A heavy, sulphur-laden mist permeates the air, spraying rampantly from a
tall, volcano rumbling with thunderous force admist the mountain peaks. Far
above the Eastern Redhorne, perched perilously upon a protruding ledge sits
a young Dwarf, his gaze staring distractedly into the dark, cloud fettered
distant horizon. Locked in the past, he is oblivious to the cacophony of
opposing forces locked in eternal combat far below. An iron-shod boot
scrapes absently at the rocky outcropping, hands clenched and unclenched
into massive balled fists that continue to curl and uncurl with the
regularity of breathing, or a slowly beating heart.
Deep reflections within the mind of this creature begin to paint a vivid
picture, colorful images of crowded city markets emerging from the deep,
nearly opaque shadows of memory. Sights and sounds slowly coalesce into the
daily routine of a typical New Solace market, stalls and tents placed in a
generally haphazard yet somehow seemingly organized fashion about the
central fountain. In this memory, it does not take long to observe the
visceral theme that vaults from the congested surroundings. Amidst the
busybodies attempting to glean an easy fortune emerges from the crowd a
company of men-at-arms, heavily armored and dragging with them the salient
form of the condemned. This desperate fugitive digs in with heel, tooth and
claw, grinding, scraping and screaming with defiance, using every inch of
his body and iota of his being to circumscribe an inevitable fate.
The young Dwarf quietly observes the proceedings, admiring the confidence
and readily evident competence and power exuded by the men-at-arms as they
drag their prey towards the vacant gallows. He greedily eyes the foot
soldiers wares, envying their very stations and assets, even as he clasps
hands together in anticipation of the forthcoming spectacle. The accused
continues to battle valiantly, both physically as he tries in vain to
forcefully turn his captors away from his fate, and verbally as a litany of
pathetic excuses and rationalizations escape with the high-pitched wail of
the damned. Yet he continues to lose ground in the face of his stone-faced
captors.
Despite the fearless and gallant proclamations of the condemned, unyielding
in his futile claims of innocence, the peacekeepers, in their complete
lawful authority and resplendent in their shining armors, carry him to the
platform to exact the finality of Justice. Jealousy of such force and power
nearly overwhelms the stout observer, an indescribable desire to draw his
blade and illuminate his own power, blessed by the virtuous and holy, in the
face of those who might try to subjugate him in a similar fashion.
The urge to become involved quickly passes as the young observer recognizes
the value inherent to the position the law-keepers have provided for
themselves. Certainly there exists little hope, outside of the dominion of
the Knight's Castle, to garner such power as these Justiciars have
displayed. They have demonstrated their strength, drawn his envy, and
piqued the greed for wealthy garb and financial gain inherent in all beings.
More than this, however, they have set forth a course of action, a lead for
naive dwarf to follow.
You see, Durak was always thought to be humble and serve others with
humility, use his divine training for righteous deeds, ready to sacrifice
himself for the greater good. This exposed an urge for something else, a
void in his soul that can only be satisfied by self-importance and greed.
He longs to put his training and divine fury into practice, smacking the
wicked out of the evils who dare to cross paths with him. He longs to gain
respect and to be feared by those who dare to defy him. As he mulls over
his past, he descends the mountain to seek a pen and paper from town with an
utmost determination to let his presence to be known to the Halls of
Justice.
Reaching for Power
Despite the late hour, an oppressively hot, dust-laden wind blows
haphazardly through myriad openings of a Solace marketplace, growing
exponentially as tendrils disseminate among each small opening like
miniature tornadoes. Each freshly promulgated eddy kicks up additional
whirling dervishes of sand and grit from the smoothly worn city streets. A
low, steady moan of protest echoes throughout the bustling city, the eerie,
uncanny accompaniment a steady protest incessantly threatening to unleash
the true furies of nature upon the unwelcome obstruction the city
epitomizes.
A mature, barrel-sized dwarf rests nonchalantly against the wooden beam of a
nearby stall, seemingly oblivious to the mercantile dealings transpiring
around him: whispered, shouted, argued and agreed upon. Large, heavily
hooded eyes discretely but consistently survey his surroundings, a large,
gauntleted hand persistently fingers the haft of the battle mace slung
across his hip. His true intentions, despite the relaxed posture, are
further belied by the two armored guards who continually glance in his
direction, fear and awe etched upon their faces.
The dwarf emits a muffled snort, his chin protruding in disgust as his
youthful sentinels give themselves away with their anxious glances and
unsettled mutterings. Distracted by his own sentries, the dwarf misses the
fleeting shadow skirting the edge of his vision, coming to attention only in
time to surmise the events that would inevitably unfold in the next few
seconds. As the shadowy form coalesces, emerging from hiding with a
blood-curdling scream and drawn dagger, it launches itself upon an
unsuspecting wizard attempting to barter for wares in a nearby stall.
Too late to intercede on behalf of the sorcerer, the dwarf barks nearly
unintelligible orders to his guards, who immediately back away and begin
circling in from opposite directions upon the assailant. The dwarf moves
in, greedily eyeing the perpetrators wares even as his brandishes his mace,
raising it over his head to deliver a quick, decisive blow. Vagrants and
vultures alike scramble to the fresh corpses like flies to fresh carrion,
squabbling amongst themselves even as the dwarfs mace begins to fall upon
them, as well. A sinister grin has pulled back bovine lips, revealing
plated teeth fixed in a grin of pure enjoyment and satisfaction.
As his guards move in to handle the fallout, the dwarf fastens his mace to
his harness, all the while observing his surroundings. With another
indignant snort, he observes the wary gazes of the commoners bearing witness
to the righteous brutality of the law. The murmurs and whispers, incoherent
and muddled from a distance still reveal the impact of the events that have
just unfolded.
Slowly, the gathered crowd begins to disperse, their eyes darting frequently
in his direction as they back away, clearly to unnerved to try to make eye
contact. He returns to his wooden post, resuming his nonchalant lean and
fixing his expression to one of boredom, once more. Even so, he is barely
able to suppress the cackle building within him as he notes the very wide
space now afforded to him. He is feared.
Description (commended):
A squat and grizzled looking lad stands here, hidden behind an
impressively long and full fiery-red beard. It may in fact be the most
spectacular thing about him. Nearly reaching down to his toes the
meticulousness with which it is cared for is not unnoticeable. It wraps
down around a shaggy and unkept face - covered with the dirt and grime of
the road, and war. It is so full above his upper lip that it nearly fills
and certainly conceals the nostrils of his big and bulbous nose. A long
braided section hangs from his large protruding chin about half as far as
the rest of the beard and is cinched at the end with several beads - each
adorned with a silver rune. His eyes are a piercing bright blue, the color
of a cloudless sky and framed by perhaps the bushiest crimson eyebrows one
has ever seen. His shoulders barely peek out from behind his crimson sail
of facial fur - but were you able to pierce it's shrouded magnificence, it
would be apparent that they were quite broad and fairly sturdy. It's not
much of a leap to glance from his shoulders to his toes - but you would be
hard pressed to miss the presence of his keg-like midriff. Although short,
his bulging belly certainly makes him appear as a man of some merit in a
tavern brawl at the least. His legs are short and seem to bear more
resemblance to small tree trunks, than appendages.
not my greatest work, half-way in decided that stacking Justice thats already a dominant cabal will be boring af. Luckily they were all evil so I had RP excuse to start a riot. Nobody rolled more evil justices so may as well delete. Died afk anyway and got outcasted dying from bountied.
He was told not to advance beyond the 40th rank and ignored that order. Disobeying orders from a direct superior can be cause for demotion or termination if you're inducted, so Solmundi's denial of the application after Praoli and I voiced our disapproval was natural.
twerpalina BANNED
1 , 0 , 0 .
I did it on purpose, I was not gonna sit at 40 and be dicked about by a bunch of evils, I saw it as an opportunity to start fucking shit up. By then I had already seen that the game is heavily tilted towards Justice ruling the leaderboard, so it felt pointless to try and get in and seemed way more fun just to pick up a fight. Which we did. Which was fun. Peace out.
@Durak not you, of course. I wish you'd stop being dead, but such things cannot be changed. I guess I'll have to get my hopes up for that other paladin justice.
[reply to Vargan]
[reply to twerpalina]
Tarelia 0 , 1 , 0 . He was told not to advance beyond the 40th rank and ignored that order. Disobeying orders from a direct superior can be cause for demotion or termination if you're inducted, so Solmundi's denial of the application after Praoli and I voiced our disapproval was natural. twerpalina BANNED 1 , 0 , 0 . I did it on purpose, I was not gonna sit at 40 and be dicked about by a bunch of evils, I saw it as an opportunity to start fucking shit up. By then I had already seen that the game is heavily tilted towards Justice ruling the leaderboard, so it felt pointless to try and get in and seemed way more fun just to pick up a fight. Which we did. Which was fun. Peace out. Ilromie 1 , 0 , 0 . I didn't ask you. Go back to being dead! Ilromie 0 , 0 , 0 . @Durak not you, of course. I wish you'd stop being dead, but such things cannot be changed. I guess I'll have to get my hopes up for that other paladin justice.
[reply to Ilromie]