Ye Olde Abandoned Realms Logs

A true thief always attempts (Darzan is a Scrub)

posted on 2015-03-31 00:01:02
<786/871hp 531/531mp 403/403mv city>evasive[no opponent][no opponent]
>
w
You step out of the shadows.
On the Southern Battlements
+| You are on top of the battlements of Seringale. From here,
|| you can see the outside of the city walls and most of
+| the city of Seringale with people roaming all about it.
|| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<786/871hp 531/531mp 401/403mv city>evasive[no opponent][no opponent]
w
>
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A halfling perimeter guard of seringale is here, watching out for known criminals.

<786/871hp 531/531mp 399/403mv city>evasive[no opponent][no opponent]
w
>
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
An avian battlement guard of Seringale is here.

<786/871hp 531/531mp 397/403mv city>evasive[no opponent][no opponent]
w
>
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A slith battlement guard is here.

<786/871hp 531/531mp 395/403mv city>evasive[no opponent][no opponent]
d
>
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great
+ | wall of Seringale soars over your head at over 30 spans
| | tall. You see the city to the north, the south gate to the
@ | south, and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<786/871hp 531/531mp 393/403mv city>evasive[no opponent][no opponent]
s
>
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and the Miden'nir to the south.
o |
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.

<786/871hp 531/531mp 391/403mv city>evasive[no opponent][no opponent]
>
quaff pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<786/871hp 531/531mp 391/403mv city>evasive[no opponent][no opponent]
>
get purp sack
s
You get a purple potion from a Big Ol'Pack Sack.

<786/871hp 531/531mp 391/403mv city>evasive[no opponent][no opponent]
s
> Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<786/871hp 531/531mp 389/403mv field>evasive[no opponent][no opponent]
s
>
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-S-+ f|
---------+

[Exits: north south]

<786/871hp 531/531mp 387/403mv field>evasive[no opponent][no opponent]
s
>

The night has begun.

<796/871hp 531/531mp 403/403mv field>evasive[no opponent][no opponent]
> A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-S-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]

s
<796/871hp 531/531mp 401/403mv field>evasive[no opponent][no opponent]
>
e
A small inn greets your eyes warmly.

<796/871hp 531/531mp 401/403mv field>evasive[no opponent][no opponent]
> A small inn greets your eyes warmly.

<796/871hp 531/531mp 401/403mv field>evasive[no opponent][no opponent]
whe
> A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-S-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
A pile of gold coins.
(Glowing) A post on the bridge has been illuminated with a fire torch.

<796/871hp 531/531mp 399/403mv road>evasive[no opponent][no opponent]
>
Players near you in The Common:
<PK> Etel A cobbled path

<796/871hp 531/531mp 399/403mv road>evasive[no opponent][no opponent]
s
>
s
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-S-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<796/871hp 531/531mp 397/403mv road>evasive[no opponent][no opponent]
>
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-S-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Etel. Rest on my horse and help me assign
some tasks.'

<796/871hp 531/531mp 396/403mv inside>evasive[no opponent][no opponent]
s
>
w
The Trail
*-S-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
A long polearm with a curved blade is here.

<796/871hp 531/531mp 393/403mv mountain>evasive[no opponent][no opponent]
u
>
A Fog-Shrouded Trail
~<*-S-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
You see 2 of a falchion here.
You see 2 of a voulge here.

<796/871hp 531/531mp 387/403mv mountain>evasive[no opponent][no opponent]
whe
>
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

<796/871hp 531/531mp 383/403mv forest>evasive[no opponent][no opponent]
u
>
Players near you in Emerald Forest:
Kehriyl A Fae Crossing
<PK> Etel The Haunted Pine Forest
<PK> Mamemaphasra The Bonanza
<PK> Darzan The Bonanza

<796/871hp 531/531mp 383/403mv forest>evasive[no opponent][no opponent]
u
> Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]

<796/871hp 531/531mp 379/403mv mountain>evasive[no opponent][no opponent]
>
You would surely freeze to death at the peak of that mountain.

<796/871hp 531/531mp 379/403mv mountain>evasive[no opponent][no opponent]
s
> A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-o-S|
---------+

[Exits: north south]
A curious rock is sitting here.

<796/871hp 531/531mp 373/403mv mountain>evasive[no opponent][no opponent]
>
s
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-o-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
A pair of tough-looking leather boots is here.

<796/871hp 531/531mp 367/403mv mountain>evasive[no opponent][no opponent]
>
scan
You scan all around.
You scan north.
You scan west.
*** Range 2 (west) ***
Young Jim sits here with a four leaf clover looking wistful.

<796/871hp 531/531mp 367/403mv mountain>evasive[no opponent][no opponent]
>
w
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-o| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]

<796/871hp 531/531mp 363/403mv forest>evasive[no opponent][no opponent]
w
>
scan
Road to the Vale of Clover
+-o o x| You are on an old road which runs alongside a clear stream.
| | || It leads to the Vale of Clover, a small valley at the
o-o x| foot of the mountains. Looking down the road, you see
| || a small village nestled beside a bend in the stream.
@-f-x| Tall heather blows in the wind and you see some cows
| | grazing idly nearby. The road east runs down into a wooded
f f-f-f| dell.
| | | ||
f-f-f f-f|
---------+

[Exits: north east]
You see 3 of a falchion here.
You see 3 of a voulge here.
Young Jim sits here with a four leaf clover looking wistful.

<796/871hp 531/531mp 361/403mv field>evasive[no opponent][no opponent]
>
You scan all around.
You scan north.
*** Range 1 (north) ***
A village goodwife stands here holding a basket of fruit.
A happy farmer is whistling happily away.
*** Range 2 (north) ***
A village goodwife stands here holding a basket of fruit.
*** Range 3 (north) ***
A scrawny old man with a "Griff Can Cook" apron stands here.
You scan east.

<796/871hp 531/531mp 361/403mv field>evasive[no opponent][no opponent]
>
e
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-o| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]

<796/871hp 531/531mp 359/403mv forest>evasive[no opponent][no opponent]
whe
>
Players near you in Emerald Forest:
Kehriyl A Fae Crossing
<PK> Etel A Thickly-Wooded Dell
<PK> Mamemaphasra The Bonanza
<PK> Darzan The Bonanza

<796/871hp 531/531mp 359/403mv forest>evasive[no opponent][no opponent]
>
s
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-o| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]

<796/871hp 531/531mp 356/403mv forest>evasive[no opponent][no opponent]
>
w
A Fae Crossing
f o-o x| The path has taken you to a junction over which hangs
| | || the twisted branches of two Blackthorn trees and an
o-f o-f-x| Elderwood tree. You remember folktales which tell that
| | | | spiteful faeries lurk under the meetings of such trees
f-f @-f-f| to waylay and confound woodland travellers. Feeling a
| | | | || little uncomfortable, you look south, where the forest
f-f-f f-f| seems to darken menacingly. The east trail beckons you
| | | || to the safety of the Emerald Forest.
o-o f-f-f|
---------+

[Exits: east south]
Kehriyl is here, fighting a dryad.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad is here, fighting Kehriyl.
(Hidden) (White Aura) (Red Aura) Iachimo the Dour Spriggan hides behind a tree grinning maliciously.

<796/871hp 531/531mp 353/403mv forest>evasive[no opponent][no opponent]
s
>
Under Dark Woods
o-f o-f-x| The path continues darkly under rows of Elder trees.
| | | | A crooked road leads west through a tangled hedge of
f-f f-f-f| briars. A mist prevents you from looking beyond the hedge,
| | | | || but you sense a powerful and oppressive evil reaching
f-f-@ f-f| out towards you with cold and clawed fingers. To the
| | | || south, the forest seems to lighten considerably, and
o-o f-f-f| you are about to leave in that direction when a tattered
| | | | || parchment, flapping weakly in the wind, falls at your
o-o f f-f| feet.
---------+

[Exits: north south west]

<796/871hp 531/531mp 350/403mv forest>evasive[no opponent][no opponent]
scan
>
You scan all around.
You scan north.
*** Range 1 (north) ***
Kehriyl is here, fighting a dryad.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad is here, fighting Kehriyl.
(Hidden) (White Aura) (Red Aura) Iachimo the Dour Spriggan hides behind a tree grinning maliciously.
You scan south.
*** Range 2 (south) ***
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.
A small pixie stands here laughing cheerfully.
*** Range 4 (south) ***
A dryad peers at you inquisitively from behind her tree.
A small pixie stands here laughing cheerfully.
*** Range 5 (south) ***
There is a sprite here about to pelt you with an acorn.
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
You scan west.
*** Range 1 (west) ***
(Red Aura) A disgusting little gremlin grins at you.
(Red Aura) A disgusting little gremlin grins at you.
*** Range 2 (west) ***
(Red Aura) A disgusting little gremlin grins at you.
*** Range 3 (west) ***
(Red Aura) A HellHound prowls here, slavering for your soul.
(Red Aura) The Devil's Huntsman looms out of the mists.

<796/871hp 531/531mp 350/403mv forest>evasive[no opponent][no opponent]
>
s
The Forest Road
f-f f-f-f| You are at the head of a long north-south road in the forest.
| | | | || The greenbriar bushes that grow beside the path have shed
f-f-f f-f| their heart-shaped leaves on the road. All is quiet here.
| | | || To the north, dark Elder trees loom out ominously. The road
o-o @-f-f| continues south.
| | | | ||
o-o f f-f|
| | |
o f |
---------+

[Exits: north east south]

<796/871hp 531/531mp 347/403mv forest>evasive[no opponent][no opponent]
s
>
The Forest Road
f-f-f f-f| You are walking along a north-south road in the forest.
| | | || The greenbriar bushes that grow beside the path have
o-o f-f-f| shed many heart-shaped leaves on the road. Two blue-breasted
| | | || swallows swoop low in front of you, trilling out a morning
o @ f-f| song. The road continues north and south.
| |
f |
| |
f-+-+|
---------+

[Exits: north south]
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.
A small pixie stands here laughing cheerfully.

<796/871hp 531/531mp 344/403mv forest>evasive[no opponent][no opponent]
s
>
The Forest Road
f-f-f| You are walking along a north-south road in the forest.
| | || The greenbriar bushes that grow beside the path have
f f-f| shed many heart-shaped leaves on the road. Two blue-breasted
| | swallows swoop low in front of you, trilling out a morning
@ | song. The road continues north and south.
| |
f-+-+|
| |
f-f-o-o|
---------+

[Exits: north south]

<796/871hp 531/531mp 341/403mv forest>evasive[no opponent][no opponent]
s
>
A Trail
f | Pausing a moment from your travels through the Emerald
| | forest, you hear the gurgling sound of moving water coming
f | from the east, while to the south the forest continues
| | on with oak, pine and rosewood. Peering intently toward
@-+-+| the source of the sound, you notice a faint outline of
| | a bridge resting in the shade of the long leafy branches
f-f-o-o| of the tall, flanking trees.
| | ||
f-f o-o|
---------+

[Exits: north east south]
A dryad peers at you inquisitively from behind her tree.
A small pixie stands here laughing cheerfully.

<796/871hp 531/531mp 338/403mv forest>evasive[no opponent][no opponent]
s
>
The three way woodland
f | You stand at the middling spot of a three way woodland
| | trail deep in the Emerald Forest. There are clear passages
f-+-+| to the north, west and east, while the path to the south
| | abruptly ends at the foot of a sheer cliff face, with
f-@-o-o| a wall so smooth that it would be impossible to climb.
| | || A variety of birdsongs and animal sounds fills the air.
f-f o-o|
| | | ||
o-f f-o|
---------+

[Exits: north east west]
There is a sprite here about to pelt you with an acorn.
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.

<796/871hp 531/531mp 335/403mv forest>evasive[no opponent][no opponent]
scan
>
You scan all around.
You scan north.
*** Range 1 (north) ***
A dryad peers at you inquisitively from behind her tree.
A small pixie stands here laughing cheerfully.
*** Range 3 (north) ***
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.
A small pixie stands here laughing cheerfully.
*** Range 6 (north) ***
Kehriyl is here, fighting a dryad.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad is here, fighting Kehriyl.
(Hidden) (White Aura) (Red Aura) Iachimo the Dour Spriggan hides behind a tree grinning maliciously.
You scan east.
*** Range 2 (east) ***
There is a cheerful brownie here chatting merrily away.
A ranger stands here, inspecting the ground.
(White Aura) A handsome pixie dances lightly through the forest.
You scan west.
*** Range 1 (west) ***
(Translucent) (Red Aura) Mamemaphasra the Grand Oracle of Spectres is here.
(Translucent) (Red Aura) Mamemaphasra the Grand Oracle of Spectres is here.
(Translucent) (Red Aura) Mamemaphasra the Grand Oracle of Spectres is here.
(Charmed) (Red Aura) An illusion of Overseer Mechanus guards its master.
(Charmed) (White Aura) (Red Aura) An illusion of the Huntsmaster guards its master.
(Translucent) (Red Aura) Mamemaphasra the Grand Oracle of Spectres is here.
(Red Aura) Darzan the Unholy Knight is here.
(White Aura) Imbessar the Bandit King prepares for his last duel.
There is a cheerful brownie here chatting merrily away.
There is a sprite here about to pelt you with an acorn.

<796/871hp 531/531mp 335/403mv forest>evasive[no opponent][no opponent]
>
n
A Trail
f | Pausing a moment from your travels through the Emerald
| | forest, you hear the gurgling sound of moving water coming
f | from the east, while to the south the forest continues
| | on with oak, pine and rosewood. Peering intently toward
@-+-+| the source of the sound, you notice a faint outline of
| | a bridge resting in the shade of the long leafy branches
f-f-o-o| of the tall, flanking trees.
| | ||
f-f o-o|
---------+

[Exits: north east south]
A dryad peers at you inquisitively from behind her tree.
A small pixie stands here laughing cheerfully.

<796/871hp 531/531mp 332/403mv forest>evasive[no opponent][no opponent]
>
n
The Forest Road
f-f-f| You are walking along a north-south road in the forest.
| | || The greenbriar bushes that grow beside the path have
f f-f| shed many heart-shaped leaves on the road. Two blue-breasted
| | swallows swoop low in front of you, trilling out a morning
@ | song. The road continues north and south.
| |
f-+-+|
| |
f-f-o-o|
---------+

[Exits: north south]

<796/871hp 531/531mp 329/403mv forest>evasive[no opponent][no opponent]
>
n
The Forest Road
f-f-f f-f| You are walking along a north-south road in the forest.
| | | || The greenbriar bushes that grow beside the path have
o-o f-f-f| shed many heart-shaped leaves on the road. Two blue-breasted
| | | || swallows swoop low in front of you, trilling out a morning
o @ f-f| song. The road continues north and south.
| |
f |
| |
f-+-+|
---------+

[Exits: north south]
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.
A small pixie stands here laughing cheerfully.

<796/871hp 531/531mp 326/403mv forest>evasive[no opponent][no opponent]
n
>
The Forest Road
f-f f-f-f| You are at the head of a long north-south road in the forest.
| | | | || The greenbriar bushes that grow beside the path have shed
f-f-f f-f| their heart-shaped leaves on the road. All is quiet here.
| | | || To the north, dark Elder trees loom out ominously. The road
o-o @-f-f| continues south.
| | | | ||
o-o f f-f|
| | |
o f |
---------+

[Exits: north east south]

<796/871hp 531/531mp 323/403mv forest>evasive[no opponent][no opponent]
whe
>
Players near you in Emerald Forest:
Kehriyl A Fae Crossing
<PK> Etel The Forest Road
<PK> Mamemaphasra A Forest Trail
<PK> Darzan A Forest Trail

<796/871hp 531/531mp 323/403mv forest>evasive[no opponent][no opponent]
n
>
n
Under Dark Woods
o-f o-f-x| The path continues darkly under rows of Elder trees.
| | | | A crooked road leads west through a tangled hedge of
f-f f-f-f| briars. A mist prevents you from looking beyond the hedge,
| | | | || but you sense a powerful and oppressive evil reaching
f-f-@ f-f| out towards you with cold and clawed fingers. To the
| | | || south, the forest seems to lighten considerably, and
o-o f-f-f| you are about to leave in that direction when a tattered
| | | | || parchment, flapping weakly in the wind, falls at your
o-o f f-f| feet.
---------+

[Exits: north south west]

<796/871hp 531/531mp 320/403mv forest>evasive[no opponent][no opponent]
>
A Fae Crossing
f o-o x| The path has taken you to a junction over which hangs
| | || the twisted branches of two Blackthorn trees and an
o-f o-f-x| Elderwood tree. You remember folktales which tell that
| | | | spiteful faeries lurk under the meetings of such trees
f-f @-f-f| to waylay and confound woodland travellers. Feeling a
| | | | || little uncomfortable, you look south, where the forest
f-f-f f-f| seems to darken menacingly. The east trail beckons you
| | | || to the safety of the Emerald Forest.
o-o f-f-f|
---------+

[Exits: east south]
Kehriyl is here, fighting a dryad.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad is here, fighting Kehriyl.
(Hidden) (White Aura) (Red Aura) Iachimo the Dour Spriggan hides behind a tree grinning maliciously.

<796/871hp 531/531mp 317/403mv forest>evasive[no opponent][no opponent]
n
>
Kehriyl evades a dryad's attack and exploits the brief opening.
Kehriyl's leopard paw to kidney hits a dryad.
Kehriyl's dragon punch misses a dryad.
Kehriyl's dragon punch DISEMBOWELS a dryad!
Kehriyl performs the form, leopard stalks over thin ice!
Kehriyl's lightning kick MUTILATES a dryad!

<796/871hp 531/531mp 317/403mv forest>evasive[no opponent][no opponent]
e
> Several large Blackthorn trees block your path to the north.

<796/871hp 531/531mp 317/403mv forest>evasive[no opponent][no opponent]
> A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-o| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]

<796/871hp 531/531mp 314/403mv forest>evasive[no opponent][no opponent]
>

Darzan has summoned you!
A Forest Trail
f | The somewhat ragged forest trail makes a sharp turn here,
| | making further travel to the west difficult if not impossible.
f-+| It would be safer to backtrack and find another path
| | instead of hacking through the notoriously resilient
@-f-o| trees of the Emerald Forest. A tall tree with huge leafy
| || branches stands here tempting you to take a break and
f-f o| rest in its shade.
| | ||
o-f f|
---------+

[Exits: (tree) east south]
Some sun-flower pollen lies here.
(Translucent) (Red Aura) Mamemaphasra the Grand Oracle of Spectres is here.
(Translucent) (Red Aura) Mamemaphasra the Grand Oracle of Spectres is here.
(Translucent) (Red Aura) Mamemaphasra the Grand Oracle of Spectres is here.
(Charmed) (Red Aura) An illusion of Overseer Mechanus guards its master.
(Charmed) (White Aura) (Red Aura) An illusion of the Huntsmaster guards its master.
(Translucent) (Red Aura) Mamemaphasra the Grand Oracle of Spectres is here.
(Red Aura) Darzan the Unholy Knight is here.
(White Aura) Imbessar the Bandit King prepares for his last duel.
There is a cheerful brownie here chatting merrily away.
There is a sprite here about to pelt you with an acorn.

<796/871hp 531/531mp 314/403mv forest>evasive[no opponent][no opponent]
>
flee
e
You aren't fighting anyone.

<796/871hp 531/531mp 314/403mv forest>evasive[no opponent][no opponent]
n
> The three way woodland
f | You stand at the middling spot of a three way woodland
| | trail deep in the Emerald Forest. There are clear passages
f-+-+| to the north, west and east, while the path to the south
| | abruptly ends at the foot of a sheer cliff face, with
f-@-o-o| a wall so smooth that it would be impossible to climb.
| | || A variety of birdsongs and animal sounds fills the air.
f-f o-o|
| | | ||
o-f f-o|
---------+

[Exits: north east west]
There is a sprite here about to pelt you with an acorn.
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.

<796/871hp 531/531mp 311/403mv forest>evasive[no opponent][no opponent]
>
A Trail
f | Pausing a moment from your travels through the Emerald
| | forest, you hear the gurgling sound of moving water coming
f | from the east, while to the south the forest continues
| | on with oak, pine and rosewood. Peering intently toward
@-+-+| the source of the sound, you notice a faint outline of
| | a bridge resting in the shade of the long leafy branches
f-f-o-o| of the tall, flanking trees.
| | ||
f-f o-o|
---------+

[Exits: north east south]
A dryad peers at you inquisitively from behind her tree.
A small pixie stands here laughing cheerfully.

<796/871hp 531/531mp 308/403mv forest>evasive[no opponent][no opponent]
>
n
The Forest Road
f-f-f| You are walking along a north-south road in the forest.
| | || The greenbriar bushes that grow beside the path have
f f-f| shed many heart-shaped leaves on the road. Two blue-breasted
| | swallows swoop low in front of you, trilling out a morning
@ | song. The road continues north and south.
| |
f-+-+|
| |
f-f-o-o|
---------+

[Exits: north south]

<796/871hp 531/531mp 305/403mv forest>evasive[no opponent][no opponent]
n
>
Darzan has summoned you!
A Forest Trail
f | The somewhat ragged forest trail makes a sharp turn here,
| | making further travel to the west difficult if not impossible.
f-+| It would be safer to backtrack and find another path
| | instead of hacking through the notoriously resilient
@-f-o| trees of the Emerald Forest. A tall tree with huge leafy
| || branches stands here tempting you to take a break and
f-f o| rest in its shade.
| | ||
o-f f|
---------+

[Exits: (tree) east south]
Some sun-flower pollen lies here.
(Translucent) (Red Aura) Mamemaphasra the Grand Oracle of Spectres is here.
(Translucent) (Red Aura) Mamemaphasra the Grand Oracle of Spectres is here.
(Translucent) (Red Aura) Mamemaphasra the Grand Oracle of Spectres is here.
(Charmed) (Red Aura) An illusion of Overseer Mechanus guards its master.
(Charmed) (White Aura) (Red Aura) An illusion of the Huntsmaster guards its master.
(Translucent) (Red Aura) Mamemaphasra the Grand Oracle of Spectres is here.
(Red Aura) Darzan the Unholy Knight is here.
(White Aura) Imbessar the Bandit King prepares for his last duel.
There is a cheerful brownie here chatting merrily away.
There is a sprite here about to pelt you with an acorn.

<796/871hp 531/531mp 305/403mv forest>evasive[no opponent][no opponent]
> The tree is closed.

<796/871hp 531/531mp 305/403mv forest>evasive[no opponent][no opponent]
>
n

The lightning has stopped.
The white aura around your body fades.
You can no longer sense magical auras.
You no longer see invisible objects.
The red in your vision disappears.

<806/871hp 531/531mp 359/403mv forest>evasive[no opponent][no opponent]
> The tree is closed.
Mamemaphasra lets out a hearty laugh.

<806/871hp 531/531mp 359/403mv forest>evasive[no opponent][no opponent]
e
>
The three way woodland
f | You stand at the middling spot of a three way woodland
| | trail deep in the Emerald Forest. There are clear passages
f-+-+| to the north, west and east, while the path to the south
| | abruptly ends at the foot of a sheer cliff face, with
f-@-o-o| a wall so smooth that it would be impossible to climb.
| | || A variety of birdsongs and animal sounds fills the air.
f-f o-o|
| | | ||
o-f f-o|
---------+

[Exits: north east west]
There is a sprite here about to pelt you with an acorn.
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.

<806/871hp 531/531mp 356/403mv forest>evasive[no opponent][no opponent]
>
e
A fairly large clearing
f *-f-f| There is an incredible sight before you! Dozens and dozens
| || of green clad pixies and oak brown dressed brownies are
f-+-+-f| milling around in a fairly large clearing, which stretches
| || on to the east and south. Little temporary stalls have
f-f-@-o-f| been set up, selling a wide variety of enchanting desserts,
| | | || cream puffs and wonderful potions. The grand Pixie-Brownie
f o-o-f| Bonanza Festival seems up in force, and there are no signs
| | | | of it ending in the near future...
f f-o |
---------+

[Exits: east south west]

<806/871hp 531/531mp 354/403mv field>evasive[no opponent][no opponent]
e
>
The Honey Bun
f *-f-f f| Two lines of pixies and brownies stand facing one another
| | || yelling and hooting in excitement. They seem to be deep
f-+-+-f-f| in a game of 'Pixie, Brownie and Honey Bun'. A small
| | || bag filled with pipeweed seed is placed squarely in the
f-o-@-f-o| middle of the line, while both teams are numbered off.
| | | | A number is called, and the respective brownie or pixie
o-o-f-o| has to run forward, grab the bag and return to the line
| | || without being touched. Looks like great fun.
f-o *|
---------+

[Exits: east south west]
There is a cheerful brownie here chatting merrily away.
A ranger stands here, inspecting the ground.
(White Aura) A handsome pixie dances lightly through the forest.

<806/871hp 531/531mp 352/403mv field>evasive[no opponent][no opponent]
e
>
The Ragged Trail
*-f-f f | You stand on a ragged forest trail with passage leading
| | | in all four directions. The pathways to the north, south
+-+-f-f | and east lead deeper into the woods, while a winding trail
| | | west seems to end in a small clearing. From where you stand
o-o-@-o | you can see small movement and curious sound which you
| | | | can't quite make out. The tree branches sway softly while
o-o-f-o-o| you decide your next course.
| | | |
f-o * |
---------+

[Exits: north east south west]

<806/871hp 531/531mp 350/403mv forest>evasive[no opponent][no opponent]
n
>
A Woodland Trail
f-f-f-f-o| You are following a small woodland trail in the Emerald
| | || Forest. You hear the sound of moving water to the west,
*-f-f f o| and squinting a bit intently you see a blurred outline
| | | of a small wooden bridge in the distance. Who built that
+-+-@-f | bridge? And why? Only a few seasoned rangers have ever
| | | come this deep into the enchanted wood, and none ever
o-o-f-o | mentioned the existence of construction of a bridge.
| | | | As far as you know, the forest has resisted gently but
o-o-f-o-o| firmly all attempts at colonization or lumbering, which
---------+ makes it quite a curiosity.

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.

<806/871hp 531/531mp 347/403mv forest>evasive[no opponent][no opponent]
n
>
In the Emerald Forest
f-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f o| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-f |
| | |
o-o-f-o |
---------+

[Exits: north south west]
A nymph looks coyly at you, then winks mischievously and dances away.

<806/871hp 531/531mp 344/403mv forest>evasive[no opponent][no opponent]
n
>
In the Emerald Forest
f-f | You are at a three-way junction in the middle of the woods.
| | | Wild trumpet creepers run along the footpaths here. It
f-f-f-f o| would seem some mischievous pixie has drawn the vines across
| | | || the path with the hope of tripping woodland travellers
f-f-@-f-o| such as you. You watch your step.
| | ||
*-f-f f o|
| | |
+-+-f-f |
---------+

[Exits: east south west]

<806/871hp 531/531mp 341/403mv forest>evasive[no opponent][no opponent]
w
>
The Emerald Forest
f f-f | All the lingering beauty of these green woods conspire
| | | | to charm you into staying here forever. Woodlarks are
f-f-f-f-f| singing high in the boughs of trees while shafts of sunlight
| | | || turn the forest floor into a carpet of gold and green.
f f-@-f-f| The woodland trails running through this area of the
| | || forest seem well-kept, yet untravelled.
f *-f-f f|
| | ||
f-+-+-f-f|
---------+

[Exits: north east west]

<806/871hp 531/531mp 338/403mv forest>evasive[no opponent][no opponent]
n
>
The Emerald Forest
f-f-f-o-S| All the lingering beauty of these green woods conspire
| | | | | to charm you into staying here forever. Woodlarks are
f f-f * | singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-f-@-f-f| The woodland trails running through this area of the
| | | || forest seem well-kept, yet untravelled.
f f-f-f-f|
| | ||
f *-f-f f|
---------+

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.

<806/871hp 531/531mp 335/403mv forest>evasive[no opponent][no opponent]
n
>
The Emerald Forest
o-f-x * | All the lingering beauty of these green woods conspire
| | | to charm you into staying here forever. Woodlarks are
f-f-f-o-S| singing high in the boughs of trees while shafts of sunlight
| | | | | turn the forest floor into a carpet of gold and green.
f f-@ * | The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f-f|
| | | ||
f f-f-f-f|
---------+

[Exits: north south west]
The sliced-off hand of a Triton Watchman is lying here.

<806/871hp 531/531mp 332/403mv forest>evasive[no opponent][no opponent]
n
>
A Well-Used Trail Through The Forest
o-o x | You are on a forest trail that runs in all directions
| | | but north, where the forest skirts the sheer mountain
o-f-x * | face. Dew-covered hawthorn bushes flank the east trail,
| | | along which several rangers are walking. It seems to
f-f-@-o-S| be the woodkeeper's outpost.
| | | | |
f f-f * |
| | | |
f-f-f-f-f|
---------+

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A beautiful lady is talking to some animals here.

<806/871hp 531/531mp 329/403mv forest>evasive[no opponent][no opponent]
w
>
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-o| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]

<806/871hp 531/531mp 326/403mv forest>evasive[no opponent][no opponent]
n
>
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-o| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]

<806/871hp 531/531mp 323/403mv forest>evasive[no opponent][no opponent]
e
>
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-o-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
A pair of tough-looking leather boots is here.

<806/871hp 531/531mp 319/403mv mountain>evasive[no opponent][no opponent]
n
>
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-o-S|
---------+

[Exits: north south]
A curious rock is sitting here.

<806/871hp 531/531mp 313/403mv mountain>evasive[no opponent][no opponent]
n
>
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]

<806/871hp 531/531mp 307/403mv mountain>evasive[no opponent][no opponent]
d
>
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

<806/871hp 531/531mp 303/403mv forest>evasive[no opponent][no opponent]
d
>
A Fog-Shrouded Trail
~<*-S-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
You see 2 of a falchion here.
You see 2 of a voulge here.

<806/871hp 531/531mp 299/403mv mountain>evasive[no opponent][no opponent]
e
>
The Trail
*-S-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
A long polearm with a curved blade is here.

<806/871hp 531/531mp 293/403mv mountain>evasive[no opponent][no opponent]
whe
>
n
Players near you in The Common:
<PK> Etel The Trail

<806/871hp 531/531mp 293/403mv mountain>evasive[no opponent][no opponent]
n
> Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-S-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Etel. Rest on my horse and help me assign
some tasks.'

<806/871hp 531/531mp 290/403mv inside>evasive[no opponent][no opponent]
>
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-S-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<806/871hp 531/531mp 289/403mv road>evasive[no opponent][no opponent]
n
>
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-S-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
A pile of gold coins.
(Glowing) A post on the bridge has been illuminated with a fire torch.

<806/871hp 531/531mp 287/403mv road>evasive[no opponent][no opponent]
w
>
Pirap the messenger flies in.

<806/871hp 531/531mp 287/403mv road>evasive[no opponent][no opponent]
> A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-S-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]

<806/871hp 531/531mp 285/403mv field>evasive[no opponent][no opponent]
n
>
n
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-S-+ f|
---------+

[Exits: north south]

<806/871hp 531/531mp 283/403mv field>evasive[no opponent][no opponent]
>
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<806/871hp 531/531mp 281/403mv field>evasive[no opponent][no opponent]
n
>
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and the Miden'nir to the south.
o |
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.

<806/871hp 531/531mp 279/403mv city>evasive[no opponent][no opponent]
n
>
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great
+ | wall of Seringale soars over your head at over 30 spans
| | tall. You see the city to the north, the south gate to the
@ | south, and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<806/871hp 531/531mp 277/403mv city>evasive[no opponent][no opponent]
u
>
e
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A slith battlement guard is here.

<806/871hp 531/531mp 275/403mv city>evasive[no opponent][no opponent]
>
whe
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
An avian battlement guard of Seringale is here.

<806/871hp 531/531mp 273/403mv city>evasive[no opponent][no opponent]
>
Players near you in Seringale:
<PK> Etel On the Southern Battlements
Kordel Inside the West Gate

<806/871hp 531/531mp 273/403mv city>evasive[no opponent][no opponent]
hide
>
You attempt to hide.

<806/871hp 531/531mp 273/403mv city>evasive[no opponent][no opponent]
>
who
[ H-Elf ] <PK> <MYSTIC> Myri Moorwyn the Sage of Tarts
[ H-Elf ] Kehriyl the Seeker of Knowledge
[50 Avian Thi] <PK> [Air] Earl Etel the Grand Master of Assassins
[ Quasi ] <PK> Mamemaphasra the Grand Oracle of Spectres
[ Human ] Kordel the Caretaker
[ Human ] <PK> Darzan the Unholy Knight
Players found: 6
There are 6 characters on; the most on this past month was 18.

<806/871hp 531/531mp 273/403mv city>evasive[no opponent][no opponent]
>
alias 2 black Mamemaphasra
2 is now realiased to 'black Mamemaphasra '.

<818/871hp 531/531mp 327/403mv city>evasive[no opponent][no opponent]
who
>
[ H-Elf ] <PK> <MYSTIC> Myri Moorwyn the Sage of Tarts
[ H-Elf ] Kehriyl the Seeker of Knowledge
[50 Avian Thi] <PK> [Air] Earl Etel the Grand Master of Assassins
[ Quasi ] <PK> Mamemaphasra the Grand Oracle of Spectres
[ Human ] Kordel the Caretaker
[ Human ] <PK> Darzan the Unholy Knight
Players found: 6
There are 6 characters on; the most on this past month was 18.

<818/871hp 531/531mp 327/403mv city>evasive[no opponent][no opponent]
whe
> Players near you in Seringale:
<PK> Etel On the Southern Battlements
Kordel Inside the West Gate

<818/871hp 531/531mp 327/403mv city>evasive[no opponent][no opponent]
>
tell Mamemaphasra why
They aren't here.

<818/871hp 531/531mp 327/403mv city>evasive[no opponent][no opponent]
who
>
[ H-Elf ] <PK> <MYSTIC> Myri Moorwyn the Sage of Tarts
[ H-Elf ] Kehriyl the Seeker of Knowledge
[50 Avian Thi] <PK> [Air] Earl Etel the Grand Master of Assassins
[ Quasi ] <PK> Mamemaphasra the Grand Oracle of Spectres
[ Human ] Kordel the Caretaker
[ Human ] <PK> Darzan the Unholy Knight
Players found: 6
There are 6 characters on; the most on this past month was 18.

<818/871hp 531/531mp 327/403mv city>evasive[no opponent][no opponent]
>
tell 3.Mamemaphasra why
They aren't here.

<818/871hp 531/531mp 327/403mv city>evasive[no opponent][no opponent]
>
tell 2.Mamemaphasra why
They aren't here.

<818/871hp 531/531mp 327/403mv city>evasive[no opponent][no opponent]
>
tell 4.Mamemaphasra why
You tell Mamemaphasra 'Why.'

<818/871hp 531/531mp 327/403mv city>evasive[no opponent][no opponent]
>
who
[ H-Elf ] <PK> <MYSTIC> Myri Moorwyn the Sage of Tarts
[ H-Elf ] Kehriyl the Seeker of Knowledge
[50 Avian Thi] <PK> [Air] Earl Etel the Grand Master of Assassins
[ Quasi ] <PK> Mamemaphasra the Grand Oracle of Spectres
[ Human ] Kordel the Caretaker
[ Human ] <PK> Darzan the Unholy Knight
Players found: 6
There are 6 characters on; the most on this past month was 18.

<818/871hp 531/531mp 327/403mv city>evasive[no opponent][no opponent]
>
whe
Players near you in Seringale:
<PK> Etel On the Southern Battlements
Kordel Inside the West Gate

<818/871hp 531/531mp 327/403mv city>evasive[no opponent][no opponent]
>
alias 2 black 4.Mamemaphasra
2 is now realiased to 'black 4.Mamemaphasra'.

<829/871hp 531/531mp 381/403mv city>evasive[no opponent][no opponent]
>
where
who
Players near you in Seringale:
<PK> Etel On the Southern Battlements
Kordel Inside the West Gate

<829/871hp 531/531mp 381/403mv city>evasive[no opponent][no opponent]
> [ H-Elf ] <PK> <MYSTIC> Myri Moorwyn the Sage of Tarts
[ H-Elf ] Kehriyl the Seeker of Knowledge
[50 Avian Thi] <PK> [Air] Earl Etel the Grand Master of Assassins
[ Quasi ] <PK> Mamemaphasra the Grand Oracle of Spectres
[ Human ] <PK> Darzan the Unholy Knight
Players found: 5
There are 5 characters on; the most on this past month was 18.

<829/871hp 531/531mp 381/403mv city>evasive[no opponent][no opponent]
>
hide
You attempt to hide.

<829/871hp 531/531mp 381/403mv city>evasive[no opponent][no opponent]
>
whe
Players near you in Seringale:
<PK> Etel On the Southern Battlements

<829/871hp 531/531mp 381/403mv city>evasive[no opponent][no opponent]
who
> [ H-Elf ] <PK> <MYSTIC> Myri Moorwyn the Sage of Tarts
[ H-Elf ] Kehriyl the Seeker of Knowledge
[50 Avian Thi] <PK> [Air] Earl Etel the Grand Master of Assassins
[ Quasi ] <PK> Mamemaphasra the Grand Oracle of Spectres
[ Human ] <PK> Darzan the Unholy Knight
Players found: 5
There are 5 characters on; the most on this past month was 18.

<829/871hp 531/531mp 381/403mv city>evasive[no opponent][no opponent]
>
w
You step out of the shadows.
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A slith battlement guard is here.

<829/871hp 531/531mp 379/403mv city>evasive[no opponent][no opponent]
w
>
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east.
|
|
---------+

[Exits: east]
A gnomish battlement guard is here.

<829/871hp 531/531mp 377/403mv city>evasive[no opponent][no opponent]
d
>
Try as you might, you simply can't kick through the stone battlement.

<829/871hp 531/531mp 377/403mv city>evasive[no opponent][no opponent]
e
>
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A slith battlement guard is here.

<829/871hp 531/531mp 375/403mv city>evasive[no opponent][no opponent]
who
>
[ H-Elf ] <PK> <MYSTIC> Myri Moorwyn the Sage of Tarts
[ H-Elf ] Kehriyl the Seeker of Knowledge
[50 Avian Thi] <PK> [Air] Earl Etel the Grand Master of Assassins
[ Quasi ] <PK> Mamemaphasra the Grand Oracle of Spectres
[ Human ] <PK> Darzan the Unholy Knight
Players found: 5
There are 5 characters on; the most on this past month was 18.

<829/871hp 531/531mp 375/403mv city>evasive[no opponent][no opponent]
>
aff
You are affected by the following:
Skill: detect hidden : lasts for 14 hours
Spell: protection : modifies save vs spell by 1 for 5 hours
Set : Malicious Beast: modifies health by 100 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently

<829/871hp 531/531mp 375/403mv city>evasive[no opponent][no opponent]
>
hold perf
You stop wielding a spider blade.
You hold a perfect potion of recall in your hand.
You are now counterbalanced.

<829/871hp 531/531mp 375/403mv city>evasive[no opponent][no opponent]
>
wear blade
You stop wielding a Hell-Spear.
You wield a spider blade.
A spider blade feels like a part of you!

<829/871hp 531/531mp 375/403mv city>evasive[no opponent][no opponent]
whe
>
Players near you in Seringale:
<PK> Etel Atop the South Gate

<829/871hp 531/531mp 375/403mv city>evasive[no opponent][no opponent]
>
quaff pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<829/871hp 531/531mp 375/403mv city>evasive[no opponent][no opponent]
>
get purp sack
You get a purple potion from a Big Ol'Pack Sack.

<829/871hp 531/531mp 375/403mv city>evasive[no opponent][no opponent]
d
> Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great
+ | wall of Seringale soars over your head at over 30 spans
| | tall. You see the city to the north, the south gate to the
@ | south, and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<829/871hp 531/531mp 373/403mv city>evasive[no opponent][no opponent]
s
>
s
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and the Miden'nir to the south.
o |
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.

<829/871hp 531/531mp 371/403mv city>evasive[no opponent][no opponent]
>
s
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<829/871hp 531/531mp 369/403mv field>evasive[no opponent][no opponent]
s
>
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-S-+ f|
---------+

[Exits: north south]

<829/871hp 531/531mp 367/403mv field>evasive[no opponent][no opponent]
s
>
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-S-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]

<829/871hp 531/531mp 365/403mv field>evasive[no opponent][no opponent]
e
>
A small inn greets your eyes warmly.

<829/871hp 531/531mp 365/403mv field>evasive[no opponent][no opponent]
s
> A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-S-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
A messenger bag lies here, bulging with letters.
There is a pile of letters here, each with various names upon them.
The corpse of Pirap the messenger is lying here.
The sliced-off arm of Pirap the messenger is lying here.
A pile of gold coins.
(Glowing) A post on the bridge has been illuminated with a fire torch.

<829/871hp 531/531mp 363/403mv road>evasive[no opponent][no opponent]
>
whe
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-S-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<829/871hp 531/531mp 361/403mv road>evasive[no opponent][no opponent]
>
Players near you in The Common:
<PK> Etel A cobbled path

<829/871hp 531/531mp 361/403mv road>evasive[no opponent][no opponent]
s
> Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-S-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Etel. Rest on my horse and help me assign
some tasks.'

<829/871hp 531/531mp 360/403mv inside>evasive[no opponent][no opponent]
s
>
The Trail
*-S-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
A long polearm with a curved blade is here.

<829/871hp 531/531mp 357/403mv mountain>evasive[no opponent][no opponent]
w
>
A Fog-Shrouded Trail
~<*-S-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
You see 2 of a falchion here.
You see 2 of a voulge here.

<829/871hp 531/531mp 351/403mv mountain>evasive[no opponent][no opponent]
d
>
The wet, muddy ground beneath your feet stops your progress.

<829/871hp 531/531mp 351/403mv mountain>evasive[no opponent][no opponent]
>
u
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

<842/871hp 531/531mp 399/403mv forest>evasive[no opponent][no opponent]
u
>
whe
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]

<842/871hp 531/531mp 395/403mv mountain>evasive[no opponent][no opponent]
>
Players near you in Emerald Forest:
Kehriyl Under Dark Woods
<PK> Etel Near the Summit
<PK> Mamemaphasra In the Emerald Forest
<PK> Darzan In the Emerald Forest

<842/871hp 531/531mp 395/403mv mountain>evasive[no opponent][no opponent]
s
> A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-o-S|
---------+

[Exits: north south]
A curious rock is sitting here.

<842/871hp 531/531mp 389/403mv mountain>evasive[no opponent][no opponent]
s
>
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-o-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
A pair of tough-looking leather boots is here.

<842/871hp 531/531mp 383/403mv mountain>evasive[no opponent][no opponent]
w
>
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-o| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]

<842/871hp 531/531mp 379/403mv forest>evasive[no opponent][no opponent]
scan
>
You scan all around.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
Young Jim sits here with a four leaf clover looking wistful.

<842/871hp 531/531mp 379/403mv forest>evasive[no opponent][no opponent]
>
s
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-o| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]

<842/871hp 531/531mp 376/403mv forest>evasive[no opponent][no opponent]
scna
>
I don't know how to do that.

<842/871hp 531/531mp 376/403mv forest>evasive[no opponent][no opponent]
>
s
The Emerald Forest
f o-f-x *| All the lingering beauty of these green woods conspire
| | || to charm you into staying here forever. Woodlarks are
f f-f-f-o| singing high in the boughs of trees while shafts of sunlight
| | | | || turn the forest floor into a carpet of gold and green.
f-f @-f *| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f|
| | | |
f f-f-f|
---------+

[Exits: north east south]

<842/871hp 531/531mp 373/403mv forest>evasive[no opponent][no opponent]
scan
>
You scan all around.
You scan north.
You scan east.
You scan south.

<842/871hp 531/531mp 373/403mv forest>evasive[no opponent][no opponent]
>
s
The Emerald Forest
f f-f-f-o| All the lingering beauty of these green woods conspire
| | | | || to charm you into staying here forever. Woodlarks are
f-f f-f *| singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-@-f-f| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f f-f-f|
| ||
f *-f-f|
---------+

[Exits: north east south west]

<842/871hp 531/531mp 370/403mv forest>evasive[no opponent][no opponent]
scan
>
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 2 (east) ***
A nymph looks coyly at you, then winks mischievously and dances away.
You scan south.
You scan west.

<842/871hp 531/531mp 370/403mv forest>evasive[no opponent][no opponent]
>
w
The Forest Road
f-f f-f-f| You are at the head of a long north-south road in the forest.
| | | | || The greenbriar bushes that grow beside the path have shed
f-f-f f-f| their heart-shaped leaves on the road. All is quiet here.
| | | || To the north, dark Elder trees loom out ominously. The road
o-o @-f-f| continues south.
| | | | ||
o-o f f-f|
| | |
o f |
---------+

[Exits: north east south]

<842/871hp 531/531mp 367/403mv forest>evasive[no opponent][no opponent]
scan
>
You scan all around.
You scan north.
*** Range 2 (north) ***
Kehriyl the Seeker of Knowledge is here.
(Hidden) (White Aura) Iachimo the Dour Spriggan hides behind a tree grinning maliciously.
You scan east.
*** Range 1 (east) ***
(Translucent) Mamemaphasra the Grand Oracle of Spectres is here.
(Translucent) Mamemaphasra the Grand Oracle of Spectres is here.
(Translucent) Mamemaphasra the Grand Oracle of Spectres is here.
(Charmed) An illusion of Overseer Mechanus guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Translucent) Mamemaphasra the Grand Oracle of Spectres is here.
Darzan the Unholy Knight is here.
*** Range 2 (east) ***
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 3 (east) ***
A nymph looks coyly at you, then winks mischievously and dances away.
You scan south.
*** Range 1 (south) ***
A ranger stands here, inspecting the ground.
A small pixie stands here laughing cheerfully.
*** Range 3 (south) ***
A small pixie stands here laughing cheerfully.
*** Range 4 (south) ***
There is a sprite here about to pelt you with an acorn.

<842/871hp 531/531mp 367/403mv forest>evasive[no opponent][no opponent]
>
e
The Emerald Forest
f f-f-f-o| All the lingering beauty of these green woods conspire
| | | | || to charm you into staying here forever. Woodlarks are
f-f f-f *| singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-@-f-f| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f f-f-f|
| ||
f *-f-f|
---------+

[Exits: north east south west]

<842/871hp 531/531mp 364/403mv forest>evasive[no opponent][no opponent]
>
e
The Emerald Forest
f-f-f-o-S| All the lingering beauty of these green woods conspire
| | | | | to charm you into staying here forever. Woodlarks are
f f-f * | singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-f-@-f-f| The woodland trails running through this area of the
| | | || forest seem well-kept, yet untravelled.
f f-f-f-f|
| | ||
f *-f-f f|
---------+

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.

<842/871hp 531/531mp 361/403mv forest>evasive[no opponent][no opponent]
>
s
The Emerald Forest
f f-f | All the lingering beauty of these green woods conspire
| | | | to charm you into staying here forever. Woodlarks are
f-f-f-f-f| singing high in the boughs of trees while shafts of sunlight
| | | || turn the forest floor into a carpet of gold and green.
f f-@-f-f| The woodland trails running through this area of the
| | || forest seem well-kept, yet untravelled.
f *-f-f f|
| | ||
f-+-+-f-f|
---------+

[Exits: north east west]

<842/871hp 531/531mp 358/403mv forest>evasive[no opponent][no opponent]
>
whe
Players near you in Emerald Forest:
Kehriyl A Fae Crossing
<PK> Etel The Emerald Forest
<PK> Mamemaphasra A Signpost in the Enchanted Forests
<PK> Darzan A Signpost in the Enchanted Forests

<842/871hp 531/531mp 358/403mv forest>evasive[no opponent][no opponent]
e
> In the Emerald Forest
f-f | You are at a three-way junction in the middle of the woods.
| | | Wild trumpet creepers run along the footpaths here. It
f-f-f-f o| would seem some mischievous pixie has drawn the vines across
| | | || the path with the hope of tripping woodland travellers
f-f-@-f-o| such as you. You watch your step.
| | ||
*-f-f f o|
| | |
+-+-f-f |
---------+

[Exits: east south west]

<842/871hp 531/531mp 355/403mv forest>evasive[no opponent][no opponent]
>
s
In the Emerald Forest
f-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f o| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-f |
| | |
o-o-f-o |
---------+

[Exits: north south west]

<842/871hp 531/531mp 352/403mv forest>evasive[no opponent][no opponent]
>
whe
Players near you in Emerald Forest:
Kehriyl A Fae Crossing
<PK> Etel In the Emerald Forest
<PK> Mamemaphasra A Signpost in the Enchanted Forests
<PK> Darzan A Signpost in the Enchanted Forests

<842/871hp 531/531mp 352/403mv forest>evasive[no opponent][no opponent]
>
n
In the Emerald Forest
f-f | You are at a three-way junction in the middle of the woods.
| | | Wild trumpet creepers run along the footpaths here. It
f-f-f-f o| would seem some mischievous pixie has drawn the vines across
| | | || the path with the hope of tripping woodland travellers
f-f-@-f-o| such as you. You watch your step.
| | ||
*-f-f f o|
| | |
+-+-f-f |
---------+

[Exits: east south west]

<842/871hp 531/531mp 349/403mv forest>evasive[no opponent][no opponent]
w
>
The Emerald Forest
f f-f | All the lingering beauty of these green woods conspire
| | | | to charm you into staying here forever. Woodlarks are
f-f-f-f-f| singing high in the boughs of trees while shafts of sunlight
| | | || turn the forest floor into a carpet of gold and green.
f f-@-f-f| The woodland trails running through this area of the
| | || forest seem well-kept, yet untravelled.
f *-f-f f|
| | ||
f-+-+-f-f|
---------+

[Exits: north east west]

<842/871hp 531/531mp 346/403mv forest>evasive[no opponent][no opponent]
w
>
The Only Stump in the Forest
f-f f-f | In this small lonely clearing is an ancient stump. Many
| | | | years ago, a forester callously hewed down a tree here.
f-f-f-f| In retribution, Altariel, whose sanctuary the Emerald
| | | | Forest is, transformed him into a poplar tree. The poplar
f @-f-f| tree stands here beside the stump, its branches cut
| || by the rangers of the forest whenever they are in need
f *-f-f| of wood.
| ||
f-+-+-f|
---------+

[Exits: north east]

<842/871hp 531/531mp 343/403mv forest>evasive[no opponent][no opponent]
n
>
The Emerald Forest
f f-f-f-o| All the lingering beauty of these green woods conspire
| | | | || to charm you into staying here forever. Woodlarks are
f-f f-f *| singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-@-f-f| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f f-f-f|
| ||
f *-f-f|
---------+

[Exits: north east south west]

<842/871hp 531/531mp 340/403mv forest>evasive[no opponent][no opponent]
n
>
The Emerald Forest
f o-f-x *| All the lingering beauty of these green woods conspire
| | || to charm you into staying here forever. Woodlarks are
f f-f-f-o| singing high in the boughs of trees while shafts of sunlight
| | | | || turn the forest floor into a carpet of gold and green.
f-f @-f *| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f|
| | | |
f f-f-f|
---------+

[Exits: north east south]

<842/871hp 531/531mp 337/403mv forest>evasive[no opponent][no opponent]
n
>
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-o| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
(Charmed) An illusion of a Warlock guards its master.
(Translucent) Mamemaphasra the Grand Oracle of Spectres is here.
(Translucent) Mamemaphasra the Grand Oracle of Spectres is here.
(Translucent) Mamemaphasra the Grand Oracle of Spectres is here.
(Charmed) An illusion of Overseer Mechanus guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Translucent) Mamemaphasra the Grand Oracle of Spectres is here.
Darzan the Unholy Knight is here.
You yell 'Help! Darzan is trying to bash me!'
You evade Darzan's bash, causing him to fall flat on his face.
Darzan's bash misses you.
Darzan has some small wounds and bruises.

<842/871hp 531/531mp 334/403mv forest>evasive[blade][dual_wield]
n
>
No way! You are still fighting!
Darzan has some small wounds and bruises.

<842/871hp 531/531mp 334/403mv forest>evasive[blade][dual_wield]
>
Mamemaphasra utters the words, 'ouaih ghcandusiohp'.
An illusion of a Warlock's muscles surge with heightened power.
Darzan has some small wounds and bruises.

<842/871hp 531/531mp 334/403mv forest>evasive[blade][dual_wield]
>
flee
You flee from combat!
The Emerald Forest
f o-f-x *| All the lingering beauty of these green woods conspire
| | || to charm you into staying here forever. Woodlarks are
f f-f-f-o| singing high in the boughs of trees while shafts of sunlight
| | | | || turn the forest floor into a carpet of gold and green.
f-f @-f *| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f|
| | | |
f f-f-f|
---------+

[Exits: north east south]

<842/871hp 531/531mp 331/403mv forest>evasive[no opponent][no opponent]
>
n
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-o| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
(Charmed) An illusion of a Warlock guards its master.
(Translucent) Mamemaphasra the Grand Oracle of Spectres is here.
(Translucent) Mamemaphasra the Grand Oracle of Spectres is here.
(Translucent) Mamemaphasra the Grand Oracle of Spectres is here.
(Charmed) An illusion of Overseer Mechanus guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Translucent) Mamemaphasra the Grand Oracle of Spectres is here.
Darzan the Unholy Knight is here.

<842/871hp 531/531mp 328/403mv forest>evasive[no opponent][no opponent]
0-
>
That makes no sense.

<842/871hp 531/531mp 328/403mv forest>evasive[no opponent][no opponent]
0
> You hit Darzan on the back of the head with a lead filled sack.
Darzan yells 'Help! Etel just tried to blackjack me!'
Your blackjack injures Darzan.
Darzan has some small wounds and bruises.

<842/871hp 531/531mp 328/403mv forest>aggressive[blade][dual_wield]
>
flee

You yell 'Help! I am being attacked by Mamemaphasra!'
You feel extremely uncomfortable in Darzan's presence.
Your sting misses Darzan.
You deftly perform a counterbalance evasion.
You stumble and barely manage to dodge An illusion of a Warlock's slash.
You dance around An illusion of a Warlock's slash and easily dodge it.
You dodge An illusion of the Huntsmaster's slash.
You dodge An illusion of the Huntsmaster's slash.
You dodge An illusion of Overseer Mechanus's pierce.
You deftly perform a counterbalance evasion.
You manage to dodge An illusion of Overseer Mechanus's pierce with a lot of effort.
You awkwardly parry An illusion of Overseer Mechanus's pierce with a loud clang.
An illusion of Overseer Mechanus's pierce misses you.
You deftly perform a counterbalance evasion.
You stumble and barely manage to dodge An illusion of Overseer Mechanus's pierce.
Darzan's corrosion DISEMBOWELS you!
You awkwardly parry Darzan's corrosion with a loud clang.
Darzan's beating DISEMBOWELS you!
You deftly perform a counterbalance evasion.
You manage to dodge Darzan's corrosion with a lot of effort.
You nimbly dodge Mamemaphasra's smash with a practiced maneuver.
Darzan has some small wounds and bruises.

<746/871hp 531/531mp 328/403mv forest>aggressive[blade][dual_wield]
>

Darzan sends you sprawling with a powerful bash!
Darzan's bash devastates you!
Darzan has some small wounds and bruises.

<717/871hp 531/531mp 328/403mv forest>aggressive[blade][dual_wield]
>

Darzan parries your sting with an easy flourish.
Your sting mauls Darzan.
You parry An illusion of a Warlock's slash with an easy flourish.
You thrust An illusion of a Warlock's slash aside in a skillful parry.
You parry An illusion of the Huntsmaster's slash.
You dodge An illusion of the Huntsmaster's slash.
You dodge An illusion of Overseer Mechanus's pierce.
An illusion of Overseer Mechanus's pierce mauls you.
You parry An illusion of Overseer Mechanus's pierce with an easy flourish.
You deflect An illusion of Overseer Mechanus's pierce aside in an ungraceful parry.
Darzan's corrosion DISMEMBERS you!
Darzan's corrosion DISEMBOWELS you!
Darzan's beating misses you.
Darzan's corrosion DISEMBOWELS you!
You dodge Darzan's beating.
Mamemaphasra's smash injures you.
Darzan has some small wounds and bruises.

<528/871hp 531/531mp 328/403mv forest>aggressive[blade][dual_wield]
>

You regain your balance.
Darzan has some small wounds and bruises.

<528/871hp 531/531mp 328/403mv forest>aggressive[blade][dual_wield]
>
Your sting DISMEMBERS Darzan!
Darzan parries your sting.
You dodge An illusion of a Warlock's slash.
You dance around An illusion of a Warlock's slash and easily dodge it.
You thrust An illusion of the Huntsmaster's slash aside in a skillful parry.
You deftly perform a counterbalance evasion.
You stumble and barely manage to dodge An illusion of the Huntsmaster's slash.
An illusion of the Huntsmaster's slash DISEMBOWELS you!
You parry An illusion of Overseer Mechanus's pierce.
You nimbly dodge An illusion of Overseer Mechanus's pierce with a practiced maneuver.
You parry An illusion of Overseer Mechanus's pierce.
Darzan's corrosion DISMEMBERS you!
Darzan's corrosion DISEMBOWELS you!
Darzan's beating DISEMBOWELS you!
Darzan's corrosion DISMEMBERS you!
Darzan's beating DISEMBOWELS you!
You nimbly dodge Mamemaphasra's smash with a practiced maneuver.
Darzan has some small wounds and bruises.

<227/871hp 531/531mp 328/403mv forest>aggressive[blade][dual_wield]
> You flee from combat!
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-o| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]

<227/871hp 531/531mp 325/403mv forest>aggressive[no opponent][no opponent]
>
quaff perf
You quaff a perfect potion of recall.
City Hall

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