Ye Olde Abandoned Realms Logs

Militha vs Paeix

posted on 2022-10-11 22:47:51
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gnomish city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.

<776hp 716m 362mv / no opponent><city (outside)> The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<776hp 716m 361mv / no opponent><field (outside)> [ Gnome ] Tharin the Herb Keeper
[50 Drow Dkn] <PK> <STRIFE> (Blood) Militha Crescendum the Unholy Lady
[ Jotun ] <PK> (DRAGON) Paeix Dudadu the Holy Knight
[ Pixie ] Hym Siil the Fiddler
[ Elf ] Leilatha Winde the Steadfast
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<776hp 716m 361mv / no opponent><field (outside)> Players near you in Mystic Forest:
<PK> Militha The edge of the forest
<PK> Paeix A trail through the light forest

<776hp 716m 361mv / no opponent><field (outside)>
west
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.

<776hp 716m 360mv / no opponent><forest (outside)>
ten
You prepare your resolve and stand ready for battle.

<776hp 656m 360mv / no opponent><forest (outside)>
scan

The sun rises in the east.
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<776hp 674m 394mv / no opponent><forest (outside)> You scan all around.
*** Range 2 (east) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gnomish city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
*** Range 3 (east) ***
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (east) ***
A dwarven city guard of Seringale stands watch here.
*** Range 3 (west) ***
(Charmed) (White Aura) A white quartz tiger purrs softly here.
Paeix is sleeping here.
The caravan attendant is here, with caravans for hire.
*** Range 6 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<776hp 674m 394mv / no opponent><forest (outside)>
west
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<776hp 674m 393mv / no opponent><forest (outside)>
west
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<776hp 674m 392mv / no opponent><forest (outside)>
west
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
(Charmed) (White Aura) A white quartz tiger purrs softly here.
Paeix is sleeping here.
The caravan attendant is here, with caravans for hire.

<776hp 674m 391mv / no opponent><forest (outside)>
Paeix looks very uncomfortable around you.

<776hp 674m 391mv / no opponent><forest (outside)>
Paeix wakes and stands up.

<776hp 674m 391mv / no opponent><forest (outside)>
murder $$
Paeix yells 'Help! I am being attacked by Militha!'
Your judgment DISEMBOWELS Paeix!
Paeix has a few scratches.

<776hp 674m 391mv / two_handed><forest (outside)>
Paeix has fled!
Paeix walks west.
A white quartz tiger walks west.

<776hp 674m 391mv / no opponent><forest (outside)>
Paeix walks in.
A white quartz tiger walks in.

<776hp 674m 391mv / no opponent><forest (outside)>
Paeix walks east.
A white quartz tiger walks east.

<776hp 674m 391mv / no opponent><forest (outside)>
east
east
east
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<776hp 674m 390mv / no opponent><forest (outside)> A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<776hp 674m 389mv / no opponent><forest (outside)>
east
east
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.

<776hp 674m 388mv / no opponent><forest (outside)>
east
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<776hp 674m 387mv / no opponent><field (outside)> Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
(Charmed) (White Aura) A white quartz tiger purrs softly here.
(White Aura) Paeix the Holy Knight is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gnomish city guard of Seringale stands watch here.

<776hp 674m 386mv / no opponent><city (outside)> Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<776hp 674m 385mv / no opponent><city (outside)>
west
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
(Charmed) (White Aura) A white quartz tiger purrs softly here.
(White Aura) Paeix the Holy Knight is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gnomish city guard of Seringale stands watch here.

<776hp 674m 384mv / no opponent><city (outside)>
murder $$
Paeix yells 'Help! I am being attacked by Militha!'
[***] Paeix parries your charge.
Paeix has a few scratches.

<776hp 674m 384mv / two_handed><city (outside)>
A half-elf city guard walks in.
A gnomish city guard walks east.
You step aside, leaving a drow assassin wide open.
Paeix's thrust misses a drow assassin.
Paeix braces against his armor to perform a two-handed set parry.
[** ] Paeix parries your charge.
Your pierce DISEMBOWELS Paeix!
Paeix has some small wounds and bruises.

<776hp 674m 384mv / two_handed><city (outside)>
Paeix narrows his eyes.
Paeix's heavenly wrath maims you!
Paeix has some small wounds and bruises.

<742hp 674m 375mv / two_handed><city (outside)>
bash
You gallop forward and slam into Paeix, sending him flying!
Your bash grazes Paeix.
Your charge MUTILATES Paeix!
Your pierce DISEMBOWELS Paeix!
Paeix's thrust DISMEMBERS you!
You step aside, leaving a drow assassin wide open.
Paeix's thrust *** DEVASTATES *** a drow assassin!
Paeix has quite a few wounds.

<688hp 674m 375mv / two_handed><city (outside)>
You step aside, leaving a drow assassin wide open.
Paeix's thrust misses a drow assassin.
Paeix's thrust DISEMBOWELS you!
Your charge maims Paeix!
Your pierce MUTILATES Paeix!
Paeix looks less wobbly on his feet.
Paeix has quite a few wounds.

<643hp 674m 375mv / two_handed><city (outside)>
Paeix lets out a hearty laugh.
Paeix has quite a few wounds.

<643hp 674m 375mv / two_handed><city (outside)>
Paeix says 'Wrath.'
Paeix has quite a few wounds.

<643hp 674m 375mv / two_handed><city (outside)>
Paeix has fled!
Paeix walks west.
A white quartz tiger walks west.

<643hp 674m 375mv / no opponent><city (outside)>
spite
You assail 'Uram-Yegoth', the Polearm of Punishment with icy rage!

<643hp 674m 350mv / no opponent><city (outside)>

Rimath the trader auctions 'Place yer bids! an emerald longsword is being auctioned for 8000 gold!'
An adventurer walks west.

<643hp 674m 350mv / no opponent><city (outside)>

south
Thick brush and bushes with nasty thorns block your path.

<643hp 674m 350mv / no opponent><city (outside)>
west
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<643hp 674m 349mv / no opponent><field (outside)>
scan
You scan all around.
*** Range 1 (east) ***
A half-elf city guard of Seringale stands watch here.
*** Range 2 (east) ***
A gnomish city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (east) ***
A dwarven city guard of Seringale stands watch here.
*** Range 6 (east) ***
A long-haired lanky man with piercing blue eyes stands here.
*** Range 4 (west) ***
The caravan attendant is here, with caravans for hire.

<643hp 674m 349mv / no opponent><field (outside)>
where
Players near you in Mystic Forest:
<PK> Militha The edge of the forest
<PK> Paeix A narrow trail through the deep, dark forest

<643hp 674m 349mv / no opponent><field (outside)>
west
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.

<643hp 674m 348mv / no opponent><forest (outside)>
scan
You scan all around.
*** Range 1 (east) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 2 (east) ***
A half-elf city guard of Seringale stands watch here.
*** Range 3 (east) ***
A gnomish city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (east) ***
A dwarven city guard of Seringale stands watch here.
*** Range 3 (west) ***
The caravan attendant is here, with caravans for hire.

<643hp 674m 348mv / no opponent><forest (outside)>
0
Paeix arrives suddenly.

<643hp 644m 348mv / no opponent><forest (outside)>
murder $$

You are allowed to leave the realms.
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<661hp 661m 394mv / no opponent><forest (outside)>
Paeix walks east.

<661hp 661m 394mv / no opponent><forest (outside)> They aren't here.

<661hp 661m 394mv / no opponent><forest (outside)>
murder $$
They aren't here.
Shargugh walks in.

<661hp 661m 394mv / no opponent><forest (outside)>
east
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<661hp 661m 393mv / no opponent><field (outside)>
murder $$
They aren't here.

<661hp 661m 393mv / no opponent><field (outside)>
scan
You scan all around.
*** Range 1 (east) ***
A half-elf city guard of Seringale stands watch here.
*** Range 2 (east) ***
A gnomish city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (east) ***
(White Aura) Paeix the Holy Knight is here.
*** Range 5 (east) ***
A dwarven city guard of Seringale stands watch here.
*** Range 6 (east) ***
A long-haired lanky man with piercing blue eyes stands here.
*** Range 1 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 4 (west) ***
The caravan attendant is here, with caravans for hire.

<661hp 661m 393mv / no opponent><field (outside)>
east
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A half-elf city guard of Seringale stands watch here.

<661hp 661m 392mv / no opponent><city (outside)>
east
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.

<661hp 661m 391mv / no opponent><city (outside)>
east
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]

<661hp 661m 390mv / no opponent><road (outside)>
murder $$
They aren't here.

<661hp 661m 390mv / no opponent><road (outside)>
scan
You scan all around.
*** Range 2 (east) ***
A dwarven city guard of Seringale stands watch here.
*** Range 3 (east) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A long-haired lanky man with piercing blue eyes stands here.
*** Range 4 (east) ***
(White Aura) Paeix the Holy Knight is here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 6 (east) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 2 (south) ***
An avian city guard of Seringale stands watch here.
*** Range 1 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (west) ***
A half-elf city guard of Seringale stands watch here.
*** Range 3 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 5 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<661hp 661m 390mv / no opponent><road (outside)>
where
Players near you in Seringale:
Tharin A Peaceful Grove
<PK> Militha The West Common Road
<PK> Paeix The West Common Road
Hym The Western Common Room

<661hp 661m 390mv / no opponent><road (outside)>
east
east
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<661hp 661m 389mv / no opponent><road (outside)>
east
east
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A dwarven city guard of Seringale stands watch here.

<661hp 661m 388mv / no opponent><road (outside)>
where
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A long-haired lanky man with piercing blue eyes stands here.

<661hp 661m 387mv / no opponent><city (outside)> The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S W| You see a shop with a sign of a bubbling vial to the north,
| | | | || a shop of trades to the south, and the Common Road continues
+-+-@-+-W| to the east and the west.
| | | ||
S S F |
|
|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<661hp 661m 386mv / no opponent><road (outside)>
east
Players near you in Seringale:
Tharin A Peaceful Grove
<PK> Militha The West Common Road
<PK> Paeix The Main Street
Hym The Western Common Room

<661hp 661m 386mv / no opponent><road (outside)>
east
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S W-W| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-W | of the town nearby to the east.
| | | | |
S S F W-W|
||
S-+|
---------+

[Exits: north east south west]

<661hp 661m 385mv / no opponent><road (outside)> West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S W-W-W| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ W| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F W-W-W|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<661hp 661m 384mv / no opponent><city (outside)>
north
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-W-W| over it.
| | | ||
+-+-W W|
| | | ||
S F W-W- |
---------+

[Exits: east south]

<661hp 661m 383mv / no opponent><inside (indoors)>
where
Players near you in Seringale:
Tharin A Peaceful Grove
<PK> Militha Northwest of Market Square
Hym The Western Common Room

<661hp 661m 383mv / no opponent><inside (indoors)>
east
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S W-@-W F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-W W-+|
| | | ||
F W-W-W S|
---------+

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<661hp 661m 382mv / no opponent><city (outside)>
scan
You scan all around.
*** Range 4 (north) ***
A gnomish city guard of Seringale stands here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 5 (north) ***
A dwarven city guard of Seringale stands watch here.

<661hp 661m 382mv / no opponent><city (outside)>
east
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
W-W-@ F +| around the square to the west and the south.
| | | ||
W W-+-+|
| | | ||
W-W-W S S|
---------+

[Exits: south west]

<661hp 661m 381mv / no opponent><inside (indoors)>
south
south
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
W-W-W F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
W @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
W-W-W S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]

<661hp 661m 380mv / no opponent><city (outside)>
west
Southeast of Market Square
W-W-W F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
W W-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
W-W-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<661hp 661m 379mv / no opponent><inside (indoors)> South of Market Square
S W-W-W F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-W W-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F W-@-W S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<661hp 661m 378mv / no opponent><city (outside)>
south
south
The Main Street
+-W W-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F W-W-W S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<661hp 661m 377mv / no opponent><road (outside)>
south
south
The Main Street
W-W-W S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<661hp 661m 376mv / no opponent><road (outside)> The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<661hp 661m 375mv / no opponent><road (outside)> South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<661hp 661m 374mv / no opponent><city (outside)>
down
where
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<661hp 661m 373mv / no opponent><inside (indoors)> Players near you in Sewers:
<PK> Militha The Quadruple Junction
<PK> Paeix The Watery sewer junction

<661hp 661m 373mv / no opponent><inside (indoors)>
up
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<661hp 661m 372mv / no opponent><city (outside)>
down
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<661hp 661m 371mv / no opponent><inside (indoors)>
north
The Triple Junction
*-* | You stand in the middle of a huge junction of concrete
| | sewer pipes. The pipes lead to the east, south and west.
*-*=*-* |
| | |
*-*-@-* |
| | |
* *<*-* *|
/ , | , ||
*-*-*-*-*|
---------+

[Exits: east south west]

<661hp 661m 370mv / no opponent><inside (indoors)>
north
east
Alas, you cannot go that way.

<661hp 661m 370mv / no opponent><inside (indoors)> The sewer pipe bend
*-* | You can look in two different directions where the pipe
| | goes, west and north.
*-*-* |
, | |
*-*-@ |
| |
*<*-* * |
, | , | |
*-*-*-*-*|
---------+

[Exits: north west]

<661hp 661m 369mv / no opponent><inside (indoors)>
north
west
A bend in the sewer pipe
* *-*-* | You can look in two directions where the pipe leads, south
| | | | | and west.
*-* S * |
| |
*-*-@ |
, | |
*-*-* |
| |
*<*-* |
---------+

[Exits: south west]

<661hp 661m 368mv / no opponent><inside (indoors)>
north
The sewer junction
*-* *-*-*| You stand in a junction of sewer pipes leading north, east
| | | || and west.
*-* S *|
| | |
*-@-* ~|
, | |
*-*-*-* |
| | |
* *<*-* |
---------+

[Exits: north east west]

<661hp 661m 367mv / no opponent><inside (indoors)>
north
A junction
| This one seems interesting, a big difference from all the
*-*-*>*>*| other junctions. It seems cleaner than the rest of them.
| | 7 | Weird. Something that looks like an air shaft leads upwards,

*-* *-*-*| but it looks far too slippery to climb. The pipes lead
| | | || to the south, west and north.
*-@ S *|
| | |
*-*-* ~|
, | |
*-*-*-* |
---------+

[Exits: north south west]

<661hp 661m 366mv / no opponent><inside (indoors)> Another intersection
| You have never seen anything so boring...This
| is an intersection with pipes leading north, south
| and east.
*-*-*>*>*|
2 | | 7 |

*-*)@-*-*|
| , | | ||
* *-* S *|
| | | |
* *-*-* ~|
---------+

[Exits: north east south]
The small hairy spider.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small spider skitters toward you.

<661hp 661m 365mv / no opponent><inside (indoors)>
scan
You scan all around.
*** Range 1 (east) ***
The small hairy spider.

<661hp 661m 365mv / no opponent><inside (indoors)>
where
Players near you in Sewers:
<PK> Militha Another intersection
<PK> Paeix The Watery Sewer Junction

<661hp 661m 365mv / no opponent><inside (indoors)>
east
The three way junction
| You are standing in a junction of pipes that lead west,
| east and south.
*-*>*>*-*|
| | |
*)*-@-* *|
, | | | ||
*-* S * *|
| | | |
*-*-* ~-*|
---------+

[Exits: east south west]
The small hairy spider.
The small spider skitters toward a stalking, black panther.

<661hp 661m 364mv / no opponent><inside (indoors)>
east
The Sewer Room
| You are standing in a large room with chairs set in the
| walls. You have the feeling of being watched. To the
*>*>*-* | south there is an entry to a larger room. The room is
| | | lit by five torches, also set in the walls. To the west
*-*-@ * | there is a doorway leading out to the sewers.
| | | | |
* S * *-*|
| | | ||
*-* ~-* *|
---------+

[Exits: south west]

<661hp 661m 363mv / no opponent><inside (indoors)>
south
The Sewer room
*>*> *-*| This is a Room with walls that glitter like gold, though
| | | not quite like it. This is strange because it looks as
*-*-* * | if the glitter lights the whole room. It looks very bright.
| | | | | To the south the floor is covered with yucky water. The
* S @ *-*| north leads to some sort of a Guard Room.
| | | ||
*-* ~-* *|
||
*|
---------+

[Exits: north south]
The small hairy spider.

<661hp 661m 362mv / no opponent><inside (indoors)>
south

Rimath the trader auctions 'Place yer bids! a cloak made of skin is being auctioned for 7500 gold!'

<661hp 661m 362mv / no opponent><inside (indoors)>
south
The Pool in the Sewer
*-*-* * | You stand in water that reaches up to your waist. To
| | | | | the north is the entrance to this room. A single door
* S * *-*| leads east.
| | | ||
* @-* *|
||
*|
||
*|
---------+

[Exits: north east]

<661hp 661m 361mv / no opponent><pond (indoors)> Alas, you cannot go that way.

<661hp 661m 361mv / no opponent><pond (indoors)>
scan
You scan all around.
*** Range 1 (north) ***
The small hairy spider.

<661hp 661m 361mv / no opponent><pond (indoors)>
east
The South end of the Grand Pipe
*-* * | You stand in water that reaches up to your knees. A doorway
| | | | leads west from here. The Pipe stretches north.
S * *-* |
| | | |
~-@ * |
| |
* |
| |
* |
---------+

[Exits: north west]

<661hp 661m 360mv / no opponent><inside (indoors)>
north
east
The Grand Sewer
*-*-~| You are in a Grand Sewer Pipe. This stretches toward the
| || south. It is large indeed! A doorway leads to the east
*-* * ~| from here.
| | | ||
S * @-* ~|
| | | |
~-* * |
| |
* |
---------+

[Exits: north east south]

<661hp 661m 359mv / no opponent><inside (indoors)>
south
The Dark hallway
*-*-~ | You can't see much of this, even with a light. The hallway
| | | goes into a passageway to the south. A doorway leads west.
* * ~ |
| | |
* *-@ |
| | | |
~-* * |
| |
* |
---------+

[Exits: south west]

<661hp 661m 358mv / no opponent><inside (indoors)>
south
south
The dark passageway
* * | You can't see anything but the ground where you put your
| | | feet. The passageway seems to continue south and north.
* *-* |
| | | |
~-* @ |
| |
* |
| |
* |
---------+

[Exits: north south]

<661hp 661m 357mv / no opponent><inside (indoors)>
south
The dark passageway
* *-* | You can't see anything but the ground where you put your
| | | | feet. The passageway seems to continue south and north.
~-* * ~ |
| | |
* @ ~-*|
| | | |
* * * ~ |
| | | | |
*-*-*-~ |
---------+

[Exits: north south]

<676hp 674m 394mv / no opponent><inside (indoors)>
south
The dark passageway
* ~ *| You can't see anything but the ground where you put your
| | || feet. The passageway seems to continue south and north.
* * ~-*|
| | | |
* * @ ~ |
| | | | |
*-*-*-~ |
|
|
---------+

[Exits: north south]

<676hp 674m 393mv / no opponent><inside (indoors)>
scan
The dark passageway
* * ~-*| You can't see anything but the ground where you put your
| | | | feet. The passageway seems to continue west and north. To
* * * ~ | the east there is water covering the floor, and that leads
| | | | | through an arched entry to a watery sewer.
*-*-@-~ |
|
|
|
|
---------+

[Exits: north east west]

<676hp 674m 392mv / no opponent><inside (indoors)>
Paeix walks in.

<676hp 674m 392mv / no opponent><inside (indoors)> Alas, you cannot go that way.

<676hp 674m 392mv / no opponent><inside (indoors)> You scan all around.
*** Range 1 (west) ***
The huge hungry-looking sewer rat sits here.
*** Range 3 (west) ***
The huge hungry-looking sewer rat sits here.
Paeix walks west.

<676hp 674m 392mv / no opponent><inside (indoors)>
murder $$
They aren't here.
Paeix walks in.

<676hp 674m 392mv / no opponent><inside (indoors)>
west
The junction
*)* * ~| You stand in a junction leading north, west and east.
| | | ||
*)* * * ~|
| | | | ||
*-*-@-*-~|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<676hp 674m 391mv / no opponent><inside (indoors)>
murder $$
They aren't here.

<676hp 674m 391mv / no opponent><inside (indoors)>
east
The dark passageway
* * ~-*| You can't see anything but the ground where you put your
| | | | feet. The passageway seems to continue west and north. To
* * * ~ | the east there is water covering the floor, and that leads
| | | | | through an arched entry to a watery sewer.
*-*-@-~ |
|
|
|
|
---------+

[Exits: north east west]
(White Aura) Paeix the Holy Knight is here.

<676hp 674m 390mv / no opponent><inside (indoors)>
murder $$

You yell 'Help! I am being attacked by Paeix!'
You brace against your armor to perform a two-handed set parry.
[** ] You parry Paeix's thrust.
Paeix's thrust MUTILATES you!
Paeix has some small wounds and bruises.

<634hp 674m 390mv / two_handed><inside (indoors)> You do the best you can!
Paeix has some small wounds and bruises.

<634hp 674m 390mv / two_handed><inside (indoors)>
murder $$
You do the best you can!
Paeix has some small wounds and bruises.

<634hp 674m 390mv / two_handed><inside (indoors)>
Your judgment decimates Paeix!
Your pierce MUTILATES Paeix!
You step aside, leaving a drow assassin wide open.
Paeix's thrust *** DEMOLISHES *** a drow assassin!
Paeix's thrust DISEMBOWELS you!
You step aside, leaving a drow assassin wide open.
Paeix's thrust *** DEVASTATES *** a drow assassin!
Paeix has quite a few wounds.

<591hp 674m 390mv / two_handed><inside (indoors)>
flee
You flee from combat!
The Watery sewer bend
* ~-* | You can't see anything but the water that's up to your hips.
| | | The sewer seems to bend and lead west and north.
* * ~ |
| | | |
*-*-@ |
|
|
|
|
---------+

[Exits: north west]

<591hp 674m 389mv / no opponent><pond (indoors)>
west
The dark passageway
* * ~-*| You can't see anything but the ground where you put your
| | | | feet. The passageway seems to continue west and north. To
* * * ~ | the east there is water covering the floor, and that leads
| | | | | through an arched entry to a watery sewer.
*-*-@-~ |
|
|
|
|
---------+

[Exits: north east west]
(White Aura) Paeix the Holy Knight is here.

<591hp 674m 388mv / no opponent><inside (indoors)>
murder $$
Paeix yells 'Help! I am being attacked by Militha!'
Your charge MUTILATES Paeix!
Paeix has quite a few wounds.

<591hp 674m 388mv / two_handed><inside (indoors)>
Paeix narrows his eyes.
Paeix's heavenly wrath DISMEMBERS you!
Paeix has quite a few wounds.

<533hp 674m 373mv / two_handed><inside (indoors)>
[** ] You parry Paeix's thrust.
Paeix's thrust MUTILATES you!
Your charge MUTILATES Paeix!
Your pierce DISMEMBERS Paeix!
Paeix braces against his armor to perform a two-handed set parry.
[* ] Paeix parries your charge.
Paeix has quite a few wounds.

<496hp 674m 373mv / two_handed><inside (indoors)>
pain
You assail your weapon to empower your strike of pain!
Your pillory strike devastates Paeix!
Paeix looks very uncomfortable.
Paeix has quite a few wounds.

<496hp 654m 348mv / two_handed><inside (indoors)>
Paeix braces against his armor to perform a two-handed set parry.
[** ] Paeix parries your charge.
Your pierce DISEMBOWELS Paeix!
Paeix's thrust DISEMBOWELS you!
Paeix's thrust MUTILATES you!
Paeix has some big nasty wounds and scratches.

<415hp 654m 348mv / two_handed><inside (indoors)>
Paeix has fled!
Paeix walks west.

<415hp 654m 348mv / no opponent><inside (indoors)>
west
murder $$
The junction
*)* * ~| You stand in a junction leading north, west and east.
| | | ||
*)* * * ~|
| | | | ||
*-*-@-*-~|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<415hp 654m 347mv / no opponent><inside (indoors)> They aren't here.

<415hp 654m 347mv / no opponent><inside (indoors)>
scan
You scan all around.
*** Range 2 (west) ***
The huge hungry-looking sewer rat sits here.

<415hp 654m 347mv / no opponent><inside (indoors)>
west
The junction going three ways
*-*)* *| You are in a passageway in the pipes of the sewer system
| | || leading north, east and west.
*<*)* * *|
, | | | ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]

<415hp 654m 346mv / no opponent><inside (indoors)>
where
Players near you in Sewers:
<PK> Militha The junction going three ways

<415hp 654m 346mv / no opponent><inside (indoors)>
north
The Sewer Entrance
* *| You stand in the middle of a pipe that leads from north
| || to south. Above you an air shaft leads up into sunlight.
*-*)* *| It seems totally impossible to go up that way.
| | ||
*<*)@ * *|
, | | | ||
*-*-*-*-*|
|
|
---------+

[Exits: north south]

<415hp 654m 345mv / no opponent><inside (indoors)>
south
west
The junction going three ways
*-*)* *| You are in a passageway in the pipes of the sewer system
| | || leading north, east and west.
*<*)* * *|
, | | | ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]

<415hp 654m 344mv / no opponent><inside (indoors)>
north
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<415hp 654m 343mv / no opponent><inside (indoors)>
up
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<415hp 654m 342mv / no opponent><inside (indoors)>
where
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<415hp 654m 341mv / no opponent><city (outside)> Players near you in Seringale:
Tharin A Peaceful Grove
<PK> Militha South Square
Hym The Western Common Room

<415hp 654m 341mv / no opponent><city (outside)>
scan
You scan all around.
*** Range 4 (north) ***
A halfling citizen of Seringale strolls about.
*** Range 2 (south) ***
A dwarven city guard of Seringale stands watch here.
*** Range 3 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 6 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (west) ***
A fledgling harpy is here, fallen from the clouds above.
*** Range 6 (west) ***
A fledgling harpy is here, fallen from the clouds above.

<415hp 654m 341mv / no opponent><city (outside)>
culi
You feel a little better.

<432hp 646m 341mv / no opponent><city (outside)>
culi
You feel a little better.
You feel less protected.

<466hp 656m 394mv / no opponent><city (outside)>
prot
You feel aligned with darkness.

<466hp 621m 394mv / no opponent><city (outside)>
south
south
south
who
where
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
| | || here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+ +-+-o | The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
*-* +-S | walls of the buildings together. You see the South Square
---------+ to the north, entrances to taverns on both sides of the
street and the Main Street continues to the south.

[Exits: north east south west]

<466hp 621m 393mv / no opponent><road (outside)> The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

<466hp 621m 392mv / no opponent><road (outside)> The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<466hp 621m 391mv / no opponent><road (outside)> [ Gnome ] Tharin the Herb Keeper
[50 Drow Dkn] <PK> <STRIFE> (Blood) Militha Crescendum the Unholy Lady
[ Jotun ] <PK> (DRAGON) Paeix Dudadu the Holy Knight
[ Pixie ] Hym Siil the Fiddler
[ Elf ] Leilatha Winde the Steadfast
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<466hp 621m 391mv / no opponent><road (outside)>
south
Players near you in Seringale:
Tharin A Peaceful Grove
<PK> Militha The South Main Street
Hym The Western Common Room

<466hp 621m 391mv / no opponent><road (outside)>
south
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<466hp 621m 390mv / no opponent><road (outside)>
south
south
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<466hp 621m 389mv / no opponent><road (outside)>
south
where
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<466hp 621m 388mv / no opponent><city (outside)> Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

<466hp 621m 387mv / no opponent><city (outside)> Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

<466hp 621m 386mv / no opponent><field (outside)>
culi
Players near you in The Miden'nir:
<PK> Militha Atop a small hillock
<PK> Paeix A bridge between two mountains

<466hp 621m 386mv / no opponent><field (outside)> You feel a little better.

<488hp 613m 386mv / no opponent><field (outside)>
south
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]

<488hp 613m 385mv / no opponent><field (outside)>
south
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<488hp 613m 384mv / no opponent><road (outside)>
south
who
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<488hp 613m 383mv / no opponent><road (outside)>
where
[ Gnome ] Tharin the Herb Keeper
[50 Drow Dkn] <PK> <STRIFE> (Blood) Militha Crescendum the Unholy Lady
[ Jotun ] <PK> (DRAGON) Paeix Dudadu the Holy Knight
[ Pixie ] Hym Siil the Fiddler
[ Elf ] Leilatha Winde the Steadfast
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<488hp 613m 383mv / no opponent><road (outside)> Players near you in The Miden'nir:
<PK> Militha A cobbled path
<PK> Paeix A bridge between two mountains

<488hp 613m 383mv / no opponent><road (outside)>
culi
You feel a little better.

<505hp 605m 383mv / no opponent><road (outside)>
culi
You feel a little better.

<526hp 597m 383mv / no opponent><road (outside)>
south
south
where
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Militha. Rest on my horse and help me assign some tasks.'

<526hp 597m 382mv / no opponent><inside (indoors)> The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb Inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
A simple wooden mallet lies here.

<526hp 597m 381mv / no opponent><mountain (outside)> Players near you in The Miden'nir:
<PK> Militha The Trail
<PK> Paeix A cobbled path

<526hp 597m 381mv / no opponent><mountain (outside)>
0
You failed the summon.
Paeix climbs in.

<526hp 567m 381mv / no opponent><mountain (outside)>
murder $$

You yell 'Help! I am being attacked by Paeix!'
Paeix's thrust DISEMBOWELS you!
Paeix's thrust DISEMBOWELS you!
Paeix has quite a few wounds.

<436hp 567m 381mv / two_handed><mountain (outside)>
murder $$

Your charge DISEMBOWELS Paeix!
[** ] Paeix parries your pierce.
Your charge MUTILATES Paeix!
Paeix's thrust DISEMBOWELS you!
Paeix's thrust MUTILATES you!
Paeix has quite a few wounds.

<352hp 567m 381mv / two_handed><mountain (outside)>
flee
flee
You do the best you can!
You feel less vulnerable to afflictions.
You no longer see invisible objects.
Paeix has quite a few wounds.

<363hp 574m 394mv / two_handed><mountain (outside)> You do the best you can!
Paeix has quite a few wounds.

<363hp 574m 394mv / two_handed><mountain (outside)> You flee from combat!
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<363hp 574m 393mv / no opponent><inside (indoors)> You aren't fighting anyone.

<363hp 574m 393mv / no opponent><inside (indoors)>
north
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<363hp 574m 392mv / no opponent><road (outside)>

[Time for retreat. Paeix says this, and then the action resumes below.]


Paeix tells you 'Neat trick.'

north
where
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f @ | of bushes surround the trees, though few of them are blooming
| | | with the little light that is able to get to them during
f-f-f | daylight hours. Dull gray stones have been stacked nice
| | and neatly to the side of the path, they seem almost out
f-f-f | of place among the much brighter colors of their surrounding.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.

[Exits: north south]
A brown nkni is here, wandering lazily about.
A brown nkni is here, wandering lazily about.
A slender woman in fine leather combs the bushes for blackberries.

<580hp 483m 366mv296:23 / no opponent><forest (outside)> A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]

<580hp 483m 365mv296:23 / no opponent><forest (outside)>
east
east
Players near you in Unsiliel Wood:
<PK> Militha A Moss Covered Path
<PK> Paeix A Wide Path

<580hp 483m 365mv296:23 / no opponent><forest (outside)>
east
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]

<580hp 483m 364mv296:23 / no opponent><forest (outside)>
east
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]

<580hp 483m 363mv296:23 / no opponent><forest (outside)>
east
east
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]

<580hp 483m 362mv296:23 / no opponent><forest (outside)>
south
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Translucent) A Shadow Warrior is here gloating over the captured soul of Aberdour.

<580hp 483m 361mv296:23 / no opponent><forest (outside)>
south
Alas, you cannot go that way.

<580hp 483m 361mv296:23 / no opponent><forest (outside)> Alas, you cannot go that way.

<580hp 483m 361mv296:23 / no opponent><forest (outside)> Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
(Glowing) A gaudy looking pearl bracelet looks lost.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<580hp 483m 360mv296:23 / no opponent><forest (outside)> Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<580hp 483m 359mv296:23 / no opponent><forest (outside)>
east
east
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]

<580hp 483m 358mv296:23 / no opponent><forest (outside)>
south
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungi and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at a stalking, black panther.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<580hp 483m 357mv296:23 / no opponent><forest (outside)>
east
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<580hp 483m 356mv296:23 / no opponent><forest (outside)>
south
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<580hp 483m 355mv296:23 / no opponent><forest (outside)>
east
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin, tangled vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]

<580hp 483m 354mv296:23 / no opponent><field (outside)>
east
east
east
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]

<580hp 483m 353mv296:23 / no opponent><field (outside)> An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the river, the bridge
| | is the only way - one false move and it could mean your
o-o-@-o-o| death.
||
o|
||
o|
---------+

[Exits: east west]

<580hp 483m 352mv296:23 / no opponent><field (outside)>
aff
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]

<580hp 483m 351mv296:23 / no opponent><field (outside)> A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]

<580hp 483m 350mv296:23 / no opponent><field (outside)>
south
south
You are affected by the following:
Skill: unholy armor : modifies armor class by 156 permanently
Aura : vile presence : lasts permanently
Spell: nightmare : lasts for 32 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Skill: devote : lasts for 15 hours
Spell: compulsion : lasts for 7 hours

<580hp 483m 350mv296:23 / no opponent><field (outside)> The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
A foul looking crow crawls around here.

<580hp 483m 349mv296:23 / no opponent><field (outside)> The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]

<580hp 483m 348mv296:23 / no opponent><field (outside)>
south
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]

<580hp 483m 347mv296:23 / no opponent><field (outside)>
east
east
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]

<580hp 483m 346mv296:23 / no opponent><field (outside)> A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A foul looking crow crawls around here.
A foul looking crow crawls around here.

<590hp 493m 394mv286:23 / no opponent><field (outside)>
south
south
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]

<590hp 493m 393mv286:23 / no opponent><field (outside)> A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A foul looking crow crawls around here.

<590hp 493m 392mv286:23 / no opponent><field (outside)>
south
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]

<590hp 493m 391mv286:23 / no opponent><field (outside)>
east
east
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]

<590hp 493m 390mv286:23 / no opponent><road (outside)>
east
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
|
---------+

[Exits: east west]

<590hp 493m 389mv286:23 / no opponent><road (outside)>
east
The open plains
+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
|
---------+

[Exits: north east west]
An order of Light Scout scours the area for signs of evil.
A Hero of the enclave is ready to vanquish the darkness!
An order of Light Captain leads their troops against the darkness.

<590hp 493m 388mv286:23 / no opponent><road (outside)> Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
+ | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@ | and there. The road is very mountainous but maintains the
| | grassy terrain.
+ |
| |
|
---------+

[Exits: south west]

<590hp 493m 387mv286:23 / no opponent><road (outside)>
south
south
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
|
|
|
---------+

[Exits: north south]

<590hp 493m 386mv286:23 / no opponent><road (outside)>
south
south
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
|
|
|
---------+

[Exits: north south]

<590hp 493m 385mv286:23 / no opponent><city (outside)> Outside the Gates
| You are completely lost in this insane fog. You know that
| there is a city somewhere. You can hear it. You can smell
| it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north (south)]
The caravan attendant is here, with caravans for hire.

<590hp 493m 384mv286:23 / no opponent><city (outside)>
op s
The door is closed.

<590hp 493m 384mv286:23 / no opponent><city (outside)> You open the door south of you.

<590hp 493m 384mv286:23 / no opponent><city (outside)>
south
south
south
At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| | pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<590hp 493m 383mv286:23 / no opponent><city (outside)> Coral Way
| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<590hp 493m 382mv286:23 / no opponent><city (outside)>
south
south
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]

<590hp 493m 381mv286:23 / no opponent><city (outside)>
south
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<590hp 493m 380mv286:23 / no opponent><city (outside)>
south
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business. A path to the east
@-+ o| leads to an old grave site.
| | ||
B + + +-o|
| | | |
+-+- |
---------+

[Exits: north east south]
An assassin is here skulking about.

<590hp 493m 379mv286:23 / no opponent><city (outside)>
south
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-+ o| past and glance at them. Skanky looking prostitutes look
| | || your way - hoping to gain some business.
B + @ +-o|
| | | |
+-+-W |
| |
+ |
---------+

[Exits: north south]

<590hp 493m 378mv286:23 / no opponent><city (outside)>
south
south
Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal
| | || looking compared to that of the other streets. Some sort
B + + +-o| of public hall lies to the near west and to the distant
| | | | east you see a plain looking fountain. The buildings here
+-+-@ | are tall and narrow. Citizens look out from their homes
| | through the window - they look very scared. Despite the
+ | regal outlook of things here, poverty is distinctly present.
| |
+- |
---------+

[Exits: north south west]
A slimy looking fountain is here.

<590hp 493m 377mv286:23 / no opponent><city (outside)>
south
Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-W | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+- |
| |
+ |
---------+

[Exits: north south]

<590hp 493m 376mv286:23 / no opponent><road (outside)>
south
Bay Side Road
+-+-W | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@- |
| |
+ |
| |
+ |
---------+

[Exits: north east south]
A Darkhaven guard stalks the area.
A haggard looking pirate is in search of booty.

<590hp 493m 375mv286:23 / no opponent><city (outside)>
south
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the nearby
+- | sea. Merchants walk about in their wagons full of fish
| | and shellfish. The air is thick of that salty smell of
@ | sea food.
| |
+ |
| |
-+- |
---------+

[Exits: north south]

<590hp 493m 374mv286:23 / no opponent><city (outside)> Bay Side Road
+- | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
-+- |
| |
+ |
---------+

[Exits: north south]

<590hp 493m 373mv286:23 / no opponent><city (outside)> An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
-@- | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.

<590hp 493m 372mv286:23 / no opponent><city (outside)> Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
-+- | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
S-+ |
| |
+ |
---------+

[Exits: north south]

<590hp 493m 371mv286:23 / no opponent><city (outside)>
south
Bay Side Road
-+- | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]
A female prostitute gives you a lusty look.

<590hp 493m 370mv286:23 / no opponent><city (outside)>
south
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+

[Exits: north south]

<590hp 493m 369mv286:23 / no opponent><city (outside)>
south
west
Harbor Road
S-+ | You are covered with the salt brought up from the nearby
| | ocean. There is very few people in this part of town.
+ | Perhaps it is something about the ocean next to you? The
| | wooden buildings are all run down for the moist air rotted
+-+-@ | their foundations rather quickly.
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]
An assassin is here skulking about.

<590hp 493m 368mv286:23 / no opponent><city (outside)>
west
Harbor Road
* S-+ | You are covered with the salt brought up from the nearby
| | | ocean. There is very few people in this part of town.
+-* + | Perhaps it is something about the ocean next to you? The
| | | wooden buildings are all run down for the moist air rotted
+-+-@-+ | their foundations rather quickly.
| | |
o +-+-+-+|
|
|
---------+

[Exits: east west]

<590hp 493m 367mv286:23 / no opponent><city (outside)>
west
Harbor Road
* S-+| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town.
+-* +| Perhaps it is something about the ocean next to you? The
| || wooden buildings are all run down for the moist air rotted
+-+-@-+-+| their foundations rather quickly.
| ||
o +-+-+|
|
|
---------+

[Exits: east west]
A Darkhaven guard stalks the area.

<590hp 493m 366mv286:23 / no opponent><city (outside)>
north
Harbor Road
+ * | You are covered with the salt brought up from the nearby ocean.
| | | There is very few people in this part of town. Perhaps it
+ +-* | is something about the ocean next to you? The wooden buildings
| | | are all run down for the moist air rotted their foundations
+-+-@-+-+| rather quickly.
| |
o |
|
|
---------+

[Exits: north east south west]

<590hp 493m 365mv286:23 / no opponent><city (outside)> Entrance to School of Rage
+ | In front of you stands two marble pillars each with a casting
| | of a god embraced in two golden shields. A high dome ceiling
+ * | stands above a red plush carpet which gives the room a sense
| | | of surrealism and power. In the distance you hear the clashing
+ @-* | of weapons and yelling. A poster with an insignia of an
| | | eye with a spear through it stands at the entrance. A cold
+-+-+-+-+| breeze blows past you. Anger is undisputably saturated in
| | the air.
o |
---------+

[Exits: east south]

<590hp 493m 364mv286:23 / no opponent><road (outside)>
culi
You feel a little better.

<608hp 485m 364mv268:23 / no opponent><road (outside)>
south
west
Harbor Road
+ * | You are covered with the salt brought up from the nearby ocean.
| | | There is very few people in this part of town. Perhaps it
+ +-* | is something about the ocean next to you? The wooden buildings
| | | are all run down for the moist air rotted their foundations
+-+-@-+-+| rather quickly.
| |
o |
|
|
---------+

[Exits: north east south west]

<608hp 485m 363mv268:23 / no opponent><city (outside)> Harbor Road
*-+ *| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town. Perhaps
+ +-*| it is something about the ocean next to you? The wooden
| | | buildings are all run down for the moist air rotted their
+-@-+-+| foundations rather quickly.
| |
o |
|
|
---------+

[Exits: east west]

<608hp 485m 362mv268:23 / no opponent><city (outside)>
west
north
Harbor Road
*-+ | You are on the edge of the Dragon Sea. The waves ripple
| | dangerously close to the road you are presently walking
+ +| on. The road is covered with tiny barnacle like creatures
| || due to the constant barrage of sea water upon the road.
@-+-+|
||
o|
|
|
---------+

[Exits: north east]

<608hp 485m 361mv268:23 / no opponent><city (outside)>
north
west
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
*-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
@ +| that is extremely dark.
| ||
+-+-+|
||
o|
---------+

[Exits: north south]

<608hp 485m 360mv268:23 / no opponent><city (outside)> Flourantine Way
-+- | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
*-@ | that is extremely dark.
| |
+ +|
| ||
+-+-+|
---------+

[Exits: north south west]

<608hp 485m 359mv268:23 / no opponent><city (outside)>
culi
The base of the lighthouse
-+- | You are in the basement of a dusty old lighthouse. All
| | the dust floating around makes you wanna sneeze. Old
+ | crates lie scattered about. This lighthouse is very
| | old and it hasn't been used in ages. There are stairs
@-+ | that lead further into the lighthouse.
| |
+ |
| |
+-+|
---------+

[Exits: east up]

<608hp 485m 358mv268:23 / no opponent><inside (indoors)> You feel a little better.

<625hp 477m 358mv251:23 / no opponent><inside (indoors)>
east
who
where
Flourantine Way
-+- | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
*-@ | that is extremely dark.
| |
+ +|
| ||
+-+-+|
---------+

[Exits: north south west]

<625hp 477m 357mv251:23 / no opponent><city (outside)> [50 Drow Dkn] <PK> <STRIFE> (Blood) Militha Crescendum the Unholy Lady
[ Jotun ] <PK> (DRAGON) Paeix Dudadu the Holy Knight
[ Pixie ] Hym Siil the Fiddler
[ Elf ] Leilatha Winde the Steadfast
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 14.

<625hp 477m 357mv251:23 / no opponent><city (outside)> Players near you in Darkhaven:
<PK> Militha Flourantine Way
<PK> Paeix Flourantine Way
Paeix walks in. <-- By this point I've been trying to get some distance so I can cast unholy strength but I can't seem to shake him.

<625hp 477m 357mv251:23 / no opponent><city (outside)>
north
north
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
-+- | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area that
@ | is extremely dark.
| |
*-+ |
| |
+ |
---------+

[Exits: north south]

<625hp 477m 356mv251:23 / no opponent><city (outside)> An opening in the fog
+-*-*| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
+ *-*| and for the first time you notice the bustle of business.
| | You can continue east or west. Another street is to the
-@- | north and south.
| |
+ |
| |
*-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.

<642hp 487m 393mv234:23 / no opponent><city (outside)>
murder $$
They aren't here.

<642hp 487m 393mv234:23 / no opponent><city (outside)>
south
murder $$
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
-+- | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area that
@ | is extremely dark.
| |
*-+ |
| |
+ |
---------+

[Exits: north south]
Paeix walks in.

<642hp 487m 392mv234:23 / no opponent><city (outside)> Paeix yells 'Help! I am being attacked by Militha!'
Your charge MANGLES Paeix!
Paeix has some small wounds and bruises.

<642hp 487m 392mv234:23 / two_handed><city (outside)>
murder $$

Paeix has fled!
Paeix walks south.

<642hp 487m 392mv234:23 / no opponent><city (outside)> They aren't here.

<642hp 487m 392mv234:23 / no opponent><city (outside)>
south
murder $$
Flourantine Way
-+- | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
*-@ | that is extremely dark.
| |
+ +|
| ||
+-+-+|
---------+

[Exits: north south west]

<642hp 487m 391mv234:23 / no opponent><city (outside)>
scan
They aren't here.

<642hp 487m 391mv234:23 / no opponent><city (outside)> You scan all around.
*** Range 2 (north) ***
A Darkhaven guard stalks the area.
*** Range 4 (north) ***
A sneaky thief is here, stealing your gold purse.
An assassin is here skulking about.
*** Range 5 (north) ***
A female prostitute gives you a lusty look.
A Darkhaven guard stalks the area.

<642hp 487m 391mv234:23 / no opponent><city (outside)>
where
Players near you in Darkhaven:
<PK> Militha Flourantine Way
<PK> Paeix Harbor Road

<642hp 487m 391mv234:23 / no opponent><city (outside)>
west
The base of the lighthouse
-+- | You are in the basement of a dusty old lighthouse. All
| | the dust floating around makes you wanna sneeze. Old
+ | crates lie scattered about. This lighthouse is very
| | old and it hasn't been used in ages. There are stairs
@-+ | that lead further into the lighthouse.
| |
+ |
| |
+-+|
---------+

[Exits: east up]

<642hp 487m 390mv234:23 / no opponent><inside (indoors)>
east
Flourantine Way
-+- | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
*-@ | that is extremely dark.
| |
+ +|
| ||
+-+-+|
---------+

[Exits: north south west]

<642hp 487m 389mv234:23 / no opponent><city (outside)>
culi
You feel a little better.

<660hp 479m 389mv216:23 / no opponent><city (outside)>
Paeix walks in.

<660hp 479m 389mv216:23 / no opponent><city (outside)>
You yell 'Help! I am being attacked by Paeix!'
Paeix's thrust MUTILATES you!
Paeix's thrust DISEMBOWELS you!
Paeix has some small wounds and bruises.

<594hp 479m 389mv282:1 / two_handed><city (outside)>
flee

Paeix looks very uncomfortable around you.
[** ] Paeix parries your charge.
Your charge MUTILATES Paeix!
You brace against your armor to perform a two-handed set parry.
[** ] You parry Paeix's thrust.
Paeix's thrust misses you.
Paeix has quite a few wounds.

<594hp 479m 389mv282:1 / two_handed><city (outside)> You flee from combat!
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
-+- | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area that
@ | is extremely dark.
| |
*-+ |
| |
+ |
---------+

[Exits: north south]

<594hp 479m 388mv282:1 / no opponent><city (outside)>
north
An opening in the fog
+-*-*| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
+ *-*| and for the first time you notice the bustle of business.
| | You can continue east or west. Another street is to the
-@- | north and south.
| |
+ |
| |
*-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.

<594hp 479m 387mv282:1 / no opponent><city (outside)>
west
west
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| six feet in front of you. The air is thick with fog and mist.
| You hear virtually no sound besides the clanging of ship bells
| coming from the harbor. It makes you very uneasy.
-@- |
| |
|
|
|
---------+

[Exits: east south west]
A Darkhaven guard stalks the area.

<594hp 479m 386mv282:1 / no opponent><road (outside)>
west
west
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| six feet in front of you. The air is thick with fog and mist.
| You hear virtually no sound besides the clanging of ship
| | bells coming from the harbor. It makes you very uneasy.
-@- |
|
|
|
|
---------+

[Exits: north east west]

<594hp 479m 385mv282:1 / no opponent><road (outside)>
west
west
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| six feet in front of you. The air is thick with fog and mist.
| You hear virtually no sound besides the clanging of ship
| bells coming from the harbor. It makes you very uneasy.
-@- |
|
|
|
|
---------+

[Exits: east west]

<594hp 479m 384mv282:1 / no opponent><road (outside)>
west
west
Gateway to Darkhaven
| The bustle of activity rather faraway can be sensed as a misty
| fog envelops you, virtually making vision impossible. The
| beginnings to a dreary town lie before you. Things are very
| | still as far as you can see. Buildings are ruined and unkept.
-@- | It is a very dull setting.
| |
|
|
|
---------+

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.

<594hp 479m 383mv282:1 / no opponent><city (outside)> Within the docks
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting wood
+ | makes traction a bit easier. The harbor continues to span
| | north and south. The ships that are docked here are ugly
+-+-@- | and probably filled with holes. When you look in the water
| | you can see an assortment of lobster and shrimp floating
+ | on the surface of the water. It still must be rather deep
| | here.
+-+-+ |
---------+

[Exits: east west]

<594hp 479m 382mv282:1 / no opponent><city (outside)> Within the docks
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| | However, the barnacles growing on top of the rotting
+ | wood makes traction a bit easier. The harbor continues
| | to span north and south. The ships that are docked here
+-@-+- | are ugly and probably filled with holes. When you look
| | in the water you can see an assortment of lobster and
+ | shrimp floating on the surface of the water. It still
| | must be rather deep here.
~-+-+-+-+|
---------+

[Exits: east west]

<594hp 479m 381mv282:1 / no opponent><city (outside)> A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]
A malevolent looking mariner beams a vicious smile at you.

<594hp 479m 380mv282:1 / no opponent><city (outside)>
south
south
The icy water of the Dragon Sea is all that lies in that direction.

<594hp 479m 380mv282:1 / no opponent><city (outside)> Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
~-~-+-+-+|
| |
+ |
---------+

[Exits: north south]

<594hp 479m 379mv282:1 / no opponent><city (outside)> A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat looking barely seaworthy is here.
A malevolent looking mariner beams a vicious smile at you.
A malevolent looking mariner beams a vicious smile at you.

<594hp 479m 378mv282:1 / no opponent><city (outside)>
west
west
Calm Blue Water
+-+| The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Blue
+ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-~-@-+-+| that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~-~-~)+ | do not push you one way or another, and swells are almost
| | | non existent.
~-~ +-+|
---------+

[Exits: east west]

<594hp 479m 377mv282:1 / no opponent><ocean (outside)>
west
Calm Blue Water
+| The water is calmer here, stabilized by the luck of being
|| on the fringe of several different undercurrents. Blue
+| water surrounds you and you can see fairly deep into
|| the ocean beneath you. There are several individual fish
~-@-~-+| that have probably ventured a bit further away from the
| || school, lured by the prospect of food. The waves here
~-~-~- +| do not push you one way or another, and swells are almost
| || non existent.
~-~ +|
---------+

[Exits: east west]

<594hp 479m 376mv282:1 / no opponent><ocean (outside)> A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<594hp 479m 375mv282:1 / no opponent><ocean (outside)>
south
south
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<594hp 479m 374mv282:1 / no opponent><ocean (outside)>
east
A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+

[Exits: north east]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<594hp 479m 373mv282:1 / no opponent><ocean (outside)>
south
A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
| | |
~ ~ |
---------+

[Exits: south west]

<594hp 479m 372mv282:1 / no opponent><ocean (outside)>
west
A Blue-Water Current
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+

[Exits: north west]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<594hp 479m 371mv282:1 / no opponent><ocean (outside)>
west
A Blue-Water Current
-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+

[Exits: east south west]

<594hp 479m 370mv282:1 / no opponent><ocean (outside)>
south
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<594hp 479m 369mv282:1 / no opponent><lagoon (outside)>
west
Treading Blue Water
~-~-~ ~-~| Cold blue water spans for several miles all around. Rays of
| || light that find their ways between clouds pierce the air and
~-~-~| are swallowed up by the quietly rolling azure swells. Occassionally,
| | | two opposing swells meet and break the calm surface of the
@ ~ | water, sending small ripples in opposite directions with a
| | faint lapping sound.
~-~-~ |
|
|
---------+

[Exits: north south]
A bunch of blue flowers waver on their stalks in the water.
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<594hp 479m 368mv282:1 / no opponent><lagoon (outside)>
south
The hull of the Pirates' Ship is coated with barnacles and seaweed.

<594hp 479m 368mv282:1 / no opponent><lagoon (outside)>
west
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays of
| | | light that find their ways between clouds pierce the air and
~ ~ | are swallowed up by the quietly rolling azure swells. Occassionally,
| | two opposing swells meet and break the calm surface of the
~-~-@ | water, sending small ripples in opposite directions with a
| faint lapping sound.
|
|
|
---------+

[Exits: north west]
A long eel swims near the surface of the water.

<594hp 479m 367mv282:1 / no opponent><lagoon (outside)>
west
Treading Blue Water
~-~| Cold blue water spans for several miles all around. Rays
| || of light that find their ways between clouds pierce the
~ ~| air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@-~ | surface of the water, sending small ripples in opposite
| directions with a faint lapping sound.
|
|
|
---------+

[Exits: east west]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<594hp 479m 366mv282:1 / no opponent><lagoon (outside)>
west
Treading Blue Water
~| Cold blue water spans for several miles all around. Rays
|| of light that find their ways between clouds pierce the
~| air and are swallowed up by the quietly rolling azure
|| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples in
| opposite directions with a faint lapping sound.
|
|
|
---------+

[Exits: east west]

<594hp 479m 365mv282:1 / no opponent><lagoon (outside)>
west
west
Treading Red Water
| The surface layer of the water here is covered by a film of lazily
| drifting red algae. However it is not only the algae but also
| the water that reflects a reddish color. With each movement, a
| stringy mass of algae clings and follows. Interestingly, the temperature
~-~-@-~-~| of the water is pleasantly warm here.
| |
~ |
|
|
---------+

[Exits: east west]

<594hp 479m 364mv282:1 / no opponent><lagoon (outside)>
west
Treading Red Water
| The surface layer of the water here is covered by a film of
| lazily drifting red algae. However it is not only the algae
| but also the water that reflects a reddish color. With each
| movement, a stringy mass of algae clings and follows. Interestingly,
~-~-@-~-~| the temperature of the water is pleasantly warm here.
| |
~ |
|
|
---------+

[Exits: east west]
A bunch of red flowers waver on their stalks in the water.
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<594hp 479m 363mv282:1 / no opponent><lagoon (outside)> Treading Red Water
| The surface layer of the water here is covered by a film of
| lazily drifting red algae. However it is not only the algae
| but also the water that reflects a reddish color. With each
| movement, a stringy mass of algae clings and follows. Interestingly,
~-~-@-~-~| the temperature of the water is pleasantly warm here.
| |
~ |
|
|
---------+

[Exits: east south west up down]
A swordfish moves slowly well beneath the depths of the water.
A long eel swims near the surface of the water.
A Swordfish pokes you with its fins.

<608hp 489m 393mv268:1 / no opponent><lagoon (outside)>
up
Treading Red Water
~ | The surface layer of the water here is covered by a film
| | of lazily drifting red algae. However it is not only the
~ | algae but also the water that reflects a reddish color.
| | With each movement, a stringy mass of algae clings and follows.
~-~-@-~-~| Interestingly, the temperature of the water is pleasantly
| | warm here.
~ |
|
|
---------+

[Exits: east west]

<608hp 489m 392mv268:1 / no opponent><lagoon (outside)>
Paeix has summoned you! <-- Well played, Paeix. Almost got me!
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]
(White Aura) Paeix the Holy Knight is here.
A hammerhead shark prowls within the water.

<608hp 489m 392mv268:1 / no opponent><ocean (outside)>
east
The sky stretches in a broad expanse overhead.

<608hp 489m 392mv268:1 / no opponent><ocean (outside)> Lost In Blue Water
+| You are in a vast prison of blue nothingness. Instead of
|| walls, the confines are hopelessly distant horizons that
~-~-~-+| join the heavens with the eternally bobbing water. The only
| || logical way seems to be back in the reverse direction which
-~-@-~-+| must now be travelled against a current.
| |
~-~ |
| |
~-~-~ |
---------+

[Exits: east west]
A pale-looking corpse floats face down in the water.

<608hp 489m 391mv268:1 / no opponent><ocean (outside)>
east
Lost In Blue Water
| You are in a vast prison of blue nothingness. Instead
| of walls, the confines are hopelessly distant horizons
~-~| that join the heavens with the eternally bobbing water.
| | The only logical way seems to be back in the reverse
-~-@-~- | direction which must now be travelled against a current.
| |
~-~|
||
~-~-~|
---------+

[Exits: east west]

<608hp 489m 390mv268:1 / no opponent><ocean (outside)>
east
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]
(White Aura) Paeix the Holy Knight is here.
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<608hp 489m 389mv268:1 / no opponent><ocean (outside)>
east
east
Lost In Blue Water
+| You are in a vast prison of blue nothingness. Instead of
|| walls, the confines are hopelessly distant horizons that
~-~-~-+| join the heavens with the eternally bobbing water. The only
| || logical way seems to be back in the reverse direction which
-~-@-~-+| must now be travelled against a current.
| |
~-~ |
| |
~-~-~ |
---------+

[Exits: east west]
A pale-looking corpse floats face down in the water.

<608hp 489m 388mv268:1 / no opponent><ocean (outside)> Lost In Blue Water
| You are in a vast prison of blue nothingness. Instead
| of walls, the confines are hopelessly distant horizons
~-~| that join the heavens with the eternally bobbing water.
| | The only logical way seems to be back in the reverse
-~-@-~- | direction which must now be travelled against a current.
| |
~-~|
||
~-~-~|
---------+

[Exits: east west]

<608hp 489m 387mv268:1 / no opponent><ocean (outside)>
east
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]
(White Aura) Paeix the Holy Knight is here.
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<608hp 489m 386mv268:1 / no opponent><ocean (outside)>
east

You yell 'Help! I am being attacked by Paeix!'
Paeix's thrust MUTILATES you!
Paeix's thrust DISEMBOWELS you!
Paeix's thrust DISEMBOWELS you!
Paeix has quite a few wounds.

<473hp 489m 386mv / two_handed><ocean (outside)> No way! You are still fighting!
Paeix has quite a few wounds.

<473hp 489m 386mv / two_handed><ocean (outside)>
Paeix's thrust DISEMBOWELS you!
Paeix's thrust MUTILATES you!
Paeix's thrust DISEMBOWELS you!
[***] Paeix parries your charge.
Paeix has quite a few wounds.

<338hp 489m 386mv / two_handed><ocean (outside)>
flee
You flee from combat!
Lost In Blue Water
+| You are in a vast prison of blue nothingness. Instead of
|| walls, the confines are hopelessly distant horizons that
~-~-~-+| join the heavens with the eternally bobbing water. The only
| || logical way seems to be back in the reverse direction which
-~-@-~-+| must now be travelled against a current.
| |
~-~ |
| |
~-~-~ |
---------+

[Exits: east west]
A pale-looking corpse floats face down in the water.

<338hp 489m 385mv / no opponent><ocean (outside)>
west
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]
(White Aura) Paeix the Holy Knight is here.
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<338hp 489m 384mv / no opponent><ocean (outside)>
south
A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+

[Exits: north east]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<338hp 489m 383mv / no opponent><ocean (outside)>
east
A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
| | |
~ ~ |
---------+

[Exits: south west]

<338hp 489m 382mv / no opponent><ocean (outside)>
south
west
A Blue-Water Current
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+

[Exits: north west]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<338hp 489m 381mv / no opponent><ocean (outside)>
west
A Blue-Water Current
-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+

[Exits: east south west]

<338hp 489m 380mv / no opponent><ocean (outside)>
north
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]
A hammerhead shark prowls within the water.
A magic raft shrinks back into a seashell.
A Hammerhead shark pokes you with its fins.

<338hp 489m 378mv / no opponent><lagoon (outside)>
west
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
~ | air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@ ~-~| surface of the water, sending small ripples in opposite
| || directions with a faint lapping sound.
~-~-~|
| | |
~ ~ |
---------+

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.
A long eel swims near the surface of the water.

<338hp 489m 374mv / no opponent><lagoon (outside)>
west
west
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~ | the calm surface of the water, sending small ripples
| | in opposite directions with a faint lapping sound.
~-~|
| ||
~ ~|
---------+

[Exits: east west]

<338hp 489m 370mv / no opponent><lagoon (outside)>
west
west
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.

<338hp 489m 366mv / no opponent><lagoon (outside)>
west
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]

<338hp 489m 362mv / no opponent><lagoon (outside)>
west
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<338hp 489m 358mv / no opponent><lagoon (outside)> Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]

<338hp 489m 354mv / no opponent><lagoon (outside)> Treading Clear Water
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the playful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+

[Exits: east west]

<338hp 489m 350mv / no opponent><lagoon (outside)> Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the playful sound of a tail slapping the water.
~ ~ |
| | |
~-~ |
---------+

[Exits: east west]
A pair of worn leather gloves are on the ground.
A worn leather helmet is on the floor.
The waters turn violent, and throw you around.

<338hp 489m 346mv / no opponent><lagoon (outside)>
west
Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the playful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]
A pale blue stone sits here.
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<338hp 489m 342mv / no opponent><lagoon (outside)>
north
north
A magic seashell grows into a raft.
Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]

<338hp 489m 340mv / no opponent><ocean (outside)>
west
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]

<338hp 489m 339mv / no opponent><ocean (outside)>
north
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<338hp 489m 338mv / no opponent><ocean (outside)>
west
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]

<338hp 489m 337mv / no opponent><ocean (outside)>
west
up
The Mouth of the River
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]

<338hp 489m 336mv / no opponent><ocean (outside)> Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+

[Exits: east west up]

<338hp 489m 335mv / no opponent><rapids (outside)>
north
north
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]
A magic raft shrinks back into a seashell.

<338hp 489m 334mv / no opponent><inside (indoors)>
north
north
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<338hp 489m 333mv / no opponent><city (outside)> Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.

<338hp 489m 331mv / no opponent><city (outside)> Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]

<338hp 489m 329mv / no opponent><city (outside)>
get fly sack
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. The road continues
+-+-+ *| north and south.
| | |
F S-S-+-*|
---------+

[Exits: north south]

<338hp 489m 327mv / no opponent><city (outside)>
north
You get a scroll of flying from a disease-scarred pleated leather backpack of survival.

<338hp 489m 327mv / no opponent><city (outside)>
north
north
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]

<338hp 489m 325mv / no opponent><city (outside)> Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+

[Exits: north east south west]

<338hp 489m 323mv / no opponent><city (outside)> Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.

<338hp 489m 321mv / no opponent><city (outside)>
recite f
You recite a scroll of flying.
Your feet rise off the ground.

<338hp 489m 321mv / no opponent><city (outside)>
north
north
north
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.

<338hp 489m 320mv / no opponent><city (outside)>
north
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<338hp 489m 319mv / no opponent><city (outside)>
north
north
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]

<338hp 489m 318mv / no opponent><city (outside)>
north
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]

<338hp 489m 317mv / no opponent><city (outside)> Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<338hp 489m 316mv / no opponent><city (outside)> North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<338hp 489m 315mv / no opponent><city (outside)> A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<338hp 489m 313mv / no opponent><mountain (outside)>
down
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+

[Exits: south west up]
(White Aura) Laudwin stands here.

<338hp 489m 311mv / no opponent><road (outside)>
west
A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+

[Exits: east south west]

<338hp 489m 310mv / no opponent><road (outside)>
west
west
west
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<338hp 489m 309mv / no opponent><road (outside)>
west
west
west
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+

[Exits: north east south west]

<338hp 489m 308mv / no opponent><road (outside)>
west
west
A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+

[Exits: north east south west]

<338hp 489m 307mv / no opponent><road (outside)> A bridge across Clearwater Lake
~-~-~-o| The cobblestone bridge continues east and west across
| | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~| has been constructed along the edges of the bridge to
| | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | ||
~-~-~-~|
| | | ||
~-~-o-o|
---------+

[Exits: north east south west]

<338hp 489m 306mv / no opponent><road (outside)> A bridge across Clearwater Lake
~-~-~| The cobblestone bridge continues east and west across
| | || the stillness that is clearwater lake. A granite parapet
~-~-~| has been constructed along the edges of the bridge to
| | || prevent the accidental slip into the deep waters below.
x-+-@-+-+|
| | ||
~-~-~|
| | ||
~-~-o|
---------+

[Exits: north east south west]

<338hp 489m 305mv / no opponent><road (outside)> A ravine overlooking Clearwater Lake
~-~| The cobblestone path cuts upward into a ravine here,
| || looking out onto the lake and vallenwoods below. The
~-~| path continues west where it disappears sharply into
| || the mountain. The bridge to the east cuts down the middle
x-@-+-+| of the lake.
| ||
~-~|
| ||
~-~|
---------+

[Exits: east west]

<338hp 489m 304mv / no opponent><road (outside)>
where
A path at the base of the mountain
~| The cobblestone path turns sharply upward here, taking
|| tight turns out of the ravine and into the mountain above.
~| To the east the ravine opens out onto a bridge. The air
|| is thinner and cooler than on the surface of the lake.
@-+-+|
||
~|
||
~|
---------+

[Exits: east up]

<338hp 489m 302mv / no opponent><mountain (outside)>
up
Alas, you cannot go that way.

<338hp 489m 302mv / no opponent><mountain (outside)>
west
Players near you in Clearwater Lake:
<PK> Militha A path at the base of the mountain
<PK> Paeix A small grove along a cobblestone path <- Still can't shake him, and I'm wounded more than I would like.

<338hp 489m 302mv / no opponent><mountain (outside)> A path in the mountains
| You are walking on a cobblestone path that winds slowly through
| the mountains. The path here offers a breathtaking view of
x | Clearwater Lake and the nearby valley. The cobblestone itself
| | is surprisingly smooth, considering its steep grade and remote
x-@ | location. It works its way toward the garrison of Solace to
| the west, and winds its way downward toward Clearwater Lake.
|
|
|
---------+

[Exits: west down]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
The caravan attendant is here, with caravans for hire.

<338hp 489m 299mv / no opponent><mountain (outside)> A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
x | the nearby valley is impeded by mountains. The path itself
| | is surprisingly smooth, considering its steep grade and
@-x | remote location. It works its toward the garrison of Solace
| to the east, and turns sharply on its way eastward toward
| the valley below.
|
|
---------+

[Exits: north east]

<338hp 489m 296mv / no opponent><mountain (outside)>
north
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+

[Exits: south up]
A black and white goat is here, looking apprehensive.
You relax your posture as your resolve fades.

<357hp 502m 348mv / no opponent><mountain (outside)>
up

You can cast your fly spell again.

<357hp 502m 348mv / no opponent><mountain (outside)>
north
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+

[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.

<357hp 502m 345mv / no opponent><mountain (outside)>
west
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+

[Exits: south west]
A small hobgoblin seems to be searching for something.

<357hp 502m 342mv / no opponent><mountain (outside)>
north
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+

[Exits: north east]

<357hp 502m 339mv / no opponent><mountain (outside)>
north
Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+

[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.

<357hp 502m 336mv / no opponent><mountain (outside)> A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+

[Exits: north east south west]

<357hp 502m 334mv / no opponent><road (outside)>
west
west
west
A tailor's stand
F-+-S-+-F| The tailor's stand is crafted extravagantly from polished
| | | | || oak, with a royal purple coloured awning trimmed with
+-+-+-+-+| gold stitching. Under it, a mahogany table is laid with
| | | | || an assortment of neatly folded vestments. Each item of
F-+-@-+-S| clothing is made with the finest materials and sewn with
| | precise, perfectly spaced stitches.
x |
| |
x-x|
---------+

[Exits: north east west]
A mere stitched doublet with quilted lining is here.
A pair of trousers is here.
A long, padded frock is here.
A pair of white silk gloves is here.
Nelwin the tailor is here, hawking his wares.

<357hp 502m 333mv / no opponent><city (outside)> An outdoor marketplace
F-+-S-+| You are in the midst of a busy marketplace. The sounds
| | | || of lively shoppers and vendors can be heard all around
z-+-+-+-+| you. To the west a tempting display of fresh fruits and
| | | || vegetables are arranged on a wooden cart. To the east
F-@-S-+| a well-dressed tailor gestures at the passersby, inviting
|| them to peruse his wares.
x|
||
x|
---------+

[Exits: north east west]

<357hp 502m 332mv / no opponent><city (outside)> A farmer's stand
F-+-S| There is a humble wooden stand here laden with all sorts of delicious
| | || fresh fruits and vegetables. Under it and nearby are crates of
z-z-+-+-+| produce. At the back corner is a small bin where they put the
| | | || bruised rejects. A simple green awning protects the produce and
o @-+-S| their owner from the elements.
| |
o |
|
|
---------+

[Exits: north east]
A straw hat is here, ready to be worn.
Farmer Samul is here, guarding his produce.

<357hp 502m 331mv / no opponent><city (outside)>
north
west
An outdoor marketplace
| You are at the western end of a busy marketplace. The sounds
| of lively shoppers and vendors can be heard around you. The scent
F-+-S| of mouthwatering pastry wafts in from the north, while jewel-colored
| | || fruits and vegetables beckon you from the south. A well-trodden
z-z-@-+-+| dirt footpath leads off to the west. You can see a small inn
| | | || along the path in the distance.
o F-+-S|
| |
o |
---------+

[Exits: north east south west]

<357hp 502m 330mv / no opponent><city (outside)>
west
west
west
Wayfarer's path
| A worn dirt path winds its way around the mountain face. To
| the north, you can see the profile of the Garrison of Solace
S F-+| rising above the craggy mountain surface. A row of small wooden
| | || stakes supports a low rope railing that prevents wayfarers
z-z-@-+-+| from falling off the mountain to the south. The path opens
| | || up to a bustling market square to the east, and continues along
o-o F-+| the mountain to the west.
| | |
o-o |
---------+

[Exits: east west]

<357hp 502m 329mv / no opponent><hills (outside)> Wayfarer's path
| A worn dirt path winds its way around the mountain face.
| To the north, you can see the profile of the Garrison of
z-S F| Solace rising above craggy granite boulders. A row of small
| || wooden stakes supports a low rope railing that prevents wayfarers
z-@-z-+| from falling off the mountain to the south. The path continues
| || west and east, while a small graveyard lies to the south.
o-o F|
| | |
o-o |
---------+

[Exits: east south west]

<357hp 502m 327mv / no opponent><hills (outside)> Wayfarer's path
* | A worn dirt path winds its way around the mountain face.
| | To the north, you can see the profile of the Garrison of
z-z-S | Solace rising above craggy granite boulders. A row of small
| | wooden stakes supports a low rope railing that prevents
@-z-z| wayfarers from falling off the mountain to the south. The
| | path continues north and east.
o-o |
| | |
o-o |
---------+

[Exits: north east]
A female citizen of Solace is here, going about her errands.

<357hp 502m 325mv / no opponent><hills (outside)>
north
west
You decide against jumping off the mountain to your death.

<357hp 502m 325mv / no opponent><hills (outside)>
west
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north, you can see the profile of the Garrison of
* | Solace rising above craggy granite boulders. A row of small
| | wooden stakes supports a low rope railing that prevents
z-z-@ | wayfarers from falling off the mountain to the southwest.
| | The path continues west and south.
z-z-z|
| |
o-o |
---------+

[Exits: south west]
An errand boy hurries about with a message.
A citizen of Solace is here, going about his business.
A grumpy-looking gnome is here trying to peddle wares.
A male citizen looks at you.
A male citizen smiles in your direction.
An errand boy walks south.

<357hp 502m 323mv / no opponent><hills (outside)> Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the northwest you can see a small inn dwarfed by the
* | south wall of the Garrison of Solace. To the north is
| | a small, carefully-tended vegetable patch that supplies
z-z-@-S | the inn's inhabitants. A row of small wooden stakes supports
| | a low rope railing that prevents wayfarers from falling
z-z| off the mountain to the south. The path continues to
|| the east and west.
o-o|
---------+

[Exits: east west]
A guardsman of Solace patrols here, looking very serious.

<357hp 502m 321mv / no opponent><hills (outside)>
ten
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north you can see a small inn dwarfed by the south
* | wall of the Garrison of Solace. A row of small wooden
| | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-S| from falling off the mountain to the south. The path continues
|| to the east and west.
z|
|
|
---------+

[Exits: north east west]

<357hp 502m 319mv / no opponent><hills (outside)> You prepare your resolve and stand ready for battle.

<357hp 442m 319mv / no opponent><hills (outside)>
west
west
west

Paeix walks in.

<357hp 442m 319mv / no opponent><hills (outside)>
You yell 'Help! I am being attacked by Paeix!'
Paeix's thrust DISEMBOWELS you!
Paeix's thrust MUTILATES you!
Paeix has some small wounds and bruises.

<273hp 442m 319mv / two_handed><hills (outside)>
Your charge MUTILATES Paeix!
Paeix braces against his armor to perform a two-handed set parry.
[* ] Paeix parries your pierce.
Paeix's thrust MUTILATES you!
You brace against your armor to perform a two-handed set parry.
[** ] You parry Paeix's thrust.
Paeix has quite a few wounds.

<232hp 442m 319mv / two_handed><hills (outside)>
flee
No way! You are still fighting!
Paeix has quite a few wounds.

<232hp 442m 319mv / two_handed><hills (outside)> No way! You are still fighting!
Paeix has quite a few wounds.

<232hp 442m 319mv / two_handed><hills (outside)> No way! You are still fighting!
Paeix has quite a few wounds.

<232hp 442m 319mv / two_handed><hills (outside)> You flee from combat!
Wayfarer's path
z F-S| A worn dirt path winds its way around the mountain face.
| | | To the northeast you can see a small inn dwarfed by the
z-z-z * | south wall of the Garrison of Solace. A row of small wooden
| | | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-z| from falling off the mountain to the south. The path continues
| to the east and west.
|
|
|
---------+

[Exits: east west]

<232hp 442m 317mv / no opponent><hills (outside)>
east
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north you can see a small inn dwarfed by the south
* | wall of the Garrison of Solace. A row of small wooden
| | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-S| from falling off the mountain to the south. The path continues
|| to the east and west.
z|
|
|
---------+

[Exits: north east west]
(White Aura) Paeix the Holy Knight is here.

<232hp 442m 315mv / no opponent><hills (outside)>
east
east
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the northwest you can see a small inn dwarfed by the
* | south wall of the Garrison of Solace. To the north is
| | a small, carefully-tended vegetable patch that supplies
z-z-@-S | the inn's inhabitants. A row of small wooden stakes supports
| | a low rope railing that prevents wayfarers from falling
z-z| off the mountain to the south. The path continues to
|| the east and west.
o-o|
---------+

[Exits: east west]
A guardsman of Solace patrols here, looking very serious.

<232hp 442m 313mv / no opponent><hills (outside)>
south
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north, you can see the profile of the Garrison of
* | Solace rising above craggy granite boulders. A row of small
| | wooden stakes supports a low rope railing that prevents
z-z-@ | wayfarers from falling off the mountain to the southwest.
| | The path continues west and south.
z-z-z|
| |
o-o |
---------+

[Exits: south west]
A citizen of Solace is here, going about his business.
A grumpy-looking gnome is here trying to peddle wares.
Grumpy Petos says 'Buy a bangle? It's as good as Aanam's... no, better!'
Grumpy Petos waves a fistful of bangles in your face.

<232hp 442m 311mv / no opponent><hills (outside)>
east
Wayfarer's path
* | A worn dirt path winds its way around the mountain face.
| | To the north, you can see the profile of the Garrison of
z-z-S | Solace rising above craggy granite boulders. A row of small
| | wooden stakes supports a low rope railing that prevents
@-z-z| wayfarers from falling off the mountain to the south. The
| | path continues north and east.
o-o |
| | |
o-o |
---------+

[Exits: north east]
A female citizen of Solace is here, going about her errands.
A female citizen looks at you.
A female citizen smiles in your direction.

<232hp 442m 309mv / no opponent><hills (outside)>
east
east
Wayfarer's path
| A worn dirt path winds its way around the mountain face.
| To the north, you can see the profile of the Garrison of
z-S F| Solace rising above craggy granite boulders. A row of small
| || wooden stakes supports a low rope railing that prevents wayfarers
z-@-z-+| from falling off the mountain to the south. The path continues
| || west and east, while a small graveyard lies to the south.
o-o F|
| | |
o-o |
---------+

[Exits: east south west]

<232hp 442m 307mv / no opponent><hills (outside)>
east
Wayfarer's path
| A worn dirt path winds its way around the mountain face. To
| the north, you can see the profile of the Garrison of Solace
S F-+| rising above the craggy mountain surface. A row of small wooden
| | || stakes supports a low rope railing that prevents wayfarers
z-z-@-+-+| from falling off the mountain to the south. The path opens
| | || up to a bustling market square to the east, and continues along
o-o F-+| the mountain to the west.
| | |
o-o |
---------+

[Exits: east west]
An errand boy hurries about with a message.

<232hp 442m 305mv / no opponent><hills (outside)> An outdoor marketplace
| You are at the western end of a busy marketplace. The sounds
| of lively shoppers and vendors can be heard around you. The scent
F-+-S| of mouthwatering pastry wafts in from the north, while jewel-colored
| | || fruits and vegetables beckon you from the south. A well-trodden
z-z-@-+-+| dirt footpath leads off to the west. You can see a small inn
| | | || along the path in the distance.
o F-+-S|
| |
o |
---------+

[Exits: north east south west]

<232hp 442m 304mv / no opponent><city (outside)>
south
An outdoor marketplace
+| You are in the midst of a busy marketplace. The sounds
|| of lively shoppers and vendors can be heard all around
F-+-S-+| you. Stalls stretch in all directions. To the north you
| | | || can see the stoic contours of the Garrison of Solace.
z-+-@-+-+|
| | | ||
F-+-S-+|
||
x|
---------+

[Exits: north east south west]

<232hp 442m 303mv / no opponent><city (outside)>
east
An outdoor marketplace
F-+-S-+| You are in the midst of a busy marketplace. The sounds
| | | || of lively shoppers and vendors can be heard all around
z-+-+-+-+| you. To the west a tempting display of fresh fruits and
| | | || vegetables are arranged on a wooden cart. To the east
F-@-S-+| a well-dressed tailor gestures at the passersby, inviting
|| them to peruse his wares.
x|
||
x|
---------+

[Exits: north east west]

<232hp 442m 302mv / no opponent><city (outside)>
east
A tailor's stand
F-+-S-+-F| The tailor's stand is crafted extravagantly from polished
| | | | || oak, with a royal purple coloured awning trimmed with
+-+-+-+-+| gold stitching. Under it, a mahogany table is laid with
| | | | || an assortment of neatly folded vestments. Each item of
F-+-@-+-S| clothing is made with the finest materials and sewn with
| | precise, perfectly spaced stitches.
x |
| |
x-x|
---------+

[Exits: north east west]
A mere stitched doublet with quilted lining is here.
A pair of trousers is here.
A long, padded frock is here.
A pair of white silk gloves is here.
Nelwin the tailor is here, hawking his wares.

<232hp 442m 301mv / no opponent><city (outside)>
south
south
A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+

[Exits: north east south west]

<232hp 442m 300mv / no opponent><road (outside)> Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+

[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.

<232hp 442m 298mv / no opponent><mountain (outside)> Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+

[Exits: north east]

<232hp 442m 295mv / no opponent><mountain (outside)>
east
south
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+

[Exits: south west]
A small hobgoblin seems to be searching for something.

<232hp 442m 292mv / no opponent><mountain (outside)>
down
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+

[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.

<232hp 442m 289mv / no opponent><mountain (outside)>
south
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+

[Exits: south up]
A black and white goat is here, looking apprehensive.

<232hp 442m 286mv / no opponent><mountain (outside)>
east
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
x | the nearby valley is impeded by mountains. The path itself
| | is surprisingly smooth, considering its steep grade and
@-x | remote location. It works its toward the garrison of Solace
| to the east, and turns sharply on its way eastward toward
| the valley below.
|
|
---------+

[Exits: north east]

<232hp 442m 283mv / no opponent><mountain (outside)>
down
A path in the mountains
| You are walking on a cobblestone path that winds slowly through
| the mountains. The path here offers a breathtaking view of
x | Clearwater Lake and the nearby valley. The cobblestone itself
| | is surprisingly smooth, considering its steep grade and remote
x-@ | location. It works its way toward the garrison of Solace to
| the west, and winds its way downward toward Clearwater Lake.
|
|
|
---------+

[Exits: west down]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
The caravan attendant is here, with caravans for hire.

<232hp 442m 280mv / no opponent><mountain (outside)>
east
A path at the base of the mountain
~| The cobblestone path turns sharply upward here, taking
|| tight turns out of the ravine and into the mountain above.
~| To the east the ravine opens out onto a bridge. The air
|| is thinner and cooler than on the surface of the lake.
@-+-+|
||
~|
||
~|
---------+

[Exits: east up]

<232hp 442m 277mv / no opponent><mountain (outside)>
east
east
east
A ravine overlooking Clearwater Lake
~-~| The cobblestone path cuts upward into a ravine here,
| || looking out onto the lake and vallenwoods below. The
~-~| path continues west where it disappears sharply into
| || the mountain. The bridge to the east cuts down the middle
x-@-+-+| of the lake.
| ||
~-~|
| ||
~-~|
---------+

[Exits: east west]

<232hp 442m 275mv / no opponent><road (outside)>
east
A bridge across Clearwater Lake
~-~-~| The cobblestone bridge continues east and west across
| | || the stillness that is clearwater lake. A granite parapet
~-~-~| has been constructed along the edges of the bridge to
| | || prevent the accidental slip into the deep waters below.
x-+-@-+-+|
| | ||
~-~-~|
| | ||
~-~-o|
---------+

[Exits: north east south west]

<232hp 442m 274mv / no opponent><road (outside)>
east
A bridge across Clearwater Lake
~-~-~-o| The cobblestone bridge continues east and west across
| | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~| has been constructed along the edges of the bridge to
| | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | ||
~-~-~-~|
| | | ||
~-~-o-o|
---------+

[Exits: north east south west]

<232hp 442m 273mv / no opponent><road (outside)> A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+

[Exits: north east south west]

<232hp 442m 272mv / no opponent><road (outside)> A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+

[Exits: north east south west]

<242hp 457m 326mv / no opponent><road (outside)> A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<242hp 457m 325mv / no opponent><road (outside)>
east
A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+

[Exits: east south west]

<242hp 457m 324mv / no opponent><road (outside)>
east
up
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+

[Exits: south west up]
A small hobgoblin seems to be searching for something.
(White Aura) Laudwin stands here.

<242hp 457m 323mv / no opponent><road (outside)> A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<242hp 457m 321mv / no opponent><mountain (outside)>

[Time to scram. Somehow I lost him. This happens, after I've healed some.]


south
The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-W| in filthy clothing. The buildings surrounding you are old
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-G | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]

<649hp 447m 347mv / no opponent><road (outside)>
east
Entrance of the Dark-Knight Guild
+-S +-W| A large black gate with metals bars stands before you. Large
| | || sharp spikes line the top of the fence extending out from the
+-+-+-+-+| metal gate. A large room lies beyond the gate. You can go on
| | | the South Road to the north and the large black metal gate is
+-S @-G | to the east.
| | |
+-o * |
| |
+ |
---------+

[Exits: north east (up)]
Tedronai the dark-knight guild guardian stands on guard here.

<649hp 447m 346mv / no opponent><city (outside)> Tedronai the dark-knight guild guardian says 'Your hands are too bloody to enter, Militha!'
Tedronai the dark-knight guild guardian blocks you from entering the guild.

<649hp 447m 346mv / no opponent><city (outside)>
ten
You prepare your resolve and stand ready for battle.

<649hp 387m 346mv / no opponent><city (outside)>
who

The town clock tolls twelve times as midnight arrives.

<660hp 398m 394mv / no opponent><city (outside)>
where

Paeix walks in.

<660hp 398m 394mv / no opponent><city (outside)>
murder $$

Paeix looks very uncomfortable around you.

<660hp 398m 394mv / no opponent><city (outside)>
Paeix walks north.

<660hp 398m 394mv / no opponent><city (outside)> [50 Drow Dkn] <PK> <STRIFE> (Blood) Militha Crescendum the Unholy Lady
[ Jotun ] <PK> (DRAGON) Paeix Dudadu the Holy Knight
[ Pixie ] Hym Siil the Fiddler
[ Elf ] Leilatha Winde the Steadfast
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 14.

<660hp 398m 394mv / no opponent><city (outside)> Players near you in Seringale:
<PK> Militha Entrance of the Dark-Knight Guild
<PK> Paeix The South Road
Hym The Western Common Room

<660hp 398m 394mv / no opponent><city (outside)>
murder $$
They aren't here.

<660hp 398m 394mv / no opponent><city (outside)> They aren't here.

<660hp 398m 394mv / no opponent><city (outside)>
murder $$
They aren't here.

<660hp 398m 394mv / no opponent><city (outside)>
murder $$
They aren't here.

<660hp 398m 394mv / no opponent><city (outside)>
scan
You scan all around.
*** Range 1 (north) ***
(Translucent) Paeix the Holy Knight is here.
*** Range 1 (east) ***
Rourakas the trainee is here mastering ways to torture his victims.

<660hp 398m 394mv / no opponent><city (outside)>
north
murder $$
The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-W| in filthy clothing. The buildings surrounding you are old
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-G | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]
(Translucent) Paeix the Holy Knight is here.
Paeix walks south.

<660hp 398m 393mv / no opponent><road (outside)> They aren't here.

<660hp 398m 393mv / no opponent><road (outside)>
murder $$
They aren't here.

<660hp 398m 393mv / no opponent><road (outside)>

south
murder $$
Entrance of the Dark-Knight Guild
+-S +-W| A large black gate with metals bars stands before you. Large
| | || sharp spikes line the top of the fence extending out from the
+-+-+-+-+| metal gate. A large room lies beyond the gate. You can go on
| | | the South Road to the north and the large black metal gate is
+-S @-G | to the east.
| | |
+-o * |
| |
+ |
---------+

[Exits: north east (up)]
(Translucent) Paeix the Holy Knight is here.
Tedronai the dark-knight guild guardian stands on guard here.

<660hp 398m 392mv / no opponent><city (outside)> Paeix yells 'Help! I am being attacked by Militha!'
You fade into existence.
Your charge MASSACRES Paeix!
Paeix has some small wounds and bruises.

<660hp 398m 392mv / two_handed><city (outside)>
Your charge MASSACRES Paeix!
Paeix's thrust misses you.
Paeix has quite a few wounds.

<660hp 398m 392mv / two_handed><city (outside)>
Paeix has fled!
Paeix walks north.

<660hp 398m 392mv / no opponent><city (outside)>
fell
Cast the fell spark spell on whom?

<660hp 398m 392mv / no opponent><city (outside)>
north
murder $$
The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-W| in filthy clothing. The buildings surrounding you are old
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-G | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]

<660hp 398m 391mv / no opponent><road (outside)>
scan
They aren't here.

<660hp 398m 391mv / no opponent><road (outside)> You scan all around.
*** Range 1 (south) ***
Tedronai the dark-knight guild guardian stands on guard here.
*** Range 2 (west) ***
(Translucent) Paeix the Holy Knight is here.
*** Range 3 (west) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 6 (west) ***
A fledgling harpy is here, fallen from the clouds above.

<660hp 398m 391mv / no opponent><road (outside)>
where
Players near you in Seringale:
<PK> Militha The South Road
Hym The Western Common Room

<660hp 398m 391mv / no opponent><road (outside)>
west
west
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-G| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]

<660hp 398m 390mv / no opponent><road (outside)>
murder $$
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<660hp 398m 389mv / no opponent><city (outside)>
scan
They aren't here.

<660hp 398m 389mv / no opponent><city (outside)> You scan all around.
*** Range 1 (north) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
*** Range 2 (north) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 2 (south) ***
A dwarven city guard of Seringale stands watch here.
*** Range 3 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 6 (south) ***
A drow city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 1 (west) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 4 (west) ***
A fledgling harpy is here, fallen from the clouds above.
*** Range 6 (west) ***
A half-elf citizen of Seringale wanders about rather aimlessly.
*** Range 1 (down) ***
(Translucent) (White Aura) Paeix the Holy Knight is here.

<660hp 398m 389mv / no opponent><city (outside)>
where
Players near you in Seringale:
<PK> Militha South Square
Hym The Western Common Room

<660hp 398m 389mv / no opponent><city (outside)>
down
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
(Translucent) (White Aura) Paeix the Holy Knight is here.

<660hp 398m 388mv / no opponent><inside (indoors)>
murder $$
Paeix yells 'Help! I am being attacked by Militha!'
Your charge maims Paeix!
Paeix has quite a few wounds.

<660hp 398m 388mv / two_handed><inside (indoors)>
Paeix narrows his eyes.
Paeix's heavenly wrath maims you!
You feel unclean.
Paeix has quite a few wounds.

<626hp 398m 379mv / two_handed><inside (indoors)>
Paeix's thrust DISEMBOWELS you!
[** ] You parry Paeix's thrust.
Paeix braces against his armor to perform a two-handed set parry.
[* ] Paeix parries your charge.
Paeix has quite a few wounds.

<581hp 398m 379mv / two_handed><inside (indoors)>
pain
You assail your weapon to empower your strike of pain!
Your pillory strike devastates Paeix!
Paeix looks very uncomfortable.
Paeix has quite a few wounds.

<581hp 378m 354mv / two_handed><inside (indoors)>
Your charge maims Paeix!
Your pierce MUTILATES Paeix!
Your charge MUTILATES Paeix!
Paeix's thrust DISMEMBERS you!
Paeix's thrust DISMEMBERS you!
Paeix has some big nasty wounds and scratches.

<471hp 378m 354mv / two_handed><inside (indoors)>
You brace against your armor to perform a two-handed set parry.
[* ] You parry Paeix's reckoning.
Paeix has some big nasty wounds and scratches.

<471hp 378m 354mv / two_handed><inside (indoors)>
flee
flee

[** ] Paeix parries your charge.
[** ] Paeix parries your pierce.
You brace against your armor to perform a two-handed set parry.
[** ] You parry Paeix's thrust.
Paeix's thrust DISMEMBERS you!
Paeix has some big nasty wounds and scratches.

<411hp 378m 354mv / two_handed><inside (indoors)>
You slowly float to the ground.
Paeix has some big nasty wounds and scratches.

<424hp 385m 394mv / two_handed><inside (indoors)> You flee from combat!
The odd room with smooth walls
| As you enter you hear a loud click from one of the walls ...
| and you fall and fall and fall ... . . . . ... And come to
| an abrupt end. This is strange indeed. There is an arched
| entryway leading down.
@ |
|
|
|
|
---------+

[Exits: down]

<424hp 385m 393mv / no opponent><inside (indoors)> You aren't fighting anyone.

[Action stops temporarily. Paeix again makes a comment. Action resumes again.]
Paeix tells you 'Endless fighting.'
You tell Paeix 'Mhmm.'

Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<776hp 723m 390mv / no opponent><road (outside)>
west
west
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<776hp 723m 389mv / no opponent><road (outside)>
who
where
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<776hp 723m 388mv / no opponent><city (outside)> Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<776hp 723m 387mv / no opponent><city (outside)> [ Avian ] Zatoke the Pupil of Sorcery
[50 Drow Dkn] <PK> <STRIFE> (Blood) Militha Crescendum the Unholy Lady
[ Jotun ] <PK> (DRAGON) Paeix Dudadu the Holy Knight
[ Pixie ] Hym Siil the Fiddler
[ Elf ] Leilatha Winde the Honorable
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<776hp 723m 387mv / no opponent><city (outside)> Players near you in Seringale:
<PK> Militha Inside the East Gate
<PK> Paeix Inside the West Gate
Hym The Western Common Room

<776hp 723m 387mv / no opponent><city (outside)>
west
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<776hp 723m 386mv / no opponent><road (outside)>
west
west
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<776hp 723m 385mv / no opponent><road (outside)>
west
west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<776hp 723m 384mv / no opponent><road (outside)>
west
west
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<776hp 723m 383mv / no opponent><city (outside)> The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
W F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
W-+-@-+-+| Common Road continues to the east and the west.
| | | | |
W S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<776hp 723m 382mv / no opponent><road (outside)>
west
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
W-W F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
W-@-+-+|
| | | ||
W-W S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]

<776hp 723m 381mv / no opponent><road (outside)> East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
W-W-W F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
W @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
W-W-W S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<776hp 723m 380mv / no opponent><city (outside)>
north
west
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<776hp 723m 380mv / no opponent><city (outside)>
west
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
W-W-@ F +| around the square to the west and the south.
| | | ||
W W-+-+|
| | | ||
W-W-W S S|
---------+

[Exits: south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<776hp 723m 379mv / no opponent><inside (indoors)> North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S W-@-W F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-W W-+|
| | | ||
F W-W-W S|
---------+

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<776hp 723m 378mv / no opponent><city (outside)>
south
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-W-W| over it.
| | | ||
+-+-W W|
| | | ||
S F W-W- |
---------+

[Exits: east south]

<776hp 723m 377mv / no opponent><inside (indoors)>
scan
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S W-W-W| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ W| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F W-W-W|
| |
S-+-S|
---------+

[Exits: north south west]

<776hp 723m 376mv / no opponent><city (outside)> You scan all around.
*** Range 4 (west) ***
A long-haired lanky man with piercing blue eyes stands here.
*** Range 5 (west) ***
A duergar city guard of Seringale stands watch here.

<776hp 723m 376mv / no opponent><city (outside)>
west
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S W-W| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-W | of the town nearby to the east.
| | | | |
S S F W-W|
||
S-+|
---------+

[Exits: north east south west]

<776hp 723m 375mv / no opponent><road (outside)>
west
where
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S W| You see a shop with a sign of a bubbling vial to the north,
| | | | || a shop of trades to the south, and the Common Road continues
+-+-@-+-W| to the east and the west.
| | | ||
S S F |
|
|
---------+

[Exits: north east south west]

<776hp 723m 374mv / no opponent><road (outside)> Players near you in Seringale:
<PK> Militha The West Common Road
<PK> Paeix Inside the West Gate
Hym The Western Common Room

<776hp 723m 374mv / no opponent><road (outside)>
west
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<776hp 723m 373mv / no opponent><city (outside)>
west
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<776hp 723m 372mv / no opponent><road (outside)>
west
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]
A duergar city guard of Seringale stands watch here.

<776hp 723m 371mv / no opponent><road (outside)>
west
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]

<776hp 723m 370mv / no opponent><road (outside)>
west
murder $$
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
(Charmed) (White Aura) A white quartz tiger purrs softly here.
(White Aura) Paeix is sleeping here.
A human city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<776hp 723m 369mv / no opponent><city (outside)> Paeix yells 'Help! I am being attacked by Militha!'
Your charge MASSACRES Paeix!
Your pierce DISMEMBERS Paeix!
Paeix has some small wounds and bruises.

<776hp 733m 369mv / two_handed><city (outside)>
Paeix looks very uncomfortable around you.
A half-elf city guard looks very uncomfortable around you.
A gate guard looks very uncomfortable around you.
[** ] Paeix parries your charge.
Paeix braces against his armor to perform a two-handed set parry.
[* ] Paeix parries your pierce.
Your charge DISMEMBERS Paeix!
Paeix's thrust MUTILATES you!
[** ] You parry Paeix's thrust.
Paeix's thrust maims you!
Paeix has quite a few wounds.

<700hp 735m 369mv / two_handed><city (outside)>
Paeix has fled!
Paeix walks east.
A white quartz tiger walks east.

<700hp 735m 369mv / no opponent><city (outside)>
A gnomish city guard walks south.
A human city guard walks north.

<700hp 735m 369mv / no opponent><city (outside)>
east
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]

<700hp 735m 368mv / no opponent><road (outside)>
east
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]
A duergar city guard of Seringale stands watch here.

<700hp 735m 367mv / no opponent><road (outside)>
scan
You scan all around.
*** Range 1 (north) ***
Huey the young spell student is here, selling magical staves.
*** Range 1 (east) ***
A long-haired lanky man with piercing blue eyes stands here.
*** Range 3 (east) ***
A duergar city guard of Seringale stands watch here.
*** Range 4 (east) ***
(Charmed) (White Aura) A white quartz tiger purrs softly here.
(White Aura) Paeix the Holy Knight is here.
*** Range 2 (west) ***
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (west) ***
An avian city guard of Seringale stands watch here.
*** Range 5 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<700hp 735m 367mv / no opponent><road (outside)>
east
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A long-haired lanky man with piercing blue eyes stands here.

<700hp 735m 366mv / no opponent><road (outside)>
east
east
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<700hp 735m 365mv / no opponent><city (outside)>
east
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S W| You see a shop with a sign of a bubbling vial to the north,
| | | | || a shop of trades to the south, and the Common Road continues
+-+-@-+-W| to the east and the west.
| | | ||
S S F |
|
|
---------+

[Exits: north east south west]
(Charmed) (White Aura) A white quartz tiger purrs softly here.
(White Aura) Paeix the Holy Knight is here.
A duergar city guard of Seringale stands watch here.
Paeix walks west.
A white quartz tiger walks west.

<700hp 735m 364mv / no opponent><road (outside)> The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S W-W| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-W | of the town nearby to the east.
| | | | |
S S F W-W|
||
S-+|
---------+

[Exits: north east south west]

<700hp 735m 363mv / no opponent><road (outside)>
west
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S W| You see a shop with a sign of a bubbling vial to the north,
| | | | || a shop of trades to the south, and the Common Road continues
+-+-@-+-W| to the east and the west.
| | | ||
S S F |
|
|
---------+

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.

<700hp 735m 362mv / no opponent><road (outside)>
murder $$
They aren't here.

<700hp 735m 362mv / no opponent><road (outside)>
west
murder $$
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<700hp 735m 361mv / no opponent><city (outside)> They aren't here.

<700hp 735m 361mv / no opponent><city (outside)>
scan
You scan all around.
*** Range 1 (north) ***
Rin the elderly scribe is here selling scrolls he has recorded.
*** Range 1 (east) ***
A duergar city guard of Seringale stands watch here.
*** Range 1 (south) ***
Eithel the juicer is here selling many different kinds of fruit juices.
*** Range 1 (west) ***
A long-haired lanky man with piercing blue eyes stands here.
*** Range 2 (west) ***
A duergar city guard of Seringale stands watch here.
*** Range 4 (west) ***
(Charmed) (White Aura) A white quartz tiger purrs softly here.
(White Aura) Paeix the Holy Knight is here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (west) ***
An avian city guard of Seringale stands watch here.

<700hp 735m 361mv / no opponent><city (outside)>
west
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A long-haired lanky man with piercing blue eyes stands here.

<700hp 735m 360mv / no opponent><road (outside)>
west
west
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]
A duergar city guard of Seringale stands watch here.

<700hp 735m 359mv / no opponent><road (outside)>
west
murder $$
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]

<700hp 735m 358mv / no opponent><road (outside)> Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<700hp 735m 357mv / no opponent><city (outside)>
west
They aren't here.

<700hp 735m 357mv / no opponent><city (outside)> Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
An avian city guard of Seringale stands watch here.

<700hp 735m 356mv / no opponent><city (outside)>
scan
You scan all around.
*** Range 1 (east) ***
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (east) ***
A duergar city guard of Seringale stands watch here.
*** Range 4 (east) ***
A long-haired lanky man with piercing blue eyes stands here.
*** Range 6 (east) ***
A duergar city guard of Seringale stands watch here.
*** Range 2 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 5 (west) ***
The caravan attendant is here, with caravans for hire.

<700hp 735m 356mv / no opponent><city (outside)>
west
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<700hp 735m 355mv / no opponent><field (outside)>
scan
You scan all around.
*** Range 1 (east) ***
An avian city guard of Seringale stands watch here.
*** Range 2 (east) ***
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (east) ***
A duergar city guard of Seringale stands watch here.
*** Range 5 (east) ***
A long-haired lanky man with piercing blue eyes stands here.
*** Range 1 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 4 (west) ***
The caravan attendant is here, with caravans for hire.

<700hp 735m 355mv / no opponent><field (outside)>
west
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'
The lightning has stopped.
Representing your guild has earned you some favor.
Your guild commission can now be used.

<711hp 723m 394mv / no opponent><forest (outside)>
where
Players near you in Mystic Forest:
<PK> Militha A trail through the light forest

<711hp 723m 394mv / no opponent><forest (outside)>
east
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<711hp 723m 393mv / no opponent><field (outside)>
where
Players near you in Mystic Forest:
<PK> Militha The edge of the forest

<711hp 723m 393mv / no opponent><field (outside)>
east
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
An avian city guard of Seringale stands watch here.

<711hp 723m 392mv / no opponent><city (outside)>
where
Players near you in Seringale:
<PK> Militha Outside the West Gate
<PK> Paeix The South Road
Hym The Western Common Room

<711hp 723m 392mv / no opponent><city (outside)>
east
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<711hp 723m 391mv / no opponent><city (outside)>
south
Along the Western Walls
+ S| You are standing along the city walls of Seringale. The
| || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
A gnomish city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<711hp 723m 390mv / no opponent><city (outside)>
south
south
Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
@ f-f| wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A half-elf city guard of Seringale stands watch here.

<711hp 723m 389mv / no opponent><city (outside)>
south
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+ |
| |
+-+-+|
---------+

[Exits: north south]
A fledgling harpy is here, fallen from the clouds above.

<711hp 723m 388mv / no opponent><city (outside)>
south
south
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+-+-+|
||
o-*|
---------+

[Exits: north south]
An avian city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.

<711hp 723m 387mv / no opponent><city (outside)> Western Wall and South Road Junction
+ | You are standing at the intersection of the South Road
| | and the Western Walls of Seringale. The wall before you
+ | is made of huge slabs of white stone. You see small holes
| | on various strategic parts of the wall where archers can
@-+-+| shoot arrows at enemies from the outside. You see the
|| South Road to the east and the Western Wall continues
o-*| to the north.
|
|
---------+

[Exits: north east]
A drow city guard of Seringale stands watch here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<711hp 723m 386mv / no opponent><city (outside)>
east
east
A large wall made of huge slabs of white stone blocks your way.

<711hp 723m 386mv / no opponent><city (outside)>
east
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-@-+-+| ago. The once bright red bricks that the buildings are
| || made of are now only pale, brittle chunks barely holding
o-* F| the walls of the buildings together. You see the South
| Road continue to your east and the western wall to the
| west.
---------+

[Exits: east west]

<711hp 723m 385mv / no opponent><road (outside)> The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
| | || made of are now only pale, brittle chunks barely holding
o-* F S| the walls of the buildings together. The South Road continues
| east and west.
|
---------+

[Exits: east south west]
Zephyrus the displaced minstrel is here, seeking a new line of work.
A halfling city guard of Seringale stands watch here.

<711hp 723m 384mv / no opponent><road (outside)>
east
The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]
A fledgling harpy is here, fallen from the clouds above.
A half-elf city guard of Seringale stands watch here.

<711hp 723m 383mv / no opponent><road (outside)>
scan
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy
| | | | and dim here. All around you are beggars and panhandlers
~-f + S| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
| || the Flower Shop to the south and the South Road continues
*-* +| to the east and the west.
---------+

[Exits: east south west]
(Charmed) (White Aura) A white quartz tiger purrs softly here.
(White Aura) Paeix the Holy Knight is here.

<711hp 723m 382mv / no opponent><road (outside)>
Paeix walks west.
A white quartz tiger walks west.

<711hp 723m 382mv / no opponent><road (outside)> You scan all around.
*** Range 1 (south) ***
Inzil the flower girl is here selling the flowers she has grown.
*** Range 1 (west) ***
(Charmed) (White Aura) A white quartz tiger purrs softly here.
(White Aura) Paeix the Holy Knight is here.
A fledgling harpy is here, fallen from the clouds above.
A half-elf city guard of Seringale stands watch here.
*** Range 2 (west) ***
Zephyrus the displaced minstrel is here, seeking a new line of work.
A halfling city guard of Seringale stands watch here.
*** Range 4 (west) ***
A drow city guard of Seringale stands watch here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<711hp 723m 382mv / no opponent><road (outside)>
murder $$
They aren't here.

<711hp 723m 382mv / no opponent><road (outside)>
west
murder $$
The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]
A fledgling harpy is here, fallen from the clouds above.
A half-elf city guard of Seringale stands watch here.

<711hp 723m 381mv / no opponent><road (outside)> They aren't here.

<711hp 723m 381mv / no opponent><road (outside)>
east
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy
| | | | and dim here. All around you are beggars and panhandlers
~-f + S| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
| || the Flower Shop to the south and the South Road continues
*-* +| to the east and the west.
---------+

[Exits: east south west]

<711hp 723m 380mv / no opponent><road (outside)>
east
east
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]

<711hp 723m 379mv / no opponent><road (outside)>
where
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]

<711hp 723m 378mv / no opponent><road (outside)> Players near you in Seringale:
<PK> Militha The South Road
<PK> Paeix Along the Western Walls
Hym The Western Common Room

<711hp 723m 378mv / no opponent><road (outside)>
east
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]

<711hp 723m 377mv / no opponent><road (outside)>
east
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<711hp 723m 376mv / no opponent><city (outside)>
east
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-G| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]

<711hp 723m 375mv / no opponent><road (outside)>
east
The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-W| in filthy clothing. The buildings surrounding you are old
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-G | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]

<711hp 723m 374mv / no opponent><road (outside)>
south
Entrance of the Dark-Knight Guild
+-S +-W| A large black gate with metals bars stands before you. Large
| | || sharp spikes line the top of the fence extending out from the
+-+-+-+-+| metal gate. A large room lies beyond the gate. You can go on
| | | the South Road to the north and the large black metal gate is
+-S @-G | to the east.
| | |
+-o * |
| |
+ |
---------+

[Exits: north east (up)]
Tedronai the dark-knight guild guardian stands on guard here.
Tedronai the dark-knight guild guardian looks very uncomfortable around you.

<711hp 723m 373mv / no opponent><city (outside)>
0
You failed the summon.

<711hp 693m 373mv / no opponent><city (outside)>
murder $$
who
where
They aren't here.

<711hp 693m 373mv / no opponent><city (outside)> [ Avian ] Zatoke the Pupil of Sorcery
[50 Drow Dkn] <PK> <STRIFE> (Blood) Militha Crescendum the Unholy Lady
[ Jotun ] <PK> (DRAGON) Paeix Dudadu the Holy Knight
[ Pixie ] Hym Siil the Fiddler
[ Elf ] Leilatha Winde the Honorable
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<711hp 693m 373mv / no opponent><city (outside)> Players near you in Seringale:
<PK> Militha Entrance of the Dark-Knight Guild
<PK> Paeix North Entrance of the Park
Hym The Western Common Room

<711hp 693m 373mv / no opponent><city (outside)>
north
The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-W| in filthy clothing. The buildings surrounding you are old
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-G | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]

<711hp 693m 372mv / no opponent><road (outside)>
west
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-G| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]

<711hp 693m 371mv / no opponent><road (outside)>
west
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<711hp 693m 370mv / no opponent><city (outside)>
west
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]

<711hp 693m 369mv / no opponent><road (outside)>
west
west
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]

<711hp 693m 368mv / no opponent><road (outside)>
north
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]

<711hp 693m 367mv / no opponent><road (outside)>
murder $$
South Entrance of the Park
f f-f-f | Amidst the sprawl of Seringale's populace blooms the large
| | | | town park, a reminder of nature's beauty and eternity.
f-f-f f | High metal bars encircle it on all sides, with dim lanterns
| | | | flickering atop each post. A gate of thick black steel
~-f @ S | marks the southern entrance, its shiny surface reflecting
| | | the cloudy moonlight. Upon the gate is a painted seal bearing
+-+-+-+-+| a red sparrow clutching a twig within its beak. The hoots
| | | | | of owls and chirps of nocturnal insects emanate from within
F S + + | the darkened park, and to the south, the sleepy clatter
---------+ and subdued bustle of Seringale's southern street can be
heard.

[Exits: north south]

<711hp 693m 366mv / no opponent><city (outside)>
north
They aren't here.

<711hp 693m 366mv / no opponent><city (outside)>
west
Among the Trees
f | The numerous trees around you soar into the skies. Sounds
| | of forest animals surround you, filling your ears with
f f-f-f | benign echoes of joy. A vast collection of birds with
| | | | different colors sits in the trees singing, expressing
f-f-@ f | the joy they have in their content existence. A couple
| | | | of brown squirrels with fluffy tails run across the forest
~-f + S | grounds gathering nuts for storage. You see the entrance
| | | of the park to the south and a pond to the distant east.
+-+-+-+-+|
---------+

[Exits: south west]

<711hp 693m 365mv / no opponent><forest (outside)>
west
Edge of the Pond
f-f | You are at the edge of a small pond. A group of dark
| | brown ducks with green heads slowly swims across its
f f f-f-f| surface, quacking in joy, without any sign of worry.
| | | || There are orange fishes beneath the surface, feeding
f-f-@-f f| on the small organisms near the bottom. Tiny ripples
| | | | | are lifted by the soft winds across the surface of the
f ~-f + S| pond. You see some tall trees to the north and the east
| || and the edge of the pond continues to the south and
+-+-+-+-+| west.
---------+

[Exits: north east south west down]
(Charmed) (White Aura) A white quartz tiger purrs softly here.
(White Aura) Paeix the Holy Knight is here.
Paeix walks east.
A white quartz tiger walks east.

<711hp 693m 364mv / no opponent><forest (outside)> Edge of the Pond
+ f-f | You are at the edge of a small pond. A group of dark
| | | brown ducks with green heads slowly swims across its
f-f f f-f| surface, quacking in joy, without any sign of worry.
| | | | There are orange fishes beneath the surface, feeding
*-f-@-f-f| on the small organisms near the bottom. Tiny ripples
| | | | || are lifted by the soft winds across the surface of the
* f ~-f +| pond. You see the monastery gates to the west, while
|| the edge of the pond continues to the east and south.
+-+-+|
---------+

[Exits: north east south west]
A half-elf citizen of Seringale wanders about rather aimlessly.

<711hp 693m 363mv / no opponent><forest (outside)>
east
Edge of the Pond
f-f | You are at the edge of a small pond. A group of dark
| | brown ducks with green heads slowly swims across its
f f f-f-f| surface, quacking in joy, without any sign of worry.
| | | || There are orange fishes beneath the surface, feeding
f-f-@-f f| on the small organisms near the bottom. Tiny ripples
| | | | | are lifted by the soft winds across the surface of the
f ~-f + S| pond. You see some tall trees to the north and the east
| || and the edge of the pond continues to the south and
+-+-+-+-+| west.
---------+

[Exits: north east south west down]

<711hp 693m 362mv / no opponent><forest (outside)>
murder $$
east
They aren't here.

<711hp 693m 362mv / no opponent><forest (outside)>
murder $$
Among the Trees
f | The numerous trees around you soar into the skies. Sounds
| | of forest animals surround you, filling your ears with
f f-f-f | benign echoes of joy. A vast collection of birds with
| | | | different colors sits in the trees singing, expressing
f-f-@ f | the joy they have in their content existence. A couple
| | | | of brown squirrels with fluffy tails run across the forest
~-f + S | grounds gathering nuts for storage. You see the entrance
| | | of the park to the south and a pond to the distant east.
+-+-+-+-+|
---------+

[Exits: south west]

<711hp 693m 361mv / no opponent><forest (outside)> They aren't here.

<711hp 693m 361mv / no opponent><forest (outside)>
south
murder $$
South Entrance of the Park
f f-f-f | Amidst the sprawl of Seringale's populace blooms the large
| | | | town park, a reminder of nature's beauty and eternity.
f-f-f f | High metal bars encircle it on all sides, with dim lanterns
| | | | flickering atop each post. A gate of thick black steel
~-f @ S | marks the southern entrance, its shiny surface reflecting
| | | the cloudy moonlight. Upon the gate is a painted seal bearing
+-+-+-+-+| a red sparrow clutching a twig within its beak. The hoots
| | | | | of owls and chirps of nocturnal insects emanate from within
F S + + | the darkened park, and to the south, the sleepy clatter
---------+ and subdued bustle of Seringale's southern street can be
heard.

[Exits: north south]
(Charmed) (White Aura) A white quartz tiger purrs softly here.
(White Aura) Paeix the Holy Knight is here.

<711hp 693m 360mv / no opponent><city (outside)>
You yell 'Help! I am being attacked by Paeix!'
[** ] You parry Paeix's thrust.
Paeix has a few scratches.

<711hp 693m 360mv / two_handed><city (outside)> You do the best you can!
Paeix has a few scratches.

<711hp 693m 360mv / two_handed><city (outside)>
murder $$
You do the best you can!
Your charge MASSACRES Paeix!
Your pierce DISMEMBERS Paeix!
[** ] Paeix parries your charge.
Paeix's thrust DISEMBOWELS you!
Paeix's thrust misses you.
Paeix has some small wounds and bruises.

<664hp 707m 360mv / two_handed><city (outside)>
flee
You flee from combat!
Among the Trees
f | The numerous trees around you soar into the skies. Sounds
| | of forest animals surround you, filling your ears with
f f-f-f | benign echoes of joy. A vast collection of birds with
| | | | different colors sits in the trees singing, expressing
f-f-@ f | the joy they have in their content existence. A couple
| | | | of brown squirrels with fluffy tails run across the forest
~-f + S | grounds gathering nuts for storage. You see the entrance
| | | of the park to the south and a pond to the distant east.
+-+-+-+-+|
---------+

[Exits: south west]

<664hp 707m 359mv / no opponent><forest (outside)>
north
A thick growth of healthy trees prevents your movement in that direction.

<664hp 707m 359mv / no opponent><forest (outside)>
south
South Entrance of the Park
f f-f-f | Amidst the sprawl of Seringale's populace blooms the large
| | | | town park, a reminder of nature's beauty and eternity.
f-f-f f | High metal bars encircle it on all sides, with dim lanterns
| | | | flickering atop each post. A gate of thick black steel
~-f @ S | marks the southern entrance, its shiny surface reflecting
| | | the cloudy moonlight. Upon the gate is a painted seal bearing
+-+-+-+-+| a red sparrow clutching a twig within its beak. The hoots
| | | | | of owls and chirps of nocturnal insects emanate from within
F S + + | the darkened park, and to the south, the sleepy clatter
---------+ and subdued bustle of Seringale's southern street can be
heard.

[Exits: north south]
(Charmed) (White Aura) A white quartz tiger purrs softly here.
(White Aura) Paeix the Holy Knight is here.

<664hp 707m 358mv / no opponent><city (outside)>
murder $$
Paeix yells 'Help! I am being attacked by Militha!'
Your charge DISMEMBERS Paeix!
Paeix has quite a few wounds.

<664hp 715m 358mv / two_handed><city (outside)>
Paeix closes his eyes momentarily.
Dazzling wings unfold from Paeix's holy armor.
Paeix has quite a few wounds.

<664hp 715m 358mv / two_handed><city (outside)>
Your charge DISMEMBERS Paeix!
Paeix's thrust DISEMBOWELS you!
Paeix's thrust MUTILATES you!
Paeix has quite a few wounds.

<578hp 718m 358mv / two_handed><city (outside)>
bash
You gallop forward and slam into Paeix, sending him flying!
Your bash grazes Paeix.
Paeix has quite a few wounds.

<585hp 699m 394mv / two_handed><city (outside)>
Paeix's thrust DISEMBOWELS you!
Your charge DISMEMBERS Paeix!
Paeix has quite a few wounds.

<540hp 705m 394mv / two_handed><city (outside)>
flee
flee

Your charge DISMEMBERS Paeix!
Your pierce MASSACRES Paeix!
Your charge DISMEMBERS Paeix!
Paeix's thrust maims you!
Paeix looks pretty hurt.

<504hp 722m 394mv / two_handed><city (outside)>
Paeix narrows his eyes.
Paeix's heavenly wrath MUTILATES you!
Paeix looks less wobbly on his feet.
Paeix looks pretty hurt.

<466hp 722m 386mv / two_handed><city (outside)> You flee from combat!
Among the Trees
f | The numerous trees around you soar into the skies. Sounds
| | of forest animals surround you, filling your ears with
f f-f-f | benign echoes of joy. A vast collection of birds with
| | | | different colors sits in the trees singing, expressing
f-f-@ f | the joy they have in their content existence. A couple
| | | | of brown squirrels with fluffy tails run across the forest
~-f + S | grounds gathering nuts for storage. You see the entrance
| | | of the park to the south and a pond to the distant east.
+-+-+-+-+|
---------+

[Exits: south west]

<466hp 722m 385mv / no opponent><forest (outside)> You aren't fighting anyone.

<466hp 722m 385mv / no opponent><forest (outside)>
south
South Entrance of the Park
f f-f-f | Amidst the sprawl of Seringale's populace blooms the large
| | | | town park, a reminder of nature's beauty and eternity.
f-f-f f | High metal bars encircle it on all sides, with dim lanterns
| | | | flickering atop each post. A gate of thick black steel
~-f @ S | marks the southern entrance, its shiny surface reflecting
| | | the cloudy moonlight. Upon the gate is a painted seal bearing
+-+-+-+-+| a red sparrow clutching a twig within its beak. The hoots
| | | | | of owls and chirps of nocturnal insects emanate from within
F S + + | the darkened park, and to the south, the sleepy clatter
---------+ and subdued bustle of Seringale's southern street can be
heard.

[Exits: north south]
(Charmed) (White Aura) A white quartz tiger purrs softly here.
(White Aura) Paeix the Holy Knight is here.

<466hp 722m 384mv / no opponent><city (outside)>
murder $$
Paeix yells 'Help! I am being attacked by Militha!'
Your charge DISMEMBERS Paeix!
Your pierce DISMEMBERS Paeix!
Paeix is in awful condition.

<466hp 736m 384mv / two_handed><city (outside)>
Paeix has fled!
Paeix limps south.
A white quartz tiger walks south.

<466hp 736m 384mv / no opponent><city (outside)>
bash
south
murder $$
But you aren't fighting anyone!

<466hp 736m 384mv / no opponent><city (outside)> The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]

<466hp 736m 383mv / no opponent><road (outside)>
Paeix limps in.
A white quartz tiger walks in.

<466hp 736m 383mv / no opponent><road (outside)> Paeix yells 'Help! I am being attacked by Militha!'
[** ] Paeix parries your charge.
Paeix is in awful condition.

<466hp 736m 383mv / two_handed><road (outside)>
scan
murder $$

Your charge DISMEMBERS Paeix!
Your pierce DISEMBOWELS Paeix!
Paeix's skin crystallizes over in response to his severe trauma. <-- The final scene begins.
Paeix's thrust misses you.
Paeix's thrust MUTILATES you!
Paeix is in awful condition.

<425hp 744m 383mv / two_handed><road (outside)>
Paeix closes his eyes momentarily.
A ray of light from above envelops Paeix.
Paeix disappears.
A white quartz tiger disappears.

[I'm not going to bother with showing any of the major details other than summarzing them. I open a nexus to Paeix's hometown, go through, manage to track him down a couple areas away, then finish him with summon followed by a simple murder.

You relax your posture as your resolve fades.

<476hp 636m 394mv / no opponent><inside (indoors)>
ten
You prepare your resolve and stand ready for battle.

<476hp 576m 394mv / no opponent><inside (indoors)>
0
Paeix arrives suddenly.

<476hp 546m 394mv / no opponent><inside (indoors)>
murder $$
Paeix yells 'Help! I am being attacked by Militha!'
Your charge === OBLITERATES === Paeix!
Paeix looks pretty hurt.

<476hp 549m 394mv / two_handed><inside (indoors)>
Paeix closes his eyes momentarily.
Paeix looks very uncomfortable around you.
Your judgment *** DEMOLISHES *** Paeix!
Your pierce *** DEVASTATES *** Paeix!
Paeix is DEAD!!
Paeix's hand is ripped from his arm.

<476hp 555m 394mv / no opponent><inside (indoors)>
x corpse
The corpse of Paeix holds:
( 2) (Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
a superior golden breastplate of perfection
a reinforced golden girth of perfection
the ebony kris
( 2) (Glowing) a cat's eye neck pendant
(Glowing) (Humming) an Ancient Banner of Illisidar
(Humming) a pair of green-tinged dragonscale gauntlets
(Humming) a pair of red-tinged dragonscale pauldrons
(Humming) some black-tinged dragonscale legplates
(Glowing) (Humming) the Centurion's polearm
(Glowing) (Humming) a dragonblood mithril-white claddagh of evisceration
(Invis) the mace of disruption
(Glowing) a sapphire ring
a gilded titanium kite shield
(Glowing) (Humming) a bastard sword
(Glowing) a beautiful silver helmet of perfection
an Assassin's cloak (open)
a pair of dragonwing mesh boots of seeking
a pale blue stone
an old, dusty druid's robe
a barrel
(Glowing) some Magpie Muffin mix
an old boat
a heavy brass axe
the tail of a striped snake
6147 gold coins

<476hp 555m 394mv / no opponent><inside (indoors)>
Tags: #meltdown

Comments

  1. Good read Militha, thanks for posting. This log looks much different than the previous log, good back and forth fighting which could have gone either way. It looks like you caught Paeix with his pants down.
      [reply to Yaewin]
    1. (removed) [reply]
      0 , 2 , 0 .
      THIS COMMENT HAS BEEN REMOVED.
      1. I feel truly sorry for Twerp. He must suck a lot at life if he begs for so much attention in a game like this where nobody of importance is ever going to hear him.
      2. the post is invalidated - its dead - and you've responded to that with trolling the author of the removed post?
      [reply to twerpalina]

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