Ye Olde Abandoned Realms Logs

Rohandric vs Ferwen and Lynisstra

posted on 2016-02-12 06:29:36
No RP, no communication, never even talked to either of these characters, ever. Very typical of the garbage player behind Ferwen. Stone giant, too, what's a stone giant doing being aggressive to another neutral without even a word of dialogue? Suiciding to rid yourself of your wanted flag TWICE is a nice touch too. Keep up the stellar RP, chump.

<974hp 529m 395mv calm 4pm (day)><no opponent no opponent> where
Players near you in Timaran:
<PK> Rohandric Travellers Way
<PK> Ferwen Travellers Way
<PK> Varliv The Temple of Eternal Night

<974hp 529m 395mv calm 4pm (day)><no opponent no opponent> look
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
(Charmed) A mighty gules lion is here, faithfully guarding its master.

<974hp 538m 399mv calm 5pm (day)><no opponent no opponent>
Ferwen walks in.

<974hp 538m 399mv calm 5pm (day)><no opponent no opponent>
Ferwen's eyes suddenly burn like hot coals as he is gripped by insanity!
You yell 'Help! I am being attacked by Ferwen!'
You turn Ferwen's attack against him.
Your illusionary spectre MUTILATES Ferwen!
Ferwen's fury MANGLES you!
Ferwen's shield smash MANGLES you!
Your shield jolts under Ferwen's whirlwind pound, but holds.
Ferwen's fury MANGLES you!
Ferwen's shield smash MANGLES you!
Your illusionary spectre maims Ferwen!
Ferwen has a few scratches.

<640hp 523m 399mv evasive 5pm (day)><shaft dual_wield> quaf pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
Ferwen has a few scratches.

<640hp 523m 399mv evasive 5pm (day)><shaft dual_wield> flee
You flee from combat!
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A mighty gules lion walks in.

<640hp 523m 397mv evasive 5pm (day)><no opponent no opponent> wanted ferwen 1
Ferwen is now a criminal.
[JUSTICE] The Guardian of Justice: 'NOTICE: Ferwen has been marked a criminal by Rohandric for breaking the first law.'

<640hp 523m 397mv evasive 5pm (day)><no opponent no opponent> n
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
A mighty gules lion walks in.

<640hp 523m 395mv evasive 5pm (day)><no opponent no opponent> s
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A mighty gules lion walks in.

<640hp 523m 393mv evasive 5pm (day)><no opponent no opponent> murder $$
They aren't here.

<640hp 523m 393mv evasive 5pm (day)><no opponent no opponent> s
murder $$
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
(White Aura) (WANTED) Ferwen the Volcano of Infinite Rage is here.
A mighty gules lion walks in.

<640hp 523m 391mv evasive 5pm (day)><no opponent no opponent> (WILDLY) Ferwen yells 'Help! I am being attacked by Rohandric!'
You hurl a javelin as you close in to attack Ferwen.
Ferwen parries your pierce with an easy flourish.
Your illusionary spectre maims Ferwen!
Ferwen parries your illusionary spectre's attack.
Ferwen's weapon advantage overcomes your parry attempt.
You awkwardly parry Ferwen's whirlwind pound with a loud clang.
Ferwen's fury DISEMBOWELS you!
You manage to dodge Ferwen's shield smash with a lot of effort.
Your illusionary spectre MUTILATES Ferwen!
Ferwen has some small wounds and bruises.

<592hp 523m 391mv aggressive 5pm (day)><shaft dual_wield> murder $$

Ferwen knocks you senseless with a full on bodyslam!
Ferwen's bodyslam MUTILATES you!
Ferwen has some small wounds and bruises.

<552hp 523m 391mv aggressive 5pm (day)><shaft dual_wield> flee

You block Ferwen's attack with your shield.
Your shield absorbs the impact of Ferwen's whirlwind pound easily.
Your shield jolts under Ferwen's shield smash, but holds.
Your illusionary spectre maims Ferwen!
Your illusionary spectre maims Ferwen!
Your illusionary spectre maims Ferwen!
Ferwen has some small wounds and bruises.

<552hp 523m 391mv aggressive 5pm (day)><shaft dual_wield> guard

Ferwen's fury MANGLES you!
Ferwen's shield smash MUTILATES you!
Your illusionary spectre maims Ferwen!
Your illusionary spectre maims Ferwen!
Your illusionary spectre maims Ferwen!
Your illusionary spectre misses Ferwen.
Ferwen has quite a few wounds.

<419hp 523m 391mv aggressive 5pm (day)><shaft dual_wield>
You rise back to your feet.
Ferwen has quite a few wounds.

<419hp 523m 391mv aggressive 5pm (day)><shaft dual_wield> You do the best you can!
Ferwen knocks you senseless with a full on bodyslam!
Ferwen's bodyslam MUTILATES you!
Ferwen has quite a few wounds.

<379hp 523m 391mv aggressive 5pm (day)><shaft dual_wield>
Ferwen's fury MUTILATES you!
Ferwen's shield smash MUTILATES you!
Your illusionary spectre maims Ferwen!
Ferwen has quite a few wounds.

<304hp 523m 391mv aggressive 5pm (day)><shaft dual_wield> flee

You rise back to your feet.
Ferwen has quite a few wounds.

<304hp 523m 391mv aggressive 5pm (day)><shaft dual_wield> You flee from combat!
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A mighty gules lion walks in.

<304hp 523m 389mv aggressive 5pm (day)><no opponent no opponent>
Rimath the trader auctions 'Place yer bids! an iron spider is being auctioned for 5000 gold!'

<304hp 523m 389mv aggressive 5pm (day)><no opponent no opponent> You failed the guard call.

<304hp 503m 389mv aggressive 5pm (day)><no opponent no opponent> s
s
s

Ferwen walks in.

<304hp 503m 389mv aggressive 5pm (day)><no opponent no opponent> quaf def

Ferwen dashes north.

<304hp 503m 389mv aggressive 5pm (day)><no opponent no opponent> You aren't fighting anyone.

<304hp 503m 389mv aggressive 5pm (day)><no opponent no opponent> Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A mighty gules lion walks in.

<304hp 503m 387mv aggressive 5pm (day)><no opponent no opponent> Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.
A mighty gules lion walks in.

<304hp 503m 385mv aggressive 5pm (day)><no opponent no opponent> City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
A mighty gules lion walks in.
The Town Crier yells 'Hear ye, hear ye! Mad alchemist calling for volunteers!'
The Town Crier says 'I hope you're actually visiting these places.'

<304hp 503m 383mv aggressive 5pm (day)><no opponent no opponent> You quaff a Defender potion.
That is already in affect.

<304hp 503m 383mv aggressive 5pm (day)><no opponent no opponent>
You feel less wobbly on your feet.

<304hp 503m 383mv aggressive 5pm (day)><no opponent no opponent> w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
A mighty gules lion walks in.

<304hp 503m 381mv aggressive 5pm (day)><no opponent no opponent> w
Western Main Street
* * +| You are travelling along the Main Street. Many people
| | || walk past, going about their business quietly alone or
+ B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<304hp 503m 379mv aggressive 5pm (day)><no opponent no opponent> w
Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+)+ |
---------+

[Exits: east south west]
A citizen of Timaran goes about his business here.
A mighty gules lion walks in.

<304hp 503m 377mv aggressive 5pm (day)><no opponent no opponent> w
Western Main Street
S-+)* | This part of the main street has a small, plain looking
| | | building to the north, and a small garden is visible southwards.
+ + B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+)+ |
---------+

[Exits: north east south west]
(Invis) Lynisstra the Shadow of the Day is here.
A mighty gules lion walks in.

<320hp 508m 397mv aggressive 6pm (day)><no opponent no opponent> guard
You failed the guard call.
A Timaran day watch guard walks in.

<320hp 488m 397mv aggressive 6pm (day)><no opponent no opponent> w
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| , | around in groups talking and laughing, and others walk
+ + | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
* +-+)+| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
Selena the Mayor of Timaran is here, smiling happily to all.
A mighty gules lion walks in.

<320hp 488m 395mv aggressive 6pm (day)><no opponent no opponent> guard
You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!

<320hp 448m 395mv aggressive 6pm (day)><no opponent no opponent>
A Timaran day watch guard yells 'Ferwen! You're MINE!'

<320hp 448m 395mv aggressive 6pm (day)><no opponent no opponent> appre
You give out the command to apprehend criminals.

<320hp 448m 395mv aggressive 6pm (day)><no opponent no opponent>
A Timaran day watch guard walks in.

<320hp 448m 395mv aggressive 6pm (day)><no opponent no opponent> e
Western Main Street
S-+)* | This part of the main street has a small, plain looking
| | | building to the north, and a small garden is visible southwards.
+ + B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+)+ |
---------+

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.
(Invis) Lynisstra the Shadow of the Day is here.
A special guard walks in.
A mighty gules lion walks in.

<320hp 448m 393mv aggressive 6pm (day)><no opponent no opponent> e
Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+)+ |
---------+

[Exits: east south west]
A citizen of Timaran goes about his business here.
A mighty gules lion walks in.
A special guard walks in.
Ferwen walks in.

<320hp 448m 391mv aggressive 6pm (day)><no opponent no opponent> e
Western Main Street
* * +| You are travelling along the Main Street. Many people
| | || walk past, going about their business quietly alone or
+ B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
A special guard walks in.
A mighty gules lion walks in.

<320hp 448m 389mv aggressive 6pm (day)><no opponent no opponent> murder $$
They aren't here.

<320hp 448m 389mv aggressive 6pm (day)><no opponent no opponent> w
Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+)+ |
---------+

[Exits: east south west]
(Invis) Lynisstra the Shadow of the Day is here.
(White Aura) (WANTED) Ferwen the Volcano of Infinite Rage is here.
A citizen of Timaran goes about his business here.
A mighty gules lion walks in.
A special guard walks in.

<320hp 448m 387mv aggressive 6pm (day)><no opponent no opponent> murder $$
(WILDLY) Ferwen yells 'Help! I am being attacked by Rohandric!'
You hurl a javelin as you close in to attack Ferwen.
Your pierce wounds Ferwen.
Your illusionary spectre decimates Ferwen!
Your illusionary spectre decimates Ferwen!
Your illusionary spectre misses Ferwen.
Ferwen has quite a few wounds.

<320hp 448m 387mv aggressive 6pm (day)><shaft dual_wield> dirt

You duck underneath Ferwen's bodyslam.
Ferwen's bodyslam misses you.
You yell 'Help! I am being attacked by Lynisstra!'
Ferwen's weapon advantage overcomes your parry attempt.
Ferwen's whirlwind pound MANGLES a special guard!
You manage to dodge Ferwen's whirlwind pound with a lot of effort.
Ferwen's fury DISEMBOWELS you!
Ferwen's shield smash DISEMBOWELS you!
Your illusionary spectre decimates Ferwen!
Your illusionary spectre decimates Ferwen!
A special guard's pierce mauls Ferwen.
Lynisstra fades into existence.
You block Lynisstra's attack with your shield.
Ferwen has quite a few wounds.

<232hp 448m 387mv aggressive 6pm (day)><shaft dual_wield> Ferwen is blinded by the dirt in his eyes!
Your kicked dirt scratches Ferwen.
Ferwen has quite a few wounds.

<232hp 448m 387mv aggressive 6pm (day)><shaft dual_wield> flee

You deflect Ferwen's whirlwind pound aside in an ungraceful parry.
You awkwardly parry Ferwen's whirlwind pound with a loud clang.
Ferwen's fury DISEMBOWELS you!
Ferwen's shield smash DISEMBOWELS you!
Your illusionary spectre decimates Ferwen!
Your illusionary spectre decimates Ferwen!
A special guard's pierce mauls Ferwen.
A special guard's pierce mauls Ferwen.
You thrust Lynisstra's life drain aside in a skillful parry.
Lynisstra's life drain devastates you!
Ferwen has some big nasty wounds and scratches.

<111hp 448m 387mv aggressive 6pm (day)><shaft dual_wield>
Lynisstra's trip misses you.
Ferwen has some big nasty wounds and scratches.

<111hp 448m 387mv aggressive 6pm (day)><shaft dual_wield> wanted lyun 1
w
w

Ferwen's fury DISEMBOWELS you!
You parry Ferwen's shield smash.
Your illusionary spectre decimates Ferwen!
A special guard's pierce decimates Ferwen!
A special guard's pierce mauls Ferwen.
Your shield jolts under Lynisstra's life drain, but holds.
Ferwen has some big nasty wounds and scratches.

<67hp 448m 387mv aggressive 6pm (day)><shaft dual_wield> w

Ferwen knocks you senseless with a full on bodyslam!
Ferwen's bodyslam DISEMBOWELS you!
Ferwen has some big nasty wounds and scratches.

<17hp 448m 387mv aggressive 6pm (day)><shaft dual_wield> flee

You dodge Ferwen's whirlwind pound.
You grip your shield firmly, staving off Ferwen's whirlwind pound.
You dodge Ferwen's shield smash.
Your illusionary spectre mauls Ferwen.
A special guard's pierce mauls Ferwen.
A special guard's pierce mauls Ferwen.
You block Lynisstra's attack with your shield.
Lynisstra's wild life drain injures you.
Ferwen has some big nasty wounds and scratches.

<3hp 448m 387mv aggressive 6pm (day)><shaft dual_wield>
The sun slowly disappears in the west.
Lightning flashes in the sky.
The white aura around your body fades.
You no longer see invisible objects.
The white aura around Ferwen fades.
Ferwen has some big nasty wounds and scratches.

<16hp 455m 399mv aggressive 7pm (dusk)><shaft dual_wield>
Ferwen rubs the dirt out of his eyes, but they're still watering.
You block Ferwen's attack with your shield.
You manage to dodge Ferwen's shield smash with a lot of effort.
Your illusionary spectre DISMEMBERS Ferwen!
Your illusionary spectre DISMEMBERS Ferwen!
A special guard's pierce DISEMBOWELS Ferwen!
A special guard's pierce DISMEMBERS Ferwen!
You block Lynisstra's attack with your shield.
Ferwen looks pretty hurt.

<16hp 455m 399mv aggressive 7pm (dusk)><shaft dual_wield>
You rise back to your feet.
You duck underneath Ferwen's bodyslam.
Ferwen's bodyslam misses you.
Ferwen looks pretty hurt.

<16hp 455m 399mv aggressive 7pm (dusk)><shaft dual_wield> You flee from combat!
Western Main Street
S-+)* | This part of the main street has a small, plain looking
| | | building to the north, and a small garden is visible southwards.
+ + B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+)+ |
---------+

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.
A mighty gules lion walks in.

<16hp 455m 397mv aggressive 7pm (dusk)><no opponent no opponent> w
They aren't here.

<16hp 455m 397mv aggressive 7pm (dusk)><no opponent no opponent> w
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| , | around in groups talking and laughing, and others walk
+ + | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
* +-+)+| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
Selena the Mayor of Timaran is here, smiling happily to all.
A mighty gules lion walks in.

<16hp 455m 395mv aggressive 7pm (dusk)><no opponent no opponent> w
w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| ,| runs between the west and east gates through the centre
+ +| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
* +-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 393mv aggressive 7pm (dusk)><no opponent no opponent> w
w
w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.

<16hp 455m 391mv aggressive 7pm (dusk)><no opponent no opponent> w
You aren't fighting anyone.

<16hp 455m 391mv aggressive 7pm (dusk)><no opponent no opponent> On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 389mv aggressive 7pm (dusk)><no opponent no opponent> Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 387mv aggressive 7pm (dusk)><no opponent no opponent> Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 385mv aggressive 7pm (dusk)><no opponent no opponent> Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 383mv aggressive 7pm (dusk)><no opponent no opponent> wanted lyn 1
w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 381mv aggressive 7pm (dusk)><no opponent no opponent> w
w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 379mv aggressive 7pm (dusk)><no opponent no opponent> The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A metal key lies here with a fancy chain hanging off it.
A rusty key crusted with dried blood lies on the ground.
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A mighty gules lion walks in.

<16hp 455m 377mv aggressive 7pm (dusk)><no opponent no opponent>
You feel less wobbly on your feet.

<16hp 455m 377mv aggressive 7pm (dusk)><no opponent no opponent> Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 375mv aggressive 7pm (dusk)><no opponent no opponent> w
w
They aren't here.

<16hp 455m 375mv aggressive 7pm (dusk)><no opponent no opponent> Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A mighty gules lion walks in.

<16hp 455m 373mv aggressive 7pm (dusk)><no opponent no opponent> Alas, you cannot go that way.

<16hp 455m 373mv aggressive 7pm (dusk)><no opponent no opponent> w
Alas, you cannot go that way.

<16hp 455m 373mv aggressive 7pm (dusk)><no opponent no opponent> s
Alas, you cannot go that way.

<16hp 455m 373mv aggressive 7pm (dusk)><no opponent no opponent> w
Alas, you cannot go that way.

<16hp 455m 373mv aggressive 7pm (dusk)><no opponent no opponent> w
Alas, you cannot go that way.

<16hp 455m 373mv aggressive 7pm (dusk)><no opponent no opponent> On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.

<16hp 455m 371mv aggressive 7pm (dusk)><no opponent no opponent> On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A mighty gules lion walks in.

<16hp 455m 369mv aggressive 7pm (dusk)><no opponent no opponent> On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 367mv aggressive 7pm (dusk)><no opponent no opponent> w
n
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<16hp 455m 365mv aggressive 7pm (dusk)><no opponent no opponent> w
n
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<16hp 455m 363mv aggressive 7pm (dusk)><no opponent no opponent> w
w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 361mv aggressive 7pm (dusk)><no opponent no opponent>
[JUSTICE] The Guardian of Justice: 'NOTICE: Ferwen has died at Western Square of Timaran of Timaran.'

<16hp 455m 361mv aggressive 7pm (dusk)><no opponent no opponent> who
Alas, you cannot go that way.

<16hp 455m 361mv aggressive 7pm (dusk)><no opponent no opponent> The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A mighty gules lion walks in.

<16hp 455m 359mv aggressive 7pm (dusk)><no opponent no opponent> Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 357mv aggressive 7pm (dusk)><no opponent no opponent> [50 Human War] <PK> [JUSTICE] (Captain) [Law] Rohandric the Edgemaster
[ Quasi ] <NEW> Suiop the Sorcerer of Ice
[ Drow ] <PK> Lynisstra the Shadow of the Day
[ Stone ] Ferwen the Volcano of Infinite Rage
[ Human ] [KNIGHT] Breven Deneith the Cleanser of Maledictions, Squire of Vidar
[51 Duerg HER] <PK> <MYSTIC> Earl Varliv Greybeard the Encyclopedia of the Ancients
Players found: 6
There are 6 characters on; the most on this past month was 19.

<16hp 455m 357mv aggressive 7pm (dusk)><no opponent no opponent> w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 355mv aggressive 7pm (dusk)><no opponent no opponent> w
w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 353mv aggressive 7pm (dusk)><no opponent no opponent> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 351mv aggressive 7pm (dusk)><no opponent no opponent> w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 349mv aggressive 7pm (dusk)><no opponent no opponent> w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 347mv aggressive 7pm (dusk)><no opponent no opponent> w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.

<16hp 455m 345mv aggressive 7pm (dusk)><no opponent no opponent> w
w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 343mv aggressive 7pm (dusk)><no opponent no opponent> who
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<16hp 455m 341mv aggressive 7pm (dusk)><no opponent no opponent> [50 Human War] <PK> [JUSTICE] (Captain) [Law] Rohandric the Edgemaster
[ Quasi ] <NEW> Suiop the Sorcerer of Ice
[ Stone ] Ferwen the Volcano of Infinite Rage
[ Human ] [KNIGHT] Breven Deneith the Cleanser of Maledictions, Squire of Vidar
[51 Duerg HER] <PK> <MYSTIC> Earl Varliv Greybeard the Encyclopedia of the Ancients
Players found: 5
There are 5 characters on; the most on this past month was 19.

<16hp 455m 341mv aggressive 7pm (dusk)><no opponent no opponent> wanted lynisstra 1
Lynisstra is now a criminal.
[JUSTICE] The Guardian of Justice: 'NOTICE: Lynisstra has been marked a criminal by Rohandric for breaking the first law.'

<16hp 455m 341mv aggressive 7pm (dusk)><no opponent no opponent> w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A mighty gules lion walks in.

<16hp 455m 339mv aggressive 7pm (dusk)><no opponent no opponent> w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<16hp 455m 337mv aggressive 7pm (dusk)><no opponent no opponent> w
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<16hp 455m 335mv aggressive 7pm (dusk)><no opponent no opponent> The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<16hp 455m 333mv evasive 7pm (dusk)><no opponent no opponent> guard
You yell 'Guards! Guards!'

<16hp 415m 333mv evasive 7pm (dusk)><no opponent no opponent> w
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<16hp 415m 331mv evasive 7pm (dusk)><no opponent no opponent> n
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A stone giant citizen of Seringale wanders about.
A mighty gules lion walks in.

<16hp 415m 330mv evasive 7pm (dusk)><no opponent no opponent> w
n
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<16hp 415m 329mv evasive 7pm (dusk)><no opponent no opponent> n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<16hp 415m 327mv evasive 7pm (dusk)><no opponent no opponent> n
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A mighty gules lion walks in.
The night has begun.

<28hp 425m 399mv evasive 8pm (night)><no opponent no opponent> The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
A mighty gules lion walks in.

<28hp 425m 397mv evasive 8pm (night)><no opponent no opponent> n
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A mighty gules lion walks in.

<28hp 425m 395mv evasive 8pm (night)><no opponent no opponent> e
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<28hp 425m 393mv evasive 8pm (night)><no opponent no opponent> e
s
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<28hp 425m 391mv evasive 8pm (night)><no opponent no opponent> Temple Square
+ +-*| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.
A mighty gules lion walks in.

<28hp 425m 389mv evasive 8pm (night)><no opponent no opponent> drink
You drink water from a granite fountain.
Your thirst is quenched.

<28hp 425m 389mv evasive 8pm (night)><no opponent no opponent> s
Temple of Balance
+-+-+-+-+| You are inside the Temple of Balance. Two tall stone pillars
| | | || hold up the overhang of the temple, shielding the worshippers
+ F + +| from the elements. You the Temple Square to the north
| | || and a set of granite steps leading up to the altar of
+ @ *| the neutral gods. The floor of the temple has been paved
| with a grey stone.
|
|
|
---------+

[Exits: north up]
A mighty gules lion walks in.

<28hp 425m 387mv evasive 8pm (night)><no opponent no opponent> u
By the Temple Altar
| You are standing before a large ivory altar. It is over 10
| spans long and covered with velvet tablecloth. You see two
| candles burning on the altar, giving off light to the rest
| of this room. You see a small room to the south and the Temple
@ | of Neutrality to the west.
| |
* |
|
|
---------+

[Exits: south down]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Iauro the old priest is here meditating to the gods.
A mighty gules lion walks in.

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> where
who|who pk
Players near you in Seringale:
<PK> Rohandric By the Temple Altar
Ferwen The East Common Road

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> [50 Human War] <PK> [JUSTICE] (Captain) [Law] Rohandric the Edgemaster
[ Quasi ] <NEW> Suiop the Sorcerer of Ice
[ Drow ] <PK> (WANTED:*) Lynisstra the Shadow of the Day
[ Stone ] Ferwen the Volcano of Infinite Rage
[ Human ] [KNIGHT] Breven Deneith the Cleanser of Maledictions, Squire of Vidar
[51 Duerg HER] <PK> <MYSTIC> Earl Varliv Greybeard the Encyclopedia of the Ancients
Players found: 6
There are 6 characters on; the most on this past month was 19.

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> [50 Human War] <PK> [JUSTICE] (Captain) [Law] Rohandric the Edgemaster
[42 Drow Shw] <PK> (WANTED:*) Lynisstra the Shadow of the Day
[51 Duerg HER] <PK> <MYSTIC> Earl Varliv Greybeard the Encyclopedia of the Ancients
Players found: 3
There are 6 characters on; the most on this past month was 19.

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> sc

/@============================================================-
| \
| Rohandric the Edgemaster |
| Adherent of the Order of Law |
| Rank Captain of [JUSTICE], 27 years old (219 hours). |
| |
| Race: Human Hometown: Seringale Health: 28/974 |
| Sex: Male Alignment: Neutral Mana: 425/538 |
| Class: Warrior Ethos: Lawful Move: 386/399 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 364/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 7 |
| Wisdom: 20 (20+0) Exp tnl: 16200 Trains: 0 |
| Dexter: 20 (20+0) Relics: 1658 Items: 29/35 |
| Consti: 20 (19+1) Gold: 0 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 217 Saving Throws |
| Hitroll: 28 Vs Bash: 226 Afflictive: 46 |
| Damroll: 43 Vs Slash: 217 Maledictive: 47 |
| Vs Magic: 172 Mental: 40 |
\==========================================================-/
You are affected by the following:
Power: vigilance : lasts for 42 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> rest
You rest.

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent>

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> where
Players near you in Seringale:
<PK> Rohandric By the Temple Altar
<PK> Lynisstra Eastern Wall and North Road Junction
Ferwen North Square

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> who|who pk
[50 Human War] <PK> [JUSTICE] (Captain) [Law] Rohandric the Edgemaster
[ Quasi ] <NEW> Suiop the Sorcerer of Ice
[ Drow ] <PK> (WANTED:*) Lynisstra the Shadow of the Day
[ Stone ] Ferwen the Volcano of Infinite Rage
[ Human ] [KNIGHT] Breven Deneith the Cleanser of Maledictions, Squire of Vidar
[51 Duerg HER] <PK> <MYSTIC> Earl Varliv Greybeard the Encyclopedia of the Ancients
Players found: 6
There are 6 characters on; the most on this past month was 19.

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> [50 Human War] <PK> [JUSTICE] (Captain) [Law] Rohandric the Edgemaster
[42 Drow Shw] <PK> (WANTED:*) Lynisstra the Shadow of the Day
[51 Duerg HER] <PK> <MYSTIC> Earl Varliv Greybeard the Encyclopedia of the Ancients
Players found: 3
There are 6 characters on; the most on this past month was 19.

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> remove guis|remove dirk|wield long|wield shield|wield jav
You do not have that item.

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> You do not have that item.

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> You stop wielding a rod of mind spectres.
You wield a peacemaker longsword.
A peacemaker longsword feels like a part of you!

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> You do not have that item.

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> You do not have that item.

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent>

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> where
Players near you in Seringale:
<PK> Rohandric By the Temple Altar
<PK> Lynisstra Entrance of the Invoker Guild
Ferwen The North Road

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> sc

/@============================================================-
| \
| Rohandric the Edgemaster |
| Adherent of the Order of Law |
| Rank Captain of [JUSTICE], 27 years old (219 hours). |
| |
| Race: Human Hometown: Seringale Health: 28/974 |
| Sex: Male Alignment: Neutral Mana: 425/538 |
| Class: Warrior Ethos: Lawful Move: 386/399 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 364/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 7 |
| Wisdom: 20 (20+0) Exp tnl: 16200 Trains: 0 |
| Dexter: 20 (20+0) Relics: 1658 Items: 29/35 |
| Consti: 20 (19+1) Gold: 0 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 217 Saving Throws |
| Hitroll: 26 Vs Bash: 226 Afflictive: 46 |
| Damroll: 48 Vs Slash: 217 Maledictive: 47 |
| Vs Magic: 172 Mental: 40 |
\==========================================================-/
You are affected by the following:
Power: vigilance : lasts for 42 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> stand
You stand up.

<28hp 425m 386mv evasive 8pm (night)><no opponent no opponent> appre
You give out the command to apprehend criminals.
No one is here to take your command.

<47hp 434m 399mv evasive 9pm (night)><no opponent no opponent> stand
You are already standing.

<47hp 434m 399mv evasive 9pm (night)><no opponent no opponent> guard
You yell 'Guards! Guards!'

<47hp 394m 399mv evasive 9pm (night)><no opponent no opponent> where
Players near you in Seringale:
<PK> Rohandric By the Temple Altar
<PK> Ferwen The North Road

<47hp 394m 399mv evasive 9pm (night)><no opponent no opponent> where
who|who pk
Players near you in Seringale:
<PK> Rohandric By the Temple Altar
<PK> Ferwen The North Road

<47hp 394m 399mv evasive 9pm (night)><no opponent no opponent> [50 Human War] <PK> [JUSTICE] (Captain) [Law] Rohandric the Edgemaster
[ Quasi ] <NEW> Suiop the Sorcerer of Ice
[ Drow ] <PK> (WANTED:*) Lynisstra the Shadow of the Day
[ Stone ] <PK> Ferwen the Volcano of Infinite Rage
[ Human ] [KNIGHT] Breven Deneith the Cleanser of Maledictions, Squire of Vidar
[51 Duerg HER] <PK> <MYSTIC> Earl Varliv Greybeard the Encyclopedia of the Ancients
Players found: 6
There are 6 characters on; the most on this past month was 19.

<47hp 394m 399mv evasive 9pm (night)><no opponent no opponent> [50 Human War] <PK> [JUSTICE] (Captain) [Law] Rohandric the Edgemaster
[42 Drow Shw] <PK> (WANTED:*) Lynisstra the Shadow of the Day
[50 Stone Ber] <PK> Ferwen the Volcano of Infinite Rage
[51 Duerg HER] <PK> <MYSTIC> Earl Varliv Greybeard the Encyclopedia of the Ancients
Players found: 4
There are 6 characters on; the most on this past month was 19.

<47hp 394m 399mv evasive 9pm (night)><no opponent no opponent> sc

/@============================================================-
| \
| Rohandric the Edgemaster |
| Adherent of the Order of Law |
| Rank Captain of [JUSTICE], 27 years old (219 hours). |
| |
| Race: Human Hometown: Seringale Health: 47/974 |
| Sex: Male Alignment: Neutral Mana: 394/538 |
| Class: Warrior Ethos: Lawful Move: 399/399 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 364/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 7 |
| Wisdom: 20 (20+0) Exp tnl: 16200 Trains: 0 |
| Dexter: 20 (20+0) Relics: 1658 Items: 29/35 |
| Consti: 20 (19+1) Gold: 0 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 217 Saving Throws |
| Hitroll: 26 Vs Bash: 226 Afflictive: 46 |
| Damroll: 48 Vs Slash: 217 Maledictive: 47 |
| Vs Magic: 172 Mental: 40 |
\==========================================================-/
You are affected by the following:
Power: vigilance : lasts for 41 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours

<47hp 394m 399mv evasive 9pm (night)><no opponent no opponent> d
n
Temple of Balance
+-+-+-+-+| You are inside the Temple of Balance. Two tall stone pillars
| | | || hold up the overhang of the temple, shielding the worshippers
+ F + +| from the elements. You the Temple Square to the north
| | || and a set of granite steps leading up to the altar of
+ @ *| the neutral gods. The floor of the temple has been paved
| with a grey stone.
|
|
|
---------+

[Exits: north up]
A mighty gules lion walks in.
Ferwen walks in.

<47hp 394m 398mv evasive 9pm (night)><no opponent no opponent> Temple Square
+ +-*| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.
A mighty gules lion walks in.
(UNPROTECTED) a gate guard yells 'Lynisstra is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
[JUSTICE] a gate guard: 'Lynisstra is at Inside the North Gate of Seringale!'
(UNPROTECTED) a gate guard yells 'Lynisstra is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
[JUSTICE] a gate guard: 'Lynisstra is at Inside the North Gate of Seringale!'

<47hp 394m 396mv evasive 9pm (night)><no opponent no opponent> n
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<47hp 394m 394mv evasive 9pm (night)><no opponent no opponent> n
The weathered side of a large building is all that lies in that direction.

<47hp 394m 394mv evasive 9pm (night)><no opponent no opponent> e
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<47hp 394m 392mv evasive 9pm (night)><no opponent no opponent> e
e
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* S | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<47hp 394m 390mv evasive 9pm (night)><no opponent no opponent> The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<47hp 394m 388mv evasive 9pm (night)><no opponent no opponent> e
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
S | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]
A mighty gules lion walks in.

<47hp 394m 386mv evasive 9pm (night)><no opponent no opponent> e
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
S | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<47hp 394m 384mv evasive 9pm (night)><no opponent no opponent> e
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A mighty gules lion walks in.

<47hp 394m 382mv evasive 9pm (night)><no opponent no opponent> s
s
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<47hp 394m 380mv evasive 9pm (night)><no opponent no opponent> s
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<47hp 394m 378mv evasive 9pm (night)><no opponent no opponent> Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<47hp 394m 376mv evasive 9pm (night)><no opponent no opponent> s
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A mighty gules lion walks in.

<47hp 394m 374mv evasive 9pm (night)><no opponent no opponent> s
e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.

<47hp 394m 372mv evasive 9pm (night)><no opponent no opponent> e
e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<47hp 394m 370mv evasive 9pm (night)><no opponent no opponent> City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<47hp 394m 368mv evasive 9pm (night)><no opponent no opponent> e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<47hp 394m 366mv evasive 9pm (night)><no opponent no opponent> e
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<47hp 394m 364mv evasive 9pm (night)><no opponent no opponent> Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<47hp 394m 362mv evasive 9pm (night)><no opponent no opponent> e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<47hp 394m 360mv evasive 9pm (night)><no opponent no opponent> where
e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A mighty gules lion walks in.

<47hp 394m 358mv evasive 9pm (night)><no opponent no opponent> e
Players near you in Eastern Road:
<PK> Rohandric The Crossroads

<47hp 394m 358mv evasive 9pm (night)><no opponent no opponent> Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<47hp 394m 356mv evasive 9pm (night)><no opponent no opponent> Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<47hp 394m 354mv evasive 9pm (night)><no opponent no opponent> s
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<47hp 394m 352mv evasive 9pm (night)><no opponent no opponent> e
e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<47hp 394m 350mv evasive 9pm (night)><no opponent no opponent> e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A mighty gules lion walks in.

<47hp 394m 348mv evasive 9pm (night)><no opponent no opponent> On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.

<47hp 394m 346mv evasive 9pm (night)><no opponent no opponent> n
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A mighty gules lion walks in.

<47hp 394m 344mv evasive 9pm (night)><no opponent no opponent> e
e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<58hp 401m 397mv evasive 10pm (night)><no opponent no opponent> e
e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A metal key lies here with a fancy chain hanging off it.
A rusty key crusted with dried blood lies on the ground.
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A mighty gules lion walks in.

<58hp 401m 395mv evasive 10pm (night)><no opponent no opponent> Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<58hp 401m 393mv evasive 10pm (night)><no opponent no opponent> Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<58hp 401m 391mv evasive 10pm (night)><no opponent no opponent>
Lynisstra tells you 'I surrender.'

<58hp 401m 391mv evasive 10pm (night)><no opponent no opponent> e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<58hp 401m 389mv evasive 10pm (night)><no opponent no opponent> e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
Ferwen the Volcano of Infinite Rage is here.
A mighty gules lion walks in.
Ferwen crawls west.

<58hp 401m 387mv evasive 10pm (night)><no opponent no opponent> where
Players near you in Eastern Road:
<PK> Rohandric Along the Eastern Road
Ferwen Along the Eastern Road

<58hp 401m 387mv evasive 10pm (night)><no opponent no opponent> e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<58hp 401m 385mv evasive 10pm (night)><no opponent no opponent> w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<58hp 401m 383mv evasive 10pm (night)><no opponent no opponent> w
w
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<58hp 401m 381mv evasive 10pm (night)><no opponent no opponent> Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<58hp 401m 379mv evasive 10pm (night)><no opponent no opponent> w
w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<58hp 401m 377mv evasive 10pm (night)><no opponent no opponent> The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A metal key lies here with a fancy chain hanging off it.
A rusty key crusted with dried blood lies on the ground.
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A mighty gules lion walks in.

<58hp 401m 375mv evasive 10pm (night)><no opponent no opponent> w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<58hp 401m 373mv evasive 10pm (night)><no opponent no opponent> w
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A mighty gules lion walks in.

<58hp 401m 371mv evasive 10pm (night)><no opponent no opponent> reply Aye, on my way
You tell Lynisstra 'Aye, on my way.'

<58hp 401m 371mv evasive 10pm (night)><no opponent no opponent> w
Alas, you cannot go that way.

<58hp 401m 371mv evasive 10pm (night)><no opponent no opponent> s
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.

<58hp 401m 369mv evasive 10pm (night)><no opponent no opponent> w
w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A mighty gules lion walks in.

<58hp 401m 367mv evasive 10pm (night)><no opponent no opponent> w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<58hp 401m 365mv evasive 10pm (night)><no opponent no opponent> w
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<58hp 401m 363mv evasive 10pm (night)><no opponent no opponent> w
Alas, you cannot go that way.

<58hp 401m 363mv evasive 10pm (night)><no opponent no opponent> Alas, you cannot go that way.

<58hp 401m 363mv evasive 10pm (night)><no opponent no opponent> n
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<58hp 401m 361mv evasive 10pm (night)><no opponent no opponent> w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<58hp 401m 359mv evasive 10pm (night)><no opponent no opponent> w
w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A mighty gules lion walks in.

<58hp 401m 357mv evasive 10pm (night)><no opponent no opponent> w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<58hp 401m 355mv evasive 10pm (night)><no opponent no opponent> w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<58hp 401m 353mv evasive 10pm (night)><no opponent no opponent> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<58hp 401m 351mv evasive 10pm (night)><no opponent no opponent> sol
You decide to venture on by yourself!
A special guard stops following you.

<58hp 401m 351mv evasive 10pm (night)><no opponent no opponent> guard
You failed the guard call.

<58hp 381m 351mv evasive 10pm (night)><no opponent no opponent> guard
w
w
You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!

<58hp 341m 351mv evasive 10pm (night)><no opponent no opponent> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<58hp 341m 349mv evasive 10pm (night)><no opponent no opponent> City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<58hp 341m 347mv evasive 10pm (night)><no opponent no opponent> w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<58hp 341m 345mv evasive 10pm (night)><no opponent no opponent> w
w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A special guard walks in.

<58hp 341m 343mv evasive 10pm (night)><no opponent no opponent> The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<58hp 341m 341mv evasive 10pm (night)><no opponent no opponent> w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.

<58hp 341m 339mv evasive 10pm (night)><no opponent no opponent> where
Players near you in Seringale:
<PK> Rohandric The East Common Road
<PK> Lynisstra North Square
Ferwen The North Road

<58hp 341m 339mv evasive 10pm (night)><no opponent no opponent> w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<58hp 341m 337mv evasive 10pm (night)><no opponent no opponent> w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.

<58hp 341m 335mv evasive 10pm (night)><no opponent no opponent> w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* * S +-+|
||
+|
---------+

[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.

<58hp 341m 333mv evasive 10pm (night)><no opponent no opponent> w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* * S +|
| |
+-S |
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.

<58hp 341m 331mv evasive 10pm (night)><no opponent no opponent> w
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* * S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
A stone giant citizen of Seringale wanders about.
A special guard walks in.
A mighty gules lion walks in.
Moroni the citizen of Seringale says 'You want bash wif Moroni?'

<58hp 341m 329mv evasive 10pm (night)><no opponent no opponent> n
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* * S|
---------+

[Exits: south west]
A mighty gules lion walks in.
A special guard walks in.

<58hp 341m 328mv evasive 10pm (night)><no opponent no opponent> w
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* *|
---------+

[Exits: north east west]
A human citizen of Seringale wanders around aimlessly.
A special guard walks in.
A mighty gules lion walks in.

<73hp 349m 398mv evasive 11pm (night)><no opponent no opponent> n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.

<73hp 349m 396mv evasive 11pm (night)><no opponent no opponent> n
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.

<73hp 349m 394mv evasive 11pm (night)><no opponent no opponent> n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
A mighty gules lion walks in.
A special guard walks in.

<73hp 349m 392mv evasive 11pm (night)><no opponent no opponent> n
appre
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(WANTED) Lynisstra the Shadow of the Day is here.
A special guard walks in.
A mighty gules lion walks in.

<73hp 349m 390mv evasive 11pm (night)><no opponent no opponent> You give out the command to apprehend criminals.
(WILDLY) a special guard yells 'Lynisstra is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<73hp 349m 390mv aggressive 11pm (night)><no opponent no opponent>
Your slash MANGLES Lynisstra!
A special guard's crush DISEMBOWELS Lynisstra!
Lynisstra has some small wounds and bruises.

<73hp 349m 390mv aggressive 11pm (night)><none unarmed>
Lynisstra peers around herself intently.
Lynisstra has some small wounds and bruises.

<73hp 349m 390mv aggressive 11pm (night)><none unarmed>
You concentrate on your combat style to prevent Lynisstra from dodging.
Your slice MASSACRES Lynisstra!
A special guard's crush DISEMBOWELS Lynisstra!
A special guard's crush DISEMBOWELS Lynisstra!
Lynisstra's punch MUTILATES a special guard!
Lynisstra has quite a few wounds.

<73hp 349m 390mv aggressive 11pm (night)><none unarmed>
(UNPROTECTED) a halfling city guard yells 'Guards! Guards! Attack Lynisstra!'
Lynisstra has quite a few wounds.

<73hp 349m 390mv aggressive 11pm (night)><none unarmed>
You concentrate on your combat style to prevent Lynisstra from dodging.
Your slash MASSACRES Lynisstra!
Lynisstra dances around your slash, easily dodging it.
A special guard's crush DISMEMBERS Lynisstra!
Lynisstra has some big nasty wounds and scratches.

<73hp 349m 390mv aggressive 11pm (night)><none unarmed> bash
You slam into Lynisstra, and send her flying!
Your bash MUTILATES Lynisstra!
You concentrate on your combat style to prevent Lynisstra from dodging.
Your slice MASSACRES Lynisstra!
Lynisstra deftly performs a counterbalance evasion.
Lynisstra manages to dodge your slash with a lot of effort.
A special guard's crush DISMEMBERS Lynisstra!
A special guard's crush DISEMBOWELS Lynisstra!
Lynisstra is tackled by a mob of guards and bludgeoned unconscious.
[JUSTICE] The Guardian of Justice: 'NOTICE: Lynisstra has been apprehended by Rohandric.'
A special guard removes a Big Ol'Pack Sack from Lynisstra.
A special guard removes a whirlwind staff from Lynisstra.
A special guard removes a flame from the underworld from Lynisstra.
A special guard removes overlapping plates of black armor from Lynisstra.
A special guard removes the Sphere of a Death Maiden from Lynisstra.
A special guard removes a seashell ring from Lynisstra.
A special guard removes a mushroom amulet from Lynisstra.
A special guard removes a thick belt wrought with blue stones from Lynisstra.
A special guard removes a savage spear from Lynisstra.
A special guard removes a dark dagger of voodoo from Lynisstra.
A special guard removes a pair of feathered earrings from Lynisstra.
A special guard removes a tin canteen from Lynisstra.
A special guard removes some sleeves of darkest satin from Lynisstra.
A special guard removes a pair of tainted boots from Lynisstra.
A special guard removes a pair of corrupted greaves from Lynisstra.
A special guard removes a gold scarab ring from Lynisstra.
A special guard removes a gold scarab ring from Lynisstra.
A special guard removes a bone bracelet from Lynisstra.
A special guard removes a spiked collar from Lynisstra.
A special guard removes a thick fur wilderness coat from Lynisstra.
A special guard removes a purple suede glove from Lynisstra.
A special guard removes an onyx bracelet from Lynisstra.
A special guard removes an adamantine spiked faceless mask from Lynisstra.
A special guard removes a teeth necklace from Lynisstra.
A special guard removes a pair of rough spiked demonskin gauntlets from Lynisstra.
A special guard removes a Four-Leaf Clover from Lynisstra.
A special guard removes a dragonwing tainted ioun from Lynisstra.
A special guard impounds 13052 gold.

<73hp 349m 390mv aggressive 11pm (night)><no opponent no opponent>
Lynisstra rises back to her feet.

<73hp 349m 390mv aggressive 11pm (night)><no opponent no opponent>
Rimath the trader auctions 'Place yer bids! an iron spider is being auctioned for 5000 gold!'
A half-elf city guard walks in.

<73hp 349m 390mv aggressive 11pm (night)><no opponent no opponent>
A half-elf city guard walks south.
A dwarven city guard walks in.

<73hp 349m 390mv aggressive 11pm (night)><no opponent no opponent>
Ferwen walks in.
Lynisstra looks less wobbly on her feet.

<73hp 349m 390mv aggressive 11pm (night)><no opponent no opponent> judge lynisstra
A special guard says 'Lynisstra does a good job observing the laws, but broke the first law.'
A special guard says 'Justice impounds an adamantine spiked faceless mask as contraband.'
A special guard says 'Justice impounds a thick fur wilderness coat as contraband.'
A special guard says 'Justice impounds a gold scarab ring as contraband.'
A special guard says 'Justice impounds a gold scarab ring as contraband.'
A special guard says 'Justice impounds a dark dagger of voodoo as contraband.'
A special guard says 'Justice impounds a savage spear as contraband.'
A special guard says 'Justice impounds a thick belt wrought with blue stones as contraband.'
A special guard says 'Justice impounds the Sphere of a Death Maiden as contraband.'
A special guard says 'Justice impounds a whirlwind staff as contraband.'
A special guard says 'Justice confiscates a Four-Leaf Clover for your crimes.'
A special guard says 'Justice confiscates an onyx bracelet for your crimes.'
You yell 'Help! I am being attacked by Ferwen!'
You dodge Ferwen's suction.
Ferwen's fury MASSACRES you!
You awkwardly parry Ferwen's shield smash with a loud clang.
Ferwen has some big nasty wounds and scratches.

<6hp 349m 390mv aggressive 11pm (night)><segment dual_wield>
The Gods protect Rohandric from Lynisstra.
A dwarven city guard walks north.
A halfling city guard walks in.
Ferwen's fury *** DEMOLISHES *** you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

<1hp 1m 390mv aggressive 11pm (night)><no opponent no opponent> flee
stand
You can't do that while resting.

<1hp 1m 390mv aggressive 11pm (night)><no opponent no opponent> You stand up.

<1hp 1m 390mv aggressive 11pm (night)><no opponent no opponent>
The town clock tolls twelve times as midnight arrives.

<19hp 12m 399mv aggressive 12am (midnight)><no opponent no opponent> wanted ferwen 1
Ferwen is now a criminal.
[JUSTICE] The Guardian of Justice: 'NOTICE: Ferwen has been marked a criminal by Rohandric for breaking the first law.'

<19hp 12m 399mv aggressive 12am (midnight)><no opponent no opponent> d
You may not enter the academy from this location.

<19hp 12m 399mv aggressive 12am (midnight)><no opponent no opponent> stand
You are already standing.

<19hp 12m 399mv aggressive 12am (midnight)><no opponent no opponent> l
Temple of Balance
C-+-+-+-+| You are inside the Temple of Balance. Two tall stone pillars
| | | || hold up the overhang of the temple, shielding the worshippers
+ F + +| from the elements. You the Temple Square to the north
| | || and a set of granite steps leading up to the altar of
+ @ *| the neutral gods. The floor of the temple has been paved
| with a grey stone.
|
|
|
---------+

[Exits: north up]

<19hp 12m 399mv aggressive 12am (midnight)><no opponent no opponent> n
Temple Square
+ +-*| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
C-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

<19hp 12m 399mv aggressive 12am (midnight)><no opponent no opponent> n
w
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
C-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<19hp 12m 399mv aggressive 12am (midnight)><no opponent no opponent> w
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-C-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<19hp 12m 399mv aggressive 12am (midnight)><no opponent no opponent> North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The corpse of Rohandric is lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(WANTED) Ferwen the Volcano of Infinite Rage is here.
Lynisstra is kneeling on the ground.

<19hp 12m 399mv aggressive 12am (midnight)><no opponent no opponent> get all cor
You get a Big Ol'Pack Sack from the corpse of Rohandric.
You get a gold earring from the corpse of Rohandric.
You get a helm of Justice from the corpse of Rohandric.
You get a pale blue stone from the corpse of Rohandric.
You get a titanium bracer from the corpse of Rohandric.
You get a peacemaker crossbow from the corpse of Rohandric.
You get a peacemaker dirk from the corpse of Rohandric.
You get a dragonblood goat-hide wristlet from the corpse of Rohandric.
You get a peacemaker longsword from the corpse of Rohandric.
You get a peacemaker guisarme from the corpse of Rohandric.
You get a bird of paradise flower from the corpse of Rohandric.
You get some mithril pilums from the corpse of Rohandric.
You get a seashell ring from the corpse of Rohandric.
A drow city guard yells 'Ferwen! You shall pay!'

<19hp 12m 399mv aggressive 12am (midnight)><no opponent no opponent> where
Players near you in Seringale:
<PK> Rohandric North Square
Lynisstra North Square
Ferwen North Square
(Rohandric) North Square

<19hp 12m 399mv aggressive 12am (midnight)><no opponent no opponent> who|who pk
[50 Human War] <PK> [JUSTICE] (Captain) [Law] Rohandric the Edgemaster
[ Quasi ] <NEW> Suiop the Sorcerer of Ice
[ Drow ] Lynisstra the Shadow of the Day
[ Stone ] (WANTED:*) Ferwen the Volcano of Infinite Rage
[ Human ] [KNIGHT] Breven Deneith the Cleanser of Maledictions, Squire of Vidar
[51 Duerg HER] <MYSTIC> Earl Varliv Greybeard the Encyclopedia of the Ancients
Players found: 6
There are 6 characters on; the most on this past month was 19.

<19hp 12m 399mv aggressive 12am (midnight)><no opponent no opponent> [50 Human War] <PK> [JUSTICE] (Captain) [Law] Rohandric the Edgemaster
Players found: 1
There are 6 characters on; the most on this past month was 19.

<19hp 12m 399mv aggressive 12am (midnight)><no opponent no opponent>
Ferwen's fury === OBLITERATES === a drow city guard!
Ferwen's shield smash MANGLES a drow city guard!
A drow city guard is DEAD!!
You hear a drow city guard's death cry.
Ferwen gets 103 gold coins from the corpse of a drow city guard.
Ferwen sacrifices the corpse of a drow city guard to The Overlord.

<19hp 12m 399mv evasive 12am (midnight)><no opponent no opponent> where
Players near you in Seringale:
<PK> Rohandric North Square
Lynisstra North Square
Ferwen North Square
(Rohandric) North Square

<19hp 12m 399mv evasive 12am (midnight)><no opponent no opponent>
A gnomish city guard walks in.
A gnomish city guard walks in.

<19hp 12m 399mv evasive 12am (midnight)><no opponent no opponent> look
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
The corpse of Rohandric is lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A gnomish city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands here.
(WANTED) Ferwen the Volcano of Infinite Rage is here.
Lynisstra is kneeling on the ground.

<19hp 12m 399mv evasive 12am (midnight)><no opponent no opponent>
(UNPROTECTED) a gnomish city guard yells 'Ferwen is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
(UNPROTECTED) a gnomish city guard yells 'Ferwen is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A gnomish city guard's punch misses Ferwen.
A halfling city guard walks in.
A gnomish city guard's punch misses Ferwen.
Ferwen's suction *** DEVASTATES *** a gnomish city guard!
Ferwen's fury >>> ANNIHILATES <<< a gnomish city guard!
A gnomish city guard is DEAD!!
A gnomish city guard hits the ground ... DEAD.
Ferwen gets 109 gold coins from the corpse of a gnomish city guard.
Ferwen sacrifices the corpse of a gnomish city guard to The Overlord.

<19hp 12m 399mv evasive 12am (midnight)><no opponent no opponent>
A halfling city guard walks west.
A gnomish city guard's punch misses Ferwen.
A gnomish city guard's punch misses Ferwen.
Ferwen's fury *** DEVASTATES *** a gnomish city guard!
A gnomish city guard is DEAD!!
A gnomish city guard's eyes are pulled out of his head.
Ferwen gets 78 gold coins from the corpse of a gnomish city guard.
Ferwen sacrifices the corpse of a gnomish city guard to The Overlord.

<19hp 12m 399mv evasive 12am (midnight)><no opponent no opponent>
A half-elf city guard walks in.
A half-elf city guard yells 'Ferwen! Now you die!'
A half-elf city guard's punch misses Ferwen.

<19hp 12m 399mv evasive 12am (midnight)><no opponent no opponent> sentence lynisstra death
You have sentenced Lynisstra to death by dismemberment.
Lynisstra is carried off by a group of guards.
[JUSTICE] The Guardian of Justice: 'NOTICE: Lynisstra has been sentenced to death by Rohandric.'
Ferwen's fury === OBLITERATES === a half-elf city guard!
Ferwen's shield smash MANGLES a half-elf city guard!
A half-elf city guard is DEAD!!
A half-elf city guard splatters blood on your armor.
Ferwen gets 95 gold coins from the corpse of a half-elf city guard.
Ferwen sacrifices the corpse of a half-elf city guard to The Overlord.

<19hp 12m 399mv evasive 12am (midnight)><no opponent no opponent>
(UNPROTECTED) a duergar city guard yells 'Ferwen is MINE!!'

<19hp 12m 399mv evasive 12am (midnight)><no opponent no opponent>
Ferwen lets out a loud angry hiss at everyone in the room.

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent>
A halfling city guard walks in.
A halfling city guard yells 'Ferwen! Now you die!'

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> itemreturn rohandric
You don't see a special guard here.

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent>
Ferwen's fury *** DEMOLISHES *** a halfling city guard!
Ferwen's shield smash MANGLES a halfling city guard!
Ferwen swings the barbed tentacles of the Karakken at a halfling city guard's neck and decapitates him.
A halfling city guard's headless body falls to its knees, then keels sideways.
You hear a halfling city guard's death cry.

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> look
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The corpse of a halfling city guard is lying here.
You see 4 of a war banner of Seringale here.
The pulled-out eyes of a gnomish city guard are lying here.
The corpse of Rohandric is lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(WANTED) Ferwen the Volcano of Infinite Rage is here.

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent>
Ferwen walks east.

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> get all cor
You see nothing in the corpse of a halfling city guard.

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> l in cor
The corpse of a halfling city guard holds:
Nothing.

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent>
A human city guard yells 'Ferwen! You shall pay!'

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> where
Players near you in Seringale:
<PK> Rohandric North Square
Lynisstra The Jail
Ferwen Along the Eastern Walls
(Rohandric) North Square

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> who|who pk
[50 Human War] <PK> [JUSTICE] (Captain) [Law] Rohandric the Edgemaster
[ Quasi ] <NEW> Suiop the Sorcerer of Ice
[ Drow ] Lynisstra the Shadow of the Day
[ Stone ] (WANTED:*) Ferwen the Volcano of Infinite Rage
[ Human ] [KNIGHT] Breven Deneith the Cleanser of Maledictions, Squire of Vidar
[51 Duerg HER] <MYSTIC> Earl Varliv Greybeard the Encyclopedia of the Ancients
Players found: 6
There are 6 characters on; the most on this past month was 19.

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> [50 Human War] <PK> [JUSTICE] (Captain) [Law] Rohandric the Edgemaster
Players found: 1
There are 6 characters on; the most on this past month was 19.

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> sc

/@============================================================-
| \
| Rohandric the Edgemaster |
| Adherent of the Order of Law |
| Rank Captain of [JUSTICE], 27 years old (219 hours). |
| |
| Race: Human Hometown: Seringale Health: 33/914 |
| Sex: Male Alignment: Neutral Mana: 21/543 |
| Class: Warrior Ethos: Lawful Move: 399/399 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 200/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 7 |
| Wisdom: 20 (20+0) Exp tnl: 16200 Trains: 0 |
| Dexter: 20 (20+0) Relics: 1658 Items: 13/35 |
| Consti: 19 (19+0) Gold: 0 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: -50 Saving Throws |
| Hitroll: 11 Vs Bash: -50 Afflictive: 40 |
| Damroll: 11 Vs Slash: -50 Maledictive: 40 |
| Vs Magic: -50 Mental: 40 |
\==========================================================-/
You are not under any affects.

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> n

(UNPROTECTED) an avian perimeter guard yells 'Ferwen is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-C-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]
A duergar city guard of Seringale stands watch here.

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> n
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-C-+-+|
---------+

[Exits: north east south west]

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> n
Inside the North Gate
z-o-f-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> n
Outside the North Gate
z-z-o-z| You are outside the North Gate of Seringale. Before you is
| | , | a great wall. It is made of huge slabs of white stones with
z-o-f-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]
A gnomish city guard of Seringale stands watch here.

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> n
Path in the plains
| You are walking on a path situated in the rough plains.
z-z-o-z| You feel the strong winds blow through your hair. The
| | / 7 | path continues east, north and west to the plains.

z-z-o-z|
| | , |
z-@-f-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]

<33hp 21m 399mv evasive 1am (night)><no opponent no opponent> n
Gallow hill
| You walk in the grassy plains. On this little
*-z-z o-o| hill you can make out two wooden frames with something
| | | | swinging underneath. In the shadows, you spot
z-z-o-z| a sign.
| | / 7 |

z-@-o-z|
| | | |
z-o=o |
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<47hp 27m 399mv evasive 2am (night)><no opponent no opponent> where
Players near you in Plains of the North:
<PK> Rohandric Gallow hill

<47hp 27m 399mv evasive 2am (night)><no opponent no opponent> look
Gallow hill
| You walk in the grassy plains. On this little
*-z-z o-o| hill you can make out two wooden frames with something
| | | | swinging underneath. In the shadows, you spot
z-z-o-z| a sign.
| | / 7 |

z-@-o-z|
| | | |
z-o=o |
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<47hp 27m 399mv evasive 2am (night)><no opponent no opponent> w
Grassy plains
*-z-z o| You walk in the grassy plains. The wind is strong and rough.
| | || Far to the north are the foothills and mountains.
z-z-o|
| | /|
@-z-o|
| | ||
z-o=o|
| | |
* + |
---------+

[Exits: north east south]

<47hp 27m 399mv evasive 2am (night)><no opponent no opponent> open sack|get sleep sack|close sack|drop sleep|sleep sleep
You open a Big Ol'Pack Sack.

<47hp 27m 399mv evasive 2am (night)><no opponent no opponent> You get a sleeping bag from a Big Ol'Pack Sack.

<47hp 27m 399mv evasive 2am (night)><no opponent no opponent> You close a Big Ol'Pack Sack.

<47hp 27m 399mv evasive 2am (night)><no opponent no opponent> You drop a sleeping bag.

<47hp 27m 399mv evasive 2am (night)><no opponent no opponent> You go to sleep in a sleeping bag.

<47hp 27m 399mv evasive 2am (night)><no opponent no opponent> where
In your dreams, or what?

<47hp 27m 399mv evasive 2am (night)><no opponent no opponent> who|who pk
[50 Human War] <PK> [JUSTICE] (Captain) [Law] Rohandric the Edgemaster
[ Quasi ] <NEW> Suiop the Sorcerer of Ice
[ Drow ] Lynisstra the Shadow of the Day
[ Stone ] (WANTED:*) Ferwen the Volcano of Infinite Rage
[ Human ] [KNIGHT] Breven Deneith the Cleanser of Maledictions, Squire of Vidar
[51 Duerg HER] <MYSTIC> Earl Varliv Greybeard the Encyclopedia of the Ancients
Players found: 6
There are 6 characters on; the most on this past month was 19.

<47hp 27m 399mv evasive 2am (night)><no opponent no opponent> [50 Human War] <PK> [JUSTICE] (Captain) [Law] Rohandric the Edgemaster
Players found: 1
There are 6 characters on; the most on this past month was 19.

<96hp 58m 399mv evasive 3am (night)><no opponent no opponent>
Rimath the trader auctions 'Place yer bids! an iron spider is being auctioned for 5000 gold!'
[JUSTICE] The Guardian of Justice: 'NOTICE: Ferwen has died at By the Altar of Balance of Timaran.'

Comments

  1. Perhaps u shd speak with him regarding his RP? That's the thing about religion, u nvr know who's following what religion and thus having what intentions..... i spoke to him after killing him to realize that...
      [reply to Haeldan]
    1. actually i didn't suicide i dashed and hit the wrong target when you were running away, happens and then when i died at the altar of balance i was raged and walked into the room and attacked the priest automatically, also like haeldan said i have RP you clearly seen me following you from what? i think timaran or north of there all the way to seringale bank..where i walked in and seen you with aura. odd the drow assisted me didn't expect that. I actually wanted the flag thnx thow
        [reply to Ferwen]
      1. I've interacted with Ferwen and he has roleplay. Not sure why you'd suggest he doesn't based on this log...
          [reply to Salwy]

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