Ye Olde Abandoned Realms Logs

Garv vs Darzavius, Part 2: The Retrieval

posted on 2015-01-26 06:11:11
<995hp 212m 294mv 8pm (night) active><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Champion of Valour |
| Acolyte of the Order of Storms |
| Rank Champion of [KNIGHT], 22 years old (102 hours). |
| |
| Race: Human Hometown: Valour Health: 995/995 |
| Sex: Male Alignment: Good Mana: 212/558 |
| Class: Berserker Ethos: Chaotic Move: 294/410 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Mediocre Weight: 344/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 0 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 1147 Items: 34/35 |
| Consti: 20 (19+1) Gold: 111 Wimpy: 2 hp |
| Luck: Lady Luck Hunger: [*****] Thirst: [****-] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 182 Saving Throws |
| Hitroll: 35 Vs Bash: 199 Afflictive: 63 |
| Damroll: 35 Vs Slash: 187 Maledictive: 57 |
| Vs Magic: 68 Mental: 61 |
\==========================================================-/
You are affected by the following:
Spell: accession : modifies strength by 5 for 6 hours
: modifies intelligence by 2 for 6 hours
: modifies wisdom by 2 for 6 hours
: modifies dexterity by 2 for 6 hours
: modifies constitution by 4 for 6 hours
: modifies health by 50 for 6 hours
: modifies mana by 5 for 6 hours
: modifies move by 16 for 6 hours
: modifies armor class by 16 for 6 hours
: modifies save vs spell by 4 for 6 hours
: modifies hitroll by 2 for 6 hours
: modifies damroll by 7 for 6 hours
: can be communed again in 12 hours
Spell: shield : modifies armor class by 20 for 9 hours
Spell: armor : modifies armor class by 20 for 22 hours
Spell: sanctuary : lasts for 5 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Spell: detect invis : lasts for 26 hours
Skill: warcry : modifies hitroll by 6 for 14 hours
: modifies save vs afflictive by 6 for 14 hours



<995hp 220m 329mv 9pm (night) active><no opponent no opponent> n
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]
(Invis) (Charmed) A stalking, black panther is here, quietly serving its master.
(Invis) (Charmed) A zombie of a rugged looking slith stands here serving his master.
(Invis) (Charmed) A flesh golem stands here to do his master's bidding.
(Invis) (Charmed) A zombie of a tired old innkeeper stands here serving his master.
(Invis) (Charmed) A zombie of a giant thief guardian stands here serving his master.
(Invis) (Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Invis) (Charmed) A stone golem stands here to do his master's bidding.
(Invis) Darzavius the Destroyer of Golems, Forsaken of Legion is here.

<995hp 220m 326mv 9pm (night) active><no opponent no opponent> where
Players near you in Tainted Valley:
<PK> Darzavius Entrance to the Canyon
<PK> Garv Entrance to the Canyon

<995hp 220m 326mv 9pm (night) active><no opponent no opponent> murder Darzavius
Your flame MANGLES Darzavius!
Darzavius has some small wounds and bruises.

<995hp 220m 326mv 9pm (night) aggressive><shaft two_handed> flee

Darzavius has fled!
Darzavius walks south.
A zombie of a rugged looking slith lumbers south.
A flesh golem walks south.
A zombie of a tired old innkeeper lumbers south.
A zombie of a giant thief guardian lumbers south.
An undead slave walks south.
A stone golem walks south.

<995hp 220m 326mv 9pm (night) aggressive><no opponent no opponent> s
murder Darzavius
You aren't fighting anyone.

<995hp 220m 326mv 9pm (night) aggressive><no opponent no opponent> A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]
(Invis) (Charmed) A stone golem stands here to do his master's bidding.
(Invis) (Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Invis) (Charmed) A zombie of a giant thief guardian stands here serving his master.
(Invis) (Charmed) A zombie of a tired old innkeeper stands here serving his master.
(Invis) (Charmed) A flesh golem stands here to do his master's bidding.
(Invis) (Charmed) A zombie of a rugged looking slith stands here serving his master.
(Invis) (Charmed) A stalking, black panther is here, quietly serving its master.
(Invis) (White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.

<995hp 220m 323mv 9pm (night) aggressive><no opponent no opponent> Darzavius parries your flame.
Darzavius has some small wounds and bruises.

<995hp 220m 323mv 9pm (night) aggressive><shaft two_handed> Darzavius utters the words, 'candusie ruyz'.
Darzavius fades into existence.
Darzavius's rend life DISEMBOWELS you!
Darzavius has some small wounds and bruises.

<945hp 220m 323mv 9pm (night) aggressive><shaft two_handed> murder Darzavius

A zombie of a rugged looking slith fades into existence.
You dodge a zombie of a rugged looking slith's punch.
You stumble and barely manage to dodge a zombie of a rugged looking slith's punch.
A flesh golem fades into existence.
You thrust a flesh golem's slash aside in a skillful parry.
You thrust a flesh golem's slash aside in a skillful parry.
A zombie of a tired old innkeeper fades into existence.
You parry a zombie of a tired old innkeeper's divine power.
You awkwardly parry a zombie of a tired old innkeeper's divine power with a loud clang.
You awkwardly parry a zombie of a tired old innkeeper's divine power with a loud clang.
A zombie of a giant thief guardian fades into existence.
You parry a zombie of a giant thief guardian's bite with an easy flourish.
You parry a zombie of a giant thief guardian's bite.
You dance around a zombie of a giant thief guardian's bite and easily dodge it.
An undead slave fades into existence.
You dodge an undead slave's punch.
A stone golem fades into existence.
A stone golem's pierce is powerless against you.
You dodge a stone golem's pierce.
Your force shield shimmers, then fades away.
Darzavius's slash misses you.
Darzavius's slash devastates you!
Darzavius awkwardly parries your flame with a loud clang.
Your flame devastates Darzavius!
Darzavius has some small wounds and bruises.

<915hp 220m 323mv 9pm (night) aggressive><shaft two_handed> overh
You do the best you can!
Darzavius has some small wounds and bruises.

<915hp 220m 323mv 9pm (night) aggressive><shaft two_handed> Darzavius utters the words, 'eugszr waouq'.
The white aura around your body fades.
You raise aloft "Sunfire", the Bladed Staff of Enlightenment for a mighty overhead attack!
Darzavius has some small wounds and bruises.

<915hp 220m 323mv 9pm (night) aggressive><shaft two_handed>
You nimbly dodge a zombie of a rugged looking slith's punch with a practiced maneuver.
You deflect a zombie of a rugged looking slith's punch aside in an ungraceful parry.
A flesh golem's slash MUTILATES you!
You nimbly dodge a flesh golem's slash with a practiced maneuver.
You deflect a zombie of a tired old innkeeper's divine power aside in an ungraceful parry.
A zombie of a tired old innkeeper's divine power MASSACRES you!
A zombie of a tired old innkeeper's divine power DISMEMBERS you!
You dance around a zombie of a giant thief guardian's bite and easily dodge it.
A zombie of a giant thief guardian's bite DISEMBOWELS you!
You parry a zombie of a giant thief guardian's bite with an easy flourish.
You thrust a zombie of a giant thief guardian's bite aside in a skillful parry.
You parry an undead slave's punch.
You dance around a stone golem's pierce and easily dodge it.
You parry a stone golem's pierce with an easy flourish.
Darzavius's slash DISMEMBERS you!
Your flame DISEMBOWELS Darzavius!
Darzavius parries your flame.
Darzavius has some small wounds and bruises.

<640hp 220m 323mv 9pm (night) aggressive><shaft two_handed>
Darzavius's death ward extends a grasping tendril.
Darzavius's death ward maims you!
Darzavius has some small wounds and bruises.

<606hp 220m 323mv 9pm (night) aggressive><shaft two_handed> flee

Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life *** DEMOLISHES *** you!
Darzavius has some small wounds and bruises.

<498hp 220m 323mv 9pm (night) aggressive><shaft two_handed>
You dodge a zombie of a rugged looking slith's punch.
You dodge a zombie of a rugged looking slith's punch.
You parry a flesh golem's slash.
You parry a flesh golem's slash.
You parry a zombie of a tired old innkeeper's divine power with an easy flourish.
You dance around a zombie of a tired old innkeeper's divine power and easily dodge it.
A zombie of a tired old innkeeper's divine power DISMEMBERS you!
A zombie of a giant thief guardian's bite DISMEMBERS you!
You thrust a zombie of a giant thief guardian's bite aside in a skillful parry.
You dodge a zombie of a giant thief guardian's bite.
A zombie of a giant thief guardian's bite MUTILATES you!
You parry an undead slave's punch.
You parry a stone golem's pierce.
You thrust a stone golem's pierce aside in a skillful parry.
Darzavius's slash DISMEMBERS you!
Darzavius's slash DISMEMBERS you!
Your flame MUTILATES Darzavius!
Darzavius has quite a few wounds.

<216hp 220m 323mv 9pm (night) aggressive><shaft two_handed> flee
open sack|get beef sack|close sack|eat beef
open sack|get recall sack|quaf recall

Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life MANGLES you!
Darzavius has quite a few wounds.

<119hp 220m 323mv 9pm (night) aggressive><shaft two_handed>
You nimbly dodge a zombie of a rugged looking slith's punch with a practiced maneuver.
You parry a zombie of a rugged looking slith's punch with an easy flourish.
You stumble and barely manage to dodge a flesh golem's slash.
You dodge a flesh golem's slash.
You parry a zombie of a tired old innkeeper's divine power.
You dodge a zombie of a tired old innkeeper's divine power.
You nimbly dodge a zombie of a tired old innkeeper's divine power with a practiced maneuver.
You dodge a zombie of a giant thief guardian's bite.
You dodge a zombie of a giant thief guardian's bite.
You deflect a zombie of a giant thief guardian's bite aside in an ungraceful parry.
A zombie of a giant thief guardian's bite MUTILATES you!
You dodge an undead slave's punch.
A stone golem's pierce DISEMBOWELS you!
You awkwardly parry a stone golem's pierce with a loud clang.
You parry Darzavius's slash.
Your flame MUTILATES Darzavius!
Darzavius has quite a few wounds.

<27hp 220m 323mv 9pm (night) aggressive><shaft two_handed> You flee from combat!
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]

<27hp 220m 321mv 9pm (night) aggressive><no opponent no opponent> You aren't fighting anyone.

<27hp 220m 321mv 9pm (night) aggressive><no opponent no opponent> flee
You open a heavy backpack.

<27hp 220m 321mv 9pm (night) aggressive><no opponent no opponent> open sack|get recall sack|quaf recall
You see nothing like that in a heavy backpack.

<27hp 220m 321mv 9pm (night) aggressive><no opponent no opponent> You close a heavy backpack.

<27hp 220m 321mv 9pm (night) aggressive><no opponent no opponent> You do not have that item.

<27hp 220m 321mv 9pm (night) aggressive><no opponent no opponent> You open a heavy backpack.

<27hp 220m 321mv 9pm (night) aggressive><no opponent no opponent> You get a perfect potion of recall from a heavy backpack.
Darzavius walks in.
A stone golem walks in.
An undead slave walks in.
A zombie of a giant thief guardian lumbers in.
A zombie of a tired old innkeeper lumbers in.
A flesh golem walks in.
A zombie of a rugged looking slith lumbers in.
You quaff a perfect potion of recall.
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+






//// Round 2 - Full Frontal Assault /////





<945hp 245m 110mv 4am (night) evasive><no opponent no opponent> w
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]

<945hp 245m 109mv 4am (night) evasive><no opponent no opponent> n
n
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
A black robed figure stands mystically before you.
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain mauls you.

<923hp 256m 162mv 5am (dawn) evasive><no opponent no opponent>
[KNIGHT] (Dame) Ysette: 'I rest now in Storm Hill.'
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]

<923hp 256m 161mv 5am (dawn) evasive><no opponent no opponent> e
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]

<923hp 256m 160mv 5am (dawn) evasive><no opponent no opponent> e
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]

<923hp 256m 159mv 5am (dawn) evasive><no opponent no opponent> d
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian yells 'You don't belong here, Garv!'
You dance around A Shadowdemon Guardian's bite and easily dodge it.
You manage to dodge A Shadowdemon Guardian's bite with a lot of effort.
You dance around A Shadowdemon Guardian's bite and easily dodge it.
A Shadowdemon Guardian is in excellent condition.

<923hp 256m 158mv 5am (dawn) evasive><none mob>
A Shadowdemon Guardian's acid blast injures you.
A Shadowdemon Guardian is in excellent condition.

<910hp 256m 158mv 5am (dawn) evasive><none mob>
A Shadowdemon Guardian's bite wounds you.
You nimbly dodge A Shadowdemon Guardian's bite with a practiced maneuver.
Your flame misses A Shadowdemon Guardian.
Your flame DISEMBOWELS A Shadowdemon Guardian!
A Shadowdemon Guardian has a few scratches.

<892hp 256m 154mv 5am (dawn) evasive><none mob> dirt
A Shadowdemon Guardian is blinded by the dirt in his eyes!
Your kicked dirt grazes A Shadowdemon Guardian.
A Shadowdemon Guardian has a few scratches.

<892hp 256m 154mv 5am (dawn) evasive><none mob>
A Shadowdemon Guardian's acid blast devastates you!
A Shadowdemon Guardian has a few scratches.

<862hp 256m 154mv 5am (dawn) evasive><none mob> flee

You dodge A Shadowdemon Guardian's bite.
A Shadowdemon Guardian's bite misses you.
Your flame misses A Shadowdemon Guardian.
Your flame devastates A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
A white cape becomes blazingly bright.
Your dispel undead scratches A Shadowdemon Guardian.
A Shadowdemon Guardian has a few scratches.

<862hp 256m 150mv 5am (dawn) evasive><none mob>
You parry A Shadowdemon Guardian's bite with an easy flourish.
Your flame devastates A Shadowdemon Guardian!
Your flame misses A Shadowdemon Guardian.
A Shadowdemon Guardian has a few scratches.

<862hp 256m 146mv 5am (dawn) evasive><none mob> You flee from combat!
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]

<862hp 256m 145mv 5am (dawn) evasive><no opponent no opponent> w
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian yells 'You don't belong here, someone!'
You thrust A Shadowdemon Guardian's bite aside in a skillful parry.
You nimbly dodge A Shadowdemon Guardian's bite with a practiced maneuver.
A Shadowdemon Guardian has a few scratches.

<862hp 256m 144mv 5am (dawn) evasive><none mob> roar
You let loose a bestial roar at A Shadowdemon Guardian.
A Shadowdemon Guardian looks shaken up.
A Shadowdemon Guardian's bite misses you.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian has a few scratches.

<862hp 256m 140mv 5am (dawn) evasive><none mob>
You nimbly dodge A Shadowdemon Guardian's bite with a practiced maneuver.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
Your flame misses A Shadowdemon Guardian.
A Shadowdemon Guardian has a few scratches.

<862hp 256m 136mv 5am (dawn) evasive><none mob>
You thrust A Shadowdemon Guardian's bite aside in a skillful parry.
Your flame maims A Shadowdemon Guardian!
Your flame DISEMBOWELS A Shadowdemon Guardian!
A Shadowdemon Guardian has a few scratches.

<862hp 256m 132mv 5am (dawn) evasive><none mob>
A Shadowdemon Guardian narrows his eyes.
A Shadowdemon Guardian has a few scratches.

<862hp 256m 132mv 5am (dawn) evasive><none mob>
A Shadowdemon Guardian's acid blast injures you.
A Shadowdemon Guardian has a few scratches.

<847hp 256m 132mv 5am (dawn) evasive><none mob> flee
You flee from combat!
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]

<847hp 256m 131mv 5am (dawn) evasive><no opponent no opponent> w
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]

<847hp 256m 130mv 5am (dawn) evasive><no opponent no opponent> where
Players near you in Darkhaven:
<PK> Garv A Tainted Room

<847hp 256m 130mv 5am (dawn) evasive><no opponent no opponent> w
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]

<847hp 256m 129mv 5am (dawn) evasive><no opponent no opponent> s
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
A black robed figure stands mystically before you.

<847hp 256m 128mv 5am (dawn) evasive><no opponent no opponent> s
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]

<847hp 256m 127mv 5am (dawn) evasive><no opponent no opponent> where
Players near you in Darkhaven:
<PK> Garv A Lacramose Temple

<847hp 256m 127mv 5am (dawn) evasive><no opponent no opponent>
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain wounds you.

<847hp 264m 181mv 6am (day) evasive><no opponent no opponent> n
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
A black robed figure stands mystically before you.

<847hp 264m 180mv 6am (day) evasive><no opponent no opponent> n
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]

<847hp 264m 179mv 6am (day) evasive><no opponent no opponent> e
e
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]

<847hp 264m 178mv 6am (day) evasive><no opponent no opponent> d
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]

<847hp 264m 177mv 6am (day) evasive><no opponent no opponent> Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian yells 'You don't belong here, Garv!'
You dance around A Shadowdemon Guardian's bite and easily dodge it.
You nimbly dodge A Shadowdemon Guardian's bite with a practiced maneuver.
A Shadowdemon Guardian has a few scratches.

<847hp 264m 176mv 6am (day) evasive><none mob>
A Shadowdemon Guardian's bite wounds you.
Your flame DISEMBOWELS A Shadowdemon Guardian!
Your flame DISEMBOWELS A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
A Shadowdemon Guardian has some small wounds and bruises.

<828hp 264m 172mv 6am (day) evasive><none mob> hob
You strike A Shadowdemon Guardian with your weapon and attempt to hobble him.
Your hobble injures A Shadowdemon Guardian.
A Shadowdemon Guardian clutches his leg painfully as he begins to hobble.
A Shadowdemon Guardian's acid blast wounds you.
A Shadowdemon Guardian has some small wounds and bruises.

<811hp 264m 172mv 6am (day) evasive><none mob>
You parry A Shadowdemon Guardian's bite with an easy flourish.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame decimates A Shadowdemon Guardian!
A Shadowdemon Guardian has some small wounds and bruises.

<811hp 264m 168mv 6am (day) evasive><none mob> man

A Shadowdemon Guardian's eyes stop watering.
You thrust A Shadowdemon Guardian's bite aside in a skillful parry.
Your flame DISEMBOWELS A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
Your flame devastates A Shadowdemon Guardian!
A Shadowdemon Guardian has some small wounds and bruises.

<811hp 264m 164mv 6am (day) evasive><none mob> You are already in a maniacal frenzy.
A Shadowdemon Guardian has some small wounds and bruises.

<811hp 264m 164mv 6am (day) evasive><none mob>
You thrust A Shadowdemon Guardian's bite aside in a skillful parry.
You dance around A Shadowdemon Guardian's bite and easily dodge it.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
A Shadowdemon Guardian has some small wounds and bruises.

<811hp 264m 160mv 6am (day) evasive><none mob> where
Players near you in Legion Fortress:
<PK> Garv Entrance to the Mausoleum
A Shadowdemon Guardian has some small wounds and bruises.

<811hp 264m 160mv 6am (day) evasive><none mob>
A Shadowdemon Guardian narrows his eyes.
You thrust A Shadowdemon Guardian's bite aside in a skillful parry.
You dodge A Shadowdemon Guardian's bite.
Your flame DISEMBOWELS A Shadowdemon Guardian!
Your flame misses A Shadowdemon Guardian.
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian has some small wounds and bruises.

<811hp 264m 156mv 6am (day) evasive><none mob> overh
You raise aloft "Sunfire", the Bladed Staff of Enlightenment for a mighty overhead attack!
A Shadowdemon Guardian has some small wounds and bruises.

<811hp 264m 156mv 6am (day) evasive><none mob>
You deflect A Shadowdemon Guardian's bite aside in an ungraceful parry.
You awkwardly parry A Shadowdemon Guardian's bite with a loud clang.
Your flame maims A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian has some small wounds and bruises.

<811hp 264m 152mv 6am (day) evasive><none mob>
A Shadowdemon Guardian is no match for your overhead crush.
Your overhead crush DISMEMBERS A Shadowdemon Guardian!
A Shadowdemon Guardian has some small wounds and bruises.

<811hp 264m 152mv 6am (day) evasive><none mob>
A Shadowdemon Guardian's acid blast devastates you!
A Shadowdemon Guardian has some small wounds and bruises.

<780hp 264m 152mv 6am (day) evasive><none mob> where

You dance around A Shadowdemon Guardian's bite and easily dodge it.
You deflect A Shadowdemon Guardian's bite aside in an ungraceful parry.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
Your flame DISEMBOWELS A Shadowdemon Guardian!
Your flame devastates A Shadowdemon Guardian!
A Shadowdemon Guardian has some small wounds and bruises.

<780hp 264m 148mv 6am (day) evasive><none mob>
A Shadowdemon Guardian stops hobbling around.
You thrust A Shadowdemon Guardian's bite aside in a skillful parry.
You dance around A Shadowdemon Guardian's bite and easily dodge it.
You dance around A Shadowdemon Guardian's bite and easily dodge it.
Your flame DISEMBOWELS A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian has quite a few wounds.

<780hp 264m 144mv 6am (day) evasive><none mob> Players near you in Legion Fortress:
<PK> Garv Entrance to the Mausoleum
A Shadowdemon Guardian has quite a few wounds.

<780hp 264m 144mv 6am (day) evasive><none mob>
You dodge A Shadowdemon Guardian's bite.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
A Shadowdemon Guardian has quite a few wounds.

<780hp 264m 140mv 6am (day) evasive><none mob> overh
You raise aloft "Sunfire", the Bladed Staff of Enlightenment for a mighty overhead attack!
A Shadowdemon Guardian has quite a few wounds.

<780hp 264m 140mv 6am (day) evasive><none mob>
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain injures you.
Your mania ends.
A Shadowdemon Guardian looks more confident.
A Shadowdemon Guardian has quite a few wounds.

<771hp 266m 193mv 7am (day) evasive><none mob>
A Shadowdemon Guardian is no match for your overhead crush.
Your overhead crush DISMEMBERS A Shadowdemon Guardian!
You have become better at overhead crush!
A Shadowdemon Guardian has quite a few wounds.

<771hp 266m 193mv 7am (day) evasive><none mob>
A Shadowdemon Guardian's bite injures you.
You dance around A Shadowdemon Guardian's bite and easily dodge it.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
A white cape becomes blazingly bright.
Your dispel undead grazes A Shadowdemon Guardian.
A Shadowdemon Guardian has quite a few wounds.

<755hp 266m 193mv 7am (day) evasive><none mob> man

You parry A Shadowdemon Guardian's bite with an easy flourish.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame DISEMBOWELS A Shadowdemon Guardian!
A Shadowdemon Guardian has quite a few wounds.

<755hp 266m 193mv 7am (day) evasive><none mob>
A Shadowdemon Guardian narrows his eyes.
A Shadowdemon Guardian has quite a few wounds.

<755hp 266m 193mv 7am (day) evasive><none mob> You work yourself into a maniacal frenzy!
You stumble and barely manage to dodge A Shadowdemon Guardian's bite.
You manage to dodge A Shadowdemon Guardian's bite with a lot of effort.
Your flame misses A Shadowdemon Guardian.
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian has quite a few wounds.

<755hp 266m 189mv 7am (day) evasive><none mob>
You dodge A Shadowdemon Guardian's bite.
Your flame DISEMBOWELS A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian has quite a few wounds.

<755hp 266m 185mv 7am (day) evasive><none mob> where
Players near you in Legion Fortress:
<PK> Garv Entrance to the Mausoleum
A Shadowdemon Guardian has quite a few wounds.

<755hp 266m 185mv 7am (day) evasive><none mob> overh

You dodge A Shadowdemon Guardian's bite.
Your flame maims A Shadowdemon Guardian!
Your flame DISEMBOWELS A Shadowdemon Guardian!
A Shadowdemon Guardian has quite a few wounds.

<755hp 266m 181mv 7am (day) evasive><none mob> You raise aloft "Sunfire", the Bladed Staff of Enlightenment for a mighty overhead attack!
A Shadowdemon Guardian has quite a few wounds.

<755hp 266m 181mv 7am (day) evasive><none mob>
A Shadowdemon Guardian is no match for your overhead crush.
Your overhead crush MASSACRES A Shadowdemon Guardian!
A Shadowdemon Guardian has quite a few wounds.

<755hp 266m 181mv 7am (day) evasive><none mob>
A Shadowdemon Guardian narrows his eyes.
You feel unclean.
You parry A Shadowdemon Guardian's bite.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
Your flame DISEMBOWELS A Shadowdemon Guardian!
A Shadowdemon Guardian has quite a few wounds.

<755hp 266m 177mv 7am (day) evasive><none mob> where

You dance around A Shadowdemon Guardian's bite and easily dodge it.
A Shadowdemon Guardian's bite injures you.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian has quite a few wounds.

<740hp 266m 173mv 7am (day) evasive><none mob> Players near you in Legion Fortress:
<PK> Garv Entrance to the Mausoleum
You dodge A Shadowdemon Guardian's bite.
You dance around A Shadowdemon Guardian's bite and easily dodge it.
Your flame maims A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
Your flame DISEMBOWELS A Shadowdemon Guardian!
A Shadowdemon Guardian has quite a few wounds.

<740hp 266m 169mv 7am (day) evasive><none mob>
A Shadowdemon Guardian's bite wounds you.
A Shadowdemon Guardian's bite wounds you.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian has quite a few wounds.

<702hp 266m 165mv 7am (day) evasive><none mob> overh
You raise aloft "Sunfire", the Bladed Staff of Enlightenment for a mighty overhead attack!
A Shadowdemon Guardian has quite a few wounds.

<702hp 266m 165mv 7am (day) evasive><none mob>
You nimbly dodge A Shadowdemon Guardian's bite with a practiced maneuver.
You dodge A Shadowdemon Guardian's bite.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
Your flame decimates A Shadowdemon Guardian!
A Shadowdemon Guardian has quite a few wounds.

<702hp 266m 161mv 7am (day) evasive><none mob>
A Shadowdemon Guardian is no match for your overhead crush.
Your overhead crush MANGLES A Shadowdemon Guardian!
A Shadowdemon Guardian has some big nasty wounds and scratches.

<702hp 266m 161mv 7am (day) evasive><none mob>
A Shadowdemon Guardian's acid blast injures you.
A Shadowdemon Guardian has some big nasty wounds and scratches.

<689hp 266m 161mv 7am (day) evasive><none mob>
You awkwardly parry A Shadowdemon Guardian's bite with a loud clang.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame DISEMBOWELS A Shadowdemon Guardian!
A Shadowdemon Guardian has some big nasty wounds and scratches.

<689hp 266m 157mv 7am (day) evasive><none mob>
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain mauls you.
You feel less vulnerable to afflictions.
A Shadowdemon Guardian has some big nasty wounds and scratches.

<672hp 268m 210mv 8am (day) evasive><none mob> war

You dance around A Shadowdemon Guardian's bite and easily dodge it.
You stumble and barely manage to dodge A Shadowdemon Guardian's bite.
Your flame devastates A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
A Shadowdemon Guardian has some big nasty wounds and scratches.

<672hp 268m 206mv 8am (day) evasive><none mob> You already feel righteous.
A Shadowdemon Guardian has some big nasty wounds and scratches.

<672hp 268m 206mv 8am (day) evasive><none mob>
A Shadowdemon Guardian's acid blast mauls you.
A Shadowdemon Guardian has some big nasty wounds and scratches.

<648hp 268m 206mv 8am (day) active><none mob>
A Shadowdemon Guardian narrows his eyes.
You no longer see invisible objects.
A Shadowdemon Guardian has some big nasty wounds and scratches.

<648hp 268m 206mv 8am (day) active><none mob>
You dance around A Shadowdemon Guardian's bite and easily dodge it.
You deflect A Shadowdemon Guardian's bite aside in an ungraceful parry.
Your flame decimates A Shadowdemon Guardian!
Your flame DISEMBOWELS A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian has some big nasty wounds and scratches.

<648hp 268m 202mv 8am (day) active><none mob> where
Players near you in Legion Fortress:
<PK> Garv Entrance to the Mausoleum
A Shadowdemon Guardian has some big nasty wounds and scratches.

<648hp 268m 202mv 8am (day) active><none mob>
You parry A Shadowdemon Guardian's bite.
Your flame maims A Shadowdemon Guardian!
Your flame DISEMBOWELS A Shadowdemon Guardian!
A Shadowdemon Guardian has some big nasty wounds and scratches.

<648hp 268m 198mv 8am (day) active><none mob> af
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Spell: curse : modifies save vs spell by -6 for 29 hours
: modifies hitroll by -6 for 29 hours
Skill: mania : lasts for 2 hours
Spell: sanctuary : lasts for 1 hours
Spell: accession : can be communed again in 0 hours
Spell: armor : modifies armor class by 20 for 10 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Skill: warcry : modifies hitroll by 6 for 2 hours
: modifies save vs afflictive by 6 for 2 hours
A Shadowdemon Guardian has some big nasty wounds and scratches.

<648hp 268m 198mv 8am (day) active><none mob>
You nimbly dodge A Shadowdemon Guardian's bite with a practiced maneuver.
You awkwardly parry A Shadowdemon Guardian's bite with a loud clang.
A Shadowdemon Guardian's bite wounds you.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame devastates A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian has some big nasty wounds and scratches.

<628hp 268m 194mv 8am (day) active><none mob>
A Shadowdemon Guardian narrows his eyes.
You feel a brief tingling sensation.
You nimbly dodge A Shadowdemon Guardian's bite with a practiced maneuver.
You dodge A Shadowdemon Guardian's bite.
Your flame devastates A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian has some big nasty wounds and scratches.

<628hp 268m 190mv 8am (day) active><none mob> overh
You raise aloft "Sunfire", the Bladed Staff of Enlightenment for a mighty overhead attack!
A Shadowdemon Guardian has some big nasty wounds and scratches.

<628hp 268m 190mv 8am (day) active><none mob>
You awkwardly parry A Shadowdemon Guardian's bite with a loud clang.
You parry A Shadowdemon Guardian's bite.
Your flame DISEMBOWELS A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
A Shadowdemon Guardian has some big nasty wounds and scratches.

<628hp 268m 186mv 8am (day) active><none mob>
A Shadowdemon Guardian is no match for your overhead crush.
Your overhead crush MANGLES A Shadowdemon Guardian!
A Shadowdemon Guardian has some big nasty wounds and scratches.

<628hp 268m 186mv 8am (day) active><none mob> where

You nimbly dodge A Shadowdemon Guardian's bite with a practiced maneuver.
You parry A Shadowdemon Guardian's bite.
Your flame devastates A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
A Shadowdemon Guardian has some big nasty wounds and scratches.

<628hp 268m 182mv 8am (day) active><none mob>
You parry A Shadowdemon Guardian's bite with an easy flourish.
You parry A Shadowdemon Guardian's bite with an easy flourish.
Your flame maims A Shadowdemon Guardian!
Your flame misses A Shadowdemon Guardian.
Your flame maims A Shadowdemon Guardian!
A Shadowdemon Guardian has some big nasty wounds and scratches.

<628hp 268m 178mv 8am (day) active><none mob> Players near you in Legion Fortress:
<PK> Garv Entrance to the Mausoleum
A Shadowdemon Guardian has some big nasty wounds and scratches.

<628hp 268m 178mv 8am (day) active><none mob>
You manage to dodge A Shadowdemon Guardian's bite with a lot of effort.
You thrust A Shadowdemon Guardian's bite aside in a skillful parry.
Your flame devastates A Shadowdemon Guardian!
Your flame devastates A Shadowdemon Guardian!
A Shadowdemon Guardian looks pretty hurt.

<628hp 268m 174mv 8am (day) active><none mob> overh
You raise aloft "Sunfire", the Bladed Staff of Enlightenment for a mighty overhead attack!
A Shadowdemon Guardian looks pretty hurt.

<628hp 268m 174mv 8am (day) active><none mob>
You awkwardly parry A Shadowdemon Guardian's bite with a loud clang.
You dodge A Shadowdemon Guardian's bite.
A Shadowdemon Guardian's bite wounds you.
Your flame devastates A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
Your flame DISEMBOWELS A Shadowdemon Guardian!
A Shadowdemon Guardian looks pretty hurt.

<610hp 268m 170mv 8am (day) active><none mob>
A Shadowdemon Guardian is no match for your overhead crush.
Your overhead crush MASSACRES A Shadowdemon Guardian!
A Shadowdemon Guardian looks pretty hurt.

<610hp 268m 170mv 8am (day) active><none mob>
You stumble and barely manage to dodge A Shadowdemon Guardian's bite.
You dance around A Shadowdemon Guardian's bite and easily dodge it.
A Shadowdemon Guardian's bite injures you.
Your flame devastates A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian looks pretty hurt.

<596hp 268m 166mv 8am (day) active><none mob>
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain wounds you.
You are no longer tapping into your hidden potential.
A Shadowdemon Guardian looks pretty hurt.

<585hp 269m 219mv 9am (day) active><none mob>
You dodge A Shadowdemon Guardian's bite.
Your flame mauls A Shadowdemon Guardian.
Your flame DISEMBOWELS A Shadowdemon Guardian!
A Shadowdemon Guardian looks pretty hurt.

<585hp 269m 215mv 9am (day) active><none mob>
You parry A Shadowdemon Guardian's bite.
You dodge A Shadowdemon Guardian's bite.
A Shadowdemon Guardian's bite wounds you.
Your flame DISEMBOWELS A Shadowdemon Guardian!
Your flame devastates A Shadowdemon Guardian!
A Shadowdemon Guardian looks pretty hurt.

<566hp 269m 211mv 9am (day) active><none mob> overh
You raise aloft "Sunfire", the Bladed Staff of Enlightenment for a mighty overhead attack!
A Shadowdemon Guardian looks pretty hurt.

<566hp 269m 211mv 9am (day) active><none mob>
You dodge A Shadowdemon Guardian's bite.
Your flame maims A Shadowdemon Guardian!
Your flame devastates A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
A Shadowdemon Guardian looks pretty hurt.

<566hp 269m 207mv 9am (day) active><none mob>
A Shadowdemon Guardian is no match for your overhead crush.
Your overhead crush MANGLES A Shadowdemon Guardian!
A Shadowdemon Guardian looks pretty hurt.

<566hp 269m 207mv 9am (day) active><none mob>
A Shadowdemon Guardian's acid blast injures you.
A Shadowdemon Guardian looks pretty hurt.

<553hp 269m 207mv 9am (day) active><none mob>
You thrust A Shadowdemon Guardian's bite aside in a skillful parry.
You thrust A Shadowdemon Guardian's bite aside in a skillful parry.
You dodge A Shadowdemon Guardian's bite.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian looks pretty hurt.

<553hp 269m 203mv 9am (day) active><none mob>
You parry A Shadowdemon Guardian's bite with an easy flourish.
You stumble and barely manage to dodge A Shadowdemon Guardian's bite.
Your flame maims A Shadowdemon Guardian!
Your flame devastates A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
A Shadowdemon Guardian is in awful condition.

<553hp 269m 199mv 9am (day) active><none mob> overh
You raise aloft "Sunfire", the Bladed Staff of Enlightenment for a mighty overhead attack!
A Shadowdemon Guardian is in awful condition.

<553hp 269m 199mv 9am (day) active><none mob>
You dodge A Shadowdemon Guardian's bite.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame devastates A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian is in awful condition.

<553hp 269m 195mv 9am (day) active><none mob>
A Shadowdemon Guardian is no match for your overhead crush.
Your overhead crush MASSACRES A Shadowdemon Guardian!
A Shadowdemon Guardian is in awful condition.

<553hp 269m 195mv 9am (day) active><none mob>
You nimbly dodge A Shadowdemon Guardian's bite with a practiced maneuver.
A Shadowdemon Guardian's bite wounds you.
Your flame DISEMBOWELS A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
Your flame maims A Shadowdemon Guardian!
A white cape becomes blazingly bright.
Your dispel undead grazes A Shadowdemon Guardian.
A Shadowdemon Guardian is in awful condition.

<533hp 269m 191mv 9am (day) active><none mob>
A Shadowdemon Guardian narrows his eyes.
You feel a brief tingling sensation.
A Shadowdemon Guardian is in awful condition.

<533hp 269m 191mv 9am (day) active><none mob>
You stumble and barely manage to dodge A Shadowdemon Guardian's bite.
You dance around A Shadowdemon Guardian's bite and easily dodge it.
Your flame maims A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian is in awful condition.

<533hp 269m 187mv 9am (day) active><none mob> overh
You raise aloft "Sunfire", the Bladed Staff of Enlightenment for a mighty overhead attack!
A Shadowdemon Guardian is in awful condition.

<533hp 269m 187mv 9am (day) active><none mob>
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain mauls you.
You feel less vulnerable to afflictions.
The white aura around your body fades.
A Shadowdemon Guardian is in awful condition.

<515hp 271m 240mv 10am (day) active><none mob>
You dance around A Shadowdemon Guardian's bite and easily dodge it.
You parry A Shadowdemon Guardian's bite.
Your flame DISEMBOWELS A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
Your flame devastates A Shadowdemon Guardian!
A Shadowdemon Guardian is in awful condition.

<515hp 271m 236mv 10am (day) active><none mob>
A Shadowdemon Guardian is no match for your overhead crush.
Your overhead crush MASSACRES A Shadowdemon Guardian!
A Shadowdemon Guardian is in awful condition.

<515hp 271m 236mv 10am (day) active><none mob>
You nimbly dodge A Shadowdemon Guardian's bite with a practiced maneuver.
Your flame MUTILATES A Shadowdemon Guardian!
Your flame DISEMBOWELS A Shadowdemon Guardian!
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian is in awful condition.

<515hp 271m 232mv 10am (day) active><none mob>
A Shadowdemon Guardian narrows his eyes.
A Shadowdemon Guardian's lightning bolt MANGLES you!
A Shadowdemon Guardian is in awful condition.

<434hp 271m 232mv 10am (day) active><none mob>
You dance around A Shadowdemon Guardian's bite and easily dodge it.
You manage to dodge A Shadowdemon Guardian's bite with a lot of effort.
Your flame MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian is DEAD!!
You hear A Shadowdemon Guardian's death cry.
The link with your cabal power has been severed!
You get 245 gold coins from the corpse of A Shadowdemon Guardian.
Olyn gives you 35 gold coins for your sacrifice.

<434hp 271m 228mv 10am (day) active><no opponent no opponent> quaf pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<434hp 271m 228mv 10am (day) active><no opponent no opponent> get crown
You get the hallowed crown of Queen Victoria.
You have picked up a cabal holy item... beware!

<434hp 271m 228mv 10am (day) active><no opponent no opponent> u
w
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]

<434hp 271m 227mv 10am (day) active><no opponent no opponent> A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]

<434hp 271m 226mv 10am (day) active><no opponent no opponent> w
s
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]

<434hp 271m 225mv 10am (day) active><no opponent no opponent> s
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
A black robed figure stands mystically before you.

<434hp 271m 224mv 10am (day) active><no opponent no opponent> A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]

<434hp 271m 223mv 10am (day) active><no opponent no opponent> e
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]

<434hp 271m 222mv 10am (day) active><no opponent no opponent> s
Someone utters the words, 'candusie ruyz'.
You yell 'Help! someone is attacking me!'
Darzavius fades into existence.
Darzavius's rend life DISEMBOWELS you!
Darzavius has a few scratches.

<385hp 271m 222mv 10am (day) evasive><shaft two_handed> No way! You are still fighting!
Darzavius has a few scratches.

<385hp 271m 222mv 10am (day) evasive><shaft two_handed> s
No way! You are still fighting!
Darzavius has a few scratches.

<385hp 271m 222mv 10am (day) evasive><shaft two_handed> flee
You flee from combat!
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]

<385hp 271m 221mv 10am (day) evasive><no opponent no opponent> s
A silver moon encased in gold and ivory embedded in the wall blocks your path.

<385hp 271m 221mv 10am (day) evasive><no opponent no opponent> e
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.

<385hp 271m 220mv 10am (day) evasive><no opponent no opponent> s
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
A black robed figure stands mystically before you.

<385hp 271m 219mv 10am (day) evasive><no opponent no opponent> s
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A long vine that has some thorns upon it is here.

<385hp 271m 218mv 10am (day) evasive><no opponent no opponent> w
w
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]
A Darkhaven Outlaw stalks the area, looking for fun.
A meditationist walks slowly about chanting mantras.

<385hp 271m 216mv 10am (day) evasive><no opponent no opponent> Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]

<385hp 271m 214mv 10am (day) evasive><no opponent no opponent> w
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<385hp 271m 212mv 10am (day) evasive><no opponent no opponent> n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]

<385hp 271m 210mv 10am (day) evasive><no opponent no opponent> n
n
Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<385hp 271m 208mv 10am (day) evasive><no opponent no opponent> At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: (north) south]

<385hp 271m 206mv 10am (day) evasive><no opponent no opponent> n
The door is closed.

<385hp 271m 206mv 10am (day) evasive><no opponent no opponent> op n
You open the door north of you.

<385hp 271m 206mv 10am (day) evasive><no opponent no opponent> n
n
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<385hp 271m 204mv 10am (day) evasive><no opponent no opponent> Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<385hp 271m 202mv 10am (day) evasive><no opponent no opponent> n
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<385hp 271m 200mv 10am (day) evasive><no opponent no opponent> n
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]

<385hp 271m 198mv 10am (day) evasive><no opponent no opponent> w
w
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]

<385hp 271m 196mv 10am (day) evasive><no opponent no opponent> The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]

<385hp 271m 194mv 10am (day) evasive><no opponent no opponent> w
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]

<385hp 271m 192mv 10am (day) evasive><no opponent no opponent> w
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]

<385hp 271m 190mv 10am (day) evasive><no opponent no opponent> n
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A foul looking crow crawls around here.
A foul looking crow crawls around here.

<385hp 271m 188mv 10am (day) evasive><no opponent no opponent> n
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]

<385hp 271m 186mv 10am (day) evasive><no opponent no opponent> n
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]

<385hp 271m 184mv 10am (day) evasive><no opponent no opponent> w
w
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
A foul looking crow crawls around here.

<385hp 271m 182mv 10am (day) evasive><no opponent no opponent> The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]

<385hp 271m 180mv 10am (day) evasive><no opponent no opponent> n
The edge of the Dragon Sea
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]

<385hp 271m 178mv 10am (day) evasive><no opponent no opponent> n
n
The edge of the Dragon Sea
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
Your mania ends.
Your warcry wears off.

<406hp 277m 230mv 11am (day) evasive><no opponent no opponent> A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]

<406hp 277m 228mv 11am (day) evasive><no opponent no opponent> w
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]

<406hp 277m 226mv 11am (day) evasive><no opponent no opponent> w
An unstable rope bridge over Dragon Sea
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]

<406hp 277m 224mv 11am (day) evasive><no opponent no opponent> w
The beginnings to a bridge
f f | Churning water of a large river stands before you and
| | | the other side. A crudely built bridge is here, swaying
f-f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-@-o-o|
|
|
|
|
---------+

[Exits: east west]
A foul looking crow crawls around here.

<406hp 277m 222mv 11am (day) evasive><no opponent no opponent> w
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]

<406hp 277m 220mv 11am (day) evasive><no opponent no opponent> n
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<406hp 277m 218mv 11am (day) evasive><no opponent no opponent> w
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<406hp 277m 215mv 11am (day) evasive><no opponent no opponent> n
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<406hp 277m 212mv 11am (day) evasive><no opponent no opponent> w
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]

<406hp 277m 209mv 11am (day) evasive><no opponent no opponent> w
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<406hp 277m 206mv 11am (day) evasive><no opponent no opponent> n
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<406hp 277m 203mv 11am (day) evasive><no opponent no opponent> n
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]

<406hp 277m 200mv 11am (day) evasive><no opponent no opponent> w
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]

<406hp 277m 197mv 11am (day) evasive><no opponent no opponent> w
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]

<406hp 277m 194mv 11am (day) evasive><no opponent no opponent> w
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]

<406hp 277m 191mv 11am (day) evasive><no opponent no opponent> w
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A brown nkni is here, wandering lazily about.

<406hp 277m 188mv 11am (day) evasive><no opponent no opponent> s
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
A slender woman in fine leather combs the bushes for blackberries.
A red-headed woman in fine leather sets snares for intruders.

<406hp 277m 185mv 11am (day) evasive><no opponent no opponent> s
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]
A brown nkni is here, wandering lazily about.

<406hp 277m 182mv 11am (day) evasive><no opponent no opponent> w
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]
A small orange fox is here.

<406hp 277m 179mv 11am (day) evasive><no opponent no opponent> w
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]

<406hp 277m 176mv 11am (day) evasive><no opponent no opponent> n
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]

<406hp 277m 173mv 11am (day) evasive><no opponent no opponent> w
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]

<406hp 277m 170mv 11am (day) evasive><no opponent no opponent> w
s
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]

<406hp 277m 167mv 11am (day) evasive><no opponent no opponent> A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]

<406hp 277m 164mv 11am (day) evasive><no opponent no opponent> s
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]

<406hp 277m 161mv 11am (day) evasive><no opponent no opponent> s
e
A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A small orange fox is here.

<406hp 277m 158mv 11am (day) evasive><no opponent no opponent> A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]

<406hp 277m 155mv 11am (day) evasive><no opponent no opponent> e
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]
A small fox is here.

<406hp 277m 152mv 11am (day) evasive><no opponent no opponent> e
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.

<406hp 277m 148mv 11am (day) evasive><no opponent no opponent> s
s
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<406hp 277m 144mv 11am (day) evasive><no opponent no opponent> s
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<406hp 277m 142mv 11am (day) evasive><no opponent no opponent> Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A citizen of Timaran goes about his business here.

<406hp 277m 140mv 11am (day) evasive><no opponent no opponent> s
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
* *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A feral cat wanders around, looking for prey or scraps.

<406hp 277m 138mv 11am (day) evasive><no opponent no opponent> s
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
* *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<406hp 277m 136mv 11am (day) evasive><no opponent no opponent> s
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
* *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A glinting object lies beneath a pile of moss here.
A member of the Timaran city day watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.
The Town Crier stands here, yelling the daily news.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<406hp 277m 134mv 11am (day) evasive><no opponent no opponent> w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
* *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.

<406hp 277m 132mv 11am (day) evasive><no opponent no opponent> w
Western Main Street
* * +| You are travelling along the Main Street. Many people
| | || walk past, going about their business quietly alone or
+ * *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]

<406hp 277m 130mv 11am (day) evasive><no opponent no opponent> w
w
Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + * | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+)+ |
---------+

[Exits: east south west]

<406hp 277m 128mv 11am (day) evasive><no opponent no opponent> w
Western Main Street
S-+)* | This part of the main street has a small, plain looking
| | | building to the north, and a small garden is visible southwards.
+ + *| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+)+ |
---------+

[Exits: north east south west]

<406hp 277m 126mv 11am (day) evasive><no opponent no opponent> w
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| , | around in groups talking and laughing, and others walk
+ + | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
* +-+)+| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.

<406hp 277m 124mv 11am (day) evasive><no opponent no opponent> w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| ,| runs between the west and east gates through the centre
+ +| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
* +-+|
---------+

[Exits: east west]
A pile of dark oak covered with black vines is here.
A member of the Timaran city day watch keeps an eye out.

<406hp 277m 122mv 11am (day) evasive><no opponent no opponent> w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
* +|
---------+

[Exits: east west up]
A member of the Timaran city day watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<406hp 277m 120mv 11am (day) evasive><no opponent no opponent> w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<406hp 277m 118mv 11am (day) evasive><no opponent no opponent> w
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
You see 2 of an enchanted leather bracer here.

<406hp 277m 116mv 11am (day) evasive><no opponent no opponent> w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<406hp 277m 114mv 11am (day) evasive><no opponent no opponent> w
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<406hp 277m 112mv 11am (day) evasive><no opponent no opponent> w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<406hp 277m 110mv 11am (day) evasive><no opponent no opponent> w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<406hp 277m 108mv 11am (day) evasive><no opponent no opponent> w
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

<406hp 277m 106mv 11am (day) evasive><no opponent no opponent> w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<406hp 277m 104mv 11am (day) evasive><no opponent no opponent> w
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<406hp 277m 102mv 11am (day) evasive><no opponent no opponent> s
Alas, you cannot go that way.

<406hp 277m 102mv 11am (day) evasive><no opponent no opponent> w
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<406hp 277m 100mv 11am (day) evasive><no opponent no opponent> w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<406hp 277m 98mv 11am (day) evasive><no opponent no opponent> w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<406hp 277m 96mv 11am (day) evasive><no opponent no opponent> w
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<406hp 277m 94mv 11am (day) evasive><no opponent no opponent> n

The white aura around your body fades.
You feel less vulnerable to afflictions.

<424hp 287m 148mv 12pm (noon) evasive><no opponent no opponent> w
Alas, you cannot go that way.

<424hp 287m 148mv 12pm (noon) evasive><no opponent no opponent> Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<424hp 287m 146mv 12pm (noon) evasive><no opponent no opponent> Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<424hp 287m 144mv 12pm (noon) evasive><no opponent no opponent> w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]

<424hp 287m 142mv 12pm (noon) evasive><no opponent no opponent> w
w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<424hp 287m 140mv 12pm (noon) evasive><no opponent no opponent> Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<424hp 287m 138mv 12pm (noon) evasive><no opponent no opponent> w
w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<424hp 287m 136mv 12pm (noon) evasive><no opponent no opponent> w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<424hp 287m 134mv 12pm (noon) evasive><no opponent no opponent> City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<424hp 287m 132mv 12pm (noon) evasive><no opponent no opponent> w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<424hp 287m 130mv 12pm (noon) evasive><no opponent no opponent> w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<424hp 287m 128mv 12pm (noon) evasive><no opponent no opponent> w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A dwarven city guard of Seringale stands watch here.
A half-elf citizen of Seringale wanders about rather aimlessly.

<424hp 287m 126mv 12pm (noon) evasive><no opponent no opponent> w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.

<424hp 287m 124mv 12pm (noon) evasive><no opponent no opponent> w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A fearless adventurer is here asking for a group to explore Haon Dor.

<424hp 287m 122mv 12pm (noon) evasive><no opponent no opponent> w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A glowing banner bearing the emblem of Seringale rests here.

<424hp 287m 120mv 12pm (noon) evasive><no opponent no opponent> w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]

<424hp 287m 118mv 12pm (noon) evasive><no opponent no opponent> w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A human city guard of Seringale stands watch here.

<424hp 287m 116mv 12pm (noon) evasive><no opponent no opponent> w

A beggar walks in.
An adventurer walks west.

<424hp 287m 116mv 12pm (noon) evasive><no opponent no opponent> East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
A fearless adventurer is here asking for a group to explore Haon Dor.

<424hp 287m 114mv 12pm (noon) evasive><no opponent no opponent> s
w
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ S S| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]

<424hp 287m 113mv 12pm (noon) evasive><no opponent no opponent> South of Market Square
S *-+-* F| You are south of Market Square. A marvellous fountain has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
F *-@-* S| from the traffic constantly passing over it. A path leads
| | east and west around the fountain, while the main street
S-+-S | continues to the south.
| |
S-+-* |
---------+

[Exits: east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.

<424hp 287m 112mv 12pm (noon) evasive><no opponent no opponent> w
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || Unfortunately it is ringed by a spiked iron fence. The
S F @-+-*| road is well worn from the traffic constantly passing
| | over it. You see a path around the square to the east
S-+-S| and north.
| |
S-+-*|
---------+

[Exits: north east]

<424hp 287m 111mv 12pm (noon) evasive><no opponent no opponent> n
West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+

[Exits: north south west]
A filthy beggar is here asking for your spare gold.

<424hp 287m 110mv 12pm (noon) evasive><no opponent no opponent> w
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A fearless adventurer is here asking for a group to explore Haon Dor.

<424hp 287m 108mv 12pm (noon) evasive><no opponent no opponent> w
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<424hp 287m 106mv 12pm (noon) evasive><no opponent no opponent> w
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A refugee is here, wandering through the streets.
An avian city guard of Seringale stands watch here.

<424hp 287m 104mv 12pm (noon) evasive><no opponent no opponent> w
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.

<424hp 287m 102mv 12pm (noon) evasive><no opponent no opponent> w
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]

<424hp 287m 100mv 12pm (noon) evasive><no opponent no opponent> w
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]

<424hp 287m 98mv 12pm (noon) evasive><no opponent no opponent> w
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<424hp 287m 96mv 12pm (noon) evasive><no opponent no opponent> w
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A half-elf city guard of Seringale stands watch here.

<424hp 287m 94mv 12pm (noon) evasive><no opponent no opponent> w
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<424hp 287m 92mv 12pm (noon) evasive><no opponent no opponent> w
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<424hp 287m 90mv 12pm (noon) evasive><no opponent no opponent> w
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<424hp 287m 87mv 12pm (noon) evasive><no opponent no opponent> w
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<424hp 287m 84mv 12pm (noon) evasive><no opponent no opponent> w
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]

<424hp 287m 81mv 12pm (noon) evasive><no opponent no opponent> w
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<424hp 287m 78mv 12pm (noon) evasive><no opponent no opponent> s
A small path through the light forest
f | You are on a small path leading through the forest. The
| | trees are tall and slender, waving gracefully in the
f-f-f-f-f| wind. Sunlight streams down through the foliage, shining
| | | in patches on the path that leads north and south.
f @ |
| | |
f-f-f-f |
| | |
f-f-f-f|
---------+

[Exits: north south]

<424hp 287m 75mv 12pm (noon) evasive><no opponent no opponent> s
The forest clearing
f-f-f-f-f| You are in a clearing in the forest. Lots of fresh stumps
| | | of varying sizes protrude from the ground and heavy logs
f f | are stacked neatly in a big pile supported by stakes
| | | set into the ground. Paths lead north, east and west.
f-f-@-f |
| | |
f-f-f-f|
| ||
o-f-f f|
---------+

[Exits: north east west]

<424hp 287m 72mv 12pm (noon) evasive><no opponent no opponent> e
Outside a small cabin in the forest
f-f-f-f-f| You are outside a small cabin built entirely from heavy
| | logs. There is a wooden door to the north and small paths
f | lead west and south through the trees.
| |
f-f-@ |
| | |
f-f-f-f |
| | |
f-f f |
---------+

[Exits: (north) south west]
John the Lumberjack is here, looking for some trees to chop down.
John the Lumberjack says 'All this hard work is making me hungry. I don't suppose you have any extra food, do you?'

<424hp 287m 69mv 12pm (noon) evasive><no opponent no opponent> s
An intersection in the dense forest
f | You are on a small path leading through the dense forest.
| | The forest gradually lightens to the north. Paths lead
f-f-f | north, east and west. A squat fossilized tree stump sits
| | | to the south, with markings and hardened candle drippings
f-f-@-f | on it. It must have been recently used as an altar.
| | |
f-f o f |
| | | |
f-f-f |
---------+

[Exits: north east west]
A smooth tree stump sits here, with runic markings etched into it.
A brown fox is here, looking for some rabbits to chew up.

<424hp 287m 66mv 12pm (noon) evasive><no opponent no opponent> e
A small path in the dense forest
f | You are on a small path leading through the dense forest.
| | The ancient trees have grown so thick here that the forest
f-f | is illuminated in twilight. Shadows flicker all around you,
| | and you have the uneasy feeling that you're being watched.
f-f-@ | The path continues south and west.
| |
f o f |
| | | |
f-f-f |
---------+

[Exits: south west]
A cute rabbit is here.

<424hp 287m 63mv 12pm (noon) evasive><no opponent no opponent> s
A small path in the dense forest
f-f | You are on a small path leading through the dense forest. The
| | ancient trees have grown so thick here that the forest is illuminated
f-f-f | in twilight. Shadows flicker all around you, and you have the
| | uneasy feeling that you're being watched. The bark on the trees
f o @ | closest to you have been scorched recently, and crumbles to charcoal
| | | | beneath the touch. The path continues north and south.
f-f-f |
| |
f |
---------+

[Exits: north south]
A small mushroom grows nearby.

<424hp 287m 60mv 12pm (noon) evasive><no opponent no opponent> s
A small path in the dense forest
f-f-f | You are on a small path leading through the dense forest. No
| | birdsong can be heard - only the buzzing of insects and the rustling
f o f | of some creature burrowing in the dry leaves stirs the silence
| | | | of the forest. It seems to become lighter to the west. The path
f-f-@ | continues north and west.
| |
f |
| |
f |
---------+

[Exits: north west]
A cute rabbit is here.

<424hp 287m 57mv 12pm (noon) evasive><no opponent no opponent> w
An intersection in the light forest
f-f-f-f | You are on a small path leading through the forest. No birdsong
| | | can be heard - only the buzzing of insects and the rustling
f-f o f | of creatures burrowing in the dry leaves stirs the silence
| | | | of the forest. To the north a half-hidden opening in the hedges
f-@-f | allows access to a small field, while other paths lead west
| | and east through the forest.
f |
| |
f |
---------+

[Exits: north east west]

<424hp 287m 54mv 12pm (noon) evasive><no opponent no opponent> w
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || No birdsong can be heard - only the buzzing of insects and
o-f-f o f| the rustling of some creature burrowing in the dry leaves
| | || stirs the silence of the forest. It seems to become lighter
@-f-f| to the east. The path continues north and south, with a thin
| | trail winding to the east.
f |
| |
f |
---------+

[Exits: north east south]
A cute rabbit is here.

<424hp 287m 51mv 12pm (noon) evasive><no opponent no opponent> s
A small path in the dense forest
o-f-f o f| You are on a small path leading through the dense forest.
| | || No birdsong can be heard - only the buzzing of insects and
f-f-f| the rustling of some creature burrowing in the dry leaves
| | stirs the silence of the forest. It seems to become lighter
@ | to the north, while gloomy shadows engulf the forest to the
| | south. The path continues north and south.
f |
| |
f |
---------+

[Exits: north south]

<424hp 287m 48mv 12pm (noon) evasive><no opponent no opponent> s
A forbidden path
f-f-f| The eerie darkness engulfs everything as if it were alive.
| | There is something in the air, as if none have tread upon
f | this path for the longest of times. The path is of brown
| | powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
f |
| |
o-f-f-f |
---------+

[Exits: north south]

<424hp 287m 45mv 12pm (noon) evasive><no opponent no opponent> s
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]

<424hp 287m 42mv 12pm (noon) evasive><no opponent no opponent> s
A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]

<424hp 287m 39mv 12pm (noon) evasive><no opponent no opponent> w
Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, letting the sun's golden rays
o-@-f-f| stream onto your skin and warming away the chill of the dark
| | shadows. The clearing stretches to the west, where the grass
f | seems trampled and ailing.
| |
x-x |
---------+

[Exits: east west]

<424hp 287m 36mv 12pm (noon) evasive><no opponent no opponent> w
A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| upon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the west has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<424hp 287m 34mv 12pm (noon) evasive><no opponent no opponent> s
s
A withered forest path
f| The surrounding area is void of all life. Everything you see
|| seems to be brown and withered, as if the Reaper himself had
* o-f-f| descended on the earth and drawn away all its sustenance. To
| | | the south the rocky base of a mountain cuts upward into the sky,
x @ | while a yellow-tinged clearing opens to the north.
| | |
x-x-x |
| |
f |
---------+

[Exits: north south]

<424hp 287m 32mv 12pm (noon) evasive><no opponent no opponent> The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+

[Exits: north west]

<424hp 287m 28mv 12pm (noon) evasive><no opponent no opponent> w
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+

[Exits: east west]

<424hp 287m 22mv 12pm (noon) evasive><no opponent no opponent> w
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]

<424hp 287m 16mv 12pm (noon) evasive><no opponent no opponent> s
Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<443hp 296m 66mv 1pm (day) evasive><no opponent no opponent> s
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<443hp 296m 63mv 1pm (day) evasive><no opponent no opponent> s
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]

<443hp 296m 60mv 1pm (day) evasive><no opponent no opponent> s
A forest road
f | The forest surrounds you as the path you tread upon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+

[Exits: north south]

<443hp 296m 57mv 1pm (day) evasive><no opponent no opponent> s
An inlet of a Bay
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. Ripples on the water make it look
f | like it is filled with crystals. The serenity is unnerving to
| | say the least.
f-z-@ |
| |
~ |
| |
~ |
---------+

[Exits: north west]
Some blackberries grow on a bush nearby.

<443hp 296m 54mv 1pm (day) evasive><no opponent no opponent> w
Hugging the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy and red. Sparks seem
f | to shimmer in the air as the water moves silently about in
| | serenity.
f-@-z |
| |
~ |
| |
~ |
---------+

[Exits: east west]

<443hp 296m 50mv 1pm (day) evasive><no opponent no opponent> w
Entrance to a river valley
f| Before you stands a beautiful river valley filled with lush
|| green vegetation. Waterfalls cascade breathtakingly beautifully
f| all around you. Birds and other wildlife are abundant here.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[Exits: east south]

<443hp 296m 47mv 1pm (day) evasive><no opponent no opponent> s
A glistening cascade of water
f| Beautiful white waterfalls surround you in their graceful
|| embrace. You are in an inner cave in which dampness is all
f-z-z| around you and green moss grows on the ground.
| |
@ |
| |
~ |
|
|
---------+

[Exits: north south]

<443hp 296m 44mv 1pm (day) evasive><no opponent no opponent> s
A watery chute
f-z-z| The torrent of water suddenly surges into a downward direction
| | as white foaming water surrounds your every being. So violent
~ | is this collision that bluish water tipped with white is
| | all that you can see and the air bubbles that are created
@ | floated lightly against your skin. This seems more like a
| warning to outsiders then anything to entrap them. It is not
| too late to escape this whirlpool.
|
|
---------+

[Exits: north down]

<443hp 296m 40mv 1pm (day) evasive><no opponent no opponent> d
Stagnant water
| You are in a green body of water with arms stretch to
| either side of you. The odor of stagnant swamp plants
| persists here as small fish and frogs swim here in abundance.
| This place seems very still, almost too still for your
@ | own comfort.
| |
~-~-~-~-~|
|
|
---------+

[Exits: south up]

<443hp 296m 36mv 1pm (day) evasive><no opponent no opponent> s
Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[Exits: north east west]
A river pike swims frantically about.

<443hp 296m 32mv 1pm (day) evasive><no opponent no opponent> e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor.
~-~-@-~-~|
|
|
|
|
---------+

[Exits: east west]

<443hp 296m 28mv 1pm (day) evasive><no opponent no opponent> e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor.
~-~-@-~-~|
|
|
|
|
---------+

[Exits: east west]
A short-haired beaver looks around for wood.

<443hp 296m 24mv 1pm (day) evasive><no opponent no opponent> e
Cold water
| Brrrrrrrr! The water suddenly turns VERY deep and VERY
| cold here. If you stay too long you will definitely die
| from heat loss and frost bite. The water turns jet black
| and tosses a bit unsteadily. You notice the current going
~-~-@-~-~| in a circular motion.
|
|
|
|
---------+

[Exits: east west]

<443hp 296m 20mv 1pm (day) evasive><no opponent no opponent> e
Among white caps
| Brrrrrrrr! The water suddenly turns VERY deep and VERY
| cold here. If you stay too long you will definitely
| die from heat loss and frost bite. The water turns jet
| black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+

[Exits: (north) east west]
A servant shimmers from place to place.

<443hp 296m 16mv 1pm (day) evasive><no opponent no opponent> op n
You open the door north of you.

<443hp 296m 16mv 1pm (day) evasive><no opponent no opponent> n
n
Sudden stillness
~ | It is dark. It is quiet. It is suddenly too still. All
| | around you are raging white waters with enough force
~ | to easily throw you to the other side of the caverns.
| | Even then - it is still.
@ |
| |
~-~-~-~-~|
||
~|
---------+

[Exits: north south]

<443hp 296m 12mv 1pm (day) evasive><no opponent no opponent> n
Sudden stillness
~ | It is dark. It is quiet. It is suddenly too still. All
| | around you are raging white waters with enough force
~ | to easily throw you to the other side of the caverns.
| | Even then - it is still.
@ |
| |
~ |
| |
~-~-~-~-~|
---------+

[Exits: north south]
Kre' Qusan, the Sea Wyrm is here.

<443hp 296m 8mv 1pm (day) evasive><no opponent no opponent> n
Increasing Current
| Ah, this is more like what you are used to. The froth returns
| as the current speeds you along your way. The acceleration
~ | going faster and faster bringing you closer to an unknown
| | destination.
@ |
| |
~ |
| |
~ |
---------+

[Exits: north south]

<443hp 296m 4mv 1pm (day) evasive><no opponent no opponent> n
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
| |
~ |
| |
~ |
---------+

[Exits: south down]

<443hp 296m 0mv 1pm (day) evasive><no opponent no opponent> d
Alas, you cannot go that way.

<443hp 296m 0mv 1pm (day) evasive><no opponent no opponent> d
You are too exhausted.

<443hp 296m 0mv 1pm (day) evasive><no opponent no opponent> d
You are too exhausted.

<443hp 296m 0mv 1pm (day) evasive><no opponent no opponent> You are too exhausted.

<443hp 296m 0mv 1pm (day) evasive><no opponent no opponent> where
Players near you in River Wood:
<PK> Garv A whirlpool

<443hp 296m 0mv 1pm (day) evasive><no opponent no opponent> d
You are too exhausted.

<443hp 296m 0mv 1pm (day) evasive><no opponent no opponent>

<443hp 296m 0mv 1pm (day) evasive><no opponent no opponent> where
Players near you in River Wood:
<PK> Garv A whirlpool

<443hp 296m 0mv 1pm (day) evasive><no opponent no opponent>

<443hp 296m 0mv 1pm (day) evasive><no opponent no opponent>

<443hp 296m 0mv 1pm (day) evasive><no opponent no opponent> where
Players near you in River Wood:
<PK> Garv A whirlpool

<443hp 296m 0mv 1pm (day) evasive><no opponent no opponent> cb refresh me?
[KNIGHT] (Champion) Garv: 'Refresh me?'

<443hp 296m 0mv 1pm (day) evasive><no opponent no opponent> cb Riverwood
[KNIGHT] (Champion) Garv: 'Riverwood.'

<443hp 296m 0mv 1pm (day) evasive><no opponent no opponent> [KNIGHT] (Dame) Ysette: 'Where?'

<443hp 296m 0mv 1pm (day) evasive><no opponent no opponent> where
Players near you in River Wood:
<PK> Garv A whirlpool

<455hp 305m 54mv 2pm (day) evasive><no opponent no opponent> where
Players near you in River Wood:
<PK> Garv A whirlpool

<455hp 305m 54mv 2pm (day) evasive><no opponent no opponent> d
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.

<455hp 305m 50mv 2pm (day) evasive><no opponent no opponent> d
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]
An enraged titan stands adrift with a burning look through your soul.

<455hp 305m 46mv 2pm (day) evasive><no opponent no opponent> n
A display case
| Nothing here but an enforced bubble of air. There is no way
| out.
|
|
@ |
| |
~-~-~ |
| |
~ |
---------+

[Exits: south]
A chained and tortured Defender is here with his head upraised in a shout of anguish.

<455hp 305m 42mv 2pm (day) evasive><no opponent no opponent> d
Alas, you cannot go that way.

<455hp 305m 42mv 2pm (day) evasive><no opponent no opponent> s
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]
An enraged titan stands adrift with a burning look through your soul.

<455hp 305m 38mv 2pm (day) evasive><no opponent no opponent> d
n
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]

<455hp 305m 34mv 2pm (day) evasive><no opponent no opponent> n
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]

<455hp 305m 31mv 2pm (day) evasive><no opponent no opponent> Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]

<455hp 305m 29mv 2pm (day) evasive><no opponent no opponent> w
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
A laurien elf seems unconcerned of any possible danger.

<455hp 305m 27mv 2pm (day) evasive><no opponent no opponent> w
w
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
An Underling moves here with deadly grace.

<455hp 305m 25mv 2pm (day) evasive><no opponent no opponent> Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]

<455hp 305m 23mv 2pm (day) evasive><no opponent no opponent> u
Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]

<455hp 305m 20mv 2pm (day) evasive><no opponent no opponent> w
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
+ | The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]

<455hp 305m 17mv 2pm (day) evasive><no opponent no opponent> w
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A Knight of the Holy Cross looks at you sternly.

<455hp 305m 15mv 2pm (day) evasive><no opponent no opponent> w
A centurion steps aside and allows you to pass.
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]

<455hp 305m 13mv 2pm (day) evasive><no opponent no opponent> w
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]

<455hp 305m 11mv 2pm (day) evasive><no opponent no opponent> w
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]

<455hp 305m 9mv 2pm (day) evasive><no opponent no opponent> w
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<455hp 305m 7mv 2pm (day) evasive><no opponent no opponent> w
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<455hp 305m 5mv 2pm (day) evasive><no opponent no opponent> s

A Knight of the Holy Cross walks north.

<455hp 305m 5mv 2pm (day) evasive><no opponent no opponent> Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<455hp 305m 3mv 2pm (day) evasive><no opponent no opponent> s
s

Ysette walks in.
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
The bridge creaks beneath your feet.

<455hp 305m 1mv 2pm (day) evasive><no opponent no opponent> You are too exhausted.

<455hp 305m 0mv 2pm (day) evasive><no opponent no opponent> cb now valour
[KNIGHT] (Champion) Garv: 'Now valour.'

<455hp 305m 0mv 2pm (day) evasive><no opponent no opponent> where
Players near you in Valour:
<PK> Ysette The Eastern Promenade
<PK> Garv Bridge over the Bay of Sarich

<455hp 305m 0mv 2pm (day) evasive><no opponent no opponent> where
Players near you in Valour:
<PK> Garv Bridge over the Bay of Sarich

<455hp 305m 0mv 2pm (day) evasive><no opponent no opponent> where
Players near you in Valour:
<PK> Ysette The Eastern Promenade
<PK> Garv Bridge over the Bay of Sarich

<455hp 305m 0mv 2pm (day) evasive><no opponent no opponent>
Ysette walks in.

<455hp 305m 0mv 2pm (day) evasive><no opponent no opponent>
Ysette walks south.

<455hp 305m 0mv 2pm (day) evasive><no opponent no opponent> where
Players near you in Valour:
<PK> Ysette Bridge over the Bay of Sarich
<PK> Darzavius The Walk of Pride
<PK> Garv Bridge over the Bay of Sarich

<455hp 305m 0mv 2pm (day) evasive><no opponent no opponent>
Ysette walks in.

<455hp 305m 0mv 2pm (day) evasive><no opponent no opponent>
Ysette closes her eyes momentarily and nods at you.
You feel less tired.

<455hp 305m 53mv 2pm (day) evasive><no opponent no opponent> s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.

<468hp 310m 105mv 3pm (day) evasive><no opponent no opponent> s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<468hp 310m 103mv 3pm (day) evasive><no opponent no opponent> s
s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

<468hp 310m 101mv 3pm (day) evasive><no opponent no opponent> s
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.

<468hp 310m 99mv 3pm (day) evasive><no opponent no opponent> s
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<468hp 310m 95mv 3pm (day) evasive><no opponent no opponent> s
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<468hp 310m 89mv 3pm (day) evasive><no opponent no opponent> w
Huge weeping willows surround the knight's path.

<468hp 310m 89mv 3pm (day) evasive><no opponent no opponent> s
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<468hp 310m 83mv 3pm (day) evasive><no opponent no opponent> s
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<468hp 310m 77mv 3pm (day) evasive><no opponent no opponent> The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<468hp 310m 71mv 3pm (day) evasive><no opponent no opponent> e
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<468hp 310m 65mv 3pm (day) evasive><no opponent no opponent> e

[KNIGHT] Salania the Squire of Knights: 'Darzavius has entered the Knight's path.'
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<468hp 310m 59mv 3pm (day) evasive><no opponent no opponent> e
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Garv. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<468hp 310m 53mv 3pm (day) evasive><no opponent no opponent> e
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<468hp 310m 49mv 3pm (day) evasive><no opponent no opponent> n
n
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Garv, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'

<468hp 310m 48mv 3pm (day) evasive><no opponent no opponent> The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<468hp 310m 47mv 3pm (day) evasive><no opponent no opponent> n
w
Alas, you cannot go that way.

<468hp 310m 47mv 3pm (day) evasive><no opponent no opponent> A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<468hp 310m 46mv 3pm (day) evasive><no opponent no opponent> n
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<468hp 310m 45mv 3pm (day) evasive><no opponent no opponent> e
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<468hp 310m 44mv 3pm (day) evasive><no opponent no opponent> e
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<468hp 310m 43mv 3pm (day) evasive><no opponent no opponent> u
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<468hp 310m 42mv 3pm (day) evasive><no opponent no opponent> e
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<468hp 310m 41mv 3pm (day) evasive><no opponent no opponent> e
A pious templar hangs his head in shame.
The Holy Altar
| You stand before the altar of the Knights of Valour, the most
| holy spot in the entire castle, indeed, the entire realm for
* | the Knights. In this altar lies the Holy Cross of Valour,
| | the sacred object of the Knights and the source of their power.
*-*-@ | The altar itself is made of brilliant diamond, heavily warded
| against magical attacks and very nearly impervious to any
| physical ones. The complex lock has proven beyond the skill
| of even a master thief, though many have tried to break it.
| The walls surrounding this room are heavily buttressed to
---------+ protect against attack from the outside, for this place is
the heart and the soul of the Knights and is built to withstand the mightiest
siege engines and the most powerful of hurled spells.

[Exits: west]
The Knight's Altar is here radiating rays of bright white light.
(White Aura) A phantom shadowform is here ready to accept the Power.

<468hp 310m 40mv 3pm (day) evasive><no opponent no opponent> give crown phan
You give the hallowed crown of Queen Victoria to a phantom shadowform.
A phantom shadowform says 'Thank you for restoring the power to our cabal.'
A phantom shadowform bows before you.
[KNIGHT] a phantom shadowform: 'Garv has restored the power to our cabal.'
A phantom shadowform puts the hallowed crown of Queen Victoria in the Knight's Altar.
You feel your cabal powers return!

<468hp 310m 40mv 3pm (day) evasive><no opponent no opponent> w
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<468hp 310m 39mv 3pm (day) evasive><no opponent no opponent> w
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<468hp 310m 38mv 3pm (day) evasive><no opponent no opponent> d
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<468hp 310m 37mv 3pm (day) evasive><no opponent no opponent> w
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<468hp 310m 36mv 3pm (day) evasive><no opponent no opponent> w
s
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<468hp 310m 35mv 3pm (day) evasive><no opponent no opponent> A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<468hp 310m 34mv 3pm (day) evasive><no opponent no opponent> quag pur
I don't think much is to be achieved by that.

<468hp 310m 34mv 3pm (day) evasive><no opponent no opponent> quaf pur
You do not have that potion.

<468hp 310m 34mv 3pm (day) evasive><no opponent no opponent> s
Alas, you cannot go that way.

<468hp 310m 34mv 3pm (day) evasive><no opponent no opponent> quaf vial
You quaff a vial of crimson blood.
You are surrounded by a white aura.

<468hp 310m 34mv 3pm (day) evasive><no opponent no opponent> e
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<468hp 310m 33mv 3pm (day) evasive><no opponent no opponent> s
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Garv, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'

<468hp 310m 32mv 3pm (day) evasive><no opponent no opponent>
Holy Knight's arrow DISEMBOWELS someone!

<468hp 310m 32mv 3pm (day) evasive><no opponent no opponent> s
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.

<468hp 310m 31mv 3pm (day) evasive><no opponent no opponent> murder Darzavius
Your flame DISMEMBERS Darzavius!
Your flame MUTILATES Darzavius!
Your flame DISEMBOWELS Darzavius!
Darzavius has some small wounds and bruises.

<468hp 310m 31mv 3pm (day) aggressive><shaft two_handed>
A zombie of a rugged looking slith fades into existence.
You dodge a zombie of a rugged looking slith's punch.
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
A flesh golem fades into existence.
You parry a flesh golem's slash with an easy flourish.
You parry a flesh golem's slash.
A zombie of a tired old innkeeper fades into existence.
You parry a zombie of a tired old innkeeper's divine power.
A zombie of a tired old innkeeper's divine power maims you!
A zombie of a tired old innkeeper's divine power maims you!
A zombie of a giant thief guardian fades into existence.
You thrust a zombie of a giant thief guardian's bite aside in a skillful parry.
You dance around a zombie of a giant thief guardian's bite and easily dodge it.
You dance around a zombie of a giant thief guardian's bite and easily dodge it.
You dance around a zombie of a giant thief guardian's bite and easily dodge it.
An undead slave fades into existence.
You parry an undead slave's punch.
A stone golem fades into existence.
You parry a stone golem's pierce.
You dodge a stone golem's pierce.
You stumble and barely manage to dodge Darzavius's slash.
Darzavius's slash devastates you!
Darzavius awkwardly parries your flame with a loud clang.
Your flame maims Darzavius!
Darzavius has some small wounds and bruises.

<369hp 310m 31mv 3pm (day) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius has some small wounds and bruises.

<317hp 310m 31mv 3pm (day) aggressive><shaft two_handed> flee
You flee from combat!
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Garv. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<317hp 310m 27mv 3pm (day) aggressive><no opponent no opponent> e

Darzavius flies in.
An undead slave walks in.
A zombie of a giant thief guardian lumbers in.
A zombie of a tired old innkeeper lumbers in.
A zombie of a rugged looking slith lumbers in.
A stone golem walks in.
A flesh golem walks in.
Salania the Squire of Knights says 'Begone heathen, for death awaits you!'
Salania the Squire of Knights growls at Darzavius. Better leave the room before the fighting starts.
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<317hp 310m 23mv 3pm (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<317hp 310m 23mv 3pm (day) aggressive><no opponent no opponent> n
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Garv, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'

<317hp 310m 76mv 4pm (day) aggressive><no opponent no opponent> s
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<317hp 310m 75mv 4pm (day) aggressive><no opponent no opponent> w
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Garv. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<317hp 310m 71mv 4pm (day) aggressive><no opponent no opponent> w
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A zombie of a giant thief guardian stands here serving his master.
(Charmed) A zombie of a tired old innkeeper stands here serving his master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.

<317hp 310m 65mv 4pm (day) aggressive><no opponent no opponent> murder Darzavius

Darzavius flies east.
An undead slave walks east.
A zombie of a giant thief guardian lumbers east.
A zombie of a tired old innkeeper lumbers east.
A zombie of a rugged looking slith lumbers east.
A stone golem walks east.
A flesh golem walks east.

<317hp 310m 65mv 4pm (day) aggressive><no opponent no opponent> They aren't here.

<317hp 310m 65mv 4pm (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<317hp 310m 65mv 4pm (day) aggressive><no opponent no opponent> e
murder Darzavius
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A zombie of a tired old innkeeper stands here serving his master.
(Charmed) A zombie of a giant thief guardian stands here serving his master.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Garv. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<317hp 310m 59mv 4pm (day) aggressive><no opponent no opponent>
Darzavius utters the words, 'candusie ruyz'.
You yell 'Die! Darzavius, you sorcerous dog!'
Darzavius's rend life DISEMBOWELS you!
You do the best you can!
Darzavius has some small wounds and bruises.

<269hp 310m 59mv 4pm (day) aggressive><shaft two_handed>
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
You manage to dodge a zombie of a rugged looking slith's punch with a lot of effort.
You deflect a flesh golem's slash aside in an ungraceful parry.
You dodge a flesh golem's slash.
A zombie of a tired old innkeeper's divine power maims you!
You parry a zombie of a tired old innkeeper's divine power.
You dodge a zombie of a tired old innkeeper's divine power.
You dodge a zombie of a giant thief guardian's bite.
A zombie of a giant thief guardian's bite devastates you!
A zombie of a giant thief guardian's bite decimates you!
You stumble and barely manage to dodge an undead slave's punch.
You manage to dodge a stone golem's pierce with a lot of effort.
A stone golem's pierce maims you!
Darzavius's slash misses you.
Darzavius's slash devastates you!
Darzavius deflects your flame aside in an ungraceful parry.
Your flame MUTILATES Darzavius!
Darzavius has quite a few wounds.

<116hp 310m 59mv 4pm (day) aggressive><shaft two_handed> flee
You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<116hp 310m 55mv 4pm (day) aggressive><no opponent no opponent> w
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A zombie of a tired old innkeeper stands here serving his master.
(Charmed) A zombie of a giant thief guardian stands here serving his master.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Garv. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<116hp 310m 51mv 4pm (day) aggressive><no opponent no opponent> w
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<116hp 310m 45mv 4pm (day) aggressive><no opponent no opponent> w
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<116hp 310m 39mv 4pm (day) aggressive><no opponent no opponent> e
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A zombie of a giant thief guardian stands here serving his master.
(Charmed) A zombie of a tired old innkeeper stands here serving his master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.

<116hp 310m 33mv 4pm (day) aggressive><no opponent no opponent> murder Darzavius

Darzavius flies west.
An undead slave walks west.
A zombie of a giant thief guardian lumbers west.
A zombie of a tired old innkeeper lumbers west.
A zombie of a rugged looking slith lumbers west.
A stone golem walks west.
A flesh golem walks west.
They aren't here.

<116hp 310m 33mv 4pm (day) aggressive><no opponent no opponent> w
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A zombie of a tired old innkeeper stands here serving his master.
(Charmed) A zombie of a giant thief guardian stands here serving his master.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.

<116hp 310m 27mv 4pm (day) aggressive><no opponent no opponent> Darzavius flies west.
A flesh golem walks west.
A stone golem walks west.
A zombie of a rugged looking slith lumbers west.
A zombie of a tired old innkeeper lumbers west.
A zombie of a giant thief guardian lumbers west.
An undead slave walks west.

<116hp 310m 27mv 4pm (day) aggressive><no opponent no opponent> w
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A zombie of a giant thief guardian stands here serving his master.
(Charmed) A zombie of a tired old innkeeper stands here serving his master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.

<116hp 310m 21mv 4pm (day) aggressive><no opponent no opponent> n

Darzavius utters the words, 'candusie ruyz'.
You yell 'Die! Darzavius, you sorcerous dog!'
Darzavius's rend life DISEMBOWELS you!
No way! You are still fighting!
Darzavius has quite a few wounds.

<70hp 310m 21mv 4pm (day) aggressive><shaft two_handed> n
No way! You are still fighting!
Darzavius has quite a few wounds.

<70hp 310m 21mv 4pm (day) aggressive><shaft two_handed>
You dodge a zombie of a rugged looking slith's punch.
You dodge a zombie of a rugged looking slith's punch.
You dance around a flesh golem's slash and easily dodge it.
You dodge a flesh golem's slash.
A zombie of a tired old innkeeper's divine power decimates you!
A zombie of a tired old innkeeper's divine power MUTILATES you!
You parry a zombie of a tired old innkeeper's divine power.
You nimbly dodge a zombie of a giant thief guardian's bite with a practiced maneuver.
A zombie of a giant thief guardian's bite mauls you.
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

Comments

  1. There are moments in this game where the adrenaline is pumping so effing fast and the excitement is at full tilt....and I tell ya, when I ran out of legs and was waiting for the refresh and I see Darz pop in the east gate HOLY CRAP I love this game.
    1. Your log sucks I thought for sure when he invaded you'd say f it rage on him, holy knight dispels him you kill him in 2 rounds and you are stunned at the key board rushing to g all corpse sac all. That is how in envisioned that log to go and I was hoping for that with every scroll down. SO DISAPPOINTING! Nice job regaining your item.
    2. There was a risk factor staying on the path to fight since its easy to fall into the trap of 'guardian sitting' or being accused thereof, so I erred on moving away from the Holy Knight.
    [reply to Garv]

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