Ye Olde Abandoned Realms Logs

Darzan v Marest

posted on 2015-03-21 16:25:46
That charm skill needs to have a down side. LIKE ! WOAH! CHECK THIS OUT! The creatures attacks the DKN once the spell fades. Make it a risk to use this spell, where as right now, there is no risk to him once the spell is cast. Also, it might be necessary to decrease the duration. He had that thing charmed for a damn lifetime.

I'm not even sure why they need that charm skill. It gives you a way to cut off an escape route and it's sort of op to have a level 45-50 dirt kicking/tripping/bashing you. This is already a potent class, with potentially some of the highest damage outputs of any fighter or hybrid class in the game.


[Exits: north south west]
(White Aura) Darzan the Unholy Knight is here.
A fearless adventurer is here asking for a group to explore Haon Dor.
A crystal ooze sloshes about.
A golden crown is suspended in a blob of gelatinous ooze.
(White Aura) A treant guardian is here, protecting its home.

<816hp 570m 389mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan The innermost thickets
<PK> Marest The innermost thickets

<816hp 570m 389mv> no opponent 1
Darzan yells 'Help! I am being attacked by Marest!'
Your acidic bite MUTILATES Darzan!
Darzan braces against his armor to perform a two-handed set parry.
Darzan deflects your acidic bite aside in an ungraceful parry.
Darzan has a few scratches.

<816hp 570m 389mv> two_handed
A gnoll walks in.
Darzan has a few scratches.

<816hp 570m 389mv> two_handed
You feel extremely uncomfortable in Darzan's presence.
Darzan braces against his armor to perform a two-handed set parry.
Darzan awkwardly parries your acidic bite with a loud clang.
Darzan braces against his armor to perform a two-handed set parry.
Darzan deflects your acidic bite aside in an ungraceful parry.
Your acidic bite DISEMBOWELS Darzan!
Your shield wobbles and barely deflects Darzan's sting.
Darzan has a few scratches.

<816hp 570m 389mv> two_handed
Darzan has fled!
Darzan walks west.

<816hp 570m 389mv> no opponent
Darzan walks in.

<816hp 570m 389mv> no opponent 1
Darzan yells 'Help! I am being attacked by Marest!'
Your acidic bite maims Darzan!
Darzan has some small wounds and bruises.

<816hp 570m 389mv> two_handed
Your acidic bite DISEMBOWELS Darzan!
Your acidic bite DISEMBOWELS Darzan!
Darzan's sting DISEMBOWELS you!
Darzan has some small wounds and bruises.

<767hp 570m 389mv> two_handed
Darzan has fled!
Darzan walks south.

<767hp 570m 389mv> no opponent
Darzan walks in.

<767hp 570m 389mv> no opponent 1

Darzan walks north.

<767hp 570m 389mv> no opponent They aren't here.

<767hp 570m 389mv> no opponent n
The innermost thickets
| A sudden break in the forest looms around you. The trees
| here are dead or cut down. The magical feeling is lost as
f-f-f| you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
@ |
| |
f-f-f |
| | |
f f |
---------+

[Exits: north south]

<767hp 570m 388mv> no opponent n
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on the
| top. The current here is too rapid for any boat to travel
@-f-f| on.
| |
f |
| |
f-f-f |
---------+

[Exits: east south]
A treant sibling is here.

<767hp 570m 387mv> no opponent n
You consider a skinny-dipping, but the churning river is flowing far too fast.

<767hp 570m 387mv> no opponent e
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top. The
| current here is too rapid for any boat to travel on.
f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
A treant sibling is here.

<767hp 570m 386mv> no opponent e
e
Near the Banks of a River
| In the distance you can hear the roar and see the currents of
| a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top.
|
f-f-@-f-f|
| |
f |
| |
f |
---------+

[Exits: east west]
A gruff-looking billy goat stands here looking hungry.
A treant sibling is here.

<767hp 570m 385mv> no opponent where
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on
| the top.
f-f-@-f-f|
|
|
|
|
---------+

[Exits: east west]
A glowering Defiler is here.
A treant sibling is here.

<767hp 570m 384mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan Near the Banks of a River
<PK> Marest Near the Banks of a River

<767hp 570m 384mv> no opponent e
e
Near the Banks of a River
f| In the distance you can hear the roar and see the currents
|| of a rather large river flowing through the edge of
f| the forest. The water is a clear blue frothed with foam
|| on the top.
f-f-@-f-f|
||
f|
||
f|
---------+

[Exits: east west]
A treant sibling is here.

<767hp 570m 383mv> no opponent Near the Banks of a River
f-f| In the distance you can hear the roar and see the currents
| | of a rather large river flowing through the edge of the
f | forest. The water is a clear blue frothed with foam on
| | the top.
f-f-@-f |
| |
f |
| |
f |
---------+

[Exits: east west]
A gnoll is here, roaming the forest.
A treant sibling is here.

<767hp 570m 382mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest Near the Banks of a River

<767hp 570m 382mv> no opponent e
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
f-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.

<767hp 570m 381mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest A large wooded path

<767hp 570m 381mv> no opponent s
s
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
f-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+

[Exits: north south]
A long bladed pole with a curved axe at its tip lies here.
A treant sibling is here.

<767hp 570m 380mv> no opponent s
A large wooded path
f-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+

[Exits: north south]
A treant sibling is here.

<767hp 570m 379mv> no opponent A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east]

<767hp 570m 378mv> no opponent scan e
You scan east.
*** Range 2 (east) ***
A sapling is here, trying to find sunlight.
*** Range 3 (east) ***
(White Aura) Darzan the Unholy Knight is here.
A sapling is here, trying to find sunlight.
*** Range 4 (east) ***
A sapling is here, trying to find sunlight.
*** Range 5 (east) ***
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<767hp 570m 378mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan The Southern Path
<PK> Marest A large wooded path

<767hp 570m 378mv> no opponent e
e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]

<767hp 570m 377mv> no opponent In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<767hp 570m 376mv> no opponent e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
You see 2 of a carving dagger here.
A sapling is here, trying to find sunlight.

<767hp 570m 375mv> no opponent e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<767hp 570m 374mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan A thin trail
<PK> Marest The main path in Drkshtyre Wood

<767hp 570m 374mv> no opponent w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
You see 2 of a carving dagger here.
A sapling is here, trying to find sunlight.

<767hp 570m 373mv> no opponent s
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]
The sliced-off fingers of a treant elder are lying here.

<767hp 570m 372mv> no opponent s
s
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
You see 3 of a carving dagger here.
A long polearm with a curved blade is here.
A treant elder is here, trying to teach you the ways of nature.

<767hp 570m 371mv> no opponent where
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A stump of wood with an animal fang through its tip lies here.
A carving dagger lies on the ground.
A pristine weapon is lodged into a big stone here.
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.

<767hp 570m 370mv> no opponent w
Players near you in Drkshtyre Wood:
<PK> Darzan A thin trail
<PK> Marest A Path Intersection

<767hp 570m 370mv> no opponent w
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered with
f | decaying leaves. Boot prints can be seen scarcely as you
| | walk. The sunlight can be seen for the first time in a
f-f-@-f-f| while through the open canopy of the forest.
| |
f |
| |
f-f-f-f |
---------+

[Exits: east west]
Crystalline jewels are beset within this golden crown.
A handful of sticky black sludge has been dropped here.
A carving dagger lies on the ground.
A treant adult is here, taking care of the young.

<767hp 570m 369mv> no opponent w
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f| that give shelter to hundreds of beetle like creatures
|| sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+

[Exits: east west]
You see 2 of a carving dagger here.
(White Aura) Darzan is here, fighting an ogre.
A giant spider is here, waiting to suck your blood.
An ogre is here, fighting Darzan.
A treant adult is here, taking care of the young.

<767hp 570m 368mv> no opponent A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A crystal ooze sloshes about.
A treant adult is here, taking care of the young.

<767hp 570m 367mv> no opponent w
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
A carving dagger lies on the ground.
A treant adult is here, taking care of the young.
Your rage ebbs.

<782hp 582m 399mv> no opponent e
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A crystal ooze sloshes about.
A treant adult is here, taking care of the young.

<782hp 582m 398mv> no opponent 1
They aren't here.

<782hp 582m 398mv> no opponent e
1
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f| that give shelter to hundreds of beetle like creatures
|| sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
You see 2 of a carving dagger here.
A giant spider is here, waiting to suck your blood.
A treant adult is here, taking care of the young.

<782hp 582m 397mv> no opponent They aren't here.

<782hp 582m 397mv> no opponent e
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered with
f | decaying leaves. Boot prints can be seen scarcely as you
| | walk. The sunlight can be seen for the first time in a
f-f-@-f-f| while through the open canopy of the forest.
| |
f |
| |
f-f-f-f |
---------+

[Exits: east west]
Crystalline jewels are beset within this golden crown.
A handful of sticky black sludge has been dropped here.
A carving dagger lies on the ground.
A treant adult is here, taking care of the young.

<782hp 582m 396mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan The Southern Path
<PK> Marest The Pathway Wedge

<782hp 582m 396mv> no opponent e
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A stump of wood with an animal fang through its tip lies here.
A carving dagger lies on the ground.
A pristine weapon is lodged into a big stone here.
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.

<782hp 582m 395mv> no opponent scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 3 (north) ***
(White Aura) Darzan the Unholy Knight is here.
A sapling is here, trying to find sunlight.
You scan east.
*** Range 1 (east) ***
A crystal ooze sloshes about.
A treant adult is here, taking care of the young.
You scan south.
*** Range 1 (south) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (south) ***
A treant elder is here, trying to teach you the ways of nature.
You scan west.
*** Range 1 (west) ***
A treant adult is here, taking care of the young.
*** Range 2 (west) ***
A giant spider is here, waiting to suck your blood.
A treant adult is here, taking care of the young.
*** Range 3 (west) ***
A crystal ooze sloshes about.
A treant adult is here, taking care of the young.
*** Range 4 (west) ***
A treant adult is here, taking care of the young.
*** Range 5 (west) ***
A blackened Lurker stalks its prey.
A treant adult is here, taking care of the young.
*** Range 6 (west) ***
A treant adult is here, taking care of the young.

<782hp 582m 395mv> no opponent s
The Southern Path
f f| This wide trail is half grown over with grass and weeds, yet
| || remains obvious to the traveler with a skilled eye. A thick
f-f-f-f-f| set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ | branches and shifting leaves.
| |
f-f-f |
|
|
---------+

[Exits: north south]
You see 2 of a carving dagger here.
A treant elder is here, trying to teach you the ways of nature.

<782hp 582m 394mv> no opponent n
n
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A stump of wood with an animal fang through its tip lies here.
A carving dagger lies on the ground.
A pristine weapon is lodged into a big stone here.
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.

<782hp 582m 393mv> no opponent The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
You see 3 of a carving dagger here.
A long polearm with a curved blade is here.
A treant elder is here, trying to teach you the ways of nature.

<782hp 582m 392mv> no opponent n
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]
The sliced-off fingers of a treant elder are lying here.

<782hp 582m 391mv> no opponent 1
They aren't here.

<782hp 582m 391mv> no opponent n
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
You see 2 of a carving dagger here.
A sapling is here, trying to find sunlight.

<782hp 582m 390mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest The main path in Drkshtyre Wood

<782hp 582m 390mv> no opponent scan w
You scan west.
*** Range 1 (west) ***
A sapling is here, trying to find sunlight.

<782hp 582m 390mv> no opponent w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<782hp 582m 389mv> no opponent w
w
w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]

<782hp 582m 388mv> no opponent w
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east]

<782hp 582m 387mv> no opponent where
Great red oaks loom overhead, blocking passage west.

<782hp 582m 387mv> no opponent Great red oaks loom overhead, blocking passage west.

<782hp 582m 387mv> no opponent cusi
Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest A large wooded path

<782hp 582m 387mv> no opponent You feel better.

<816hp 567m 387mv> no opponent cusi
You feel better.

<816hp 552m 387mv> no opponent e
e
e
where
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]

<816hp 552m 386mv> no opponent In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<816hp 552m 385mv> no opponent The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
You see 2 of a carving dagger here.
A sapling is here, trying to find sunlight.

<816hp 552m 384mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan The innermost thickets
<PK> Marest The main path in Drkshtyre Wood

<816hp 552m 384mv> no opponent s
s
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]
The sliced-off fingers of a treant elder are lying here.

<816hp 552m 383mv> no opponent where
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
You see 3 of a carving dagger here.
A long polearm with a curved blade is here.
A treant elder is here, trying to teach you the ways of nature.

<816hp 552m 382mv> no opponent s
Players near you in Drkshtyre Wood:
<PK> Darzan The innermost thickets
<PK> Marest The Southern Path

<816hp 552m 382mv> no opponent s
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A stump of wood with an animal fang through its tip lies here.
A carving dagger lies on the ground.
A pristine weapon is lodged into a big stone here.
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.

<816hp 552m 381mv> no opponent s
The Southern Path
f f| This wide trail is half grown over with grass and weeds, yet
| || remains obvious to the traveler with a skilled eye. A thick
f-f-f-f-f| set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ | branches and shifting leaves.
| |
f-f-f |
|
|
---------+

[Exits: north south]
You see 2 of a carving dagger here.
A treant elder is here, trying to teach you the ways of nature.

<816hp 552m 380mv> no opponent where
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds, yet
| | remains obvious to the traveler with a skilled eye. A thick
f | set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
f-f-@ | branches and shifting leaves.
|
|
|
|
---------+

[Exits: north west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<816hp 552m 379mv> no opponent w
Players near you in Drkshtyre Wood:
<PK> Darzan A thin trail
<PK> Marest The Southern Path

<816hp 552m 379mv> no opponent The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the sounds
f-f-@-f | of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
You see 2 of a carving dagger here.
A treant elder is here, trying to teach you the ways of nature.

<816hp 552m 378mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan A thin trail
<PK> Marest The Southern Path

<816hp 552m 378mv> no opponent dism
You are not mounted!

<816hp 552m 378mv> no opponent drop bag
sleep bag
You drop a sleeping bag.

<816hp 552m 378mv> no opponent You go to sleep in a sleeping bag.

<816hp 552m 378mv> no opponent sc

/@============================================================-
| \
| Marest the Holy Knight, Executor of Valour |
| Adherent of the Order of Storms |
| Rank Executor of [KNIGHT], 30 years old (266 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 816/816 |
| Sex: Male Alignment: Good Mana: 552/816 |
| Class: Paladin Ethos: Chaotic Move: 378/399 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Superb Weight: 319/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 0 |
| Wisdom: 21 (21+0) Exp tnl: 22680 Trains: 0 |
| Dexter: 22 (22+0) Relics: 2820 Items: 27/37 |
| Consti: 18 (14+4) Gold: 3611 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 350 Saving Throws |
| Hitroll: 30 Vs Bash: 379 Afflictive: 60 |
| Damroll: 34 Vs Slash: 336 Maledictive: 60 |
| Vs Magic: 299 Mental: 55 |
\==========================================================-/
You are affected by the following:
Skill: malevolence : modifies hitroll by -6 for 1 hours
Spell: detect invis : lasts for 47 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: bless : modifies save vs spell by 6 for 50 hours
: modifies hitroll by 6 for 50 hours
Spell: sanctuary : lasts for 0 hours
Skill: holy armor : modifies armor class by 127 permanently
Skill: buckler : modifies hitroll by -2 permanently
Skill: errantry : lasts for 7 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 6 hours
: modifies luck by 2 for 6 hours
: modifies armor class by 26 for 6 hours

<816hp 552m 378mv> no opponent wake
get bag
You wake and stand up.

<816hp 552m 378mv> no opponent You get a sleeping bag.

<816hp 552m 378mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan The innermost thickets
<PK> Marest The Southern Path

<816hp 552m 378mv> no opponent scan
You scan all around.
You scan east.
*** Range 1 (east) ***
A treant elder is here, trying to teach you the ways of nature.
You scan west.
*** Range 1 (west) ***
A gnoll is here, roaming the forest.
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (west) ***
A crystal ooze sloshes about.
*** Range 3 (west) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 4 (west) ***
(White Aura) A treant guardian is here, protecting its home.
*** Range 5 (west) ***
The fattest of the ogres is here, ruling over all ogredom.

<816hp 552m 378mv> no opponent scan
You scan all around.
You scan east.
*** Range 1 (east) ***
A treant elder is here, trying to teach you the ways of nature.
You scan west.
*** Range 1 (west) ***
A gnoll is here, roaming the forest.
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (west) ***
A crystal ooze sloshes about.
*** Range 3 (west) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 4 (west) ***
(White Aura) A treant guardian is here, protecting its home.
*** Range 5 (west) ***
The fattest of the ogres is here, ruling over all ogredom.

<816hp 552m 378mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan Near the Banks of a River
<PK> Marest The Southern Path

<816hp 552m 378mv> no opponent drop bag
sleep bag
You drop a sleeping bag.

<816hp 552m 378mv> no opponent You go to sleep in a sleeping bag.

<816hp 552m 378mv> no opponent

<816hp 552m 378mv> no opponent sc

/@============================================================-
| \
| Marest the Holy Knight, Executor of Valour |
| Adherent of the Order of Storms |
| Rank Executor of [KNIGHT], 30 years old (266 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 816/816 |
| Sex: Male Alignment: Good Mana: 552/816 |
| Class: Paladin Ethos: Chaotic Move: 378/399 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Superb Weight: 319/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 0 |
| Wisdom: 21 (21+0) Exp tnl: 22680 Trains: 0 |
| Dexter: 22 (22+0) Relics: 2820 Items: 27/37 |
| Consti: 18 (14+4) Gold: 3611 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 350 Saving Throws |
| Hitroll: 30 Vs Bash: 379 Afflictive: 60 |
| Damroll: 34 Vs Slash: 336 Maledictive: 60 |
| Vs Magic: 299 Mental: 55 |
\==========================================================-/
You are affected by the following:
Skill: malevolence : modifies hitroll by -6 for 1 hours
Spell: detect invis : lasts for 47 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: bless : modifies save vs spell by 6 for 50 hours
: modifies hitroll by 6 for 50 hours
Spell: sanctuary : lasts for 0 hours
Skill: holy armor : modifies armor class by 127 permanently
Skill: buckler : modifies hitroll by -2 permanently
Skill: errantry : lasts for 7 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 6 hours
: modifies luck by 2 for 6 hours
: modifies armor class by 26 for 6 hours

<816hp 552m 378mv> no opponent gr
[50 Pal] Marest 100% hp 67% mana 94% mv 598920 xp Damage per round: 92
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<816hp 552m 378mv> no opponent who pk
[50 Human Dkn] <PK> [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
[50 Duerg War] <PK> (JUGGERNAUT) [JUSTICE] Fynth the Chosen of Rodyn, Damned Commander of Justice
Players found: 3
There are 6 characters on; the most on this past month was 18.

<816hp 552m 378mv> no opponent
The white aura around your body fades.

<816hp 634m 399mv> no opponent

<816hp 634m 399mv> no opponent wake
get bag
You wake and stand up.

<816hp 634m 399mv> no opponent You get a sleeping bag.

<816hp 634m 399mv> no opponent sanc
You are surrounded by a white aura.

<816hp 559m 399mv> no opponent e
where
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds, yet
| | remains obvious to the traveler with a skilled eye. A thick
f | set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
f-f-@ | branches and shifting leaves.
|
|
|
|
---------+

[Exits: north west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<816hp 559m 398mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan Near the Banks of a River
<PK> Marest The Southern Path

<816hp 559m 398mv> no opponent n
The Southern Path
f f| This wide trail is half grown over with grass and weeds, yet
| || remains obvious to the traveler with a skilled eye. A thick
f-f-f-f-f| set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ | branches and shifting leaves.
| |
f-f-f |
|
|
---------+

[Exits: north south]
You see 2 of a carving dagger here.
A treant elder is here, trying to teach you the ways of nature.

<816hp 559m 397mv> no opponent n
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A stump of wood with an animal fang through its tip lies here.
A carving dagger lies on the ground.
A pristine weapon is lodged into a big stone here.
A crystal ooze sloshes about.
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.

<816hp 559m 396mv> no opponent n
n
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
You see 3 of a carving dagger here.
A long polearm with a curved blade is here.
A treant elder is here, trying to teach you the ways of nature.

<816hp 559m 395mv> no opponent The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]
The sliced-off fingers of a treant elder are lying here.

<816hp 559m 394mv> no opponent n
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
You see 2 of a carving dagger here.
A sapling is here, trying to find sunlight.

<816hp 559m 393mv> no opponent armo
You lost your concentration.

<816hp 557m 393mv> no opponent where
armo
Players near you in Drkshtyre Wood:
<PK> Darzan Near the Banks of a River
<PK> Marest The main path in Drkshtyre Wood

<816hp 557m 393mv> no opponent You are already armored.

<816hp 552m 393mv> no opponent w
w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<816hp 552m 392mv> no opponent w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]

<816hp 552m 391mv> no opponent where
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east]

<816hp 552m 390mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest A large wooded path

<816hp 552m 390mv> no opponent where triton
a Triton Watchman In the Water

<816hp 552m 390mv> no opponent scan n
You scan north.
*** Range 1 (north) ***
(White Aura) Darzan the Unholy Knight is here.
A treant sibling is here.
*** Range 2 (north) ***
A treant sibling is here.
*** Range 3 (north) ***
A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.

<816hp 552m 390mv> no opponent
Darzan walks in.

<816hp 552m 390mv> no opponent 1

You yell 'Help! I am being attacked by Darzan!'
You brace against your armor to perform a two-handed set parry.
You deflect Darzan's flame aside in an ungraceful parry.
Darzan's flaming bite scratches you.
Darzan has some small wounds and bruises.

<812hp 552m 390mv> defensive You do the best you can!
Darzan has some small wounds and bruises.

<812hp 552m 390mv> defensive fl
You flee from combat!
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]

<812hp 552m 389mv> no opponent s
1
The great black oaks close in around you, preventing passage south.

<812hp 552m 389mv> no opponent They aren't here.

<812hp 552m 389mv> no opponent w
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east]
(White Aura) Darzan the Unholy Knight is here.

<812hp 552m 388mv> no opponent 1
Darzan yells 'Help! I am being attacked by Marest!'
Your acidic bite decimates Darzan!
Darzan's shield jolts under your acidic bite, but holds.
Darzan has some small wounds and bruises.

<812hp 552m 388mv> defensive
Your acidic bite decimates Darzan!
Darzan grips his shield firmly, staving off your acidic bite.
You thrust Darzan's flame aside in a skillful parry.
You thrust Darzan's flame aside in a skillful parry.
Darzan's flame misses you.
Darzan has some small wounds and bruises.

<812hp 552m 388mv> defensive fl

You evade Darzan's bash, causing him to fall flat on his face.
Darzan's bash misses you.
Darzan has some small wounds and bruises.

<816hp 559m 399mv> defensive You flee from combat!
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]

<816hp 559m 398mv> no opponent wield mace
You stop wielding a long staff dripping with acid.
You wield a diamond studded mace.
A diamond studded mace feels like a part of you!

<816hp 559m 398mv> no opponent dual short
You stop using a warded buckler as a shield.
You wield a golden short sword in your off-hand.
A golden short sword feels like a part of you!

<816hp 559m 398mv> no opponent 1
They aren't here.

<816hp 559m 398mv> no opponent 1
They aren't here.

<816hp 559m 398mv> no opponent 1
w
They aren't here.

<816hp 559m 398mv> no opponent 1
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east]
(White Aura) Darzan the Unholy Knight is here.

<816hp 559m 397mv> no opponent Darzan yells 'Help! I am being attacked by Marest!'
Darzan parries your wrath.
Darzan blocks your attack with his shield.
Darzan has some small wounds and bruises.

<816hp 559m 397mv> defensive
Your wrath devastates Darzan!
Darzan blocks your attack with his shield.
Darzan's shield wobbles and barely deflects your wrath.
Darzan's flame MUTILATES you!
You deflect Darzan's flame aside in an ungraceful parry.
Darzan has some small wounds and bruises.

<777hp 559m 397mv> defensive
Darzan sends you sprawling with a powerful bash!
Darzan's bash injures you.
Darzan has some small wounds and bruises.

<763hp 559m 397mv> defensive
Your wrath decimates Darzan!
Your wrath mauls Darzan.
Darzan grips his shield firmly, staving off your wrath.
Darzan parries your wrath.
Darzan's flame devastates you!
Darzan's flame maims you!
Darzan has some small wounds and bruises.

<699hp 559m 397mv> defensive sd

Darzan parries your wrath.
Darzan deflects your wrath aside in an ungraceful parry.
Your wrath decimates Darzan!
Darzan's flame maims you!
Darzan has some small wounds and bruises.

<665hp 559m 397mv> defensive
You regain your balance.
Darzan has some small wounds and bruises.

<665hp 559m 397mv> defensive You disarm Darzan's shield!
Darzan has some small wounds and bruises.

<665hp 559m 397mv> none
Darzan removes a pair of turtle shell boots from his feet.
Darzan has some small wounds and bruises.

<665hp 559m 397mv> none
Darzan stops wielding a demon's tongue.
Darzan wields the Spine of Schwartzer.
Darzan has some small wounds and bruises.

<665hp 559m 397mv> two_handed
Your wrath decimates Darzan!
Your wrath decimates Darzan!
Darzan braces against his armor to perform a two-handed set parry.
Darzan awkwardly parries your wrath with a loud clang.
Your wrath decimates Darzan!
You awkwardly parry Darzan's sting with a loud clang.
Darzan has some small wounds and bruises.

<665hp 559m 397mv> two_handed fl

Darzan sends you sprawling with a powerful bash!
Darzan's bash wounds you.
Darzan has some small wounds and bruises.

<647hp 559m 397mv> two_handed wield staff

Your wrath decimates Darzan!
Darzan parries your wrath with an easy flourish.
Darzan's sting DISEMBOWELS you!
Darzan's sting DISMEMBERS you!
Darzan has some small wounds and bruises.

<549hp 559m 397mv> two_handed
You regain your balance.
Darzan has some small wounds and bruises.

<549hp 559m 397mv> two_handed
Darzan parries your wrath.
Darzan parries your wrath with an easy flourish.
Darzan parries your wrath with an easy flourish.
Darzan's sting maims you!
Darzan's sting MUTILATES you!
Darzan has some small wounds and bruises.

<474hp 559m 397mv> two_handed You flee from combat!
A large wooded path
f-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+

[Exits: north south]
A treant sibling is here.

<474hp 559m 396mv> no opponent You stop wielding a golden short sword.
You stop wielding a diamond studded mace.
You wield a long staff dripping with acid.
A long staff dripping with acid feels like a part of you!

<474hp 559m 396mv> no opponent s
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east]
(White Aura) Darzan the Unholy Knight is here.

<474hp 559m 395mv> no opponent 1

You yell 'Help! I am being attacked by Darzan!'
Darzan's sting DISMEMBERS you!
Darzan's sting DISEMBOWELS you!
You do the best you can!
Darzan has some small wounds and bruises.

<376hp 559m 395mv> two_handed
Your acidic bite devastates Darzan!
Your acidic bite maims Darzan!
You brace against your armor to perform a two-handed set parry.
You parry Darzan's sting.
Darzan has quite a few wounds.

<376hp 559m 395mv> two_handed fl
You flee from combat!
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]

<376hp 559m 394mv> no opponent s
The great black oaks close in around you, preventing passage south.

<376hp 559m 394mv> no opponent e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<376hp 559m 393mv> no opponent e
e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
You see 2 of a carving dagger here.
A sapling is here, trying to find sunlight.

<376hp 559m 392mv> no opponent The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<376hp 559m 391mv> no opponent w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
You see 2 of a carving dagger here.
A sapling is here, trying to find sunlight.

<376hp 559m 390mv> no opponent s
s
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]

<376hp 559m 389mv> no opponent s
s
s
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
You see 3 of a carving dagger here.
A long polearm with a curved blade is here.
A treant elder is here, trying to teach you the ways of nature.

<376hp 559m 388mv> no opponent where
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A stump of wood with an animal fang through its tip lies here.
A carving dagger lies on the ground.
A pristine weapon is lodged into a big stone here.
A crystal ooze sloshes about.
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.

<376hp 559m 387mv> no opponent The Southern Path
f f| This wide trail is half grown over with grass and weeds, yet
| || remains obvious to the traveler with a skilled eye. A thick
f-f-f-f-f| set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ | branches and shifting leaves.
| |
f-f-f |
|
|
---------+

[Exits: north south]
You see 2 of a carving dagger here.
A treant elder is here, trying to teach you the ways of nature.

<376hp 559m 386mv> no opponent The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds, yet
| | remains obvious to the traveler with a skilled eye. A thick
f | set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
f-f-@ | branches and shifting leaves.
|
|
|
|
---------+

[Exits: north west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<376hp 559m 385mv> no opponent w
Players near you in Drkshtyre Wood:
<PK> Darzan Entrance to Drkshtyre Wood
<PK> Marest The Southern Path

<376hp 559m 385mv> no opponent w
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the sounds
f-f-@-f | of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
You see 2 of a carving dagger here.
A treant elder is here, trying to teach you the ways of nature.

<376hp 559m 384mv> no opponent w
w
The Southern Path
f-f-f| This wide trail is half grown over with grass and weeds,
|| yet remains obvious to the traveler with a skilled eye.
f| A thick set of bushes lines the path on either side, many
|| decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A carving dagger lies on the ground.
A gnoll is here, roaming the forest.
A treant elder is here, trying to teach you the ways of nature.

<376hp 559m 383mv> no opponent where
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.

<386hp 571m 398mv> no opponent cusi
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<386hp 571m 397mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan Entrance to Drkshtyre Wood
<PK> Marest The Southern Path

<386hp 571m 397mv> no opponent You feel better.

<419hp 556m 397mv> no opponent w
A Small Clearing
| Two paths intersect here, one leading north, and the other
| heading east and west. Many of the trees have been cleared
f-f-f | away, and evidence of past campsites is strewn about.
| | Sunlight trickles through the branches of the towering
f-@-f-f| oak trees and the patches of light dance upon the dusty
| ground as the calm winds rustle the bright green leaves
| high above.
|
|
---------+

[Exits: north east west]
A carving dagger lies on the ground.
A crystal ooze sloshes about.
(White Aura) A treant guardian is here, protecting its home.

<419hp 556m 396mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan The main path in Drkshtyre Wood
<PK> Marest A Small Clearing

<419hp 556m 396mv> no opponent n
The backtrail
| Trees unlike you've every seen before stand all around
| you. They are a shiny gold in color and seem alive to
| the touch. There is an ancient feel to this forest -
| as if this wooded dell has been around since the beginning
f-f-@ | of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f-f-f-f|
|
|
---------+

[Exits: south west]

<419hp 556m 395mv> no opponent w
w
w
The backtrail
| Trees unlike you've every seen before stand all around
| you. They are a shiny gold in color and seem alive to
| the touch. There is an ancient feel to this forest -
| as if this wooded dell has been around since the beginning
f-f-@-f | of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f-f-f|
|
|
---------+

[Exits: east west]
A glowering Defiler is here.
A forest ettin sulks here in the shadows.

<419hp 556m 394mv> no opponent where
The backtrail
| Trees unlike you've every seen before stand all around
| you. They are a shiny gold in color and seem alive to
| the touch. There is an ancient feel to this forest -
| as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f-f|
|
|
---------+

[Exits: east west]
A longbow lies here, pulsing with an energy that makes it seem alive.

<419hp 556m 393mv> no opponent cusi
The backtrail
| Trees unlike you've every seen before stand all around
| you. They are a shiny gold in color and seem alive to
| the touch. There is an ancient feel to this forest -
| as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| clashing of metal, wood, and fire.
|
|
|
---------+

[Exits: east west]
A forest ettin sulks here in the shadows.

<419hp 556m 392mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan The main path in Drkshtyre Wood
<PK> Marest The backtrail

<419hp 556m 392mv> no opponent You feel better.

<450hp 541m 392mv> no opponent cusi
where
You feel better.

<488hp 526m 392mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan The main path in Drkshtyre Wood
<PK> Marest The backtrail

<488hp 526m 392mv> no opponent w
w
The backtrail
f | Trees unlike you've every seen before stand all around
| | you. They are a shiny gold in color and seem alive to
f | the touch. There is an ancient feel to this forest -
| | as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| clashing of metal, wood, and fire.
|
|
|
---------+

[Exits: east west]
A gnoll is here, roaming the forest.
A mage is here doing a fiery incantation upon the trees.

<488hp 526m 391mv> no opponent where
The backtrail
f | Trees unlike you've every seen before stand all around
| | you. They are a shiny gold in color and seem alive to
f | the touch. There is an ancient feel to this forest -
| | as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
| clashing of metal, wood, and fire.
|
|
|
---------+

[Exits: east west]
A forest ettin sulks here in the shadows.

<488hp 526m 390mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan The main path in Drkshtyre Wood
<PK> Marest The backtrail

<488hp 526m 390mv> no opponent cusi
You feel better.

<518hp 511m 390mv> no opponent cusi
You feel better.

<554hp 496m 390mv> no opponent where
cusi
Players near you in Drkshtyre Wood:
<PK> Darzan The main path in Drkshtyre Wood
<PK> Marest The backtrail

<554hp 496m 390mv> no opponent You feel better.

<591hp 481m 390mv> no opponent cusi
You feel better.

<627hp 466m 390mv> no opponent where
drop bag
sleep bag
Players near you in Drkshtyre Wood:
<PK> Darzan The main path in Drkshtyre Wood
<PK> Marest The backtrail

<627hp 466m 390mv> no opponent You drop a sleeping bag.

<627hp 466m 390mv> no opponent You go to sleep in a sleeping bag.

<627hp 466m 390mv> no opponent

<627hp 466m 390mv> no opponent sc

/@============================================================-
| \
| Marest the Holy Knight, Executor of Valour |
| Adherent of the Order of Storms |
| Rank Executor of [KNIGHT], 30 years old (266 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 688/816 |
| Sex: Male Alignment: Good Mana: 524/816 |
| Class: Paladin Ethos: Chaotic Move: 399/399 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Superb Weight: 319/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 0 |
| Wisdom: 21 (21+0) Exp tnl: 22680 Trains: 0 |
| Dexter: 22 (22+0) Relics: 2820 Items: 27/37 |
| Consti: 18 (14+4) Gold: 3611 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 320 Saving Throws |
| Hitroll: 32 Vs Bash: 349 Afflictive: 57 |
| Damroll: 34 Vs Slash: 312 Maledictive: 57 |
| Vs Magic: 254 Mental: 52 |
\==========================================================-/
You are affected by the following:
Skill: malevolence : modifies hitroll by -6 for 0 hours
Skill: holy armor : modifies armor class by 127 permanently
Spell: sanctuary : lasts for 4 hours
Spell: detect invis : lasts for 43 hours
Spell: armor : modifies armor class by 20 for 16 hours
Spell: bless : modifies save vs spell by 6 for 46 hours
: modifies hitroll by 6 for 46 hours
Skill: errantry : lasts for 3 hours
Spell: protection : modifies save vs spell by 1 for 3 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 2 hours
: modifies luck by 2 for 2 hours
: modifies armor class by 26 for 2 hours

<688hp 524m 399mv> no opponent gr
[50 Pal] Marest 84% hp 64% mana 100% mv 598920 xp Damage per round: 74
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<688hp 524m 399mv> no opponent who pk
[50 Human Dkn] <PK> [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
[50 Duerg War] <PK> (JUGGERNAUT) [JUSTICE] Fynth the Chosen of Rodyn, Damned Commander of Justice
Players found: 3
There are 6 characters on; the most on this past month was 18.

<688hp 524m 399mv> no opponent wake
get bag
You wake and stand up.

<688hp 524m 399mv> no opponent You get a sleeping bag.

<688hp 524m 399mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan The main path in Drkshtyre Wood
<PK> Marest The backtrail

<688hp 524m 399mv> no opponent cusi
You feel better.

<722hp 509m 399mv> no opponent cusi
You feel better.

<757hp 494m 399mv> no opponent cusi

A gnoll walks in.

<757hp 494m 399mv> no opponent You feel better.

<790hp 479m 399mv> no opponent e
e
where
The backtrail
f | Trees unlike you've every seen before stand all around
| | you. They are a shiny gold in color and seem alive to
f | the touch. There is an ancient feel to this forest -
| | as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| clashing of metal, wood, and fire.
|
|
|
---------+

[Exits: east west]
A mage is here doing a fiery incantation upon the trees.

<790hp 479m 398mv> no opponent The backtrail
| Trees unlike you've every seen before stand all around
| you. They are a shiny gold in color and seem alive to
| the touch. There is an ancient feel to this forest -
| as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| clashing of metal, wood, and fire.
|
|
|
---------+

[Exits: east west]
A forest ettin sulks here in the shadows.

<790hp 479m 397mv> no opponent cusi
Players near you in Drkshtyre Wood:
<PK> Darzan The Southern Path
<PK> Marest The backtrail

<790hp 479m 397mv> no opponent You feel better.

<816hp 464m 397mv> no opponent e
The backtrail
| Trees unlike you've every seen before stand all around
| you. They are a shiny gold in color and seem alive to
| the touch. There is an ancient feel to this forest -
| as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f-f|
|
|
---------+

[Exits: east west]
A longbow lies here, pulsing with an energy that makes it seem alive.

<816hp 464m 396mv> no opponent e
The backtrail
| Trees unlike you've every seen before stand all around
| you. They are a shiny gold in color and seem alive to
| the touch. There is an ancient feel to this forest -
| as if this wooded dell has been around since the beginning
f-f-@-f | of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f-f-f|
|
|
---------+

[Exits: east west]
A forest ettin sulks here in the shadows.

<816hp 464m 395mv> no opponent 1
They aren't here.

<816hp 464m 395mv> no opponent s
You collide into the embrace of several trees of living gold.

<816hp 464m 395mv> no opponent e
The backtrail
| Trees unlike you've every seen before stand all around
| you. They are a shiny gold in color and seem alive to
| the touch. There is an ancient feel to this forest -
| as if this wooded dell has been around since the beginning
f-f-@ | of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f-f-f-f|
|
|
---------+

[Exits: south west]
A glowering Defiler is here.

<816hp 464m 394mv> no opponent 1
They aren't here.

<816hp 464m 394mv> no opponent s
A Small Clearing
| Two paths intersect here, one leading north, and the other
| heading east and west. Many of the trees have been cleared
f-f-f | away, and evidence of past campsites is strewn about.
| | Sunlight trickles through the branches of the towering
f-@-f-f| oak trees and the patches of light dance upon the dusty
| ground as the calm winds rustle the bright green leaves
| high above.
|
|
---------+

[Exits: north east west]
A carving dagger lies on the ground.
(White Aura) A treant guardian is here, protecting its home.

<816hp 464m 393mv> no opponent s
A stately row of towering oaks blocks your way south.

<816hp 464m 393mv> no opponent e
e
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<816hp 464m 392mv> no opponent The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.

<816hp 464m 391mv> no opponent 1
They aren't here.

<816hp 464m 391mv> no opponent e
The Southern Path
f-f-f| This wide trail is half grown over with grass and weeds,
|| yet remains obvious to the traveler with a skilled eye.
f| A thick set of bushes lines the path on either side, many
|| decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A carving dagger lies on the ground.
A treant elder is here, trying to teach you the ways of nature.

<816hp 464m 390mv> no opponent e
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the sounds
f-f-@-f | of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
You see 2 of a carving dagger here.
A gnoll is here, roaming the forest.
A treant elder is here, trying to teach you the ways of nature.

<816hp 464m 389mv> no opponent 1
They aren't here.

<816hp 464m 389mv> no opponent e
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds, yet
| | remains obvious to the traveler with a skilled eye. A thick
f | set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
f-f-@ | branches and shifting leaves.
|
|
|
|
---------+

[Exits: north west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<816hp 464m 388mv> no opponent 1
They aren't here.

<816hp 464m 388mv> no opponent scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A crystal ooze sloshes about.
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (north) ***
A gnoll is here, roaming the forest.
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
*** Range 3 (north) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 5 (north) ***
A sapling is here, trying to find sunlight.
You scan west.
*** Range 1 (west) ***
A gnoll is here, roaming the forest.
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (west) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 4 (west) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 5 (west) ***
(White Aura) A treant guardian is here, protecting its home.
*** Range 6 (west) ***
A crystal ooze sloshes about.
The fattest of the ogres is here, ruling over all ogredom.

<816hp 464m 388mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest The Southern Path

<816hp 464m 388mv> no opponent n

You feel less unnerved by the malevolent presence.

<816hp 474m 399mv> no opponent The Southern Path
f f| This wide trail is half grown over with grass and weeds, yet
| || remains obvious to the traveler with a skilled eye. A thick
f-f-f-f-f| set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ | branches and shifting leaves.
| |
f-f-f |
|
|
---------+

[Exits: north south]
You see 2 of a carving dagger here.
A crystal ooze sloshes about.
A treant elder is here, trying to teach you the ways of nature.

<816hp 474m 398mv> no opponent n
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A stump of wood with an animal fang through its tip lies here.
A carving dagger lies on the ground.
A pristine weapon is lodged into a big stone here.
A gnoll is here, roaming the forest.
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.

<816hp 474m 397mv> no opponent scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 3 (north) ***
A sapling is here, trying to find sunlight.
You scan east.
*** Range 1 (east) ***
A treant adult is here, taking care of the young.
You scan south.
*** Range 1 (south) ***
A crystal ooze sloshes about.
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (south) ***
A treant elder is here, trying to teach you the ways of nature.
You scan west.
*** Range 1 (west) ***
A treant adult is here, taking care of the young.
*** Range 2 (west) ***
A crystal ooze sloshes about.
A treant adult is here, taking care of the young.
*** Range 3 (west) ***
A treant adult is here, taking care of the young.
*** Range 4 (west) ***
A giant spider is here, waiting to suck your blood.
A treant adult is here, taking care of the young.
*** Range 5 (west) ***
A blackened Lurker stalks its prey.
A treant adult is here, taking care of the young.
*** Range 6 (west) ***
A treant adult is here, taking care of the young.
A gnoll walks west.

<816hp 474m 397mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest A Path Intersection

<816hp 474m 397mv> no opponent e
e
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered
f f | with decaying leaves. Boot prints can be seen scarcely
| | | as you walk. The sunlight can be seen for the first time
f-f-@-f-f| in a while through the open canopy of the forest.
| ||
f f|
| ||
f-f f|
---------+

[Exits: east west]
A treant adult is here, taking care of the young.

<816hp 474m 396mv> no opponent where
A small cove
f | A small cave like structure created entirely by the waxy,
| | large-leafed plants that grow in abundance is here. The
f f | leaves are round and oval and give any animal a natural
| | | sense of protection and a home from which then can live.
f-f-@-f |
| | |
f f |
| | |
f f |
---------+

[Exits: north east west]

<816hp 474m 395mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest A small cove

<816hp 474m 395mv> no opponent e
A small cove
| A small cave like structure created entirely by the waxy,
| large-leafed plants that grow in abundance is here. The leaves
f | are round and oval and give any animal a natural sense of
| | protection and a home from which then can live.
f-f-@ |
| |
f |
| |
f |
---------+

[Exits: south west]
A handful of sticky black sludge has been dropped here.

<816hp 474m 394mv> no opponent s
s
An ensuing battle
f | A sudden break in the forest looms around you. The trees here
| | are dead or cut down. The magical feeling is lost as you
f-f-f | sense desperateness in the air. You hear beings walking in
| | armor in the distance.
@ |
| |
f |
|
|
---------+

[Exits: north south]
An ogre stands here waiting to bash your face in.

<816hp 474m 393mv> no opponent where
An ensuing battle
f-f-f | A sudden break in the forest looms around you. The trees here
| | are dead or cut down. The magical feeling is lost as you
f | sense desperateness in the air. You hear beings walking in
| | armor in the distance.
@ |
|
|
|
|
---------+

[Exits: north]
A leather bracer with mystic symbols sits here.
(White Aura) A treant guardian is here, protecting its home.
(White Aura) A treant guardian is here, protecting its home.

<816hp 474m 392mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest An ensuing battle

<816hp 474m 392mv> no opponent sumn darzan
You failed the summon.

<816hp 444m 392mv> no opponent sumn darzan
You failed the summon.

<816hp 414m 392mv> no opponent where
drop bag
sleep bag
Players near you in Drkshtyre Wood:
<PK> Darzan A small cove
<PK> Marest An ensuing battle

<816hp 414m 392mv> no opponent You drop a sleeping bag.

<816hp 414m 392mv> no opponent You go to sleep in a sleeping bag.

<816hp 414m 392mv> no opponent
Darzan's sting MUTILATES you!
Darzan's sting DISEMBOWELS you!
Darzan has some small wounds and bruises.

<732hp 414m 392mv> two_handed wake
get bag
You are already fighting!
Darzan has some small wounds and bruises.

<732hp 414m 392mv> two_handed You get a sleeping bag.
Darzan has some small wounds and bruises.

<732hp 414m 392mv> two_handed
You feel extremely uncomfortable in Darzan's presence.
Your acidic bite MUTILATES Darzan!
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Darzan's sting with a loud clang.
Darzan has some small wounds and bruises.

<732hp 414m 392mv> two_handed fl
You couldn't escape!
Darzan has some small wounds and bruises.

<732hp 414m 392mv> two_handed s
No way! You are still fighting!
Darzan has some small wounds and bruises.

<732hp 414m 392mv> two_handed 1
You do the best you can!
Darzan has some small wounds and bruises.

<732hp 414m 392mv> two_handed fl
You flee from combat!
An ensuing battle
f | A sudden break in the forest looms around you. The trees here
| | are dead or cut down. The magical feeling is lost as you
f-f-f | sense desperateness in the air. You hear beings walking in
| | armor in the distance.
@ |
| |
f |
|
|
---------+

[Exits: north south]
An ogre stands here waiting to bash your face in.

<732hp 414m 391mv> no opponent s
1
An ensuing battle
f-f-f | A sudden break in the forest looms around you. The trees here
| | are dead or cut down. The magical feeling is lost as you
f | sense desperateness in the air. You hear beings walking in
| | armor in the distance.
@ |
|
|
|
|
---------+

[Exits: north]
A leather bracer with mystic symbols sits here.
(White Aura) Darzan the Unholy Knight is here.
(White Aura) A treant guardian is here, protecting its home.
(White Aura) A treant guardian is here, protecting its home.

<732hp 414m 390mv> no opponent
You yell 'Help! I am being attacked by Darzan!'
You parry Darzan's sting.
Darzan's sting DISEMBOWELS you!
You do the best you can!
Darzan has some small wounds and bruises.

<686hp 414m 390mv> two_handed
Your acidic bite MUTILATES Darzan!
You parry Darzan's sting.
You brace against your armor to perform a two-handed set parry.
You deflect Darzan's sting aside in an ungraceful parry.
Darzan has some small wounds and bruises.

<686hp 414m 390mv> two_handed fl
You couldn't escape!
Darzan has some small wounds and bruises.

<686hp 414m 390mv> two_handed s
1
No way! You are still fighting!
Darzan has some small wounds and bruises.

<686hp 414m 390mv> two_handed You do the best you can!
Darzan has some small wounds and bruises.

<686hp 414m 390mv> two_handed fl
You couldn't escape!
Darzan has some small wounds and bruises.

<686hp 414m 390mv> two_handed s
No way! You are still fighting!
Darzan has some small wounds and bruises.

<686hp 414m 390mv> two_handed 1
You do the best you can!
Darzan has some small wounds and bruises.

<686hp 414m 390mv> two_handed
Your acidic bite maims Darzan!
Darzan's sting DISEMBOWELS you!
You parry Darzan's sting.
Darzan has some small wounds and bruises.

<639hp 414m 390mv> two_handed fl
You flee from combat!
An ensuing battle
f | A sudden break in the forest looms around you. The trees here
| | are dead or cut down. The magical feeling is lost as you
f-f-f | sense desperateness in the air. You hear beings walking in
| | armor in the distance.
@ |
| |
f |
|
|
---------+

[Exits: north south]
An ogre stands here waiting to bash your face in.

<639hp 414m 389mv> no opponent 1
They aren't here.

<639hp 414m 389mv> no opponent 1
They aren't here.

<639hp 414m 389mv> no opponent Darzan walks in.

<639hp 414m 389mv> no opponent 1
Darzan yells 'Help! I am being attacked by Marest!'
Your acidic bite maims Darzan!
Your acidic bite maims Darzan!
Darzan has some small wounds and bruises.

<639hp 414m 389mv> two_handed
Darzan braces against his armor to perform a two-handed set parry.
Darzan awkwardly parries your acidic bite with a loud clang.
Darzan parries your acidic bite.
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Darzan's sting with a loud clang.
Darzan has some small wounds and bruises.

<639hp 414m 389mv> two_handed
Darzan utters the words, 'diesilla barh'.
Darzan's lightning bolt wounds you.
Darzan has some small wounds and bruises.

<621hp 414m 389mv> two_handed
Your acidic bite devastates Darzan!
A Gules Lion rampant flutters in an unseen wind.
Your heavenly wrath DISMEMBERS Darzan!
Darzan's sting DISEMBOWELS you!
Darzan's sting DISEMBOWELS you!
Darzan has some small wounds and bruises.

<534hp 414m 389mv> two_handed wear buckler
You wear a warded buckler as a buckler.
Darzan has some small wounds and bruises.

<534hp 414m 389mv> two_handed fl
You flee from combat!
An ensuing battle
f-f-f | A sudden break in the forest looms around you. The trees here
| | are dead or cut down. The magical feeling is lost as you
f | sense desperateness in the air. You hear beings walking in
| | armor in the distance.
@ |
|
|
|
|
---------+

[Exits: north]
A leather bracer with mystic symbols sits here.
(White Aura) A treant guardian is here, protecting its home.
(White Aura) A treant guardian is here, protecting its home.

<534hp 414m 388mv> no opponent n
n
An ensuing battle
f | A sudden break in the forest looms around you. The trees here
| | are dead or cut down. The magical feeling is lost as you
f-f-f | sense desperateness in the air. You hear beings walking in
| | armor in the distance.
@ |
| |
f |
|
|
---------+

[Exits: north south]
(White Aura) Darzan the Unholy Knight is here.
An ogre stands here waiting to bash your face in.

<534hp 414m 387mv> no opponent
Darzan walks north.
A small cove
| A small cave like structure created entirely by the waxy,
| large-leafed plants that grow in abundance is here. The leaves
f | are round and oval and give any animal a natural sense of
| | protection and a home from which then can live.
f-f-@ |
| |
f |
| |
f |
---------+

[Exits: south west]
A handful of sticky black sludge has been dropped here.
(White Aura) Darzan the Unholy Knight is here.

<534hp 414m 386mv> no opponent
You yell 'Help! I am being attacked by Darzan!'
You parry Darzan's sting.
You parry Darzan's sting with an easy flourish.
Darzan has some small wounds and bruises.

<534hp 414m 386mv> two_handed w
w
No way! You are still fighting!
Your acidic bite decimates Darzan!
You parry Darzan's sting with an easy flourish.
Darzan has some small wounds and bruises.

<534hp 414m 386mv> two_handed w
No way! You are still fighting!
Darzan has some small wounds and bruises.

<534hp 414m 386mv> two_handed No way! You are still fighting!
Darzan has some small wounds and bruises.

<534hp 414m 386mv> two_handed where
Players near you in Drkshtyre Wood:
<PK> Darzan A small cove
<PK> Marest A small cove
Darzan has some small wounds and bruises.

<534hp 414m 386mv> two_handed
Your acidic bite maims Darzan!
Your acidic bite devastates Darzan!
You brace against your armor to perform a two-handed set parry.
You deflect Darzan's sting aside in an ungraceful parry.
The sun slowly disappears in the west.
Darzan has quite a few wounds.

<542hp 427m 399mv> two_handed wrat
Your heavenly wrath MASSACRES Darzan!
Darzan has quite a few wounds.

<542hp 397m 399mv> two_handed
Darzan has fled!
Darzan walks south.

<542hp 397m 399mv> no opponent
Darzan walks in.

<542hp 397m 399mv> no opponent 1

You yell 'Help! I am being attacked by Darzan!'
You parry Darzan's sting.
Darzan has quite a few wounds.

<542hp 397m 399mv> two_handed
Darzan parries your acidic bite.
Darzan braces against his armor to perform a two-handed set parry.
Darzan awkwardly parries your acidic bite with a loud clang.
A Gules Lion rampant flutters in an unseen wind.
Your heavenly wrath DISEMBOWELS Darzan!
You fail to curse Darzan.
Darzan's sting DISEMBOWELS you!
Darzan has quite a few wounds.

<499hp 397m 399mv> two_handed You do the best you can!
Darzan has quite a few wounds.

<499hp 397m 399mv> two_handed wrat
Your heavenly wrath DISMEMBERS Darzan!
Darzan has some big nasty wounds and scratches.

<499hp 367m 399mv> two_handed
Darzan has fled!
Darzan walks west.

<499hp 367m 399mv> no opponent w
w
A small cove
f | A small cave like structure created entirely by the waxy,
| | large-leafed plants that grow in abundance is here. The
f f | leaves are round and oval and give any animal a natural
| | | sense of protection and a home from which then can live.
f-f-@-f |
| | |
f f |
| | |
f f |
---------+

[Exits: north east west]

<499hp 367m 398mv> no opponent where
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered
f f | with decaying leaves. Boot prints can be seen scarcely
| | | as you walk. The sunlight can be seen for the first time
f-f-@-f-f| in a while through the open canopy of the forest.
| ||
f f|
| ||
f-f f|
---------+

[Exits: east west]
A treant adult is here, taking care of the young.

<499hp 367m 397mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest The Pathway Wedge

<499hp 367m 397mv> no opponent w
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A stump of wood with an animal fang through its tip lies here.
A carving dagger lies on the ground.
A pristine weapon is lodged into a big stone here.
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.

<499hp 367m 396mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest A Path Intersection

<499hp 367m 396mv> no opponent n
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
You see 3 of a carving dagger here.
A long polearm with a curved blade is here.
A treant elder is here, trying to teach you the ways of nature.

<499hp 367m 395mv> no opponent n
n
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]

<499hp 367m 394mv> no opponent scan
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
You see 2 of a carving dagger here.
A sapling is here, trying to find sunlight.

<499hp 367m 393mv> no opponent You scan all around.
You scan east.
*** Range 1 (east) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 2 (east) ***
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
*** Range 3 (east) ***
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
(White Aura) The Grandmaster of Treants is here.
You scan south.
*** Range 2 (south) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 3 (south) ***
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
*** Range 4 (south) ***
A crystal ooze sloshes about.
A treant elder is here, trying to teach you the ways of nature.
*** Range 5 (south) ***
A treant elder is here, trying to teach you the ways of nature.
You scan west.
*** Range 1 (west) ***
A sapling is here, trying to find sunlight.

<499hp 367m 393mv> no opponent s
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]

<499hp 367m 392mv> no opponent s
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
You see 3 of a carving dagger here.
A long polearm with a curved blade is here.
A treant elder is here, trying to teach you the ways of nature.

<499hp 367m 391mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest The Southern Path

<499hp 367m 391mv> no opponent s
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A stump of wood with an animal fang through its tip lies here.
A carving dagger lies on the ground.
A pristine weapon is lodged into a big stone here.
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.

<499hp 367m 390mv> no opponent w
w
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered with
f | decaying leaves. Boot prints can be seen scarcely as you
| | walk. The sunlight can be seen for the first time in a
f-f-@-f-f| while through the open canopy of the forest.
| |
f |
| |
f-f-f-f |
---------+

[Exits: east west]
Crystalline jewels are beset within this golden crown.
A handful of sticky black sludge has been dropped here.
A carving dagger lies on the ground.
A gnoll is here, roaming the forest.
A treant adult is here, taking care of the young.

<499hp 367m 389mv> no opponent where
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f| that give shelter to hundreds of beetle like creatures
|| sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
You see 2 of a carving dagger here.
A crystal ooze sloshes about.
A treant adult is here, taking care of the young.

<499hp 367m 388mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan A long bridge
<PK> Marest A thin trail

<499hp 367m 388mv> no opponent sumn darzan
Darzan arrives suddenly.

<499hp 337m 388mv> no opponent Darzan walks west.

<499hp 337m 388mv> no opponent 1
w
w
They aren't here.

<499hp 337m 388mv> no opponent A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A treant adult is here, taking care of the young.

<499hp 337m 387mv> no opponent A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
A carving dagger lies on the ground.
A giant spider is here, waiting to suck your blood.
A treant adult is here, taking care of the young.

<499hp 337m 386mv> no opponent w
A thin trail
f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A carving dagger lies on the ground.
A blackened Lurker stalks its prey.
A treant adult is here, taking care of the young.

<499hp 337m 385mv> no opponent w
A thin trail
f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A treant adult is here, taking care of the young.

<499hp 337m 384mv> no opponent 1
They aren't here.

<499hp 337m 384mv> no opponent n
Alas, you cannot go that way.

<499hp 337m 384mv> no opponent w
The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost
f | as you sense desperateness in the air. You hear beings
| | walking in armor in the distance.
@-f-f|
|
|
|
|
---------+

[Exits: north east]
A stump of wood with an animal fang through its tip lies here.
A glowering Defiler is here.
A blackened Lurker stalks its prey.

<499hp 337m 383mv> no opponent 1

The night has begun.
The light of virtue fades from your body.

<517hp 347m 399mv> no opponent They aren't here.

<517hp 347m 399mv> no opponent n
n
The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost
f | as you sense desperateness in the air. You hear beings
| | walking in armor in the distance.
@ |
| |
f-f-f|
|
|
---------+

[Exits: north south]

<517hp 347m 398mv> no opponent n
where
The innermost thickets
f-f-f | A sudden break in the forest looms around you. The trees
| | | here are dead or cut down. The magical feeling is lost
f f | as you sense desperateness in the air. You hear beings
| | | walking in armor in the distance.
f @ |
| |
f |
| |
f-f-f|
---------+

[Exits: north south]
A fearless adventurer is here asking for a group to explore Haon Dor.
A giant spider is here, waiting to suck your blood.
A fearless adventurer is here asking for a group to explore Haon Dor.

<517hp 347m 397mv> no opponent The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost as
f-f-f | you sense desperateness in the air. You hear beings walking
| | | in armor in the distance.
f @ |
| | |
f f |
| | |
f f |
---------+

[Exits: north south]

<517hp 347m 396mv> no opponent virt
Players near you in Drkshtyre Wood:
<PK> Darzan Near the Banks of a River
<PK> Marest The innermost thickets

<517hp 347m 396mv> no opponent The Light of Virtue fills you with conviction.

<517hp 322m 396mv> no opponent s
s
s
The innermost thickets
f-f-f | A sudden break in the forest looms around you. The trees
| | | here are dead or cut down. The magical feeling is lost
f f | as you sense desperateness in the air. You hear beings
| | | walking in armor in the distance.
f @ |
| |
f |
| |
f-f-f|
---------+

[Exits: north south]
A fearless adventurer is here asking for a group to explore Haon Dor.
A giant spider is here, waiting to suck your blood.

<517hp 322m 395mv> no opponent The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost
f | as you sense desperateness in the air. You hear beings
| | walking in armor in the distance.
@ |
| |
f-f-f|
|
|
---------+

[Exits: north south]
A fearless adventurer is here asking for a group to explore Haon Dor.

<517hp 322m 394mv> no opponent where
The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost
f | as you sense desperateness in the air. You hear beings
| | walking in armor in the distance.
@-f-f|
|
|
|
|
---------+

[Exits: north east]
A stump of wood with an animal fang through its tip lies here.
A blackened Lurker stalks its prey.

<517hp 322m 393mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest The innermost thickets

<517hp 322m 393mv> no opponent s
You notice faint runes that shift and shimmer on the bark of these trees.

<517hp 322m 393mv> no opponent e
A thin trail
f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A glowering Defiler is here.
A treant adult is here, taking care of the young.

<517hp 322m 392mv> no opponent e
e
A thin trail
f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A carving dagger lies on the ground.
A blackened Lurker stalks its prey.
A treant adult is here, taking care of the young.

<517hp 322m 391mv> no opponent e
e
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
A carving dagger lies on the ground.
A giant spider is here, waiting to suck your blood.
A treant adult is here, taking care of the young.

<517hp 322m 390mv> no opponent where
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A treant adult is here, taking care of the young.

<517hp 322m 389mv> no opponent cusi
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f| that give shelter to hundreds of beetle like creatures
|| sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
You see 2 of a carving dagger here.
A crystal ooze sloshes about.
A treant adult is here, taking care of the young.

<517hp 322m 388mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan A long bridge
<PK> Marest A thin trail

<517hp 322m 388mv> no opponent You feel better.

<548hp 307m 388mv> no opponent dism
drop bag
sleep bag
Players near you in Drkshtyre Wood:
<PK> Darzan In the Water
<PK> Marest A thin trail

<548hp 307m 388mv> no opponent You are not mounted!

<548hp 307m 388mv> no opponent You drop a sleeping bag.

<548hp 307m 388mv> no opponent You go to sleep in a sleeping bag.

<548hp 307m 388mv> no opponent sc

/@============================================================-
| \
| Marest the Holy Knight, Executor of Valour |
| Adherent of the Order of Storms |
| Rank Executor of [KNIGHT], 30 years old (266 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 548/816 |
| Sex: Male Alignment: Good Mana: 307/816 |
| Class: Paladin Ethos: Chaotic Move: 388/399 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Superb Weight: 319/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 0 |
| Wisdom: 21 (21+0) Exp tnl: 22680 Trains: 0 |
| Dexter: 22 (22+0) Relics: 2820 Items: 27/37 |
| Consti: 18 (14+4) Gold: 3611 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 350 Saving Throws |
| Hitroll: 30 Vs Bash: 379 Afflictive: 60 |
| Damroll: 34 Vs Slash: 336 Maledictive: 60 |
| Vs Magic: 299 Mental: 55 |
\==========================================================-/
You are affected by the following:
Spell: virtuous light : modifies save vs maledictive by 5 for 24 hours
: modifies luck by 2 for 24 hours
: modifies armor class by 26 for 24 hours
Skill: malevolence : modifies hitroll by -6 for 1 hours
Skill: holy armor : modifies armor class by 127 permanently
Skill: buckler : modifies hitroll by -2 permanently
Spell: sanctuary : lasts for 1 hours
Spell: detect invis : lasts for 40 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: bless : modifies save vs spell by 6 for 43 hours
: modifies hitroll by 6 for 43 hours
Skill: errantry : lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 0 hours

<548hp 307m 388mv> no opponent gr
[50 Pal] Marest 67% hp 37% mana 97% mv 598920 xp Damage per round: 76
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<548hp 307m 388mv> no opponent who pk
[50 Human Dkn] <PK> [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
[50 Duerg War] <PK> (JUGGERNAUT) [JUSTICE] Fynth the Chosen of Rodyn, Damned Commander of Justice
Players found: 3
There are 6 characters on; the most on this past month was 18.

<548hp 307m 388mv> no opponent

<548hp 307m 388mv> no opponent gr
[50 Pal] Marest 67% hp 37% mana 97% mv 598920 xp Damage per round: 76
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<548hp 307m 388mv> no opponent who
[ Human ] <PK> [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
[ Undea ] (OUTLAW) Rosaeth the Dark Metamorphosis
[ Storm ] Drakkin the Gladiator
[ Duerg ] <PK> [JUSTICE] Fynth the Chosen of Rodyn, Damned Commander of Justice
[ Quasi ] <OATH> Norbaxt Lerlim the Oracle of Meteors
Players found: 6
There are 6 characters on; the most on this past month was 18.

<548hp 307m 388mv> no opponent sc

/@============================================================-
| \
| Marest the Holy Knight, Executor of Valour |
| Adherent of the Order of Storms |
| Rank Executor of [KNIGHT], 30 years old (266 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 548/816 |
| Sex: Male Alignment: Good Mana: 307/816 |
| Class: Paladin Ethos: Chaotic Move: 388/399 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Superb Weight: 319/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 0 |
| Wisdom: 21 (21+0) Exp tnl: 22680 Trains: 0 |
| Dexter: 22 (22+0) Relics: 2820 Items: 27/37 |
| Consti: 18 (14+4) Gold: 3611 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 350 Saving Throws |
| Hitroll: 30 Vs Bash: 379 Afflictive: 60 |
| Damroll: 34 Vs Slash: 336 Maledictive: 60 |
| Vs Magic: 299 Mental: 55 |
\==========================================================-/
You are affected by the following:
Spell: virtuous light : modifies save vs maledictive by 5 for 24 hours
: modifies luck by 2 for 24 hours
: modifies armor class by 26 for 24 hours
Skill: malevolence : modifies hitroll by -6 for 1 hours
Skill: holy armor : modifies armor class by 127 permanently
Skill: buckler : modifies hitroll by -2 permanently
Spell: sanctuary : lasts for 1 hours
Spell: detect invis : lasts for 40 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: bless : modifies save vs spell by 6 for 43 hours
: modifies hitroll by 6 for 43 hours
Skill: errantry : lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 0 hours

<548hp 307m 388mv> no opponent

<548hp 307m 388mv> no opponent gr
[50 Pal] Marest 67% hp 37% mana 97% mv 598920 xp Damage per round: 76
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<548hp 307m 388mv> no opponent who pk
[50 Human Dkn] <PK> [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
[50 Duerg War] <PK> (JUGGERNAUT) [JUSTICE] Fynth the Chosen of Rodyn, Damned Commander of Justice
Players found: 3
There are 6 characters on; the most on this past month was 18.

<548hp 307m 388mv> no opponent

<548hp 307m 388mv> no opponent wake
You wake and stand up.

<548hp 307m 388mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan In the Water
<PK> Marest A thin trail

<548hp 307m 388mv> no opponent sl bag
You go to sleep in a sleeping bag.

<548hp 307m 388mv> no opponent

<548hp 307m 388mv> no opponent sc

/@============================================================-
| \
| Marest the Holy Knight, Executor of Valour |
| Adherent of the Order of Storms |
| Rank Executor of [KNIGHT], 30 years old (266 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 548/816 |
| Sex: Male Alignment: Good Mana: 307/816 |
| Class: Paladin Ethos: Chaotic Move: 388/399 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Superb Weight: 319/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 0 |
| Wisdom: 21 (21+0) Exp tnl: 22680 Trains: 0 |
| Dexter: 22 (22+0) Relics: 2820 Items: 27/37 |
| Consti: 18 (14+4) Gold: 3611 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 350 Saving Throws |
| Hitroll: 30 Vs Bash: 379 Afflictive: 60 |
| Damroll: 34 Vs Slash: 336 Maledictive: 60 |
| Vs Magic: 299 Mental: 55 |
\==========================================================-/
You are affected by the following:
Spell: virtuous light : modifies save vs maledictive by 5 for 24 hours
: modifies luck by 2 for 24 hours
: modifies armor class by 26 for 24 hours
Skill: malevolence : modifies hitroll by -6 for 1 hours
Skill: holy armor : modifies armor class by 127 permanently
Skill: buckler : modifies hitroll by -2 permanently
Spell: sanctuary : lasts for 1 hours
Spell: detect invis : lasts for 40 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: bless : modifies save vs spell by 6 for 43 hours
: modifies hitroll by 6 for 43 hours
Skill: errantry : lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 0 hours

<548hp 307m 388mv> no opponent

<548hp 307m 388mv> no opponent gr
[50 Pal] Marest 67% hp 37% mana 97% mv 598920 xp Damage per round: 76
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<548hp 307m 388mv> no opponent who pk
[50 Human Dkn] <PK> [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
[50 Duerg War] <PK> (JUGGERNAUT) [JUSTICE] Fynth the Chosen of Rodyn, Damned Commander of Justice
Players found: 3
There are 6 characters on; the most on this past month was 18.

<548hp 307m 388mv> no opponent

<548hp 307m 388mv> no opponent sc

/@============================================================-
| \
| Marest the Holy Knight, Executor of Valour |
| Adherent of the Order of Storms |
| Rank Executor of [KNIGHT], 30 years old (266 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 548/816 |
| Sex: Male Alignment: Good Mana: 307/816 |
| Class: Paladin Ethos: Chaotic Move: 388/399 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Superb Weight: 319/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 0 |
| Wisdom: 21 (21+0) Exp tnl: 22680 Trains: 0 |
| Dexter: 22 (22+0) Relics: 2820 Items: 27/37 |
| Consti: 18 (14+4) Gold: 3611 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 350 Saving Throws |
| Hitroll: 30 Vs Bash: 379 Afflictive: 60 |
| Damroll: 34 Vs Slash: 336 Maledictive: 60 |
| Vs Magic: 299 Mental: 55 |
\==========================================================-/
You are affected by the following:
Spell: virtuous light : modifies save vs maledictive by 5 for 24 hours
: modifies luck by 2 for 24 hours
: modifies armor class by 26 for 24 hours
Skill: malevolence : modifies hitroll by -6 for 1 hours
Skill: holy armor : modifies armor class by 127 permanently
Skill: buckler : modifies hitroll by -2 permanently
Spell: sanctuary : lasts for 1 hours
Spell: detect invis : lasts for 40 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: bless : modifies save vs spell by 6 for 43 hours
: modifies hitroll by 6 for 43 hours
Skill: errantry : lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 0 hours

<548hp 307m 388mv> no opponent gr
[50 Pal] Marest 67% hp 37% mana 97% mv 598920 xp Damage per round: 76
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<548hp 307m 388mv> no opponent who
[ Human ] <PK> [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
[ Undea ] (OUTLAW) Rosaeth the Dark Metamorphosis
[ Storm ] Drakkin the Gladiator
[ Duerg ] <PK> [JUSTICE] Fynth the Chosen of Rodyn, Damned Commander of Justice
[ Quasi ] <OATH> Norbaxt Lerlim the Oracle of Meteors
Players found: 6
There are 6 characters on; the most on this past month was 18.

<548hp 307m 388mv> no opponent wake
You wake and stand up.

<548hp 307m 388mv> no opponent where

You no longer feel so virtuous.
You feel less protected.

<566hp 321m 399mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan In the Water
<PK> Marest A thin trail

<566hp 321m 399mv> no opponent sl bag
You go to sleep in a sleeping bag.

<566hp 321m 399mv> no opponent wake
get bag
You wake and stand up.

<566hp 321m 399mv> no opponent You get a sleeping bag.

<566hp 321m 399mv> no opponent prot
You feel holy and pure.

<566hp 286m 399mv> no opponent where
cusi
Players near you in Drkshtyre Wood:
<PK> Darzan A Stasis
<PK> Marest A thin trail

<566hp 286m 399mv> no opponent You feel better.

<603hp 271m 399mv> no opponent cusi
You feel better.

<634hp 256m 399mv> no opponent cusi
You feel better.

<663hp 241m 399mv> no opponent cusi
You feel better.

<699hp 226m 399mv> no opponent where
cusi
Players near you in Drkshtyre Wood:
<PK> Darzan A long bridge
<PK> Marest A thin trail

<699hp 226m 399mv> no opponent You feel better.

<733hp 211m 399mv> no opponent drop bag
sleep bag
You drop a sleeping bag.

<733hp 211m 399mv> no opponent You go to sleep in a sleeping bag.

<733hp 211m 399mv> no opponent sc

/@============================================================-
| \
| Marest the Holy Knight, Executor of Valour |
| Adherent of the Order of Storms |
| Rank Executor of [KNIGHT], 30 years old (266 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 733/816 |
| Sex: Male Alignment: Good Mana: 211/816 |
| Class: Paladin Ethos: Chaotic Move: 399/399 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Superb Weight: 319/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 0 |
| Wisdom: 21 (21+0) Exp tnl: 22680 Trains: 0 |
| Dexter: 22 (22+0) Relics: 2820 Items: 27/37 |
| Consti: 18 (14+4) Gold: 3611 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 350 Saving Throws |
| Hitroll: 30 Vs Bash: 379 Afflictive: 60 |
| Damroll: 34 Vs Slash: 336 Maledictive: 60 |
| Vs Magic: 299 Mental: 55 |
\==========================================================-/
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 23 hours
: modifies luck by 2 for 23 hours
: modifies armor class by 26 for 23 hours
Skill: malevolence : modifies hitroll by -6 for 0 hours
Skill: holy armor : modifies armor class by 127 permanently
Skill: buckler : modifies hitroll by -2 permanently
Spell: sanctuary : lasts for 0 hours
Spell: detect invis : lasts for 39 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: bless : modifies save vs spell by 6 for 42 hours
: modifies hitroll by 6 for 42 hours

<733hp 211m 399mv> no opponent gr
[50 Pal] Marest 89% hp 25% mana 100% mv 598920 xp Damage per round: 76
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<733hp 211m 399mv> no opponent who pk
[50 Human Dkn] <PK> [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
[50 Duerg War] <PK> (JUGGERNAUT) [JUSTICE] Fynth the Chosen of Rodyn, Damned Commander of Justice
Players found: 3
There are 6 characters on; the most on this past month was 18.

<733hp 211m 399mv> no opponent

<733hp 211m 399mv> no opponent

<733hp 211m 399mv> no opponent

<733hp 211m 399mv> no opponent gr
[50 Pal] Marest 89% hp 25% mana 100% mv 598920 xp Damage per round: 76
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<733hp 211m 399mv> no opponent who pk
[50 Human Dkn] <PK> [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
[50 Duerg War] <PK> (JUGGERNAUT) [JUSTICE] Fynth the Chosen of Rodyn, Damned Commander of Justice
Players found: 3
There are 6 characters on; the most on this past month was 18.

<733hp 211m 399mv> no opponent

You feel less unnerved by the malevolent presence.
The white aura around your body fades.

<786hp 265m 399mv> no opponent
<786hp 265m 399mv> no opponent sc

/@============================================================-
| \
| Marest the Holy Knight, Executor of Valour |
| Adherent of the Order of Storms |
| Rank Executor of [KNIGHT], 30 years old (266 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 786/816 |
| Sex: Male Alignment: Good Mana: 265/816 |
| Class: Paladin Ethos: Chaotic Move: 399/399 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Superb Weight: 319/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 0 |
| Wisdom: 21 (21+0) Exp tnl: 22680 Trains: 0 |
| Dexter: 22 (22+0) Relics: 2820 Items: 27/37 |
| Consti: 18 (14+4) Gold: 3611 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [****-] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 350 Saving Throws |
| Hitroll: 36 Vs Bash: 379 Afflictive: 60 |
| Damroll: 34 Vs Slash: 336 Maledictive: 60 |
| Vs Magic: 299 Mental: 55 |
\==========================================================-/
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 22 hours
: modifies luck by 2 for 22 hours
: modifies armor class by 26 for 22 hours
Skill: holy armor : modifies armor class by 127 permanently
Skill: buckler : modifies hitroll by -2 permanently
Spell: detect invis : lasts for 38 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: bless : modifies save vs spell by 6 for 41 hours
: modifies hitroll by 6 for 41 hours

<786hp 265m 399mv> no opponent wake
get bag
You wake and stand up.

<786hp 265m 399mv> no opponent sanc
You get a sleeping bag.

<786hp 265m 399mv> no opponent You are surrounded by a white aura.

<786hp 190m 399mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan A long bridge
<PK> Marest A thin trail

<786hp 190m 399mv> no opponent errant
You have been divinely empowered!
You are filled with holy wrath!

<786hp 160m 399mv> no opponent get bag
where triton
smirk
devote
You see no bag here.

<786hp 160m 399mv> no opponent a Triton Watchman In the Water

<786hp 160m 399mv> no opponent You smirk.

<786hp 160m 399mv> no opponent You bow your head in worship of your god.
Olyn grants you a little favor.
You receive 1 relic of <MYSTIC>.

<816hp 210m 399mv> no opponent e
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered with
f | decaying leaves. Boot prints can be seen scarcely as you
| | walk. The sunlight can be seen for the first time in a
f-f-@-f-f| while through the open canopy of the forest.
| |
f |
| |
f-f-f-f |
---------+

[Exits: east west]
Crystalline jewels are beset within this golden crown.
A handful of sticky black sludge has been dropped here.
A carving dagger lies on the ground.
A treant adult is here, taking care of the young.

<816hp 210m 398mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan A break in the Canopy
<PK> Marest The Pathway Wedge

<816hp 210m 398mv> no opponent e
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A stump of wood with an animal fang through its tip lies here.
A carving dagger lies on the ground.
A pristine weapon is lodged into a big stone here.
A gnoll is here, roaming the forest.
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.

<816hp 210m 397mv> no opponent m
f
|
f-f-f-f-f-f-f-f
|
f
|
f f
| |
f-f-f-f-@-f-f-f
| |
f f
| |
f-f-f-f-f f

<816hp 210m 397mv> no opponent n
n
where
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
You see 3 of a carving dagger here.
A long polearm with a curved blade is here.
A treant elder is here, trying to teach you the ways of nature.

<816hp 210m 396mv> no opponent The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]

<816hp 210m 395mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan In Drkshtyre Wood
<PK> Marest The Southern Path

<816hp 210m 395mv> no opponent n
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
You see 2 of a carving dagger here.
A sapling is here, trying to find sunlight.

<816hp 210m 394mv> no opponent w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<816hp 210m 393mv> no opponent w
w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]

<816hp 210m 392mv> no opponent scan
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east]

<816hp 210m 391mv> no opponent You scan all around.
You scan north.
*** Range 1 (north) ***
A treant sibling is here.
*** Range 2 (north) ***
A treant sibling is here.
*** Range 3 (north) ***
(White Aura) A treant guardian is here, protecting its home.
*** Range 5 (north) ***
A gnoll is here, roaming the forest.
You scan east.
*** Range 2 (east) ***
A sapling is here, trying to find sunlight.
*** Range 3 (east) ***
A sapling is here, trying to find sunlight.
*** Range 4 (east) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 5 (east) ***
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
A sapling is here, trying to find sunlight.

<816hp 210m 391mv> no opponent scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A treant sibling is here.
*** Range 2 (north) ***
A treant sibling is here.
*** Range 3 (north) ***
(White Aura) A treant guardian is here, protecting its home.
*** Range 5 (north) ***
A gnoll is here, roaming the forest.
You scan east.
*** Range 2 (east) ***
A sapling is here, trying to find sunlight.
*** Range 3 (east) ***
A sapling is here, trying to find sunlight.
*** Range 4 (east) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 5 (east) ***
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
A sapling is here, trying to find sunlight.

<816hp 210m 391mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan A break in the Canopy
<PK> Marest A large wooded path

<816hp 210m 391mv> no opponent scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A treant sibling is here.
*** Range 2 (north) ***
A treant sibling is here.
*** Range 3 (north) ***
(White Aura) A treant guardian is here, protecting its home.
*** Range 5 (north) ***
A gnoll is here, roaming the forest.
You scan east.
*** Range 2 (east) ***
A sapling is here, trying to find sunlight.
*** Range 3 (east) ***
A sapling is here, trying to find sunlight.
*** Range 4 (east) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 5 (east) ***
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
A sapling is here, trying to find sunlight.

<816hp 210m 391mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest A large wooded path

<816hp 210m 391mv> no opponent scan n
You scan north.
*** Range 1 (north) ***
A treant sibling is here.
*** Range 2 (north) ***
A treant sibling is here.
*** Range 3 (north) ***
(White Aura) A treant guardian is here, protecting its home.
*** Range 5 (north) ***
A gnoll is here, roaming the forest.

<816hp 220m 399mv> no opponent scan n
You scan north.
*** Range 1 (north) ***
A treant sibling is here.
*** Range 2 (north) ***
A treant sibling is here.
*** Range 3 (north) ***
(White Aura) A treant guardian is here, protecting its home.
*** Range 5 (north) ***
A gnoll is here, roaming the forest.

<816hp 220m 399mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan A long bridge
<PK> Marest A large wooded path

<816hp 220m 399mv> no opponent scan n
You scan north.
*** Range 1 (north) ***
A treant sibling is here.
*** Range 2 (north) ***
A treant sibling is here.
*** Range 3 (north) ***
(White Aura) A treant guardian is here, protecting its home.
*** Range 5 (north) ***
A gnoll is here, roaming the forest.

<816hp 220m 399mv> no opponent n
A large wooded path
f-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+

[Exits: north south]
A treant sibling is here.

<816hp 220m 398mv> no opponent n
n
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
f-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+

[Exits: north south]
A long bladed pole with a curved axe at its tip lies here.
A treant sibling is here.

<816hp 220m 397mv> no opponent A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
f-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.

<816hp 220m 396mv> no opponent fl
You aren't fighting anyone.

<816hp 220m 396mv> no opponent n
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
f-f-f |
| |
f |
---------+

[Exits: north south]
A carving dagger lies on the ground.

<816hp 220m 395mv> no opponent n
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
f-f-f |
---------+

[Exits: east south]
A gnoll is here, roaming the forest.

<816hp 220m 394mv> no opponent e
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+

[Exits: north east west]
A pyromaniac is here, burning up the forest.

<816hp 220m 393mv> no opponent n
n
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+

[Exits: north east south]

<816hp 220m 392mv> no opponent where
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+

[Exits: south west]
A mage is here doing a fiery incantation upon the trees.

<816hp 220m 391mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan A long bridge
<PK> Marest A large wooded path

<816hp 220m 391mv> no opponent w
w
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+

[Exits: east west]
A small boy is here, carving trees into totem poles.

<816hp 220m 390mv> no opponent w
w
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+

[Exits: east west]
A chef is here, looking to cook a nasty meal for you.

<816hp 220m 389mv> no opponent w
w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]

<816hp 220m 388mv> no opponent A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]

<816hp 220m 387mv> no opponent A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]

<816hp 220m 386mv> no opponent 1
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: north east]

<816hp 220m 385mv> no opponent w
They aren't here.

<816hp 220m 385mv> no opponent A weatherbeaten wooden railing prevents you from falling into the water.

<816hp 220m 385mv> no opponent n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: south west]
(White Aura) Darzan the Unholy Knight is here.
(White Aura) A Triton Watchman stands here, with purpose.
A Triton Watchman yells 'Marest! Now you die!'
You parry a Triton Watchman's charge with an easy flourish.
A Triton Watchman's charge wounds you.
A Triton Watchman is in excellent condition.

<796hp 220m 384mv> mob Darzan swims south.
A Triton Watchman is in excellent condition.

<796hp 220m 384mv> mob w
No way! You are still fighting!
A Triton Watchman is in excellent condition.

<796hp 220m 384mv> mob
Darzan swims in.
A Triton Watchman is in excellent condition.

<796hp 220m 384mv> mob fl
You flee from combat!
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: north east]

<796hp 220m 382mv> no opponent e
e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]

<796hp 220m 381mv> no opponent A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]

<796hp 220m 380mv> no opponent scan w
You scan west.
*** Range 2 (west) ***
(White Aura) Darzan the Unholy Knight is here.

<796hp 220m 380mv> no opponent scan w
You scan west.
*** Range 1 (west) ***
(White Aura) Darzan the Unholy Knight is here.

<796hp 220m 380mv> no opponent 1
They aren't here.

<796hp 220m 380mv> no opponent 1
They aren't here.

<796hp 220m 380mv> no opponent 1
They aren't here.

<796hp 220m 380mv> no opponent 1
They aren't here.

<796hp 220m 380mv> no opponent 1
They aren't here.

<796hp 220m 380mv> no opponent scan w

Darzan has summoned you!
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: south west]
(White Aura) Darzan the Unholy Knight is here.
You scan west.

<796hp 220m 380mv> no opponent 1
Darzan yells 'Help! I am being attacked by Marest!'
Your acidic bite MUTILATES Darzan!
Your acidic bite DISEMBOWELS Darzan!
Darzan has quite a few wounds.

<796hp 220m 380mv> two_handed 1

You feel extremely uncomfortable in Darzan's presence.
Your acidic bite MUTILATES Darzan!
Your acidic bite DISEMBOWELS Darzan!
You brace against your armor to perform a two-handed set parry.
You parry Darzan's sting.
Darzan's sting DISEMBOWELS you!
Darzan has quite a few wounds.

<746hp 220m 380mv> two_handed
Darzan has fled!
Darzan swims west.

<746hp 220m 380mv> no opponent They aren't here.

<746hp 220m 380mv> no opponent 1
They aren't here.

<746hp 220m 380mv> no opponent scan w
You scan west.
*** Range 1 (west) ***
(White Aura) Darzan the Unholy Knight is here.

<746hp 220m 380mv> no opponent
Darzan swims in.

<746hp 220m 380mv> no opponent
Darzan swims south.

<746hp 220m 380mv> no opponent 1
They aren't here.

<746hp 220m 380mv> no opponent s
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: north east]
(White Aura) Darzan the Unholy Knight is here.
(White Aura) A Triton Watchman stands here, with purpose.

<746hp 220m 378mv> no opponent s

A Triton Watchman yells 'Marest! You're MINE!'
You parry a Triton Watchman's charge.
You thrust a Triton Watchman's charge aside in a skillful parry.
A Triton Watchman is in excellent condition.

<746hp 220m 378mv> mob No way! You are still fighting!
A Triton Watchman is in excellent condition.

<746hp 220m 378mv> mob
You yell 'Help! I am being attacked by Darzan!'
Darzan's sting MUTILATES you!
Darzan's sting MUTILATES you!
Darzan's sting DISEMBOWELS you!
A Triton Watchman is in excellent condition.

<619hp 220m 378mv> mob fl
You couldn't escape!
A Triton Watchman is in excellent condition.

<619hp 220m 378mv> mob
A Triton Watchman kicks dirt in your eyes!
A Triton Watchman's kicked dirt scratches you.
You can't see a thing!

<616hp 220m 378mv> unknown scan
You scan all around.
You scan north.
You scan east.

<616hp 220m 378mv> unknown fl
You flee from combat!
You can't see a thing!

<616hp 220m 377mv> no opponent s
You can't see a thing!
Alas, you cannot go that way.

<616hp 220m 377mv> no opponent s
You can't see a thing!
Alas, you cannot go that way.

<616hp 220m 377mv> no opponent Someone walks in.

<616hp 220m 377mv> no opponent n
n

Someone walks east.
You can't see a thing!
Alas, you cannot go that way.

<629hp 233m 399mv> no opponent You can't see a thing!
Alas, you cannot go that way.

<629hp 233m 399mv> no opponent
Someone walks in.

<629hp 233m 399mv> no opponent
You yell 'Help! I am being attacked by someone!'
Someone's sting MUTILATES you!

<589hp 233m 399mv> unknown
Someone braces against his armor to perform a two-handed set parry.
Someone deflects your acidic bite aside in an ungraceful parry.
Your acidic bite DISEMBOWELS someone!
You brace against your armor to perform a two-handed set parry.
You awkwardly parry someone's sting with a loud clang.
Someone's sting DISEMBOWELS you!

<541hp 233m 399mv> unknown l
You can't see a thing!

<541hp 233m 399mv> unknown
Someone walks in.
Someone yells 'Marest! Now you die!'
Someone's charge wounds you.
Someone's charge wounds you.

<502hp 233m 399mv> unknown
You thrust someone's charge aside in a skillful parry.
You brace against your armor to perform a two-handed set parry.
You awkwardly parry someone's charge with a loud clang.
Someone parries your acidic bite.
Someone's sting DISEMBOWELS you!
Someone's sting MUTILATES you!
Someone's sting MUTILATES you!

<371hp 233m 399mv> unknown fl
You flee from combat!
You can't see a thing!

<371hp 233m 398mv> no opponent fl
You aren't fighting anyone.

<371hp 233m 398mv> no opponent e
e

Someone walks in.
You can't see a thing!
Someone yells 'Marest! You shall pay!'
You block someone's attack with your shield.
You parry someone's charge with an easy flourish.

<371hp 233m 397mv> unknown No way! You are still fighting!

<371hp 233m 397mv> unknown fl

Someone walks in.
You flee from combat!
You can't see a thing!

<371hp 233m 396mv> no opponent e
You can't see a thing!

<371hp 233m 395mv> no opponent e
fl
You can't see a thing!

<371hp 233m 394mv> no opponent You aren't fighting anyone.

<371hp 233m 394mv> no opponent e
e
You can't see a thing!

<371hp 233m 393mv> no opponent You can't see a thing!

<371hp 233m 392mv> no opponent e
e
You can't see a thing!
Alas, you cannot go that way.

<371hp 233m 392mv> no opponent You can't see a thing!
Alas, you cannot go that way.

<371hp 233m 392mv> no opponent Someone walks in.

<371hp 233m 392mv> no opponent s
s

You yell 'Help! I am being attacked by someone!'
Someone's sting DISEMBOWELS you!
Someone's sting MUTILATES you!
No way! You are still fighting!

<285hp 233m 392mv> unknown No way! You are still fighting!

<285hp 233m 392mv> unknown fl
You flee from combat!
You can't see a thing!

<285hp 233m 391mv> no opponent s
s
You can't see a thing!
Alas, you cannot go that way.

<285hp 233m 391mv> no opponent You can't see a thing!
Alas, you cannot go that way.

<285hp 233m 391mv> no opponent e
You can't see a thing!

<285hp 233m 390mv> no opponent s
s
You can't see a thing!

<285hp 233m 389mv> no opponent
Someone walks in.
You can't see a thing!

<285hp 233m 388mv> no opponent s
You can't see a thing!
Alas, you cannot go that way.

<285hp 233m 388mv> no opponent Someone walks in.

<285hp 233m 388mv> no opponent e
e
You can't see a thing!

<285hp 233m 387mv> no opponent You can't see a thing!
Alas, you cannot go that way.

<285hp 233m 387mv> no opponent e
e
You can't see a thing!
Alas, you cannot go that way.

<285hp 233m 387mv> no opponent You can't see a thing!
Alas, you cannot go that way.

<285hp 233m 387mv> no opponent s
s
You can't see a thing!

<285hp 233m 386mv> no opponent You can't see a thing!
Alas, you cannot go that way.

<285hp 233m 386mv> no opponent s

Someone walks in.
You can't see a thing!
Alas, you cannot go that way.

<285hp 233m 386mv> no opponent e
You can't see a thing!

<285hp 233m 385mv> no opponent e
Someone walks in.

<285hp 233m 385mv> no opponent You can't see a thing!
You rub the dirt out of your eyes.

<285hp 233m 384mv> no opponent Darzan walks in.

<285hp 233m 384mv> no opponent
You yell 'Help! I am being attacked by Darzan!'
Darzan's sting DISEMBOWELS you!
Darzan has quite a few wounds.

<234hp 233m 384mv> unknown w
w
No way! You are still fighting!
Darzan has quite a few wounds.

<234hp 233m 384mv> unknown No way! You are still fighting!
Darzan has quite a few wounds.

<234hp 233m 384mv> unknown fl
You couldn't escape!
Darzan has quite a few wounds.

<234hp 233m 384mv> unknown w
w
No way! You are still fighting!
Darzan has quite a few wounds.

<234hp 233m 384mv> unknown No way! You are still fighting!
Darzan has quite a few wounds.

<234hp 233m 384mv> unknown fl
fl
You flee from combat!
Drkshtyre Wood
Everything is in a blur right now.

<234hp 233m 383mv> no opponent fl
You aren't fighting anyone.

<234hp 233m 383mv> no opponent You aren't fighting anyone.

<234hp 233m 383mv> no opponent w
Drkshtyre Wood
Everything is in a blur right now.
(White Aura) Darzan the Unholy Knight is here.

<234hp 233m 382mv> no opponent w
You yell 'Help! Darzan is trying to bash me!'
You evade Darzan's bash, causing him to fall flat on his face.
Darzan's bash misses you.
Darzan has quite a few wounds.

<234hp 233m 382mv> unknown w
No way! You are still fighting!
Darzan has quite a few wounds.

<234hp 233m 382mv> unknown No way! You are still fighting!
Darzan has quite a few wounds.

<234hp 233m 382mv> unknown fl
You flee from combat!
Drkshtyre Wood
Everything is in a blur right now.

<234hp 233m 381mv> no opponent e
e
e
Drkshtyre Wood
Everything is in a blur right now.
(White Aura) Darzan the Unholy Knight is here.

<234hp 233m 380mv> no opponent e
e
Drkshtyre Wood
Everything is in a blur right now.

<234hp 233m 379mv> no opponent The great black oaks close in around you, preventing passage west.

<234hp 233m 379mv> no opponent The great black oaks close in around you, preventing passage west.

<234hp 233m 379mv> no opponent e
The great black oaks close in around you, preventing passage west.

<234hp 233m 379mv> no opponent e
The great black oaks close in around you, preventing passage west.

<234hp 233m 379mv> no opponent The great black oaks close in around you, preventing passage west.

<234hp 233m 379mv> no opponent s
s
The great black oaks close in around you, preventing passage east.

<234hp 233m 379mv> no opponent The great black oaks close in around you, preventing passage east.

<234hp 233m 379mv> no opponent l
Drkshtyre Wood
Everything is in a blur right now.

<234hp 233m 379mv> no opponent ex
Obvious exits:
North - In Drkshtyre Wood
West - In Drkshtyre Wood

<234hp 233m 379mv> no opponent
Darzan walks in.

<234hp 233m 379mv> no opponent w

Darzan walks north.
Drkshtyre Wood
Everything is in a blur right now.

<234hp 233m 378mv> no opponent w

Your eyes stop watering.

<234hp 233m 378mv> no opponent A break in the Canopy
f-f-f-f-f| All types of trees draw out around you into what resembles
| || a miniature palace. Oaks made of the finest gold and
f-f f| silver stand here. There is some- thing enchanted and
| || good about this wood. The trees create some sort of path
f-@-f-f| into a grand clearing before you. In the center of this
| clearing stands the finest tree you have ever laid eyes
| on.
|
|
---------+

[Exits: east west]

<234hp 233m 377mv> no opponent w

The lightning has stopped.

<249hp 247m 399mv> no opponent
Darzan walks in.
A break in the Canopy
f-f-f-f| Trees unlike you've every seen before stand all around you. They
| | are a shiny gold in color and seem alive to the touch. There
f-f-f | is an ancient feel to this forest - as if this wooded dell has
| | | been around since the beginning of time. In the distance, you
f @-f-f| hear a battle cry and the clashing of metal, wood, and fire.
| |
f |
| |
f |
---------+

[Exits: north east]
A long bladed pole with a curved axe at its tip lies here.

<249hp 247m 398mv> no opponent
Darzan walks in.

<249hp 247m 398mv> no opponent n

You yell 'Help! Darzan is bashing me!'
Darzan sends you sprawling with a powerful bash!
Darzan's bash wounds you.
Darzan has quite a few wounds.

<231hp 247m 398mv> two_handed w
fl

Your acidic bite *** DEMOLISHES *** Darzan!
Darzan parries your acidic bite.
Your shield jolts under Darzan's sting, but holds.
You parry Darzan's sting.
Darzan has quite a few wounds.

<231hp 247m 398mv> two_handed
Your acidic bite MASSACRES Darzan!
Your acidic bite *** DEMOLISHES *** Darzan!
Your acidic bite MANGLES Darzan!
Darzan's sting DISEMBOWELS you!
You brace against your armor to perform a two-handed set parry.
You parry Darzan's sting.
Darzan looks pretty hurt.

<188hp 247m 398mv> two_handed
You regain your balance.
Darzan looks pretty hurt.

<188hp 247m 398mv> two_handed No way! You are still fighting!
Darzan looks pretty hurt.

<188hp 247m 398mv> two_handed No way! You are still fighting!
Darzan looks pretty hurt.

<188hp 247m 398mv> two_handed You couldn't escape!
Darzan looks pretty hurt.

<188hp 247m 398mv> two_handed fl
s
You couldn't escape!
Darzan looks pretty hurt.

<188hp 247m 398mv> two_handed No way! You are still fighting!
Darzan looks pretty hurt.

<188hp 247m 398mv> two_handed 1
You do the best you can!
Darzan looks pretty hurt.

<188hp 247m 398mv> two_handed
Darzan has fled!
Darzan walks east.

<188hp 247m 398mv> no opponent 1
They aren't here.

<188hp 247m 398mv> no opponent e
A break in the Canopy
f-f-f-f-f| All types of trees draw out around you into what resembles
| || a miniature palace. Oaks made of the finest gold and
f-f f| silver stand here. There is some- thing enchanted and
| || good about this wood. The trees create some sort of path
f-@-f-f| into a grand clearing before you. In the center of this
| clearing stands the finest tree you have ever laid eyes
| on.
|
|
---------+

[Exits: east west]

<188hp 247m 397mv> no opponent e
e
In Drkshtyre Wood
f-f-f-f | Black Oak trees are all around - it makes it extremely difficult
| | to move about. It is extremely dark and very difficult to
f f | see. There is an ancient feel to this forest - as if this
| | | wooded dell has been around since the beginning of time.
f-f-@-f | In the distance, you hear a battle cry and the clashing
| of metal, wood, and fire.
|
|
|
---------+

[Exits: east west]

<188hp 247m 396mv> no opponent e
In Drkshtyre Wood
f-f-f | Black Oak trees are all around - it makes it extremely difficult
| | to move about. It is extremely dark and very difficult to
f | see. There is an ancient feel to this forest - as if this
| | wooded dell has been around since the beginning of time. In
f-f-@ | the distance, you hear a battle cry and the clashing of metal,
| wood, and fire.
|
|
|
---------+

[Exits: north west]
Darzan the Unholy Knight is here.

<188hp 247m 395mv> no opponent Darzan walks north.

<188hp 247m 395mv> no opponent The great black oaks close in around you, preventing passage west.

<188hp 247m 395mv> no opponent n
n
In Drkshtyre Wood
| Black Oak trees are all around - it makes it extremely difficult
| to move about. It is extremely dark and very difficult to
f-f-f | see. There is an ancient feel to this forest - as if this
| | wooded dell has been around since the beginning of time. In
@ | the distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
f-f-f |
|
|
---------+

[Exits: north south]

<188hp 247m 394mv> no opponent n
A break in the Canopy
| Trees unlike you've every seen before stand all around you.
| They are a shiny gold in color and seem alive to the touch.
| There is an ancient feel to this forest - as if this wooded
| dell has been around since the beginning of time. In the
f-f-@ | distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
f |
| |
f-f-f |
---------+

[Exits: south west]
A long bladed pole with a curved axe at its tip lies here.

<188hp 247m 393mv> no opponent You collide into the embrace of several trees of living gold.

<188hp 247m 393mv> no opponent w
w
A break in the Canopy
| Black Oak trees are all around - however there is a small,
| finely cut path through the underbrush. It seems to have
| been maintained fairly recently for boot marks are seen
| on the path. Wooden gates span to your left and right
f-f-@-f | pushing the bushes and other vegetation away - welcoming
| | you to come hither ...to follow this path.
f |
| |
f-f-f-f |
---------+

[Exits: east west]

<188hp 247m 392mv> no opponent w
w
A break in the Canopy
| A large tree house stands before you. Using the trees
| as shade, this house is completely shaded from the sun.
f | Birds fly to and fro in a natural bliss. The feeling
| | here is extremely peaceful. It makes one want to enter
f-f-@-f-f| and take a nap or visit the inhabitants. The brick path
| || seems extremely inviting.
f-f f|
| ||
f-f-f-f|
---------+

[Exits: east west]

<188hp 247m 391mv> no opponent w
A break in the Canopy
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
f-@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f-f|
---------+

[Exits: east west]
(White Aura) Darzan the Unholy Knight is here.
A man is here deciding what to do.

<188hp 247m 390mv> no opponent A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+

[Exits: north east south]
A gnoll is here, roaming the forest.

<188hp 247m 389mv> no opponent
Darzan walks in.
You smack head-on into a low-hanging branch.

<188hp 247m 389mv> no opponent s
s

Darzan walks north.
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+

[Exits: north east west]
A pyromaniac is here, burning up the forest.

<188hp 247m 388mv> no opponent You smack head-on into a low-hanging branch.

<188hp 247m 388mv> no opponent w
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
f-f-f |
---------+

[Exits: east south]

<188hp 247m 387mv> no opponent s
s
s
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
f-f-f |
| |
f |
---------+

[Exits: north south]
A carving dagger lies on the ground.

<188hp 247m 386mv> no opponent s
s
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
f-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.

<188hp 247m 385mv> no opponent s
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
f-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+

[Exits: north south]
A long bladed pole with a curved axe at its tip lies here.
A treant sibling is here.

<188hp 247m 384mv> no opponent s
A large wooded path
f-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+

[Exits: north south]
A treant sibling is here.

<188hp 247m 383mv> no opponent A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east]

<188hp 247m 382mv> no opponent e
Large pearly border stones mark the edge of the forest path.

<188hp 247m 382mv> no opponent e
Large pearly border stones mark the edge of the forest path.

<188hp 247m 382mv> no opponent e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]

<188hp 247m 381mv> no opponent where
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<188hp 247m 380mv> no opponent The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
You see 2 of a carving dagger here.
A sapling is here, trying to find sunlight.

<188hp 247m 379mv> no opponent s
Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest The main path in Drkshtyre Wood

<188hp 247m 379mv> no opponent s
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]

<188hp 247m 378mv> no opponent s
where
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
You see 3 of a carving dagger here.
A long polearm with a curved blade is here.
A treant elder is here, trying to teach you the ways of nature.

<188hp 247m 377mv> no opponent A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A stump of wood with an animal fang through its tip lies here.
A carving dagger lies on the ground.
A pristine weapon is lodged into a big stone here.
A gnoll is here, roaming the forest.
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.

<188hp 247m 376mv> no opponent w
Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest A Path Intersection

<188hp 247m 376mv> no opponent w
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered with
f | decaying leaves. Boot prints can be seen scarcely as you
| | walk. The sunlight can be seen for the first time in a
f-f-@-f-f| while through the open canopy of the forest.
| |
f |
| |
f-f-f-f |
---------+

[Exits: east west]
Crystalline jewels are beset within this golden crown.
A handful of sticky black sludge has been dropped here.
A carving dagger lies on the ground.
A crystal ooze sloshes about.
A treant adult is here, taking care of the young.

<188hp 247m 375mv> no opponent w
w
w
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f| that give shelter to hundreds of beetle like creatures
|| sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
You see 2 of a carving dagger here.
A giant spider is here, waiting to suck your blood.
A treant adult is here, taking care of the young.

<188hp 247m 374mv> no opponent Darzan has summoned you!
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+

[Exits: south west]
(White Aura) Darzan the Unholy Knight is here.
(White Aura) A Triton Watchman stands here, with purpose.
A mage is here doing a fiery incantation upon the trees.

<188hp 247m 374mv> no opponent where
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+

[Exits: east west]
A small boy is here, carving trees into totem poles.

<188hp 247m 373mv> no opponent A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+

[Exits: east west]
A chef is here, looking to cook a nasty meal for you.

<188hp 247m 372mv> no opponent cusi
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]

<188hp 247m 371mv> no opponent Players near you in Drkshtyre Wood:
<PK> Darzan A large wooded path
<PK> Marest A long bridge

<188hp 247m 371mv> no opponent You feel better.

<224hp 232m 371mv> no opponent cusi

Darzan has summoned you!
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+

[Exits: south west]
(White Aura) Darzan the Unholy Knight is here.
(White Aura) A Triton Watchman stands here, with purpose.
A mage is here doing a fiery incantation upon the trees.

<238hp 253m 399mv> no opponent
A Triton Watchman yells 'Marest! You're MINE!'
You brace against your armor to perform a two-handed set parry.
You awkwardly parry a Triton Watchman's charge with a loud clang.
A Triton Watchman's charge wounds you.
A Triton Watchman is in excellent condition.

<219hp 253m 399mv> mob
A Triton Watchman's charge mauls you.
You brace against your armor to perform a two-handed set parry.
You deflect a Triton Watchman's charge aside in an ungraceful parry.
Your acidic bite MUTILATES a Triton Watchman!
A Triton Watchman has a few scratches.

<198hp 253m 399mv> mob You can't concentrate enough.
A Triton Watchman has a few scratches.

<198hp 253m 399mv> mob fl

You yell 'Help! I am being attacked by Darzan!'
You brace against your armor to perform a two-handed set parry.
You parry Darzan's sting.
Darzan's sting DISEMBOWELS you!
You couldn't escape!
A Triton Watchman has a few scratches.

<155hp 253m 399mv> mob fl
You couldn't escape!
A Triton Watchman has a few scratches.

<155hp 253m 399mv> mob fl
You flee from combat!
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+

[Exits: north east south]

<155hp 253m 398mv> no opponent fl
You aren't fighting anyone.

<155hp 253m 398mv> no opponent scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Darzan the Unholy Knight is here.
(White Aura) A Triton Watchman stands here, with purpose.
A mage is here doing a fiery incantation upon the trees.
You scan east.
*** Range 1 (east) ***
A man is here deciding what to do.
You scan south.
*** Range 1 (south) ***
A gnoll is here, roaming the forest.
A pyromaniac is here, burning up the forest.

<155hp 253m 398mv> no opponent s
s
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+

[Exits: north east west]
A gnoll is here, roaming the forest.
A pyromaniac is here, burning up the forest.

<155hp 253m 397mv> no opponent fl
You smack head-on into a low-hanging branch.

<155hp 253m 397mv> no opponent You aren't fighting anyone.

<155hp 253m 397mv> no opponent w
s
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
f-f-f |
---------+

[Exits: east south]

<155hp 253m 396mv> no opponent s
s
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
f-f-f |
| |
f |
---------+

[Exits: north south]
A carving dagger lies on the ground.

<155hp 253m 395mv> no opponent s
s
s
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
f-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.

<155hp 253m 394mv> no opponent A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
f-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+

[Exits: north south]
A long bladed pole with a curved axe at its tip lies here.
A treant sibling is here.

<155hp 253m 393mv> no opponent A large wooded path
f-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+

[Exits: north south]
A treant sibling is here.

<155hp 253m 392mv> no opponent A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east]

<155hp 253m 391mv> no opponent e
Large pearly border stones mark the edge of the forest path.

<155hp 253m 391mv> no opponent e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]

<155hp 253m 390mv> no opponent e
e
e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<155hp 253m 389mv> no opponent e
Darzan has summoned you!
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+

[Exits: south west]
(White Aura) Darzan the Unholy Knight is here.
(White Aura) A Triton Watchman stands here, with purpose.
A mage is here doing a fiery incantation upon the trees.

<155hp 253m 389mv> no opponent e
You run blindly into a thorny hedge.
A Triton Watchman yells 'Marest! You're MINE!'
A Triton Watchman's charge mauls you.
You brace against your armor to perform a two-handed set parry.
You deflect a Triton Watchman's charge aside in an ungraceful parry.
A Triton Watchman has a few scratches.

<131hp 253m 389mv> mob e
e
No way! You are still fighting!
A Triton Watchman has a few scratches.

<131hp 253m 389mv> mob No way! You are still fighting!
A Triton Watchman has a few scratches.

<131hp 253m 389mv> mob No way! You are still fighting!
A Triton Watchman has a few scratches.

<131hp 253m 389mv> mob fl
No way! You are still fighting!
A Triton Watchman has a few scratches.

<131hp 253m 389mv> mob No way! You are still fighting!
A Triton Watchman has a few scratches.

<131hp 253m 389mv> mob You yell 'Help! Darzan is bashing me!'
Darzan sends you sprawling with a powerful bash!
Darzan's bash wounds you.
A Triton Watchman has a few scratches.

<112hp 253m 389mv> mob quaff perf

You thrust a Triton Watchman's charge aside in a skillful parry.
You parry a Triton Watchman's charge with an easy flourish.
Your acidic bite DISEMBOWELS a Triton Watchman!
Your acidic bite maims a Triton Watchman!
You parry Darzan's sting.
A Triton Watchman has a few scratches.

<112hp 253m 389mv> mob fl
fl

A Triton Watchman's charge wounds you.
A Triton Watchman's charge wounds you.
Your acidic bite MUTILATES a Triton Watchman!
Your acidic bite DISEMBOWELS a Triton Watchman!
Darzan's sting DISEMBOWELS you!
Darzan's sting maims you!
You are mortally wounded, and will die soon, if not aided.
A Triton Watchman has a few scratches.

<-9hp 253m 389mv> mob You are hurt far too bad for that.
A Triton Watchman has a few scratches.

<-9hp 253m 389mv> mob You are hurt far too bad for that.
A Triton Watchman has a few scratches.

<-9hp 253m 389mv> mob You are hurt far too bad for that.
A Triton Watchman has a few scratches.

<-9hp 253m 389mv> mob You are hurt far too bad for that.
A Triton Watchman has a few scratches.

<-9hp 253m 389mv> mob You are hurt far too bad for that.
A Triton Watchman has a few scratches.

<-9hp 253m 389mv> mob You have been KILLED!!

Comments

  1. Wouldn't have been even close, without that Triton dirt kick.
    1. That salt is real.
    2. Why was the charmed triton auto-attacking you?
    3. On second glance, I noticed it wasn't charmed. You drew it's attention somehow.
    4. No - the new Dark Knight charm, means they auto-attack you if they walk past and they stalk on their own.
    5. it isnt a charm...
    6. So, it isn't a charmie, but it is simply an enchanting spell that gives them the ability to send a level 50 mob at you, blocking an exit path and something they can squat at when they get low on life.
    7. these creatures should obviously not be dirt kicking, etc.
    8. The dirt kick doesnt lag from fleeing anymore, so its not a big deal. You guys can wait until the mob turns on the DK, it isn't permanent.
    9. I've not seen it 'turn' on them. It just stops chasing you eventually. It never goes after the DKN that I've seen.

      The problem is, that this creature 'auto attacks' and chases, so the dirt kick is potentially a lag, because you are trying to flee while blinded and getting chased around by a creature and a dark knight.
    [reply to Marest]
  2. They are compelled to fight for the target. But I do agree, that it needs a chance to fail. It shouldn't be a 'oh, let me do this thing and sit at it', its a powerful spell that can screw a lot of people over.
      [reply to Andrael]
    1. Didn't feel like counting, but who got more murders in.. the triton or the Dk? Triton garbage completely changed that battle..Eating damage from it, the dirt kicks, and free mob tanking for the DK? Cheese.................
        [reply to Xenyar]
      1. I agree dks are alreadt super buff. The charmy is too much
          [reply to Nadrin]

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