a few wounds.

<609/964hp 377/452m 387/394mv blade unarmed> bloody:120 inside (indoors) 10pm (night)
Beads of perspiration form upon Aphrux's forehead.
A ball of energy manifests and flies into you.
Aphrux's ballistic attack mauls you.
Aphrux has quite a few wounds.

<588/964hp 377/452m 387/394mv blade unarmed> bloody:120 inside (indoors) 10pm (night) fle

An unseen force repels your attack.
Aphrux parries your slash.
You stumble and barely manage to dodge Aphrux's slash.
You stumble and barely manage to dodge Aphrux's slash.
Aphrux has quite a few wounds.

<588/964hp 377/452m 387/394mv blade unarmed> bloody:120 inside (indoors) 10pm (night)
Beads of perspiration form upon Aphrux's forehead.
A ball of energy manifests and flies into you.
Aphrux's ballistic attack MUTILATES you!
Aphrux has quite a few wounds.

<549/964hp 377/452m 387/394mv blade unarmed> bloody:120 inside (indoors) 10pm (night) af

Your slash devastates Aphrux!
Your slash MUTILATES Aphrux!
Aphrux's slash wounds you.
Aphrux's slash decimates you!
Aphrux has quite a few wounds.

<505/964hp 377/452m 387/394mv blade unarmed> bloody:120 inside (indoors) 10pm (night)
You flee from combat!
Inside the Pagoda

[Exits: east up]

<505/964hp 377/452m 385/394mv no opponent no opponent> bloody:119 inside (indoors) 10pm (night)
You are affected by the following:
Skill: mind reel : lasts for 10 moments
Skill: falter : modifies save vs mental by -12 for 3 hours
Spell: psychic purge : lasts for 3 hours
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Spell: heavy metal : lasts for 4 hours
Spell: magnetize : lasts for 1 hours
Spell: implant visions: modifies save vs mental by -22 for 8 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
: lasts for 21 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<505/964hp 377/452m 385/394mv no opponent no opponent> bloody:119 inside (indoors) 10pm (night)
Aphrux flies in.

<505/964hp 377/452m 385/394mv no opponent no opponent> bloody:116 inside (indoors) 10pm (night) murder $$

Aphrux's slash wounds you.
You do the best you can!
Aphrux has quite a few wounds.

<486/964hp 377/452m 385/394mv blade unarmed> bloody:120 inside (indoors) 10pm (night)
Your slash misses Aphrux.
Your slash misses Aphrux.
Aphrux's slash mauls you.
Aphrux has quite a few wounds.

<464/964hp 377/452m 385/394mv blade unarmed> bloody:120 inside (indoors) 10pm (night)
Your slash misses Aphrux.
Your slash misses Aphrux.
Aphrux's slash mauls you.
You block Aphrux's attack and attempt to strike at the brief opening.
Your riposte DISEMBOWELS Aphrux!
Energy from a smooth, dull brain is discharged into you!
Aphrux's telekinesis MUTILATES you!
Aphrux has quite a few wounds.

<404/964hp 377/452m 385/394mv blade unarmed> bloody:120 inside (indoors) 10pm (night)
Beads of perspiration form upon Aphrux's forehead.
Aphrux's divergence devastates you!
Aphrux has quite a few wounds.

<373/964hp 377/452m 385/394mv blade unarmed> bloody:120 inside (indoors) 10pm (night) ber

Your pulse races as you are consumed by rage!
Aphrux has quite a few wounds.

<444/964hp 189/452m 192/394mv blade unarmed> bloody:120 inside (indoors) 10pm (night)
An unseen force repels your attack.
Your slash misses Aphrux.
You parry Aphrux's slash.
Aphrux has quite a few wounds.

<444/964hp 189/452m 192/394mv blade unarmed> bloody:120 inside (indoors) 10pm (night) flee

Beads of perspiration form upon Aphrux's forehead.
Aphrux's divergence maims you!
Aphrux has quite a few wounds.

<409/964hp 189/452m 192/394mv blade unarmed> bloody:120 inside (indoors) 10pm (night)
You flee from combat!
Upper Level of Pagoda

[Exits: north down]
An attendant is on duty inside the pagoda.

<409/964hp 189/452m 190/394mv no opponent no opponent> bloody:120 inside (indoors) 10pm (night) n
n

Upper Level of Pagoda

[Exits: east south]

<409/964hp 189/452m 188/394mv no opponent no opponent> bloody:119 inside (indoors) 10pm (night)
Alas, you cannot go that way.

<409/964hp 189/452m 188/394mv no opponent no opponent> bloody:118 inside (indoors) 10pm (night) e

The Great Chair

[Exits: east west]
The boss's left hand presides over the pagoda.
An attendant is on duty inside the pagoda.

<409/964hp 189/452m 186/394mv no opponent no opponent> bloody:118 inside (indoors) 10pm (night) e

Upper Level of Pagoda

[Exits: north west]
An attendant is on duty inside the pagoda.
The pagoda's noisy master attendant is here, directing the festivities.

<409/964hp 189/452m 184/394mv no opponent no opponent> bloody:118 inside (indoors) 10pm (night) n
n

Upper Level of Pagoda

[Exits: south up]

<409/964hp 189/452m 182/394mv no opponent no opponent> bloody:117 inside (indoors) 10pm (night)
Alas, you cannot go that way.

<409/964hp 189/452m 182/394mv no opponent no opponent> bloody:116 inside (indoors) 10pm (night)
The ringing in your ears stops.
The ringing in your ears stops.
The ringing in your ears stops.
The ringing in your ears stops.

<421/964hp 194/452m 212/394mv no opponent no opponent> bloody:116 inside (indoors) 11pm (night) u

The Pagoda Attic

[Exits: south down]
A skinny thug stands on guard here.
A skinny thug stands on guard here.
A skinny thug stands on guard here.
A skinny thug stands on guard here.
A skinny thug stands on guard here.

<421/964hp 194/452m 211/394mv no opponent no opponent> bloody:116 inside (indoors) 11pm (night) u

Alas, you cannot go that way.

<421/964hp 194/452m 211/394mv no opponent no opponent> bloody:115 inside (indoors) 11pm (night) s

The Pagoda Attic

[Exits: north west]
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.

<421/964hp 194/452m 210/394mv no opponent no opponent> bloody:115 inside (indoors) 11pm (night) s

Alas, you cannot go that way.

<421/964hp 194/452m 210/394mv no opponent no opponent> bloody:114 inside (indoors) 11pm (night) af

You are affected by the following:
Skill: falter : modifies save vs mental by -12 for 2 hours
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 6 for 4 hours
: modifies hitroll by 7 for 4 hours
Spell: psychic purge : lasts for 2 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: heavy metal : lasts for 3 hours
Spell: magnetize : lasts for 0 hours
Spell: implant visions: modifies save vs mental by -22 for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
: lasts for 20 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<421/964hp 194/452m 210/394mv no opponent no opponent> bloody:113 inside (indoors) 11pm (night) w

The Pagoda Idol Chamber

[Exits: east]
Akyua the Karateka is meditating silently.

<421/964hp 194/452m 209/394mv no opponent no opponent> bloody:113 inside (indoors) 11pm (night) w

Alas, you cannot go that way.

<421/964hp 194/452m 209/394mv no opponent no opponent> bloody:112 inside (indoors) 11pm (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux Upper Level of Pagoda
<PK> Jinjarak The Pagoda Idol Chamber

<421/964hp 194/452m 209/394mv no opponent no opponent> bloody:104 inside (indoors) 11pm (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux The Pagoda Attic
<PK> Jinjarak The Pagoda Idol Chamber

<421/964hp 194/452m 209/394mv no opponent no opponent> bloody:103 inside (indoors) 11pm (night) e

The Pagoda Attic

[Exits: north west]
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
(Charmed) A blob of ectoplasm slides around on the ground.
(Shimmering) (Pyramid) Aphrux is here.

<421/964hp 194/452m 208/394mv no opponent no opponent> bloody:102 inside (indoors) 11pm (night) e

You stumble and barely manage to dodge Aphrux's slash.
You block Aphrux's attack and attempt to strike at the brief opening.
Your riposte DISEMBOWELS Aphrux!
Aphrux has quite a few wounds.

<421/964hp 194/452m 208/394mv blade unarmed> bloody:120 inside (indoors) 11pm (night)
No way! You are still fighting!
Aphrux has quite a few wounds.

<421/964hp 194/452m 208/394mv blade unarmed> bloody:120 inside (indoors) 11pm (night) flee

You flee from combat!
The Pagoda Idol Chamber

[Exits: east]
Akyua the Karateka is meditating silently.

<421/964hp 194/452m 207/394mv no opponent no opponent> bloody:120 inside (indoors) 11pm (night) e

The Pagoda Attic

[Exits: north west]
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
(Charmed) A blob of ectoplasm slides around on the ground.
(Shimmering) (Pyramid) Aphrux is here.

<421/964hp 194/452m 206/394mv no opponent no opponent> bloody:119 inside (indoors) 11pm (night) e
e

Alas, you cannot go that way.

<421/964hp 194/452m 206/394mv no opponent no opponent> bloody:118 inside (indoors) 11pm (night)
Alas, you cannot go that way.

<421/964hp 194/452m 206/394mv no opponent no opponent> bloody:118 inside (indoors) 11pm (night)
You dance around Aphrux's slash and easily dodge it.
Aphrux has quite a few wounds.

<421/964hp 194/452m 206/394mv blade unarmed> bloody:120 inside (indoors) 11pm (night) dn

I don't understand that.
Aphrux has quite a few wounds.

<421/964hp 194/452m 206/394mv blade unarmed> bloody:120 inside (indoors) 11pm (night) n

No way! You are still fighting!
Aphrux has quite a few wounds.

<421/964hp 194/452m 206/394mv blade unarmed> bloody:120 inside (indoors) 11pm (night) flee

You flee from combat!
The Pagoda Idol Chamber

[Exits: east]
Akyua the Karateka is meditating silently.

<421/964hp 194/452m 205/394mv no opponent no opponent> bloody:120 inside (indoors) 11pm (night) n

Alas, you cannot go that way.

<421/964hp 194/452m 205/394mv no opponent no opponent> bloody:120 inside (indoors) 11pm (night) e

The Pagoda Attic

[Exits: north west]
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A balaclava-clad guard stands waiting for a fight.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
A pot-bellied thug is stationed on guard here.
(Charmed) A blob of ectoplasm slides around on the ground.
(Shimmering) (Pyramid) Aphrux is here.

<421/964hp 194/452m 204/394mv no opponent no opponent> bloody:119 inside (indoors) 11pm (night) n

The Pagoda Attic

[Exits: south down]
A skinny thug stands on guard here.
A skinny thug stands on guard here.
A skinny thug stands on guard here.
A skinny thug stands on guard here.
A skinny thug stands on guard here.

<421/964hp 194/452m 203/394mv no opponent no opponent> bloody:119 inside (indoors) 11pm (night) d

Upper Level of Pagoda

[Exits: south up]
Someone is here.

<421/964hp 194/452m 202/394mv no opponent no opponent> bloody:118 inside (indoors) 11pm (night) s

Upper Level of Pagoda

[Exits: north west]
An attendant is on duty inside the pagoda.
The pagoda's noisy master attendant is here, directing the festivities.

<421/964hp 194/452m 201/394mv no opponent no opponent> bloody:118 inside (indoors) 11pm (night) s

Alas, you cannot go that way.

<421/964hp 194/452m 201/394mv no opponent no opponent> bloody:117 inside (indoors) 11pm (night) w

The Great Chair

[Exits: east west]
The boss's left hand presides over the pagoda.
An attendant is on duty inside the pagoda.

<421/964hp 194/452m 200/394mv no opponent no opponent> bloody:117 inside (indoors) 11pm (night) w

Upper Level of Pagoda

[Exits: east south]

<421/964hp 194/452m 199/394mv no opponent no opponent> bloody:116 inside (indoors) 11pm (night) s

Upper Level of Pagoda

[Exits: north down]
An attendant is on duty inside the pagoda.

<421/964hp 194/452m 198/394mv no opponent no opponent> bloody:116 inside (indoors) 11pm (night) s

Alas, you cannot go that way.

<421/964hp 194/452m 198/394mv no opponent no opponent> bloody:115 inside (indoors) 11pm (night) d

Inside the Pagoda

[Exits: east up]

<421/964hp 194/452m 197/394mv no opponent no opponent> bloody:115 inside (indoors) 11pm (night) e

Inside the Pagoda

[Exits: east west]
Aphrux is here.

<421/964hp 194/452m 196/394mv no opponent no opponent> bloody:114 inside (indoors) 11pm (night) e

Inside the Pagoda

[Exits: north west]

<421/964hp 194/452m 195/394mv no opponent no opponent> bloody:114 inside (indoors) 11pm (night) n

Inside the Pagoda

[Exits: north south west]
An attendant is on duty inside the pagoda.

<421/964hp 194/452m 194/394mv no opponent no opponent> bloody:113 inside (indoors) 11pm (night) w
w

A Room of Idle Luxury

[Exits: east down]
A concubine lounges here, with a glazed over look on her face.
A concubine lounges here, with a glazed over look on her face.
A concubine lounges here, with a glazed over look on her face.
A concubine lounges here, with a glazed over look on her face.
Aphrux is here.

<421/964hp 194/452m 193/394mv no opponent no opponent> bloody:112 inside (indoors) 11pm (night)
Alas, you cannot go that way.

<421/964hp 194/452m 193/394mv no opponent no opponent> bloody:120 inside (indoors) 11pm (night) d

Secret Shaft

[Exits: up down]

<421/964hp 194/452m 191/394mv no opponent no opponent> bloody:119 cave (indoors) 11pm (night) d

Secret Shaft

[Exits: up down]

<421/964hp 194/452m 188/394mv no opponent no opponent> bloody:119 cave (indoors) 11pm (night) d
d

An Underground Hallway

[Exits: south west up]
Aphrux is here.

<421/964hp 194/452m 185/394mv no opponent no opponent> bloody:118 cave (indoors) 11pm (night)
Alas, you cannot go that way.

<421/964hp 194/452m 185/394mv no opponent no opponent> bloody:117 cave (indoors) 11pm (night) w

An Underground Hallway

[Exits: east west]
A henchman dressed in the island's ceremonial yellow robes is posted here.

<421/964hp 194/452m 182/394mv no opponent no opponent> bloody:117 cave (indoors) 11pm (night) w
w

An Underground Hallway

[Exits: east west]
A henchman dressed in the island's ceremonial yellow robes is posted here.
A henchman dressed in the island's ceremonial yellow robes is posted here.
A henchman dressed in the island's ceremonial yellow robes is posted here.

<421/964hp 194/452m 179/394mv no opponent no opponent> bloody:117 cave (indoors) 11pm (night)
An Underground Hallway

[Exits: east south]
A henchman dressed in the island's ceremonial yellow robes is posted here.
A henchman dressed in the island's ceremonial yellow robes is posted here.
Aphrux is here.

<421/964hp 194/452m 176/394mv no opponent no opponent> bloody:116 cave (indoors) 11pm (night) w

Alas, you cannot go that way.

<421/964hp 194/452m 176/394mv no opponent no opponent> bloody:116 cave (indoors) 11pm (night) s

An Underground Hallway

[Exits: north east west]
A henchman dressed in the island's ceremonial yellow robes is posted here.
A special guard dressed in the island's elite blue robes is here.

<421/964hp 194/452m 173/394mv no opponent no opponent> bloody:115 cave (indoors) 11pm (night) w

An Underground Hallway

[Exits: east west]
A henchman dressed in the island's ceremonial yellow robes is posted here.
A henchman dressed in the island's ceremonial yellow robes is posted here.
A special guard dressed in the island's elite blue robes is here.

<421/964hp 194/452m 170/394mv no opponent no opponent> bloody:120 cave (indoors) 11pm (night) w

An Underground Hallway

[Exits: north east]
A henchman dressed in the island's ceremonial yellow robes is posted here.

<421/964hp 194/452m 167/394mv no opponent no opponent> bloody:119 cave (indoors) 11pm (night) w

Alas, you cannot go that way.

<421/964hp 194/452m 167/394mv no opponent no opponent> bloody:119 cave (indoors) 11pm (night) n
n

An Underground Hallway

[Exits: south west]
A henchman dressed in the island's ceremonial yellow robes is posted here.
A special guard dressed in the island's elite blue robes is here.
A henchman dressed in the island's ceremonial yellow robes is posted here.
A henchman dressed in the island's ceremonial yellow robes is posted here.
A special guard dressed in the island's elite blue robes is here.
You feel less vulnerable to afflictions.
You feel less magnetic.

<442/964hp 204/452m 194/394mv no opponent no opponent> bloody:118 cave (indoors) 12am (midnight)
Alas, you cannot go that way.

<442/964hp 204/452m 194/394mv no opponent no opponent> bloody:118 cave (indoors) 12am (midnight) w

An Underground Hallway

[Exits: east west]
A henchman dressed in the island's ceremonial yellow robes is posted here.
A henchman dressed in the island's ceremonial yellow robes is posted here.
A henchman dressed in the island's ceremonial yellow robes is posted here.

<442/964hp 204/452m 191/394mv no opponent no opponent> bloody:117 cave (indoors) 12am (midnight) w

An Underground Hallway

[Exits: east south west]
A henchman dressed in the island's ceremonial yellow robes is posted here.

<442/964hp 204/452m 188/394mv no opponent no opponent> bloody:117 cave (indoors) 12am (midnight) w

An Underground Hallway

[Exits: east west]
A henchman dressed in the island's ceremonial yellow robes is posted here.
A henchman dressed in the island's ceremonial yellow robes is posted here.

<442/964hp 204/452m 185/394mv no opponent no opponent> bloody:116 cave (indoors) 12am (midnight) w

An Underground Hallway

[Exits: east west]
A henchman dressed in the island's ceremonial yellow robes is posted here.
A special guard dressed in the island's elite blue robes is here.
A special guard dressed in the island's elite blue robes is here.

<442/964hp 204/452m 182/394mv no opponent no opponent> bloody:115 cave (indoors) 12am (midnight) w

Entrance to Museum

[Exits: east south]

<442/964hp 204/452m 180/394mv no opponent no opponent> bloody:114 inside (indoors) 12am (midnight) w

Alas, you cannot go that way.

<442/964hp 204/452m 180/394mv no opponent no opponent> bloody:114 inside (indoors) 12am (midnight) s

The White Tiger Exhibit

[Exits: north west]

<442/964hp 204/452m 179/394mv no opponent no opponent> bloody:113 inside (indoors) 12am (midnight) w

The Silver Horse Exhibit

[Exits: north east]

<442/964hp 204/452m 178/394mv no opponent no opponent> bloody:113 inside (indoors) 12am (midnight) w

Alas, you cannot go that way.

<442/964hp 204/452m 178/394mv no opponent no opponent> bloody:112 inside (indoors) 12am (midnight) n

The Iron Monkey Exhibit

[Exits: north south]

<442/964hp 204/452m 177/394mv no opponent no opponent> bloody:112 inside (indoors) 12am (midnight) n

The Black Dragon Exhibit

[Exits: east south]
The museum's curator is here, attending to the art.

<442/964hp 204/452m 176/394mv no opponent no opponent> bloody:111 inside (indoors) 12am (midnight) n

Alas, you cannot go that way.

<442/964hp 204/452m 176/394mv no opponent no opponent> bloody:110 inside (indoors) 12am (midnight) e

The Guillotine

[Exits: west down]

<442/964hp 204/452m 175/394mv no opponent no opponent> bloody:110 inside (indoors) 12am (midnight) d

Mirrored Mausoleum

[Exits: south up]

<442/964hp 204/452m 173/394mv no opponent no opponent> bloody:109 cave (indoors) 12am (midnight) whe

Players near you in The Seringale Arena:
<PK> Aphrux An Underground Hallway
<PK> Jinjarak Mirrored Mausoleum

<442/964hp 204/452m 173/394mv no opponent no opponent> bloody:120 cave (indoors) 12am (midnight) s

Mirrored Mausoleum

[Exits: north west]

<442/964hp 204/452m 170/394mv no opponent no opponent> bloody:119 cave (indoors) 12am (midnight) w

A Mirrored Room

[Exits: east]
The island's empress awaits in ceremonial green clothing.

<442/964hp 204/452m 167/394mv no opponent no opponent> bloody:118 cave (indoors) 12am (midnight) af

You are affected by the following:
Skill: falter : modifies save vs mental by -12 for 2 hours
Skill: berserk : modifies save vs mental by 10 for 3 hours
: modifies armor class by -50 for 3 hours
: modifies damroll by 6 for 3 hours
: modifies hitroll by 7 for 3 hours
Spell: psychic purge : lasts for 1 hours
Spell: heavy metal : lasts for 2 hours
Spell: implant visions: modifies save vs mental by -22 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
: lasts for 19 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<442/964hp 204/452m 167/394mv no opponent no opponent> bloody:117 cave (indoors) 12am (midnight)
Aphrux flies in.
Some ectoplasm solid flows in.

<442/964hp 204/452m 167/394mv no opponent no opponent> bloody:112 cave (indoors) 12am (midnight)
You nimbly dodge Aphrux's slash with a practiced maneuver.
Aphrux has quite a few wounds.

<442/964hp 204/452m 167/394mv blade unarmed> bloody:120 cave (indoors) 12am (midnight) murder $$

You do the best you can!
Aphrux has quite a few wounds.

<442/964hp 204/452m 167/394mv blade unarmed> bloody:120 cave (indoors) 12am (midnight)
Aphrux parries your slash.
Aphrux's slash decimates you!
You nimbly dodge Aphrux's slash with a practiced maneuver.
Some ectoplasm solid's slime decimates you!
Aphrux has quite a few wounds.

<392/964hp 204/452m 167/394mv blade unarmed> bloody:120 cave (indoors) 12am (midnight)
Beads of perspiration form upon Aphrux's forehead.
Aphrux's divergence MUTILATES you!
Your world becomes all a blur.
Aphrux has quite a few wounds.

<355/964hp 204/452m 167/394mv unknown unknown> bloody:120 cave (indoors) 12am (midnight) af

You are affected by the following:
Spell: divergence : modifies hitroll by -3 for 2 hours
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Skill: falter : modifies save vs mental by -12 for 2 hours
Skill: berserk : modifies save vs mental by 10 for 3 hours
: modifies armor class by -50 for 3 hours
: modifies damroll by 6 for 3 hours
: modifies hitroll by 7 for 3 hours
Spell: psychic purge : lasts for 1 hours
Spell: heavy metal : lasts for 2 hours
Spell: implant visions: modifies save vs mental by -22 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
: lasts for 19 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently
Your slash MASSACRES Aphrux!
You dance around some ectoplasm solid's slime and easily dodge it.
You dance around Aphrux's slash and easily dodge it.
Energy from a smooth, dull brain is discharged into you!
Aphrux's telekinesis MUTILATES you!
Aphrux has quite a few wounds.

<316/964hp 204/452m 167/394mv unknown unknown> bloody:120 cave (indoors) 12am (midnight)
Beads of perspiration form upon Aphrux's forehead.
A ball of energy manifests and flies into you.
Aphrux's ballistic attack decimates you!
Aphrux has quite a few wounds.

<289/964hp 204/452m 167/394mv unknown unknown> bloody:120 cave (indoors) 12am (midnight)
Aphrux's protective shield dissipates.
Aphrux has quite a few wounds.

<303/964hp 210/452m 195/394mv unknown unknown> bloody:120 cave (indoors) 1am (night)
Your slash DISEMBOWELS Aphrux!
Your slash MUTILATES Aphrux!
Your slash MUTILATES Aphrux!
Aphrux parries your slash.
You thrust some ectoplasm solid's slime aside in a skillful parry.
Aphrux's slash mauls you.
You block Aphrux's attack and attempt to strike at the brief opening.
Your attack on Aphrux just barely misses.
Your riposte devastates Aphrux!
Energy from a smooth, dull brain is discharged into you!
Aphrux's telekinesis MUTILATES you!
Aphrux has some big nasty wounds and scratches.

<242/964hp 210/452m 195/394mv unknown unknown> bloody:120 cave (indoors) 1am (night)
Beads of perspiration form upon Aphrux's forehead.
Aphrux's blade slash injures you.
Aphrux has some big nasty wounds and scratches.

<229/964hp 210/452m 195/394mv unknown unknown> bloody:120 cave (indoors) 1am (night)
Aphrux parries your slash.
Your slash maims Aphrux!
You dance around Aphrux's slash and easily dodge it.
You manage to dodge some ectoplasm solid's slime with a lot of effort.
Aphrux has some big nasty wounds and scratches.

<229/964hp 210/452m 195/394mv unknown unknown> bloody:120 cave (indoors) 1am (night)
Aphrux's splatters all over your weapon.
Aphrux has some big nasty wounds and scratches.

<229/964hp 210/452m 195/394mv unknown unknown> bloody:120 cave (indoors) 1am (night)
You dodge Aphrux's slash.
Aphrux's slash wounds you.
Aphrux parries your slime.
Your slime MUTILATES Aphrux!
Aphrux has some big nasty wounds and scratches.

<209/964hp 210/452m 195/394mv unknown unknown> bloody:120 cave (indoors) 1am (night)
Aphrux has fled!
Aphrux flies east.

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:120 cave (indoors) 1am (night) murder $$

They aren't here.

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:119 cave (indoors) 1am (night) murder $$

They aren't here.

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:118 cave (indoors) 1am (night) murder $$

They aren't here.

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:117 cave (indoors) 1am (night) sca

You scan all around.

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:116 cave (indoors) 1am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux Entrance to Museum
<PK> Jinjarak A Mirrored Room

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:115 cave (indoors) 1am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux An Underground Hallway
<PK> Jinjarak A Mirrored Room

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:113 cave (indoors) 1am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux An Underground Hallway
<PK> Jinjarak A Mirrored Room

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:113 cave (indoors) 1am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux An Underground Hallway
<PK> Jinjarak A Mirrored Room

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:112 cave (indoors) 1am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux An Underground Hallway
<PK> Jinjarak A Mirrored Room

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:111 cave (indoors) 1am (night) sca

You scan all around.

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:110 cave (indoors) 1am (night) r

You rest.

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:109 cave (indoors) 1am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux An Underground Hallway
<PK> Jinjarak A Mirrored Room

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:109 cave (indoors) 1am (night) af

You are affected by the following:
Spell: divergence : modifies hitroll by -3 for 1 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Skill: falter : modifies save vs mental by -12 for 1 hours
Skill: berserk : modifies save vs mental by 10 for 2 hours
: modifies armor class by -50 for 2 hours
: modifies damroll by 6 for 2 hours
: modifies hitroll by 7 for 2 hours
Spell: psychic purge : lasts for 0 hours
Spell: heavy metal : lasts for 1 hours
Spell: implant visions: modifies save vs mental by -22 for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 10 hours
: modifies hitroll by 6 for 10 hours
: lasts for 18 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:107 cave (indoors) 1am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux An Underground Hallway
<PK> Jinjarak A Mirrored Room

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:106 cave (indoors) 1am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux An Underground Hallway
<PK> Jinjarak A Mirrored Room

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:103 cave (indoors) 1am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux An Underground Hallway
<PK> Jinjarak A Mirrored Room

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:101 cave (indoors) 1am (night) sca

You scan all around.

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:100 cave (indoors) 1am (night) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:99 cave (indoors) 1am (night) gr

Jinjarak's group. Overlord: an elderly wood-elf [--- ]
[50 War] Jinjarak 21% hp 46% mana 49% mv 542499 xp Kills: 7
* [30 Pet] A vigorous, spotted dalmatian 0% hp 0% mana 0% mv 17754 tnl (ghost)

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:99 cave (indoors) 1am (night) r

You wake up and start resting.

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:120 cave (indoors) 1am (night) sca

You scan all around.

<209/964hp 210/452m 195/394mv no opponent no opponent> bloody:119 cave (indoors) 1am (night)
You feel less vulnerable to afflictions.
Your mind feels more resilient.

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:119 cave (indoors) 2am (night) sl

You go to sleep.

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:118 cave (indoors) 2am (night) wa

You wake and stand up.

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:118 cave (indoors) 2am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux An Underground Hallway
<PK> Jinjarak A Mirrored Room

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:117 cave (indoors) 2am (night) r

You rest.

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:116 cave (indoors) 2am (night) sca

You scan all around.

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:115 cave (indoors) 2am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux An Underground Hallway
<PK> Jinjarak A Mirrored Room

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:114 cave (indoors) 2am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux An Underground Hallway
<PK> Jinjarak A Mirrored Room

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:112 cave (indoors) 2am (night) sca

You scan all around.

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:111 cave (indoors) 2am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux An Underground Hallway
<PK> Jinjarak A Mirrored Room

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:120 cave (indoors) 2am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux An Underground Hallway
<PK> Jinjarak A Mirrored Room

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:119 cave (indoors) 2am (night) af

You are affected by the following:
Spell: divergence : modifies hitroll by -3 for 0 hours
Skill: falter : modifies save vs mental by -12 for 0 hours
Skill: berserk : modifies save vs mental by 10 for 1 hours
: modifies armor class by -50 for 1 hours
: modifies damroll by 6 for 1 hours
: modifies hitroll by 7 for 1 hours
Spell: heavy metal : lasts for 0 hours
Spell: implant visions: modifies save vs mental by -22 for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
: lasts for 17 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:117 cave (indoors) 2am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux An Underground Hallway
<PK> Jinjarak A Mirrored Room

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:116 cave (indoors) 2am (night) sca

You scan all around.

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:114 cave (indoors) 2am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux The Silver Horse Exhibit
<PK> Jinjarak A Mirrored Room

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:120 cave (indoors) 2am (night) whe

Players near you in The Seringale Arena:
<PK> Aphrux The Silver Horse Exhibit
<PK> Jinjarak A Mirrored Room

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:119 cave (indoors) 2am (night) wa

You stand up.

<227/964hp 219/452m 230/394mv no opponent no opponent> bloody:119 cave (indoors) 2am (night) tena

You prepare your resolve and stand ready for battle.

<227/964hp 159/452m 230/394mv no opponent no opponent> bloody:118 cave (indoors) 2am (night) murder $$
whe
murder $$

They aren't here.

<227/964hp 159/452m 230/394mv no opponent no opponent> bloody:112 cave (indoors) 2am (night)
Players near you in The Seringale Arena:
<PK> Aphrux Mirrored Mausoleum
<PK> Jinjarak A Mirrored Room

<227/964hp 159/452m 230/394mv no opponent no opponent> bloody:111 cave (indoors) 2am (night)
They aren't here.

<227/964hp 159/452m 230/394mv no opponent no opponent> bloody:111 cave (indoors) 2am (night) murder $$

They aren't here.

<227/964hp 159/452m 230/394mv no opponent no opponent> bloody:111 cave (indoors) 2am (night) murder $$

Aphrux flies in.

<227/964hp 159/452m 230/394mv no opponent no opponent> bloody:110 cave (indoors) 2am (night)
Aphrux yells 'Help! I am being attacked by Jinjarak!'
Aphrux's pyramid of force repels you.
Aphrux's pyramid hits you.
Your slime misses Aphrux.
Aphrux has quite a few wounds.

<216/964hp 159/452m 230/394mv unknown unknown> bloody:120 cave (indoors) 2am (night) murder $$

Beads of perspiration form upon Aphrux's forehead.
A ball of iron manifests and flies into you.
Aphrux's ballistic attack decimates you!
Aphrux has quite a few wounds.

<191/964hp 159/452m 230/394mv unknown unknown> bloody:120 cave (indoors) 2am (night)
Aphrux's slash misses you.
Aphrux's slash wounds you.
Your slime misses Aphrux.
A splitting migraine sears your mind.
Aphrux parries your slime.
Aphrux has quite a few wounds.

<171/964hp 159/452m 230/394mv unknown unknown> bloody:120 cave (indoors) 2am (night) flee

Your world is no longer as blurry.
The ringing in your ears stops.
Aphrux has quite a few wounds.

<184/964hp 168/452m 258/394mv blade unarmed> bloody:120 cave (indoors) 3am (night)
You do the best you can!
Aphrux has quite a few wounds.

<184/964hp 168/452m 258/394mv blade unarmed> bloody:120 cave (indoors) 3am (night)
You flee from combat!
Mirrored Mausoleum

[Exits: north west]

<184/964hp 168/452m 255/394mv no opponent no opponent> bloody:119 cave (indoors) 3am (night) w

A Mirrored Room

[Exits: east]
The island's empress awaits in ceremonial green clothing.
(Shimmering) (Pyramid) Aphrux is here.

<184/964hp 168/452m 252/394mv no opponent no opponent> bloody:119 cave (indoors) 3am (night) murder $$

Aphrux yells 'Help! I am being attacked by Jinjarak!'
Aphrux's pyramid of force repels you.
Aphrux's pyramid injures you.
Your slime misses Aphrux.
Aphrux parries your slime.
Aphrux has quite a few wounds.

<171/964hp 168/452m 252/394mv blade unarmed> bloody:120 cave (indoors) 3am (night)
Your slime misses Aphrux.
You dodge Aphrux's slash.
Aphrux has quite a few wounds.

<171/964hp 168/452m 252/394mv blade unarmed> bloody:120 cave (indoors) 3am (night)
Beads of perspiration form upon Aphrux's forehead.
A ball of iron manifests and flies into you.
Aphrux's ballistic attack decimates you!
Aphrux has quite a few wounds.

<144/964hp 168/452m 252/394mv blade unarmed> bloody:120 cave (indoors) 3am (night)
Aphrux parries your slime.
You parry Aphrux's slash.
You parry Aphrux's slash.
Aphrux has quite a few wounds.

<144/964hp 168/452m 252/394mv blade unarmed> bloody:120 cave (indoors) 3am (night) overpower dirt

Your muscles surge with power.
Aphrux is blinded by the dirt in its eyes!
Your kicked dirt scratches Aphrux.
Aphrux has quite a few wounds.

<144/964hp 168/452m 227/394mv blade unarmed> bloody:120 cave (indoors) 3am (night) flee

Beads of perspiration form upon Aphrux's forehead.
A ball of iron manifests and flies into you.
Aphrux's ballistic attack DISEMBOWELS you!
Aphrux has quite a few wounds.

<97/964hp 168/452m 227/394mv blade unarmed> bloody:120 cave (indoors) 3am (night) w

Your slime maims Aphrux!
Your slime maims Aphrux!
Your slime MUTILATES Aphrux!
Aphrux parries your slime.
You dodge Aphrux's slash.
Aphrux has some big nasty wounds and scratches.

<97/964hp 168/452m 227/394mv blade unarmed> bloody:120 cave (indoors) 3am (night)
Beads of perspiration form upon Aphrux's forehead.
A ball of iron manifests and flies into you.
Aphrux's ballistic attack devastates you!
Aphrux has some big nasty wounds and scratches.

<68/964hp 168/452m 227/394mv blade unarmed> bloody:120 cave (indoors) 3am (night) murder $$

Your slime MUTILATES Aphrux!
Your slime DISEMBOWELS Aphrux!
You parry Aphrux's slash with an easy flourish.
Aphrux has some big nasty wounds and scratches.

<68/964hp 168/452m 227/394mv blade unarmed> bloody:120 cave (indoors) 3am (night)
You flee from combat!
Mirrored Mausoleum

[Exits: north west]

<68/964hp 168/452m 224/394mv no opponent no opponent> bloody:120 cave (indoors) 3am (night)
A Mirrored Room

[Exits: east]
The island's empress awaits in ceremonial green clothing.
(Shimmering) (Pyramid) Aphrux is here.

<68/964hp 168/452m 221/394mv no opponent no opponent> bloody:120 cave (indoors) 3am (night) murder $$
murder $$

Aphrux yells 'Help! I am being attacked by someone!'
Aphrux's pyramid of force repels you.
Aphrux's pyramid injures you.
An unseen force repels your attack.
Aphrux parries your slime.
Aphrux parries your slime.
Aphrux has some big nasty wounds and scratches.

<53/964hp 168/452m 221/394mv blade unarmed> bloody:120 cave (indoors) 3am (night) murder $$

Beads of perspiration form upon Aphrux's forehead.
A ball of iron manifests and flies into you.
Aphrux's ballistic attack mauls you.
Aphrux has some big nasty wounds and scratches.

<30/964hp 168/452m 221/394mv blade unarmed> bloody:120 cave (indoors) 3am (night)
The pyramid of force overflows with positive charge.
An unseen force repels your attack.
An unseen force repels your attack.
You deflect Aphrux's slash aside in an ungraceful parry.
Aphrux has some big nasty wounds and scratches.

<30/964hp 168/452m 221/394mv blade unarmed> bloody:120 cave (indoors) 3am (night) flee

You do the best you can!
Aphrux has some big nasty wounds and scratches.

<30/964hp 168/452m 221/394mv blade unarmed> bloody:120 cave (indoors) 3am (night)
Beads of perspiration form upon Aphrux's forehead.
A ball of iron manifests and flies into you.
Aphrux's ballistic attack mauls you.
You do the best you can!
Aphrux has some big nasty wounds and scratches.

<6/964hp 168/452m 221/394mv blade unarmed> bloody:120 cave (indoors) 3am (night)
You do the best you can!
Aphrux rubs the dirt out of its eyes, but they're still watering.
You dodge Aphrux's slash.
You dodge Aphrux's slash.
Your slime MUTILATES Aphrux!
An unseen force repels your attack.
Aphrux parries your slime.
Aphrux looks pretty hurt.

<6/964hp 168/452m 221/394mv blade unarmed> bloody:120 cave (indoors) 3am (night)
You couldn't escape!
Aphrux looks pretty hurt.

<6/964hp 168/452m 221/394mv blade unarmed> bloody:120 cave (indoors) 3am (night) flee

You flee from combat!
Mirrored Mausoleum

[Exits: north west]

<6/964hp 168/452m 218/394mv no opponent no opponent> bloody:119 cave (indoors) 3am (night) w
murder $$

A Mirrored Room

[Exits: east]
The island's empress awaits in ceremonial green clothing.
(Shimmering) (Pyramid) Aphrux is here.

<6/964hp 168/452m 215/394mv no opponent no opponent> bloody:119 cave (indoors) 3am (night)
Aphrux yells 'Help! I am being attacked by Jinjarak!'
Aphrux's pyramid of force repels you.
Aphrux's pyramid wounds you.
You have yielded to Aphrux.
The Juggernaut yells 'Jinjarak has been defeated by Aphrux.'
[WARLORD] Aragmon the cyclops : 'Jinjarak has been defeated by Aphrux.'
The Juggernaut yells 'The duel lasted 5 minutes and 18 seconds.'
[WARLORD] Aragmon the cyclops : 'The duel lasted 5 minutes and 18 seconds.'
You slip unconscious as Aphrux stops short of a killing blow.
You have been mortally wounded!!
You are too hurt to do anything for a while.

<1/964hp 1/452m 215/394mv no opponent no opponent> bloody:120 cave (indoors) 3am (night)
Aphrux stands up.

<1/964hp 1/452m 215/394mv no opponent no opponent> bloody:117 cave (indoors) 3am (night)
Aphrux concentrates deeply.
Aphrux's eyes stop watering.

<1/964hp 1/452m 215/394mv no opponent no opponent> bloody:116 cave (indoors) 3am (night)
Aphrux bows before you.

<1/964hp 1/452m 215/394mv no opponent no opponent> bloody:112 cave (indoors) 3am (night)
Aphrux looks at you.

<1/964hp 1/452m 215/394mv no opponent no opponent> bloody:107 cave (indoors) 3am (night)
You feel your pulse slow down.
Ectoplasm falls and splashes on the ground.

<1/964hp 1/452m 215/394mv no opponent no opponent> bloody:106 cave (indoors) 4am (night)
Aphrux says 'I have 40% health 61% mana and 100% movement.'


Yeah so i know no one understands psis right now, but I think you guys may need to go back to the drawing board on this.

Comments

  1. Mind you, that health is not accurate, I reported after I used cell adjustment. I was probably about 10%(rough guess) less than that.
      [reply to Aphrux]
    1. there was a spell in there which removed the warlords dual wield and he didn't re-wield (maybe they didnt notice?) so was fighting one-handed for most of that
      1. So a couple of things from my perspective. Savs 90+ for aff and mal, 111 on mental. I don't really understand how falter works but it seems to be the gateway for implant visions and to have -25 plus your sav break on mental just seems stupid. Imagine a shaman landing deteriorate and curse with a total of 4 tries through 111 mal. At the very least you can cure blind, plague, poison, and curse. With this stuff forget it. Not to mention the mana upkeep a shaman needs to for heals and their own protective spells. Psis feel like an invoker/ shaman without having mana issues. To have 60% of your mana at the end of 5 minute duel casting damage spells, and mal/mental/afflictive spells seems a bit much. This wasn't a close fight at all, I am sure I could have done a few things differently, but to have as much saves as I did and every single one of his spells landed seemed imbalanced.

        I was thinking about just wielding non metal weapons to start then with his ectoplasm would hit my weapons then i could switch, but in all honestly it seems like he can create that thing at will even if it gets killed. Or if he can't it seems like it has a low cd.

        By the middle of the fight and he is landing any spell he wants at will, it was over. I didn't notice my weapon was too heavy to wield which doesn't make any sense since its lighter than the main, I should have dropped both weapons right? But they are magnetized to my body which prevents weapon switching. That doesn't make sense at all. Im happy the game has a new class, less excited to be a guinea pig, more excited that this guy didn't kill and full loot me lol
      2. My feedback, I really like the use of clone on Ectoplasm, had no idea of the uses before, only used it as escape mechanism. With that said, treat it like Illu with mirrors, scan, and when you see two of them murder the second one, and ignore the first. Once it's cloned he can't give it anymore commands so that should make this easier. Also, you wore saves, looks like the right amount too. Should check your affects often, and there are indicators of falter in battle. If you find you are faltering, disengage and wait it off.
      3. a hybrid mage-cleric so striking similarities to priests are expected but so are the striking differences
      4. I think their initial problem is the fact that I will use a high amount of psi power to hyperfocus implant visions to then cause everything else to start spiralling. I also and wearing a mental and afflictive break items. This was actually my ideal set up more or less from when I was at like lvl 27? I've only gotten more aggressive over the course of the character as I further learn the class
      5. I found it frustrating to fight Krask for similar reasons to what Jinjarak described. The duration on implant visions is really high for what it does if you ask me... And you can't just run it off very easily like you can with deteriorate because the psi can use clairvoyance to track you.
      [reply to Davairus]

    Post a New Comment